|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
|Khans of Tarkir (KTK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
Price & Acquistion Set Price Alerts
Flooded Strand Discussion
13 hours ago
With the addition of Jace, you probably want to run fetchlands to be able to shuffle after +0. I'd start with whatever the cheapest blue one is, probably Flooded Strand?
1 day ago
As you may have noticed, my "maybe" board has grown by a fairly large amount at this point. I feel like I need some more outside opinions. Guilds of Ravnica has definitely brought some interesting new options into the arena. Firstly, it has opened up my access to being able to afford a more aggressive mana base. One question this begs me to propose: How good is Scalding Tarn really? I just cant see a situation where I would get deep enough into a game where I would need to fetch a Mountain rather than an Island or a shock land? I find this to hold especially true if I begin to run powerful land effect cards like Blood Moon. Could I get away with only running Polluted Delta and Flooded Strand?
Secondly, GOR is bringing with it some tasty Izzet spells I most certainly can not wait to play around with. Ionize was one of the first spells I saw that got me all excited. Here is a counter spell that is more land flexible then most of its contemporaries and it deals friggin loss of life! However I couldn't see it being very feasible on its own in a deck like mine. The card it would obviously replace would be Dream Fracture, a strange spell on its own regard but a flexible cantrip that can, at its best draw me three cards, deal 4 damage, and filters one card or at it's worst, it draws me one card and prevents an action by my opponent(also replenishes them a card... ehhh). Its hard for me to give up card advantage in a deck like this. You only ever have as much ammo as your deck can provide.
However... things changed pretty drastically. WOTC damn near lost their minds with this set. One card, two words, Mission Briefing. Snapcaster Mage's not so secret reincarnate. Finally a playable flashback effect within my price range! I feel this finally allows me to cool it with the obsessive amount of 'cantrips at any cost'. With my graveyard now becoming an extension of my library I feel I feel I feel I can focus on more powerful options without having to concern myself so much about blowing out my hand. Also, unlike Snappy, it itself triggers Young Pyromancer and Guttersnipe.
Once they are available, I will be swapping out all three Faithless Lootings and 1x Torrential Gearhulk for 4x Mission Briefing and 2x Dream Fracture for 2x Ionize. This, after some more testing, will probably lead to some deeper changes in my deck as well as I gear it up for competition.
The struggle for solutions is the best part.
3 days ago
Adds: Satyr Enchanter, Mesa Enchantress, Courser of Kruphix, Sunpetal Grove, Glacial Fortress, Hinterland Harbor, Kor Spiritdancer, Canopy Vista, Eidolon of Countless Battles, Shalai, Voice of Plenty, Prairie Stream, Market Festival, Irrigated Farmland, Corrupted Conscience, Aegis of the Gods, Plea for Guidance, Flooded Strand, Windswept Heath, Gift of Paradise, New Horizons, Abundant Growth, Eidolon of Blossoms, Solemnity, Sigil of the Empty Throne, Unbridled Growth, Omniscience,
6 days ago
I'd cut a Flooded Strand and a Steam Vents to max out on Spirebluff Canals and Sulfur Falls. Quantity of good duals is generally more important than quality, and shocklands aren't that much better than others without lots of fetchlands to back them up.
Of course, all this will change after rotation, but I don't think it's a guarantee that the price of Steam Vents will go down. It could go up due to increased demand. (Spirebluff Canal will definitely go down though)
6 days ago
25 lands are too much, you need to be very fast or your opponent will kill you first!
Consuming Aberration is too slow and too easy to destroy in my opinion.
Do you want to spend some money on your deck? Add some Snapcaster Mage
In my opinion Startled Awake Flip is too slow and Talent of the Telepath isn't a good card you want to draw if your opponent plays only creatures, I'd add more mill cards, such as Thought Scour or Mesmeric Orb
A good sideboard can help you, so I'd add Leyline of the Void or Relic of Progenitus, Pithing Needle or Sorcerous Spyglass, Set Adrift or anything that could remove Leyline of Sanctity from the battlefield. Other suggestions are Damnation, Hurkyl's Recall (against affinity) and Murderous Cut
1 week ago
Continuing from above...
Given Bruna's high CMC you're usually tapped out after casting her. I'd recommend some of the cards below to ensure you get to attack with her next turn.
All the above have alternate ways to cast them even when you're tapped out.
I'd replace all the lands that enters the battlefield tapped with those that enters untapped.
Cavern of Souls ensures Bruna can't be countered.
Hallowed Fountain will be reprinted soon along with the other fetches so it's timely to grab one for cheap!
You can also consider the relevant Panoramas. Bant Panorama and Esper Panorama fetch both island and plains. It's slightly more versatile than Terramorphic Expanse and Evolving Wilds as the former an be tapped for and crafted only when we need that colored source. The trade off is of course the activation cost.
Hope you find my suggestions useful!
1 week ago
This deck is nearly perfect, but there's just a few areas of weakness that demand immediate attention.
