Jungle Shrine

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Uncommon
Commander 2013 (C13) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
Shards of Alara (ALA) Uncommon

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Related Questions

Jungle Shrine

Land

Jungle Shrine enters the battlefield tapped.

: Add , , or to your mana pool.

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Jungle Shrine Discussion

Bxbx on RAWRMAGEDDON! feat. Gishath (EDH)

1 month ago

I'd recommend you to take the Rith's Grove back out. Playing it is basically like missing a land drop. While it doesn't set you back the turn you play it, it sets you back every turn after. This is not a good card for ramp decks. Just put the Jungle Shrine back in or play a Forest instead as you get most of your color fixing through cards like Cultivate.

Also put Stranglehold back in. As long as you don't play against decks full of pure vanilla creatures, it will do its work! Almost every non-monocolored deck plays fetchlands or Evolving Wilds. Black decks tutor a lot. Blue decks tutor for artifacts with cards like Trinket Mage or Fabricate. Green decks tutor for lands and creatures all the time. Even white decks tutor for enchantments and equipments Enlightened Tutor, Steelshaper's Gift. Even the mono-colored decks play Solemn Simulacrum and Expedition Map. Additionaly, you're giving combo decks a hard time. And it's really funny when your opponents forget the Stranglehold on the table and crack their fetchland or play their Demonic Tutor. They're still able to do this but it will simply have no effect and they're just wasting their cards. Imagine the look on their faces!!!

Moton on RAWRMAGEDDON! feat. Gishath (EDH)

1 month ago

Nice deck, it looks a lot like what I'm building right now. You could replace Jungle Shrine with Rith's Grove if you want an option that doesn't come in tapped. Defense of the Heart could be a second Tooth and Nail. And Wild Pair could do some work, I notice you have a lot of creatures at total Power and toughness 4, 8 and 10.

Dragonzaf on

2 months ago

Nice try here, a word of advise,try and find what your deck is going to do,it seems like you want to do a little too many things at the same time,like steal your opponents creatures and playing your own,and destroy lands!

I suggest cutting on the Act of Treason effects all togetherInstead of destroying your opponents lands ,why not use ramp like Harrow or Rampant Growth and playsets (or 3 ofs) of Kinjalli's Caller , Drover of the Mighty ,Otepec Huntmastersome nice cheap dinos to consider :Ranging Raptors,Charging Monstrosaur, Kinjalli's Sunwing ,Goring Ceratops,Verdant Sun's Avatar,Wakening Sun's Avatar,Thundering Spineback

some other spells that go with the theme :Dinosaur Stampede,Commune with Dinosaurs,Savage Stomp

about the lands,the desserts don't contribute to your plan,try some cheap tap lands like Jungle Shrine,Rugged Highlands,Blossoming Sands,Wind-Scarred Crag or go the extra mile and hit some check lands like Rootbound Crag,Sunpetal Grove,Clifftop Retreat

slvstrChung on Heroic Rush

2 months ago

To me, the weakness of this deck is that you have too many combat tricks and not enough creatures. But then you're doing such defensive work with your tricks that maybe attrition is lower. I'm the last person who would know! I'm just saying that, to me, it looks like a weakness.

Land-wise, I'd toss in one more Plains and maybe a couple Jungle Shrine.

As a last consideration, "Mirari's Wake" is not Modern legal, so you'd either need to remove it or change your category to Legacy. I'm not 100% familiar with the repercussions of doing either.

That's about all I've got. This looks really solid overall!

demon_vayu on Ravana

2 months ago

Okay, I like what I see so far. You seem to have a good idea of what this pair of commanders are capable of, but a few things seem to be off. You run quite a few of the lands that enter tapped without ways to prevent them from entering that way, such as Jungle Shrine. These lands can be versatile, but do tend to slow down your gameplay, in a format where getting the extra mana now can be enough to keep you alive or to reach victory now. It seems like you are aiming for a strategy of attack with big creatures and make them bigger..while this isn't a bad way to play Ravos, Soultender + Tana, the Bloodsower I can think of a couple ways to make them run more smoothly. Perhaps either replacing Gleam of Battle with Cathars' Crusade will have more of a boosting effect.. Between Tana creating tokens, and Sun Titan bringing other creatures back that do not survive the combat step, you may just get more ETB counter production than Gleam was providing. If you like to use Tana to produce tokens, and use both Impact Tremors + Purphoros, God of the Forge to burn opponents upon ETB, perhaps you should think of adding some token doubling effects. Such effects can be found on Parallel Lives, Anointed Procession, or if you can afford it Doubling Season.

Pygmyrhino990 on R-tifacts good??

2 months ago

First of all if your ramping into door to nothingness you either want duel lands or tri lands and Mana rocks such as the various border posts or signets. Secondly you want a secondary win condition, and my advice is (staying in colourless theme) Darksteel Reactor. Although slow, many people will try to work out ways to eliminate it because it appears to be a threat. Finally you need more blockers to help protect your plan. Keeping theme, Etched Champion and Myr Servitor fit nicely here.

Firewild Borderpost

Fieldmist Borderpost

Veinfire Borderpost

Mistvein Borderpost

Wildfield Borderpost

Dimir Signet

Orzhov Signet

Azorius Signet

Gruul Signet

Selesnya Signet

Golgari Signet

Simic Signet

Boros Signet

Rakdos Signet

Izzet Signet

Obelisk of Esper

Obelisk of Grixis

Obelisk of Jund

Obelisk of Naya

Obelisk of Bant

Manalith

Gemstone Array

Chromatic Lantern

Crumbling Necropolis

Jungle Shrine

Seaside Citadel

Arcane Sanctum

Savage Lands

Sandsteppe Citadel

Mystic Monastery

Opulent Palace

Nomad Outpost

Frontier Bivouac

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