Flooded Strand

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Khans of Tarkir Rare
Onslaught Rare
Promo Set Rare

Combos Browse all

Flooded Strand

Land

, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.

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Cardhoarder (MTGO)

14.08 TIX $11.95 Foil

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Flooded Strand Discussion

sylvannos on Azorius Dreamland

12 minutes ago

@TeeKayBee: The other users are correct. Celestial Colonnade and Cryptic Command are among the two best cards in any U/W/x shell.

The thing with Celestial Colonnade is that you eventually run your opponent out of cards. They go into topdeck mode and you cast Sphinx's Revelation for 5. If they have a card in hand and you don't know what it is, you don't active the Celestial Colonnade. Otherwise, you chip away at them.

With Cryptic Command, it's the "This does everything" card of the deck. It bounces your own permanents. It 2-for-1's. It tempos your opponent off of land drops when they've been mana screwed. It stops any threat dead in its tracks by countering them. It Fogs. It makes your creatures unblockable so you can end the game. Really, there's so many options you'll find a bunch of uses for it in so many situations you'll have a hard time not wanting to play 5+ copies of it (if you could).

Those are ideals, though. I think you can play U/W Control without those cards on a budget, but they should be your #1 priority when it comes to trades and buying cards.

As far as immediate changes, I'd say cut the lands that always come into play tapped in favor of more basics, unless they're manlands (which function as win conditions). Not only will you have a safer life total, you also become immune to Ghost Quarter, Blood Moon, and Fulminator Mage.

Glacial Fortress is another great option on a budget. They pair perfectly with Flooded Strand and Prairie Stream. A Ghost Quarter or 2 can go a long way in dealing with Infect and Affinity, who can dodge your Supreme Verdicts with manlands. Not to mention, you can completely mana screw someone by Ghost Quartering their shock land, then Spreading Seas on their basic they fetch up.

Quicken and Elixir of Immortality feel like wasted slots. You already operate primarily at instant speed. You don't need a slow, durdley win condition when your deck has Sphinx's Revelation and Elspeth, Sun's Champion. 2 Blessed Alliance, 2 Negate and 4 Mana Leak might be a bit excessive, but it will depend on your meta. I'd suggest the following:

-2x Mana Leak
-1x Blessed Alliance
-1x Negate
-1x Quicken
-2x Elixir of Immortality

+1x Spreading Seas
+1x Dispel
+1x Supreme Verdict
+2x Detention Sphere
+1x Condemn
+1x Timely Reinforcements

You should also consider Censor, Spell Snare, and Spell Pierce, depending on meta and remaining budget.

I'd also cut Disdainful Stroke from your sideboard in favor of 2 more Leyline of Sanctity. You want it in your opening hand or not in your sideboard at all. Kor Firewalker can put in a lot of work, as well. Burn really can't beat him unless they side in Path to Exile. A 2nd. Timely Reinforcements is also boss.

With Supreme Verdict moved to your maindeck, you'll want a Disenchant. Ideally, you'd play Wear / Tear, but you're not Jeskai. You'll want the Disenchant to deal with Boggles, Affinity, and rogue decks playing oddball cards.

You may also want a Squelch instead of the 2nd. Aven Mindcensors, it will depend on your meta. Nothing more hilarious than being on the play, watching your opponent wait until the end of your turn to crack their fetchland, and hitting them with a Squelch after they allowed you to play your land. It also hits a bunch of cards in Affinity, Rock variants, and Tron.

Hope this helps! I played U/W Control in RtR Standard and a bunch of American Control in Modern.

bah-bammmm on 13 Reasons (Why Mill Can Do Modern)

17 hours ago

the thing is, Evolving Wilds is strictly worse than Flooded Strand because flooded strand can fetch duals and get them untapped, whereas, Evolving Wilds gets lands tapped, which is not very good. i would rather have the opportunity for immediate mana. now, if evolving wilds was on par with fetchlands, then they would see more play in competitive modern decks.

SynergyBuild on Sneaky artifacts

1 day ago

To make this deck levels better, Fabricate and Thoughtcast for card advantage, Path to Exile or Fatal Push for removal, Marsh Flats, Flooded Strand, and Polluted Delta for a bit of land advantage, and Watery Grave, Hallowed Fountain, and Godless Shrine for a serious land base.

Switch Paradise Plume for the signets:

For planeswalkers:

The best counterspell for this deck is Stoic Rebuttal, and another fun choice is Render Silent, or Dromar's Charm.

With charms come Esper Charm, the best of the best, and if you need mana, Silver Myr, Gold Myr, Leaden Myr, or Palladium Myr are all great choices in artifacts.

Under Tribal for artifacts you have:

Other than that, maybe Academy Ruins?

I am a bit burnt out now, let me know if I helped out!

