|Commander / EDH||Legal|
Printings View all
|Commander 2019 (C19)||Uncommon|
|Explorers of Ixalan (EO2)||None|
|Commander 2017 (C17)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Uncommon|
|Shards of Alara (ALA)||Uncommon|
Combos Browse all
Jungle Shrine enters the battlefield tapped.
: Gain , , or .
|Want (8)||NocturnalEmission , SteelMan , avaccaro , Otakufan64 , bkattlegreen , scotteiro , Sjachkepesk0515 , GabenLagann|
Jungle Shrine Discussion
1 month ago
the manabase is very slow, all your duals come in tapped. I'm not a fan of that fact, but hey, it is budget, so good job making it competitive for 50 bucks. I guess what I'm trying to say is, for people willing to spend a bit more money on this, upgrading the mana base is what I would do first. get rid of all the guild gates and the life lands or what ever their called and get shock lands. upgrade the warped land scape and evolving wilds into fetch lands instead. the only lands I would keep that come in tapped are the bounce lands. Selesnya Sanctuary , Gruul Turf , Boros Garrison , Jungle Shrine , Rogue's Passage , Skarrg, the Rage Pits , Contested Cliffs and the basics are what I would keep, dump the rest for better things. This is of course only aimed at people that can afford it. Sacred Foundry for example is dirt cheap for a shock land. the others aren't expensive either. So for People that can afford them, I recommend: Sacred Foundry , Stomping Ground , Wooded Foothills , Windswept Heath , Bloodstained Mire , Prismatic Vista , Naya Panorama & Bant Panorama . These last 2 are dirt cheap, tap for a colorless and can fetch you all and 2 of your dominating colors in your deck. But if you really wanna splash the cast, replace those 2 with Arid Mesa & either: Marsh Flats for a white fetch, Scalding Tarn for a red fetch or Misty Rainforest / Misty Rainforest for a green fetch. looking at the card cost in the deck I would go for white and green for the last 2 slots, but these last lands I mentioned cost a fortune, we are talking upwards of a 100 $ a piece. Arid mesa is the cheapest @ 50 bucks I think. So my personal suggestion is to go with my original idea and go for the tri colored fetch lands (the panorama lands).
2 months ago
Hey, saw your forum topic asking for help. Nice $850+ budget, but the manabase doesn't look like you have this high of a budget. You have $130 Sliver Queen and are playing Vivid lands?
Lots of good advice here about Slivers, but no one has said anything about the manabase? You can improve the manabase even on a budget, but if you're willing to spend some then great, but either way you can make it better. The Vivid lands ( Vivid Grove ) are not good. Even if you were playing proliferate which you're not; there are much better land options. The ETB tapped Fetch lands ( Flood Plain ) are also not good unless you are able to fetch dual lands that can consistently ETB untapped which you don't have here.
The Battle lands ( Cinder Glade ) are good budget dual lands, but only if you're playing a lot of basic lands. There's only 10 basic lands here which means consistently a Battle land won't ETB untapped and when you fetch one it will also ETB tapped. When you need five colors these Fetch lands are too slow and are not helping enough if all they're fetching is a basic land or a Battle land. Consider the Shock lands ( Overgrown Tomb )? You can fetch a Shock land and have it ETB untapped for the cost of 2 life. They could replace the Vivid lands.
If not willing or can't afford to add the Shock lands then another option to consider is adding the Tri lands ( Jungle Shrine ) replacing the Vivid lands and ETB tapped Fetch lands. Tri lands also ETB tapped and are not ideal, but they can make one of three different colors the next turn. Unlike the Vivid lands they can be tapped each turn after to make a different color of mana. The Vivid lands will run out of counters and then they become really useless in a five color deck.
Manabase changes to consider.
Add the Shock lands, cut the Vivid lands:
- Overgrown Tomb
- Temple Garden
- Breeding Pool
- Watery Grave
- Hallowed Fountain
- Stomping Ground
- Blood Crypt
Add the Tri lands, cut the Vivid lands and ETB tapped Fetch lands.
