|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Commander Anthology (CMT)||Common|
|Planechase Anthology (PCA)||None|
|Commander 2016 (C16)||Common|
|Commander 2015 (C15)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Speed vs Cunning (DDN)||Common|
|Commander 2013 (C13)||Common|
|Modern Masters (MMA)||Common|
|Planechase 2012 Edition (PC2)||Common|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Common|
|MTG: Commander (CMD)||Common|
|2011 Core Set (M11)||Common|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Common|
|Premium Deck Series: Slivers (PDS)||Common|
|2010 Core Set (M10)||Common|
|Tenth Edition (10E)||Common|
|Time Spiral (TSP)||Common|
Combos Browse all
, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (31)||raymaverick97 , ZombieFood , xXThormentXx , Dr_Jay , plof , Friedrice24 , Unjust_DiabIo , machiavelli2081 , Mousemke , richardmv , abby315 , gildan_bladeborn , Oskani , rockleemyhero , bakunet , sombrevivo , Supremespeed , Yawkcorb , SirCorey , , angesoir , killstars , burnedbread , Reliva , corys , MattN7498 , brentkc49 , GeminiSpartanX , Zelpoke , Va1mar , mziter501|
|Want (5)||Turtlelover73 , RedMulligan , SketchyScribbler , Jonnybidon , No1HanSolo|
Terramorphic Expanse Discussion
12 hours ago
Mill is tough in any format, but in a format as fast as Pauper, it's going to be really tough unless you can combo out some really big mill or have some way to survive for a long time. This deck does neither at the moment.
Your land-destruction sub-theme isn't doing a lot for you. It's high CMC and not very effective as your opponent can just tap different lands to avoid the tax.
Counterspell is better than Psychic Strike. The 1 CMC less is 10x more useful than the 2x mill. Grip of Amnesia might be okay in the sideboard against graveyard specific decks, but it does absolutely nothing to any deck that doesn't rely on the graveyard. They will just exile the graveyard they don't use every single time. Pauper has lots of good counter spells. Daze, Counterspell, Deprive, etc. Arcane Denial has a lot of synergy with this deck too, it may be worth running 4x of alongside 4x Counterspell for your control suite.
To fix some of the decks shortcomings, while keeping the premise of U/B Mill Control, I'd start by adding 4x Jace's Erasure. This card passively mills, mills more when you use draw spells (netting you double advantage) and stacks to become very difficult to deal with. You'll want to run 3-4x Muddle the Mixture to search out Jace's Erasure to ensure it's always on the field. It's also a solid counterspell as well, so it fits your control narrative.
Then you want to add some cantrips to help you filter through your deck and mill your opponent at the same time. I'd start with 4x Thought Scour, 4x Brainstorm, 4x Ponder. Brainstorm has the benefit of drawing 3, forcing 3 triggers on Jace's Erasure, even though you ultimately only draw 1. Ponder works with Brainstorm to let you shuffle away cards that you don't need right now. Thought Scour draws and forces them to mill at least 3 if Erasure is in play. 3-4x Mulldrifter gives you an option for a blocker or attacker while also drawing you cards. 1-3x Whirlpool Rider is also a solid card, as it can let you draw multiple cards triggering Jace each time.
As for removal, you'll want to run a few different cards. Diabolic Edict and Geth's Verdict are both solid, though I'd lean toward Edict due to the easier casting cost. Another option is Ghastly Demise, but I wouldn't run more than 1-2 of these. It lets you chose the target for removal and gets better as you fill up your graveyard with cantrips.
As for lands, I'd recommend just running 4x Evolving Wilds, 4x Terramorphic Expanse and the rest just basic Islands and Swamps. The two fetch land will help fill your graveyard for Diabolic Edict and also provides 8 shuffles to use with Brainstorm to allow you to really control what cards are on top of your library.
