Diabolic Tutor

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Uncommon
Conspiracy: Take the Crown Uncommon
Magic 2014 Uncommon
2012 Core Set Uncommon
MTG: Commander Uncommon
2011 Core Set Uncommon
2010 Core Set Uncommon
Tenth Edition Uncommon
Ninth Edition Uncommon
Eighth Edition Uncommon
Odyssey Uncommon

Combos Browse all

Diabolic Tutor

Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

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Diabolic Tutor Discussion

hardhitta71194 on Drown Victims

22 hours ago

Thanks man! I'm hyped to get it built, Rise from the Tides is such a sick card.

The reason I'm only running 3 is because I don't like having it in my opening hand most of the time. I like digging for it with my draw spells because it adds to the graveyard. Plus I have a couple Diabolic Tutor I can grab it with.

Mj3913 on Saskia, Rainbow Warrior

1 day ago

Maybe add some tutors so you can find the things you're looking for. Both green and black have ways of doing this, Worldly Tutor, Chord of Calling, Diabolic Tutor, and Demonic Tutor.

dra600n on Undeadication

1 day ago

Alright, I've made some changes:

I removed the following (and placed these in the sideboard for now): Gideon of the Trials, Liliana, Death's Majesty, Stir the Sands, Diabolic Tutor

The following were removed entirely:Oketra, Bontu, Null Caller's

I added in:1x Metallic Mimic, 2x Fatal Push, 1x Battle at the Bridge, 2x Campaign of Vengeance, 3x Blessed Alliance, 1x Dark Salvation

Here's my reasoning for the changes:The Null Callers didn't really add a whole lot unless I had a graveyard full of creatures, and it being a 4 caster as a 2/4, I figured there were better spells for that cost (or less). Same with Oketra and Bontu - both had great stats, but with their restrictions, it just didn't fit with the deck IMO. The Metallic Mimic will give +1/+1 to all Zombies, and even though there's only 1, I think it'll be more effective than either of the God's or the Null Callers.

The Fatal Pushes and Blessed Alliance are for creature control, though I'd still like to get 2 more FP's.

I added the Dark Salvation to replace Stir the Sands, just as something to add in, and it's more effective. I'd like to add at least 1 more in, but maybe this will get rotated out. Same with Battle at the Bridge, which will get rotated out for a Fatal Push once I get more.

Would it be wise to rotate out In Oketra's Name for Cryptbreaker or Diregraf Colossus, or should other cards be rotated out instead?

Malchion on Deathmill

4 days ago

Today I acquired Visions of Beyond playset, so time for small update.

Removed:
2x Diabolic Tutor
2x Telepathy

Added:
4x Visions of Beyond

Geralf_Cecani on Momir Vig, new deck

5 days ago

The problem with this deck (and its a big one) is that there's no synergy with the commander. Momir Vig, Simic Visionary, other than perhaps his high CMC (converted mana cost), is an incredible commander in that you can tutor (i.e. search your library: think cards like: Diabolic Tutor, Mystical Tutor and etc.) for an infinite win con that allows you to win instantly. An example that works well in budget is Ezuri, Claw of Progress and your Sage of Hours. Get both of them down and some experience counters and enjoy lots of extra turns. Add a Vorel of the Hull Clade and fistful of 1 to 2 mana blue-green creatures to speed things up: when you have 5 experience, you have an infinite win con, where you have literally infinite turns.

There are dozens of such combos, and a bit of research will allow you to combo off at around turn 6 or so.

Another piece of information pertaining to any deck in commander: Put in at least 8 mana ramp spells. These spells include land accelerations, such as Rampant Growth; mana rocks, such as Sky Diamond; and mana dorks, such as Axebane Guardian. These types of spells allow you to play your more expensive spells sooner, and with a commander with a CMC of 5, you'll need around 10.

Thats my humble opinion tho. Don't quote me

ConnerDee on No Creatures For You

6 days ago

When I build decks like this, which rely on key enchantments or artifacts, I find that tutor really helps keep the deck consistent. I really like the Enlightened tutor, it is one of my favorite cards, but I think you should be running 4 not 2. Black has some very strong tutor including Vampiric Tutor, Demonic Tutor, and Imperial Seal. Of course, if you are actually playing in the legacy format, all of those are banned :) Diabolic Tutor is really your only option there. Also, I really recommend that this deck runs Dark Ritual which can allow you to play your Grave Pact turn two. Or at least grab it with diabolic tutor/enlightened tutor turn two and play it turn three.

Golem_Token on feed varolz

1 week ago

I have a finely tuned Varolz deck that you can check out if you want, but I'll make some more budgeted suggestions.

Nature's Claim is much better than Natural State especially if you're going to kill with infect/general damage.

Check out Vector Asp, Glistener Elf, Plague Stinger, and Viridian Corrupter for cheap, but effective scavenge targets. Be warned that infect strategies wont make you any friends, but it's an effective way to use Varolz. There's also Tainted Strike and Phyresis (works great with Thrun, the Last Troll!) if you scavenge onto non-infect creatures.

Creatures that are good for scavenging (other thank Phyrexian Dreadnought and Death's Shadow):

A good way to get those creatures into your graveyard is to use Buried Alive.

Lightning Greaves and Swiftfoot Boots are good with Varolz. Remember to scavenge BEFORE you equip if you're using Lightning Greaves because of shroud.

I recommend as many tutors as you can afford. Diabolic Tutor is pretty affordable.

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