|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Planechase Anthology (PCA)||None|
|Commander 2016 (C16)||Common|
|Commander 2015 (C15)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Speed vs. Cunning (DDN)||Common|
|Commander 2013 (C13)||Common|
|Modern Masters (MMA)||Common|
|Planechase 2012 Edition (PC2)||Common|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Common|
|MTG: Commander (CMD)||Common|
|2011 Core Set (M11)||Common|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Common|
|Premium Deck Series: Slivers (PDS)||Common|
|2010 Core Set (M10)||Common|
|Tenth Edition (10E)||Common|
|Time Spiral (TSP)||Common|
Combos Browse all
, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
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Terramorphic Expanse Discussion
18 hours ago
This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. Any help is appreciated.
Commander: Inalla, Archmage Ritualist
1 week ago
Hey man, I've been running a deck like this myself, and a couple of points I've been learning while building:
1.) Don't be afraid to use Scarab God's second ability. Ik you're looking to exile as few creatures as possible, but it's way better to use it and cast something like Overseer of the Damned, Sheoldred, Whispering One, Phyrexian Ingester, or Sidisi, Undead Vizier (all of which are great in a UB grave deck). If you can, use other recursion spells first before using this ability, but overall don't be afraid to use it.
2.) Milling is key. Last game I played I dropped a Mesmeric Orb turn 2 and was turning everyone's grave into my own personal toolbox, stealing stuff like Eternal Witness to grab recursion spells back to my hand for even more use.
3.) Graveyard tutoring is important. Cards like Buried Alive and Entomb can drop important cards into the grave to be used by Scarab God, Victimize, Dread Return, Living Death, Unburial Rites, and Ever After, all of which have been powerhouses combined with Buried and Entomb.
4.) Add a couple more board wipes and exile effects to deal with problem creatures on the board. Damnation is a great start, but add a couple more just in case. My personal favorite so far has been Living Death which for SG decks is a total game ender most of the time. Life's Finale acts as a way to tutor up our opponents' creatures while clearing the board, and if you really want to piss off your entire group throw a Cyclonic Rift in there to completely finish everyone off.
5.) I'd recommend upgrading the landbase, which can actually be done in EDH for pretty cheap. Slow fetches, Terramorphic Expanse as a second Wilds, Battlelands ( Sunken Hollow in UB), Tainted Isle, River of Tears are all great duals that work well in EDH. Don't be afraid to play a tapped dual every so often since EDH doesn't really rely on speed most of the time (unless your meta is more aggro than anything). It might be a good idea to check out something like Mutavault too to add to your zombie count.
I've got a semi-budget build going on here: ( Toolbox of the Dead ) if you want to check it out. I'm not a great EDH player by any means, but I've definitely been seeing better results with some of the changes I've made by shifting more from zombie tribal -> ETB centric.
So yeah, hopefully some of this helps out.
2 weeks ago
I like it, the only thing I would change are probably Thermo alchemist and rats. You have too many creatures to make alchemist work. And rats is too mana intensive with the double black. I would add the fourth Choice, bump, night whispers and Rift Bolt. Consider 2 Flame Rift to round it out.
Additionally 1 Thorn of the black rose is not really something you are looking for to do. Maybe a third Angler can do it instead. If so, add more Terramorphic Expanse style lands to increase the delve count.
2 weeks ago
Have you considered adding some Terramorphic Expanses to the deck to maximize your mill potential with Hedron Crab?
3 weeks ago
Worldly Tutor, Fabricate, Whir of Invention, Sylvan Tutor, Green Sun's Zenith, Chord of Calling, Summoner's Pact are all able to be run for increased consistency and speed. Finding a Hedron Crab, Lotus Cobra, Patron of the Moon, or Sakura-Tribe Scout, Cloudstone Curio, maybe a Storm Cauldron or anything you need require the right tutors tin the deck.
3 weeks ago
i dig the deck i think your running enough elf's justify running Lys Alana Huntmaster and why are you running Evolving Wilds and Terramorphic Expanse ? i personally only run those cards in three color decks or decks that benefit from land fall.
3 weeks ago
Hey, sorry it's taken me so long. Works been stupid. I've slept 8 hours the last 3 days. Anytime a list runs Sanguine Bond, Exquisite Blood should be an automatic include as it instantly wins you the game. Dark Ritual is an excellent early turn play to cheat out a larger mana rock like Basalt Monolith or Gilded Lotus. Speaking of, I'd take a look at both those, but there is no reason not to include Sol Ring here. :p for spot removal take a look at Unmake as well, as it is very cheap. Liliana Vess tutors and nets card advantage, she isn't too pricey. Terramorphic Expanse is basically another Evolving Wilds. Rupture Spire and Transguild Promenade help mana fixing exponentially. I think Erebos, God of the Dead is still moderately cheap, so maybe take a look at him. After you play at FNM, let me know what kind of decks you came up against and I'll make more specific suggestions. Good luck!
3 weeks ago
I would drop the vivid lands and consider adding in the bond lands Luxury Suite The basic fetch lands are also pretty decent budget options Terramorphic Expanse Evolving Wilds or if you are looking for a slow budget fetch that can hit shock/battle lands the Bad River cycle does pretty well, Filter lands are also a decent enough option, since I don't exactly know the budget those are just the cheaper end options I could think of. Also the temple/scry-lands aren't so bad either