Diabolic Tutor


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) None
Commander Anthology (CMT) Uncommon
Kaladesh (KLD) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Magic 2014 (M14) Uncommon
2012 Core Set (M12) Uncommon
MTG: Commander (CMD) Uncommon
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Eighth Edition (8ED) Uncommon
Odyssey (ODY) Uncommon

Combos Browse all

Diabolic Tutor


Search your library for a card and put that card into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts





Recent Decks

Diabolic Tutor Discussion

HydraOoze on Seven Deadly Sins - Master of Puppets

3 days ago

If your playgroup allows it Mastermind's Acquisition is a strict upgrade over Diabolic Tutor.

Triton on Library......Where?!

1 week ago

For a combo deck, I'd recommend to go all-in on the combo, so including cheap tutors like Shred Memory is helpful, because it tutors all of the combo pieces (the actual effect is negligible). Cabal Ritual is another card that helps ramp into your combo so you can play it sooner.

Also, card draw like Night's Whisper and Sign in Blood are very nice to help draw into combo pieces.

For cuts I'd recommend Murder and Diabolic Tutor for Cabal Ritual and Shred Memory. The former two are rather inefficient at what you want to do. Wight of Precinct Six and Dimir Machinations could also be cut for draw power (Wight is win-moar, because you're already milling out your opponent with this combo).

Depending on your budget, I'd recommend Cabal Coffers for more ramp and maybe Bitter Ordeal for more ways to mill out your opponent.

Hope this helps!

magicsheep on Deadly Toaster

1 week ago

Maybe some cards like Demonic Tutor, the less expensive Diabolic Tutor, or Mastermind's Acquisition? I feel like you need a more reliable way to consistently get some of your crucial artifacts.

x12721 on Ayli: Eternal Sacrificing

1 week ago

Mastermind's Acquisition is strictly better than Diabolic Tutor. I saw your update about taking it out, but would the wish mode be good enough to warrant a slot?

cdkime on Deadly Toaster

1 week ago

Faith's Reward would not return the permenants milled with Tunnel Vision--it only returns permanents that were put into your graveyard from the battlefield. The cards milled with Tunnel Vision were never on the battlefield, so they cannot be returned using Faith's Reward.

Diabolic Tutor or Rhystic Tutor are extremely mediocre cards. Four mana is a bit much mana for a tutor, and you have several other more efficient tutors in your deck. Rhystic Tutor is more palatable at three mana, but it's far too easy to counter. No one is going to let you search for that one card you need if there is an easy out.

I'm trying to avoid suggesting cards to add, since you're currently in the process of cutting, but I would be remiss if I did not suggest Paradox Engine. It's a bit pricey, but its synergy with mana rocks makes it unbelievably powerful, effectively allowing you to cast spells for free, ensuring you have mana open at the end of your turn to activate your commander.

DemonDragonJ on Temporal Flux and Phyrexian Tutor

1 week ago

Continuing my trend of making Phyrexianized versions of existing cards, I have two more such cards to share, as seen, below.

Temporal Flux Show

Phyrexian Tutor Show

These cards are simply slight modifications of Time Warp and Diabolic Tutor; I considered increasing their overall mana costs to balance their increased versatility, but I thought that that would be excessive, so I instead increased the color weight while keeping the converted mana cost the same.

What does everyone else say about these cards?

cdkime on Serene's Kiss

2 weeks ago

To answer your questions:

(1) Bloodline Keeper  Flip creates tokens, it does not cast a vampire. As such, it does not trigger Door of Destinies.

(2) I think it is worth it. Evasion and a significant power boost is game-winning.

Some other considerations:

  • Vampire Nighthawk gives you a lot of utility for 3 mana.

  • Bloodghast is powerful in the early game, and still relevant in the late game. It also makes your lands, which are effectively dead draws in the later game, still relevant.

  • You probably do not need the Diabolic Tutors--too much mana for too little return in Modern.

  • Your other sorceries and instants could eventually be upgrade to more effective removal, such as Fatal Push and Thoughtseize.

