Linvala, Keeper of Silence

Linvala, Keeper of Silence

Legendary Creature — Angel

Flying

Activated abilities of creatures your opponents control can't be activated.

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Set Rarity
Modern Masters 2017 Edition (MM3) Mythic Rare
Rise of the Eldrazi (ROE) Mythic Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Linvala, Keeper of Silence occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.44%

Linvala, Keeper of Silence Discussion

Sanguinolency on Kinnan, combo prodigy

1 week ago

Pretty solid list so far, I have a few suggestions though. First and foremost, if you haven't checked out the cEDH decklist database, I recommend it. If you're truly wanting to get in to cEDH, then that is a good outlet for deck brewing. There are a bunch of cards in your list that are solid picks for a Kinnan deck, but there are also some that aren't up to snuff with the meta, but that's not a necessarily bad thing. Competitive EDH is about play the most powerful cards in the your color pie to achieve your overall win condition and to do it as efficient and consistent as possible. Kinnan is quite new and people are still trying to find the best way to brew the deck, but his strategy is undoubtedly proactive, so we have to try to overwhelm our opponents as fast as possible.

Here are the cards in your deck that you just don't see in the cEDH meta. Not a bad thing, just something to consider.

Your mana dorks are higher in CMC that the meta heavy mana dorks. This puts them being cast usually around turn two, which is when you want to be casting Kinnan.

Elvish Mystic, Fyndhorn Elves, Llanowar Elves are more reliable turn one creatures. Maybe try cutting Silver Myr, Maraleaf Pixie, and Quirion Elves for these.

Arcum's Astrolabe - It's just way too circumstantial, especially when you only have 6 snow lands in the deck. This card would be dead in your hand most of the time. There are also better mana rocks.

Mind Stone has been sub-par for a while. In cEDH, you want to get plenty of mana as soon as possible so you can start setting up for win quickly. This is why Grim Monolith and Mana Vault are very prevalent in the meta. They are net positive mana rocks that come in quickly.

Whir of Invention and Blue Sun's Zenith are on the cusp of being played in the meta and not, mostly Blue Sun's Zenith as it's used to help draw the deck after getting infinite mana. Usually you see these more in mono blue decks because they have plenty of blue to pay the non-generic mana and can go big with the X cost, however, once you leave mono blue it's very difficult to keep up mana for interaction after casting these and usually when X is greater than 2, it's worth someone countering it. If they're countered, the feel bads set in as you're now 5-6 mana behind. I would suggest cutting at least Whir of Inventions for a cantrip like Brainstorm, Ponder, Preordain that nets you cards for cheap.

Chord of Calling - Most of the creatures in your deck are very low cmc, so I don't think the redundancy of a Green Sun's Zenith is needed, especially when it costs 2 additional green mana.

Force of Vigor - It's not bad, I've seen a few decks run it that are more on the control side, but Kinnan is trying to be more proactive than reactive. Blue has some of the best removal in the game for cheap. Maybe consider a Chain of Vapor. That way if there is a problematic card for you on the board such as Cursed Totem or Linvala, Keeper of Silence, you can hit it regardless of what it is for one mana regardless of whose turn it is.

Ghost Quarter - if you need to get rid of a problematic land, I suggest Strip Mine over this, as it doesn't have the downside of letting the opponent replace the land.

With Tree of Tales and Seat of the Synod it's better off to just run basic lands, in case you encounter Back to Basics or Blood Moon.

There are a few suggestions I'd like to make for you to add that are practically staples for most of the cEDH Kinnan decks:

Seedborn Muse to help you use your commander more and acquire an overwhelming board state.

Training Grounds and Biomancer's Familiar to reduce the cost of Kinnan's activation.

Grim Monolith, Mana Vault, and Fellwar Stone as they're some of the best mana rocks in the format.

Right now, if you were to play a game with this list, I wouldn't be afraid of you activating Kinnan because there's nothing that will severely impact the game. Jin-Gitaxias, Core Augur is in a lot of the other cEDH decks because getting this guy on the field is detrimental to every opponent's strategy. I suggest you get a higher creature count and put more scary things in the deck. You'll whiff a lot with on activations with a creature count that low.

