Terramorphic Expanse

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander (2016 Edition) Common
Commander 2015 Common
Commander 2014 Common
Duel Decks: Speed vs. Cunning Common
Commander 2013 Common
Modern Masters Common
Planechase 2012 Edition Common
Duel Decks: Ajani vs. Nicol Bolas Common
MTG: Commander Common
2011 Core Set Common
Archenemy Common
Duel Decks: Phyrexia vs. The Coalition Common
Premium Deck Series: Slivers Common
Planechase Common
2010 Core Set Common
Tenth Edition Common
Time Spiral Common

Combos Browse all

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

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Terramorphic Expanse Discussion

evncrbch on Willing Sacrifice

4 hours ago

hoardofnotions - First off, with the land issue, I have not really had any problems finding land. With Harrow, Cultivate, Kodama's Reach, Burnished Hart, Sakura-Tribe Elder, etc. etc. I have plenty of ways to dig it out of my deck.

Onto the lands you mentioned. Some of them have extremely expensive costs for the tokens they produce and also require the land to die, leaving me with less mana available than I already had. For that reason I am not sure I am a fan of Foundry of the Consuls and Spawning Bed. I also literally just took out Grim Backwoods because I never have enough mana open to use five of it drawing one card. Blighted Fen has always seemed weak to me because it only forces one opponent to sacrifice a thing. Jund Panorama is just essentially a worse Terramorphic Expanse or Evolving Wilds, and I would like to keep as much of my mana untapped as possible. That being said, Khalni Garden may be worth it because it's a free token just for playing a land.

Next up, Animation Module - That combo is dumb, didn't notice it at first, will definitely look harder into that bad boy.

Retribution of the Ancients is a very neat removal option, definitely requires some looking into.

As for Sylvan Safekeeper I actually took her out of the deck originally. I face many more boardwipes than targeted removal, but the card may deserve a second look.

Gyre Sage and Devoted Druid are interesting and I will be looking into experimenting with those. Joiner Adept is simply a Chromatic Lantern on a stick, and with only two colors I haven't felt the need for that effect in this list.

Smallpox is an option, but I feel like if anything at that point I would just run Pox.

Fleshbag Marauder just barely got cut from the list on last revision, but I may consider putting it back in for something else as I flush out more of what cards are not pulling their weight.

Reyhan, Last of the Abzan had actually just popped onto my radar about two weeks ago, am currently looking at running him.

Jarad, Golgari Lich Lord definitely deserves a look.

Noosegraf Mob also deserves a look.

Wave of Vitriol is an expensive effect, but it may actually be worthwhile if I were to tweak the list to lessen the number of things I am losing to it.

Killing Wave has always performed for me. I can cast it for enough to make everyone sacrifice everything and then just pay for Mazirek and all of a sudden he is massive. One of my favorite tricks, however, is using it for X=0 then choosing to not pay 0 life for my creatures, thus allowing me to sacrifice however much I want to for only .

Vampire Hexmage is useful for planeswalkers, and is nice against cards like Tangle Wire and Parallax Wave. It is possible that he can be cut however. Also I am not running Dark Depths because it is banned in EDH.

Darksteel Ingot could possibly be cut for a dork, but it is nice that it doesn't die to opposing boardwipes like a mana dork would. Still, I could see maybe running Gyre Sage over it.

As of now, I would argue against cutting the 4-mana walkers, simply because I haven't had a lot of difficulty keeping them around.

Reaper of the Wilds could definitely see the axe soon. The scry is nice, but could possibly be upgraded.

Smothering Abomination is another one that can be cut. I do generate significant tokens, but in the times he is bad, he's really bad. Could see cutting it for some other card draw source.

Acidic Slime also hits lands which can be nice. Maybe it becomes a Caustic Caterpillar.

Gilded Lotus may go, may stay, unsure.

Bojuka Bog is good, may include it, but I already have found that I get much more value on my Living Death without the need to run a crazy amount of hate beforehand.

Already mentioned that Vraska may become Beast Within.

Phyrexian Arena may turn up, perhaps it replaces Smothering Abomination.

Reflecting Pool is just really low on my priority list right now because for two color EDH the mana is already so good that I don't feel the need to spend my $8 on this land. I think those $8 could be better spent elsewhere for the time being. I'll pick one up in trades if I can find one, but not going to drop money on it.

