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Hallowed Burial Discussion
1 week ago
There are so many white board wipes. Every situation calls for a different board wipe. Terminus is probably the strongest board wipe for it gets any creature this way. Rout is really strong, being able to cast of at instant speed is great. Sunblast Angel is pretty sweet as well. Hallowed Burial is another strong board wipe. But Akroma's Vengeance is one of whites best board wipe. Fumigate is so good it will gain you some serious life. Day of Judgment is strong. Mass Calcify is a one sided wipe. Hour of Revelation will probably be the cheapest cast. Austere Command is probably the most versatile wipe. Magus of the Disk is nice it's the creature version or Nevinyrral's Disk. But the cheapest mana wise are Day of Judgment, Wrath of God, Hour of Revelation, and Magus of the Disk
3 weeks ago
I think your deck can handle it. You have a ton of ramp so you will probably take your early drops ramping anyway which means you will have some beefy game-changing things to play after your done ramping. Another good option for board wiping are tuck effects like Terminus and Hallowed Burial. Other options if you are looking for board wipe ideas are Fated Retribution and Rout which are costly but instant speed board wipes are insane.
2 months ago
First of all, cool deck idea! I would love to see the faces of people who sit down across from you and realize you are playing a Banding themed deck. +1 from me.
I am not sure what your budget is, but here are some suggestions:
Akroma's Memorial seems like a slam dunk in your deck. Not only does it provide trample to all of your creatures, but it also gives numerous other buffs with haste being the most important. Plus it is legendary so Captain Sisay can tutor it up.
Hunting Grounds is another card I would consider (Planar Bridge and Quicksilver Amulet being others). You will likely always have a key legend in hand so having a few more ways to cheat them on to the battlefield without paying their high CMC would be helpful.
What exactly is the purpose of running Nazahn, Revered Bladesmith and Trostani, Selesnya's Voice? Your only two targets for Nazahn are Lightning Greaves and Swiftfoot Boots and you only run 3 token producers (excluding Tolsimir due to the legend rule). I don't think those two equipments alone are worth running Nazahn. As for Trostani, you aren't a dedicated token deck and running her just for the life gain doesn't seem all that impactful. I think you would be better served running more card draw spells over both of them as your deck is lacking on that front IMO. Yes you will be tutoring alot, but outside of Captain Sisay most of your tutors aren't actually card advantage as you are trading 1-for-1. I think spells like Elemental Bond, Shamanic Revelation (includes lifegain), Rishkar's Expertise, or Soul's Majesty would all fit well here. Plus there is the obligatory "green decks should run Sylvan Library" suggestion.
Lastly, I agree with the above comments about adding some more removal. You have a lot of prison type effects which inhibit your opponents, but problematic cards will still always sneak through. I agree that Krosan Grip and Aura Shards, as well as Sylvan Reclamation would be great in your deck as pillow fort/stax strategies will absolutely ruin your game plan. I also think your deck could use a few more board wipes (Most decks I have run 4-5 and you'll be protecting everything with Avacyn anyways). Austere Command is probably best for your deck while as it hits both creatures and problematic artifacts/enchantments, and Hallowed Burial and Mageta the Lion are great since you are running Sisay.
I hope some of these suggestions help. Good luck deck building!
2 months ago
Looks good, and a lot of fun, too! I designed a similar deck and have some suggestions that might interest you.
Firstly, I think any EDH deck that's three or more colours ought to run City of Brass and Mana Confluence! They're basically Command Towers two and three. You definitely don't want to get colour screwed in a planeswalker-heavy deck.
Savor the Moment is great in these kinds of decks, since it's three mana to use all of your planeswalker abilities again. Speaking of which, Rings of Brighthearth lets you double planeswalker abilities for apiece, though the card is somewhat pricey. You might like Contagion Clasp, Contagion Engine, Thrummingbird and/or Inexorable Tide for the extra proliferation (and removal!)
Maybe consider making room for something like Wrath of God, Supreme Verdict or Hallowed Burial, since all of your board wipes other than Toxic Deluge are six mana or more. You can try Humility or Peacekeeper to keep creatures in check for the long-term, though the former can sabotage your own plans sometimes and the latter is very easy to kill. And if you don't mind being mean, Armageddon is pretty great if you can secure the board with a planeswalker or two!
And don't forget that as of recently, Planeswalkers all count as Legendary permanents! It doesn't make much difference, but now you can tutor them up with Captain Sisay and Thalia's Lancers, recur them with Yomiji, Who Bars the Way, and even tap them for mana with Honor-Worn Shaku. Pretty neat, no?
2 months ago
Marvell: Literally no reason - deck would probably be better with one or two. Mass Removal is really important, and there have absolutely been games I've wished I had it; I think I just don't because Gahiji makes for fast, punch-y games. I mention a couple options in the primer - I'd probably run Hallowed Burial and Retribution of the Meek if I were to run some mass removal.
