|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Creature — Incarnation
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
19 hours ago
This deck is so sweet!!! But I really would get rid of Brawn , it's useless in this...
2 weeks ago
These are some good suggestions, Brawn i think is not that great in this deck as to really get the benefit i have to get it into the graveyard wich is why i play nylea wich gives it as soon as she enters without the hassle.
I do agree that Awakening of Vitu-Ghazi is super good and on theme so i will put it in when i get one. The overwhelming stampede vs overrun is more a matter that i own an overrun and not a overwhelming stampede. The god eternal would be alot better if he gave trample but you cant have everything i guess. I like the look of the End raze forerunners though, its like a cheaper Decimator of the Provinces .
Darksteel citadel is fun but i dont know what to cut for it. and Embodiment of insight just doesnt do enough for my strategy wich is more explosive in nature. I do appreciate your suggestions!
2 weeks ago
Here's some cards on the top of my mind that might help you out with your land-creature theme!
- Brawn - For more Trample-enablers.
- Overwhelming Stampede - Strictly better Overrun imo.
- Darksteel Citadel - Indestructible land is always nice with the land-creature theme.
- Awakening of Vitu-Ghazi - Great land-creature spell!
- Embodiment of Insight - Getting all those lands to also have vigilance might be really good..
- Darksteel Garrison - Again, more indestructibility to your big stompy lands.
- Archetype of Endurance - Hexproof for your guys to dodge those pesky kill spells.
- Dense Foliage - Pretty much another Asceticism
- End-Raze Forerunners - A blow out card with the potential to finish games.
- God-Eternal Rhonas - Another great finisher that also semi-recurs!
Hope these will be of any help!
1 month ago
I think for the final cuts it should be some of the 'fun-but-grindy' cards.
Conjurer's Closet only triggers once per round and only the Orrery can sneak these artifacts into play, which means you have to commit a turn to this.
Minion Reflector is awesome because of the haste, but should probably get cut for the same reason as above. Moreover, Rashmi wants you to play a spell on each of your opponents turns, which makes main phase casting less appealing. I think you'll find yourself not casting these if you have flash creatures you'd rather keep up.
Brawn or Wonder or both. These are great and the pro's are good but so are the cons, of which I'm sure you're aware but here are two for this deck specifically: 1) The Profaner and Scourge you added work very effectively as "evasion" granters, and are more gratifying to cast (and loop with bounce effects) 2) we don't have many methods of reliably dumping them into the graveyard ourselves other than Profaner and Vannifar or flashing them in as a surprise blocker (combo decks won't be attacking)
The final cut: These are all really good, at this point we're cutting power or utility so this one is again up to your preferences and playgroup. Any of them are worth keeping. Here are some thoughts though on the remainder: - Winged Coatl not as splashy? feels bad to trim unique and signature cards though - Diluvian Primordial is super fun and has a high ceiling powerlevel, but sometimes can be a dud. If you need to trim a fatty, this one doesn't protect your wincons like the Archetype of Endurance. - Protean Hulk always value, but really asks to be in a sac-then-recur deck as we can't Pod it ourselves or recur it reliably (Vannifar and EWit notwithstanding). - one of the clones
2 months ago
Guildmages' Forum , Llanowar Reborn , Novijen, Heart of Progress , Opal Palace , Oran-Rief, the Vastwood , Biogenic Upgrade , Solidarity of Heroes , End-Raze Forerunners , Terastodon , Hatchery Spider , Ghalta, Primal Hunger , Goreclaw, Terror of Qal Sisma , Nissa, Voice of Zendikar , Domri, Chaos Bringer , Meteor Golem , Verdurous Gearhulk , Mouth / Feed , Grow from the Ashes , Scrounging Bandar , Prowling Serpopard , Brawn , Anger
2 months ago
Mulldrifter , Evolving Wilds , Acidic Slime , Sol Ring , Command Tower , Myriad Landscape , Commander's Sphere , Fact or Fiction , Sakura-Tribe Elder , Wayfarer's Bauble , Crop Rotation , Rogue's Passage , Moonlight Bargain , Constant Mists , Temple of the False God , Swiftfoot Boots , Living Death , Lightning Greaves , Eternal Witness , Brawn
Without your deck having a direction, it's hard to specify some suggestions for it. I've included suggestions for both commander staples and cards that'll work well with Muldrotha as a commander.
3 months ago
Just to let you know, since you do not have any Eldrazi cards, From Beyond is probably not a card that this deck really benefits from. You might try something like Temur Battle Rage or Ring of Kalonia or even Brawn to give Kresh trample would probably benefit you the best!
+1 from me. Gotta love Kresh!
3 months ago
Thanks for the suggestion!
Brawn occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%