|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||None|
|Commander Anthology (CM1)||Uncommon|
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Magic 2014 (M14)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
Combos Browse all
Search your library for a card and put that card into your hand. Then shuffle your library.
|Have (5)||orzhov_is_relatively_okay819 , , PTsmitty , Bluboltar , Daddy1ong1egs13|
|Want (9)||_ronnoC , SC25 , analthunder , klafooti , Koalatoucher , SkullDJ , goldskull666 , cthhtc , JJBotwin|
Diabolic Tutor Discussion
4 hours ago
10 hours ago
Both Cabal Coffers and Cabal Stronghold can greatly ramp you so you can activate more abilities in a turn. Dictate of Erebos is a staple. Any tutors help the consistency, Diabolic Tutor , Demonic Tutor , and Vampiric Tutor . You need ways to wipe the board if one of our opponents gets out of hand, I like Mutilate and Killing Wave (both get around hexproof and indestructible). I like Reprocess with Shirei because it is free card draw.
12 hours ago
Buried Alive and Final Parting should go in. Ramos, Dragon Engine could be fun. Also more ramp would help a lot. Cultivate Kodama's Reach and Farseek can't be underestimated in 5 color. Even Coldsteel Heart could be helpful. The vivid lands, like Vivid Grove would be pretty helpful. Tarnished Citadel is another affordable option if you get it from the right seller.
1 day ago
Considering your maybe board:
- Nykthos, Shrine to Nyx - I wouldn't normally consider this for a deck that's not mono-color, it requires you effectively have a devotion of at least four in one color to have value. In many environments there's enough removal flying this might not happen very often (5-6 boardwipes/deck for example) in a slower environment you might get away with it more.
- Vault of the Archangel - This might be fine, I'd be wary of putting too many lands that tap for colorless though, I'd consider this low priority as it typically benefits decks focused on victory through attacking more.
- Westvale Abbey Flip - This fun if you have a cleric subtheme you're sure about. It is tough to generate the clerics you need off its ability that effectively costs 6 mana each turn, though.
- Exquisite Blood - This is part of a very common two-card combo that many newer players attempt. If you play this, even without the other one, expect to draw disproportionate hostility. If you're doing the combo, try to drop both at the same time to minimize the chance anyone has to respond.
- Athreos, God of Passage - This is a potentially very strong card, you might be able to make some use of it, but it is damn expensive... same with Diabolic Tutor .
That's just my opinions of your maybeboard. Any I didn't mention I have no opinion or not enough experience using/fighting to comment.
3 days ago
You can't do anything without mana. I would take out cards for 3 more lands and 2 more ramp. Unless you already own it i would take out the most expensive cards because this is a high dollar deck and it really doesn't need to be.
If you want to yell stuff at the table I will GIVE you a cheap card today at Heroes. Do a Yugi-oh impression, stand up and say "You've activated my TRAP CARD". Needlebite Trap . 7 CMC but you can cast it for 1.
If you can tutor for anything you almost can't find a better combo than Tree of Perdition , graveyard recursion and your boss saccing the tree to gain life equal to whatever your target used to have. Diabolic Tutor should be here just because this deck has like 5 combo pieces it could look for.
5 days ago
Reasons for the two questions above:
If you are winning 1/4 games, you are on par with the rest of the decks in your meta :). Either way though, tuning our decks is part of the fun and will make our playgroup improve as well.
As for the other question, for me the cards that "aren't bad", but aren't great most of time, are the signals for weak links. Either I take those out in favour of cards that synergize, increase card advantage or make a pathway to, and support, my win condition... Or, if they are cards I want to focus on, I keep them in and remove others in place of cards that'll make the "aren't bad" cards great.. Of course it all depends :).
I admit, I do not have much experience with STAXish or Control, and I'm still low on the learning curve. I do have some thoughts to share that I think can help :). I like to find a balance between flavour and function, cards that synergize and have the same "feel" while helping achieve more focus. The focus is a big step for a deck to take to get more wins. Coming up with some clear pathways to your wincons is important.
