, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
|Have (3)||abby315 , gildan_bladeborn , orzhov_is_relatively_okay819|
|Want (10)||ConZa , bcunningham980 , OmegaTitan , Ozymandias1189 , HoosCrazy , Tosylic , HOTD1CK , cmellerbrook , Arnester , KingSavage|
Printings View all
|Commander 2019 (C19)||Common|
|Ultimate Masters (UMA)||Common|
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Planechase Anthology (PCA)||None|
|Commander 2016 (C16)||Common|
|Commander 2015 (C15)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Speed vs. Cunning (DDN)||Common|
|Commander 2013 (C13)||Common|
|Modern Masters (MMA)||Common|
|Planechase 2012 Edition (PC2)||Common|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Common|
|MTG: Commander (CMD)||Common|
|2011 Core Set (M11)||Common|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Common|
|Premium Deck Series: Slivers (PDS)||Common|
|2010 Core Set (M10)||Common|
|Tenth Edition (10E)||Common|
|Time Spiral (TSP)||Common|
Combos Browse all
|Commander / EDH||Legal|
Terramorphic Expanse occurrence in decks from the last year
Commander / EDH:
All decks: 0.36%
GU (Simic): 1.14%
UB (Dimir): 1.29%
WB (Orzhov): 0.73%
UR (Izzet): 0.82%
RG (Gruul): 1.55%
WU (Azorius): 1.15%
GW (Selesnya): 0.96%
RBW (Mardu): 0.91%
BRG (Jund): 1.65%
UBR (Grixis): 0.92%
RGW (Naya): 2.21%
WUB (Esper): 0.57%
BUG (Sultai): 0.97%
GWU (Bant): 0.98%
Terramorphic Expanse Discussion
4 days ago
Bloodthirsty Aerialist might be a good fit.
Also, Bloodghast in ANY vampire deck is ballin. but then you get into needing expensive cards to make his pay offs the best.
Good luck! DasButch
5 days ago
Hey, nice budget version.
You forgot Sol Ring? Ruinous Ultimatum wrecks all your opponents; leaving you untouched to attack. It's the most powerful Mardu spell currently in Commander. Mask of Memory is another way to discard Knights for Haakon or it's another way to get Haakon into your graveyard. Murderous Rider's adventure is an upgrade for a instant removal spell and then it's a Knight.
Exotic Orchard, Caves of Koilos, Battlefield Forge are budget land upgrades. Savai Triome is a Tri land Plains that Knight of the White Orchid can search for. When playing Sunforger than Mistveil Plains is worth adding because it's a way to repeatedly cast the same instant with Sunforger and it's also a Plains that Orchid can search for.
Changes to consider:
1 week ago
Thanks for the comment!
With all the Lords I'm imagining it like a budget casual version of Merfolk. Something like Aether Vial would probably be a good non-budget option.
Qasali Pridemage was in my initial list, but I cut it after Feline Sovereign was spoiled (since they offer similar utility). My meta is quite casual and not very artifact / enchantment heavy. Exalted was nice alongside Adorned Pouncer, however.
I looked at Leonin Vanguard initially (and it's run in the MTGGoldfish list I based mine one), but I found it a bit too conditional. I think if I were to run a conditional 1 drop it would be Loam Lion (plus Terramorphic Expanse and Canopy Vista ).
1 week ago
Hey there, I understand you are trying to keep in mind the balance between maintaining a constellation theme, but the synergy of +1/+1 counters would allow you to use Tayam's ability more often.
Cathars' Crusade - If you bring a creature back, Cathar's would trigger and get you at least 2, if not 3 more +1/+1 counters to then use Tayam's ability again, limiting you only to mana.
Pir, Imaginative Rascal - Doubles the amount of counters (any) on your permanents, giving you more activations.
Evolution Sage - The landfall proliferate again really helps add counters. Especially if you add back the sacrifice lands, like fetches, Evolving Wilds, Terramorphic Expanse, and Fabled Passage. (Those lands synergise with Skola Grovedancer too.)
Rishkar, Peema Renegade - Turns all your creatures into mana dorks.
Nikara, Lair Scavenger - Turns your creatures dying into card draw.
Grasp of Fate / Banishing Light / Oblivion Ring - Personally I would at least add Grasp of Fate, because 3 for 1 removal which can be reused through your commander's ability if it gets dumped to graveyard is very good.
