Terramorphic Expanse

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Planechase Anthology (PCA) None
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Commander 2014 (C14) Common
Duel Decks: Speed vs. Cunning (DDN) Common
Commander 2013 (C13) Common
Modern Masters (MMA) Common
Planechase 2012 Edition (PC2) Common
Duel Decks: Ajani vs. Nicol Bolas (DDH) Common
MTG: Commander (CMD) Common
2011 Core Set (M11) Common
Archenemy (ARC) Common
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Premium Deck Series: Slivers (PDS) Common
Planechase (HOP) Common
2010 Core Set (M10) Common
Tenth Edition (10E) Common
Time Spiral (TSP) Common

Combos Browse all

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Price & Acquistion Set Price Alerts

C17

CM1

PCA

Ebay

Recent Decks

Terramorphic Expanse Discussion

kingyfyvf on Grixis Wizard Commander Help

18 hours ago

This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. Any help is appreciated.

Commander: Inalla, Archmage Ritualist

Creatures:

Arcanis the Omnipotent

Archaeomancer

Bloodline Necromancer

Body Double

Duskmantle Guildmage

Etherium-Horn Sorcerer

Firefist Adept

Fleet Swallower

Galecaster Colossus

Garna, the Bloodflame

Harbinger of the Tides

Kess, Dissident Mage

Magus of the Abyss

Magus of the Mind

Mairsil, the Pretender

Marchesa, the Black Rose

Naru Meha, Master Wizard

Nin, the Pain Artist

Nivix Guildmage

Niv-Mizzet, the Firemind

Portal Mage

Puppeteer Clique

Sea Gate Oracle

Taigam, Sidisi's Hand

Vela the Night-Clad

Vindictive Lich

Artifacts:

Caged Sun

Mindcrank

Mirror Gallery

Sol Ring

Thought Vessel

Worn Powerstone

Enchantments:

Curse of Opulence

Frenzied Rage

Propaganda

Shifting Shadow

Sphinx's Tutelage

Instants:

Cauldron Dance

Chaos Warp

Comet Storm

Crosis's Charm

Mana Leak

Memory Plunder

Polymorphist's Jest

Rakdos Charm

Reality Shift

Silumgar's Command

Unwind

Wizard's Lightning

Sorcery:

Clone Legion

Day's Undoing

Decree of Pain

Final Parting

Karn's Temporal Sundering

Kindred Dominance

Necromantic Selection

Soul Salvage

Spelltwine

Warlord's Fury

Weight of Memory

Planeswalker:

Jace, Memory Adept

Land:

Mountain x4

Island x10

Swamp x6

Dimir Aqueduct

Rakdos Carnarium

Izzet Boilerworks

Command Tower

Crumbling Necropolis

Exotic Orchard

Path of Ancestry

Swiftwater Cliffs

Dismal Backwater

Jwar Isle Refuge

Vivid Marsh

Vivid Creek

Vivid Crag

Evolving Wilds

Terramorphic Expanse

Temple of the False God

Grixis Panorama

Mystifying Maze

Underoath709 on Drowning in Darkness

1 week ago

Hey man, I've been running a deck like this myself, and a couple of points I've been learning while building:

1.) Don't be afraid to use Scarab God's second ability. Ik you're looking to exile as few creatures as possible, but it's way better to use it and cast something like Overseer of the Damned, Sheoldred, Whispering One, Phyrexian Ingester, or Sidisi, Undead Vizier (all of which are great in a UB grave deck). If you can, use other recursion spells first before using this ability, but overall don't be afraid to use it.

2.) Milling is key. Last game I played I dropped a Mesmeric Orb turn 2 and was turning everyone's grave into my own personal toolbox, stealing stuff like Eternal Witness to grab recursion spells back to my hand for even more use.

3.) Graveyard tutoring is important. Cards like Buried Alive and Entomb can drop important cards into the grave to be used by Scarab God, Victimize, Dread Return, Living Death, Unburial Rites, and Ever After, all of which have been powerhouses combined with Buried and Entomb.

4.) Add a couple more board wipes and exile effects to deal with problem creatures on the board. Damnation is a great start, but add a couple more just in case. My personal favorite so far has been Living Death which for SG decks is a total game ender most of the time. Life's Finale acts as a way to tutor up our opponents' creatures while clearing the board, and if you really want to piss off your entire group throw a Cyclonic Rift in there to completely finish everyone off.