Spirits on Kaalia - Cheat A/D/D

2 weeks ago

Hypergeometric Formula. Suppose a population "the deck" consists of N items "99 cards", k "31 lands" of which are successes. And a random sample drawn from that population consists of n items "7 cards", x "2 cards" of which are successes. Then the hypergeometric probability is: h(x; N, n, k) = [ kCx ] [ N-kCn-x ] / [ NCn ]

Best to use the calculator! Hypergeometric Calculator

So 99, 31, 7, 2 reading the X successes >= 2 lands in opening 7 cards, is 70.7% (> because 3 lands is still 2 lands)

By turn 4, you've drawn 4 more cards, so your sample size is 11, but now we want 4 successes (lands). 99, 31, 11, 4, >=4 is 47.1% only!

Don't count mana rocks as lands. A normal commander deck has between 35-38 lands, PLUS 8-10 ramp/rocks/dorks (mana accelerators). I run 36 lands, and 7 mana rocks, Chromatic Lantern, Chrome Mox, Fellwar Stone, Mana Crypt, Orzhov Signet, Sol Ring, Talisman of Indulgence, but I also run heavy tutors to pull what i need. I like it, but for longer non-combo games I would run 8.

Sundial of the Infinite has many other uses in longer non-combo games, only on your turn of course:

Angel of Serenity | Permanently exile the creatures, no returning to their owners hand

Karmic Guide | Avoid his Echo, but costs you a turn so not a good trade off

Kothophed, Soul Hoarder | Prevent him from killing you if you need to cast a board-wipe on your turn

Animate Dead / Necromancy | 95% sure it would stop the sacrifice, assuming it goes on the stack

Sneak Attack | Keep it permanently, no sacrifice

Mimic Vat | Keep the token, no exile

Counterspell | If something happens you don't like, counter it, costs rest of turn but prevent catastrophe, can't get any better protection.

Reconnaissance | If you drop in an A/D/D and get an unfavorable block, protect that A/D/D or Kaalia of the Vast

Counterspell those Grixis and Izzet players from End-of-Turn (EOT) casting draw/removal now that they don't need the mana for Counterspell anymore. Also stop Green from Flash casting in their creatures EOT.


Whip of Erebos | Creatures you control get lifelink, unburial creatures from graveyard, and Sundial of the Infinite to keep the creature, no exile. HOWEVER, when the creature does leave play, it will still be exiled due to the replacement effect also generated by the Whip of Erebos

Zealous Conscripts | Not an A/D/D but steals anything on board for CMC 5, and Sundial of the Infinite to keep the creature permanently

Flameshadow Conjuring | Same idea but you play lots of Legendary so don't recommend

You've got some good stuff to pull with Sunforger.

Boros Charm / Eerie Interlude / Teferi's Protection for Protection

Enlightened Tutor for Tutor

Path to Exile / Swords to Plowshares for creature Exile

Wear for Enchantments or Artifacts (not both), Return to Dust can still get 2 as well

You NEED Anguished Unmaking, Sunforger and remove any permanent!!! Utter End

Mortify good creature / enchantment removal. Dawn Charm white limited Counterspell / Protection for CMC2 it's pretty good, even just to Regenerate.

I personally don't like Chaos Warp but it is ok. Deflecting Palm / Comeuppance / Wild Ricochet too, but meh, give me offense! Wild Ricochet at least prevents then doubles the effect vs. Reverberate doesn't prevent anything, Shunt is ok, but there has to be another legal target, and it doesn't double it. 2 for 1 like Return to Dust is how Mardu beats the lack of good drawing.

Oblation or Orim's Thunder (can still kick) meh, meh.

Dark Tutelage is another Dark Confidant who I do play, BUT, Dark Tutelage is harder to remove if it's going to kill you. Dark Confidant easy to block with or sacrifice etc. In budget though, I'd probably play it lol.

Reveillark another recursive guy, but his CMC is high, and not an A/D/D so not efficient / synergy. Bladewing the Risen is good recursion too. 2 for 1! Reya Dawnbringer no Kaalia of the Vast trigger, but demands an answer. Unanswered he can make you golden.

Angel of Despair good budget removal. Aegis Angel good protection. Archfiend of Depravity if you face go-wide or token decks. Steel Hellkite is a great budget removal, he makes most Kaalia of the Vast competitive decks.

Diabolic Tutor is good, high CMC. Resolute Archangel is a nice reset button in longer term games, but CMC7 is very annoying. But Sneak Attack or Quicksilver Amulet.

Hope that answers the questions presented.

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