Mogg Infestation is hilarious. I think I have an old one laying around from back when I had a Purphoros deck. Will have to sub it in for something 5+ CMC at some point and give it a shot.
3 months ago
Mana Crypt Show
Wayfarer's Bauble is a good ramp option. I'd say it's strictly better than any of the generic 3CMC mana rocks like Manalith and Darksteel Ingot just because it's permanent land ramp. But the deck has no space for further ramp cards, and I certainly wouldn't use it over Mana Crypt.
Tithe is an okay land fetch card. I already have Eternal Dragon in the deck that performs the same task, but with the added benefit of not requiring coloured mana and being a 5/5 flier for the late game.
Sensei's Divining Top Show
As for refreshing the top of my library, there are currently fifteen cards in this deck that shuffle, with four of them repeatable by themselves.
Crucible of Worlds is a fine card, just not for this deck. I do have quite the number of utility lands, but they're not the main focus of the deck. I feel Sun Titan and Petrified Field are sufficient enough to bring back destroyed utility lands and have no need for a third land recursion card.
Day of Judgment & Wrath of God Show
Rout is a sweeper better suited for control decks. I infrequently have 7 mana open for a single spell. I'm always doing things with my mana.
The "choose one and sacrifice the rest" style of sweepers is something I don't want too many of. I've been burnt in the past by overloading on them and I don't want to make that mistake again. They will also never remove a permanent type if it's the only one that player controls. Something a straight, clean sweeper will always do.
Divine Reckoning doesn't have the benefits the other sweepers of this style have by hitting all nonland permanents, though is still a good option for metas heavy on token decks.
Tragic Arrogance is probably the first sweeper I would consider if I ever had to replace one, but for now it isn't needed.
Grasp of Fate & Angel of Sanctions Show
I ideally can't have my Commander to take out a Planeswalker and reduce their clock against an opponent. That extra turn could give them the opportunity they needed to turn the tables. In situations where I'm set back, the plethora of utility dorks my creature base is made of don't have the raw power to punch a Planeswalker to death in one attack. The better Planeswalkers are also quite adept at protecting themselves with blockers or their controller have ample defenses set up beforehand. Sometimes combat just isn't feasible for quickly killing a Planeswalker.
Aura of Silence's taxing ability becomes increasingly less effecting the longer the game goes. I've used it before and eventually replaced it.
Karmic Guide was in the deck before and I dropped it, as I didn't need so much creature recursion. I'm even recently having thoughts about Reveillark's role in the deck given the versatility of Sun Titan and the easy access to Sword of Light and Shadow this deck has.
Serra Ascendant & Transcendent Master Show
Transcendent Master is, above all other reasons, is in the deck because it's a Pet Card. It's slow and would be ineffective if I was ever in a competitive meta, but I adore the card too much to ever let it go. That's not to say it's bad. An indestructible, lifelinking 9/9 will give any deck a hard time.
Wall of Reverence is not what this deck wants. I like to think that every creature has the potential to be a threat with Equipment. A defender can't do anything. And if I ever need an efficient blocker, I can slap Godsend on something.
Gisela, the Broken Blade and Baneslayer Angel are both just big beaters. Serra Ascendant and Transcendent Master trumps them both by being both bigger and cheaper. Keywords can always come from Equipment.
3 months ago
Thank you for sharing your great deck. I am a long time follower and I love this deck, because it plays the kind of magic which I enjoy the most: Artifacts and a mono-white build. Let's face it: mono white is the single-worst color in Commander. However, your deck is powerful with strong synergies and a flavourful theme, without swingy, game-ending cards and combos. I am taking a break from competitive commander, because it does not fit for me. There are other formats that do that for me. Therefore, I am strongly considering building a mono-white attrition deck for a more casual meta.
I would love to hear your thoughts on some cards.
Mana Crypt it is amazing, but it can do a lot of damage to you (1.5 a turn on average). It is great for decks that try to win fast. I think its probably fine to add it here since you have lifegain but I feel like you are a little slow to try to push for the win. The damage can add up quickly, especially when you aren't lucky with the random results.
Wayfarer's Bauble is solid land ramp. I would rather have lands in play than a mana stone as they tend to get blown up. It's cheap to use and doesnt leave you with a target for things like Austere Command. It also lets you ramp into a turn 3 Balan, Wandering Knight.
Tithe is instant speed and let's you dropping lands when you fall behind.
Sensei's Divining Top I have started seeing this card a bit less as a staple for every deck.Card selection is always amazing and the more often you can refresh your selection the better this card becomes. It is amazing when you can manage to shuffle once per turn. This means that every turn, you get access to the best of three cards as your draw. It is great for trigger Miracle, like Terminus, even in your opponents turn. However, you don't have a lot ways to shuffle your deck to filter off the bad cards.
