Adarkar Wastes

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Adarkar Wastes

Land

: Add to your mana pool.

: Add or to your mana pool. Adarkar Wastes deals 1 damage to you.

Price & Acquistion Set Price Alerts

10E

9ED

7ED

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Recent Decks

Adarkar Wastes Discussion

SynergyBuild on KCI and fried eggs

4 weeks ago

I'd argue for the last Krark-Clan Ironworks, 4x Mox Opal and an additional copy of Myr Retriever and Scrap Trawler as they greatly push the infinite and ramp hard, as well as a full set of Chromatic Star, Terrarion, and get the last two Ichor Wellsprings. Two Open the Vaults and some amount of Reshapes, Whir of Inventions, and Thoughtcasts will finish it off. You can drop the Pia's Revolutions, Memnites, Ornithopters, and Disciple of the Vaults, maybe drop some Chromatic Spheres.

For landbase, a full set of Spire of Industry, Adarkar Wastes, and a single island can be run instead of all of the lands except Ghost Quarter and Darksteel Citadel.

gonz0pl on The Fateshifter | **PRIMER**

1 month ago

More testing done tonight.

New favourite unfair interaction: Aminatou, the Fateshifter on 1 loyalty using -1 ability to flicker a (basic or not) Plains with Emeria Shepherd on the field only to let Aminatou go to the yard and bring her back on 3. I loved every single spiteful gaze my opponents gave me, lol!

Swapped a few things around: Mana Vault in, Mana Crypt out. Really happy with the result of this swap. Helps me progress the board much faster, especially after flickering it for extra 3 mana. The 1 life loss is much more manageable than 3, in my opinion. No Thran Dynamo as of yet, but I'm considering it or Basalt Monolith though.

Can't express how good both Draining Whelk and Mystical Teachings are. The first one is simply unexpected and helped me get around an Akroma's Vengeance and was quickly followed by a tutor for Eldrazi Displacer to deflect further disruption. The spell has proven its worth vs. Cat Tribal Voltron getting Venser, Shaper Savant to bounce a well-equipped Nazahn to hand. Having it as the only card in my hand, at the end of my opponent's turn and chaining it into Entreat the Dead via Mystical Tutor to rebuild my board in my upkeep was sweet, too.

Unlike you, I have less colourless land sources and it wasn't enough to succesfully chain Peregrine Drake and another creature for flicker shenanigans with Eldrazi Displacer, so I removed the Halimar Depths I was playing, and added Adarkar Wastes.

Currently tinkering with Personal Tutor and Rune-Scarred Demon as even with Sorin, Grim Nemesis who keeps proving himself fantastic, I don't think I have enough draw/tutor power.

My current iteration of the build Show

SynergyBuild on The Fateshifter | **PRIMER**

1 month ago

I mean for Eldrazi Displacer, the dual-painlands, HOU pain lands, and a couple 5 color painlands lands are all untapped colored mana producers that can also produce colorless, if you want.

The ones for this deck are as follows: Adarkar Wastes, Underground River, Caves of Koilos, Shefet Dunes, Ipnu Rivulet, Ifnir Deadlands, Grand Coliseum (not untapped sadly), and Tarnished Citadel

enpc on MonoColored or DualColored:: Keeping up ...

1 month ago

In a lot of ways, you're better off figuring out the kind of deck you want to play first and then decide if the deck is mono or dual coloured rather than just picking a commadner for their colour(s). While your landbase will be more expensive with a dual coloured deck, there are things you can do to mitigate this, even on a budget.

Shock Lands (eg. Hallowed Fountain), Check lands (eg. Glacial Fortress), Fast Lands (eg. Seachrome Coast), Pain Lands (eg. Adarkar Wastes), as well as a slew of fixing like Command Tower, Exotic Orchard, City of Brass, Mana Confluence, Forbidden Orchard, etc. can all help keep costs down without having to splurge on ABURs (eg. Tundra) or even Fetches (eg. Flooded Strand), however some of the fetches in your colour might be within you price range. Thought I understand getting all 7 can be expensive.

