Jungle Shrine

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Uncommon
Commander (2016 Edition) Uncommon
Commander 2013 Uncommon
Duel Decks: Ajani vs. Nicol Bolas Uncommon
Shards of Alara Uncommon

Combos Browse all

Jungle Shrine

Land

Jungle Shrine enters the battlefield tapped.

: Add , , or to your mana pool.

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Jungle Shrine Discussion

SpiritKing on Wolves for Days

3 days ago

I made a deck with Silverfur Partisan as well some time ago, if you want to take a look at it i can link you to it, it is about 50$ as well, so it might have some budget cards you could be interested in.

I think Silverfur Partisan + Zada, Hedron Grinder is an amazing combo and should be considered if you try to pump out wolf token for good.If you dont want/have Zada, i think a neat option is to incorporate Strive spells into the deck. Cards like Twinflame, Colossal Heroics, Nature's Panoply, Setessan Tactics, Harness by Force and Rouse the Mob come to mind if you want to get more than one trigger out of one card.

Warriors' Lesson also gives you more than one trigger, and draws you cards as well, so i think that might be interesting to you as well.

The other option i see is to splash white by adding Jungle Shrine instead of Rugged Highlands and perhaps one more Evolving Wilds and 1 Plains instead of 1 Forest/Mountain each, to gain access to cards like Watchwolf, Reap What Is Sown, Seeds of Strength and Travel Preparations and powerful sideboard options like Condemn or Feat of Resistance

I hope some of my rambling was of help to you =)

rox5tar on NayaBrun

1 week ago

Alright, I just need to get this off my chest. I do not believe that you should be going into Naya colors. In my opinion, you should try to push for Jeskai colors. You get cards like Goblin Electromancer or Stormchaser Chimera, plus, all the wonders Blue has to offer.

However...

I am not here to tell you what colors to play. I am here to recommend to you what cards to play with the colors of your deck. Let's get started, shall we?

Now, you do not have any cards with a CMC higher than 3. Let's work with that. Because you have a lower CMC than most people, you have the ability to be aggressive land-wise. You have the ability to impose total Armageddon among your opponents. You could just keep it as a super-secret-sideboard-tactic, or you could mainboard it. Either way, it works.

Also, since you are playing Naya, lets go through some basic Naya cards. These are standard Naya cards that I believe should be heavily considered when playing these colors:

Naya Charm: Extra versatility, for whatever you want to do.

Jungle Shrine: Three colored land... What more do I need to say? Mana fixing on lock!

Woolly Thoctar: This is the true meaning of value. This will protect you from imminent land threats while you pour burn spells on your opponent.

I have one more suggestion, and that would be Bloodbraid Elf. I have played this card many times, and it has yet to fail me once. This card (Specifically the Cascade mechanic) targets everything that is not a land (Not just creatures as I once thought). This allows you to cast any card in your library for free while getting an aggressive creature out of it as well. Also, you don't need to cast the spell you get, so for example if you pull an Armageddon when you really don't need it, you are safe.

I hope my list helps, and I hope you have many great games with this deck!

Firebones675 on Flippin'

1 month ago

Your mana base seems pretty ambitious. I'd try to cut down to atleast 3 colors but if you are determined here's what i'd run in a 5 color deck

You could try a fetch shock mana base but thats pretty expensive. (A fetch like Flooded Strand can get any color of mana via Hallowed Fountain, Steam Vents, Windswept Heath, Godless Shrine for example)

Ancient Ziggurat works for your creatures

The 10 tri lands: Seaside Citadel, Arcane Sanctum, Crumbling Necropolis, Savage Lands, Jungle Shrine, Sandsteppe Citadel, Mystic Monastery, Opulent Palace, Nomad OutpostFrontier Bivouac

If you have enough tappedlands Amulet of Vigor might be worth considering

Chromatic Lantern aslo is probably needed.

Delta-117 on Slivers

1 month ago

Ancient Ziggurat and Sliver Hive are good upgrades to the lands for this deck. Also Jungle Shrine over some of those guildgates.

golgarigirl on Zada, Hangarback Grinder

1 month ago

Zada is a pretty awesome build-around. Some suggestions I have would be Titan's Strength for the pump + scry, Twinflame for craziness, Young Pyromancer for a ton of tokens off copied spells (and more targets for copied spells!) as a more effective version of your token-making sorceries. Boros Charm is a great upgrade for Valorous Stance, but is a little pricey at the moment.

Right now, many ally-colored lands are pretty inexpensive ($1-$3 each, depending) if you want to invest, so I'd look at Rootbound Crag especially, and Cinder Glade if your budget is a little higher. And, of course, Jungle Shrine.

hoardofnotions on The Family from Sea Gate.

2 months ago

Shard Convergence- worth it? maybe a Cultivate instead

Darksteel Ingot swap with Chromatic Lantern or Coalition Relic

Lands could use a big update, and it dosen't need to be expensiveall the taplands (guildgates and gain 1 life lands) could be replaced with the tri lands from alara blockArcane Sanctum, Crumbling Necropolis, Jungle Shrine, Savage Lands, Seaside Citadel, and Exotic OrchardReflecting Pool is a better Rupture Spireyou could throw in a couple colorless utility lands and have you filter lands color fix you when needed. maybe add Vault of the Archangel, Reliquary Tower, Temple of the False God, Winding Canyons

Lurking Predators and Munda, Ambush Leader seem like best friends!

Captain's Claws makes ally tokens

Jwari Shapeshifter is the clone you want!

creatures that don't seem strong enoughGoblin Freerunner, Drana's Chosen, Drana's Emissary, Jori En, Ruin Diver (Not even an ally!), Zulaport Chainmage,

ally's you could addAkoum Battlesinger, Bala Ged Thief, Bojuka Brigand, Bruse Tarl, Boorish Herder, Grovetender Druids, Hada Freeblade, Halimar Excavator, Harabaz Druid, Highland Berserker, Kalastria Healer, Kor Entanglers, Makindi Patrol (change for Joraga Bard), Murasa Pyromancer, Oran-Rief Survivalist, Reckless Bushwhacker, Tuktuk Scrapper

you could swap Marshal's Anthem for Patriarch's Bidding

also add Harsh Mercy

maybe cut the Overwhelming Stampede

nomoreeightbit on Competitive Uril: Just Let Me Win!

3 months ago

Emzed Really appreciate the feedback.

Orcish Lumberjack seems way too all-in for the deck, like you said, especially when I wouldn't be able to cast many Auras the next turn.

I tried Carpet of Flowers for a little bit, and found that many people play non-basics that aren't duals/shocks, and once I played the Carpet, people didn't put down any more Islands.

The 1-mana elves are traditionally strong, but my meta runs an above-average amount of board wipes, so I wouldn't want my mana base to get wiped out along with my win condition. Treespeaker is run for obvious reasons, and Birds and Pilgrim both provide better mana fixing than the traditional dorks.

I'm not a huge fan of the fast lands, especially with as much ramp as I'm running. I'd rather run the check-lands, especially once I get the fetches I need.

Ethereal Armor was usually a win-more card in my deck. By the turn after Uril drops, he's usually an 11/11 or higher, or is able to be buffed up enough the next turn to 2-shot an opponent. Armor doesn't really help this strategy, not to mention it encourages overextending.

I'm not a huge fan of Search for Tomorrow because it's only ever good on turn 1 in my experiences, but it's a consideration.

Forbidden Orchard, like you said, seems bad since it gives them a blocker, especially when I'm usually tapping out every turn. Jungle Shrine will probably be cut once I get more fetches, but for now it works pretty well. I'll also run Reflecting Pool once I get more fetches, since it becomes another dual land.

Do you think I should run Song of the Dryads over Darksteel Mutation? Mutation is a good way to shut down creatures and costs 2, but Song is more versatile. It does ramp them, which is a concern. Should I run one, or both?

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