Adarkar Wastes

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Adarkar Wastes

Land

: Add to your mana pool.

: Add or to your mana pool. Adarkar Wastes deals 1 damage to you.

Price & Acquistion Set Price Alerts

10E

9ED

7ED

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Adarkar Wastes Discussion

JokerJayRS on Oloro, The S U C C E N I N G

1 week ago

Mistveil Plains is a good form of graveyard recursion, additionally you may want to think about cards such as Karmic Guide and Elixir of Immortality as they would both be good in your deck. Pain lands such as Adarkar Wastes would be good for your mana base as the life loss doesn't hurt you as much as it would in other decks.

multimedia on ☀ Tuvasa Enchantress | Sun's Glory

2 weeks ago

Hey, really well made deck, lots of good enchantments, Curio is some great tech.

I have a few suggestions of card upgrades:

  1. Grasp of Fate > Oblivion Ring
  2. Enchanted Evening > Privileged Position: there's already Sterling and Auramancy to protect your enchantments Privileged seems overkill. These two cards protect all your permanents with Evening.
  3. Propaganda > Collective Restraint
  4. Stony Silence > Aura of Silence: this will disrupt your opponents much more than you.
  5. Rhystic Study > Imprisoned in the Moon: Study is one of the best enchantments in all of Commander.
  6. Rest in Peace > Cast Out

Several of these suggestions are in the sideboard.

Other cards to consider adding:

Form, Armor and Rancor are powerful one drop Auras with Tuvasa. Consider cutting 1x of each Basic land for three Pain lands?

Cards to consider cutting:

  • Plea for Guidance
  • Render Silent
  • Mirari's Wake
  • 2x Plains
  • 1x Forest
  • 1x Island

Good luck with your deck.


multimedia on EDH Lavinia Detention

3 weeks ago

Hey, Delay is a very good counterspell with Lavinia since your opponent can't cast the spell you countered after the time counters are removed since they pay no mana to cast it. Mana Breach and Overburden are opponent land disruption, good interaction with Lavinia. Mystic Remora and Rhystic Study are powerful draw enchantments with Lavinia. Aven Mindcensor, Containment Priest are two excellent hatebear; stop opponent's tutors and reanimation. Talisman of Progress is a two drop Azorius mana rock that always ETB untapped. Whir of Invention, Tezzeret the Seeker and Reshape are ways to tutor for Pool or Omen and put one of them into play. Hallowed Fountain and Adarkar Wastes are Azorius dual lands to consider.

Cards to consider cutting:

  • Cancel
  • Annul
  • Coldsteel Heart
  • Felidar Sovereign
  • Fog Bank
  • Guard Gomazoa
  • Sphinx of the Final Word
  • Ixalan's Binding
  • Portcullis
  • Endless Horizons
  • Conclave Tribunal
  • Azorius Guildgate
  • Sejiri Refuge

Good luck with your deck.


ANemoAcids on Instant Speed Tribal (<$100 BUDGET)

4 weeks ago

Just a momentary thought: Budget upgrades could include the land upgrades?

Flooded Strand, Minamo, School at Water's Edge, Hallowed Fountain (For those you just take away 2x islands and 1x Plains)

  1. -Island, +Myriad Landscape

  2. -Azorius Guildgate, +Adarkar Wastes

  3. -Meandering River, +Prairie Stream

  4. -Sejiri Refuge, +Glacial Fortress

  5. -Tranquil Cove, +Port Town

Those seem like excellent includes for once you've purchased the other ones and you're looking to finish the job.

Thanks for the upgrades guide, I've made a lot of use of it, adding some into the mainboard, and reserving a few that will be bought along with the 100 in the list, as a 15 card 'sideboard' of sorts, used to add in cards to power up the deck depending on what strengths I'm playing against.

3 changes I made though:

  1. -Kefnet the Mindful for Slinn Voda, the Rising Deep (Another cyclonic rift bounce effect vs. Kefnets self bounce for weird card advantage)

  2. -Azami, Lady of Scrolls Solemn Simulacrum (I feel like Simulacrum does what Azami wants to do with better consistency, you only really want to be paying UUU for a creature that is its own excellent engine, such as Arcanis. Azami needs way more wizards in the list to really get pumping, and unlike a Simulacrum, players will immediately respond to an Azami, they know it will generate game-winning card advantage, vs flashing in a chump block simulacrum for pure value-town, much faster than Azami's slow roller. Also, colour-less mana fixing. God bless).

  3. I kept Hushwing Gryff when I added Kira to mainboard, and instead dropped Aven Mindcensor for Kira, Great Glass-Spinner. The reason behind this being my playgroup has a krenko, as well as a bunch of other tribals. Tribal ETB's are powerful, I can't say no to keeping a hushwing in my back pocket. If I verse someone I know will play johnny combo, and search their library, I'll change between Censor and Hushwing accordingly.

