|Commander / EDH||Legal|
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|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Ice Age (ICE)||Rare|
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: Add to your mana pool.
: Add or to your mana pool. Adarkar Wastes deals 1 damage to you.
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Adarkar Wastes Discussion
10 hours ago
First, and I mean this nicely, you are not going to win using this deck in Legacy. Legacy is ultra-fast, and you're in a bit of a jam if you do not have a turn-one victory or turn-zero disruption (i.e. Force of Will). If you intend to use this deck casually, you should be fine, but I would be doing a disservice if I did not warn you of the dangers of your chosen format.
Moving on to deckbuilding advice, the Tron lands do little for you. You have a lot of cards requiring one or more coloured mana, and very few outlets for large amounts of colourless mana. Cut all the tron lands and run some lands that produce both Blue and White (Glacial Fortress, Hallowed Fountain, Adarkar Wastes, Flooded Strand). Note, many new deckbuilders want to purchase less expensive lands that enter the battlefield tapped (Azorius Guildgate). Do not fall into this trap! Your manabase is the most important part of your deck, and lands that enter tapped will lose you games.
Isperia, Supreme Judge is extremely substandard in 60 card constructed formats. By the time you can cast him, you should already have sufficient defenses with your Ghostly Prisons and Propagandas that you're not being attacked. As such, he's a bit superfluous. Yes, he provides a large body, but you can find better win conditions.
I am not really a fan of Ludevic's Test Subject Flip as a win condition either--too much investment, and too susceptible to removal. Spending 3 turns building it up, and then having it get hit with Fatal Push would be most disappointing.
Path to Exile is a bit pricey, but it is probably the best removal spell in the game.
How do you want to win?
6 days ago
Wall of Denial should be Wall of Omens, Negate is usually a one of with another in the sideboard because there isn't always a target for the second one. Mana Leak as a 4 of is excessive, it's only helpful early to mid game. Blustersquall should be replaced with hard removal like Path to Exile or Condemn for budget purposes. I'd replace the two Leaks with two Spell Snare and the three Negate with one Logic Knot and then either two Cryptic Command or two Render Silent depending on your budget. Evolving Wilds is terrible, replace with either Flooded Strand or Adarkar Wastes for budget. Consider Hallowed Fountain too, they're only like 6 bucks. Also as a budget wincon I've really enjoyed AEtherling, he dodges pretty much anything, pumps himself up, and is unblockable.
6 days ago
Evolving Wilds and Irrigated Farmland are too slow for Modern, even in a casual setting. Having that land you need enter tapped is quite unfortunate. You can pick up some copies of Adarkar Wastes at a similar price to Irrigated Farmlands, making it a solid budget land.
Isochron Scepter is a fun little card, and might be worth considering. Having a repeatable counterspell is quite frustrating for an opponent.
1 week ago
A lot of it comes down to making sure the lands themselves are chosen smartly.
Tricolor mana bases can stretch a budget, but they don't necessarily have to. You do want to make sure you include good cycles of reliable dual lands, most of which are, thankfully, affordable.
That is usually enough to get you started.
If you're building G/X/Y, I strongly recommend including shock lands because you can tutor them with great ramp spells like Nature's Lore, Farseek, Skyshroud Claim, and others. They also set you up nicely to support check lands because they cover multiple basic land types. If you can afford them, fetches (start with the three on-color fetched and add more if you can) help improve consistency.
1 week ago
@mhegara: I used to run both Phyresis and Battle Mastery but eventually cut them as I found them to be more "win more" cards. Basically a good chunk of the time I used them I had a big enough board position that they really didn't matter. I do like that flavor text though! As far as Mox Diamond goes... if you can't justify the new inflated price tag you're right in the fact that big mana increaser rocks like Mana Vault as mentioned and Grim Monolith would probably work as suitable alternatives provided you are able to pull enough colored mana rocks to cast Zur. Basically you should just playtest them with your list and see how they interact with the cards in your deck.
@wipperwhill123: Thanks! Generally I'm not worried about what other people are playing unless it has a direct impact on my game plan; to that effect I find that preventing things with counterspells to be more effective than black discard as they may have several things that are gonna ruin my day but only have enough mana to do one per turn whereas a counterspell would stop that dead in its tracks. Also Hymn to Tourach is a little color intensive with the double black. If I do decided to throw some discard in in the future Mind Twist and Thoughtseize would indeed be at the top of my considerations. Thanks for the suggestions!
