Diabolic Tutor

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) None
Commander Anthology (CM1) Uncommon
Kaladesh (KLD) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Magic 2014 (M14) Uncommon
2012 Core Set (M12) Uncommon
MTG: Commander (CMD) Uncommon
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Odyssey (ODY) Uncommon

Combos Browse all

Diabolic Tutor

Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts

CM1

KLD

CN2

Ebay

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Diabolic Tutor Discussion

Avacidal_maniac on Oloro is dece

15 hours ago

Some really good cards for Oloro are Test of Endurance and Felidar Sovereign since Oloro just kinda sits his lazy ass in the command zone forever, you'll be gaining a heap of life and these cards make you win if you have a certain amount of life, a combo that is good for any life gain oriented decks is the Exquisite Blood and Sanguine Bond combo as all it takes to trigger is your gain 2 life at upkeep trigger and you win.

Not got enough card draw? fret not as cards like Greed and Necropotence can provide you with it at a cheap one life per card. if your creatures are killed, use Phyrexian Reclamation. Want even more life? try Paradox Haze to give you not one upkeep, BUT TWO.

I would also recommend a few tutors as black is by far the strongest colour for tutors. I would recommend Vampiric Tutor, Demonic Tutor, Diabolic Tutor, Diabolic Revelation, Increasing Ambition, Lim-Dul's Vault and anything else.

The usual win condition I see with Oloro decks is they combo off and win that way, some combos that work well with Oloro other than the Exquisite/bond combo is probably the following Reveillark/Karmic Guide+ any sac outlet and something dumb like Blood Artist or Zulaport Cutthroat

Aetherflux Reservoir+Children of Korlis Nuke two players with one stone.

create infinite mana somehow and then play Debt to the Deathless to drain everyone to death.

overall I would say this deserves an upvote because as much as I hate Oloro decks, I'll admit they are effective at what they do.

Farycane on ASHNOD'S VICTIM - "Prey for Breya"

5 days ago

Hey :) could you add a description what exactly are your wincons? I see the Dramatic Reversal Isochron Scepter Combo for Infinite Mana With rocks. But what do you do if the scepter is removed, and so your Dramatic reversal. What do you imprint then?

Muddle the Mixture tutor for Isochron and dramatic reversal, but what to get if they are already removed?

Mercurial Chemister why him? I see the value with isochron but drawing two cards for 6 Mana in a full turn cycle or 4 cards for 7mana in two turns doesn't seem that god, correct me if I'm wrong I don't play that long.

Why Commander's Sphere Manalith ? Depends on what you need them for, Pillar of Originsnaming human works for breya and some cards and costs 1 less. Coalition Relic is better than Manalith in every way. I would prefer a Chromatic Lantern over manalith,too because there is no downside to do so.

Rune-Scarred Demon I know he's good, and works with the deadeye. But Diabolic Tutor is 3 Mana cheaper. Not sure about that but seems more reliable because you can keep open Mana. Or maybe Lim-Dul's Vault

Open the Armory it's just two cmc I see that. I assume we get the Nim Deathmantle Most of the times, or Sword of the Meek if we have the foundry ? Skullclamp if we really need draw?

What if Zulaport Cutthroat is removed?

What's With

Reshape - Tutor

Altar of the Brood - additional wincon if Zulaport dies

Tezzeret, Artifice Master - for Mercurial chemister maybe? Draws two cards most of the time without need to wait.

Cyclonic Rift - way too slow, I see that, but is a huge drawback for your opponents

Blood Artist - Zulaport again

Impact Tremors - Zulaport again

Disciple of the Vault - yep Zulaport again

Saheeli's Directive - semi-Loot/Tutor, awesome with Infinite mana

Time Sieve - with the ability of making xfinite thopters this can be awesome.

Tezzeret the Seeker - tutors, imo better that the demon, because he can do it Multiple times if you know exactly what you want and have blockers. Worst case next turn if he survives is Tutor for 1 CMC or ramping

Myr Retriever - maybe Scrap Trawler for more recursion?

All in all I like that Deck pretty much, but for Budget reason I'm gonna cut vampiric tutor for me.

As soon as it's build together I'll test it.

Hope for an answer:)

Farycane

EventuallyClassy on Goodbye Hello

1 week ago

I love this deck!!! You are such a jerk, in a beautiful way. Two thumbs, waaay up!

At first glance...

Maybe swap out Sisay's Ring for a Chromatic Lantern (just seems like a good swap for the mana fixing)

I’m not a big fan of Diabolic Tutor, in this deck. It seems like the theme is not just land destruction, but also doing something after the board control = not enough creatures to waste. Having said that, maybe swap it for something like a Deep-Sea Kraken. It is a big force, one you control the board.

Admiral_swiggins on Olivia, Mobilized for War (new to commander)

1 week ago

I'll check it out! Olivia does seem to have a lot of synergy with graveyard retrieval so I'll probably add more synergy with her ability for sure.

I'm also heavily considering adding the wombo combo of: Sanguine Bond and Exquisite Blood for the quad kill possibilities. I'll take a closer look at your deck when I get off of work, definitely rethinking decent amounts of my decks structure.

Cards definitely getting thrown in no matter what are: Olivia Voldaren (who thinking about it also makes creatures vampires lol)

Cards possibly going in: Aggravated Assault, Anger, Anowon, the Ruin Sage, Crypt Ghast, Dark Ritual, Diabolic Tutor, Demonic Tutor, Drana, Kalastria Bloodchief, Nirkana Revenant, Rakdos Charm, Shred Memory, Sol Ring, Squee, Goblin Nabob, Insurrection

BlueStar220 on Kaalia EDH

1 week ago

I know you're not wanting to make this deck extremely competitive. I also don't know if your intent is to buy this deck in real life. But here are my suggestions:

With any Kaalia deck, you're not only making yourself a target, but you're also putting all your eggs into one basket. If Kaalia dies too often, you will be forced to hard cast all of your spells. And with only 33 lands and 8 ramp spells, that will be very difficult to do. Rose runs 38 lands and 7 ramp spells in his Kaalia deck, and he will still have mana issues. I would highly recommend a few more lands, (closer to 38). And in addition, I would also recommend a few more protection spells including:

Indestructibility
Swiftfoot Boots
Lightning Greaves
Avacyn, Angel of Hope
Cavern of Souls
Maze of Ith Note: I don't count this as a land.

Since you're running Mardu, you're not going to have that much card draw. So In replacement of that I would recommend search cards. That way, once you have Kaalia out, you can use the search card to find whatever creature you want, and put it into your hand before she attacks.

Demonic Tutor
Cruel Tutor
Diabolic Tutor
Rune-Scarred Demon
Vampiric Tutor
Imperial Seal
Mastermind's Acquisition

Also, since you will be top decking a lot with little to no card draw, I find that Sire Of Insanity works really well with Kaalia, since you're preventing everyone else from drawing/having a hand.

I noticed you don't have any board wipes, I typically like to run at least 3-5 for emergency purposes. Some good ones are:

Decree of Pain
Merciless Eviction
Wrath of God
Damnation
Catastrophe is especially good for Kaalia.

There are some other cards that can also help abuse Kaalia's effect such as:

Aggravated Assault
Strionic Resonator
Scourge of the Throne
Helm of the Host

If you do ever make this deck extremely competitive, land destruction is the best way to abuse Kaalia:

Armageddon
Catastrophe
Desolation Angel
Ravages of War
Winter Orb
Yosei, the Morning Star

Here are some cards that are just generically good to have:

Archfiend of Despair
Iona, Shield of Emeria
Master of Cruelties
Emeria Shepherd
Anguished Unmaking
Homeward Path
Vindicate
Archfiend of Depravity
Lord of the Void
Utvara Hellkite
Windbrisk Heights and Quicksilver Amulet can also help cheat in creatures.

Pheardemons on competitive battle of wits (suggestions wanted)

2 weeks ago

With the amount of fetches and shocks you play I would highly recommend the buddy lands. They can easily come in untapped and whatever fetch you have in your hand can tailor to the other buddy lands since you play every color.

