Jungle Shrine

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Uncommon
Commander 2013 (C13) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
Shards of Alara (ALA) Uncommon

Combos Browse all

Related Questions

Jungle Shrine

Land

Jungle Shrine enters the battlefield tapped.

: Add , , or to your mana pool.

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Jungle Shrine Discussion

Dragonzaf on

1 week ago

Nice try here, a word of advise,try and find what your deck is going to do,it seems like you want to do a little too many things at the same time,like steal your opponents creatures and playing your own,and destroy lands!

I suggest cutting on the Act of Treason effects all togetherInstead of destroying your opponents lands ,why not use ramp like Harrow or Rampant Growth and playsets (or 3 ofs) of Kinjalli's Caller , Drover of the Mighty ,Otepec Huntmastersome nice cheap dinos to consider :Ranging Raptors,Charging Monstrosaur, Kinjalli's Sunwing ,Goring Ceratops,Verdant Sun's Avatar,Wakening Sun's Avatar,Thundering Spineback

some other spells that go with the theme :Dinosaur Stampede,Commune with Dinosaurs,Savage Stomp

about the lands,the desserts don't contribute to your plan,try some cheap tap lands like Jungle Shrine,Rugged Highlands,Blossoming Sands,Wind-Scarred Crag or go the extra mile and hit some check lands like Rootbound Crag,Sunpetal Grove,Clifftop Retreat

slvstrChung on Heroic Rush

2 weeks ago

To me, the weakness of this deck is that you have too many combat tricks and not enough creatures. But then you're doing such defensive work with your tricks that maybe attrition is lower. I'm the last person who would know! I'm just saying that, to me, it looks like a weakness.

Land-wise, I'd toss in one more Plains and maybe a couple Jungle Shrine.

As a last consideration, "Mirari's Wake" is not Modern legal, so you'd either need to remove it or change your category to Legacy. I'm not 100% familiar with the repercussions of doing either.

That's about all I've got. This looks really solid overall!

demon_vayu on Ravana

2 weeks ago

Okay, I like what I see so far. You seem to have a good idea of what this pair of commanders are capable of, but a few things seem to be off. You run quite a few of the lands that enter tapped without ways to prevent them from entering that way, such as Jungle Shrine. These lands can be versatile, but do tend to slow down your gameplay, in a format where getting the extra mana now can be enough to keep you alive or to reach victory now. It seems like you are aiming for a strategy of attack with big creatures and make them bigger..while this isn't a bad way to play Ravos, Soultender + Tana, the Bloodsower I can think of a couple ways to make them run more smoothly. Perhaps either replacing Gleam of Battle with Cathars' Crusade will have more of a boosting effect.. Between Tana creating tokens, and Sun Titan bringing other creatures back that do not survive the combat step, you may just get more ETB counter production than Gleam was providing. If you like to use Tana to produce tokens, and use both Impact Tremors + Purphoros, God of the Forge to burn opponents upon ETB, perhaps you should think of adding some token doubling effects. Such effects can be found on Parallel Lives, Anointed Procession, or if you can afford it Doubling Season.

Pygmyrhino990 on HELP Please!!

3 weeks ago

First of all if your ramping into door to nothingness you either want duel lands or tri lands and Mana rocks such as the various border posts or signets. Secondly you want a secondary win condition, and my advice is (staying in colourless theme) Darksteel Reactor. Although slow, many people will try to work out ways to eliminate it because it appears to be a threat. Finally you need more blockers to help protect your plan. Keeping theme, Etched Champion and Myr Servitor fit nicely here.

Firewild Borderpost

Fieldmist Borderpost

Veinfire Borderpost

Mistvein Borderpost

Wildfield Borderpost

Dimir Signet

Orzhov Signet

Azorius Signet

Gruul Signet

Selesnya Signet

Golgari Signet

Simic Signet

Boros Signet

Rakdos Signet

Izzet Signet

Obelisk of Esper

Obelisk of Grixis

Obelisk of Jund

Obelisk of Naya

Obelisk of Bant

Manalith

Gemstone Array

Chromatic Lantern

Crumbling Necropolis

Jungle Shrine

Seaside Citadel

Arcane Sanctum

Savage Lands

Sandsteppe Citadel

Mystic Monastery

Opulent Palace

Nomad Outpost

Frontier Bivouac

neverright on The Enragin' Cajun

3 weeks ago

I'd recommend that you drop Kinjalli's Caller and replace it with Otepec Huntmaster and/or Drover of the Mighty yes they are 2 mana but kinjalli's caller is your only white creature and you have only four plains. the odd of you getting both in your opening hand are low. with otepec and drover you can bring the deck down to two colors. if you really want the kinjalli caller then add some multi color lands like Clifftop Retreat, Sacred Foundry, Battlefield Forge or even a Jungle Shrine. Either way id still recommend otepec or drover. drop Mogg Fanatic and maybe replace it with Dual Shot both are one mana but dual shot has two targets rather then mogg's one target. drop Star of Extinction and replace it with Wakening Sun's Avatar if you keep white. drop Harrow, between Ranging Raptors and Ripjaw Raptor you shouldnt need to sac lands when you will enrage or draw plenty of lands. that and kinjalli caller with otepec huntmaster will keep your dinos cheap. another thing to think about is a more permanent source of damage to all your creatures such as Chandra, Flamecaller, Harbinger of the Hunt or Pyrohemia. also, Rite of Passage is an awesome card to work with enrage. hope this helps, let me know what you think.

FlameoHotman on Naya Strikes Hard

1 month ago

Thank you for your majorly helpful suggestion, NV_1980

I had instead switched out Increasing Devotion for Rhys the Redeemed because I feel that Geist-Honored Monk is more efficient with mana (the flashback cost..) + being a beater. I was reluctant to put in Ogre Battledriver from Samut, Voice of Dissent being readily available for that same purpose. Eventually, I figured some sort of anthem is better than a beater like Ulvenwald Hydra. With that being said, I instead switched out the hydra for Wilt-Leaf Liege. As for the land, I switched out Jungle Shrine for a regular mountain. I like having the idea of the luxury of not having to pay for the mana cost on a (hopefully situation permits) high costing spell that all three Hideaway lands provide.

You can expect me to have input on your decks. I enjoy seeing decks that are similar to the decks I build. Thanks again.

NV_1980 on Naya Strikes Hard

1 month ago

Hi FlameoHotman,

I think you're on to something nice here. Rhys the Redeemed could work wonders for you in this deck; her ability to generate tokens is outstanding. She's much better than Geist-Honored Monk for instance.

Also, I think you should move Jungle Shrine and Ogre Battledriver to your main board. Sure, Shrine enters the battlefield tapped but after that it's just as useful as Command Tower. As for the Ogre, holy damn that's nice in a token-aggro deck. Especially in the early game he can give you such an advantage! I'd replace Spinerock Knoll and Ulvenwald Hydra with these cards.

Anyways, happy gaming!

P.S.: I'm hoping for some feedback on one of my decks too :) If you could maybe look at my Mayael deck, it would be much appreciated.

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