Terramorphic Expanse

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Planechase Anthology (PCA) None
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Commander 2014 (C14) Common
Duel Decks: Speed vs. Cunning (DDN) Common
Commander 2013 (C13) Common
Modern Masters (MMA) Common
Planechase 2012 Edition (PC2) Common
Duel Decks: Ajani vs. Nicol Bolas (DDH) Common
MTG: Commander (CMD) Common
2011 Core Set (M11) Common
Archenemy (ARC) Common
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Premium Deck Series: Slivers (PDS) Common
Planechase (HOP) Common
2010 Core Set (M10) Common
Tenth Edition (10E) Common
Time Spiral (TSP) Common

Combos Browse all

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.

Set Price Alerts


UMA

C18

CM2

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Terramorphic Expanse Discussion

Tata on Teysa tokens

8 hours ago

I think Scoured Barrens , Terramorphic Expanse , and Evolving Wilds can be cut for utility lands. Strip Mine , Wasteland , Tectonic Edge , Ghost Quarter , Phyrexian Tower , Bojuka Bog , Emeria, The Sky Ruin all come to mind as better than those 3 lands that I mentioned.

I also you're playing too many lands at 39.

I also think your deck is missing out on a lot of ramp cards. Tithe , Knight of the White Orchid , etc., are all pretty useful. I like creatures that get you lands like the knight (or things like Solemn Simulacrum because they also fuel your sac engines.

DemonDragonJ on Modern Horizons Announced

13 hours ago

I see that my earlier wish was nearly granted; those lands are very nice, and I am certain that, given how expensive Horizon Canopy currently is, they shall be expensive, as well. Hopefully, there shall be four more allied-colored lands printed in the near future, to complete the cycle, and, at this point, I believe that it is very safe to presume that there shall be a full cycle dedicated to Nimbus Maze and Grove of the Burnwillows , as well, but not river of tears, since that land is not a particularly good one.

Also, prismatic vista is very nice, as it is almost entirely better than Terramorphic Expanse and Evolving Wilds , due to the fact that the land that it finds enters the battlefield untapped, which is easily worth the cost of 1 life. However, why does prismatic vista have a multicolored frame, while the other two lands have colorless frames? That makes no sense.

Great gods, WotC actually printed a card of Urza himself in a black-bordered set! This is amazing! It is powerful, as everyone expected it to be, since he is one of the most famous characters in the entire game. I am displeased that he is mono-blue, since the card of Mishra was three colors, and this will only reinforce the old idea that blue is overpowered compared to all the other colors of the game. Does this mean that there may eventually be a black-bordered planeswalker card of Urza (hopefully multicolored)?

As with Serra, I feel that a card of Urza should have been kept only for the eternal formats, given his status and legacy in the lore of the game, but I should not complain, since many players, including myself, have been desiring such a card for many years, and our wish has finally been granted.

SideBae on Zombo's and God's

1 day ago

As a general rule, adding things to slow your opponents down is a good way to start taking a deck to the next level. Idk how much search your meta has, but Ashiok, Dream Render works wonders against enemy tutors while also providing a level of graveyard hate.

Liliana, Death's Majesty is well under $10 and should be strongly considered for any zombie deck.

Unholy Grotto is a utility land you might be interested in, as it provides some recursion for your zombies.

You also seem to be relatively light on card draw or selection. Ponder , Preordain and Brainstorm are all good cantrips, especially if conjoined with shuffle effects like Evolving Wilds or Terramorphic Expanse . Personally, I like Night's Whisper and Chart a Course as two-for-ones, but I see you're running Phyrexian Arena ; that is a solid permanent which produces card advantage. Graveborn Muse is also a similar consideration, although the life loss may need to be countered by a Whip of Erebos or the like. In a similar vein, something like Slate of Ancestry may work well with the token-producers you have; Curse of Disturbance seems a good consideration to add to the token-package. It's worth noting that a large majority of EDH games are decided by card advantage.

I'm not sure how well Crypt of Agadeem works; I've had poor results with it. You may want to just run a basic land instead.

The Undermine slot is likely better served with Sinister Sabotage . In a format with 40 life, making an opponent lose 3 life is equivalent to draining them 1.5 life in a 20 life format. In all likelihood, you may just want the ability to filter your draws or (ideally) to bin a zombie, then cast it from the graveyard with Gisa and Geralf without needing to worry about wasting a draw on it.

I've also not had good experience with 3-mana artifact mana-producers. I suggest Dimir Signet and Talisman of Dominance instead of Mana Geode and Chromatic Lantern . Chromatic Lantern really only becomes strictly necessary in 4- or 5-color decks, and since you're 2, it seems superfluous.

I also notice you're running Xenograft and Arcane Adaptation . I don't think these cards are necessary, especially if you cut Call to the Grave for something like Grave Pact or Dictate of Erebos .

I always like seeing a list with Exquisite Blood in it; you should run Sanguine Bond as well, as these two together produce an auto-win. Also, if you put a way to grant lifelink (such as the aforementioned Whip of Erebos ), Sanguine Bond begins to act as a pseudo damage-doubler.

Depending on your meta and whether there are other creature-based black decks, Bad Moon may be a good insert as an anthem effect. Similarly, barring an over-abundance of artifact decks, you may want to include Ashes to Ashes as a two-for-one removal spell.

Since UMA came out, Entomb is only a few dollars; Buried Alive acts similarly. So I advise adding that, as well as reanimation effects like Animate Dead , Necromancy or Reanimate . Being able to produce a Grave Titan turn two is always a massive plus. But don't feel limited to just Grave Titan , though; things like Helldozer are good reanimation targets as well. If you just want big, black fatties, Massacre Wurm and Phyrexian Obliterator are two of my favorites (though they're relatively expensive).

Good luck with the zombies. The living dead are bosses.

hellhole3927 on On Tilts

2 days ago

LiquidGaming Muzzio, Visionary Architect was actually an EDH general I was interested in playing for awhile (love the art on that card), but somehow forgot about. From your experience how similar does he play out to Arcum Dagsson ? I will definitely check out OathBreakerMTG.org pretty often to see what's new with OathBreaker and to see what's happening in the format.

Some other cards I thought might be worth considering for Jace's Paradigm Shift (some of these are quite expensive and probably aren't 100% needed, but these are all my thoughts):

1) Bazaar of Baghdad , "technically" it's card disadvantage, but just like Tolarian Winds the amount of card selection for little to no mana makes up for that.

2) Mission Briefing , personally I prefer this over Snapcaster Mage , it's recursion and has the ability to get you past 2 dead draws or give you the satisfaction of knowing you will get a good draw next (not sure what to cut though).

3) Treasure Cruise , did somebody say Ancestral Recall (count me in), not only is it great card advantage, but it's also a way to exile cards from you graveyard before you cast Paradigm Shift .

4) Dig Through Time , the card advantage is REAL!!!, not only is it great card advantage, but it's also a way to exile cards from you graveyard before you cast Paradigm Shift .

5) City of Traitors and Crystal Vein , they probably won't ever make it onto the list, but how have Lotus Petal and Grim Monolith been playing out for you? I would forget everything these cards say and read them as: "0... Only cast this spell if you haven't played a land this turn. You can't play a land this turn, add 2 to your mana pool." They seem like they might be worth considering once you read them from that point of view.

6) Magosi, the Waterveil , first I'm gonna say I have been in love with this card ever since I got into MTG so I might be giving it a little too much credit (but then again I was the player who loved The Tabernacle at Pendrell Vale when I first started playing MTG, lol), I feel the majority of the time skipping a turn if you are playing control doesn't affect you too much, but being able to take an extra turn later on can be "pretty helpful."

7) Jeweled Amulet , it plays very similar to Lotus Petal , sometimes worse, but usually better IMO.

8) Rapid Hybridization and Pongify , sometimes things will slip through our counterspells and need to be dealt with (worth considering).

9) Reality Shift and Curse of the Swine , sometimes things will slip through our counterspells and need to be dealt with (worth considering).

10) Lonely Sandbar , early game we can deal with an ETB tapped land, late game an Island is a dead draw this isn't.

11) Evolving Wilds , Terramorphic Expanse , Flood Plain , and Bad River , still on the fence about these, ocassional ETB tapped lands vs deck thinning (E Wilds and T Expanse are better by a slight bit, just to say), not sure on this one. What do you think?

12) Mana Severance , we all come to those points in a game where lands are dead, but not anymore.

13) Mystical Tutor and Merchant Scroll , why not?

14) Foresight and Manipulate Fate , being able to kill three dead draws and for 2 mana on a card that replaces itself seems great in a "53 card format" (us blue players always changing the stats to whatever we want whenever we want).

These were the main cards I thought could make it onto your list, but I'm still evaluating a couple others so I'll leave more comments with those if I feel they are actually worth considering.

imoutogetyou on Tolsimir and the Good Boys

1 week ago

Hey, would like to cheaply improve your mana-base add in Canopy Vista and Krosan Verge . Cut Explosive Vegetation for Ranger's Path , which is also a flavour win! Terramorphic Expanse and Evolving Wilds are just tapped basics in two colour decks so cut them.

I like Beastmaster Ascension , above Coat of Arms , more flavour and cheaper. Also Creeping Renaissance might be better than Eternal Witness , if you can't recur witness.

xxxavo on UR Miracle Delver

1 week ago

I like your list quite a bit, one thing that I do have to suggest is to up Gush , from my playtesting, I found 3 Gush and 2 Foil to be the perfect number to run. Many games turned around for me the moment I drew Gush, and it allowed for some really crazy turns.

In my list I run 4 Terramorphic Expanse and 2 Ash Barrens , just because of the free shuffle, instead of paying 1 colorless for Ash Barrens , when combining it with Brainstorm .

One card that has overperformed for me is Echoing Truth over Snap. I'm currently running 2, but for the next tournament I'm going to be running 3, and this is mainly for my local metagame, as some of the matches I came against were elves, mono white wheenies, and blue mill with Persistent Petioners. In all these matchups it often removed lots of tokens, or bounced 2 or 3 creatures at a time. It was even helpful against boggles, as it allowed me to bounce enchantments in multiples.

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Terramorphic Expanse occurrence in decks from the last year

Commander / EDH:

All decks: 0.36%

Green: 0.17%

Golgari: 0.63%

G/U (Simic): 1.14%

Rakdos: 0.67%

U/B (Dimir): 1.29%

W/B (Orzhov): 0.73%

U/R (Izzet): 0.82%

RG (Gruul): 1.55%

W/U (Azorius): 1.15%

GW (Selesnya): 0.96%

RBW (Mardu): 0.91%

BRG (Jund): 1.65%

U/B/R (Grixis): 0.92%

RGW (Naya): 2.21%

W/U/B (Esper): 0.57%

BUG (Sultai): 0.97%

GWU (Bant): 0.98%