Esper Charm


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Shards of Alara (ALA) Uncommon

Combos Browse all

Esper Charm


Choose one —

  • Destroy target enchantment.
  • Draw two cards.
  • Target player discards two cards.

Esper Charm Discussion

LoneCrusader399 on Esper Control

1 month ago

Squirrelbacon: I hate saying this as a big fan of the card, but Search for Azcanta  Flip is pretty terrible in the current Modern meta. It's too slow and doesn't do enough against Phoenix, Dredge, or Amulet Titan. Having Esper Charm in the deck does help with having access to more card advantage though. In addition, most other control decks are running 2-4x Field of Ruin making Search a worse option.

ArchonBlue on Esper Control

1 month ago

PlatinumOne is trying to change your deck from Esper Control to Esper Death's Shadow. I wouldn't go down that route, as it's a totally different deck and I think Esper Charm is phenomenal in a Control build. Also Delver of Secrets  Flip is bad in Modern because it's so fragile, so I don't know he would suggest that.

If you find that you want more win conditions, there's plenty you can build into Control without changing the entire archetype. More Snaps, Vendilion Clique , Creeping Tar Pit , Gideon, Ally of Zendikar , Elspeth, Sun's Champion , Torrential Gearhulk , Tombstalker , Necropolis Fiend , and Tasigur, the Golden Fang are all good options.

PlatinumOne on Esper Control

1 month ago

absolutely needs more win conditions. the win conditions you have (the Snapcaster Mage , Kaya, Orzhov Usurper , and Jace, the Mind Sculptor ) will just take far too long to win. nobody likes going into overtime in their matchups.

i would cut a land, and all Esper Charm , Logic Knot , and Spell Snare to make room for Mana Leak , Remand , Thoughtseize , and win conditions.

with fetchlands, shocklands, Thoughtseize , and maybe even a couple Anguished Unmaking , Death's Shadow becomes a good way to close out a game.

Mission Briefing acts as additional copies of Snapcaster Mage with the added benefits of adding cards to your graveyard (in the event your graveyard doesn't yet have anything worth giving flashback, it offers a glimmer of hope you can find something in your top 2 cards), as well as the benefit of deck manipulation to flip a Delver of Secrets  Flip, another good win condition. if using delver, Serum Visions is also a must.

drpeppercan on Sen Triplets

1 month ago




Mana Fixing:

The Rest:

Cards to consider ousting:

ToolmasterOfBrainerd on The Night Calls You

1 month ago

Dipping into Cryptic Command is definitely an idea. I need to ponder this. Hitting 4 lands is hard to do, but the deck is already trying to consistently hit 3 lands by turn 3. I have 5 non-blue sources, which is a lot, but workable. I'd likely drop Godless Shrine for another Hallowed Fountain . Cryptic is powerful. It's also clunky. I'm also already trying to cast Settle the Wreckage , which is no more clunky. If I were to play it I'd drop 1 Mana Leak and 1 Fatal Push for it.

Esper Charm is better card draw and instant-speed discard. Although it can't interact with creatures.

Thanks for the suggestions and I'm glad you like the list! If the meta doesn't change by summertime I'll be putting it together. Until then it's a fun brew to test and tune.

ToolmasterOfBrainerd on The Night Calls You

1 month ago

EE is versatile but really slow. I played it for a long time when I was newer because I wanted to answer any situation. I've long since accepted that losing to Bogles is okay. It got the job somewhat done but it was mana-intensive to do so. For example, EE on 2 is great vs Humans, but if I'm going to spend 4 mana to blow stuff up I'd rather play Settle the Wreckage or Supreme Verdict and blow them out of the water. EE on 2 still loses to Mantis Rider , especially if it has an exalted trigger from Noble Hierarch and a +1/+1 counter leftover from Thalia's Lieutenant .

Detention Sphere and Engineered Explosives also fail to flip Delver.

I feel like the deck needs more than just a catch-all to beat UW and BG. Grixis has the Kolaghan's Command + Snapcaster Mage value engine which is amazing against those styles of decks. I'm missing a good means of generating card advantage. I don't think raw advantage like Esper Charm is the way to go. It's not good tempo. Vendilion Clique could be pretty good (holding up Clique and Queller at the same time seems powerful) but I don't really want to get one.

ToolmasterOfBrainerd on The Night Calls You

2 months ago

Thanks! I pretty much own all of it, too, which makes it tempting to build. I'm missing 4 Spell Queller , 2 Settle the Wreckage , Esper Charm , Seachrome Coast . It feels way better than Grixis these days.

The 2 Creeping Tar Pit are bad enough for tapped mana. And I never want 6 lands in play for Colonnade. And fast lands are nice to save some life vs the aggressive meta.

Since you play BGx, do you have any ideas for approaching the grindy decks? This morning I remembered that I'm in the colors for Lingering Souls , which could be decent sideboard tech vs UW and BGx. The grixis Snapcaster Mage / Kolaghan's Command engine was so good in those matchups, but without it I think I'm unfavored.

Icbrgr on Esper Control

3 months ago

I dig it. Any thoughts on trading Absorb for hand disruption like Thoughtseize / Inquisition of Kozilek ?... could probably make Esper Charm a two of imo in favor of the early disruption.

Load more

Esper Charm occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%