|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition||Uncommon|
|Commander (2016 Edition)||Uncommon|
|Duel Decks: Ajani vs. Nicol Bolas||Uncommon|
|Shards of Alara||Uncommon|
Combos Browse all
Jungle Shrine enters the battlefield tapped.
: Add , , or to your mana pool.
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Jungle Shrine Discussion
1 week ago
2 weeks ago
Zada is a pretty awesome build-around. Some suggestions I have would be Titan's Strength for the pump + scry, Twinflame for craziness, Young Pyromancer for a ton of tokens off copied spells (and more targets for copied spells!) as a more effective version of your token-making sorceries. Boros Charm is a great upgrade for Valorous Stance, but is a little pricey at the moment.
Right now, many ally-colored lands are pretty inexpensive ($1-$3 each, depending) if you want to invest, so I'd look at Rootbound Crag especially, and Cinder Glade if your budget is a little higher. And, of course, Jungle Shrine.
1 month ago
Lands could use a big update, and it dosen't need to be expensiveall the taplands (guildgates and gain 1 life lands) could be replaced with the tri lands from alara blockArcane Sanctum, Crumbling Necropolis, Jungle Shrine, Savage Lands, Seaside Citadel, and Exotic OrchardReflecting Pool is a better Rupture Spireyou could throw in a couple colorless utility lands and have you filter lands color fix you when needed. maybe add Vault of the Archangel, Reliquary Tower, Temple of the False God, Winding Canyons
Captain's Claws makes ally tokens
Jwari Shapeshifter is the clone you want!
ally's you could addAkoum Battlesinger, Bala Ged Thief, Bojuka Brigand, Bruse Tarl, Boorish Herder, Grovetender Druids, Hada Freeblade, Halimar Excavator, Harabaz Druid, Highland Berserker, Kalastria Healer, Kor Entanglers, Makindi Patrol (change for Joraga Bard), Murasa Pyromancer, Oran-Rief Survivalist, Reckless Bushwhacker, Tuktuk Scrapper
also add Harsh Mercy
maybe cut the Overwhelming Stampede
1 month ago
2 months ago
Emzed Really appreciate the feedback.
Orcish Lumberjack seems way too all-in for the deck, like you said, especially when I wouldn't be able to cast many Auras the next turn.
I tried Carpet of Flowers for a little bit, and found that many people play non-basics that aren't duals/shocks, and once I played the Carpet, people didn't put down any more Islands.
The 1-mana elves are traditionally strong, but my meta runs an above-average amount of board wipes, so I wouldn't want my mana base to get wiped out along with my win condition. Treespeaker is run for obvious reasons, and Birds and Pilgrim both provide better mana fixing than the traditional dorks.
I'm not a huge fan of the fast lands, especially with as much ramp as I'm running. I'd rather run the check-lands, especially once I get the fetches I need.
Ethereal Armor was usually a win-more card in my deck. By the turn after Uril drops, he's usually an 11/11 or higher, or is able to be buffed up enough the next turn to 2-shot an opponent. Armor doesn't really help this strategy, not to mention it encourages overextending.
I'm not a huge fan of Search for Tomorrow because it's only ever good on turn 1 in my experiences, but it's a consideration.
Forbidden Orchard, like you said, seems bad since it gives them a blocker, especially when I'm usually tapping out every turn. Jungle Shrine will probably be cut once I get more fetches, but for now it works pretty well. I'll also run Reflecting Pool once I get more fetches, since it becomes another dual land.
Do you think I should run Song of the Dryads over Darksteel Mutation? Mutation is a good way to shut down creatures and costs 2, but Song is more versatile. It does ramp them, which is a concern. Should I run one, or both?
2 months ago
Since your commander costs 5, ramping twice on the first two turns allows it to land on turn 3. Of course there are a couple cards like Sol Ring and Joraga Treespeaker which can accomplish that all by themselves, but otherwise you will need to cast a ramp spell on both of the first two turns. In order to make that happen, you usually need a 1cmc ramp spell on the first turn, and you don't have many of those currently. Some of your Signets could make room for Search for Tomorrow, Orcish Lumberjack (enables turn 2 Uril by himself, but maybe that's too all-in), Llanowar Elves / Fyndhorn Elves / Elvish Mystic, or Carpet of Flowers. (Many people underestimate that card, it's incredibly good. Sure, there is always a chance it's a dead card if there are no Islands, but that's really rare in competitive EDH rounds and quite often Carpet is even better than Sol Ring.)
As for your mana base: Reflecting Pool and Tarnished Citadel are solid mana fixers, despite having some drawbacks. I would definitely play them here. Forbidden Orchard doesn't work incredibly well with your commander, but it might still be better than a basic land or Jungle Shrine. In my experience, the "fast lands" Copperline Gorge, Razorverge Thicket and Inspiring Vantage are a little more reliable than Rootbound Crag, Sunpetal Grove and Clifftop Retreat.
I was surprised not to find Ethereal Armor in your list. Do you think it's not good enough? I can't really claim to know if what's correct in that case, but assumed the card was too good not to play.
Also, you currently have zero answers to planeswalkers in your 99, and also nothing against artifacts and enchantments unless you sideboard your one Krosan Grip. That might be a justified metagame call, but are you sure you don't want access to at least Song of the Dryads or Beast Within? Especially the Song seems useful since you have so many tutors that can find it.
3 months ago
That's what I thought, but it seems really hit and miss;
Jungle Shrine is in my small white wedge, fair enough.
Sandsteppe Citadel is in the large wedge, makes no sense.
3 months ago
You said you are concerned with your mana base. Here are some considerations for you: