|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Common|
|Duel Decks: Speed vs. Cunning||Common|
|Planechase 2012 Edition||Common|
|Duel Decks: Ajani vs. Nicol Bolas||Common|
|2011 Core Set||Common|
|Duel Decks: Phyrexia vs. The Coalition||Common|
|Premium Deck Series: Slivers||Common|
|2010 Core Set||Common|
Combos Browse all
, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
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Terramorphic Expanse Discussion
12 hours ago
Personally, i'd replace Exploration for Gaea's Touch even though i'm a fan of neither; but a T2 Gaea's Touch can easily summon Freyalise, Llanowar's Fury - Some answer cards are great, such as Scavenging Ooze against Dredge/reanimator, Bane of Progress against Enchantment/Artifact decks, Dosan the Falling Leaf against pesky instants/counters and Green Sun's Zenith to help you fetch those answers. - Hall of Gemstone counters multicolored decks
Also, I see little to no point in having Evolving Wilds and Terramorphic Expanse in a monocolored Deck but to thin your deck out. You can add Doubling Season if your budget allows it to, too. I see that you are fond of Wolves, so maybe Master of the Wild Hunt suits your tastes.
3 days ago
Hey man, looks like you're just starting with commander, let me tell you it's the best format there is.
So, to begin, 30 lands won't do with your Avg. CMC. and more so with the lack on ramp on those colors. I'd go with 36-38. There are some ramp in white though, Tithe, Gift of Estates, Land Tax, but old cards can get hard to find around. Besides, lands get on your hand instead of the battlefield.
You could try Burnished Hart, an inexpensive very useful creature to fix the colors. Myriad Landscape will find you 2 lands. Terramorphic Expanse and Evolving Wilds won't ramp, but they'll fix you colors and cost next to nothing. Mana rocks: It isn't by chance that Sol Ring is included on every pre-constructed commander deck. I like Fellwar Stone, most of the time it will get you the color you need. And while we're talking about colors, Command Tower is needed here as well.
Here are some stuff that you may cut to make room for those 6-8 lands:
Iron Star and Ivory Cup should be cut: 1 Life isn't nearly enough, less so in Commander. Also you have to pay for get that 1 life, just way too clunky, slow and expensive. Same with Survival Cache, 2 life isn't going to make much difference.
Akroan Crusader: You have 1 instant and 2 auras that could target him in order to trigger Heroic, so this creature would be a vanilla in practically every single game. Why would you target him instead of your commander or any other creature?
Blaze Commando: Similar problem as above, the tokens it can create are too situational. You need a better way to produce tokens.
Evangelize could work against some decks, maybe voltron is the best opponent to target. Still, cost is way too high for it to make it worthy in my opinion.
Stitcher's Graft: I really don't see the point on this one, maybe if vigilance were a theme in the deck, which is not the case.
Other stuff you should consider:
Wraths and removal!: Day of Judgment, Wrath of God, Fumigate, Blasphemous Act, Mizzium Mortars in case your opponents fill the field faster than you. For spot removal, there's Swords to Plowshares, Path to Exile, Condemn, Return to Dust
Battalion: If you like flavorful decks, this Boros mechanic that Tajic has can be complemented with other Boros creatures, like Frontline Medic to protect your creatures, Firemane Avenger as pseudoremoval and the more useful one Legion Loyalist.
Hope this helps.
