Venser, the Sojourner

Venser, the Sojourner

Planeswalker — Venser

+2: Exile target permanent you own. Return it to the battlefield at the beginning of the next end step.

-1: Creatures are unblockable this turn.

-8: You get an emblem with "Whenever you cast a spell, exile target permanent."

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Trade

Have (3) Azdranax , metalmagic , gildan_bladeborn
Want (3) shiftalope , EventualRawR , DarkKnifer

Printings View all

Set Rarity
Duel Decks: Venser vs. Koth (DDI) Mythic Rare
Scars of Mirrodin (SOM) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Venser, the Sojourner occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Latest Decks as Commander

Venser, the Sojourner Discussion

ZendikariWol on Joke About the Trump Wall and the Avengers

3 weeks ago

If you're running Djeru, With Eyes Open , there is nothing sweeter than using it to tutor up Venser, the Sojourner , blinking Djeru, and finding another planeswalker every turn until somebody finally kills one of the pieces.

TheMazter13 on Atraxa Super Friends

1 month ago

I'd say pick better friends. When judging a planeswalker in other decks, you mainly look at the first 2 abilities and judge how protected a planeswalker is after Plus-ing or how vulnerable they are after Minus-ing and how planeswalkers can protect themselves.

Let's look at how we usually evaluate planeswalkers. Garruk, Cursed Huntsman . 5 Loyalty > Pretty Good Body that can take a bit of damage. A 0 ability isn't the best, but it makes blockers that your opponents don't want to attack into because Garruk gets bigger. -3 kills any attackers while also drawing a card. -6 Win the game with Combat Damage. We're usually going to be looking at the first and second abilities, however, as it can't be easy in all situations to get to -6

Not in Atraxa though.

The amount of loyalty that a planeswalker can get in one turn is much higher than normal, so we instead look at the Ultimates and the Second abilities mainly. A planeswalker in this deck can minus all the way and still live and generate value. Therefore, we play planeswalkers that are stronger in a vacuum

Sure, Kiora or Ajani, the Greathearted are great with creatures on the board and things to interact with, but on their own, they don't go anywhere. On the other hand, a planeswalker like Venser or Teferi may be hard to get to ultimate in a normal game but is almost a guarantee in an Atraxa deck.

For most decks, you look at how averagely the planeswalker does. For example, Jace, the Mind Sculptor . Maybe, in a game, you bounce a few things, brainstorm a couple of times, and start to fateseal. However, Jace's ultimate is very hard to get just by using his +2, so very rarely would we base his power just off that. But in Atraxa, with added proliferate, we can easily get the ultimate for Jace and basically win on the spot.

PLANESWALKERS

Ajani, Caller of the Pride - What creatures? Atraxa maybe, but what creatures will you have early in the game? 1/10

Ajani, Mentor of Heroes - Pretty OK in that it can dig for more planeswalkers. Don't play it for the Counters, you have very few creatures. Gain 100 Life would be used as a panic button, not something you should try to get to, just keep using his second ability until you find better planeswalkers. 5/10

Ajani, the Greathearted - Puts loyalty counters on things. Gives creatures vigilance, which makes them able to block and protect the planeswalkers, but there are few creatures here that block well. 6/10

Ajani Unyielding - Getting to swords something every turn is very powerful, and he digs for more planeswalker. 8/10

Ashiok, Dream Render - Why? Bojuka Bog and Scavenging Ooze are both on color here? As is Aven Mindcensor , which, if you're looking at that static ability, is WAY better because the bird can attack and has flash. It may look worse because it still lets them look at the top 4, but this is 100 card singleton, your opponents never get what they wanted. Also, the flash is super relevant because, against Ashiok, people just hold their tutors until Ashiok is gone, but the bird can come unexpectedly, basically nullifying at least 1 tutor 1/10

Jace, Arcane Strategist - Draws 1 card, but for 6 mana. Can't put counters on creatures you don't have. 1/10

Jace, Unraveler of Secrets - First ability is already good, the second one can make for some pretty good locks, and the ultimate really stalls the game and lets your other planeswalkers build loyalty. 8/10

Jace, Wielder of Mysteries - Drawing 7 cards makes for a pretty good ultimate, even if he's a little hard to cast on turn 4. Very possible to draw 7. 7/10

Kiora, Behemoth Beckoner - doesn't do anything. All your lands tap for 1 mana, don't even have Thran Dynamo or Gilded Lotus , and no big tap abilities that I see. 0/10

Liliana of the Dark Realms - The worst Liliana. It doesn't do enough since everything is tied to your Swamps. Sure with Urborg, it's good, but 1 in 98 (You can't fetch Urborg because in your library it isn't a Swamp). Play Liliana, the Last Hope because EMBLEM. 1/10