Glorybringer is a good card, but you still want to ensure that Sarkhan's ultimate is game ending, not just pressure.

Have you considered more tutors to make the deck a little more consistent? Diabolic Tutor and the strictly better Mastermind's Acquisition seem like they'd be beneficial here.

2040364 on Spray and Pray

3 weeks ago

Thank you so much for the help JKRice. I've actually not really looked at this deck in a while, and definitely see some improvements I can make.

Your advice on the mana base is very appreciated, and I can definitely afford on improving it over a period of time, but I will probably upgrade it on here all at once. I am thinking using four of the on-color fetches, as well as the fast lands and shock lands.

As for tutors, I plan on cutting Diabolic Tutor for obvious reasons, and will probably drop to two copies of Beseech the Queen. I think faithless looting does a very good job here, and I could consider adding a Liliana of the Veil to the mainboard instead of either a Fatal Push or Lightning Bolt, and likely a Chromatic Sphere as well. I have tested a Bitter Ordeal in the mainboard, and it did not feel extraordinarily important, as few decks in my meta run anything that would make me feel like Grapeshot is not the better choice here.

As for the sideboard, Damnation is very expensive, and while I own one, I think that a more budget option like Languish could work better for duplicate copies, at least until I can afford more. I will probably run Fulminator Mage over a few copies of Crumble to Dust, and might eventually look in to a few copies of Engineered Explosives.

Once again, many thanks, I really appreciate it.

Saljen on DIMIR Zombies

3 weeks ago

I've been playing The Scarab God Zombie EDH deck for a long while now. He's a great combo commander because his passive ability is aggressive and helps you hit combos while his active ability perfectly plays along with the zombie theme.

That being said, you've made some weird card choices, especially among your creatures.

Here's some Zombie's that I'd suggest to replace the many non-Zombie creatures you're running:

Balthor the Defiled, Cryptbreaker, Ghoulcaller Gisa, Grave Titan, Graveborn Muse, Gravecrawler (this is the most important combo piece in the deck), Gray Merchant of Asphodel, Havengul Lich, Lazav, the Multifarious (as a shapeshifter, he is a Zombie), Lich Lord of Unx, Lord of the Accursed, Lord of the Undead, Mikaeus, the Unhallowed, Noxious Ghoul, Razaketh, the Foulblooded (can pull all combo pieces in 1 turn, and play all 4 for 6 mana), Relentless Dead, Risen Executioner, Sidisi, Undead Vizier, Taigam, Sidisi's Hand (not a zombie, but fills your graveyard with them and has built in removal). These guys would go a long way to improving the consistency and power level of your deck.

Here's a few non-zombie cards that synergize with them very well:

Attrition (repeatable removal and sac engine), Dictate of Erebos+Grave Pact (combos well with Gravecrawler+sac outlet), Secrets of the Dead (works with all the ways we can play zombies from our graveyard and combos with Gravecrawler), Herald's Horn (draw + ramp), Urza's Incubator (ramp), Vanquisher's Banner (pump + draw), Whip of Erebos (lifelink zombies + graveyard play), Buried Alive (use this to put Gravecrawler, Wonder, and Risen Executioner into your graveyard for a great little combo that instantly gives you access to 3 cards), Search like Diabolic Tutor, Demonic Tutor, and Diabolic Intent helps to get out combo pieces.

The main combo I keep talking about is Rooftop Storm + Gravecrawler + a sac outlet, usually Grimgrin, Corpse-Born, and something to abuse like Grave Pact/Dictate of Erebos, Diregraf Captain/Plague Belcher/Noxious Ghoul/Bontu's Monument. These are all pieces that are individually good, but when put together will instantly win you the game in one way or another. Razaketh, the Foulblooded can be used to grab all 4 combo pieces, then you only need to play Rooftop Storms and you can play the rest of the combo for free! It's a really great card in black combo decks like this.

Anyways, feel free to take a look at my deck if you want any ideas. Zombies are my favorite tribal and are always a blast to play. I love that they can be so combo heavy, yet still be an unstoppable horde if you can't combo out thanks to all the +1/+1 anthems that Zombies get. Good luck with your deck!

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