Terramorphic Expanse

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Commander Anthology (CMT) Common
Planechase Anthology (PCA) None
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Commander 2014 (C14) Common
Duel Decks: Speed vs Cunning (DDN) Common
Commander 2013 (C13) Common
Modern Masters (MMA) Common
Planechase 2012 Edition (PC2) Common
Duel Decks: Ajani vs. Nicol Bolas (DDH) Common
MTG: Commander (CMD) Common
2011 Core Set (M11) Common
Archenemy (ARC) Common
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Premium Deck Series: Slivers (PDS) Common
Planechase (HOP) Common
2010 Core Set (M10) Common
Tenth Edition (10E) Common
Time Spiral (TSP) Common

Combos Browse all

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

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Terramorphic Expanse Discussion

Mirasuhiro on need help with what lands and cards to put in....

18 hours ago

Since you want some lands Command Tower Opal Palace Cascading Cataracts City of Brass Evolving Wilds Path of Ancestry Temple of the False God Terramorphic Expanse. Those are the usual Commander Lands. Maybe you could even play with Mystifying Maze or Nykthos, Shrine to Nyx. You need some Basic Lands ~ just fill the rest of your lands with them. There are Double and even Triple colored lands, they enter the battlefield tapped, but it makes them cheaper.

sylvannos on Why Does WotC Continue to ...

2 days ago

It solves a problem that's been happening for years. New players get a bunch of cards,just kind of pile them together to make a Standard deck, go to FNM, then find out their mana base isn't legal after they've carefully looked through and made sure to use Standard-only creatures/planeswalkers/whatever.

To newer players, Coastal Tower, Azorius Guildgate, Boreal Shelf, Sejiri Refuge, Tranquil Cove, and Temple of Enlightenment are all identical. Imagine the shock they had when they found out they couldn't use Azorius Chancery but Glacial Fortress and Hallowed Fountain were legal. "Why can't I use my dual land that's worse? It's just a land!"

Meandering River's cycle of being reprinted fixes this issue. It allows a budget dual land that's affordable to new players, but is also always Standard legal.

It's kind of the same reason they keep reprinting Evolving Wilds, but won't reprint Terramorphic Expanse as frequently.

As far as I know, WotC hasn't ruled out printing other uncommon dual lands, only that they will always print Meandering River's cycle in any Standard set.

WelshGuitarist on Hythonia EDH Shade Action

6 days ago

This deck looks really fun and the description of why each card was chosen is really good.

My only question is why Terramorphic Expanse and Evolving Wilds ? In a mono coloured deck they seem kind of wasteful.

ZendikariWol on Fury of a Thousand Chandras

1 week ago

Try manabasecrafter.com. The lands that I consistently use in my mana bases are temples (as in Temple of Triumph), bounce lands (Boros Garrison), Evolving Wilds, Terramorphic Expanse, Temple of the False God, Command Tower, and in my 2-color decks, checklands (Clifftop Retreat). Sometimes the vivid lands (Vivid Crag and Vivid Meadow). Depending on the meta, maybe a Reliquary Tower.

simplebricks on Dimir Creature Control

1 week ago

I would recomend running a Mortuary Mire. With aqueduct bounce it can bring back enough cretures to matter. The opportunity cost of running one instead of a swamp is low and it can help coming back after an initial bout of creature removal or control if the game goes long.

Undying Evil and Supernatural Stamina are combat tricks that trigger ETB again.

All of the cards above are recomendations with varying levels of utility. What I would slot in a hearbeat is some sort of fetch-land. In either of the three flavours they come in pauper: Ash Barrens, Terramorphic Expanse or Esper Panorama, I am partial to Ash Barrens as it can act as a janky mana-fix by tutoring the color you are short on and can add colorless if you could use another mana and don't need more colored mana for anything. The land tutors help thin out your deck, with this strategy you can't afford many dead draws. What draw/Scry effects you have can help keep a hand full of action but I have a feeling they may not be enough (if you have playtested the deck that obviously overrides this last comment).

multimedia on My edit on Ezuri

2 weeks ago

Hey, nice upgrades to the Ezuri precon.

I agree with ThallionDarkshine the Cube + Sages combo is out of place here. Honestly you don't need it.

I suggest a few Simic Commander staples that are all budget:

Bident of Thassa and Bred for the Hunt are enchantments that can draw you a lot of cards especially if your attacking creatures have trample.

For the manabase I suggest a lot more Simic dual lands most are budget:

In my opinion your deck is currently fine as is except the manabase. Before upgrading anything else upgrade the manabase.


Awoken_Leviathan on Meren Commander (suggestions?)

2 weeks ago

I once built a similar deck a couple months ago which I plan on revising soon, and probably even changing some core mechanics, but until then: Welcome to the Viper Pit might have some good cards for you to look at. I took a slightly different route focusing more on throwing things into the grave via cards like Deadbridge Chant so I could easily pull exactly what I needed back out using cards like Treasured Find.

Some specifics I'd like to point out are: Elixir of Immortality and Feldon's Cane for grave hate prevention since you can tap them at instant speed, and cards like Splendid Reclamation since I saw you included Pox.

For your +1/1 and token mechanics: Reyhan, Last of the Abzan, Vigor, as well as Hardened Scales. Mycoloth does both. Doubling Season has always been a favorite of mine, or the budget alternative Primal Vigor. Tokens can also be boosted using Parallel Lives or Second Harvest. I also have a +1/1 focused deck called "Place 2(3[X+1]2)+1 +1/1s On Creature When It Dies" (TappedOut doesn't like formatting symbols) which, although being rainbow, has a strong focus on green and just stacking creatures sky high.

As for what you should get rid of: I'm not sure mana ramp is really needed for a deck like this, Birds of Paradise, Sakura-Tribe Elder, and Wood Elves are nice, but you could accomplish the same thing with an Evolving Wilds or Terramorphic Expanse minus the cannon fodder, but with the token theme you should already have enough of that. Vorinclex, Voice of Hunger I can see as being more control than ramp but its a heavy cost card in an otherwise lighter CMC curve deck and control isn't really a strength in your deck either.

Hope something in my text block helps.

Gattison on Life Gain/Steal Black White

2 weeks ago

Hi. I just have some basic suggestions, nothing extravagant really.

firstly, if you/your playgroup is into infinite combos, Exquisite Blood is a classic combo with Sanguine Bond (which you already run).

You have a decent amount of permanents, but I still think you may have a few too many sorceries. also, you could consider Diabolic Tutor and/or Dark Petition instead of Diabolic Revelation, though you might want to stick with the multi-tutor in the end. ::shrug::

I would personally also add Evolving Wilds and Terramorphic Expanse to the land base, to help with mana-fixing and "deck-thinning."

Lastly, Timely Reinforcements appears underwhelming to me, because you have so much lifegain, it looks like you'll rarely be able to take full advantage of it. Since you'll really only be getting tokens from it, maybe Secure the Wastes or Rally the Ancestors would be better?

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