|Commander / EDH||Legal|
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Venser, the Sojourner
Planeswalker — Venser
+2: Exile target permanent you own. Return it to the battlefield at the beginning of the next end step.
-1: Creatures are unblockable this turn.
-8: You get an emblem with "Whenever you cast a spell, exile target permanent."
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Venser, the Sojourner Discussion
4 days ago
Venser, the Sojourner is what makes a Wizard ETB super dangerous.
2 weeks ago
We're halfway through the final push. Only 4 cards left to cut! Shame everyone wants poor Rowan Kenrith out despite having uses outside her emblem. Please refrain from stating her to be cut. That, & Djeru, With Eyes Open, as he's a repeatable tutor thanks to Venser, the Sojourner.
Any final 4?
2 weeks ago
@DrkNinja: hmm... Well in any case, thanks for the suggestions for cuts, sir. I'll probably only cut some of that, & add in exchange Eternal Witness as recursion, and that one card that "sucks" for Planeswalker Tutoring even though he makes for a good repeatable tutor, & actually works for Ajani Steadfast's Emblem to force enemy creatures to die by No Mercy anyways; thus giving me another reason to block with Academy Rector. Here's a suggestion, though: since you suggested Prismatic Geoscope to hit the chopping block, why not Prismatic Omen either? Just curious... Counterspell seems generic anyway. I'll probably cut it for Counterflux; sorry about this decision, but at least it can't be countered by anything else. Mana Crypt is quite a card indeed, though I'm merely mildly perplexed as to why anyone would cut it. Very well, though... Silence is too damn good for me to remove, sadly. It pretty much is a better version of Render Silent, but as your usual instant, & a 1drop to boot.
Finally, Rowan Kenrith: It's Surprising to note her +2 can in fact be used in a loop alongside Mu Yanling, Venser, the Sojourner, Doubling Season, Oath of Teferi, Rings of Brighthearth, & Deepglow Skate. Situational, but it works. First, make sure Venser, Season, Rings, & Oath are already in play. Play Mu, her Loyalty Doubles to 10, Play Skate after, her Loyalty doubles (As well as whatever other cards of your choosing regarding Counters.). Activate Mu's Ultimate to Tap target opponent's creatures & Get an extra turn. +2 Venser and activate Rings to copy the ability, & blink Mu & Skate. Use Oath to allow Venser to use his -1 to make all your creatures unblockable, use whatever tokens you have, & swing with them all. End turn, Mu & Skate come back.
It's hard to pull off, but it at least proves Rowan isn't entirely useless. Plus, what if we add Vraska, Relic Seeker? Then it's GG after using her Ultimate on a third player after that. Even if we aren't using Emblems & Ultimates, Rowan can still burn for 6 given Rings, while Venser still does his thing.
Aside from all that, I like to give thanks to those who gotten used to my slander until now. I'll see what I can replace/Remove. You all rock. ^-^
3 weeks ago
@DrkNinja: Well I now have 31 cuts to make; But I have 3 cases to make first...
- Rowan Kenrith Yep. Her. You stated her +2 is a literal Suicide thought. But did you know it can also apply to you? Since we're dealing with all of your creatures attacking, Venser, the Sojourner's -1 Will make your army of tokens (And actual creatures) fearsome. You also stated her -2 does nothing. Tell that to Mu Yanling, whose -10 would tapped all enemy creatures & grant you another turn. From there, you can use Tamiyo, the Moon Sage's -2 to further fillup gas. Bonus Points if Humility is in play. The Emblem needs no comment. Let's just say it works wonders with Rings of Brighthearth; Targeting each opponent on the board whenever you use a Loyalty Ability.
- Atraxa, Praetors' Voice This was better off in decks that have more use in counters in general than just Loyalty. It's good as a Commander, but some of the best Walkers have R in it, so a big problem right there...
Let's look at the least competitive way to kill Atraxa with a crap commander...
This is Tier 5 as it's nothing but Keywords. Atraxa has Flying, Vigilance, Deathtouch, & Lifelink. This Pteranadon is a 4/8 with the Aforementioned first two keywords as Atraxa, as well as Double Strike, Indestructible, & Trample.
Finally, & you'd be surprised when I say it:
- Gideon, Champion of Justice Yep. I want to add him. By adding more Loyalty just by using the +1 ability, you could make him into a fragging BEAST with the 0 ability, transforming him into an X/X Human Soldier creature with Indestructible, still a planeswalker, & CAN'T be Damaged (X equals Gideon's Loyalty the first time this is used.).
