Flooded Strand

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Khans of Tarkir (KTK) Rare
Onslaught (ONS) Rare
Promo Set (000) Rare

Combos Browse all

Flooded Strand

Land

, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.

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Flooded Strand Discussion

lamoynet on Jeksai Flying Men

1 week ago

Overall Record

Games 4-4

Matches 2-2

Match 1 - Win - Grixis Control

The deck works a bit better with the Flooded Strand fetch lands. I need a pair of Steam Vents to make it even more consistent to fetch all the America colors. This match was pretty easy as I flew over all his creatures and he made some mistakes. Scryed cards to the top and then fetched to shuffle them away.

Match 2 - Win - Slivers Company

Firespout was the key all star mvp player here. Both games I drew one and cleared his board or 3 creatures before they got out of range with the lords or gaind flying from Galerider Sliver. The vigilance on Mantis Rider is extremely helpful. I can attack without the fear of being killed on the return.

Match 3 - Loss - Gifts Storm

I can't stop the combo and wasn't fast enough to kill him before Grapeshot took me out. He was kind enough to play it out and show me how the storm combo worked. I learned that Grapeshot produces the copies on cast. So if you cast it, leave it on the stack and then Remand it and play it again you trigger the copies both times and can kill with only a storm count of 10.

Match 4 - Loss - B/G Excavator

The link isn't accurate. It was more a B/G Jund deck with Tarmogoyf and Liliana of the Veil with the Ghost Quarter, Ramunap Excavator package. I think the green land destruction is going to become hot because it doesn't cost you much to play it and gives huge upside. More of these decks want Ghost Quarter anyway to deal with TRON or Valakut, the Molten Pinnacle.

I died fast since I only had 3 basics he destroyed all my lands then my creatures with Fatal Push and the sacrifice mode from Liliana. It was a blow out. Never drew a Lightning Bolt of Path to Exile to deal with the Excavator.

Metagame

Appears pretty stable some weeks people bring new decks of a new person shows up but the core stays the same. Still no TRON which I think is interesting since its one of the top decks at SCG and Grand Prix Modern events.

Austin_Smith_of_Cards on Taste the Rainbow, M'Fer - Ramos Cascade EDH

1 week ago

Livingham

I frequently deconstruct my decks for pieces to build other strategies; fetchlands can be used in any multicolor deck and have great longevity in a collection; Scapeshift is used in this one deck strategy (lands matter) and that would be it.

I own six fetchlands in my collection (Flooded Strand, Polluted Delta, Wooded Foothills, Windswept Heath, Marsh Flats, and Misty Rainforest), and I'm getting to the point where I'm tired of proxying/borrowing/swapping lands between decks; I'd rather just own them.

Long winded explanation short; I'd rather spend big bucks on something versatile than something confined to a single strategy.

NuBByThuMB on Faerie Mischief (Updated)

1 week ago

Recently updated to the current metagame. Timestamp: 9/11/17 two weeks prior to Ixalan release. Opt will be entering Modern legality with the release!

So here's a pretty swell update coming at you guys! I know I've been away from the community for a while but I haven't been away from magic. The metagame as it stands is currently dominated by Eldrazi Tron and Grixis Death's Shadow. Both strongly synergistic decks built on completely different axes.

This list has been updated just after the announcement of Lorwyn Thoughtseize art being cemented in Iconic Masters! OCD friends rejoice with me as I collect the last three gorgeous foils I need to finish this project!!

After having just missed Day 2 at the SCG Open in Syracuse in August, going 6-3 only losing my first round and two back to back to two pro players in rounds 7 and eight, I'm confident this deck has what it takes to compete in the metagame.

All those disclaimers aside, let's get down to the adjustments made to the main and sideboards. Sword of Feast and Famine and Remand are now a thing of the past and Smuggler's Copter didn't get us too far, either. While I firmly believe Sword of Feast and Famine is easily oyr best sword option, I think it's pretty fair to state that with faeries there's always a bit of "less is more" feel in that, while we're on tempo, we're seeing a variety of spells, doing us a number of different useful things. Most games on the tempo plan want us to drop Bitterblossom early and protect it as efficiently as possible. Yes, it is a lynch pin, but having it removed puts Smuggler's Copter dead in the water and your manlands at much higher risk of removal.

All in all, I feel like the incoming reprint of Opt in Ixalan will greatly strengthen our tempo plan, giving us instant acess to a filter off the top of our library whenever the mana is free to allow! I'm excited to see the consistency this card allows us in comparison to how it helps everyone else. It could be that Opt is genuinely only good for Storm and Tempo. Which is both good and bad for us because our good draw spells usually end up in Storm. I don't know if the single blue mana filter is enough for Storm to care about, but it feels pretty clutch compared to Serum Visions for instant speed Faeries builds.