Here is a link to my current Kinnan build that has been assembling win (in a vaccum) very consistently between turns 3 and 4: Kinnan Activations cEDH

Dark_Danda on 0-60 in 3.5! (Rhys tokens)

2 weeks ago

Hi there

Nice deck you got here! I love to see other rhys decks. I have been working on my rhys deck since 2012 and would liketo share any insight I got ever since then. Could you clarify what your aim is in terms of power level and budget? I can see you already got quite a good focus on tokens but not so much on control Like Linvala, Keeper of Silence, Collector Ouphe, Aven Mindcensor. Though I understand that in your current built Collector Ouphe would hurt you guite a bit.

In any case I can highly recommmend Mox Amber. This card is busted in your deck ;)

Cheers

MurderForBrunch on The Immortal King: The Fable of Oloro [cEDH]

2 weeks ago

GhostChieftain Right! In that case I agree with you, if the deck is pushing towards cEDH Yennett doesn't do enough then! Is a super good card... in casual tables. In cEDH it draws too little too late.

Now, if cEDH is the way this deck is pushing I would also get other pieces to make it faster. What I mean is, something like Linvala, Keeper of Silence is really good, but if the plan is to cast in turn 4 it might be way too late. I would cut stuff that is either too narrow, too mana intensive or too inconsistent or unreliable, like Sun Titan, Dimir Doppelganger, Mirage Mirror and Unmake. Strangely enough, by my experience Cryptic Command is too expensive and hard to cast most of the time, specially with 3 colours!

In exchange I would add fast mana like Mana Vault, Grim Monolith and Chrome Mox. And other staples like Windfall and Timetwister (availability or budget permitting). Casting a Windfall on turn 1 with 3 or 4 mana on the battlefield is bonkers! Or with a Narset, Parter of Veils!

As a final note, I would consider switching the most expensive ways to draw cards and add some cheaper ones. Like switching Esper Charm and Sphinx's Revelation for Ponder, Preordain and/or Brainstorm.

Enral on

3 weeks ago

Hey, for cEDH I don't think sanguine-blood combo is good or efficient enough. I think you should convert this into a farm deck. The Archangel/feeder combo also doesn't accomplish much in a cEDH context. There really is no room for pet/cute combos in a cEDH context frankly speaking and it's all about efficiency. I would also recommend adding more protection like Veil of Summer to protect your combo. You're also missing Necropotence, Deathrite Shaman, Carpet of Flowers, Linvala, Keeper of Silence, and Deafening Silence which I think is crucial. Yawgmoth's Will/Children of Korlis is also great in your deck.

StefanKaminski on Dragon's Eye Sanctuary | Dragonlord Ojutai EDH

3 weeks ago

Hey Olde_English,

Thanks again answering my questions. Your insight and experience are of huge value for someone like me who tries to get a grip of the deck :)

My thoughts on the equipment package came from the (I guess now outdated) Caw Blade decks that were played in legacy some time ago. The sword was mostly used as disruptive control piece along with the jitte. The whole idea came up when I saw Serra Ascendant in your list :D But you are definitely right that auras are a lot faster then equipments, as long as we have Ojutai out. I don’t want to be too blunt but if Ojutai is mainly a card advantage creating distraction, why use so many resources on him at all?

Thanks for your feedback on all the stax pieces I’ve mentioned. Most of them came up when I went through an old mono-white Stax list I played in legacy. Wild times :P You’re right, as long as dramatic scepter is in the deck one-spell-per-turn enchantments harm as as much as an opponent. I oversaw that one :D Linvala, Keeper of Silence is a meta decision I believe. I encounter Najeela, Thrasios, Urza, Tasigur and Heliod lists a lot. Most of them run excessive amounts of mana dorks and all of them are shut down by Linvala or similar effects so I want to have as many of them as possible.

Yes I played the helm combo in miracles when it was still viable. I guess you made the point against this combo in your statement about Approach of the Second Sun: in your scenario it’s an eight mana combo that doesn’t win on the spot. Luminarch Ascension is quite interesting though I’m not a big fan of combat based wincons but as you already said: we don’t have many options...

