Flooded Strand

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Khans of Tarkir (KTK) Rare
Onslaught (ONS) Rare
Promo Set (000) Rare

Combos Browse all

Flooded Strand

Land

, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.

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Flooded Strand Discussion

Cereal_Killer on Please Don't Leave

3 days ago

For the lands, since you don't want to spend money on Flooded Strand, Hallowed Fountain, Polluted Delta or Mystic Gate, I think you have chosen the best ones.
Then, I'd remove Think Twice and add Serum Visions, reduce up to 2 Supreme Verdict (put another one in side maybe) and add some Mana Leak (Remand and Cryptic Command would be other good counters, but they are too expensive, right?).
I'm not sure how Sphinx's Revelation could be a win-con. Having more life than an opponent (and less cards in the deck!) isn't always synonym of victory. Then just one Elspeth, Sun's Champion isn't enough. What if an opponent maages to kill her?
I really can't understand why Esper Charm is there: probably you won't need it's first ability since you have counters (and cards in sideboard), second ability is just and Opt or Serum Visions that costs too much and third is, basically, Inquisition of Kozilek or even Castigate / Thoughtseize / Raven's Crime that needs 3 specifical mana to be used.
Secure the Wastes is a win-con if used in token decks that use also Intangible Virtue, Honor of the Pure, Zealous Persecution and Vault of the Archangel. Now it's used only as a 1/1 creature spammer.
I'll also consider Gideon, Ally of Zendikar or Gideon of the Trials as an alternative win-con.
As for the sideboard I'll just give you some ideas: Tormod's Crypt (if you can afford it maybe also better a Relic of Progenitus or Rest in Peace); 1x Supreme Verdict (if you reduce them up to 2 in main); Kataki, War's Wage or Rest in Peace would be perfect against artifact decks; Pithing Needle or Sorcerous Spyglass; Grafdigger's Cage; even, if you want more budget things Blessed Alliance, Negate, Dismember.
Hope my ideas could help the development of your deck.

ArchonBlue on U/W Flicker

4 days ago

Your land base needs some work, I'm assuming you're on a budget which is why you're not running Celestial Colonnade, but Hallowed Fountain and Flooded Strand would be great in your mana pool, and Glacial Fortress is super cheap so there's no reason you shouldn't be running that over a second-rate dual land like Port Town. Also unless I'm missing something there's no way for you to cast Akroma, Angel of Fury, and even if there was that card is meant for the sideboard. If you want a big scary win condition white has some awesome planeswalkers. Elspeth, Sun's Champion and Gideon, Ally of Zendikar would be fantastic in this deck.

hoardofnotions on The Praetors of Oloro

4 days ago

Welcome back to Magic!

Some changes

Lands

out meteor crater - I think your mana is good enough that you don't need this type of card. Don't want to turn board wipes into land destruction as well

dromar's cavern - sets you back a land for fixing. I think your deck with dual lands doesn't need this type of card

maybe add fetch lands like Flooded Strand or Flood Plain

You could add the charge lands like Calciform Pools, Dreadship Reef or Mage-Ring Network to help ramp while sitting there

I think ajani's pridemate and serene steward won't be strong enough in commander

gwafa hazid, profiteer isn't great. you give your opponents cards, then they kill your gwafa and attack you. weak sauce

obelisk of esper could be Darksteel Ingot, or another 2 mana rock like Mind Stone

abzan battle priest could be upgraded i think. True Conviction gives all your creatures lifelink (and doublestrike)

Jin-Gitaxias, Core Augur is another praetor that's very good

ArchonBlue on Blue-Red Cantrips

5 days ago

You really should be running fetch lands in this deck. Scalding Tarn would be ideal but if its too expensive something like Polluted Delta or Flooded Strand would be ok too. Grim Lavamancer would be great in this deck too.

Logics on Esper's Elite

1 week ago

@xTCBxNightmare - Hi, Thanks for the comment. I just want to clear a few things up before I continue, firstly, the sideboard was thrown together quickly and is up in the air, so I really appreciate the help. Secondly, I am already at 8 fetches, with 4 Polluted Delta and 4 Flooded Strand. Now into your suggestions.

I have been struggling with the whole Tasigur, the Golden Fang and Gurmag Angler count. The thing I've noticed is with Hedron Crab it's fairly easy to avoid the unearth cards, but that's not the case every game, so it's hard to say.

The main Idea of Iona, Shield of Emeria is to bring her back via Unburial Rites, and not to hardcast her, and based on the match-up, it can be game over if you resolve her, which can be done as early as turn 3 (with a perfect draw, more likely to be a midgame threat.)

I do like the idea of adding Cryptic Command in here somewhere, but I feel like Jace, the Mind Sculptor isn't where the deck wants to be. Personally I feel his power level is actually not near as high in modern as it is in legacy. The lack of Force of Will means tapping out for a 4 drop on turn 4 that doesn't do anything really the turn it comes out isn't appealing to me.

