Flooded Strand


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Khans of Tarkir Rare
Onslaught Rare
Promo Set Rare

Combos Browse all

Flooded Strand


, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.

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10.26 TIX $8.42 Foil


Flooded Strand Discussion

JessieMessy on Dragons Teeth, Hazezon Tamar Tokens

1 day ago

Great find! +1 for getting Hazezon dirty!

I would definitely run beastmaster, especially now while its a cheap pick up. Also note Chromatic Lantern and maybe run Windswept Heath Flooded Strand Arid Mesa or Naya Panorama, these would aid in speed. I love the brute force tokens. Maybe Second Harvest or Parallel Evolution?

magicarp03 on [Community Discussion]: Frontier Chat

1 week ago

I'm all for Frontier. However, I am a 13 year old with no allowance, so building a frontier deck will take a while (I'm looking at you, Flooded Strand andSmuggler's Copter.)

JaceTheSwagSculptor on Lazav goodies

1 week ago

Your deck is fairly optimized, but I do see some spots in which I think it could be improved upon.

  1. Lands: You do not need 38 lands, 36 would probably be best. Furthermore you should also have fetches in your colors (i.e. Misty Rainforest. Flooded Strand, Polluted Delta, Bloodstained Mire, Marsh Flats, and Scalding Tarn). Trim the lands such as Temple of Deceit and Temple of the False God. Ancient Tomb is a much better option than Temple of the False God. Add Riptide Laboratory as it works well with Venser, Shaper Savant. Homeward Path does not seem worth it, Shizo, Death's Storehouse allows Lazav to get in damage more easily. Nephalia Drownyard is a decent option to give you mill when you have nothing on board.

  2. Planeswalkers: Tamiyo, the Moon Sage does not really do much for the deck and can be cut. I am also not a fan of 7 cmc planeswalkers and think that you should cut either Ugin, the Spirit Dragon or Karn Liberated. I personally think Ugin, the Spirit Dragon does more for the deck as it actually puts things into the graveyard. Jace, Memory Adept and Ob Nixilis Reignited should probably be in the deck.

  3. Enchantments: I'm not a huge fan of Rhystic Study as it gives your opponent a choice, Phyrexian Arena is a much more consistent option.

  4. Creatures: You have wayyyy too many creatures that are just value and do nothing in the way of pushing forward your gameplan with Lazav. Creatures I would cut: Consuming Aberration, Dimir-doppleganger, Diluvian Primordial, Grave Titan, Phenax, God of Deception, Sheoldred, Whispering One, Skithiryx, the Blight Dragon, Wrexial, the Risen Deep, and Wurmcoil Engine. You creature base should mainly consist of cards that draw you cards, ramp you, counter spells, tutor, kill creatures, protect Lazav, lock down the game, or get back something from your graveyard. You will also most likely want a backup win-con usually in an Eldrazi titan, Ulamog, the Infinite Gyre being the best candidate. As for the replacements I can suggest Jace, Vryn's Prodigy  Flip, Bloodgift Demon, Solemn Simulacrum, Burnished Hart, Noxious Gearhulk, Ob Nixilis, Unshackled, Venser, Shaper Savant, and Steel Hellkite.

  5. Artifacts: Mesmeric Orb is a staple for Lazav. I'm not a huge fan of Mindcrank unless your combo-ing with it and as you said you want no combo's. Mind's Eye does not do enough for it's cmc. Lazav should probably have an card that gives him lifelink in either Batterskull or Loxodon Warhammer. Mana Vault should also be in here.

  6. Instants: Desertion is mediocre and is much better off as Mystic Confluence. Dissolve, Hinder, Stifle, and Undermine are all pretty underwhelming as 3 cmc seems to be the spot at which counterspells seem to become average. I'd suggest Forbid, Arcane Denial, Swan Song, Disallow (when it comes out), and Pact of Negation. You also really need at least one kill spell as a catch all for creatures. I would suggest the following Ashes to Ashes, Hero's Downfall, Ruinous Path, Slaughter Pact, and Snuff Out.

