|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Common|
|Duel Decks: Speed vs. Cunning||Common|
|Planechase 2012 Edition||Common|
|Duel Decks: Ajani vs. Nicol Bolas||Common|
|2011 Core Set||Common|
|Duel Decks: Phyrexia vs. The Coalition||Common|
|Premium Deck Series: Slivers||Common|
|2010 Core Set||Common|
Combos Browse all
, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Price & Acquistion Set Price Alerts
Terramorphic Expanse Discussion
4 hours ago
hoardofnotions - First off, with the land issue, I have not really had any problems finding land. With Harrow, Cultivate, Kodama's Reach, Burnished Hart, Sakura-Tribe Elder, etc. etc. I have plenty of ways to dig it out of my deck.
Onto the lands you mentioned. Some of them have extremely expensive costs for the tokens they produce and also require the land to die, leaving me with less mana available than I already had. For that reason I am not sure I am a fan of Foundry of the Consuls and Spawning Bed. I also literally just took out Grim Backwoods because I never have enough mana open to use five of it drawing one card. Blighted Fen has always seemed weak to me because it only forces one opponent to sacrifice a thing. Jund Panorama is just essentially a worse Terramorphic Expanse or Evolving Wilds, and I would like to keep as much of my mana untapped as possible. That being said, Khalni Garden may be worth it because it's a free token just for playing a land.
Next up, Animation Module - That combo is dumb, didn't notice it at first, will definitely look harder into that bad boy.
Retribution of the Ancients is a very neat removal option, definitely requires some looking into.
As for Sylvan Safekeeper I actually took her out of the deck originally. I face many more boardwipes than targeted removal, but the card may deserve a second look.
Gyre Sage and Devoted Druid are interesting and I will be looking into experimenting with those. Joiner Adept is simply a Chromatic Lantern on a stick, and with only two colors I haven't felt the need for that effect in this list.
Fleshbag Marauder just barely got cut from the list on last revision, but I may consider putting it back in for something else as I flush out more of what cards are not pulling their weight.
Reyhan, Last of the Abzan had actually just popped onto my radar about two weeks ago, am currently looking at running him.
Jarad, Golgari Lich Lord definitely deserves a look.
Noosegraf Mob also deserves a look.
Wave of Vitriol is an expensive effect, but it may actually be worthwhile if I were to tweak the list to lessen the number of things I am losing to it.
Killing Wave has always performed for me. I can cast it for enough to make everyone sacrifice everything and then just pay for Mazirek and all of a sudden he is massive. One of my favorite tricks, however, is using it for X=0 then choosing to not pay 0 life for my creatures, thus allowing me to sacrifice however much I want to for only .
Vampire Hexmage is useful for planeswalkers, and is nice against cards like Tangle Wire and Parallax Wave. It is possible that he can be cut however. Also I am not running Dark Depths because it is banned in EDH.
As of now, I would argue against cutting the 4-mana walkers, simply because I haven't had a lot of difficulty keeping them around.
Reaper of the Wilds could definitely see the axe soon. The scry is nice, but could possibly be upgraded.
Smothering Abomination is another one that can be cut. I do generate significant tokens, but in the times he is bad, he's really bad. Could see cutting it for some other card draw source.
Gilded Lotus may go, may stay, unsure.
Already mentioned that Vraska may become Beast Within.
Reflecting Pool is just really low on my priority list right now because for two color EDH the mana is already so good that I don't feel the need to spend my $8 on this land. I think those $8 could be better spent elsewhere for the time being. I'll pick one up in trades if I can find one, but not going to drop money on it.
Alright, that's everything. Thanks a bunch for the input, it has definitely given me food for thought.
8 hours ago
Here's some things to consider.
I would remove the Oath of Ajani since you only have one planeswalker and the ++ counter isn't that great. If you're going to expand on the ++ counter theme, then look at Fertilid, Spike Weaver, or Spike Feeder and other cards to take advantage of those counters.
I would also remove the Arrest, Choking Restraints, Faith Unbroken, and Squirrel Nest as they don't really push your agenda. Garruk, Primal Hunter and the Sword of Body and Mind are good cards but they feel out of place in this deck. Consider removing Archangel and Serra Angel since they really don't have much beyond flying and/or vigilence.
Also consider Riftstone Portal to give all of your lands access to both colors of mana. Krosan Verge is a great card for this deck. With a Riftstone Portal in your graveyard, Terramorphic Expanse and Evolving Wilds can tap for colored mana.
17 hours ago
Add-Shepherd of Rot
22 hours ago
Looks like a good start, but i think you need to work on your curve. If you look at your mana curve it isnt very smooth. You have a bunch of cheap cards but then it has some outliers namely Desolation Twin. It has a pretty big impact on the board but without much in the way of ramp it seems unreliable to cast. I could see it being stranded in your hand more often than not. If you want to keep the realtively cheap curve or be midrange i would cut the twin. If you want to be able to reliably cast him, you would need to add significantly more ramp. Emrakul, the Promised End has a similar issue but due to the delerium ability it might be more reasonable. With only instants creatures and sorcieris (I don't forsee lands adding to delerium easily at present), she will at cheapest be 10 mana as well. If you added cards like Warped Landscape, Evolving Wilds, Terramorphic Expanse, Polluted Delta etc you could reliably get another card type in the yard
Yu might also consider having a few lands that can produce colorless. If in addition to the temples you have 4x Underground River you could reasonable play Matter Reshaper, Reality Smasher or Thought-Knot Seer
1 day ago
Shrine of the Forsaken Gods over maybe Glimmerpost or something. also i see no reason to run Terramorphic Expanse or Evolving Wilds if you don't run Emrakul, the Promised End. you could try a manland like Mishra's Factory or Blinkmoth Nexus to give you some resilience to Fleshbag Marauder-type effects.
also Kuldotha Forgemaster is probably worth his weight.
also i am skeptical on deck thinning things like Chromatic Star, Prophetic Prism, Chromatic Sphere - i feel like you might rather just run straight mana rocks like Darksteel Ingot, Coldsteel Heart, or Manakin
1 day ago
kalko, Tron is already a slow deck, so putting a basic land tapped is not nearly optimal. In a RUG Tron i would consider a single Mountain Valley to test, but not Terramorphic Expanse or Evolving Wilds. If necessary, Expedition Map and all the eggs can provide colored mana in early game.
As soon as I test it in paper I'll make a report.
1 day ago
The fetchlands that are "Pay 1 life, search, put into play" are used for deck thinning. They do not slow a deck down, and even if you're just searching for a Plains with a Marsh Flats, that's one fewer Plains in your deck. In addition, you can search for Hallowed Fountain, Prairie Stream, and Tundra with it in such decks, expanding their use to mana-fixing for typed dual lands. Evolving Wilds/Terramorphic Expanse have more flexibility since they can search for Islands or Plains, but cannot pull duals, and put said lands into play tapped which is locked mana for that turn.
2 days ago
Most urgent changes I want to make:-1 One with Nature +1 Ordeal of Nylea-1 Three Dreams +1 Primal Surge-1 Unquestioned Authority +1 Holy Mantle-1 Swamp +1 Mortuary Mire-1 Terramorphic Expanse +1 Teetering Peaks-1 Thallid Germinator +1 Ashnod's Altar