Diabolic Tutor

Legality

Format Legality
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) None
Commander Anthology (CMT) Uncommon
Kaladesh (KLD) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Magic 2014 (M14) Uncommon
2012 Core Set (M12) Uncommon
MTG: Commander (CMD) Uncommon
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Eighth Edition (8ED) Uncommon
Odyssey (ODY) Uncommon

Combos Browse all

Diabolic Tutor

Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts

CMT

KLD

CN2

Ebay

Diabolic Tutor Discussion

Gearhead93 on Sacrificial Tokens

1 week ago

This is a really interesting idea, and you have a good start. I'd recommend cutting the Elixir of Immortality and Diabolic Tutor for 4x Fatal Push if possible. You're game plan is solid but you aren't interacting with your opponent at all so all of their creatures can still knock you around since they will be running removal for your big creatures. Also you may want to consider more token generation cards so you don't have to go all in on Hunted Phantasm and Forbidden Orchard

gamer1000 on I can't win, you can't lose. No problem.

1 week ago

Geez, those Demonic tutor's are sooo expensive...

the alternatives are Diabolic Tutor // Demonic Tutor // Rhystic Tutor // Vampiric Tutor // Grim Tutor // Diabolic Intent // Razaketh's Rite

if you don't care about price, and want it in your hand straight away, i would say Grim Tutor or your Demonic, it's not that bad, so i don't really know why your replacin it? (unless it's the fact that it's 48% of your decks price, lol

if you only have one mana left, and/or are fine with drawing it next time, and/or are not going against a mill deck, then vampiric seems fine

also, if you know of any demons with "transmute", that would serve a duel purpose as a form of tutor

Bxbx on Advice for Sen Triplets EDH?

1 week ago

Hi, fellow sen triplets player!

Here are some suggestions for your deck:

  • Sen Triplets draw so much hate that I'd advise you to put Winding Canyons in. This way you can flash the triplets in at the end of your opponents turn, so they don't have to survive one whole turn cause they almost never do

  • I do not play Mycosynth Lattice and Celestial Dawn because they take up two card slots. Instead I built my landbase in a way that it can produce two or three mana of any color more or less reliably in the lategame (with City of Brass, Rupture Spire, etc.)

  • Baleful Strix and Grand Arbiter Augustin IV are good creatures for esper. The arbiter reduces Sen Triplets cost by 2

  • I made the experience that Telepathy draws a lot of hate, too. People hate it to play with their hands revealed for the whole time. It creates an unpleasant game experience and often makes you a target. Instead I'd recommend Glasses of Urza. It does not make all of your opponents angry at you and additionaly it can be searched with Trinket Mage which makes your deck more consistent. And it can be searched with Tezzeret the Seeker whom you should add as well

  • my own deck is more creature focused and without combos. I really like cards like Silent-Blade Oni or Doomsday Specter there, but you probably do not run enough creatures to warrant their inclusion

  • if you're willing to go the more expensive route you should add Demonic Tutor and Vampiric Tutor. Enlightened Tutor and Diabolic Tutor could leave for them

That's all for now. Let me know what you think!

czarkingrex on Hapatra, the Withered

1 week ago

I just built one of these! Obligatory Hapatra Deck

I recommend taking out the slower sorceries and reanimation spells, plus removing tribal stuff like Seshiro. Instead focus on the Enchantment synergies like Blowfly Infestation, and tutors (even Diabolic Tutor) to help make them work faster.

My favorite wincon is anything that comes in with -1/-1 counters + Mikaeus, the Unhallowed and a sacrifice outlet. This loops for infinite snakes.

As to other Black Sun's effects, I like Liliana's Influence and Soul Snuffers.

GeminiSpartanX on Sliver Hive Outbreak

1 week ago

Looks like your deck could use a little help. First I'd add sets of Sliver Hive and Unclaimed Territory to make your mana work a little easier. A set of Cavern of Souls would also help, but they're pretty expensive right now so I wouldn't fault you for not getting them. Next, I'd max out on 4-of the best slivers: Predatory Sliver, Manaweft Sliver, and I'd consider Sedge Sliver as well (you already have 4 Sinew Sliver, which is great!). Your 2x Spinneret Sliver and 2 of your Venom Slivers can be replaced with Galerider Sliver since flying is better than reach and lets your team get through more often. I'd cut the Diabolic Tutors since they're too slow for an aggressive deck like this and replace them with 2x Dismember and another Aether Vial if you can find one. If you really want the tutoring effect, 1 or 2 Homing Slivers would be better anyway.

If you'd like to see my Sliver deck, take a look here: Slivers beat Merfolk!

Happy hunting!

SteelHeadPaladin on Zurgo: "Smash!"

1 week ago

Well, Zurgo Helmsmasher decks tend to be Voltron decks. However, if that's not your fancy I respect that. Still I think you've bloated your deck a bit on creatures. If I recall creatures tend to be around twenty-five to thirty-five at most, and there's a number of creatures you've got that you can trim out to make another commander deck such as the vampires and dinos. Barbarians, berserkers, and warriors are the core creature types, especially warriors. Some Creatures I'd consider are Chief of the Edge,andArchetype of Aggression.

Also, I notice you're lacking in card draw. Card advantage is very important, I recommend investing in some tutors, such Demonic Tutor or at least a Diabolic Tutor. Open the Armory is another good card to pull auras or equipment. Other cards that help are Read the Bones and Alhammarret's Archive.

I myself have been working on a Zurgo commander deck, and if you need any ideas I recommend checking it out. As these these are I have, or have considered.

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

2 weeks ago

Hey Pygmyrhino990! Glad you like the deck. I can go over each of the cards that are over $5 and explain why I think they're replaceable or not.