- Jungle Shrine
- Seaside Citadel
- Savage Lands
- Crumbling Necropolis
- Arcane Sanctum
- Opulent Palace
- Frontier Bivouac
- Sandsteppe Citadel
- Mystic Monastery
Consider land tutors: Crop Rotation and/or Sylvan Scrying ? There's several Rainbow lands ( Command Tower ) here that they can tutor for which can be helpful for color fixing. Fellwar Stone is a good two drop mana rock. Good luck with your deck.
enpc on Naya lands
2 months ago
Sorin_Markov_1947: What format are you building for? If it's for a 60 card deck, it gets a lot easier because you can include 4 copies of of Jungle Shrine , Kazandu Refuge , Graypelt Refuge and some Terramorphic Expanse s/ Evolving Wilds with some basics.
If you're talking commander however it gets trickier as you can only have one copy of each and have to dig deeper in the list.
2 months ago
These are all specifically Naya lands. Not lands that only add two of the three colors such as Shocks and Guilds.
3 months ago
Hey, there's definitely a lot of Dragons here, too many. Have you thought about the mana curve?
There's only three two drops? Consider adding more early game ramp? Cards within the budget to consider adding:
- Farseek : there's many dual lands to search for in the manabase.
- Birds of Paradise
- Fellwar Stone
- Fertile Ground
- Smothering Tithe
- Eladamri's Call
- Sarkhan's Triumph
- Signal the Clans
- Fierce Empath
These suggestions are low mana cost ramp and tutors to get the better Dragons into your hand such as Utvara Hellkite .
For the manabase consider adding some Tri lands replacing the ETB tapped Fetch lands?
These types of Fetch lands are consistently going to get dual lands that will also ETB tapped which is really slow. Tri lands are also slow, but only delaying one turn and then they give you one color of three choices.
Cards to consider cutting:
- Bad River
- Flood Plain
- Mountain Valley
- Rocky Tar Pit
- Zendikar Resurgent
- Chromium, the Mutable
- Nicol Bolas
- Dromoka, the Eternal
- Dragonlord Kolaghan
- Palladia-Mors, the Ruiner
- Dragonlord Atarka
- Sarkhan the Masterless
- Prismatic Geoscope
- Firemind Vessel
Good luck with your deck.
3 months ago
Hey, good concept and deck given the restrictions of the league you play in.
Mother of Runes can be a repeatable source to protect Marisi or make a creature unblockable by giving it protection from the color of the creature blocking it. Spirit en-Dal can give other creatures Shadow with forecast this includes an opponent's creature making it unable to block another opponent's creature since can use forecast once each turn. Healer's Hawk is an upgrade for a one drop flier. Herald of the Host 's myriad seems powerful with Marisi.
Lands to consider adding:
The little fliers can benefit from more repeatable sources of +1/+1 counters and or other ways to pump them:
Swords to Plowshares and Boros Charm are staple cards in Commander. Ghostly Prison makes it more difficult for your opponents to attack you. Bloodthirsty Blade can be a repeatable source of goad. I think the Talismans can do more here than the Signets because you can use a Talisman to make mana the turn you play it without needing another mana source. With some many one drop creatures here then especially Talisman of Conviction and Talisman of Unity since they can make white mana are upgrades for the Signets. Hunter's Insight and Harmonize are uncommon draw.
Cards to consider cutting:
- 2x Mountain
- 2x Forest
- Boros Signet
- Selesnya Signet
- Legion's Judgment
- Tears of Valakut
- Ranger's Guile
- Skywhaler's Shot
- Dust Corona
- Cloak and Dagger
- Territorial Roc
- Colorful Feiyi Sparrow
- Explosive Vegetation
- Skyshroud Claim
4 months ago
Hey, nice brew and good start, but I think you need more creatures.
Marisi is about attacking with creatures and his ability is actually quite good when you're attacking with lots of creatures because he triggers for each one that does damage to a player not just himself. When you have more creatures you can attack more opponents since you can choose which creatures attack which opponents. More creatures attacking means more possibility of getting through to do damage to more players. 17 creatures is low to consistently have creatures to attack with. Most of your creatures are a high mana cost which can be problematic when you want to attack with Marisi along with other creatures the turn you play Marisi.
