Creature — Incarnation
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
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4 days ago
6 days ago
It's a good start. Removal in green is very hard to find so I like the small touches.
However, something about commander is you always want to have some sort of interaction with your general. It's certainly not necessary but with Multani, I think it's more fun. If you get some card draw in your deck, it would work really well with him.
Try Howling Mine, Font of Mythos, Collective Unconscious, Freyalise, Llanowar's Fury, Garruk, Primal Hunter, Glimpse of Nature, Heartwood Storyteller, Fecundity, Primordial Sage, Regal Force, Rites of Flourishing, Shamanic Revelation, Soul of the Harvest, Triumph of Ferocity or Zendikar Resurgent.
Another important thing in commander is a solid mana base. Running 38 Forests is not all bad but you want some more interaction with your deck. Oran-Rief, the Vastwood and Nykthos, Shrine to Nyx would go really well in your deck. You might also want to consider a Sol Ring and Gilded Lotus because those are commander staples.
Now, what to cut.
Let's start with creatures. One thing you have to think about when casting any kind of spell in a commander game is, "Is this spell worth the mana cost?" and "Does this spell have any kind of interaction in my deck?".
In my opinion, these are the creatures you need to cut. To the right of each, I will put some substitutes:
Shoe Tree ... This is illegal in commander.
A lot of the creatures you have just don't have much synergy in your deck. Cut them and try out the other recommendations I've given you thus far.
Other cards to cut with recommendations:
Call of the Herd ... Not really worth it unless you're running a token deck which you are not.
TL;DR I like your deck. It's a good first time commander deck. Try to cut some of the creatures out that don't have any synergy with it. Card draw would go well with your deck. Mono green always has ramp.
If you have any questions, feel free to ask! Welcome to the format.
2 weeks ago
2 weeks ago
Hunting Grounds is not modern legal. Just a thing. Also, I wouldn't run Hunting Grounds unless you can easily achieve threshold with some self-mill. Vessel of Nascency would be a prime choice. Also, the cheap fetch lands like Evolving Wilds help a lot for threshold.
You need more ways to regain the tempo of the game. And more heavy drops on the back end to utilize the mana acceleration.
3 weeks ago
Interesting deck. Crypt of Agadeem is definitely worth considering. You should develop the mana base overall.
Lotleth Troll, Jarad, Golgari Lich Lord and Dredge cards like Golgari Grave-Troll ? Then maybe some incarnations Genesis, Brawn, Filth (with Urborg, Tomb of Yawgmoth). These cards are not zombies but all have some use in graveyard decks. Take what you want.
1 month ago
Army of the Damned is a cool finisher that you can still cast from your graveyard if it gets milled, a lot better than Empty the Pits most of the time. But I'm not sure about Ulamog, it doesn't work with graveyard cards (Splinterfright, Life from the Loam etc. and also Laboratory Maniac) I would play more controllable effects to avoid accidental graveyard shuffle.
I think Brawn, Wonder, Filth or Genesis would be great here. Svogthos, the Restless Tomb and Volrath's Stronghold would also be useful in this kind of deck...
1 month ago
There are a few cards I included that I don't see in your list though.
Random suggestions: Tempt with Vengeance synergizes with doublers and is a good late game token sorcery, Fecundity synergizes with devour, Gruul Signet allows one of your many incolor lands to produce colored mana, Green Sun's Zenith sounds like the kind of tutor you'd want, Mosswort Bridge synergizes with Thromok or just a decent board.
I had other things like Wolfbriar Elemental and Skullmulcher in my first version but I can see the drawbacks with these. Anyway have you tested with these cards ? I'm curious to see what you think of them.