If you don't have the $ to pickup the Demonic Tutor , Idyllic Tutor and Enlightened Tutor s, there are options like Insidious Dreams . I always look at scryfall.com for transmute cards that could work as well. I just saw Brainspoil , it would be cheaper to activate than Diabolic Tutor . You would pay 3, discard it and go for any card that's 5 cmc, with special thought to either piece of your wincon. It'd also offer another removal in a pinch, or if your wincon is in hand.
If the Blood-Bond combo is your win-con right now, I'd recommend adding in recursion to get them back if they're destroyed. Argivian Find for example. Monk Idealist is a good option if you want to be more creature based. Tragic Poet is slightly slower but lower cmc. Dawn to Dusk costs a little more but pulls double duty as enchantment removal. Open the Vaults could get them both on the battlefield if each are in the yard, and for cheaper than casting both from your hand - you could make getting them from your library to your yard and casting this one pathway to your wincon. I've heard of someone using Insidious Dreams to put combo cards on top of their library, then using something to mill themselves (blue is good at this) and casting an Open the Vaults type spell. Either way you want to go, it'd be worth having at least two recursion spells to support your win-con.
If you add that enchantment recursion, a Sunbond might work to good effect, synergizing with both your lifegain and counters, but also allowing you to beef up a creature for a big strike. Spirit Loop is fantastic on big strikers, if you find your getting one in 75-80% of games. It doubles up with lifelink. Underworld Coinsmith could be a nice flavour/function addition if you start leaning into the enchantment side a little more. Basilisk Collar is a great value card giving some big creature deathtouch as one more disincentive for attacking you, while giving you another tool for lifegain when it's time to go on the attack. Imagine these on Defiant Bloodlord ?!
Worn Powerstone could be a good addition to your mana-base, something the deck might need to be able to keep responding. Smothering Tithe is one that’s off flavour but could be what you need to help ramp.
As Kaigz recommended, Dawn of Hope would go well and give you good card draw.
Krav, the Unredeemed and Regna, the Redeemer could be a nice little combo in this deck - but they both do great as solo includes. I have Krav in a deck that has the colours for Regna, but I already make plenty of tokens. In this deck, you don't have as many creatures to sacrifice to Krav, and if Regna was removed he'd be less useful for you. However, I'd say Regna might be useful? If you had a few more token generators, they'd be a great addition. Casting a creature and getting another to your hand is pretty big value in itself, but with tokens Krav is fantastic value while also making a big creature. I have him in my life leaching Ghave deck
Purity seems sweet. Do you have much red in your meta, enough to make this worth the slot and cmc? if so... Auriok Champion could swapped in for Soul's Attendant , 1 more, it has protection from red making it not just immune to red spells, but an invincible blocker against any creatures (meta dependent).
Imp's Mischief is a powerful little "counterspell" that isn't a counterspell and it goes into the bucket of cards the teach people not to target you... This style of deck is a good place to take that strategy that punishes people for coming at you. Deathtouch and instant speed removals help with that as well.
Batwing Brume is a cheap$ fog for your colours that also fits the flavour.
Here's some thoughts on cards to take out - of course this is from online review and opinion, I don't have the gameplay experience you have.
Do you regularly have plenty of cards in hand to make the of Venser's Journal worth it?
Pontiff of Blight I don't think there's good value between his cost and what he offers you. There's cards that'd do far more for you.
I THINK cards like Night Terrors are better for much faster and competitive metas where you will know who is going to most likely be able to stop you from comboing off. Or in 1v1 games. I haven't found a place for those cards in semi-competitive group metas yet, and definitely wouldn't guess to see it fulfilling the cardslot's deserved value. It's a 1for1 trade off leaving you and the person you targeted one step behind your other opponents in card advantage. I DO see the times it could be fantastic, but it's one of those corner-case cards in the multiplayer slower style of EDH.
