Diabolic Tutor

Diabolic Tutor

Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

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Printings View all

Set Rarity
Commander 2017 (C17) None
Commander Anthology (CM1) Uncommon
Kaladesh (KLD) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Magic 2014 (M14) Uncommon
2012 Core Set (M12) Uncommon
MTG: Commander (CMD) Uncommon
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Odyssey (ODY) Uncommon

Combos Browse all

Legality

Format Legality
Frontier Legal
Block Constructed Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Pioneer Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Noble Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Diabolic Tutor occurrence in decks from the last year

Commander / EDH:

All decks: 0.19%

Diabolic Tutor Discussion

azja on Gisa and Geralf Zombies

6 hours ago

Creatures:

  • cut Doomed Dissenter since it can't be recast with your commander, and there are plenty of 2/2 zombies for 2 which can
  • cut Festering Mummy because in commander, most creatures will not die with a couple of -1/-1 counters. Consider keeping it if your opponents play lots of mana dorks such as Llanowar Elves
  • cut Ghoulraiser, your commander casts a zombie of your choice from the graveyard anyway
  • cut Liliana's Steward, targeted discard is bad in commander. You and the targeted opponent lose a card, but your other two opponents don't.

My suggestions for possible replacements are Cemetery Reaper, Cryptbreaker, Rot Hulk, Sidisi, Undead Vizier and Undead Warchief.

Sorceries:

  • cut Increasing Ambition, it simply costs too much mana for the effect in my opinion
  • cut Sealed Fate, it's pretty bad unless your opponent just used a Worldly Tutor or something
  • cut Shamble Back, you don't want to exile your own creatures, and it's a pretty poor form of graveyard hate.

Suggestions: Demonic Tutor or the budget replacement Diabolic Tutor, Windfall, Night's Whisper, Reanimate and Buried Alive

Instants:

Suggestions: Cyclonic Rift, Entomb, Swan Song, Pull from Tomorrow

Artifacts:

  • cut Manalith and Nyx Lotus. When you're in 2 colours, you generally don't want to pay more than 2 mana to ramp. Plus if you ramp on turn 2, you'll have 4 mana on turn 3, allowing you to cast your commander early

Suggestions: I think you're a bit low on ramp, most commander decks want 8-10 ramp pieces. Try Arcane Signet, Dimir Signet, Talisman of Dominance, Fellwar Stone, or Mind Stone.

Enchantments:

  • cut Telepathy, it's not worth using a card to see your opponents hand unless you're playing something specific like maybe Sen Triplets.

Suggestions: Animate Dead, Phyrexian Arena, Rhystic Study

Lands:

  • For semi-budget 2-colour deck, your mana base looks pretty good. I would just cut Skyline Cascade, having it come in tapped isn't worth it for it's effect in commander. You can probably just play a basic island in its place.

If you want to upgrade your mana base, avoid lands that come in tapped like Dimir Guildgate. A few suggestions would be Command Tower, Choked Estuary, Darkwater Catacombs, Drowned Catacomb, Tainted Isle, Underground River, Watery Grave.

I hope that was helpful! Here's a link to my The Scarab God commander deck which has a pretty similar zombie tribal theme to what you have. Take a look through it and maybe you'll find more cards that I forgot to mention. If you have any questions don't be afraid to ask!

https://tappedout.net/mtg-decks/27-08-19-scarab-god-edh/?cb=1597359288

zAzen7977 on TINYBONES: TINY PUNISHER (Mono-Black Stax)

1 week ago

Thank you casual_competitive and stinkybot!

I recommend the following changes to make this build more budget-friendly:

Chains of Mephistopheles -> Mind Rake or Imp's Mischief

Mana Crypt -> Lotus Petal or Arcane Signet

Imperial Seal -> Insidious Dreams

Vampiric Tutor -> Diabolic Tutor

Liliana of the Veil -> Syphon Mind

Thoughtseize -> Mire's Toll

Also, you can take out the 5 fetchlands for 5 Swamps.

TypicalTimmy on Why are some commander staples ...

1 week ago

To re-rail this thread, staples are generally considered for three reasons: CMC, impact and speed.

Cards such as Demonic Tutor are solid because they are extremely low cost with basically no downside. Cards such as Diabolic Tutor are not sought after because, while they function the same, they cost a lot more to cast in-game and thus are not able to be played as quickly. Vampiric Tutor costs the most because the CMC is half-that of Demonic Tutor, is an instant and does the same effect. In a game with 40 life, paying 2 is nothing. That's also why shocklands and fetch lands are so popular; The cost of the life you spend is nothing compared to the value you get. Being 1/2 the CMC though is not enough. As Vampiric Tutor is also an instant, it can find you cards at any point in the game, not just during your main phases when the stack is empty.

There are outliers, such as Cyclonic Rift and Damnation, but paying a lot of mana for a reset button is worth it as it brings everyone back down to relatively the same level, more or less.

Cards that push you to win the game (tutors, combo pieces, wincons) are the best because winning the game against three opponents is far more powerful than making a single opponent lose the game.

griffstick on Good cheap staples to pick ...

3 weeks ago

This are the staple cards you need to get.

Creatures

Instants

Sorceries

Artifacts

Enchantments

Planswalkers

I hope this helps because it took forever to type out.

BrandonO97 on Wrexial, the Risen Deep Revamp

3 weeks ago

Sorry for doing multiple comments, but Diabolic Tutor would be good to pull any card based on your situation. Pull from the Deep could give you more play with your spells.

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