Brawn

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal

Printings View all

Set Rarity
Eternal Masters Uncommon
MTG: Commander Uncommon
Judgment Uncommon

Combos Browse all

Related Questions

Brawn

Creature — Incarnation

Trample

As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

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Brawn Discussion

TheWallinator74 on Sidisi Brood Tyrant EDH

4 days ago

Brawn, Filth (get an Urborg, Tomb of Yawgmoth!) and Genesis could be useful.

Olivvyia on Mono Green

6 days ago

It's a good start. Removal in green is very hard to find so I like the small touches.

However, something about commander is you always want to have some sort of interaction with your general. It's certainly not necessary but with Multani, I think it's more fun. If you get some card draw in your deck, it would work really well with him.

Try Howling Mine, Font of Mythos, Collective Unconscious, Freyalise, Llanowar's Fury, Garruk, Primal Hunter, Glimpse of Nature, Heartwood Storyteller, Fecundity, Primordial Sage, Regal Force, Rites of Flourishing, Shamanic Revelation, Soul of the Harvest, Triumph of Ferocity or Zendikar Resurgent.

Another important thing in commander is a solid mana base. Running 38 Forests is not all bad but you want some more interaction with your deck. Oran-Rief, the Vastwood and Nykthos, Shrine to Nyx would go really well in your deck. You might also want to consider a Sol Ring and Gilded Lotus because those are commander staples.

Now, what to cut.

Let's start with creatures. One thing you have to think about when casting any kind of spell in a commander game is, "Is this spell worth the mana cost?" and "Does this spell have any kind of interaction in my deck?".

In my opinion, these are the creatures you need to cut. To the right of each, I will put some substitutes:

Ancient Ooze

Ancient Silverback

Awakener Druid

Bloodbriar

Crocodile of the Crossing

Duskdale Wurm ... Pelakka Wurm

Emperor Crocodile

Nessian Asp

Pathbreaker Wurm ... Nylea, God of the Hunt or Brawn or Thunderfoot Baloth or even Primal Rage

Plated Crusher

Prized Unicorn

Pouncing Cheetah

Quilled Slagwurm

Ridgescale Tusker

Scaled Behemoth

Shoe Tree ... This is illegal in commander.

Skysnare Spider

Woodborn Behemoth

Yavimaya Ancients

Yew Spirit

A lot of the creatures you have just don't have much synergy in your deck. Cut them and try out the other recommendations I've given you thus far.

Other cards to cut with recommendations:

Call of the Herd ... Not really worth it unless you're running a token deck which you are not.

Prey Upon ... It's just not very good in commander. Try Ulvenwald Tracker

Might of Old Krosa ... Meh. Try Giant Growth

Shed Weakness ... Unnecessary. Again. Giant Growth

Genju of the Cedars

Gift of Paradise

Living Terrain

Sheltered Aerie

Trial of Strength

Zendikar's Roil

TL;DR I like your deck. It's a good first time commander deck. Try to cut some of the creatures out that don't have any synergy with it. Card draw would go well with your deck. Mono green always has ramp.

If you have any questions, feel free to ask! Welcome to the format.

Nefashu on Ajani Elspeth Stuffs

2 weeks ago

Hunting Grounds is not modern legal. Just a thing. Also, I wouldn't run Hunting Grounds unless you can easily achieve threshold with some self-mill. Vessel of Nascency would be a prime choice. Also, the cheap fetch lands like Evolving Wilds help a lot for threshold.

Brawn isn't really worth it for 3 copies. Mikaeus, the Lunarch doesn't make a whole lot of sense as a 1-of.

You need more ways to regain the tempo of the game. And more heavy drops on the back end to utilize the mana acceleration.

-2 Brawn

-1 Mikaeus, the Lunarch

-1 Llanowar Elves

-2 Hunting Grounds

-4 Plains


+1 Avacyn's Pilgrim

+1 Stirring Wildwood

+1 Nissa's Pilgrimage

+4 Drownyard Temple

+2 Polukranos, World Eater

+1 World Breaker

Iron_Cube on Zombie Token Revival (Work In Progress)

3 weeks ago

Interesting deck. Crypt of Agadeem is definitely worth considering. You should develop the mana base overall.

Lotleth Troll, Jarad, Golgari Lich Lord and Dredge cards like Golgari Grave-Troll ? Then maybe some incarnations Genesis, Brawn, Filth (with Urborg, Tomb of Yawgmoth). These cards are not zombies but all have some use in graveyard decks. Take what you want.

AchillesMyth on The Angry Centaur

1 month ago

What about Brawn?

Iron_Cube on A Journey of Self Exploration

1 month ago

Army of the Damned is a cool finisher that you can still cast from your graveyard if it gets milled, a lot better than Empty the Pits most of the time. But I'm not sure about Ulamog, it doesn't work with graveyard cards (Splinterfright, Life from the Loam etc. and also Laboratory Maniac) I would play more controllable effects to avoid accidental graveyard shuffle.

I think Brawn, Wonder, Filth or Genesis would be great here. Svogthos, the Restless Tomb and Volrath's Stronghold would also be useful in this kind of deck...

Glyphia on Dat Hunger Doe

1 month ago

Hey very interesting read. I started building my Thromok deck a few days ago and I like your approach of cutting Dragon Fodder / Hordeling Outburst for better mid to late game cards.

There are a few cards I included that I don't see in your list though.

I had other things like Wolfbriar Elemental and Skullmulcher in my first version but I can see the drawbacks with these. Anyway have you tested with these cards ? I'm curious to see what you think of them.

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