Linvala, Keeper of Silence

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Mythic Rare
Rise of the Eldrazi (ROE) Mythic Rare

Combos Browse all

Linvala, Keeper of Silence

Legendary Creature — Angel

Flying

Activated abilities of creatures your opponents control can't be activated.

Price & Acquistion Set Price Alerts

MM3

ROE

Ebay

Linvala, Keeper of Silence Discussion

xyr0s on Heaven on the roam. (Weenie hatebears)

1 week ago

A bit of a mash-up of different strategies here. Both a long controlling one, with Emeria, The Sky Ruin and an attempt at a human/white weenie aggro. Neither probably has enough power behind it to win, although with the amount of removal, you might win out of that sometimes (not very often, but sometimes).

If you want to get something out of emeria, you need easier access to plains. Doesn't even need to be basic plains, so you could splash a color, if you wanted. Green, perhaps, for Renegade Rallier - it brings back fetchlands from your GY, and you get to drop plains after plains, until you have those 7 lands. Of course, searching for anything is hard to do with Leonin Arbiter around, so that one should probably go.

Or you could go for more aggro/death & taxes. Some more creatures at 3 mana would make your Aether Vials a lot better - currently you just run out of sensible things to use them for, and they are a horrible topdeck later in the game.

You have some cards that probably should have been in the sideboard: Grand Abolisher and Linvala, Keeper of Silence. Neither of them really do all that much for you in all games, but in some match-ups, they are game breaking. Besides, with Aether Vial you already have all the ways you could want to play around counterspells. Instead, try either Flickerwisp for those tempo-plays, or Blade Splicer.

scotchtapedsleeves on Gahiji, Honored by Angels

2 weeks ago

I like the idea! Are you trying to make the deck more of a pillow fort, or more of a fatties Generator?

For pillow fort, I would suggest adding more walls than what you currently have. Wall of Omens is always a great choice!

As you said in your description, your curve really is really screwy. Id recommend pushing towards a pillow fort build and removing Linvala, Keeper of Silence and Iona, Shield of Emeria as those two (and a few others) are annoying enough to make opponents attack you!

I would also cut down on the other 3+ drop angels and add more 2 drop creatures (like walls)!

Overall great idea for a build! Good luck playing it!

Razulghul on Reaver - Silas/Tymna Stax

3 weeks ago

Word, I'll fit the orb in and make room for rift and reality shift. The deck has two silver bullets in Null Rod,Stony Silence and is weak to grave hate but blood pod also has two in Cursed Totem and Linvala, Keeper of Silence so it isn't much more vulnerable in comparison.

Counterbalance plays a big role too, we have 3 instant speed top of library tutors, top/scroll rack and a deck full of cEDH relevant 1-3 CC cards when there's no way to stack the top.

The blood pod list I'm looking at runs Scavenging Ooze and Leyline of the Void whereas I run the void and Nihil Spellbomb. I could easily slot in Tormod's Crypt and/or Heap Doll if the meta requires it.

I considered the white capsule for removal but that obviously isn't a great option since it's shutdown by null rod too. I guess I could run disenchant or something similar but honestly I think once I know what a deck is packing I could hold up answers and adjust play fairly easy in a second game.

Razulghul on Reaver - Silas/Tymna Stax

3 weeks ago

Word, I'll fit the orb in and make room for rift and reality shift. The deck has three silver bullets in Null Rod, Stony Silence and Rest in Peace but blood pod also has two in Cursed Totem and Linvala, Keeper of Silence so it isn't much more vulnerable in comparison. Counterbalance plays a big role too, we have 3 instant speed top of library tutors, top/scroll rack and a deck full of cEDH relevant 1-3 CC cards when there's no way to stack the top.

The blood pod list I'm looking at runs Scavenging Ooze and Leyline of the Void whereas I run the void and Nihil Spellbomb. I could easily slot in Tormod's Crypt and/or Heap Doll if the meta requires it.

I considered the white capsule for removal but that obviously isn't a great option since it's shutdown by null rod too. I guess I could run disenchant or something similar but honestly I think once I know what a deck is packing I could hold up answers and adjust play fairly easy in a second game.

