Esper Charm


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Uncommon

Combos Browse all

Esper Charm


Choose one — Destroy target enchantment; or draw two cards; or target player discards two cards.

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Recent Decks

Esper Charm Discussion

BlazingAbsol on The Esper Conjecture

1 day ago

What do you think about Kitchen Finks as another target for clockspinning and a hedge against aggro and midrange? You could cut the geists (which don't really seem to help with the main game plan all that much) and maybe Blessed Alliance (which is only good against aggro.

Snapcaster seems strong in such a spell-heavy deck (although he is pretty expensive in real money).

Esper Charm can be a pretty crazy card, although you're playing a lot of cards at sorcery speed so it might not be at its best here.

Actually, clockspinning sounds iffy in general, since you only have 7 targets and it's useless on its own (and Dovin isn't even that great of a target). It does sound fun to trigger chapter III of conjecture before you're opponent is prepared.

I'm curious why you picked Dovin as the planeswalker of your choice. I'm not saying it's bad, just that he's normally not a great card. My first instinct of replacement is Teferi, but it's a bit awkward that he costs the same as Conjecture. Other possibilities: Gideon, Ally of Zendikar, Gideon of the Trials, Liliana of the Veil, Jace, the Mind Sculptor.

Finally, I think the sideboard needs a little graveyard hate. Rest in Peace is always good, although it wouldn't play well with Snapcaster or Finks. Relic of Progenitus also works.

Overall, I think the deck is a really cool idea. The Mirari Conjecture is one of my favorite sagas and I'm happy to finally see it in action!

SeekerofSecrets on Glory to Esper

3 days ago

Chasmolinker so for the draw slot i think im going with 2x Painful Truths 1x Night's Whisper. Truths nets me 2 cards while bones nets me 1, and bones only digs one card deeper and sense its not often I'm looking for a specific card i think the raw car advantage is slightly better. I decided to do a 2:1 split to lower my mana curve slightly, there are times that casting a 3 mana draw spell can be awkward

Zxcvbnm9182 I think thats probably ok and it'll be easier on the budget.

What do you think about dropping tas and cliche for 2x Oona's Prowler? One of the best things this deck can do is force our opponent into top deck mode with Esper Charm, prowler supports this and actually provides a decent clock

Oloro_Magic on Esper Control

4 days ago

Sorin, Lord of Innistrad lends itself more to the token plan you have, so essentially you would ask yourself if you are doing tokens or control, if you are going for more of the control route then Esper Charm over Sorin and even Thoughtseize which can just be surplus to requirements bar a tempo plan, and then if you are going tokens then Sorin is better and even Sorin, Solemn Visitor can be better for his synergy with Lingering Souls.

ArchonBlue on Esper Control

4 days ago

4x Esper Charm could be pretty cool mostly for the discard effect, but what would I take out? I guess I could go without Sorin, Lord of Innistrad but I do like the lifelink because this deck shells through life so quickly with all the fetches and shocks and also Thoughtseize.

Oloro_Magic on Esper Control

5 days ago

DankStompy ArchonBlue Cast Down is simply the worse option. Dank I don't know what meta you are playing in and it might be the right choice for you but Cast Down is in no way strictly better than Fatal Push. Push is and continues to be a format defining card and if we take a closer look at the top played creatures in modern (As per MTGGoldfish):

Noble Hierarch

Snapcaster Mage

Street Wraith

Thalia, Guardian of Thraben

Bloodbraid Elf

Scavenging Ooze


Birds of Paradise

Reflector Mage

Thought-Knot Seer

Of the above only Street Wraith cannot be pushed and even then no one is hard casting a Street Wraith in modern. In fact the first instance of non-pushable creatures comes at number 22 in Gurmag Angler and number 23 in Hollow One and then the only other card in the top 50 in this group is Primeval Titan at number 42.

Revolt is incredibly easy to trigger with an ideal manabase of fetches and shocks, I've never had an issue triggering revolt in modern. The debate here largely comes down to efficiency, Push answers turn one Goblin Guide and a quick affinity start immediately, Cast Down simply can't, maybe there is room as a one-of but not in favor of Push, but more so in a role similar to Terminate or Murderous Cut. The speed of modern though demands push, and will continue to for a very long time, one mana removal is just more efficient, and anything that can't be pushed can be Path to Exile.

Also Esper Charm is sneakily the best card in this deck, its removal, discard, and card draw wrapped into one, it does everything control wants with added flexibility. With the fetch-shock manabase its relatively easy to set up as well without being difficult to cast.

ArchonBlue on Esper Control

5 days ago

Yea until legendary creatures become rampant in Modern I'm sticking with Cast Down. Why would you recommend 4 4 Esper Charm? It seems kind of hard to cast. My meta is kinda what you would expect, Hollow One, 5C Humans, Storm, Blue Moon, Jund, Goblins, Burn, Collected Company, Scapeshift.

Oloro_Magic on Esper Control

5 days ago

Fatal Push is strictly better than Cast Down in modern, especially with things like Thalia, Guardian of Thraben being so effective against this deck. Also I would try to get up to 4 Esper Charm. Also with the sideboard I'd be willing to offer help but can you give me an idea of your meta or is this MTGO?

Oloro_Magic on Esper Control

5 days ago

If you are taking the deck esper, esper control is a really underappreciated deck in my opinion, then first and foremost I would pick up the card that makes esper so appealing in Esper Charm, it does virtually everything you want and is the real reason to go esper in my opinion.

Additionally I disagree with the above sentiments regarding Search for Azcanta in fact I would even consider upping it to 3, as I'm sure you know a control deck in modern these days is largely judged based on whether or not it has Search online, and recently seasoned control players such as Benjamin Nikolich have been championing 3 in the mainboard.

Timely Reinforcements is more of a sideboard card, in its place I would play some more traditional control finishers, namely Secure the Wastes, White Sun's Zenith.

Also for sweepers I think Supreme Verdict is still the best option, its more flexible and most of your lands are already blue sources so it makes sense. I would aim for 3 since you have the lingering souls plan. Also I would cut 1 Tasigur for another Logic Knot though that stems from my strong control preference.

Overall, the list looks solid!

Good draws, Oloro

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