Choose one Destroy target enchantment; or draw two cards; or target player discards two cards.
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Esper Charm Discussion
2 days ago
I'm loving the idea, have you considered Marrow Shards/Rain of Blades/Thunderstaff? Its a little faster than secure the wastes for trading, although it can't handle swan song/pongify. Black has access to the terrifying Night of Souls' Betrayal which would make this really kick butt, and give Esper Charm and Flaying Tendrils access, but that makes the mana tricky. Palace Guard has potential, but I'd rather see some Condemn as spot removal. Darksteel Mutation also exists, but grants indestructable. Searing Light exists, but i'm feeling like that would trade poorly compared to Arrow Volley Trap.Blade Splicer, Attended Knight and Precinct Captain would all trade well and provide a stronger creature base should you desire it.
All told, I really like the idea and list.
4 days ago
Ok, I have a multicolour blades list here (Colour matters aggro) running on different principals- I'd reccomend Naya Hushblade over hackblade as shroud will be more useful for dodging removal rather than rushing down an opponent. When running multicolor matters mana rocks, while useful, are usually better as manadorks, multicolour creatures to stall, or ramp enchantments. The tron artifact core does enable the dope Shivan Reef type pain lands, particularly if they all produce green for mana fixing and search, as they are significantly less painful when you can pay colourless often outperforming City of Brass in control, so that may be a benificial route- especially if you already have the cards.
You should consider search spells and efficient multicolour control spells to enable your big creatures without having to spend so many slots on them, some Stoic Angel, Judge's Familiar or Esper Charm could go a long way, particularly if opting for a Glittering Wish sideboard or somthing. Coldsteel Heart and Fellwar Stone could provide more efficient mana rocks here in the two mana slots. I'd consider dropping to three genju, as it doesn't benifit from multiples like child.All told, good luck and hope the multicolour control setup all works out.
1 week ago
For Draw-Go, the best cards I can suggest are Esper Charm, Think Twice, White Sun's Zenith, Cryptic Command, Supreme Verdict, Spellsnare, Snapcaster Mage, Torrential Gearhulk, Celestial Colonnade, Logic Knot, Sphinx's Revelation, Elspeth, Sun's Champion, and Sorin, Grim Nemesis. Most of these are not auto-includes by any stretch. But are cards I would at least keep in mind.
1 week ago
Why Nightveil Specter? I am no expert in Modern, but I feel like it is a waste of mana. I would probably switch it out for more resilient threats that give you more value, (e.g: Snapcaster Mage), more board state (e.g: Lingering Souls), or more utility (e.g: Esper Charm).
2 weeks ago
You see where I'm going with this.
Other current lists opt for broader answers like Countersquall because they only run 3 tasigurs for big creatures and therefore encounter fewer situations where they have to defend their investment in one large threat. That's different in my build ;)
3 weeks ago
I'm definitely not a blue mage, but one thing I know is that modern is a fast format and blue players hate tapping out, or even close. With that in mind, would Esper Charm not be more preferable than Pieces of the Puzzle? It's an instant which is nice and clearly more versatile. While the card selection isn't as nice, it provides so many more outs for three mana.
3 weeks ago
If I were you Id test the hell out of remand. It looks great on paper, but in the end can be really bad. You might want to try Logic Knot, Mana Leak, or Countersquall and Spell Snare in its place, or cut your counter package entirely. You have a very midrangey deck with your 4 walkers, all of which (excluding lilly) arent that great. Id would cut all of them except lili which really isnt that good in your deck in favor of Esper Charm, the whole reason to play esper. Other than that it looks good, you may want to cut downfall out of the side in favor of fatal push bc its just much better.
1 month ago
Any reason you don't run Esper Charm or Fabricate? Charm is useful in many situations, and Fabricate ensures you get whichever piece you are missing, even if it can be slow. Also, I find Anticipate and Serum Visions to be very useful, and would suggest you replace Think Twice with either of them since grabbing your combo pieces is generally more important than raw card advantage.