Mu Yanling - The only real good thing is the minus because you only have 2 haymakers that would want to attack. The Ultimate would be good in a creature in a creature deck because it lets you attack without blockers, but this isn't a creature deck. Also, your proliferate is not fast enough to keep up with -3 every turn. Mu Yanling, Sky Dancer is cheaper and protects herself while providing extreme endgame value. 4/10

Sorin Markov - "Oops you're dead". Sorin will always -3 on the turn he comes in obviously. However, with enough proliferate, you can Mind Slaver eventually after that. As your opponent tries to claw back, you'll be able to waste all their work. 8/10

Teferi, Temporal Archmage - Pretty good Ultimate with some card selection thrown in. 8/10

Ugin, the Ineffable - Most of your colorless spells are Ramp so static is kinda a meh. However, having played Ugin Jr., the manifest ability is quite good and provides a more interesting form of card advantage. Also, in this deck, you'll be using the -3 a lot more. 8.5/10

Ugin, the Spirit Dragon - The perfect planeswalker for this deck. A powerful ultimate that usually take ~3-4 turns can be done in 2 and can put more planeswalkers into play. 10/10

Venser, the Sojourner - Don't know what you'll be flickering, but it can just be anything for value and still probably be good. Extremely powerful ultimate; wins games. 9/10

Vraska the Unseen - Controls the board and, in this deck, wins the game a lot faster. Versatile removal with the -3, which can be used a lot more often. 9/10

In general, I don't think you have enough proliferate. You have 3 spells with the word proliferate and one of them is Atraxa. You do have a lot of cards that would work great with more proliferate that aren't planeswalkers. Doubling Season, Blightsteel, and Shalai would all work super well with more repeatable proliferate. As with most tribal decks (This is sort of just Planeswalker Tribal), you do need to find the balance between Creatures of the tribe and Tribal Boosters. For example, why play Rhystic Study or Enlightened Tutor when you can just play another Planeswalker or Proliferate card. These cards are there specifically for value, but the Planeswalkers and Proliferate cards are your value engines.

Planeswalkers are very powerful, which is why Atraxa is one of the most popular Commanders, so play more of them. Will Kenrith for value, Tamiyo, Field Researcher for value, Teferi, Hero of Dominaria for more value. Take a look at these planeswalkers to see what to play. These planeswalkers by themselves are incredible and win can easily win games. However, with Atraxa, things get even better

Kjartan on UW Flyers

2 months ago

FOkay, I have some ideas for upgrades.

First off. You overall playstyle is pretty aggressive, but you have some cards that are geared to a very slow playstyle.

Perhaps you could do with fewer lands, and cutting the Absorb s, and like I said earlier, the Vensers.

Absorb forces you to keep mana open while you would really rather be committing to the board, growing your forces. If it's not too expensive, you could play SpellQueller instead. Otherwise, a couple Spell Pierce would be a fine replacement. They allow you to commit power to the taple, while just keeping a single mana up when needed. Personally, I would only play 2 counters, though.

Venser, the Sojourner is easily your worst card, though. Other than being pretty expensive compared to your relatively fast playstyle, his abilities just don't work too great with your cards. Making your team unblockable is not that valuable in a flyers deck, where most your team can't be blocked anyways, and you only have 2 cards in the deck that you would really like to flicker, so his +2 is not powerful either. A lot of the time, he's going to just sit there and do nothing.

Pteramander is a fine card. Nothing much wrong with it, but you're only ever going to grow it when the game goes really long. So you could possibly find a replacement for them. I recommend at least a few Spectral Sailor

Some other random suggestions that are not insanely expensive would be Pride of the Clouds and Supreme Phantom

Also, unless you specifically wish to play modern, which I don't knock, modern is awesome, you could easily make this a Pioneer deck.

Icbrgr on Kiora - Killer of Krakens?

2 months ago

@DuTogira

I always thought non-ledendary things kinda fell into that category in the sense that Grizzly Bears were Grizzly Bears ... same species and given the same power toughness and mana cost because Magic as a Trading Card game isnt gonna be as crazy with individual states/values like Pokemon video games... so its generic for the sake of simplicity... and yet you were summoning an actual bear from another plane pseudo explaining why you can typically only have 4x of said bears in your deck to represent a sort of limited quantity/population and its transportation was the reasoning behind its "Summoning sickness."

but at the same time having Venser, Shaper Savant and Venser, the Sojourner on the battlefield at the same time could sorta make sense if the argument could be made that you were summoning "the actual thing" but from different timelines/different points in time/reality.... pre-spark ignition vs post spark ignition and things like that; which explains how "Gideon Tribal" could work.... because even though both Venser and Gideon are now cannonly dead... we can still summon a past versions of them.

