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Hallowed Burial Discussion
3 weeks ago
Well this just seems fun. You'll need room for 6 spell that stop board wipes. Counterspell, Glen Elendra Archmage, Arcane Denial, Daring Apprentice, Deprive, and Disdainful Stroke. All though your creatures come back after a Wrath of God, they don't come back from Hallowed Burial, Terminus, Cyclonic Rift and all the now more popular ways to board wipes. "Destroy all" isnt strong. But "return all" and "remove all" and "exile all" and "shuffle all" are all stronger in edh.
3 weeks ago
I reckon average CMC probably needs to come down overall. You have almost no ramp in the deck, afterall, only like 5 cards. 21 at >5 CMC seems pretty whack, especially when your commander is a mana sink. Farhaven Elf and Wood Elves seems reasonable value with your creature synergies.
Felidar Sovereign seems not synergistic. Low life gain opportunities.
Reya Dawnbringer is clunk town, particularly with lots of other ways to reanimate/prevent creatures dying.
Hydra Broodmaster will probably be a 2 turn process. That's usually a 7/7 for 6, followed up by 3 3/3s if it lives. 19 power for 13 mana isn't really an exceptional rate on mana efficiency, and it offers so little utility.
Yosei, the Morning Star seems ambitious with your fairly small reanimator suite.
Sunscorch Regent seems a bit like a do-nothing fatty.
The Great Aurora feels pretty bad when you really aren't a dedicated token deck.
Angelic Arbiter is a giant awkward fatty that ALSO gives your opponent choices. Don't love it.
The 'aura package' might be too cute. I think you already are working in a lot of different directions there, between trying to be a counters deck, and a hatebears deck, and a tokens deck. Open the Armory and Heliod's Pilgrim are not exceptional. This makes Lignify pretty bad too.
You have a variety of field sweeps despite being a creature deck. I don't think this is wrong, but given the effort you've put into 'indestructible synergy', the sweeps that bypass indestructible seem problematic for you. Note, this still leaves you with 5 sweeps after Hallowed Burial and Descend upon the Sinful are cut.
3 weeks ago
A few thoughts:
Urza's Ruinous Blast seems like a good fit for the deck since many of your non-land permanents are legendary. You can't cast it without a legendary creature or planeswalker, which can be a pain, but that shouldn't be too much of a hurdle for this deck.
Wrath of God, Day of Judgment, or Fumigate might be worth thinking about instead of Hallowed Burial. You might prefer creatures go to the graveyard so Yomiji can send the legendary ones back to your hand. (If you never find yourself wanting to wipe the board while you have your commander and another legendary creature, ignore this suggestion.)
Several of your Legendary creatures (including your commander) are quite expensive, so you might want Land Tax to ensure you have lands to play every turn. Sword of the Animist or artifact ramp like Marble Diamond, Mind Stone, Hedron Archive, or Dreamstone Hedron could also help here.
I'm not sure whether you want mass land disruption like Armageddon, Cataclysm, and Winter Orb. They can be effective at converting temporary advantage into a win, but the deck looks like it will play best when you have a lot of mana to cast your spells, and recast your legends if they die with your commander on the field. If you do, focus on effects that destroy or force the sacrifice of lands (Armageddon, Cataclysm, Magus of the Balance, Fall of the Thran, Ravages of War (though that last one is way too expensive because there weren't many printed)) instead of Winter Orb, and use Crucible of Worlds or legendary lands you can get back with your commander to break the symmetry. I'd recommend looking at Flagstones of Trokair, Mikokoro, Center of the Sea, Gods' Eye, Gate to the Reikai, Eiganjo Castle, Geier Reach Sanitarium, and maybe Hall of the Bandit Lord or Legion's Landing Flip. You might also want Dust Bowl in this case. I'm not sure you have enough density of legendary spells for Untaidake, the Cloud Keeper to be good, but it might be worth it.
I don't think Darksteel Forge is that useful here: you have useful artifacts, but not that many and you aren't super reliant on them.
There don't seem to very many activated abilities for Rings of Brighthearth to copy. You may not need that card here.
1 month ago
I like that idea, except I would play Mind Spring instead because it is card draw and you always want card draw weather you have infinite mana or not and memnark is way too durdly without making 100s of mana and doesn't support the walls theme, while Mind Spring will draw walls and help after a board wipe.