5 days ago
Land Fetches Show
6 days ago
Add: Reflecting Pool, Strip Mine, Cabal Coffers, Drowned Catacomb, Sulfur Falls, Dragonskull Summit, Sulfurous Springs, Shivan Reef, Underground River a few more basic lands, Chrome Mox, Mana Crypt, Mystical Tutor, Vampiric Tutor, Yawgmoth's Will, Gamble, Magus of the Will, Dack Fayden, Lightning Greaves, Sensei's Divining Top, Incendiary Command, Time Spiral
Cut: Blackcleave Cliffs, Grixis Panorama, Rupture Spire, Temple of Deceit, Temple of Epiphany, Temple of Malice, Terramorphic Expanse, Transguild Promenade, Vivid Marsh, Jace, Architect of Thought, Jace Beleren, Ob Nixilis Reignited, Tamiyo, the Moon Sage, Commander's Sphere, Venser's Journal, Duskmantle Seer, Master of Cruelties, Master of the Feast, Gratuitous Violence
If you want to know why I'd cut or add something, LMK
1 week ago
Some cards like Ajani's Pridemate, Felidar Sovereign, Karlov of the Ghost Council, and Chalice of Life Flip work great in a deck that has good, consistent life gain. I don't think you have enough other cards to support that theme, I would either cut them or add something to support that theme if that's the direction you want to go. If you do want life gain try Pristine Talisman, Auriok Champion or her budget sisters Soul Warden and Soul's Attendant, Brutal Hordechief (think he's great in your deck even if you don't go life gain), Whip of Erebos, Blood Artist, and Aetherflux Reservoir to name a few.
Also don't like Beseech the Queen in a tri-color deck, even if you got a Urborg, Tomb of Yawgmoth. I would definitely pay the extra mana for the budget Diabolic Tutor or if you have the cash Demonic Tutor.
You've got a lot of token generators along with reanimating stuff, I think Cathars' Crusade would work great with this.
1 week ago
I tinkered with this a bit- I play in more comptetitive meta, and there is some pretty interesting stuff that could be done to make this work, but most would leave it barely recognisable. A 1/2/3 cost Elves of Deep Shadow/Tukatongue Thallid/Blood Funnel/Nighthowler/Strength from the Fallen/Blisterpod/Renowned Weaver/Rancor type thing might work, as might a more focused Ethereal Armor/heroic setup or Ordeal of Erebos/Oblivion Crown/Ravenous Rats/Delirium Skeins beatdown/discard setup.Bad Moon/Helm of the Gods enchantment black might be playable.Spike Jester/Mardu Scout/Hellspark Elemental can make a fun budget rakdos core and deal a surprising amount of damage.The main thing to remember is to test to see if it behaves the way you think it should when facing other decks so that it continues to perform well.
in terms of land Terramorphic Expanse/Evolving Wilds is a fix for three colour thats pretty cheap, or keep the splashes lategame then run Unknown Shores/Aether Hub/Crumbling Vestige/Shimmering Grotto as appropriate to provide for some more versatile lategame. Mono black is super playable (probs my favourite thing at the moment, and I made this Mono black deckbuilder's toolbox to help people find cards for their decks. GLHF!
1 week ago
I think that there are a few 'no duh' items that you can just assume you are including, they are generic color fixing lands, powerful ramp, or ramp/colorfix artifacts. And a couple cards that are just very good/powerful when you are playing 4 colors. Note that this DOES assume you are playing four colors. (More on this in another post)
- Command Tower
- Commander's Sphere
- Sol Ring
- Ash Barrens
- Astral Cornucopia
- Chromatic Lantern
- Conqueror's Flail
- Darksteel Ingot
- Evolving Wilds
- Exotic Orchard
- Grand Coliseum
- Myriad Landscape
- Opal Palace
- Temple of the False God
- Terramorphic Expanse
- Fellwar Stone
- Solemn Simulacrum
- Prismatic Geoscope
Also the following I'd say you have a 'very high chance' of wanting to run, regardless of the deck. Just because they are 'that good' and given the limited pool of cards, you'll take what you can get:
2 weeks ago
anyway, there are improvements for basically every creature in your roster.
Prognostic Sphinx can become a lot of things. there are dozens of lategame beaters you could use, and each one has it's own meta to fit into. that sphinx is weak at best, tho. if you want a solid, cheap finisher, go with AEtherling or Sun Titan
lastly, use Tranquil Cove instead of guildgates. though honestly, i'd recommend Evolving Wilds and Terramorphic Expanse before using bad dual-lands. Anyway, there are tons of better cheap land options out there. especially right now, U/W is unbelievably cheap.
If you go to my profile, you can look at several competitive control decks to get ideas, and make you better able to hold up in modern. in particular, i suggest looking at the U/W control deck from my budget series U/W control (intro series). it is very consistent, and although not as versatile as a full built control deck, it can be a nightmare to play against.
anyway, hope this helps =)