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Hallowed Burial Discussion
3 days ago
This is a refreshing take on a Fate deck, using Triad of Fates. I have some suggestions from my own Fate deck, my Moirai deck, that you might find interesting: Blind Obedience, Tormod's Crypt, Worst Fears, Thalia, Heretic Cathar, Boreas Charger, Fate Unraveler and Hallowed Burial. Some of these will hinder your opponent greatly, and in my experience - Hallowed Burial and Tormod's Crypt have saved many a-game for me, especially against pesky graveyard decks. Elixir of Immortality will permit you to retrieve your graveyard. You might want to consider Living Death as well.
Hope these help!
4 weeks ago
2 months ago
Well this just seems fun. You'll need room for 6 spell that stop board wipes. Counterspell, Glen Elendra Archmage, Arcane Denial, Daring Apprentice, Deprive, and Disdainful Stroke. All though your creatures come back after a Wrath of God, they don't come back from Hallowed Burial, Terminus, Cyclonic Rift and all the now more popular ways to board wipes. "Destroy all" isnt strong. But "return all" and "remove all" and "exile all" and "shuffle all" are all stronger in edh.
2 months ago
I reckon average CMC probably needs to come down overall. You have almost no ramp in the deck, afterall, only like 5 cards. 21 at >5 CMC seems pretty whack, especially when your commander is a mana sink. Farhaven Elf and Wood Elves seems reasonable value with your creature synergies.
Felidar Sovereign seems not synergistic. Low life gain opportunities.
Reya Dawnbringer is clunk town, particularly with lots of other ways to reanimate/prevent creatures dying.
Hydra Broodmaster will probably be a 2 turn process. That's usually a 7/7 for 6, followed up by 3 3/3s if it lives. 19 power for 13 mana isn't really an exceptional rate on mana efficiency, and it offers so little utility.
Yosei, the Morning Star seems ambitious with your fairly small reanimator suite.
Sunscorch Regent seems a bit like a do-nothing fatty.
The Great Aurora feels pretty bad when you really aren't a dedicated token deck.
Angelic Arbiter is a giant awkward fatty that ALSO gives your opponent choices. Don't love it.
The 'aura package' might be too cute. I think you already are working in a lot of different directions there, between trying to be a counters deck, and a hatebears deck, and a tokens deck. Open the Armory and Heliod's Pilgrim are not exceptional. This makes Lignify pretty bad too.
You have a variety of field sweeps despite being a creature deck. I don't think this is wrong, but given the effort you've put into 'indestructible synergy', the sweeps that bypass indestructible seem problematic for you. Note, this still leaves you with 5 sweeps after Hallowed Burial and Descend upon the Sinful are cut.
2 months ago
A few thoughts:
Urza's Ruinous Blast seems like a good fit for the deck since many of your non-land permanents are legendary. You can't cast it without a legendary creature or planeswalker, which can be a pain, but that shouldn't be too much of a hurdle for this deck.
Wrath of God, Day of Judgment, or Fumigate might be worth thinking about instead of Hallowed Burial. You might prefer creatures go to the graveyard so Yomiji can send the legendary ones back to your hand. (If you never find yourself wanting to wipe the board while you have your commander and another legendary creature, ignore this suggestion.)
Several of your Legendary creatures (including your commander) are quite expensive, so you might want Land Tax to ensure you have lands to play every turn. Sword of the Animist or artifact ramp like Marble Diamond, Mind Stone, Hedron Archive, or Dreamstone Hedron could also help here.
I'm not sure whether you want mass land disruption like Armageddon, Cataclysm, and Winter Orb. They can be effective at converting temporary advantage into a win, but the deck looks like it will play best when you have a lot of mana to cast your spells, and recast your legends if they die with your commander on the field. If you do, focus on effects that destroy or force the sacrifice of lands (Armageddon, Cataclysm, Magus of the Balance, Fall of the Thran, Ravages of War (though that last one is way too expensive because there weren't many printed)) instead of Winter Orb, and use Crucible of Worlds or legendary lands you can get back with your commander to break the symmetry. I'd recommend looking at Flagstones of Trokair, Mikokoro, Center of the Sea, Gods' Eye, Gate to the Reikai, Eiganjo Castle, Geier Reach Sanitarium, and maybe Hall of the Bandit Lord or Legion's Landing Flip. You might also want Dust Bowl in this case. I'm not sure you have enough density of legendary spells for Untaidake, the Cloud Keeper to be good, but it might be worth it.
I don't think Darksteel Forge is that useful here: you have useful artifacts, but not that many and you aren't super reliant on them.
There don't seem to very many activated abilities for Rings of Brighthearth to copy. You may not need that card here.
3 months ago
I like that idea, except I would play Mind Spring instead because it is card draw and you always want card draw weather you have infinite mana or not and memnark is way too durdly without making 100s of mana and doesn't support the walls theme, while Mind Spring will draw walls and help after a board wipe.
Also since you should be playing eternal witness I don't think the shuffle into deck on Blue Sun's Zenith is worth drawing 1 less card most of the time, and as I said, you should be able to win with infinite mana and your deck in your hand no matter what, throw in a haste effect like createrhoof or concorted crossroads if you wand to garauntee winning, (unless someone responds by playing Terminus on your turn. If you suspect something like this or if someone may have a fog (or just always because why not), draw all but 1 card of your deck, then first thing you do is play Eternal Witness to get back your mind spring in case you have to rebuild from something like a combat trick into Hallowed Burial, or if people play Vedalken Orrery. While this is unlikely, I have hosed people by doing this before and there is no reason not to be safe. Another option is Temur Sabertooth which does silly things when you have absurd amounts of mana by duplicating etb effects like createrhoof.
3 months ago
- 'Destroy' effects aren't great in my current meta, so I personally prefer Settle the Wreckage or Hallowed Burial over Cleansing Nova.
- I go back-and-forth on Hex Parasite ... it's especially great vs. Planeswalkers, but Flash Angels seem just a little better to me lately
- Speaking of which, I found Archangel Avacyn Flip to be just a little too slow for my tastes (and that's with 25 Lands in my deck) . I moved to Restoration Angel recently and really like her. Coming in a turn earlier has been extremely relevant, and her ETB is great with a BUNCh of our cards.
Paging cstick. I figured you'd probably have some thoughts here :-)
3 months ago
Older20, sorry for the late response...somehow I missed your comment! Teysa performs reasonably well, neither an all-star or a dead card. Her usual role is as late-game finisher. You're right that I have a lot of "No Mercy" effects in the deck and I probably don't need that much redundancy. At 7 mana she is the most expensive of the bunch. I've purposely decided to not include any reanimation effects, including Sun Titan. I've built the deck to hate on reanimation strategies which are everywhere in my meta. Hence the inclusion of Rest in Peace, Scavenger Grounds, Rakdos Charm, Merciless Eviction, and recently putting back in Hallowed Burial. I like your suggestion of Mirage Mirror. It performs well in my Keranos Loves Other People's Cardboard deck.