Alright, that's everything. Thanks a bunch for the input, it has definitely given me food for thought.

greatdevourer on Growth and Protection for All

8 hours ago

Here's some things to consider.

I do agree with some of the other comments about mana ramp spells like Kodama's Reach and Cultivate.

I would remove the Oath of Ajani since you only have one planeswalker and the ++ counter isn't that great. If you're going to expand on the ++ counter theme, then look at Fertilid, Spike Weaver, or Spike Feeder and other cards to take advantage of those counters.

I would also remove the Arrest, Choking Restraints, Faith Unbroken, and Squirrel Nest as they don't really push your agenda. Garruk, Primal Hunter and the Sword of Body and Mind are good cards but they feel out of place in this deck. Consider removing Archangel and Serra Angel since they really don't have much beyond flying and/or vigilence.

Also consider Riftstone Portal to give all of your lands access to both colors of mana. Krosan Verge is a great card for this deck. With a Riftstone Portal in your graveyard, Terramorphic Expanse and Evolving Wilds can tap for colored mana.

Cartographer or Tilling Treefolk work great with the Krosan Verge, Terramorphic Expanse, and Evolving Wilds. They also help with the Armageddon.

Jotun Grunt and Gurzigost could give you some graveyard recursion.

Firebones675 on Dimir Eldrazi

22 hours ago

Looks like a good start, but i think you need to work on your curve. If you look at your mana curve it isnt very smooth. You have a bunch of cheap cards but then it has some outliers namely Desolation Twin. It has a pretty big impact on the board but without much in the way of ramp it seems unreliable to cast. I could see it being stranded in your hand more often than not. If you want to keep the realtively cheap curve or be midrange i would cut the twin. If you want to be able to reliably cast him, you would need to add significantly more ramp. Emrakul, the Promised End has a similar issue but due to the delerium ability it might be more reasonable. With only instants creatures and sorcieris (I don't forsee lands adding to delerium easily at present), she will at cheapest be 10 mana as well. If you added cards like Warped Landscape, Evolving Wilds, Terramorphic Expanse, Polluted Delta etc you could reliably get another card type in the yard

Speaking of lands, 2 more Eldrazi Temple and a second Eye of Ugin (if this is out of budget don't worry about it) could also help cast eldrazi

Yu might also consider having a few lands that can produce colorless. If in addition to the temples you have 4x Underground River you could reasonable play Matter Reshaper, Reality Smasher or Thought-Knot Seer

Grind on Kozilek, Distorter of Formats

1 day ago

Shrine of the Forsaken Gods over maybe Glimmerpost or something. also i see no reason to run Terramorphic Expanse or Evolving Wilds if you don't run Emrakul, the Promised End. you could try a manland like Mishra's Factory or Blinkmoth Nexus to give you some resilience to Fleshbag Marauder-type effects.
also Kuldotha Forgemaster is probably worth his weight.
also i am skeptical on deck thinning things like Chromatic Star, Prophetic Prism, Chromatic Sphere - i feel like you might rather just run straight mana rocks like Darksteel Ingot, Coldsteel Heart, or Manakin

jimmynitos on U/RzaTron [Pauper]

1 day ago

kalko, Tron is already a slow deck, so putting a basic land tapped is not nearly optimal. In a RUG Tron i would consider a single Mountain Valley to test, but not Terramorphic Expanse or Evolving Wilds. If necessary, Expedition Map and all the eggs can provide colored mana in early game.

As soon as I test it in paper I'll make a report.

FluffyDingo on Slow and Steady Wins the race

1 day ago

dragonsandgoblins85,
The fetchlands that are "Pay 1 life, search, put into play" are used for deck thinning. They do not slow a deck down, and even if you're just searching for a Plains with a Marsh Flats, that's one fewer Plains in your deck. In addition, you can search for Hallowed Fountain, Prairie Stream, and Tundra with it in such decks, expanding their use to mana-fixing for typed dual lands. Evolving Wilds/Terramorphic Expanse have more flexibility since they can search for Islands or Plains, but cannot pull duals, and put said lands into play tapped which is locked mana for that turn.

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