Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.

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ZNC

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Want (10) shpadoinkle , setojim , deathcore_cannon , JournoJared , deathdealer1225 , Tocqy1 , Creeds , Brianne , pksword1 , Anethera

Printings View all

Set Rarity
Zendikar Rising: Commander (ZNC) Common
Jumpstart (JMP) Common
Commander 2019 (C19) Common
Ultimate Masters (UMA) Common
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Planechase Anthology (PCA) None
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Commander 2014 (C14) Common
Duel Decks: Speed vs. Cunning (DDN) Common
Commander 2013 (C13) Common
Modern Masters (MMA) Common
Planechase 2012 Edition (PC2) Common
Duel Decks: Ajani vs. Nicol Bolas (DDH) Common
MTG: Commander (CMD) Common
2011 Core Set (M11) Common
Archenemy (ARC) Common
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Premium Deck Series: Slivers (PDS) Common
Planechase (HOP) Common
2010 Core Set (M10) Common
Tenth Edition (10E) Common
Time Spiral (TSP) Common

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Arena Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Terramorphic Expanse Discussion

Tzefick on I finished the Sword Cycle

1 week ago

Ah... so we're back with the Swords :)

If you feel like snooping on the last round, feel free to check it out link.

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multimedia on Budget Emmara Selesnya Tokens

1 week ago

Hey, nice budget version, less than $50 is impressive.

Command Tower is now less than $1 and is one of the best lands in Commander. Selesnya Sanctuary is another upgrade for a dual land. Quest for Renewal good with Emmara letting you create Soldiers or tap your tokens for other effects during each opponent's turn. Good repeatable draw with Mentor of the Meek. Glare of Subdual goes well with Renewal as opponent creature lockdown using tokens. Nullmage Shepherd can wreck opponents artifact or enchantment strategies.

Felidar Retreat is a new enchantment in Zendikar Rising for tokens. It's repeatable no mana cost Township effect or create a Cat token just by playing a land. Worth adding Evolving Wilds, Terramorphic Expanse and Myriad Landscape it adding Retreat. Champion of Lambholt can make your token army unblockable since she grows each time a token is created.

Jiang Yanggu, Wildcrafter combines well with Good-Fortune Unicorn to make each token created a mana dork. Jiang can put a counter on Emmara making it easier to tap her while also making mana. If going the Vehicle route for crew then Aethersphere Harvester and Untethered Express are some budget upgrades.

Rootborn Defenses and Sundering Growth are good instant spells with populate included. Camaraderie is an upgraded for Collective Unconscious and it's less than $0.50.


Cards to consider cutting:

Good luck with your deck.

jakeyuki12 on Tyrolean Iroas

1 week ago

Hiya! I think you've got a pretty solid deck here. I see one glaring problem with the deck- your 4-cmc slot is waaaaaaaay too crowded. 4-cmc is where Iroas is and 4-cmc is about the point where cards start to become clunky. Your average cmc in this deck is around 3.6. I suggest heavily trimming down on the 4-cmc slot and bumping up primarily the earlier slots as you've already got plenty of late game threats in the deck.

Also- I suggest cutting Evolving Wilds and Terramorphic Expanse for taplands that tap for both red and white. You don't have any obvious landfall synergies, so that makes these two fetchlands worse than a tap land that taps for both your colors.

Snips500 on Pinky and the Brian

2 weeks ago

This is a really cool deck! Never seen these cards used in this way. Might I suggest Evolving Wilds, Terramorphic Expanse, and Jund Panorama since they all sacrifice for Brians ability. Also Rancor is so much better than Strength in Numbers and also will stick around longer if you need to trample over multiple times.

Savage1988 on Bolas's Pro-Life Superfriends

3 weeks ago

TriusMalarky Awesome, thanks for thinking along! I like these nitty-gritty disussions.