First off, I would remove the following cards: Abrupt Decay, Angel's Grace, Anguished Unmaking, Animate Dead, Arcane Denial, Avacyn, Angel of Hope, Badlands, Bayou, Birds of Paradise, Blood Crypt, Bloodstained Mire, Brainstorm, Breeding Pool, Chromatic Lantern, Chrome Mox, City of Brass, Command Tower, Cultivate, Cyclonic Rift, Dance of the Dead, Deathrite Shaman, Decree of Pain, Delay, Demonic Tutor, Enter the Infinite, Exploration, Farseek, Fellwar Stone, Fist of Suns, Flooded Strand, Godless Shrine, Hallowed Fountain, In Garruk's Wake, Intuition, Jin-Gitaxias, Core Augur, Jodah, Archmage Eternal, Kozilek, Butcher of Truth, Laboratory Maniac, Lotus Cobra, Maelstrom Wanderer, Mana Confluence, Mana Crypt, Marsh Flats, Merciless Eviction, Misty Rainforest, Mox Diamond, Myojin of Night's Reach, Myojin of Seeing Winds, Mystic Remora, Mystical Tutor, Nature's Claim, Nature's Lore, Negate, Omniscience, Oracle of Mul Daya, Overgrown Tomb, Painful Truths, Polluted Delta, Praetor's Counsel, Progenitus, Rhystic Study, Rise of the Dark Realms, Savannah, Scalding Tarn, Scrubland, Sensei's Divining Top, Show and Tell, Skyshroud Claim, Sol Ring, Steam Vents, Stomping Ground, Storm Herd, Survival of the Fittest, Swan Song, Swords to Plowshares, Sylvan Library, Taiga, Tainted Pact, Temple Garden, Terastodon, Three Visits, Time Stretch, Toxic Deluge, Tropical Island, Tundra, Ulamog, the Ceaseless Hunger, Underground Sea, Vampiric Tutor, Verdant Catacombs, Volcanic Island, Vorinclex, Voice of Hunger, Watery Grave, Windswept Heath, Wooded Foothills, and Zacama, Primal Calamity.
There's really nothing you could replace these cards with that would make this deck competitive, so I'd recommend just stopping here. Good work.
2 weeks ago
To start, Wooded Foothills, Windswept Heath, Scalding Tarn, Marsh Flats, Flooded Strand, and Bloodstained Mire are all fetch for lands that you can't run in this deck, you're losing value there. I would instead run the bounce lands in those colors, Dimir Aqueduct, Simic Growth Chamber, and Golgari Rot Farm. If you're really looking for that mana fixing, obviously the go to Evolving Wilds and Terramorphic Expanse. From looking at your decks, you seem to build a lot of 4-5 color EDH, from someone who plays quite a few 3 colored decks, colors aren't that big of an issue. 37-39 is really the range of lands to stay in, whereas you have 34. I know you'll have to cut more in other areas to hit that, but it will help with mana issues if you have them. I would look into adding the Scry lands; Temple of Deceit, Temple of Mystery, and Temple of Malady. Tasigur is all about top deck manipulation, so free scry is nice. Again, I'm not helping with the cutting, but Thassa, God of the Sea and a Sensei's Divining Top would be great additions for top deck manipulation. As for cuts, Grave Titan and The Scarab God.I see the synergy of zombie creation, leading to scry-ability, but I just don't see that paying off in the way you want. The likelihood of having both of them out, creating zombies, and the table allowing that to continue is low. There just isn't a whole lot of Zombie synergy in the deck, and you're losing value there. I went on quite a bit above talking about mana fixing, with that in mind, Mox Diamond just seems excessive. You have a Command Tower, you have a lot of dual lands, while a high-value card, maybe not as necessary here. The next one I would go with is Languish. You have a ton of answers, and this one is the weakest. I would put it in the sideboard, that way if you're playing against a token deck or other low-powered creature deck, it has great value as a wrath, but otherwise, it might just be a dead card. Another card would be Impulse while top deck manipulation is very valuable in this deck, a one-off Impulse, when you could have other repeatable top deck manipulation, isn't as valuable and it can probably be taken out. In a similar vein to Languish, I would cut Pernicious Deed. People don't like being held hostage, and on deck board wipes like Pernicious Deed or Oblivion Stone or Nevinyrral's Disk etc, all draw a lot of hate. People are going to come at you and try to force you to crack it. Unless you're going to play it, and immediately wrath, it's going to draw hate your way, and people are going to try to force your hand, I'd cut that. Also, similar to Grave Titan and The Scarab God, Ishkanah, Grafwidow can be cut. He'd be great in a spider's tribal deck, but paying 6 and a black for draining someone 4 life is fairly low value, unless you want your primary win-con to be the Deadeye Navigator+Peregrine Drake+Ishkanah, Grafwidow. Like, that's a cool combo, but Deadeye Navigator is so widely known to be an infinite mana machine, people will be throwing whatever they can at him to get him out of the game.