If we were to take all of this and put it into a deck, it might look something like this:
Mill: 4x Jace's Erasure
Now you've got a deck that controls the board state through great counterspells and removal, while constantly taking double advantage of drawing with Jace's Erasure. All you have to do is counter, destroy, draw, win.
4 days ago
Hey there! so you splashed blue in the end, I hope you find it more consistent. I can see you want to keep your combo in the deck, but you're going to have to work around it so it's either your only win condition or you add in different winning cards . Your deck is a mill deck, so you should limit the amount of creatures you have to about 10. Additionally, you NEED to reduce your deck to 60 cards. I'll tell you in my opinion which ones you need to drop. And lastly, I'd recommend switching to Modern, Legacy is just too expensive to consider playing. If you do switch to Modern, you won't be able to play Ponder or Dark Ritual or Hymn to Tourach. But I think you'll have more fun playing in Modern.
* Thoughtseize/Inquisition of Kozilek/Duress
* Mana Leak/Counterspell
* Thought Scour (really good for a mill deck, 1 mana= 3 mill + draw)/Serum Visions
* Doom Blade/Go for the Throat
* 1xMind Funeral
* 2xHedron Crab (works well with Terramorphic Expanse)
* Visions of Beyond
* Glimpse the Unthinkable
* Terramorphic Expanse
* Watery Grave
* Drowned Catacomb
* Haunting Echoes
5 days ago
I like the looks of your list a lot! I love that you ran across the card Terminal Moraine, I didn't even know that existed! Seems like it would work well with Titania, Protector of Argoth, she goes well with fetches too but at least Terramorphic Expanse and Evolving Wilds also count. Have you thought about Storm Cauldron? It's something I used to run and had a hard time cutting. I also see you're running Burgeoning, but you're also running Lotus Cobra. I used to run Burgeoning but decided Exploration was a better choice, since I usually don't need that many extra land drops and Exploration plays better with Lotus Cobra. Another card I used to run that does something similar to one of your cards was Lifegift (it actually got cut for Retreat to Kazandu). I thought I would recommend that as an alternative to Jaddi Offshoot since it's harder to kill and triggers more often (assuming you usually play 4-player games). I'm also going to recommend you don't consider using Scryb Ranger. This card is powerful when used to activate tap abilities multiple times a turn, such as Yisan, the Wanderer Bard (who is especially powerful as the commander of a deck). Here, it seems like you're just giving a creature vigilance, which seems really underwhelming. It's a cute surprise blocker but overall pretty ineffective. Right now I'm running World Breaker as a blocker for flying, since it doubles as removal and is also likely to kill whatever it blocks.
Overall, the deck looks like it's going a very fun and powerful direction! Hope you're having at least as much fun as I have with Mina and Denn :)
1 week ago
1 week ago
Also, if you keep blue, Tasigur, the Golden Fang can be a great finisher, offering a decent body with build in card advantage. But it's only really good if you have Fetch lands and a couple other "midrage'y" creatures.
But fetch lands would be good anyways. Just a couple Evolving Wilds, and/or Terramorphic Expanses, and/or Esper Panorama to make the mana base consistant. If you don't want delve things, just some Dismal Backwaters would be even better. (Of course some of the rare lands would be the best option.)
1 week ago
Worldly Tutor is a must here - most of your creatures are some form of engine for value accumulation. You may also want to look into Blighted Woodland and Blighted Cataract for some strong self-sacrificing lands.
1 week ago
thanks guys you're adorable.
only 2 dquestions about:
1) "Split Second ability" can't counter a triggered ability when the last trigger ability is in a stack right ?
1 week ago
Think of Mario saying "Here we go!"
Yavimaya Coast, Simic Growth Chamber, Breeding Pool, Alchemist's Refuge, Lumbering Falls, Novijen, Heart of Progress, Oran-Rief, the Vastwood, Botanical Sanctum, Path of Ancestry, Terramorphic Expanse, Flooded Grove, Misty Rainforest