Small changes to the land base and side include: Down a Secluded Glen (which should optimally all be replaced by Flooded Strands) and a Watery Grave for two Ghost Quarter To fight Eldrazi Temples, Tron Pieces and Manlands. I think I'd like these to be Tectonic Edge moving forward into a metagame without Eldrazi Temple. I'm hopeful for an Eldrazi Temple banning in Modern in the future, as the sheer overwhelming rude factor of Eldrazi Tron aggro continues to edge out Grixis Death's Shadow, a fragile deck that folds fairly easily to us. In the side we lost a few trinkets from metagames long past and gained Kalitas, Traitor of Ghet for our red Matchups, the more resilient and tempo oriented Countersquall for Blood Moon opponents and anyone trying to go off without dudes. We've also added Ceremonious Rejection to combat ETRON, colored Tron varients, Affinity, and Lantern Control. Actually considering going up to a full 4 in the side as one mana answers to all of those decks is highly relevant.

Moving forward I'm looking to pick up the last couple foils for this deck and add in some Opt action when Ixalan hits! I think faeries is very comfortable in the format to come, and even the tap out varients with Liliana of the Veil and Liliana, the Last Hope are doing well. I'm in the process of acquiring copies of both to go into testing with.

sylvannos on Intruder Alarm

1 week ago

@Minihorror227: Yeah if you stay straight U/W, I'd go with a list something like:

4x Thraben Doomsayer
4x Steward of Solidarity
4x Drift of Phantasms
2x Snapcaster Mage
2x Sun Titan
------------------------------------------
18 Creatures

4x Intruder Alarm
4x Serum Visions/Opt
4x Path to Exile
2x Remand
2x Cryptic Command
2x Spell Snare
1x Dispel
3x Altar of the Brood
1x Sphinx's Revelation
------------------------------------------
21 Other Spells

4x Flooded Strand
4x Hallowed Fountain
1x Glacial Fortress
2x Celestial Colonnade
2x Plains
3x Island
1x Westvale Abbey  Flip
4x Seachrome Coast
------------------------------------------
21 Lands

3x Spellskite
2x Rest in Peace
2x Stony Silence
2x Disenchant
1x AEtherize
1x Condemn
1x Blessed Alliance
1x Hibernation
1x Wrath of God
1x Blind Obedience
------------------------------------------
15 Sideboard Cards

You'd play it like a regular U/W Control deck, except you'd have a combo finish. You could even put an Emeria, The Sky Ruin package somewhere in the deck, so you can switch into a more Sun Titan control shell if your opponent boards in too much hate or they have a deck that really likes to tap and untap its creatures.

Minihorror227 on Prison Stall

1 week ago

So, a but of an update. I have the Flooded Strand and Hallowed Fountains on their way. I will probably just run the deck for now and then change to bant when the land base is set up. I have 3 of the 4 eidolons already though in case i switch over sooner

Pieguy396 on H: Shocks, Fetches, Dromoka, Spellskite, ...

2 weeks ago

Hello, all! I have:

and I'm looking to trade for any of:

Anybody wanna trade? Thanks in advance!

Oloro_Magic on Prison Stall

2 weeks ago

Example Mana Base:

4x Flooded Strand

4x Windswept Heath

1x Misty Rainforest

3x Temple Garden

2x Hallowed Fountain

1x Breeding Pool

1x Oboro, Palace in the Clouds

1x Plains

1x Island

1x Card: Forest

1x Razorverge Thicket

3x Ghost Quarter

That is 24 land by the way I just cut Entreat the Angels to make some room.

Oloro_Magic on Prison Stall

2 weeks ago

Okay so I'm going to go through these from least to most obstructive to the deck

Option C: Retire the deck, this would require no edits so the deck isn't technically changing, if you did this (please don't by the way) your meta is fast so you would want to play either an agro deck or burn to keep up and give you the best chance of success.

Option A: Adding green could do a lot for the deck and it would retain the enchantment focus however adding green would make the mana base significantly more expensive, more on that to come. The inclusion of green would most notably give access to Utopia Sprawl and Eidolon of Blossoms. The former would accelerate the deck and provide it with a way to keep up with faster decks, the later would provide a card draw engine. If you went this route I would drop Gideon's Intervention and Wall of Omens to make room for the new additions. The biggest change here however would be the mana base, you would need to have a fetch/shock setup 4x Flooded Strand, 4x Windswept Heath, 1-2 Misty Rainforest and then 2-3 Temple Garden, 3-4 Hallowed Fountain, and 1-2 Breeding Pool, 1x Oboro, Palace in the Clouds, Razorverge Thicket, maybe Minamo, School at Water's Edge, and you probably also want 4 Ghost Quarter in there. If you go this route I'll draft an example mana base so you can get a better idea.

Option B: The deck would basically be a whole new deck if you went this route, it would probably be built around Thing in the Ice  Flip, with cantrips such as Serum Visions, as well as a collection of prevent damage spells including Holy Day, Ethereal Haze, Angelsong, Riot Control, Hallow and Luminesce in the side, and most importantly Isochron Scepter to get repeated use out of the prevent damage spells. Again green could be added here but this deck would have a low curve so Fog isn't necessary. The core prison pieces would stay Ghostly Prison, Luminarch Ascension, Nevermore, Runed Halo, Detention Sphere, Path to Exile but just about everything else would be cut or be in serious consideration of being cut. This concept is something I haven't really seen before so I can't attest to its power but it seems like it could be good with the power of Thing in the Ice  Flip (this deck would also likely run some counters like Remand).

I would personally go with A or B because I think the deck could work but if you chose to retire it I'm more than happy to help you find a new deck, just I feel this deck is almost there.

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