Adarkar Wastes

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Adarkar Wastes

Land

: Add to your mana pool.

: Add or to your mana pool. Adarkar Wastes deals 1 damage to you.

Set Price Alerts


Adarkar Wastes Discussion

FelixMortem on "Eerst betalen, eerst betalen"

4 days ago

Your deck looks cool, I would say consider switching out your Irrigated Farmland and Sejiri Refuge for Adarkar Wastes and Hallowed Fountain

multimedia on Brago, King Eternal

6 days ago

Hey, Trinket Mage and Trophy Mage only have two artifacts a piece to get which in my opinion is not good enough with a blink strategy. Getting Sol Ring with Trinket is great, but after that there's no real point of having Trinket. Consider replacing Trinket with Spellseeker ? Consider replacing Trophy with Solemn Simulacrum ? There's a lot more spells that Spellseeker can get, taking more advantage of blink.

For the manabase you've left out Command Tower :) Adarkar Wastes is another less expensive Azorius dual land that can ETB untapped. Fellwar Stone can possibly not make white or blue mana, while this will be rare, but it's still a two drop mana rock that ETB untapped that can make mana. The more two drop or less CMC mana rocks the better to ramp into Brago quicker.

Cloudius on Isperia's Flying Circus of Tools

3 weeks ago

Toolbox

Admonition Angel - Oblivion Ring on a stick. Combine it with Dissipation Field and Adarkar Wastes and you're guaranteed a "Landfall" trigger every turn (at a expense of 1 life).

Dungeon Geists - Permanently taps down a troublesome creature. Sower of Temptation is better but this is worth considering if you want redundancy. Gilded Drake would be the best but I noticed that you've labeled this deck as "Budget" so it could be out of the budget.

Karmic Guide - Tutorable graveyard recursion in white. Can be blinked for repeated use (blink it in response to the echo trigger will let it stick around for one more turn for more shenanigans). It combos well with Reveillark but since it doesn't quite fit the theme of the deck, I'll just leave the combo for your reading pleasure.

Shrieking Drake - This little fellow may seem underwhelming. You mentioned you tutor for Archon of Redemption 1st 90% of the time. If you've mana to spare, you can cast Drake and return itself to your hand, so every you spend gains you 1 life. With Ephara, God of the Polis in play, Drake effectively reads ": Draw a card at the beginning of your next upkeep" as it guarantees that a creature ETB under your control every turn. You can also return another creature and recast it for it's ETB effects.

The_Fallen_Duke on Thopter Bitch

1 month ago

Well, the tri-lands EtBT but I can see their versatility and benefit in the following turns, so I can see why you may want to keep them. The cycle from the Ravnica sets if played during the 2nd main phase can ramp in the next turns, so they also have a purpose. I can also see the point of having something like Slippery Karst that you can cycle for drawing.

The lands I would replace are those that do not provide any (significant) trade-off for letting you one turn behind in terms of ramp (e.g. Highland Lake , Stone Quarry , Akoum Refuge , etc.). The first alternatives that come into my mind are shock-lands (e.g. Hallowed Fountain , Steam Vents , etc.) and/or pain-lands (e.g. Adarkar Wastes , Underground River , etc.).

I would also take out Rupture Spire for something like City of Brass or, considering you have a lot of multicoloured creatures in the deck, Guildmages' Forum .

The main drawback of course is that such manabase is more expensive in terms of real-life money.

cdkime on Just a Girl and Her Wonder Wall

1 month ago

The competitive meter is a very finicky tool. I've seen non-material changes, such as making a deck foiled, with no other modifications, result in a several percentage point difference.

The biggest improvement you can do for your deck is fix the mana base. You have far too many lands that enter the battlefield tapped or do not untap normally, which is going to drastically hurt your performance. I would suggest removing these lands and replacing them with cards such as the Pain Lands (ex. Adarkar Wastes ), Check Lands (ex. Glacial Fortress ), Filter Lands (ex. Skycloud Expanse ; Mystic Gate ), and Bond Lands (ex. Sea of Clouds ). You can also run some rainbow lands, such as Mana Confluence and City of Brass .

Azorius Signet , Selesnya Signet , and Simic Signet will also help with your mana acceleration.

High Alert would be a solid card to add, giving you another method of allowing your defenders to attack.

Tetsuko Umezawa, Fugitive will make most of your creatures unblockable.

Stalwart Shield-Bearers makes your creatures bigger.

Tree of Redemption can become a 0/30 or so fairly easily.

Fortified Area gives all your walls Banding, which allows them to prevent opponents from having damage Trample over to you.

Sunscape Familiar acts as pseudo-ramp by reducing the cost of your spells.

You can cut the following:

Glacial Wall , Murmuring Phantasm , Wall of Ice , and other creatures with limited effect.

Myth Unbound does relatively little for you.

SausageDictator on Modern Cheerios

1 month ago

Some good lands would be Adarkar Wastes , Battlefield Forge , or maybe some of the lands that gain you life but are slow ( Wind-Scarred Crag , Tranquil Cove , etc.)

multimedia on Masked Surge

1 month ago

Hey, looks good, haven't seen Primal Surge with Estrid before.

Upgrades to consider:

  1. Eternal Witness > Auramancer: Witness can get back any card from your graveyard including Surge.
  2. Mystic Remora > Monastery Siege: Remora is one of the best enchantments for draw in multiplayer Commander.
  3. Sterling Grove > Lunar Force: enchantment protection and a tutor, very good if you can reanimate it.
  4. Stasis > Trade Routes: in combination with Estrid's ability to untap enchanted lands Stasis can be major disruption to your opponents and not you.
  5. Energy Flux > Psychic Surgery: your not relying on lots of mana rocks for ramp, this disrupt any opponent who is.
  6. Song of the Dryads > Banishing Light.
  7. Sun Titan > Sumala Woodshaper: Titan can reanimate an enchantment or any other 3 of less CMC permanent.

Lands to consider:

Good luck with your deck.


cdkime on Dual Land Advice

1 month ago

Generally, I would rank the mana lands lands into a couple different tiers (within these tiers there might be some striation--this is just a general overview).

At the top are your original Duals, like Tundra for obvious reasons. They enter untapped, they can be fetched, and they have no downside other than being nonbasic lands.

The second tier are your shock lands, like Hallowed Fountain . These can be fetched and have the option of entering untapped, though there is a slight downside. The downside, however, is mitigated some by the fact it only has to be paid once.

The next tier are the lands that enter untapped but have a downside or other restriction to use. These include your filter lands ( Skycloud Expanse , Mystic Gate ), check lands ( Glacial Fortress ); pain lands ( Adarkar Wastes ); etc.

There are a couple lands that enter untapped that I would not include in this tier, such as mana batteries ( Calciform Pools ) or lands that have restrictions on their being untapped ( Thalakos Lowlands ; Land Cap ; etc.).

Finally we get to lands that enter tapped. If you are on a restrictive budget, you can use these, but you are going to have significant problems with hitting your curve. Ideally, everyone in your meta will have a similar mana base, as otherwise you will be perpetually a turn behind in terms of mana generation.

The tri-lands would fall into this lowest tier. While having three colours is nice, they are still too slow for all but the most casual of tables. There are plenty of decent rainbow options, such as Mana Confluence , that would be a preferable choice.

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Adarkar Wastes occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

W/U (Azorius): 1.57%

GWU (Bant): 0.59%

W/U/B (Esper): 0.59%