  7. Sorcery: I'm not really in love with any of your sorceries except for Demonic Tutor. Temporal Mastery is outclassed by Time Warp. I don't think Rite of Replication is worth it as none of your creatures are really worth copying. As for Bribery, Lazav should always be your primary focus and you should not be relying on your opponent's to win. I could see Rise of the Dark Realms sticking around as a secondary win-con in case the game goes poorly, but you should never really be in that state unless you navigated the game poorly. Traumatize only hits a single player once, Lazav wants something repeatable. Also if Eldrazi titans are big in your meta then Traumatize is pretty bad. Toxic Deluge and Dark Petition should definitely be considerations.

GL and hope this helps!

Firebones675 on Enchantments and Angels

1 week ago

Using glacial fortress instead would be fine. With regards to the lands the main reason why they are more expensive is because of fetchlands/shocklands. In a hypothetical white/blue/green deck, A single copy of Flooded Strand can find Hallowed Fountain, Breeding Pool or Temple Garden (in addition to finding regular basics) which is really helpful to make sure you always have each of your colors. In a two color deck this becomes a little less important since Glacial Fortress already gives you both of your colors. The main dowsnides to running fortress is if you draw an opening hand with 4 copies of fortress, they would all be forced to come in tapped compared to a shock/fetch mana base. Also as i mentioned earlier because they have a basic land type they can interact with cards like horizons. (Technically there are a couple other reasons like being to be able to shufle your library at will or thinning your deck slightly but that likely won't come up in your deck)If that's fine with you, running with the fortress mana base instead isn't bad by any stretch and significantly cheaper.

As for your horizon question, what happens when you cast it is that that specific copy of the card exiles the lands. If it leaves play for any reason the lands stay exiled. If another copy is played (or even the same one you played originally) the game sees it as a new card and thus can't choose any of the plains you exiled originally.

The specific wording on magic oracle is as follows (If your not familiar with the site you can google mtg oracle. It has every card ever printed and additional rulings for them)

1)If Endless Horizons leaves the battlefield, the remaining Plains cards stay exiled. If Endless Horizons returns to the battlefield, its a new object with no relation to its previous existence. The previously exiled Plains cards will still stay exiled.

2)If a different player gains control of Endless Horizons, its ability will trigger at the beginning of that players upkeep, but it wont do anything when it resolves.

Hope this helps!

ej133 on Torrential Jeskai

1 week ago


You have an excellent train of thought going on there, bud. You got everything I meant correctly.

The shock lands are needed. There's no arguing. And, well, you don't need to always put them on the battlefield untapped anyhow. Along with 4 Flooded Strands it will give you access to all mana colors in virtually any situation. The numbers may vary, but I really like 2URx2UWx1RW.

The point of Dispel is protecting you against that Lightning Bolt that is going to burn your eyes, or either counter something that will counter your big spells, since it costs only .

Supreme Verdict is awesome, but it has to match your local meta, or else it will be a 4ton brick in your hand forever. My experience is that by turn 4 you gonna have either a fuckton of small creatures ready to knock you out or either a gigaeldrazi who will surely bring you down in one hit. So a mass removal is always welcome. Don't know if this is the same case you're facing.

And, finally, Elspeth is amazingly strong in control builds. Differently from AEtherling, she's a 6-drop that may save you. Also, she can work as a mass removal for bigger creatures also, and if everything goes right and no one handles her in time, you slam with 9 flying tokens 3/3. It's awesome.

Omeros on Queen Marchesa

1 week ago

General comments:

  1. You've got far more lands than you need. Use artifacts for fast mana (i.e. ramp in early turns) and cut down to 33-36 lands.

  2. Stax is very meta dependent. I don't know what decks you play against most often so some card suggestions may be a poor fit. That said, general resource denial is staple of stax strategies and you're light on it currently.

Cards to cut to make room for recommendations below: Loxodon Warhammer, Balance (this is banned in EDH), Burning Wish (you have no sideboard!), Whispersilk Cloak, generally fewer MLD spells unless you build more heavily to make it one-sided. Stax wants to find ways to break parity in the mess it creates of the game state. Royal Assassin, Solemn Simulacrum, Windborn Muse, Devastating Dreams, possibly all 3 walkers as there are easier ways to "recur" small creatures to sac.

Artifacts to consider: Sphere of Resistance, Talisman of Indulgence, Thorn of Amethyst, Tangle Wire, Cursed Totem, Chrome Mox, Trinisphere, Uba Mask.