Crystal Ball is topdeck manipulation where you dig into the cards you want or need. Whithout many shuffle effects it can make a nice addition.
Mind's Eye is one of the more powerful actual card draw effects available to mono white. It does not provide topdeck manipulation and it consumes a lot of mana. It is no Consecrated Sphinx and it may sit for a round until it provides value. However, it is very reliable card draw, especially if not answered quickly.
Crucible of Worlds is a good backup plan for your many utility lands. It turns Inventors' Fair into an engine. You already run Buried Ruin and Petrified Field which make this setup hard to disrupt. Personally I like including fetchlands if you are going to include this card just to expand what you can do with it. In mono color I tend to not run fetchlands. With Crucible I would consider fetchlands so I tend to have more shuffling, also for Sensei's Top.
Rout can wrath the board at instant speed as a nice surprise option.
Tragic Arrogance and Divine Reckoning work good with your voltron strategy. Keep your best creature and equipment and destroy the rest. Tragic Arrogance can also handle Indestructible and Hexproof, which is a great benefit.
Hallowed Burial Generally speaking I find it hard ever wanting to miracle Terminus. It can be nice with topdeck manipulation especially with Sensei's Divining Top, but I have also concerns with that card. Overall, I feel like the cheaper overall mana cost of Hallowed Burial could be a bit more solid than the random situations where you can profitably miracle cast Terminus.
Grasp of Fate and Angel of Sanctions are both efficient and versatile removal options. Your opponents will typically answer them quickly to get their cards back. I see it more like tempo cards, if you want to push for the win.
Ray of Distortion is costly, but I think it's an underplayed card. Instant speed two-for-one removal is not too bad in my book.
Serra Ascendant is more aggressive and looking for swords. It's a nice and cheap beater.People get really pissed off when they see this on turn one and it usually leads to the whole table running you over first. Anyway, after clubbing a single opponent to under half life people start stabilizing and then you will turn the game into archenemy.
Transcendent Master Not really sure what to say. I think it's a very flavourful option and he gives you something to dump mana into. He can carry equipment and scales well into the late game. On the other hand he is very slow and everybody at the table will see it coming.
Wall of Reverence acts as an amazing blocker paired with its lifegain it grants some great sustainability. You don't need to attack to gain life, which makes it great in more situations against decks that push hard on life. You also get the life end of your turn which can make a differnce.
Gisela, the Broken Blade comes down early, has evasion and lifelink. She's an efficient beater.
4 months ago
Looking nice so far!! Here are some suggestions from my experience, fellow Kaalia player :)
As far as creatures go, pretty much just play the ones you like!
Some less-budget suggestions: Master of Cruelties, pretty much instant kill if they have no blockers. Rune-Scarred Demon, Gisela, Blade of Goldnight, Aurelia, the Warleader, Lord of the Void, Akroma, Angel of Wrath, Gisela, the Broken Blade. Those are some of my favorites. A little heavier on the budget but super fun!
Mid-budget options: Ob Nixilis, Unshackled, Platinum Angel, Anya, Merciless Angel, Mana-Charged Dragon, Rakdos, Lord of Riots, Angel of Despair, Mother of Runes, Deathless Angel, Hellkite Tyrant, Tariel, Reckoner of Souls, Blinding Angel, Overseer of the Damned, Akroma, Angel of Fury.
More budget-friendly options: Angel of Serenity, Angelic Arbiter, Indulgent Tormentor, Reya Dawnbringer, Harvester of Souls, Bloodgift Demon, Exquisite Archangel, Herald of the Host (For multiplayer), Angelic Skirmisher, Bruna, the Fading Light (to pair with Gisela), Seraph of the Sword, Guardian of the Gateless.
There are obviously numerous options as far as creatures go. Those are a couple of mine. But don't go off just what other people say- if you don't like the feel of killing someone outright with Master of Cruelties, don't get him! If you want to play a little more defensive you can run Seraph of the Sword and Guardian of the Gateless or something! Just play what you want to! :)
Not really sure about the curses. I personally probably wouldn't run them, but they seem fun!
Dragon Tempest is a good include. Give all your fliers haste!
You definitely want ramp, and I see you have some. The appropriate signets, Commander's Sphere, Darksteel Ingot, probably the cluestones (They can draw you cards, which is usually more useful than getting a small creature until end of turn, as with the keyrunes).
If you're going to spend a little more, the check lands like Clifftop Retreat and Dragonskull Summit are great. Scry lands such as Temple of Malice and be very useful. Obviously fetchlands and shocklands are good, but not friendly to the budget at all. I don't think they're worth it sometimes. But everything is up to you! :)
Hopefully these suggestions help! I've said it a lot, but play whatever you think will be the most fun for you! Good luck in the building process- I'll be following along to see how it goes! :)