Cereal_Killer on Emrakul, the Thopter Queen

1 month ago

Seems very nice, but I'd do some changes: first of all I would change Cast Down into Fatal Push. Then, if it's on budget, I'd increase the numer of Polluted Delta, Flooded Strand and Marsh Flats and I'd cut Nimbus Maze and River of Tears. I'd add also the schocklands, if on budget: Hallowed Fountain, Watery Grave and Godless Shrine, cutting Adarkar Wastes and Underground River. Then, why not a Logic Knot or Mana Leak instead of Negate and Pact of Negation? Also, since you have decided to use only 2x Inquisition of Kozilek, couldn't be better Thoughtseize? Another 2 token spawners I would take in consideration here are: Bitterblossom and Secure the Wastes (since is instant and creates as many tokens you want). Another thing: since you have only 4 black spells, why won't you consider cutting all black from the deck?

K4m4r0 on Nobody has the intention of building a Wall

2 months ago

HobbyGamer007 Thank you for your time and effort, i'll go through every card now.

  • Woolly Razorback: I know, I usually had it in here as another Plan B if Arcades gets too much hate but it's proven itself worthless and it will be exchanged.
  • Counter: I know they are not the best and I'll replace them with some of you suggestions maybe, also probably Cyclonic Rift and Stifle
  • Cultivate will be replaced with Farseek and i can't part with my japanese Skyshroud Claim i pulled in a Battlebond booster while I was in Tokyo. I know it's not the fastest but I also like Lands more than mana dorks because creatures die a lot faster in ouf group.
  • Nature's Claim is a great card and it will replace Disenchant
  • Don't underestimate Shield Wall and Steadfastness (the other mentioned cards are way worse). Normally I have 5-6 defender on the battlefield with an avg. toughness of 5, that's 25/30 strenght + one of the instants its 35-45 strenght which is normally enough to kill an opponent. Those cards often gave me the 1-2 extra damage I needed to kill.
  • Disallow I like it because it gives versatility, but could be replaced with Stifle
  • Dispel is very narrow and wasn't very usefull, could also be replaced
  • Reality Shift is nice, probably switch Pongify for it
  • Dorks: as I said, I don't really like dorks, maybe Noble Hierarch and/or Birds of Paradise will find a slot some day
  • Signets are great to get the commander faster, depending on where I want to go with it
  • Muddle the Mixture I don't really have any crucial 3 cmc cards in the deck yet
  • Mystical Tutor great and could search Tower Defense for example but I don't think it is mach needed yet
  • Sylvan Library and Mirri's Guile are very nice I look if I can get my hands one one, but without lifegain I prefer Mirri's Guile

For the lands, they are very good and I mentioned a lot of them under the "Fast Mana Base" tab. But I initially tried to keep the deck on a budget also because I think a lot of people following the deck will do. Nonetheless I increasingly wish for cards like Strip Mine in my deck. So I'll probably add one or two in the future. Also I'd probably add Adarkar Wastes and Brushland.

Thank you again for your suggestions and I'm happy that you took the time to comment on my deck to show me good improvements for my existing cards!

HobbyGamer007 on Nobody has the intention of building a Wall

2 months ago

Sure thing. Sorry that took a while:

Out:

In:

Mana base(33 is enough at this average cmc):

That's what I'd do and then playtest it and go tweaking. Hope that helps and also that it wasn't too brutal. For real tweaking please add a list of decks you play against or how a normal game looks like(amount of combo decks, creature decks, control decks per game). You do run lot's of creature spot removal, but I let that in, since you might need it.

SynergyBuild on Breed Lethality 2018

2 months ago

Llanowar Wastes, Caves of Koilos, Adarkar Wastes, Brushland, Yavimaya Coast, and also Underground River are powerful cards, and the life loss rarely matters. Tarnished Citadel, Forbidden Orchard, Gemstone Mine, and Reflecting Pool are also very good.

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