Personally, I don't feel like there's enough lifegain to make use of Archangel of Thune, and Elesh Norn, Grand Cenobite is a good finisher but is an anthem effect (not counters). Good luck with tuning the deck!
1 week ago
Came by this deck while looking for budget ideas for my own Gwyn deck.
I'd say, leave the deck be if it's already doing alright in your meta and you're having fun with it. There are some things that stand out to me though:
You don't have boardwipes in your deck. These will help a lot in surviving the first 7 turns of the game, something you say you have issues with. Mythos of Snapdax, Divine Reckoning and Single Combat are my suggestions. At the bare minimum, get four boardwipes. You can cut some of your creatures for these. Don't forget about single target removal either, I put some in the suggestions below.
Looking at your mana curve: it's quite low, which is a good thing. This means you can cut down on some of the basic lands and go from 40 to something like 36/37. If you can, replace them with more signets or talismans, but cards like Boros Cluestone, Commander's Sphere and Darksteel Ingot are fine too. Try to go for eight mana sources which are not lands.
When selecting creatures to cut to make room for other cards, decide which cards will have an impact when you play them and which won't. As you play the deck, you'll learn more about cards which work and which don't (that's the fun of deckbuilding). I suspect Rimrock Knight won't have much of an impact (You'd rather have another equipment instead), Crashing Drawbridge can be replaced with an equipment which gives haste. In my own Gwyn deck I got rid of Bloodcrazed Paladin because I held on to it instead of playing it. Ardenvale Tactician doesn't look like it'll do much either. I think you'll be fine with somewhere around 25 creatures to make room for more equipment and removal.
You can ditch a card like Rowan, Fearless Sparkmage as well, you can replace the +1 ability with equipment. Don't play the planeswalker for the ult, as your opponents have four whole turn cycles to find an answer for it.
I've listed some more (budget) suggestions below, you'll figure it out: Evolving Wilds
Inquisitor's Flail (use only with first strike/double strike or when you have a way to make your creature indestructible)
Glaring Spotlight (I think it might be a good card as a finisher, but haven't won a game with it yet)
1 week ago
One card that I always thought was pretty good with Aminatou, the Fateshifter is Counterbalance. Since you can shift the top card of your deck without revealing it, you can stack a 1 or 2 on top and nail an opponent for no cards. It also makes Sensei's Divining Top really good.
Gilded Drake is absurd with your general. Because of her wording, you can flicker permanents you own even if you don't control them -- so the minus becomes "steal target creature." It is $170. So either be rich or play with proxies... I love proxies, and I think they're unduly rejected in EDH.
Preordain is good in addition to your Ponder and Brainstorm. Brainstorm is best with more free shuffle effects than you currently have... They usually come from fetches like Polluted Delta, but those lands can be expensive. Slow fetches like Bad River also work, and things like Evolving Wilds and Terramorphic Expanse are also good.
You have two Arcane Signets. Unless the rules have changed, that's not allowed...
You could also do with more two-mana mana-rocks; three-mana rocks, like Commander's Sphere, are significantly slower and come down turn three, competing with your commander. I suggest cards like Talisman of Dominance, Talisman of Hierarchy, Talisman of Progress, Fellwar Stone, Mind Stone, Everflowing Chalice, Azorius Signet, Dimir Signet, Orzhov Signet, Thought Vessel...
Finally, Omen of the Sea seems like it could be good to flicker, though playtesting would be needed.
Right. I hope this helps!
2 weeks ago
Mythos of Brokkos seems like a good tutor with Muldrotha and have some recursion if you can't have your commander.
Kaya's Ghostform is a great protection for Muldrotha.
Syr Konrad, the Grim can do a shitload of damage I think with self mill.
Acidic Slime is just great!
3 weeks ago
I'd recommend adding at least one board wipe, obvi Cyclonic Rift is the best in these colors, but there are plenty of good options if you're not trying to spend all that money. Flood of Tears, Evacuation, Aether Gale, or AEtherize if you're in a meta with someone who likes to attack.
Beyond that I would just recommend adding dual lands to smooth things out. I playtested a bit, and I found myself struggling with having the right colors of mana with just basics. I'd start with adding Sulfur Falls, Hinterland Harbor and Rootbound Crag given the number of basics you're running. I'd also recommend the Pain lands Shivan Reef, Yavimaya Coast, and Karplusan Forest. Fabled Passage would also be good as the price has dropped as of this comment (though is still a little pricey), and maybe test adding Evolving Wilds and Terramorphic Expanse.