Esper Charm

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Shards of Alara (ALA) Uncommon

Combos Browse all

Esper Charm

Instant

Choose one —

  • Destroy target enchantment.
  • Draw two cards.
  • Target player discards two cards.

Esper Charm Discussion

PuddinWing on Esper Control

3 weeks ago

I'd cut Esper Charm and Logic Knot for a set of Inquisition of Kozilek or Thoughtseize . Maybe 4 and 1, or 3 and 2. Looks good otherwise.

NegativeRainbow on Esper Control

1 month ago

@ArchonBlue

In testing I've found the mana with my current landbase to hit Archmage's Charm enough of the time to warrant further testing. I'm only running one copy atm because I think Esper Charm is better, but because of Snapcaster Mage , Search for Azcanta  Flip, and Narset, Parter of Veils JA making it easy to find and double up on singletons, I want to continue testing with one copy just to see how it plays out in more actual matches.

ArchonBlue on Esper Control

1 month ago

How has Archmage's Charm performed for you? My initial thoughts were that it is too color intensive for this deck, plus you have Esper Charm already as an instant speed draw 2 effect.

LoneCrusader399 on Esper Control

3 months ago

Squirrelbacon: I hate saying this as a big fan of the card, but Search for Azcanta  Flip is pretty terrible in the current Modern meta. It's too slow and doesn't do enough against Phoenix, Dredge, or Amulet Titan. Having Esper Charm in the deck does help with having access to more card advantage though. In addition, most other control decks are running 2-4x Field of Ruin making Search a worse option.

ArchonBlue on Esper Control

3 months ago

PlatinumOne is trying to change your deck from Esper Control to Esper Death's Shadow. I wouldn't go down that route, as it's a totally different deck and I think Esper Charm is phenomenal in a Control build. Also Delver of Secrets  Flip is bad in Modern because it's so fragile, so I don't know he would suggest that.

If you find that you want more win conditions, there's plenty you can build into Control without changing the entire archetype. More Snaps, Vendilion Clique , Creeping Tar Pit , Gideon, Ally of Zendikar , Elspeth, Sun's Champion , Torrential Gearhulk , Tombstalker , Necropolis Fiend , and Tasigur, the Golden Fang are all good options.

PlatinumOne on Esper Control

3 months ago

absolutely needs more win conditions. the win conditions you have (the Snapcaster Mage , Kaya, Orzhov Usurper , and Jace, the Mind Sculptor ) will just take far too long to win. nobody likes going into overtime in their matchups.

i would cut a land, and all Esper Charm , Logic Knot , and Spell Snare to make room for Mana Leak , Remand , Thoughtseize , and win conditions.

with fetchlands, shocklands, Thoughtseize , and maybe even a couple Anguished Unmaking , Death's Shadow becomes a good way to close out a game.

Mission Briefing acts as additional copies of Snapcaster Mage with the added benefits of adding cards to your graveyard (in the event your graveyard doesn't yet have anything worth giving flashback, it offers a glimmer of hope you can find something in your top 2 cards), as well as the benefit of deck manipulation to flip a Delver of Secrets  Flip, another good win condition. if using delver, Serum Visions is also a must.

drpeppercan on Sen Triplets

3 months ago

Pillowfort/Taxation:

Thievery:

Control:

Mana Fixing:

The Rest:


Cards to consider ousting:

ToolmasterOfBrainerd on The Night Calls You

3 months ago

Dipping into Cryptic Command is definitely an idea. I need to ponder this. Hitting 4 lands is hard to do, but the deck is already trying to consistently hit 3 lands by turn 3. I have 5 non-blue sources, which is a lot, but workable. I'd likely drop Godless Shrine for another Hallowed Fountain . Cryptic is powerful. It's also clunky. I'm also already trying to cast Settle the Wreckage , which is no more clunky. If I were to play it I'd drop 1 Mana Leak and 1 Fatal Push for it.

Esper Charm is better card draw and instant-speed discard. Although it can't interact with creatures.

Thanks for the suggestions and I'm glad you like the list! If the meta doesn't change by summertime I'll be putting it together. Until then it's a fun brew to test and tune.

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Esper Charm occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%