Venser, the Sojourner

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Venser vs. Koth (DDI) Mythic Rare
Scars of Mirrodin (SOM) Mythic Rare

Combos Browse all

Venser, the Sojourner

Planeswalker — Venser

+2: Exile target permanent you own. Return it to the battlefield at the beginning of the next end step.

-1: Creatures are unblockable this turn.

-8: You get an emblem with "Whenever you cast a spell, exile target permanent."

Latest as Commander

Venser, the Sojourner Discussion

Kjartan on UW Flyers

3 days ago

FOkay, I have some ideas for upgrades.

First off. You overall playstyle is pretty aggressive, but you have some cards that are geared to a very slow playstyle.

Perhaps you could do with fewer lands, and cutting the Absorb s, and like I said earlier, the Vensers.

Absorb forces you to keep mana open while you would really rather be committing to the board, growing your forces. If it's not too expensive, you could play SpellQueller instead. Otherwise, a couple Spell Pierce would be a fine replacement. They allow you to commit power to the taple, while just keeping a single mana up when needed. Personally, I would only play 2 counters, though.

Venser, the Sojourner is easily your worst card, though. Other than being pretty expensive compared to your relatively fast playstyle, his abilities just don't work too great with your cards. Making your team unblockable is not that valuable in a flyers deck, where most your team can't be blocked anyways, and you only have 2 cards in the deck that you would really like to flicker, so his +2 is not powerful either. A lot of the time, he's going to just sit there and do nothing.

Pteramander is a fine card. Nothing much wrong with it, but you're only ever going to grow it when the game goes really long. So you could possibly find a replacement for them. I recommend at least a few Spectral Sailor

Some other random suggestions that are not insanely expensive would be Pride of the Clouds and Supreme Phantom

Also, unless you specifically wish to play modern, which I don't knock, modern is awesome, you could easily make this a Pioneer deck.

Icbrgr on Kiora - Killer of Krakens?

6 days ago

@DuTogira

I always thought non-ledendary things kinda fell into that category in the sense that Grizzly Bears were Grizzly Bears ... same species and given the same power toughness and mana cost because Magic as a Trading Card game isnt gonna be as crazy with individual states/values like Pokemon video games... so its generic for the sake of simplicity... and yet you were summoning an actual bear from another plane pseudo explaining why you can typically only have 4x of said bears in your deck to represent a sort of limited quantity/population and its transportation was the reasoning behind its "Summoning sickness."

but at the same time having Venser, Shaper Savant and Venser, the Sojourner on the battlefield at the same time could sorta make sense if the argument could be made that you were summoning "the actual thing" but from different timelines/different points in time/reality.... pre-spark ignition vs post spark ignition and things like that; which explains how "Gideon Tribal" could work.... because even though both Venser and Gideon are now cannonly dead... we can still summon a past versions of them.

This is why I had trouble with the changes made to the Legendary Rule allowing for me to have a Jace, the Mind Sculptor on the battlefield and then to allow for my opponent to cast his own Jace, the Mind Sculptor to the battlefield without causing mine to "blow up" .... otherwise... why cant we all have ten copies of JTMS on the battlefield?

Mother of god I am proofreading this and seeing my glaring dorkness.... I apologize.... to everyone...

Icbrgr on Kiora: Cruelty Without End

2 weeks ago

My environment will mostly consist of tons of various aggro/tempo Tribal decks like Elves/Treefolk/Ninjas/Spirits/Faeries and Naya Small Zoo and Bant Blink/Wish Control centered around Venser, the Sojourner / Glittering Wish hence why I was pretty focused on Torpor Orb but I think graveyard hate/permanent removal should be able to stop Time Warp / Eternal Witness shenanigans.)... other things pop up here and there but those are the most common decks I'll be facing.

I was hoping proliferate would help me "speed up" kiora but I agree 9/10 I found myself wishing Steady Progress was just a Fog ... Currently I'm trying out Gigadrowse and so far it seems to be pretty effective; make me wanna also try Sleep / Downpour .

A full playset of Kiora seems pretty necessary to me so far in playtesting... im able to easily stall out a game to T12 but even then i've had plenty of cases of not drawing a single kiora just run out of Fogs by the time I do get one....otherwise at least a means to Tutor her... Thats why i was experimenting with Silent Arbiter but he is just too high CMC/hard to protect... Tamiyo, the Moon Sage might be really good in here as being a possible "target fog" or maybe even a one-sided mass draw... I have 2x copies of her so its a possibility; but might cost too much CMC?

definitely agree that Kiora, the Crashing Wave is a bit of a challenge to reach as a wincon but I really wanna feel rewarded when I get wins...she's a pet card of mine/my fiance and a steady stream of 9/9 Krakens is just too funny. (basically because of opponents using shock lands I just need to get 2 that can attack and then Whelming Wave / Gigadrowse G.G.)

Goretast on Chulane, Teller of Tales

2 months ago

Cutting cards is a tough thing to decide, but I'll give you some of my thoughts. I don't think you need Swiftfoot Boots , but should instead run another counterspell like Swan Song / Flusterstorm / Negate . I'm also not a fan of Seedborn Muse and Wilderness Reclamation because there doesn't really seem to be a lot of mana dumps you could do on your opponents turn- if you decide to remain on this route Whitemane Lion is a great flicker creature with flash that you can dump on each of your opponents turns. I think running Jace, Wielder of Mysteries is a bit redundant and is too much of a dead draw when you are going to be drawing labman and playing him for free with Aluren anyways. Venser, the Sojourner also doesn't seem too essential to the deck because his exile doesn't really synergize with Chulane.

You could get away with cutting one of your board wipes or all of them. Chulane plays with a pretty creature heavy strategy and those wipes will probably be dead in your hand- throw in a Selfless Spirit or something similar then you have a one-sided wipe if you like.

If you add Cloudstone Curio then I'd throw in a Trophy Mage to grab it or your sphere.

I also think you can get away with cutting some lands. cEDH normally floats around 30 lands and more casual decks at 34. I'd remove Temple of the False God and the temples because you really want lands that come in untapped to drop Chulane ASAP. I would substitute Thought Vessel for a mana dork. Ideally handsize shouldn't matter because once you go off with Aluren / Cloudstone Curio , the game should be over.

I know you asked for things to cut and I just gave you more to add on-top of that, but these changes should really improve the deck. You can checkout my list, which is a lot more competitive, to see if there are any combos or pricey cards you want to add. Let me know if you have any questions!

Boza on Personalized User Spellbooks

3 months ago

1/ Remand - I really enjoy these quirky tempo cards and the tempo archetype is exemplified by this card.
2/ Ephemerate - I like blinking a lot as a mechanic and this does it twice.
3/ Dimir Charm - so many good options on this one, it is quickly becoming my number 1 charm.
4/ Delay - similar to number 1, I like quirky counterspells that require a certain deck to be good.
5/ Fact or Fiction - i like interactive cards like this one.
6/ Brainstorm - a classic card that needs no introduction, but requires a lot of skill to master.
7/ Selvala's Stampede - the Conspiracy multiplayer mechanics are one of my favorite and this card has won me too many games.

8/ Venser, the Sojourner - simply the best planeswalker ever. Too bad he dead.

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Venser, the Sojourner occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%