5.) I'd recommend upgrading the landbase, which can actually be done in EDH for pretty cheap. Slow fetches, Terramorphic Expanse as a second Wilds, Battlelands ( Sunken Hollow in UB), Tainted Isle, River of Tears are all great duals that work well in EDH. Don't be afraid to play a tapped dual every so often since EDH doesn't really rely on speed most of the time (unless your meta is more aggro than anything). It might be a good idea to check out something like Mutavault too to add to your zombie count.

6.) Counterspells kill a bit of fun in EDH but they can save your ass sometimes. Countersquall, Psychic Strike, and Counterspell are all worth running and pretty cheap overall.

I've got a semi-budget build going on here: ( Toolbox of the Dead ) if you want to check it out. I'm not a great EDH player by any means, but I've definitely been seeing better results with some of the changes I've made by shifting more from zombie tribal -> ETB centric.

So yeah, hopefully some of this helps out.

Boza on Hellyeah

2 weeks ago

I like it, the only thing I would change are probably Thermo alchemist and rats. You have too many creatures to make alchemist work. And rats is too mana intensive with the double black. I would add the fourth Choice, bump, night whispers and Rift Bolt. Consider 2 Flame Rift to round it out.

Additionally 1 Thorn of the black rose is not really something you are looking for to do. Maybe a third Angler can do it instead. If so, add more Terramorphic Expanse style lands to increase the delve count.

KongMing on consuming mill

2 weeks ago

Have you considered adding some Terramorphic Expanses to the deck to maximize your mill potential with Hedron Crab?

SynergyBuild on Tatyova landfall

3 weeks ago

You do know you can run Llanowar Scout and Walking Atlas as more effects of that nature, and Altar of the Brood helps the whole mill strategy too!

Worldly Tutor, Fabricate, Whir of Invention, Sylvan Tutor, Green Sun's Zenith, Chord of Calling, Summoner's Pact are all able to be run for increased consistency and speed. Finding a Hedron Crab, Lotus Cobra, Patron of the Moon, or Sakura-Tribe Scout, Cloudstone Curio, maybe a Storm Cauldron or anything you need require the right tutors tin the deck.

Amulet of Vigor is a card I greatly suggest, it works wonders with Scapeshift, Splendid Reclamation, Bant Panorama, Evolving Wilds, Terramorphic Expanse, Simic Growth Chamber, etc.

metalrayn on The Gramercy Riffs Warrior Tribe

3 weeks ago

i dig the deck i think your running enough elf's justify running Lys Alana Huntmaster and why are you running Evolving Wilds and Terramorphic Expanse ? i personally only run those cards in three color decks or decks that benefit from land fall.

Scytec on Kambal's Orzhov Party EDH

3 weeks ago

Hey, sorry it's taken me so long. Works been stupid. I've slept 8 hours the last 3 days. Anytime a list runs Sanguine Bond, Exquisite Blood should be an automatic include as it instantly wins you the game. Dark Ritual is an excellent early turn play to cheat out a larger mana rock like Basalt Monolith or Gilded Lotus. Speaking of, I'd take a look at both those, but there is no reason not to include Sol Ring here. :p for spot removal take a look at Unmake as well, as it is very cheap. Liliana Vess tutors and nets card advantage, she isn't too pricey. Terramorphic Expanse is basically another Evolving Wilds. Rupture Spire and Transguild Promenade help mana fixing exponentially. I think Erebos, God of the Dead is still moderately cheap, so maybe take a look at him. After you play at FNM, let me know what kind of decks you came up against and I'll make more specific suggestions. Good luck!

Sir_Garde on Skyrim Simulator 2018 (Dragon tribal)

3 weeks ago

I would drop the vivid lands and consider adding in the bond lands Luxury Suite The basic fetch lands are also pretty decent budget options Terramorphic Expanse Evolving Wilds or if you are looking for a slow budget fetch that can hit shock/battle lands the Bad River cycle does pretty well, Filter lands are also a decent enough option, since I don't exactly know the budget those are just the cheaper end options I could think of. Also the temple/scry-lands aren't so bad either

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