I agree with your reasoning behind having more pushes over paths, and will make that change for sure. Ramping the opponent in the early game can be an issue.

Cutting cards is the hardest part. Like you identified, Hedron Crab is a huge engine in the deck, setting up Unburial Rites, fueling delve, and finding Lingering Souls. It would be hard to cut. I can see cutting one Tasigur, but Iona needs to stay as a second Unburial Rites target.

The last thing to address is the lack of 4 drops. Basically the top end on the deck is Unburial Rites at 4 (for unearth). The delve threats allow me to bypass that while still having large midgame threats.

One last potential card for me to play would be Think Twice, but as like with a lot of the things you suggested, I have no clue how to make room for it without taking out the Unburial Rites package.

solarbeam on Let's Begin With Control...

2 weeks ago

Hey, love to see someone getting into UW control. First off, to get a more competitive build will be a little tight on the budget.

First off, your mana base needs to be better. Some great budget options are Prairie Stream, Glacial Fortress, and Port Town. The reason you should consider these is that they have a chance of coming into play untapped, and while control can generally survive a few tapped lands, having as many as you do now would be deadly. Temple of Enlightenment is one of my favorite tapped lands though. I have personally been very impressed with Field of Ruin over Ghost Quarter. Once you're able to put a good amount of money into it, go for Mystic Gate (only one), Flooded Strand, Hallowed Fountain, and Celestial Colonnade.

I'm a big fan of big flying angel win conditions. Torrential Gearhulk is fantastic, but just make sure you're running enough instants to make it worth it. Nyx-Fleece Ram is definitely a sideboard card, don't run it in your main deck. 4 Wall of Omens is a pretty good defensive option.

Dissolve is my favorite counterspell, but you shouldn't be running it in modern. 4 Mana Leak. 4 Remand, and 3-4 Cryptic Command are the usual counters to run. Disallow is pretty interesting though. You should not be running Condemn, it was some pretty early Death's Shadow sideboard tech, but there are better options. You will definitely need to invest in a playset of Path to Exile, luckily they're at a pretty low price right now. Instead of Jace's Ingenuity, cantrips like Serum Visions, Opt, or Think Twice would be better options.

I appreciate the enchantments, but Detention Sphere should be making it into the deck over Banishing Light.

I would not run Divination or Ugin's Insight. Your board wipes are pretty spicy, but a little slow. Supreme Verdict is the most typical UW board wipe. Wrath of God and Terminus are other great options. Terminus is a personal favorite.

Planeswalkers you should consider running over the ones you currently have are Jace, Architect of Thought because his +1 will protect you quite well while the -2 is a fantastic source of card advantage. Elspeth, Sun's Champion will win you the game if she goes unanswered, pumping out little dudes with a board wipe at the ready. Narset Transcendent shines in instant/sorcery heavy decks. Gideon Jura is another great planeswalker. All of his abilities fall into control very well, saving you from attacks, removing opponent's creatures, and beating face.

For your sideboard, Blessed Alliance, Rest in Peace, Celestial Purge, Relic of Progenitus, Hurkyl's Recall, and Negate are all great.

Other great cards to consider; Geist of Saint Traft, Vendilion Clique, Entreat the Angels, Secure the Wastes, Faerie Conclave, Sphinx's Revelation, Baneslayer Angel, Dispel, Spell Pierce, Spell Snare, and Jace Beleren

TheAlexGnan on Rocket Science (Competitive)

3 weeks ago

one thing you wont like: if you run cryptic, you need all blue fetches. decks run Flooded Strand over Bloodstained Mire as 9th fetch, its that important.

CastleSiege on A Rabid Mer Can Be A Sharp Tool

4 weeks ago

Master of Waves is significantly weaker outside of mono blue, so I wouldn't play him in a Simic build. Using Collected Company and/or Watertrap Weaver instead could be effective.

Metallic Mimic is far too slow. I would axe these and maybe use 2-3 copies of Phantasmal Image.

I also don't think Merfolk Mistbinder is good enough as a lord. Master of the Pearl Trident and Lord of Atlantis are fantastic because they grant Islandwalk. Silvergill Adept is the best creature in the deck and Merfolk Branchwalker is a more aggressive comparison. I would cut the Mistbinders for Branchwalkers.

Your manabase is also very weak and your deck absolutely crumbles to Blood Moon. You need to bump your land count up from 18 to 19 and you need more basic lands. Cut a Breeding Pool, cut 2 Cavern of Souls, and cut both copies of Unclaimed Territory. Add 2 more Islands and try a single Forest. For added protection, Instead of running four copies of Misty Rainforest try running a single copy of each blue fetchland. One Misty, one Scalding Tarn, one Flooded Strand, and one Polluted Delta. This protects your lands being shut off by Pithing Needle.

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