Swiss_saga on uw spirits

2 days ago

play Flooded Strand istead of Evolving Wilds

Drdoombringer40 on Bant Enchantments

2 days ago

Thank you for all of your suggestions! I really appreciate it! I'm excited to get to test this deck out for sure. To address some of your suggestions:

At the time of this decks inception, Flooded Strand is more expensive than Misty Rainforest on MTGO, which is my main means of playing magic at this time. However. I completely agree that it is a better option for a budget paper player.

I'm a little hesitant to put Herald of the Pantheon into the list just yet, as i am hoping this deck will just fizzle a lot of the popular removal in the format ( Path to Exile and Fatal Push to name a couple). Also, it would be another creature that doesn't have synergy with Eidolon of Blossoms. However, I will definitely consider it.

So, the idea behind Leyline of Anticipation is that it gives the deck some play against control decks, particularly counter heavy decks. It also allows our tutors to be played at instant speed. This makes it harder on our opponent to have an answer to our enchantments that we tutor (since we are tutoring on their end step instead of our turn). Also, flashing in Greater Auramancy to fizzle a removal spell seems pretty good. To be honest, I don't know how good it will be. But, I have high hopes for the card. I definitely see your points though, and I will take them into consideration during testing.

I completely agree with you about Spreading Seas. I'll make that change immediately. I thought the synergy of Lunar Force and Starfield of Nyx was kind of cute, but maybe it's too cute.

I agree with the calls for Rest in Peace and Stony Silence. To be honest, I completely forgot about Stony Silence. Haha

As for the number of tutors, I feel that they have a lot of use in finding protection for our enchantments ( Greater Auramancy ) and our lock pieces, as well as our finishers. And, being able to find those answers at instant speed seemed powerful enough to include 3. But, I will see how they play.

I will provide updates once I have had a chance to test the deck.

Pieguy396 on Bant Enchantments

2 days ago

Hey there! This looks like an awesome Bant version of SaffronOlive's Enchantress deck! I have a few suggestions:

  • For monetary reasons, it might be better to run Flooded Strand instead of Misty Rainforest
  • I would recommend at least considering Herald of the Pantheon as additional Enchantment support
  • Leyline of Anticipation doesn't seem to do a lot in this deck - while you don't have many instant-speed effects, I can't see many reasons why you would need to be playing things at instant speed, as there's no window to flash in Ghostly Prison effects to mess up your opponents' combat math. The only thing I can see would be that it lets you play Oblivion Ring effects at instant speed, which isn't that big of a help in my opinion. At the very least, 4 seems really excessive, maybe cut down to 2?
  • In my opinion, one of the main reasons to play in Enchantress is for Spreading Seas, as Tron is a horrible matchup for plain old Enchantress like my version. I'd change 2 Lunar Force in the sideboard (and possibly the sideboard Sphere of Safety as well) to Spreading Seas.
  • Rest in Peace is an absolute must in the sideboard with Dredge being such a good deck right now. I'd swap out Wheel of Sun and Moon for 2 or 3 copies of Rest in Peace.
  • Stony Silence is also a great sideboard card that White decks have to combat Affinity and other artifact-based decks, though I don't know what I'd cut to make room for it. Maybe Open the Vaults and the sideboard Detention Sphere?
  • I really like what you did with the finishers, having 1 copy of each with Idyllic Tutor as a means to customize your finisher. However, 3 Idyllic Tutor seems a bit excessive. Maybe go down to 2?

In any case, this deck looks awesome! Best of luck playing it!

TheSurgeon on Modern Frayed Sanity

3 days ago

I like the flavor of this deck. I feel that a lot of thought was put into it.

As far as advice: You need some fetches.Polluted Delta, Flooded Strand, Misty Rainforest, Scalding Tarn to really fuel Hedron Crab. At least consider Oboro, Palace in the Clouds, Terramorphic Expanse and/or Evolving Wilds for budget purposes.

4x Traumatize is too much. You only need three to statistically draw one a game for your wincon. A great strategy, but you're flooding your engine. To boot, you're running some dig with 4x Serum Visions, so 4x Traumatize seems a bit excessive. Too much of a good thing, ya know?

I believe you can do better than Void Shatter. Logic Knot can make use of those spells already in your GY. Mana Leak is a modern favorite that will work for games lasting ~5/6 turns. Remand is a personal favorite that replaces itself.

You'll need to have the fuel to keep pushing forward with mill should Traumatize be Extirpated, Surgical Extractioned, or removed/countered, in some other BS way. So I would cram another Hedron Crab in the MB in place of the 4th Traumatize; especially when considering the aforementioned lands.

Consider taking your non-mill spells down to 3 a piece, and putting another 4x turbo mill spell in- Mind Sculpts, or Tome Scours for spontaneous use and quick game ending use of Fraying Sanity.

Hope this helps. Good luck!

Slowgod on The Stock Exchange: An ongoing ...

6 days ago

W: Mystic Gate Regular or Expedition, Crucible of Worlds any version, Disallow 2-3Negate 4x Path to Exile

H: 4x Ancestral Vision Japanese, 4x Flooded Strand, 3xRuned Halo various other things, $

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