  • Chromatic Lantern is one of the best mana rocks in the game. The ability to get all of our colors online whenever we want is really great, especially since some of our strongest cards like Arcanis the Omnipotent, Dualcaster Mage, and Necropotence are all color intensive. I would likely just replace this with another mana rock if it were to be taken out.

  • Cyclonic Rift is an incredible one-sided board wipe. I would say that this card is a blue staple and that nothing can compare to it; if you want to run something like Devastation Tide, it could work, but it would be far less effective for a number of reasons.

  • Drowned Catacomb is just a pretty good land. You can replace this with a basic or enters-tapped dimir dual (such as Jwar Isle Refuge) depending on how fast your version of the deck is if you build it.

  • Gamble is a decent tutor that can pick up anything. For a much slower but more reliable tutor, there's always Diabolic Tutor.

  • Kess, Dissident Mage is a powerhouse. She can recur our cantrips and, on our turn, protect us if we're trying to combo and have a counterspell in the yard. If you don't own her, there really isn't a great replacement that does the same thing. Izzet Chronarch isn't too bad if you want more recursion, but Kess is just too good to give up in my opinion.

  • Kindred Discovery is a decent draw engine that can really help us get online if we make a lot of copies. A replacement for this could come in the form of a straight up draw spell such as Opportunity or a political enchantment such as Curse of Verbosity. The slot is really up to you though, as the card isn't necessary for the deck to be good an can likely be swapped out for whatever you would like.

  • Mystical Tutor is another blue staple that I don't think has any great replacements. Just a solid card overall.

  • Necropotence is the single best draw engine in the game. I almost always find a win very soon after it resolves. The best replacement for this is probably Phyrexian Arena; it's slow but consistent draw.

  • Nykthos, Shrine to Nyx is a decent land that can probably be replaced with another land of your choice.

  • Paradox Engine is one of the main cards in this deck and one of the main ways we can accidentally or intentionally land a win. I can't think of anything that would replace this.

  • Patron Wizard is a really annoying card that does a LOT of work. It's incredibly expensive, though. There isn't really another card that has a similar effect, but you could try to run another counterspell or maybe play around with Ixalan's new Siren Stormtamer.

  • Reliquary Tower is another EDH staple that is probably fine to replace with any land of your choice.

  • Rhystic Study is a solid tax effect / draw engine that will be very annoying for your opponents. It's one of the better consistent draws in blue. This can be replaced with an upkeep extra draw effect such as Monastery Siege or another straight up draw spell if that's more up your alley. Merchant of Secrets is slow but not atrocious.

  • Sensei's Divining Top is just great fixing. I would try to pick one up when you can, as it has done wonders in most of my decks. If you don't want to spend the money, Sage of Epityr might be worth checking out as a one-time Top that filters garbage if we have some of our scry effects up.

  • Sigil Tracer is recurrable copy effect that can also hit our opponents' spells. It is a bit mana intensive, though. I don't love this card and you could play something like Wild Ricochet or Reverberate instead if you like the copy effect. If not, you can replace this with pretty much anything.

  • Sulfurous Springs is another good dual land that can be replaced with another land.

  • Thran Dynamo is just a big mana rock that can be replaced with another artifact that taps for multiple mana, such as Worn Powerstone.

  • Toxic Deluge is a solid board wipe that is cheap and gets around indestructible. You could try playing Languish or a destroy wipe such as Necromantic Selection or Kindred Dominance instead.

  • Wanderwine Prophets is an insanely annoying one card infinite turn combo if you can land it. It isn't integral to winning the game, however, and if you want another way to get infinite turns you could always replace it with Final Fortune (imprint Final Fortune on Isochron Scepter, at the end of the next turn use Sundial of the Infinite to avoid the lose the game trigger, repeat). If not, it can just be replaced with another high value wizard such as Havengul Lich or Vindictive Lich.

Kjartan on Can't we all just be friends here?

2 weeks ago

If you want to play things like walkers and big spells in the Esper Colors, you should probably go for a control shell.

The cards you should be looking into obtaining if that's the case (That aren't overly expensive moneywise), are:

Serum Visions and Opt are the best consistancy spells. They Allow yoy to filter your draws as the game progresses.

Path to Exile is the best Removal spell in your colors, followed closely by Fatal Push. If you don't find them too expensive, play them (5-8 in a combination of the twon is my recomendation.) Besides those, Go for the Throat is good, but don't play more than 2. Blessed Alliance is a very flexible removal option. Condemn is also playable. It's really good against Death's Shadow, but otherwise mostly just a replacement for Path to Exile if you can't get enough of those.

As for counterspells. You've got a lot of decent options. 1-3 Mana Leak, 1-2 Negate (or Countersquall if you feel your manabase is consistant enough). 0-2 Remand and 0-1 Spell Snare. Other than those there is Deprive, which I don't particularly like, and Logic Knot which really takes Fetch-lands (like Flooded Strand and Polluted Delta) to be worthwhile.

Lingering Souls is a super consistant both as a block outlet, and a damage rack. I would run between 2-4 in almost every slow modenr deck that has black and white. But it's potential increases and decreases with how likely you are to get it into your graveyard by your own card effects. ( It gets better in decks with Collective Brutality and Liliana of the Veil). If you do decite to play Lingering Souls, Sorin, Solemn Visitor can be a great planeswalker.

Esper Charm is flexible card advantage. It's great.

As for Mass Removal. I would run a couple Supreme Verdict, but Wrath of God is also an option.


As for what to cut from your current list, I feel like your very worst cards currently consist of:

Gideon, Champion of Justice, Sorin, Grim Nemesis, Tezzeret, Master of Metal, Diabolic Tutor, Quietus Spike, Icefall Regent, Angel of Condemnation, Aegis Angel, Followed Footsteps, Authority of the Consuls, and Dictate of Heliod.

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