In my opinion cards that can help your deck are:
- Early game ramp ( Elvish Mystic ), mana dorks ( Avacyn's Pilgrim ), ramp that's creatures who can first be ramp and then be an attacker.
- More low mana cost creatures who have flying ( Aven Mindcensor ).
- More haste enablers ( Mass Hysteria ) to be able to attack with Marisi and other creatures the turn you play them.
- More tutors ( Eladamri's Call ) and draw options ( Beast Whisperer ) which you ask for help in the deck description. More creatures can make repeatable draw options ( Guardian Project ) better.
- Improve the manabase with more budget dual lands ( Jungle Shrine ) and less basic lands.
- Expand on the Group Slug theme ( Zo-Zu the Punisher ) .
If you like some of these ideas I offer more help by expanding on each one. Good luck with your deck.
4 months ago
I am not at all happy about the reprint of Ixidron, since that card can completely ruin decks that have no way to turn their cards face-up, again.
However, the new version of Volrath is awesome (although 5 mana for a 7/5 is definitely overpowered, in my mind), and I am excited that each deck shall contain a new incarnation of a character from the Weatherlight saga (I personally am hoping to see new incarnations of Barrin, Crovax, and/or Ertai for the final two). I personally believe that he should have been only black and blue, because I do not believe that either his personality or abilities are green, but I suppose that having three colors in his mana cost is what allows his overall cost to be so low.
The reprint of Thespian's Stage is excellent, and I cannot believe that it was never printed in a Commander set before this.
Rayami is almost certainly from Zendikar, judging from her (I shall presume that Rayami is female, form the name) body paint, but from what plane is Grismold?
The artwork on gift of doom is insanely awesome, and I especially appreciate the dark atmosphere that it evokes.
However, the reprint of Thran Dynamo is always appreciated, since its price is still high, even after all of its previous reprints (which is evidence of how amazing a card it is), and the same is true for Reliquary Tower , as well.
The reprint of Sol Ring was expected, but I really wish that WotC would not reprint it in every Commander deck, since it was once a very rare card, but now is very commonplace.
With dockside extortionist, I see that WotC is continuing the trend of small and inexpensive creatures that shall prove to be supremely annoying, with two earlier examples being Treasure Nabber and Collector Ouphe .
It is nice to see that WotC is reprinting the battle lands, or at least three of them; why could they not have reprinted all of them, or at least have reprinted Canopy Vista , as well? Sungrass Prairie is a nice card, but it has already been reprinted, and Temple Garden , Wooded Bastion , and Canopy Vista are all vastly superior to it.
Mandate of peace will definitely annoy players of aggressive decks that focus on combat; I like the card, but its mana cost is definitely too low; I personally believe that it could have cost and been perfectly balanced.
Thalia’s geistcaller is very nice, but, with only 1 toughness, is far too vulnerable to remain around for a sufficient duration to have a major impact upon a game without major protection; at least she has the ability to protect herself.
Empowered autogenerator could have been nice if it either cost 1 mana less or did not enter the battlefield tapped, because it is far too slow as it currently is; I shall keep Astral Cornucopia and Everflowing Chalice in my Atraxa EDH deck and Thran Dynamo and Gilded Lotus in all my other EDH decks, because they are far faster and can more easily produce large amounts of mana.
With ignite the future, I believe that this is the first time that a card has said “until the end of your next turn,” which is an interesting new ability, but I do hope that WotC uses it sparingly, to prevent it from being abused.
Backdraft hellkite is very nice, with it being a repeatable version of Snapcaster Mage , and I like how it continues the trend of creatures that provide interesting and powerful effects upon attacking, with prominent previous examples being Hellkite Charger and Aurelia, the Warleader . At only 5 mana, that is a really good bargain, in my mind.
Wow! This game finally has a legendary wall! It took twenty-six years, but WotC finally printed such a card! Its effect is nice, but rather weird.
The reprint of Ghostly Prison is very nice, but I am very displeased that none of the reprints have re-used the original art, since I feel that the original art does a better job of conveying the idea of the card’s effect.
Jungle Shrine occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
RGW (Naya): 3.87%