My version of your list (which I just ordered as a nice christmas present to myself!):

Enral's Instant Speed Tribal Copy

+1 from me!

Pervavita on Tesseract #2: Should I Build ...

1 month ago

Oh I understand, I just saw Adarkar Wastes as a card listed as "IN" and thought Temple of Enlightenment would make more sense in that slot. Unless the goal is to encourage the control player to pay the life to help the agro decks?

hkhssweiss on Phyrexian Growth

1 month ago

TheErebos

It seems weird right? I like goldfishing on paper, but testing other people's deck online is quite interesting although a bit strange.

Some thoughts, I really like Plaxcaster Frogling a lot haha always have that protection up and can protect Atraxa. And out of the 15 games I played, Sylvan Library is just amazing, the life gain from Atraxa is enough to offset the damage taken from the extra draw. Early game Everflowing Chalice is super strong, and Leyline of Anticipation + Defense of the Heart is a good way to sneak in the Praetors. The only weakness I see so far is the early game, where you don't have much effects, but that's okay because your mid game is definitely strong. Your most important colors is Green/Blue so most of the time I fetch for Breeding Pool as it's essential to play for about 40% of your spells. I mostly tutor for card draw whenever I get a tutor, so top options for me is Sylvan Library, Rhystic Study, and Jin-Gitaxias. If card draw is already established I go for protection for Atraxa.

Mana base wise, I never really had a problem, my only issue was with the Hideaway lands, I'm not too fond of them mid or late game. It's alright early game but I would replace it for better mana fixing lands. Even pain lands are a good alternative like Yavimaya Coast, Adarkar Wastes, Brushland, Caves of Koilos, Llanowar Wastes, and Underground River.

The_Besticle on Trump's Wet Dream, or "We're Gonna Build the Wall"

2 months ago

Creature pump/value: Cloudstone Curio and Panharmonicon are both broken with Arcades. Serra's Blessing --> Brave the Sands: strictly better! Spidersilk Armor is great against heavy flying decks (and will rarely be a removal target because it is so unassuming)

Protection: Lightning Greaves/Swiftfoot Boots; Heroic Intervention; Teferi's Protection (don't let the price scare you; it came in your Edgar Markov deck); mainboard Ghostway

Ramp: Azorius Signet, Simic Signet and Selesnya Signet should all be run; they allow for a turn 3 Arcades. Thought Vessel (came in Meren) lets you keep your excessive draws and Mind Stone replaces itself if no longer needed. They also fit the bill of a 2 drop ramp. Sylvan Caryatid!

Target/mass removal: Dusk, Solar Tide, and Slaughter the Strong, will all be one sided wipes for you! Cyclonic Rift is worth the price tag; it will go in every blue deck. Consider mainboarding Path to Exile and Swords to Plowshares. Return to Dust is another strong card.

Land: Prairie Stream, Irrigated Farmland, Scattered Groves, Reliquary Tower, the temples (Temple of Mystery), bounce lands (Simic Growth Chamber), and pain lands (Adarkar Wastes) are all worth considering. Real solid base though!

Cards to replace: Steadfastness has no degree of surprise being a sorcery and isn't a large pump. Bar the Door and Shield Wall are both a little meh on their power level.

The counterspell suite is great in one on one games but in multiplayer, it is rarely a good trade. I would cut down to two or three. For efficiency Swan Song is a powerhouse; your Disallow exemplifies the flat out "no"; Insidious Will is wildly versatile and can win you the game.

Alexi's Cloak, Alpha Authority, Canopy Cover, Diplomatic Immunity, and Shielding Plax could be swapped out for repeatable protection (the equipments above) or effects that not only protect your whole board but also abuse ETB abilities (I cast Damnation, you cast Ghostway. I cry because you have your whole board and drew 5 cards).

Some other cuts that could be made for new stuff would include any of the walls that are just big dumb beaters like Glacial Wall.

enpc on Grandma's Odd Yennett

2 months ago

You have enough lands which enter untapped that you don't need Amulet of Vigor, especially if you cut Azorius Chancery for something like Adarkar Wastes or equivalent.

More ramp is always a good thing, cards like Chromatic Lantern, Darksteel Ingot, Magnifying Glass, Seer's Lantern are all good if you want odd costed rocks.

I don't think you need Alhammarret's Archive - you're better just focusing on raw card advantage rather than conditional advantage. Phyrexian Arena is an awesome source of more card advantage.

Also, Rout it probably one of the best wraths you can run. It feels much better than Fumigate.

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