Re: tapped lands suck

First off: My current tapped-count is at 6 (wilds, terramorphic, necro, path, vivid x 2) - I guess you could count 2 tango and 2 checklands for 0.5 tapland each, bringing our total to 8. With 37 lands I actually think the odds are pretty decent that I can run T1 tapland, T2 untapped land, enabling my 2cmc ramp spells and going from there. I'm therefore not sure this is all too bad, but a bit more in depth:

Crumbling Necropolis and Path of Ancestry provide all my 3 colors all the time, this is good enough to justify entering tapped.

The idea behind Vivid Creek and Vivid Marsh is that they're lands that function as 3c lands most of the time (especially during set-up), and with proliferation going all of the time. It's also possible to use them without removing counters if you're using them on ramp for example, so it's not like they always deplete. I agree the tapped clause is a real cost for something that's not guaranteed, and I could be convinced they're not as great as I think they are, but I think they'd do OK.

I agree Evolving Wilds and Terramorphic Expanse aren't the best. I have thought about replacing these with tapped duals, but those don't help out my tango / check lands. It's very possible regular basics are better here though.

Re: Saprazzan Skerry, Peat Bog and Sandstone Needle

Awesome suggestion. They're more powerful than the vivid cycle for sure and, don't get me wrong, providing 2 mana as a land is amazing but:

  • they're not basics

  • they come into play tapped

  • they don't fix my mana

  • they end up literal dead really quickly if i don't find a proliferation piece (not having played the deck, this concerns me the most)

I'm tempted to try them because when it works it's amazing, but I don't think they're a slam dunk except for when you're in magical christmas land. I need to think about the times when the deck's not firing on all cilinders more than when everything's already going great (i.e. i have time to proliferate). If it turns out that i easily proliferate all the time i'll add them asap.

Re: Ramp and artifacts

OK:

This gets me to 4 signets, 3 talismans, chalice, prism, sol ring, that's 10 ramp < 3cmc. Adding cornucopia and relic gives me 12 which should get me one in hand roughly 60% of the time (almost 90% if you count the free mulligan as 7 extra looks) - which is great. Looking at my curve most of my business happens at 4cmc, so getting there asap is key.

Hard disagree on Throne of Geth. Have you played with this card? (I haven't.) It seems I'll have some (maybe even a lot of) spare artifacts lying around, which makes this repeated, instant speed proliferation. Absolute worst-case you can sac it to itself. I'd even argue this is very efficient (and cheap), even though the resource cost for using it is different. It seems like a great thing to copy with something like Saheeli, Sublime Artificer too.

Lithoform Engine may be inefficient, but doubling proliferate triggers or god-forbid planeswalker ultimates is simply too spicy not to run. You could be right but if this isn't the home for this card I'd like to find out.

I have to agree on Solemn Simulacrum - it's too expensive for the deck and doesn't really do much other than provide generic value. I think I'll cut this for another walker, maybe I'll try Jace, Cunning Castaway for the memes.

Thanks again for you time, I look forward to your reply

TriusMalarky on Bolas's Pro-Life Superfriends

3 weeks ago

Cut all the taplands. Tar Pit was the only one with any sort of use and it was still garbage. With two Tango lands, you absolutely need basics. And, btw, a basic-heavy 3c edh manabase isn't as bad as you might initially think.

Recently I started thinking more about lands, and I've decided Evolving Wilds and Terramorphic Expanse, while easily recommended as universal lands, should never be run. They are worse fixing than a guildgate in anything with 3 or less colors.

Also, when it comes to ramp I tend to run about 10-ish, all 2 mana or less that all provide one mana every single turn. Then I go on top and add bigger or more specialized mana. Here I'm willing to provide some benefit of the doubt on Astral Cornucopia and Coalition Relic as they become really, really good with proliferate, but Lantern and Sphere are just bad. Run them on top of, not as part of, your core ramp package.

IMO, Throne of Geth, Lithoform Engine, and Solemn Simulacrum are all inefficient. I'd cut them all for more 2-mana ramp, as this looks mana hungry.

Afflicti on Mill is finally good in EDH!

3 weeks ago

Ok.... Why you play Evolving Wilds and Terramorphic Expanse? These cards are used for fixing your mana in multicolor decks. But you are playing mono blue, just swap them for basic Island :)

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