|Commander / EDH||Legal|
Printings View all
|Masters Edition IV (ME4)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
Gauntlet of Might
Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller adds to his or her mana pool. (in addition to the mana the land produces).
Price & Acquistion Set Price Alerts
|Want (16)||jasongold89 , Duckett , lloydicus128 , Dakini , obitus , rocsta_ , tomshwag , PyRoTheLifeLess , Linx1550 , Spooncer , jamesesdad , szechuan53 , MuffinSmith , kovellen , NinjaFist , vomder|
Gauntlet of Might Discussion
5 days ago
2 weeks ago
Play-testing reveals a potential need for an additional haste outlet. Something to consider...
Also, as expensive as it is, I'd still like to get Gauntlet of Might in here.
2 weeks ago
Pinkie_Satanas, I agree that loyal apprentice is better than young pyromancer here but I'd definitely try to play both instead of one or the other. Regarding Sandstone Oracle, I like it in most multiplayer decks that play Mishra's Workshop, sol lands, and fast rocks. As you mentioned, it has good synergies with cards in the deck (namely, welder and daretti), which is why I keep it. That Chandra let's us accomplish multiple things--get additional grenzo triggers with her +1 and draw cards with her 0--but I'd say it's harder to get her on the board than it's to get Oracle, and Oracle is immediate card advantage. I'd test her (have not done that in the past, I don't think) but honestly think that Oracle is better in multiplayer. (I don't ever think it's correct to build an edh deck either bottom-up or top-down. I tend to build my decks balancing bottom-up and top-down ideas, so that I can use a few things that synergize well with my commander when it's available but when I cannot rely on my commander, I also have a few things that can keep me in the game, and Oracle goes in the latter direction.)
Yeah, I don't like Temple of the False God and I think it should never be played in a competitive list because you want things rolling way before you get other 4 lands into play. It also doesn't work well with bombers and ruination. The only real alternatives to workshop are sol lands--ancient tomb and city of traitors. Scavenger grounds might be a good option against gy-based strategies but that's meta-dependent.
I've had way too many bad experiences with Chaos Warp and decided I'd never play it again. It's probably okay against cEDH decks, as most run a whole bunch of nonpermanents but holy damn, it feels bad to remove something and put something way worse into play. Enchantment-based decks are a pain in the ass for this deck, and if your opponent starts sitting on prison effects, your best bet is to plan on burning him (I've killed many players that way with a spikeshot elder behind a mana doubler, like Gauntlet of Might, and a sword) or hit another opponent to find mass bounce/removal spells to cast. We've bad matchups, and that's one of them. Don't think it's a reason to play Warp because chances are that the Ghostly Prison will become something much more troublesome, like Mirari's Wake.
Mizzium Mortars is an interesting replacement for Rolling Earthquake, now that it doesn't hit walkers anymore. Tremors is horrible with all our artifacts, and personally, I don't think Jitte belongs to any multiplayer list. It's great in 1v1 but doesn't do enough in multiplayer. Stay with the swords, especially feast and famine.
2 weeks ago
3 weeks ago
3 weeks ago
1 month ago
Skullion123 thanks for taking a look. You mentioned prices a few times, and that’s not much of an issue for me at this time since I own all the cards in the deck already. If I needed to add Mana Crypt or Gauntlet of Might that could be an issue but as it stands now the deck has been solid.
Chaos Warp is already in the deck. I’m not that bad at mono-red!
Don’t diss mah Scrying Sheets! Card advantage is something this deck struggles with, and any way to filter land or Coldsteel Heart off the top is something to be considered. If it didn’t break my own personal rule of fetches outside of color identity, I would add all the fetchlands for mountains I could run just to thin the deck out that much. Sheets is a small margin, but it’s a margin between a win and a loss.
Grenzo is so sweet. You just have to play with him to know just how awesome he is. No he’s not themed besides being a gobo, but his abilities are tits and very relevant in cEDH.
Speaking of cEDH, I find myself against a lot of blue which is why I run pyro/REB. They’re discard fodder for faithless looting or cathartic reunion when I don’t need them and they’re clutch against Cyclonic Rift.
Hellraiser Goblin’s forced attack ability has never been an issue really. I love to beat face and typically don’t care if a bunch of gobo dorks die.
I was actually considering adding another 3 drop mana rock because of krenko’s cost after taxing. He is heavily targeted and if I can’t get him to stick, it’s tough in the long run to ramp back into 8 and 10. This is also the reason for 36 lands; otherwise I would probably run 33-34.
1 month ago
Awesome deck! Very unique and different than a lot of the other deck strategies. It could certainly catch people off guard!
You could maybe consider adding some kind of ramp to help get your main enchantments out quicker. I am having a hard time finding red-specific ramp outside of Gauntlet of Might (which is ridiculous) but maybe Extraplanar Lens could be beneficial?
Additionally, since the rest of your deck has very low CMC, you could add Mass Land Destruction cards to use after you get your main enchantments out. This could help solidify your presence on the board and make it harder for opponents to recover.
If you do end up running white, you could also run cards like Idyllic Tutor or Enlightened Tutor to help consistently draw your enchantment. White would also assist you in cheap Mass Land Destruction with Armageddon.