Also since you should be playing eternal witness I don't think the shuffle into deck on Blue Sun's Zenith is worth drawing 1 less card most of the time, and as I said, you should be able to win with infinite mana and your deck in your hand no matter what, throw in a haste effect like createrhoof or concorted crossroads if you wand to garauntee winning, (unless someone responds by playing Terminus on your turn. If you suspect something like this or if someone may have a fog (or just always because why not), draw all but 1 card of your deck, then first thing you do is play Eternal Witness to get back your mind spring in case you have to rebuild from something like a combat trick into Hallowed Burial, or if people play Vedalken Orrery. While this is unlikely, I have hosed people by doing this before and there is no reason not to be safe. Another option is Temur Sabertooth which does silly things when you have absurd amounts of mana by duplicating etb effects like createrhoof.
1 month ago
- 'Destroy' effects aren't great in my current meta, so I personally prefer Settle the Wreckage or Hallowed Burial over Cleansing Nova.
- I go back-and-forth on Hex Parasite ... it's especially great vs. Planeswalkers, but Flash Angels seem just a little better to me lately
- Speaking of which, I found Archangel Avacyn Flip to be just a little too slow for my tastes (and that's with 25 Lands in my deck) . I moved to Restoration Angel recently and really like her. Coming in a turn earlier has been extremely relevant, and her ETB is great with a BUNCh of our cards.
Paging cstick. I figured you'd probably have some thoughts here :-)
1 month ago
Older20, sorry for the late response...somehow I missed your comment! Teysa performs reasonably well, neither an all-star or a dead card. Her usual role is as late-game finisher. You're right that I have a lot of "No Mercy" effects in the deck and I probably don't need that much redundancy. At 7 mana she is the most expensive of the bunch. I've purposely decided to not include any reanimation effects, including Sun Titan. I've built the deck to hate on reanimation strategies which are everywhere in my meta. Hence the inclusion of Rest in Peace, Scavenger Grounds, Rakdos Charm, Merciless Eviction, and recently putting back in Hallowed Burial. I like your suggestion of Mirage Mirror. It performs well in my Keranos Loves Other People's Cardboard deck.
3 months ago
So two questions, ultimately.
Are you counting cards that make people lost the game as an alt win con? If so, Triskaidekaphobia would fit in.
Second, and the more important, question, how far into jank would you be willing to go? If you include any wish effects and side with the casual ruling of it, you could accomplish more win-con cards. For example:
Activate Spawnsire of Ulamog's second ability, cast a load of Endless Ones for zero, and win off Mortal Combat, or cast any other eldrazi numerous times, Hallowed Burial them all, and win with battle of wits again.
The whole wishboard ruling will really depend on your playgroup (if you're interested, of course)
Also, if you're interested in trying for Barren Glory again, you could maybe go for a Possessed Portal. You can sac it to itself after it's eaten the required field and hand without worry of it eating barren glory itself, and it'll chew through all that pretty quickly.
I love the deck though! I'd also recommend Divine Intervention if it wasn't so crazy expensive money wise.
4 months ago
I apologize for the long post below: It is not modified for standard play. Please disregard if you are playing standard only.
The best deck to counter aura hexproof (what your friend has) is generally black/green sacrifice decks. See: Grave Pact, Butcher of Malakir, , Chainer's Edict <- (Pricy), Spore Frog, or Fleshbag Marauder. Or -1/-1 effects aka Archfiend of Ifnir, combined with enablers like Lotleth Troll or Putrid Imp.
That, or a deck that has a lot of sweeper spells - Cyclonic Rift (pricy), Terminus, Living Death. Think of sweeper spells as cards that immediately level the playing field. If you're losing, just play a sweep. Instant board reset and everybody is on even playing grounds. Cheaper Alternatives: Hallowed Burial, Devastation Tide, Coastal Breach, Evacuation; just make sure it only targets creatures (not like Wash Out) because you don't want the auras returning to hand. You want to get rid of the creatures and have the auras fall off.
I don't quite agree with Atrox's approach because I know most hexproof decks run Umbra auras (Hyena Umbra), and will easily have more than 3 toughness.
Personally, TO COMPLETELY REDESIGN YOUR DECK, I would use no creatures and only spells or maybe with creatures with nice ETB (enter the battlefield) effects (Archaeomancer. This way, the sweepers don't affect you very much and will only remove your opponents' creatures. Red will be reserved for dealing damage, and blue will be reserved solely for sweeper spells & drawing cards.
Current problems with your deck:
1) It's slow. You're going to have to have multiple pingers which all take about 3 turns+ summoning sickness to start becoming active. Izzet decks are supposed to be fast & maintain control from the beginning of the game.
2) The synergy is a little too far apart - you want to have creatures pinging damage, you want to counter spells, you want creatures to get buff; there's only so much you can do with 7 cards in your hand.
3) No card draw - you'll run out of steam very very fast. Blue excels in card draw - you should make use of it!
Try to find out what your style is, then start asking for tips to point you in the right direction.
Let me know if you have questions :) (I play an aura deck)