|Commander / EDH||Legal|
Printings View all
|Masters Edition IV||Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
|Limited Edition Alpha||Rare|
Combos Browse all
Gauntlet of Might
Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller adds to his or her mana pool. (in addition to the mana the land produces).
Price & Acquistion Set Price Alerts
Gauntlet of Might Discussion
4 hours ago
19 hours ago
Is it worth it to buy cards that I will actually use from the reserved list? From what I understand, the cards won't be reprinted so they should retain their value. These are not just cards to keep and hope they increase in price, but also cards that I will be using in EDH decks as well.
The specific cards in question I am looking to purchase are...
2 days ago
Taking out Lightning Crafter and Thornbite Staff for now. This removes all of the infinites that are possible with the deck, but I never had fun doing those anyway, and they were definitely win-more cards with the way the rest of the deck is balanced. These, along with Mana Web/Stranglehold/Manabarbs, may make it back in for FNM outside of my regular playgroup.
This opened up slots for the fantastic Curse of Opulence and Kindred Charge from C17. The curse will fill the ramp spot that removing Treasonous Ogre made (without any negatives!), and Kindred Charge is just straight up stupid in any red tribal deck.
Still looking for a slot for Disrupt Decorum. Not only is it a really strong card, but it also fits this deck's playstyle very well.
I want to playtest Surveyor's Scope. The exile aspect is rough, but since I can all but guarantee that I can have less land that the other players, this is basically "free" goblins and landfall triggers for Valakut, the Molten Pinnacle. Put it on the stack and then crack a fetch in response and you are already at -1. In my regular playgroup this is good for 3-5 basic lands. You can use Rings of Brighthearth on it as well, so that helps.
I need a little more protection for the more important creatures, so getting a Swiftfoot Boots in to backup the Lightning Greaves is probably my best option in MonoRed. Not sure what to cut for it though.
As always, if you have any suggestions or criticisms, start screaming them at me!
6 days ago
Price of Progress and Comet Storm are some of the best burn cards in EDH. Stuffy Doll is great with most all types of red Blasphemous Act style removal. Speaking of removal: Spine of Ish Sah, Chain Reaction, Pyrohemia, Caldera Hellion are all absent at the moment. Solemn Simulacrum because red ramp. Maybe some doublers Gauntlet of Might, Gauntlet of Power, Caged Sun. Is Whispersilk Cloak more valuable than Darksteel Plate in your meta? Lastly since red draw is minimal you might want to consider Wheel of Fortune, Reforge the Soul, Kozilek, Butcher of Truth.
3 weeks ago
Gauntlet of Might Your mana base is weak & if you've got the money
Furnace of Rath Quadruple damage with Dictate of the Twin Gods in play
Manabarbs Great against blue control, and good with Neheb
Rolling Earthquake Hits everything except horsemanship
1 month ago
There's also Gauntlet of Might, but it's so pricy in real life that I previously left it out.
1 month ago
Nissa's Revelation is a great card, but I never could warm up to it. Sadly. For a card draw spell Id rather Staff of Nin or similar for constant card draw than one big sorcery.But I guess thats depending on taste :) Mana Reflection will replace Gauntlet of Might at some point, when I want to spend the money to do so. Same goes for Genesis Wave even though I really really have a disliking for just including all those "staples". It makes all the decks look the same...Mana doubling in itself is actually kind of disgusting, but using it with Genesis Wave just is waaaaaay overpowered: I like it.
My favorite would be Heartwood Storyteller. He is just funny.
1 month ago
Hey bro, I love it! Neheb is one of my fave legendary creatures, I just hate that he lost his black mana. :( I do have a few suggestions for you up and coming EDH deck. Hopefully I don't go too expensive.
Mana Ramp: I recommend running at least 8 mana ramping spells. Braid of Fire, Mana Crypt, Caged Sun, Extraplanar Lens (only if you have Snow lands), Gauntlet of Might, Gauntlet of Power, or Pyromancer's Goggles.
Afflict: I'd run all the afflict creatures that are red. Afflict is a fun ability.
Continuous Damage: I'd run spells that have a continuous damage. I didn't find any due to time, but I'm sure there are some creatures and enchantments that do continuous damage.