@Demonio_de_Laplace: Dark Confidant is way better than Dark Tutelage because I can get it out a turn earlier for one and also it can do a little damage, block a bomb of a creature or take the fall if a Fleshbag Marauder or Diabolic Edict slip through. It is nice being able to tutor up the Dark Tutelage but it's just not as versatile.
@MtgMaster02: True. Greater Auramancy does do a great deal in protecting Zur but I found that it was overkill with the amount of other things that protect Zur and could sometimes mess up an aura I wanted to cast from hand. It's always in mind though so if I find things aren't going so smoothly anymore I just may put it back in. Thanks for the input!
@Jewishman: I'd say to each their own and that my build would at least stand up fairly decently against it. I personally feel like it takes away the essence of a Zur deck being a toolbox commander, but that's just me.
@1992lucas: The deck needs redundancy in case something gets removed Armageddon and Swiftfoot Boots are just that. I do agree that 3 mana for Disallow is pretty hefty and Misdirection is hit and miss so I am keeping my eye on both of those as potential cuts. The only real target for Idyllic Tutor without Zur is Rest in Peace so that's just too limited. I highly dislike Remand as it gives whatever I deemed threatening enough to counter back to my opponent, Memory Lapse is better as it slows them down a whole turn; the card is negligible. Dig Through Time/Treasure Cruise both cost a ton and I normally don't want to exile anything from my graveyard as I can generally get the important things back, especially with me thinking about the addition of Yawgmoth's Will. Tainted Isle is too situational with the swamp requirement; if I were to swap anything out it'd be for an Adarkar Wastes or Underground River. Thanks for all of the suggestions! I'll definitely think about some of 'em during the next time I have time to do some editing
1 week ago
3 weeks ago
In my opinion, there will be four aspects that end up either setting Masters 25 apart from other similar sets as the best of the bunch, or just make it another installment in the masters series. They are:
Draftability: Masters 25 needs to stand alone as a competitively draftable set, and so far, I think we have a very positive start. In order to drive sales and maintain interest, "chase" mythics and much needed reprints won't be enough, as this set is going to be challenged to clearly pull ahead of even MM3 in terms of staple rares and mythics. In order to immediately stand apart, the draft aspect of the set really needs to play strongly, which should be fairly clear with additional spoilers and my second point, which is...
Depth: Masters 25 will only be a better draftable set if the depth of the set includes multiple playable commons and uncommons in each color to drive the drafting experience further. So far, Dark Ritual, Cursecatcher, Pillage and the elemental blasts are a good start, but it's going to take a lot more than that to make a great drafting experience. Hopefully these playable commons and uncommons are just the tip of the iceberg for the set, which then leads to the third point.
Lands: Masters 25 has to give us the ability to draft and play multiple colors well, so lands that produce multiple colors are going to be a necessity. To that end, the best possible outcome for spoilers would be two sets of multi-color lands - one at uncommon and one at rare. Preferably, the original pain-lands (Adarkar Wastes, Brushland, Shivan Reef, etc.) at uncommon and the filter lands (Mystic Gate, Wooded Bastion, Cascade Bluffs, etc.) at rare. Rather than the typical ETB tapped-lands, it would be nice to see lands that change the dynamic of draft play via life rather than wasted turns. And finally...
Vital Reprints: As a collector myself, I understand the previous post and their disappointment in seeing their ultra-rare cards being reprinted; however, if it's not on the reserved list, it's going to get reprinted at some point, and why not now to really up the stakes with Masters 25. Obviously Imperial Recruiter hits that mark, and based on the rarity of PTK, I don't think the original is going to tank in value too much. The same would be true for another insanely priced card that sees plenty of play in the right deck - Rishadan Port. WOTC will have me sold on the set if it's the mythic land included, and in all honesty it should be. Imperial Seal would be another good choice, as again, it's going to happen at some point. There are numerous other solid choices that could appear in the set, and I hope we're all pleasantly surprised once the spoilers are done.
I think if WOTC hits all these marks, the set will truly stand alone and be a great playable draft experience as well as a much needed infusion of reprints into modern, vintage, legacy and commander decks. I'm pleased with today's spoilers, but until Rishadan Port is spoiled, I won't consider myself excited.
1 month ago
I like Oblivion Ring and Declaration in Stone a lot--that would shore up situations that Path is weak against. As far as the colorless mana goes I put 1-of's of Underground River Adarkar Wastes and Caves of Koilos to give extra sources without messing up how often I need specific colors of mana--from what I have playtested so far between those and the 4 Eldrazi Temple it's pretty rare to get to the point I need to start flickering with Displacer and not have the colorless, but I do like the idea of the Deserts for the extra utility they provide.