But what I really want him in is... well, crazy; his -15 ability: Exile all otther Permanents. Previously, this was criticized as an ability; much like Apocalypse, Decree of Annihilation, even the Banned from EDH Worldfire. But I promise you, it still has use. Since Teferi's Protection's release, it at least makes for a one sided Wrath that can potentially win you the game.
Okay. All three cases set in stone. I hope this comment asn't too much of a problem for you sir. I have 2 cards to keep in this deck, & a 3rd potentially to add later. If you approve, at least tell me what 31 cards to cut please... Thank you for your time... Later.
3 weeks ago
Was looking at your deck for cuts and noticed a couple cards you might wanna consider:
- Cyclonic Rift: A touch on the expensive side, but a complete blowout
- Thought Vessel: Ramp on a Spellbook
- Fatespinner: Really interesting form of taxing your opponents
- Venser, the Sojourner: One of the best blink engines in the game for your commander and other ETBs
- Rhystic Study: Superbly effective card advantage, or a solid tax
- Angel of Finality: You have no graveyard hate, Angel is both a hater and an effective little beater
- Consecrated Sphinx: Best card advantage engine in the game bar none
Rift, Study, and the Sphinx are all a bit on the pricey side, but they're true game winners and well worth trading in for if you have the means, or proxying if your playgroup allows.
3 weeks ago
Atrabilogie from here on out, the route you want to go with the deck (tempo, control, aggro, midrange) would determine what creatures & spells you'd want to run. There is also the question of how closely to the original theme of the deck (blinking/flickering) you want to stay, versus how competitive you'd like it to be- if you're looking to do well in tournaments, then cards like Ephara, God of the Polis, Phyrexian Ingester, even Venser, the Sojourner would likely need to be cut, though I consider Venser the heart/symbol of the deck. Again, it depends on what route you want to take, but that's totally up to you and your play style. This is also where my knowledge is not as strong, but I can definitely list some options and alternatives.
Eldrazi Displacer is a great creature to run for the blink/flicker theme, and has the added benefit of not just being able to target your creatures, but your opponent's creatures as well, potentially keeping a big threat at bay and preventing them from attacking. However, it's worth noting that the activated ability requires specifically colorless mana, so you would need to run something like Adarkar Wastes and/or Mystic Gate to ensure that.
Snapcaster Mage provides a ton of value and versatility, letting you recur spells from your graveyard (provided you do run a decent amount of instants & sorceries, such as the ones listed below).
Vendilion Clique is very good for control, allowing you to look at an opponent's hand and forcing them to tuck the biggest threat from their hand into their library.
I'm not too familiar with the planeswalkers, but Jace, the Mind Sculptor is a staple for any control deck.
As far as instants & sorceries, aside from Path to Exile, Cryptic Command is a very powerful spell in its versatility, with all of its modes being extremely relevant at any point in the game. Remand is also a great counterspell that provides tempo advantage, delaying your opponent's early game plan, while continuing to build your board while replacing itself. Serum Visions is likely the best 1-drop draw/scry spell in the Modern format, enabling you to keep your game plan on track. Opt is a close second for the same benefits. I also like Vapor Snag for aggro/tempo strategies.
Lastly, Aether Vial is an extremely powerful artifact that allows you to cast your creatures at flash speed, that cannot be countered, while also saving you mana. This card is probably one of the more ideal cards to still preserve the idea of blinking/flickering.
If you were inclined to go a third color, one of the most popular control archetypes is Jeskai Control, running red for extra value cards like Lightning Bolt, Lightning Helix, and Electrolyze. Snapcaster Mage becomes a must in this deck that runs a ton of instants and sorceries.
That's all I can think of now, but if I think of anything else, I'll let you know! Hopefully that provides some options for you to consider. Definitely plenty of routes you can take!
1 month ago
Considered Venser, the Sojourner? he has a flicker effect that could be useful
1 month ago
The whole deck is built around assembling Isochron Scepters to repeatedly control the board.
Orim's Chant is the crown jewel here. Since you can pay Kicker on cards cast with Isochron Scepter, this is Silence + Fog all in one! Any decks planning on winning with creature beats should be almost shutdown if I can get one of these down asap.
I figure I wont be the only one trying to "win the game" (I know at least 3 people making Battle of Wits decks...), so I decided to include the Gideon of the Trials emblem / Angel's Grace + Isochron Scepter to combat this.