|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||None|
|Commander Anthology (CM1)||Uncommon|
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Magic 2014 (M14)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
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Diabolic Tutor Discussion
1 week ago
I think you did a pretty good job for a first deck.
You seem to be running a combination of really good cards and out of place shitty cards. Unless there is some combo or synergy you have with them that I'm missing I think the following cards are garbage and should be cut:
If your opponents are going off way faster than you then you need to think about how to upset their early game with hate pieces. In combo heavy metas cards like Thalia, Guardian of Thraben, Vryn Wingmare and Glowrider slow your opponents down enough to let you gain control of the situation Kambal, Consul of Allocation also gains you life to stick around as they cast themselves to death. for creature heavy metas cards like Archfiend of Depravity, Ophiomancer, forced sac like Butcher of Malakir Dictate of Erebos and Magus of the Tabernacle can really fuck over a lot of decks. For pure control, stax is usually the best option in competitive EDH since relying on counterspells and spot removal to keep 3 other players in check isn't feasible. I also always recommend some graveyard hate in any deck Nihil Spellbomb Relic of Progenitus Grafdigger's Cage Rest in Peace Tormod's Crypt Crypt Incursion Silent Gravestone are all good and cheap to play. I also personally put Necropotence in every black deck, It's so good it honestly should be banned. other good general control cards are Force of Will Pact of Negation Mystic Confluence and Cryptic Command.
I'm not really clear on the win con. Something like a Blightsteel Colossus, any of the preators, or a x mana life drain like Debt to the Deathless, Exsanguinate, or Torment of Hailfire could kill of opponents once you've stabilized the game.
1 week ago
- Jeskai Infiltrator
- Loyal Subordinate
- Loyal Unicorn
- Sower of Discord
- Sphinx of Jwar Isle
- Army of the Damned
- Varina, Lich Queen
- Serra Avatar
- Geode Golem
- Skull Storm
- High Priest of Penance
- Silent-Blade Oni
- Barren Moor
- AEthermage's Touch
- Magus of the Balance
- Primordial Mist
- Adarkar Valkyrie
- Seer's Lantern
- Treasure Hunt
- Sigiled Starfish
- Conundrum Sphinx
- Aminatou's Augury
- Crystal Ball
- Swords to Plowshares
- Felidar Guardian
- Altar of the Brood
- Brago, King Eternal
- Rune-Scarred Demon
- Fleshbag Marauder
- Oath of Teferi
- Vela the Night-Clad
- Diabolic Tutor
- Piranha Marsh
- Eerie Interlude
- Merciless Eviction
- Perplexing Chimera
- Cryptic Annelid
- Peregrine Drake
- Gonti, Lord of Luxury
- Liliana's Contract
- Explorer's Scope
- Ghostly Flicker
- Fellwar Stone
1 week ago
I recommend changing your mana base to a playset of each of Urza's Mine, Urza's Power Plant, and Urza's Tower, and 2 different playsets of dual lands of your choice and 2 Inventors' Fair for a total of 22 lands. instead of playing Hanweir Battlements, play 2-4 Lightning Greaves, it has a starting cost of 2, but allows you to make one creature you summon every turn have haste for free afterwards, along with giving it shroud. if you dont mind paying 2 every turn you can also use Fleetfeather Sandals instead for the same effect but with flying that can assist your offense. instead of haveing a masssive ammount of cards that discard yourself, use a playset and a half ofTorment of Scarabs and Demonic Pact. haveing 6 of these cards will nearly guarantee you pulling one of them by turn 4 and your forcing your opponet to discard instead of yourself. this means that you wont be able to defend with Lupine Prototype, the issue is minute however as id imagine he'd be tapped from being on the offenseive with flying, but is easily resolved with a playset of Amaranthine Wall. although expensive, you may want to use 3 of All Is Dust as its a one sided board wipe for you. if you want to add ramp you can use a playset of Powerstone Shard. if you want some combos, you can use Prototype Portal or Sculpting Steel to make copies of important artifacts, such as Lupine Prototype. perhaps you may want to add Diabolic Tutor to help you find specific cards. i feel that all of your spells and activated abilities that use red mana are not very productive compared to everything else
1 week ago
Night's Whisper $1.58 is too much, Sign in Blood is $0.18 (and can target opponents), Read the Bones is $0.16 but I don't like the CMC3. Night's Whisper/Sign in Blood definitely the best. Brainstorm $0.70 is even better imo. Ponder is $2.30 so not a great option. Brainstorm/Sign in Blood best for budget. Altar's Reap don't like it either. Costly Plunder also not quite right.
