|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology Vol. II (CM2)||Common|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Planechase Anthology (PCA)||None|
|Commander 2016 (C16)||Common|
|Commander 2015 (C15)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Speed vs. Cunning (DDN)||Common|
|Commander 2013 (C13)||Common|
|Modern Masters (MMA)||Common|
|Planechase 2012 Edition (PC2)||Common|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Common|
|MTG: Commander (CMD)||Common|
|2011 Core Set (M11)||Common|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Common|
|Premium Deck Series: Slivers (PDS)||Common|
|2010 Core Set (M10)||Common|
|Tenth Edition (10E)||Common|
|Time Spiral (TSP)||Common|
Combos Browse all
, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
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Terramorphic Expanse Discussion
2 days ago
Well the first and main combo that you need to know about for Sliver combos is this:
Intruder Alarm or Paradox Engine + Gemhide Sliver or Manaweft Sliver or Cryptolith Rite + Sliver Overlord = every single sliver in your deck is now in play. How it works, is you use your other slivers to tap for at least 5 mana putting 5 in your pool, use Sliver Overlords search ability to search out a 1 CMC Sliver and put it into play, netting 1 positive mana and untapping all of your slivers. Do this for all your 1 CMC slivers, then all your 2 CMC slivers, and you should end out with enough spare mana to play every single sliver in your deck. Training Grounds makes this combo even easier to achieve.
A little tip, for when you don't have the full combo but have Sliver Overlord in play, always search out Crystalline Sliver first to keep your slivers safe. Sliver Hivelord is a good second option. Once both are in play, you're free to do pretty much what ever you want without threat of losing your army of slivers.
I run a Sliver Overlord Commander list and my deck has a focus on combos. Feel free to check it out for some tips. My mana base is super budget, so you can fill out your 5 color mana base easily. Run all 5x Vivid lands, all 10x Tri-colored lands, 1 of each basic land, Terramorphic Expanse and Evolving Wilds, then there are enough 5 color lands to get you to 37.
2 weeks ago
Oh, I forgot to mention what I would cut. For adding the fetches, I would cut Evolving Wilds, Terramorphic Expanse and some basics and/or check lands. If you want to run the multicolor lands, cut those as well.
2 weeks ago
LegendMainsOnly Wooded Foothills can fetch for Blood Crypt or Badlands which is something that Evolving Wilds and Terramorphic Expanse can't do. Wooded Foothills will also bring in a Mountain untapped, which can be useful.
3 weeks ago
I see you have Gemhide Sliver but no Manaweft Sliver? Let me start by saying that these two mana slivers are the best two cards in your deck and you should run both. When these come out, your deck can just go bonkers. In fact, I'd go as far as saying that you should try to run even more of these effects. Cryptolith Rite and Song of Freyalise also give the same effect attached to an enchantment. Now, ramp isn't the only reason you want these cards. These cards are the primary pieces in your Commander's combos. Once your commander and a mana sliver are in play, you just need one more piece. Two cards can fit this last role, and I run them both in my Sliver deck. Paradox Engine and Intruder Alarm. What happens is that when your Commander is in play and you can tap for at least 4-5 mana with your creatures, then you can use his ability to search for a 1-2 CMC sliver, play it, then up tap all 4-5 slivers. Now your mana base just grew, assuming you have haste (which you can search for first), and you can do it again until all your 1 CMC slivers are in play, each one gaining you more mana than the last. Then from there you can proceed to put every single sliver in your library directly into play unless some one can stop you. It creates an infinite combo where infinite is defined as the number of slivers in your deck. If you're going all out for Queen and Legion, then you'll want to make sure you've got this combo in your deck too. It's slivers 101.
I've been working on my Sliver EDH list for years now, so it isn't exactly budget. But it started out that way. Here's a link if you're interested.. I'd really suggest taking a look at the mana base. My mana base is still pretty much fully budget and it reaches 5 colors a lot more easily than what you have here. You want to run all 10 tri-color lands, this really helps hitting your 5 colors. Then, there are many budget 5 color lands that help drastically. Consider Cascading Cataracts, Command Tower, Exotic Orchard, Grand Coliseum, Mirrodin's Core, Path of Ancestry, Rupture Spire, Sliver Hive, Temple of the False God, Terramorphic Expanse, Transguild Promenade, and Unknown Shores. Not having 5 colors available will hurt you 10x more than having lands come into play tapped.
3 weeks ago
ProdigyOfEsper+24, I mostly use Titania's token generation as a nice bonus. I use her mostly for the land recursion and then incidentally get tokens with her. As well as the cards you mentioned, Crop Rotation, Harrow, Blighted Woodland, Evolving Wilds, Terramorphic Expanse, and the "fetch lands" all also trigger her ability. I basically always get some token value off of her. Hope this helps!
4 weeks ago
1 month ago
You should run Evolving Wilds for three + colour decks imo. For two colours you do not need it. Again, mana fixing that allows you to pull a basic. You have Terramorphic Expanse already which is great.
Green is the absolute strongest colour in commander imo. The amount of mana ramp you can get and big creatures is just stupid. If you find you’re struggling for mana, add some classic ramp cards like Kodama's Reach, Rampant Growth, Nature's Lore, Skyshroud Claim, Harrow etc.
You already have Dual Taplands, and your deck cost 500$ already. Why not throw the Slow lands, Check lands, shock lands (bless guilds of Ravnica reprints) and filter lands. It’s important to have some basic lands in, so maybe remove taplands for those stronger duals.
My two cents anyways. Your average CMC is 3.7 as of this comment, which is on the higher side. So it’s important to have a solid base for your stuff.
Hope it helps!
1 month ago
Cards I want to take out:
Mosswort Bridge - I don't like Taplands, and I often had the problem not having the 10 power.
Terramorphic Expanse - I'm not sure, but why not Playing an Island/Forest instead
Evolving Wilds - Same here
Managorger Hydra - Really strong card on it's own, but..yeah that's it.
Master Biomancer - Can be absolutly broken in this Deck. But early he stops me from getting Experience counters
Forgotten Ancient - Same with the Hydra
I think I need more card Draw I really want to play:
Worldly Tutor (I don't have one)
Sylvan Library (As soon as I finished this Deck, I may buy one)
I also thought of going more with ETB and put in Panharmonicon but that's like building a new deck. :( And I'm missing removal I think. I'm still not sure to go the Flash Protean Hulk combo fully. Just to tutor wincons and kill everybody is something I don't want in many Decks. I have a Breya Combo deck, but Ezuri is my Favorite so that seems okay for me.
I really need suggestions what to cut. But I need an explanation WHY I should cut something. Just "cut this and this" doesn't help me.