PookandPie on You can't cast that

3 weeks ago

This deck is extremely slow, from the looks of it. 4.10 average mana cost with only 4 pieces of acceleration means you're going to spend a lot of turns playing lands, passing, and doing nothing.

If you're wanting to mess with opponent's strategies, then I recommend these cards:

Aven Mindcensor. He's absurdly good vs combo and he's really cheap to buy right now- before his reprint he was a $10+ card, and now he's less than a dollar. Pick some up, he's good in this format vs Demonic Tutor and fetch lands.

Linvala, Keeper of Silence. Shuts off mana dorks and powerful activated abilities alike. Slows opponents down and will force many decks to scramble to come up with a way to get rid of her in order to play out their strategy.

Thalia, Heretic Cathar. Slows opponents down a little bit if they run as many nonbasics as you, but also shuts off haste effectively by bringing their hasted creatures in tapped.

Hushwing Gryff. Effective second copy of that 2 mana Ixalan guy with the same ability. If you don't like opponents abusing ETBs, may as well go all the way with it.

Aura of Silence is one of the best pieces of artifact/echantment hate. Opponents get taxed like crazy and they have to play around it- it's a strong card.

Rhystic Study- either you draw a boat load of cards or everyone else gets slowed down to one turn behind curve. Either way, you win.

Anguished Unmaking is one of the best removal spells you could be casting in your colors.

So, I'm just going to list off some cards I don't like or view as suboptimal. Problem is, I don't know what cards are your placeholders and which are not (I'm assuming Sensei Golden Tail is a placeholder):

Bright Reprisal is terrible. Swords to Plowshares exiles the creature at any time for only 1 mana. Sure, it doesn't draw a card, but paying 4 more mana just to draw a card isn't a good exchange anyway.

Sphere of Safety. It's 5 mana and you don't run enough enchantments to make it overbearing for, say, an Elf deck to just swing through. A lot of the time this is going to be an overcost Ghostly Prison, and you probably should have just board wiped those creatures away anyway. Day of Judgment is one mana less and gets rid of the problems right then and right there.

A lot of your counters, but especially Fall of the Gavel. Swan Song hits 3 major card types for only 1 mana and 2/2 birds are worthless in a 40 life format, but even something like Arcane Denial would be a better choice. 5 life isn't worth paying that much for the spell.

There are more, but I can stop there for now, because I don't see a coherent theme or goal to the deck. You run Paradox Engine, but only 4 whole mana rocks. You're not running Sol Ring so I imagine this is for Duel Commander, but this deck is entirely too slow for Duel Commander. Paradox Engine needs creatures that tap to do something or artifacts that tap for mana to truly be abused, and as it stands this deck is not set up to really use either. Running Isochron Scepter with only 4 cards that can go on it is also problematic, and even if you ran Dramatic Reversal you might not have the ability to abuse it either since you run so few mana rocks.

Consider running 10-12 mana rocks, and lower your overall curve. Blazing Archon looks great on paper, but he is easily removed and by the time you could plainly cast him on turn 8-9, you're already going to be dead if you're playing against decks of any reasonable speed. Same goes for Avacyn and Iona. If you want to run all of these big creatures, consider adopting some kind of reanimation sub theme to bypass their egregious mana costs (Entomb, Careful Study, Frantic Search and Reanimate, Animate Dead, Dance of the Dead, etc.).

If you want to play the control deck, you'll need a win condition that comes down and is capable of killing 1-3 people (if multiplayer, but like I said I have no way of knowing which format this is for because you mana costs are way too high for Duel but you're not running Sol Ring). You can use specific creatures that can come down and kill opponents (using Master Transmuter to drop out a Blightsteel Colossus with counter spell backup can be handy), or you can use infinite combos like Sanguine Bond and Exquisite Blood or Thopter Foundry + Sword of the Meek + Ashnod's Altar. You could also run enough mana rocks that Dramatic Reversal + Scepter give you infinite mana, so you can churn out a huge Blue Sun's Zenith to kill an opponent, or something. The world is truly your oyster.

Hopefully this helps. I know it's a lot to read lol.

Samuelv64 on Yet Another Lifegain Deck

3 weeks ago

Unless your playgroup has allowed it, you can't use Figure of Destiny as it has a R/W colour identity and Linvala, Keeper of Silence is mono-W.

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