Adarkar Wastes

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Adarkar Wastes

Land

: Add to your mana pool.

: Add or to your mana pool. Adarkar Wastes deals 1 damage to you.

Price & Acquistion Set Price Alerts

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Adarkar Wastes Discussion

bayard on Brago Updated

2 weeks ago

Ok here we go. Since I'm such a nice guy I've taken the liberty of making your draft chaff better.

Here are the lands that could realistically be added to this deck:

Mana LandsNimbus Maze, Reflecting Pool, Seachrome Coast, Adarkar Wastes, City of Brass, Mana Confluence, Mystic Gate

Utility LandsScavenger Grounds:I dont mind if you dont use this one

Academy Ruins:Seems good with the combo being artifacts

Buried Ruin:See academy ruins

Hall of the Bandit Lord:Haste-y brago? Your choice.

Since the win con is infinite blinks we need to make sure we have what we need to win with that also the there's still some blink creatures you "need":

Enlightened Tutor&Mystical Tutor:No skill tutors

Spreading Seas:Disrupts and is good with infinite blinks, kills things like Gaea's cradle and such.

Sensei's Divining Top:More Broken Shit

Venser, Shaper Savant:Better as a creature honestly.

Snapcaster Mage:Nough said.

Ponder or Brainstorm:I just like turn one plays. These aren't necessary though.

Prophetic Prism: I was kind of thinking of this one. Don't overlook it.

Whir of Invention:Just yes. Your mana base can probably already support it, but with the new lands for shuure.

Ill continue this some other time Im too tired to continue

KIngWiggins on W: Super Long Updated List ...

2 weeks ago

I have a large amount of new additions for wants, so I have updated again after some trades. Looking to work on/finish 3 EDH Projects. Here is what I need most.

I would also like to say I may be willing to work out a trade for Karn if anyone wants to work out a deal for ~$55 worth of cards off Star City, Card Kingdom, or TCG Player, but that's another story, Otherwise I can look at binders.

For Superfriends:
Garruk, Apex Predator
Gideon, Champion of Justice
Venser, the Sojourner (SOM Preferred, likely will take either)
Ramos, Dragon Engine
Captain Sisay
Fetches/Shocks (Filler if needed)

For Edgar EDH:
Plenty of other Vamps, just ask/I will look through binders

For Phelddagrif Group EDH:
Phelddagrif
Dakra Mystic
Edric, Spymaster of Trest
Indentured Djinn
Questing Phelddagrif
Shizuko, Caller of Autumn
Walking Archive
Windborn Muse

Eladamri's Vineyard
Rites of Flourishing
Teferi's Moat
Unifying Theory
Vow of Flight
Vow of Wildness

New Frontiers
Sylvan Offering
Temporary Truce

Adarkar Wastes
Treva's Ruins

Super Updated Binder

Gamernatic on Swing X In The Air

1 month ago

Also I'd like to point out that you have no way of activating Dimensional Infiltrator's ability. He requires specifically colorless mana, which none of your lands can make. Adarkar Wastes Can fix that problem though!

MrTomDawson on Law Enforcement

1 month ago

You're two cards short - the current total is 99, which includes two copies of Ascended Lawmage, just FYI.

I'd start with the mana base. ETB tapped lands like Guildgates aren't optimal - I'd try to pick up Adarkar Wastes, Flooded Strand and Hallowed Fountain for better colour fixing.

Your mana ramp package is non-existent. I'd probably run Sol Ring, Azorius Signet, maybe Fellwar Stone, Thought Vessel and Worn Powerstone at a minimum. Your colours don't ramp too well on their own, so you'll need all the help you can get with speeding up your mana curve.

Cloudblazer but no Mulldrifter?!

You're running a lot of instants, particularly counterspells, so perhaps consider Baral, Chief of Compliance to reduce costs and loot you new cards?

Mandalorian on PanHarmonicon

2 months ago

Unfortunately, going infinite with Wispweaver Angel doesn't out right win you the game. You need something like Impact Tremors for infinite damage or Altar of the Brood for infinite mill to actually win. Drowner of Hope + Eldrazi Displacer does go infinite with Panharmonicon, but this is the only infinite combo in the deck that wins.