Creatures to consider (heavily dependent on your meta): Aven Mindcensor, Containment Priest, Ethersworn Canonist, Recruiter of the Guard, Spirit of the Labyrinth, Lodestone Golem, Thalia, Guardian of Thraben, Vryn Wingmare, Glowrider, Reassembling Skeleton, Eidolon of Rhetoric.

Instants and sorceries to consider: Reanimate, Swords to Plowshares, Wheel of Fortune.

Expensive (well above $15) non-land cards to consider: Mox Diamond, Mana Crypt, Chalice of the Void, Linvala, Keeper of Silence, Magus of the Moon, Vampiric Tutor.

Land recommendations: As many of the fetchlands in your colors as you can afford (Bloodstained Mire, Polluted Delta, Windswept Heath, Flooded Strand, Wooded Foothills, Marsh Flats, Scalding Tarn, Verdant Catacombs, Arid Mesa). Budget alternatives are the Mirage cycle of fetches, such as Bad River.

Ravnica Shocklands in your colors (Blood Crypt, Sacred Foundry, Godless Shrine) and the one relevant Tango land Smoldering Marsh as these four can be fetched.

Utility and other lands: Urborg, Tomb of Yawgmoth, Buried Ruin, Volrath's Stronghold, Ancient Tomb.

ej133 on Torrential Jeskai

1 week ago

Ok, let's put these in topics:

  • 1.Now I'm thinking to maybe drop Timely Reinforcements and Aetherlings then add 3 Thing in the Ice in their stead

Well, AEtherling is a really cool card, but it's far too slow for modern. By the time you drop him, you will (very likely) be nearly dead already and he won't save you. Still, Timely Reinforcements is one of the most useful white cards ever, because for 3 mana you turn the game around quite effectively. I really like Thing in the Ice  Flip here, and you totally should run 3. So, I'd take out all the AEtherlings, keep the Timely and add 2 Thing's. Don't recommend using 4 of, anyway. They might get stuck in your hand.

  • 2.Next I'll drop Spell Pierce for Dispel

I like this. But don't underestimate Spell Pierce though, this card rocks, but sometimes it shows up too late, then it's good for nothing.

  • 3.Really like the idea of 4x Flooded Strand I might get 2x Hallowed Fountain and replace 1x Plains and 1x Island with them. What would I take out though to put in the 4x Flooded Strand?

Well, I played jeskai already. I know how expensive Zendikar's fetch lands are (Scalding Tarn and/or Arid Mesa, in case you missed it). So, the only fetch land you can buy without leading your family to starvation for a month or two is Flooded Strand. And, trust me, this changes your game. Being able to tutor your lands is mathematically awesome. And Hallowed Fountain, Sacred Foundry and Steam Vents aren't soooo expensive, when you think about the quantity of benefits they bring to your mana management (this sounds weird, right?). You gonna lose a bit more of lifepoints for getting your lands running, but you'll be able to cast any spell any time you want it. That is what a control decks needs.Anyway, you run too many basics. They will lock your game up every once in a while, so having better lands is one less possibility of getting manascrewed.

  • 4.Supreme Verdict seems like a good sideboard add too!

It is. I run it mainboard, because my local meta fucking love creatures. There's collected elves, affinity, kuldotha rebirth, titanshift, infect, naya zoo, suicide zoo, grixis delver, and many more. So, having a turn 4 mass removal is very wise.

  • 5.Lastly, how necessary is it to have a plains walker in your deck? I've thought about swapping them out for a couple other instant Counter/Burn spells.

So, I use Elspeth, Sun's Champion. She's like... a ex-wife taking your shit away...


Although she's a 6-drop, she's quite reliable (don't get bolted) and gives me board presence. In many situations, she ends up being my finisher (trust me, her -7 is INSANE), so I rarely ever side her out for anything. I don't have red, so no burn for me, and my counterspells are very solid in the mainboard already. So, when side in something, I go for specifical solutions for big problems (breaking an AEther Vial or a Blood Moon, or getting rid of a boring Liliana of the Veil).

Hope my comments are getting you somewhere.Thanks!

Jwillette72 on Torrential Jeskai

1 week ago

Really like the idea of 4x Flooded Strand I might get 2x Hallowed Fountain and replace 1x Plains and 1x Island with them. What would I take out though to put in the 4x Flooded Strand? Supreme Verdict seems like a good sideboard add too!

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