|Commander / EDH||Legal|
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|Conspiracy: Take the Crown||Uncommon|
|2012 Core Set||Uncommon|
|2011 Core Set||Uncommon|
|2010 Core Set||Uncommon|
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Diabolic Tutor Discussion
49 minutes ago
I love alt wins
I will help you out
2 hours ago
xrex479 Thanks for the suggestions, Not of This World would surely lead to some hilarious reactions. That's a card that wasn't on my radar at all, great suggestion. Maybe I should swap it for a board wipe?
Sunhome, Fortress of the Legion is cool too. I just don't know about spending five mana for it since the deck has a lot of equip costs to pay. Rogue's Passage has the exact same issue of course, but its effect is a bit more unique in the deck. Zurgo is somewhat likely to already have double strike.
Second, Bojuka Bog -> Swamp. To try to increase my grave hate in compensation, I switched Nihil Spellbomb for Rakdos Charm since Sunforger & Open the Armory can get it. I also swapped the bad topdeck of Blood-Chin Rager for Diabolic Tutor to get game winners like Tainted Strike or Obliterate. Lastly, I want to try Inquisitor's Flail in place of Fireshrieker since Fireshrieker is redundant with a second double strike source.
7 hours ago
1 day ago
Haha I actually put Forsake the Worldly into my Sb just moments before your comment posted. Other than that, the reason why is higher priority is because it helps me cast Weirding Wood which in turn allows me to cast my other colors. There are also already more blue sources anyways. I'm gonna move some of the basic lands around over the next few days to make things cleaner, but for now these are the lands I want to roll with. I def want to get more blue lands in, but the other cycle lands are more important, except for Canyon Slough, but I want to keep the black lands up to reliably cast Diabolic Tutor. The mana base right now is pretty clunky, but hopefully Sunscorched Desert doesn't get in the way. I don't want to spend a whole SB slot on a land that will rarely matter, so I'd rather just house it in the mainboard or not play it at all. Honestly, I think the card probably doesn't even belong as my deck has enough ways to beat Saheeli combo anyways, but I want adequate time to test it. Aether Hub feels pretty good to me, so I kind of want to keep that in here. Thanks for the input though! I will definitely keep the / colors ahead of all colors, so right now I'll quickly swap a Canyon Slough for an Irrigated Farmland.
1 day ago
I had Ruthless Sniper in the deck at first but it just didn't end up fitting. The Haunted Dead could work but with already have 4 Unburden it just adds too much discard for my taste. Also 10 cards in the deck can be cycled and not adding land that is already 1/4th of the deck. I think for now that should be enough discard capability however I plan on sideboarding extra discards and things like Murder and Fatal Push but for now i just want to see how the deck squares off without things like that. And Diabolic Tutor is there in case i need a Throne of the God-Pharaoh or a Cryptolith Rite for an extra Win-Con.
1 day ago
2 days ago
Cards I would cut/replacement:
For Win conditions:
Really up to you tbh. But i think the following options synergize well with your deck.
1) Artifact Win Cons:
Lattice + Forge + Nevi disk. (or really any destroy all artifact)
- If this is the route your pursue. Invest is artifact tutors like Fabricate, Treasure Mage, Arcum Dagsson, etc...
2) Bounce win con
This one is a bit tricky, but can be done.
This usually revolves on getting ahead with mana rocks or using trickery.
3) Cloning / stealing wincons / game ending spells
4) Entering the infinte.
Any win con that works with Enter the Infinite.
Infinite mana or omniscience is a play your deck
or even just a Psychosis Crawler.
- You might have to make more room for these win conditions. but it at least provides you with options assuming that your opponents don't have much to work with
3 days ago
I'd also suggest some removal. The opponent is going to land a threat and you will need to answer it. Terminate answers most everything. And Lightning Bolt answers things pretty well with the option to take 3 points off your opponents life in a pinch.
I don't think you really need Diabolic Tutor. If you don't have the one card you are looking for on turn 4 and you need to spend the entire turn to get it. you need to rely less on that one card or find easier ways to get to it.
Silent Arbiter is nice as a way to slow down the game but he comes down turn 4. If you're problem is Aggro decks like Zoo coming in fast, try a Pyroclasm style effect. If the opponent just has 2 big creatures than you'll probably just want removal like Terminate or Dreadbore.
Best of luck with your deck.