This is why I had trouble with the changes made to the Legendary Rule allowing for me to have a Jace, the Mind Sculptor on the battlefield and then to allow for my opponent to cast his own Jace, the Mind Sculptor to the battlefield without causing mine to "blow up" .... otherwise... why cant we all have ten copies of JTMS on the battlefield?

Mother of god I am proofreading this and seeing my glaring dorkness.... I apologize.... to everyone...

Icbrgr on Kiora: Cruelty Without End

2 months ago

My environment will mostly consist of tons of various aggro/tempo Tribal decks like Elves/Treefolk/Ninjas/Spirits/Faeries and Naya Small Zoo and Bant Blink/Wish Control centered around Venser, the Sojourner / Glittering Wish hence why I was pretty focused on Torpor Orb but I think graveyard hate/permanent removal should be able to stop Time Warp / Eternal Witness shenanigans.)... other things pop up here and there but those are the most common decks I'll be facing.

I was hoping proliferate would help me "speed up" kiora but I agree 9/10 I found myself wishing Steady Progress was just a Fog ... Currently I'm trying out Gigadrowse and so far it seems to be pretty effective; make me wanna also try Sleep / Downpour .

A full playset of Kiora seems pretty necessary to me so far in playtesting... im able to easily stall out a game to T12 but even then i've had plenty of cases of not drawing a single kiora just run out of Fogs by the time I do get one....otherwise at least a means to Tutor her... Thats why i was experimenting with Silent Arbiter but he is just too high CMC/hard to protect... Tamiyo, the Moon Sage might be really good in here as being a possible "target fog" or maybe even a one-sided mass draw... I have 2x copies of her so its a possibility; but might cost too much CMC?

definitely agree that Kiora, the Crashing Wave is a bit of a challenge to reach as a wincon but I really wanna feel rewarded when I get wins...she's a pet card of mine/my fiance and a steady stream of 9/9 Krakens is just too funny. (basically because of opponents using shock lands I just need to get 2 that can attack and then Whelming Wave / Gigadrowse G.G.)

Goretast on Chulane, Teller of Tales

4 months ago

Cutting cards is a tough thing to decide, but I'll give you some of my thoughts. I don't think you need Swiftfoot Boots , but should instead run another counterspell like Swan Song / Flusterstorm / Negate . I'm also not a fan of Seedborn Muse and Wilderness Reclamation because there doesn't really seem to be a lot of mana dumps you could do on your opponents turn- if you decide to remain on this route Whitemane Lion is a great flicker creature with flash that you can dump on each of your opponents turns. I think running Jace, Wielder of Mysteries is a bit redundant and is too much of a dead draw when you are going to be drawing labman and playing him for free with Aluren anyways. Venser, the Sojourner also doesn't seem too essential to the deck because his exile doesn't really synergize with Chulane.

You could get away with cutting one of your board wipes or all of them. Chulane plays with a pretty creature heavy strategy and those wipes will probably be dead in your hand- throw in a Selfless Spirit or something similar then you have a one-sided wipe if you like.

If you add Cloudstone Curio then I'd throw in a Trophy Mage to grab it or your sphere.

I also think you can get away with cutting some lands. cEDH normally floats around 30 lands and more casual decks at 34. I'd remove Temple of the False God and the temples because you really want lands that come in untapped to drop Chulane ASAP. I would substitute Thought Vessel for a mana dork. Ideally handsize shouldn't matter because once you go off with Aluren / Cloudstone Curio , the game should be over.

I know you asked for things to cut and I just gave you more to add on-top of that, but these changes should really improve the deck. You can checkout my list, which is a lot more competitive, to see if there are any combos or pricey cards you want to add. Let me know if you have any questions!

Boza on Personalized User Spellbooks

5 months ago

1/ Remand - I really enjoy these quirky tempo cards and the tempo archetype is exemplified by this card.
2/ Ephemerate - I like blinking a lot as a mechanic and this does it twice.
3/ Dimir Charm - so many good options on this one, it is quickly becoming my number 1 charm.
4/ Delay - similar to number 1, I like quirky counterspells that require a certain deck to be good.
5/ Fact or Fiction - i like interactive cards like this one.
6/ Brainstorm - a classic card that needs no introduction, but requires a lot of skill to master.
7/ Selvala's Stampede - the Conspiracy multiplayer mechanics are one of my favorite and this card has won me too many games.

8/ Venser, the Sojourner - simply the best planeswalker ever. Too bad he dead.

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