Yes I forgot that you’re running Land Tax. Actually that was one of my first cuts mostly because of my meta. I never found my opponents having more lands than me so it was always a dead card. I tried out As Foretold instead which works really good for me!

Thank you for all your time. I will also keep you updated on my further experience with this deck. I’m sure there will be more questions in the future and your knowledge is worth so much. Thank you!

Olde_English on Dragon's Eye Sanctuary | Dragonlord Ojutai EDH

3 weeks ago

StefanKaminski: Please excuse the essay XD

My main gripe with equipment is that they tend to be a lot more mana intensive than auras and you have to run extra pieces, like Sigarda's Aid or Stoneforge Mystic, to cheat those high costs, which takes away valuable spots that could be dedicated to better cards. I chose auras over equipment after extensive play-testing and although auras are more brittle than equipment, being able to attach them early and generate huge advantage is very powerful.

I do really like Umezawa's Jitte seeing as it pumps up Ojutai and can effectively eliminate opposing mana dorks and hate-bears, I'll test it out and see how it plays. This deck is shooting for optimization, while equipment like Sword of Feast and Famine are very solid pieces in high or mid-powered metas, in competitive games they take too long to set up or are disrupted before you can generate any value from them. Voltron is just one way to win with this deck, mostly Ojutai serves as a massive distraction piece who also generates card advantage.

Muddle the Mixture is very spicy, thanks for the suggestion! As far as specific stax pieces go, I really like Deafening Silence style effects their only downside is that they are a non-bo with combos I play like Dramatic Reversal + Isochron Scepter + Blind Obedience. I can run Disenchant effects to break parity with my own stax pieces, I just worry that I'll lock myself out of potential wins. You are right though, one spell per turn effects really hose quick combo decks and I should include one, it's just tough to identify exactly what I could swap for it.

Winter Orb and Back to Basics have been great "no untapping allowed" pieces so I haven't felt the need to have another. I'd like to play-test Static Orb and see if I prefer it over any of my other pieces.

I have play-tested both Sphere of Resistance and Thalia, Guardian of Thraben and didn't like how either performed. Usually they slowed me down as much as my opponents and didn't cause enough disruption to warrant including in the main board.

In this particular list, Cursed Totem functions as a better version of Linvala, Keeper of Silence and is easier to tutor up in Azorius colors. The Tabernacle at Pendrell Vale is similar to Timetwister, great cards and I'd run them if I had several thousand dollars to spend on them, unfortunately I don't have that kind of cash lying around.

I love Approach of the Second Sun and if I was ever powering down this list it would go right back in right alongside a ton of crazy equipment. Trying to optimize things though makes keeping a seven mana spell that doesn't win the game on the spot tough.

I imagine you already know but just in case, Helm of Obedience is meant to pair with Rest in Peace to kill off one person at a time, it isn't the most streamlined combo but Azorius in general suffers from a lack of ultra-efficient game winning combos. The best way to navigate it is to play Rest in Peace early on, then use something like Whir of Invention to put Helm of Obedience into play on the end-step before my turn begins, kill a player, start my next turn, untap and kill another player. I go back and forth a lot on whether or not to remove Helm and add effects like Luminarch Ascension (which can also win with Dramatic Scepter combo), extra mana rocks or hate pieces. It's a never ending tinkering process.

Scroll Rack pairs incredibly well with Land Tax and is a solid way to get out of dead hands. I can also use it to put two or three dead cards on top of my library, deal damage with Ojutai, filter the top three and set myself up for fresh draws. It might not be an optimal card choice but it always performs well when I need it too and is a versatile tool to have at my disposal.

And yes Blind Obedience does need a white or black producing mana rock in order to stack infinite extort triggers. Six out of my ten mana rocks can produce white mana, seven if you count Copy Artifact. It's not perfect but sometimes when you're trying to make a fringe strategy work you've got to bank on a bit of luck.

Thank you for all your feedback, I appreciate it!

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