Darksteel Mutation

Enchantment — Aura

Enchant creature

Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities.

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Darksteel Mutation Discussion

Emzed on Kaalia and her Followers

5 days ago

I think you could upgrade Pacifism, Doom Blade, Ultimate Price and Lightning Bolt into Darksteel Mutation, Snuff Out, Murderous Cut and Swords to Plowshares.
As for acceleration, Generator Servant seems like great fit. I don't understand why you are running Darksteel Citadel though. I can't see any useful synergies in your list. A couple of your tapped lands could make room for Dragonskull Summit, Sulfurous Springs, Caves of Koilos, Isolated Chapel, Clifftop Retreat or other untapped dual lands.
Hellkite Tyrant is another great dragon, i highly recommend it.

greatdevourer on Zedruu the "friendly" goat

6 days ago

Good deck. I like some of the ideas you have in this deck but I feel that some cards are too weak and you are missing some really good cards. Here are the weak cards:
Darksteel Mutation, this is a 1-for-1 creature removal card that works fine in a 60 card deck when you're dueling. Not so good in a multi-player game.
Pacifism, same as above
Suppression Bonds, same as above and high mana cost.
Vow of Duty, yes it pumps a creature that then can't attack you, but there are better options.
Vow of Flight, same as above
Vow of Lightning, same as above
Glaring Spotlight, if you aren't running spot removal, not sure what this is for.

Cards you might consider:
Bronze Bombshell, hits for 7 damage and you can bring it back with Hanna.
Varchild's War-Riders, Tokens for everyone!
Thought Lash, exile stuff before it hit's play.
Puca's Mischief, another card to move things around the table.
Taniwha, to phase out lands.
Psychic Vortex, is a maybe, could be fun.
Avaricious Dragon, getting rid of hand options.
Gwafa Hazid, Profiteer, to keep creatures from attacking you.

I hope that these recommendations at least give you some new ideas. Let me know what you think. As always, temper these suggestions with your budget and your collection.

Cmasa435 on Baby, Come Back - Brago $40 Budget Blink

1 week ago

Glowing Anemone can be an absolute pain when blinked multiple times, Darksteel Mutation can get around an opponents hexproof or shroud creature if blinked, Tsabo's Web draws and hates on utility lands. While it is above your $2 limit, I strongly suggest making an exception for Savor the Moment, an extra turn for whose downside Isn't even a downside for this deck. Others that i like are Kor Hookmaster, Jace's Mindseeker, Riftwing Cloudskate, and Clone.

griffstick on shirei in refining

2 weeks ago

Lifeline is a great sexondary commander for this deck. Especially if someone turns your commander I to a tree Song of the Dryads or a beetle Darksteel Mutation or a moon Imprisoned in the Moon

Entrei on Is there any way to ...

2 weeks ago

There is literally no "invulnerable" creature. Indestructible? Exile it. Hexproof? Boardwipe. Both? Toxic deluge/final judgment. You can make it a pain in the ass to remove, but not invulnerable. Even Progenitus gets screwed over by Sudden Spoiling+Darksteel Mutation

Alkadron on Karametra gimme gimme lands

2 weeks ago

I actually strongly prefer Song of the Dryads over Darksteel Mutation. Both cards will cause their targets to survive most standard board-wipes, like Wrath of God - The song because the target isn't a creature anymore, and the mutation because the creature is indestructible.

Some other boardwipes, though, the Mutation will die to while the Song will stick around for:

Generally, I think a 0/1 indestructible creature is a lot more vulnerable than a non-indestructible forest in EDH games. Enough so that the extra mana cost for the Song and the ramp side effect are totally worth it.

n0bunga on [List - Multiplayer] EDH Generals by Tier

2 weeks ago


With regards to T1:

General Tazri - main wincon is FC to bring out two Allies that either Mill or Drain you.

Jeleva, Nephalia's Scourge - Storm that is relatively lower to the ground, and will storm out via Aetherflux, which can be easily dropped down T1.

Prossh, Skyraider of Kher - FC again, with Purphoros or Blood Artist.

Teferi, Temporal Archmage - Granted, this is probably the only viable T1 deck in theory, but by T2-T3 its prison should already be under way before Gaddock even drops, and even then you've the entirety of mono blue counterspells against you, ensuring he would never get cast.

Thrasios, Triton Hero - Labman win, wihtout the necessity of Dread Return. With the large array of infinite mana outlets provided by noncreature spells less than 4, Thrasios can draw its deck, cast Labman, and draw for the win.

Yidris, Maelstrom Wielder - similar to Jeleva, whereby its average CMC is significantly less than two, and the spells that are 4 or greater like Unmask are inconsequential and merely benefit from the Cascade into anything. Aetherflux may take a hit depending on board state, but even then it would run Chain of Vapor or anything you could think of that would be problematic for Gaddock.

Zur the Enchanter - Primary win is via doomsday, but its ability can easily tutor a Darksteel Mutation for this very reason before going off.

My point is with all of these decks, none of them have a theoretical problem with Gaddock Teeg's ability.

Captain Sisay is where she is because her ability works outisde of specific locks; in contrast it's far more universally applicable, giving players the ability to dig for precisely what they want or situationally need.

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

2 weeks ago

CHANGELOG 08/05/17



Potential cuts (not removed, waiting your feedback):


Goblin Tribal just didnt seem viable unless you draft AND CAST Krenko. The deck leans too hard on one card and is too all-in for the multiplayer format. Sorry Goblins!

I left in the GU liege in case we want to do tap control in Simic, but I think we should move away from that archetype. I think I am more into ramp (Rashmi etc.) or cheating (Show and Tell effects). Maybe Simic is just good enough that we dont really need to plan too much for it. I dunno.

Still torn about Azorius. Do you think we have enough control in the format as-is? Can we do creature control with blinks? I want to move away from walls and wraths if possible, but I also want control (in whatever form we decide to do it) to be viable. Its important to me that there is room for control players to have plenty of fun drafting and playing, but its also important to keep the pace of the game. I think where we are now is a good mix of aggro/midrange slugfest plus control elements that cut them down and build CA over time.


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