I feel like with the slow lifegain you have, I'd take Aetherflux Reservoir out until you consistently, after many, many games, find yourself getting to 90-100 life. I understand it to be mainly good in Storm or in a deck with more explosive life gain, like Firesong and Sunspeaker , or one that uses lifelink or Spirit Loop on a giant voltron commander. I might, if this were my deck, take it out for cards that make your deck tick a little more, just for now. Then, if you are gaining plenty of life (multiples of 50) over many games or created strong pathways to get Exquisite Blood onto the battlefield, you will by then see what is worth taking out for this. Exquisite Blood and the Reservoir are pretty their own Blood-Bond combo, but you need to make sure you have that 55 or more life consistently.
Felidar Sovereign ... Personal opinion alert .... When I first got back into magic I was so excited to pull this in a booster pack... I personally dont enjoy these alternate wincons and feel there's cards that could fill this slot that'd synergize with other cards for more diverse interactions and make the deck far more interesting. But that's just me :)
6 days ago
@FeeshSquad, Well, that's sort of rough. Basically the stuff that makes this deck competitive is the expensive rocks (otherwise you have bad ramp) and the expensive tutors (otherwise the deck isn't consistent), but you don't really need Chains, that's just a decent interactive piece. If you really want to you can run worse rocks ( Mind Stone , Charcoal Diamond , Worn Powerstone , Thran Dynamo , Gilded Lotus , etc), and actually worse tutors too (like Diabolic Tutor , Final Parting , Increasing Ambition ). It'll probably be ok as a bigger mana deck, if you use a lot of rocks that tap for 2+ mana. ALthough, if you are going to spend money on cards that are really strong in EDH, Mana Crypt is probably the strongest card you can buy.
I suggest substituting Stranglehold for chains of meph. It's very strong and only slightly worse since it costs 4 instead of 2.
1 week ago
Helm of Obedience + Rest in Peace is definitely a viable combo. I'm running graveyard recursion as my primary win-con, so doesn't work in my build, they would just either contradict what I was doing, or be dead draws. Also, no point in having 2 (you definitely want an alt. win-con, but not one that draws dead. If you take out the graveyard recursion, I'm not sure what type of build would be best, but something that benefits/synergy with the other pieces for that win-con.
Hi weezel, I might just not play him. I don't have a Mox Diamond so haven't been able to test it, and a little pricey to just buy if I'm not sure it will make the deck. I've tried proxy testing it a bit when I can, I still can't decide if the faster mana (it removes a mana too, if it was any card would be an include, because it's a land, its tougher) is worth it. It nets more mana if played Turn1 then let's say causing you to miss the Turn3 land drop. However, on turn 5 when you draw it, it's probably a dread draw.
Gamble is good, any 1 mana tutor is great. Better than Diabolic Tutor . It would be better in a more graveyard recursion, or a way to pull cards from graveyard, but it's still a CMC1 tutor that has a high probability of pulling the card you need, think if you tutor Reanimate and it happens to discard Iona, Shield of Emeria that's still ok! Just don't want to lose the reanimate, because then your tutoring a Yawgmoth's Will or Animate Dead .
I like Fellwar Stone better than the Boros Signet because it's CMC1, but its a little random too. Probably if I had a Mox Diamond i would play that over the Fellwar Stone . Hoping they print the supporting color Talisman of Indulgence . I'll give Mishra's Bauble a try, I really dislike the delay on the draw, and not sure how useful looking at my? library will be, don't have much to scry it away, but could be a look before a fetch land. It's not bad though, if it draws into an instant tutor like Vampiric Tutor thats nice because then can use it on opponents turn. Excellent Suggestion.
Diabolic Tutor occurrence in decks from the last year
Commander / EDH:
All decks: 0.13%
U/B (Dimir): 1.08%
W/B (Orzhov): 0.59%
RBW (Mardu): 0.5%
W/U/B (Esper): 0.44%
U/B/R (Grixis): 0.49%