To really make sure you have colorless mana for displacer you should play evolving wilds to get the Wastes or play pain lands like Adarkar Wastes.

Inspiring Statuary shines best with spells that have in their mana cost like Ribbons or are very large and colorless like Ulamog, the Ceaseless Hunger otherwise I don't think it's worth it. Not to mention that you are having to run bad artifacts like Ornithopter to make it work with no payoff.

Not sure how good Gifts is in the deck since you have no graveyard synergy and with that being said your opponent is always going to put the best cards in the yard and you have no way of getting them back. To make Gifts works you would want some specific cards like Noxious Revival and Unburial Rites.

With Gonti as your only black card, you could just go and make it easier on your mana base.

Lastly this deck could really use some sort of removal or counters or interaction at all. Stuff like Path to Exile, Mana Leak, Spell Queller, Fiend Hunter.

Cards that could go better with Panharmonicon

Wall of Omens>Wall of Denial

Felidar Guardian>Wispweaver Angel

Sun Titan

Emeria, The Sky Ruin

Flickerwisp

Cloudblazer or Mulldrifter

Reflector Mage

Shriekmaw or Nekrataal or Noxious Gearhulk

Lone Missionary

Kitchen Finks

Thraben Inspector

Tidehollow Sculler

KrimeFyta on Mystic Fire

2 months ago

I think that including Sleight of Hand was pretty smart. I immediately recall Bruce Lee's coin swap trick upon seeing its inclusion. Now I'm starting to think about including Hydromorph Guardian in my deck to represent his famous "be like water" speech.

Also, I never noticed until now that the Ice Age art for Adarkar Wastes could easily be viewed as a snowy, Chinese tundra. Just look at that weapon! That's straight out of a Shaolin monastery, I reckon.

This is definitely more functional than mine, but there's plenty of flavor for a spell-slinger like myself to enjoy--a fine balance, I think. Well done!

DanteBeleren on Atraxa

3 months ago

Kudos for not going with Superfriends. I enjoy them from time to time, but she really drove them into the ground.

Are you looking to stay with... generic counters good stuff? Or do you wanna focus it into a lean mean killing machine? As much as budget allows for of course...

As a funny add-in to start with since you're running Fog, add in Darkness and Holy Day as well cause... well lawls.

Since you're not running a large amount of land fetching cards, you should be safe with running some multicolored etb tapped lands. Notably the tricolor, pain, and check lands and maybe the temples as they're all pretty cheap (Seaside Citadel, Adarkar Wastes, Glacial Fortress, Temple of Enlightenment, etc)

Also I see you've got Simic's but you should definitely look into picking up the other 5 usable Signets in your colors.

That's all I feel safe with suggesting to start with without a goal you'd like to accomplish, but hopefully you enjoy playing her. I'm a theme junkie myself and went a... "100%" Phyrexia deck version if that inspires anything for ya. Rise of the Praetors.

OctaviusFalcon on Derevi's flock of happy birb frens :]

3 months ago
So, I was wondering why my deck consistently underperformed, and after reviewing my deck a bit I realized I somehow ended up only running 31 lands and a lot more high cost things than I should've been playing. I also realized I was running a bit of lockdown stuff, and I think wanted to tone that down a bit in favor of more tribal support. As this was the case, I decided to fix it up a bit.

CHANGES

Abundant Growth --> Mirari's Wake

Azorius Keyrune --> Glacial Fortress

Cryptic Gateway --> Birthing Pod

Azorius Chancery --> Hallowed Fountain

Selesnya Guildgate --> Sunpetal Grove

Simic Growth Chamber --> Yavimaya Coast

Simic Signet --> Breeding Pool

Fertile Ground --> Gavony Township

Glare of Subdual --> Supreme Verdict

Opposition --> Deluge

Deadeye Navigator --> High Sentinels of Arashin

Azorius Signet --> Hinterland Harbor

Dismiss into Dream --> Beast Within

Windreader Sphinx --> Mirror Entity

Coastal Breach --> Krosan Verge

Obelisk of Urd --> Sol Ring

Bronzebeak Moa --> Wargate

Marshal's Anthem --> Bower Passage

Skullclamp --> Murder of Crows

Wing Shards --> Temple Garden

Krosan Grip --> Adarkar Wastes

Favorable Winds --> Thieving Magpie

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