Telling Time also not bad in budget $0.23 lets you scry one to bottom and replaces itself.
Dimir Signet $1.80 is so much. Talisman of Dominance $1.29 is better because it's CMC2. Also, Talisman of Indulgence $0.72. Fellwar Stone $1.25 but less predictable. I think the Signets are great, but $1.80 is tough.
Baleful Strix is $2.95 but pretty amazing, if you free up enough cash for him.
Displacement Wave slows you down too much I feel, it can give you a Thraximundar alone. You control it with , but it's not going to work in 1 hour format, outside of the 1 hour feel it's pretty weak anyway.
Shrieking Affliction is going to guarantee that 3x players are attacking you, and it's too slow to win you the game.
Can up you mana ramp with stuff like Mycosynth Wellspring $0.15,
Murder always a nice multi-purpose removal in this format.
Far // Away $0.24 can also be handy.
You're mana source distribution is quite good 24% / 24% / 37% .
Desecration Demon might be fun, he's only CMC4.
I think your fairly balanced too, maybe a little too heavy on Sorcery, sub 1 for an instant or another creature or artifact.
I wouldn't go counterspell (maybeboard has so many), won't work in this format effectively.
1 week ago
Whip of Erebos is very important in this format, often because combos are less prevalent, and often you will be killed through having your life reduced to 0. Lifelink is powerful in $50 budget commander league. Also, it's an artifact so can avoid removal, plus it allows me to recur creatures like Fleshbag Marauder/Slum Reaper/Merciless Executioner/etc that I can't recur, to trigger my Glissa, the Traitor ability to return my artifacts. Sangromancer to can gain quite a bit of life in an Barter in Blood/Mutilate/Etc type situation.
I did opt-in things like Golgari Cluestone/Horizon Spellbomb/Etc because of draw or LTB triggers as well (on stuff like Mycosynth Wellspring for example. I thought I needed more tutors Razaketh's Rite/Diabolic Tutor but you might be right where I need more ramp now. I'll try and get some reps in, I have 4 $50 commanders now, so i usually randomly choose, but I can select, last season, and this season Glissa, the Traitor runs a 33% win ratio (in 4-player pods), so it is fairly consistent.
2 weeks ago
First of: Welcome to EDH: the format where you can pretty much brew anything you like!
However, some cards are much stronger than others in this format, and theres a general rule to evaluate the cards in your deck. First you have to evaluate how you win the game. Then you have to look at the cards and say: "Does this card forward that goal". For instance a card like Stronghold Confessor is not very good generally. It is a creature that deals at most 3 damage. At this point you could also play a Diabolic Tutor, finding part of a two-card combo that will win you the game. Avoid any cards that dont forward your gameplan. The best example is Serra Ascendant. A lot of people wrongly include this in their decks. Yes, it is a 5/5 flying lifelinker for . But if you can't kill them with it, the 20+ damage it might deal is not relevant.
So what cards should you run? Usually the answer is combo of some sort. And then all the cards that get you there. In black you can add a reanimation package (Pathrazer of Ulamog or better It That Betrays does win you a game if played on t2), you can go for an infinite damage combo (see for inspiration), or you can get lots and lots of mana using Cabal Coffers and the like and play a very big Torment of Hailfire.
If you wanna play reanimator you wanna get all the good reanimation spells
Most of them arent that expensive. The expensive part about this strategy is buying the targets. But it should be ok, just find some you like.
If you wanna build combo just play all the tutors you can afford. Also the all-in ones like Demonic Consultation.
If you wanna build big-mana.deck consider the following
- Crypt Ghast
- Thran Dynamo
- Primal Amulet Flip (double the Hailfire)
- Expedition Map
- Temple of the False God
- Caged Sun
- Extraplanar Lens
... and so on. A wierd tech you will not find anywhere else: Onyx Talisman ;)
Good luck brewing my guy!
2 weeks ago
rick132 while I do like the idea of Waste Not I do not feel like I run enough discard effects to make a decent use of the card. I also like your suggestion of more transmute effects however I feel like the tutors are too strict for me. Diabolic Tutor can fetch anything I need for the current situation. While transmute cards can only fetch a few cards for a few situations.