Darksteel Mutation

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Commander 2013 (C13) Uncommon

Combos Browse all

Darksteel Mutation

Enchantment — Aura

Enchant creature

Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities.

Browse Alters

Darksteel Mutation Discussion

cdyrdr on Oloro's Insufferable Pillow Fort

5 days ago

Finally made another big round of updates! Several new cards added to the main board including: Estrid's Invocation , Dawn of Hope , Smothering Tithe and Dreadhorde Invasion . Also added some older cards including: Overburden , Darksteel Mutation and Mesa Enchantress . To compensate I have removed Mystic Remora , Eldrazi Conscription , True Conviction , Journey to Nowhere , Aegis of the Gods , Nyx-Fleece Ram and Underworld Coinsmith . These changes reflect a continuing focus on improving the early game and overall consistency of the deck. Dawn of Hope and Mesa Enchantress are excellent card draw engines to help make land drops and dig for tutors pre- Enduring Ideal , while Smothering Tithe can either help ramp you or slow opponents down. Adopting a more "go wide" approach with token generators for the late game rather than going tall with Eldrazi Conscription and True Conviction has lowered the cmc significantly while also providing useful chump blockers early. Since several enchantment creatures have been cut Overburden has little in the way of downsides anymore and Estrid's Invocation essentially adds another copy of Copy Enchantment . Finally Darksteel Mutation has replaced Journey to Nowhere because it is much more effective removal for commanders in particular since it does not simply put them back in the command zone and your opponent will likely need a sac outlet to get it back. A few changes to the maybeboard include adding Spreading Plague and the recently cut Mystic Remora and Aegis of the Gods .

ZorrosRage on Feather, Pride of Boros

6 days ago

i think Open the Armory , Steelshaper's Gift , Magnetic Theft could help. being able to abuse sunforger and helps. could also add a Darksteel Mutation so open the armory could get you some removal for problematic commanders.

Both Chandra's Ignition and Fell the Mighty are on theme board wipes to consider also.

Fall of the Hammer and Reckless Rage could be an awesome removal spell if you need it.

If you do add some equips Strength of Arms would be good to give you some more tokens. Kind of slow but Loyal Apprentice gives you one every turn. Not much but might be useful

I was not a fan of Balduvian Rage since you have to attack.

michaelvlevine on White Rebel Motorcycle Club

1 week ago

mattjalldayy, my playtesting list is here. Ranger-Captain of Eos is pretty great and has been performing well, but I think Vesperlark is a bit narrow and Generous Gift is a bit expensive for removal (although I did try to fit it in). I've considered On Thin Ice over Darksteel Mutation because it's slightly easier to cast with tax effects on board and still tutorable by Open the Armory , but I think I prefer Mutation as they can't recast their commanders.

I will update the main list soon - was waiting for the official London Mulligan ruling.

Unenlightened on I am the hate

2 weeks ago

There are more creature neutralization cards if you feel the need. From WAR and the Commander sets respectively:

Kasmina's Transmutation

Darksteel Mutation

And the upcoming Modern Horizons (link goes to Scryfall because it's not on Tappedout yet):

Reprobation

SaberTech on Karona, The Pillow Enchantress

1 month ago

Hi, I'm just dropping in after seeing the link you left on your twitter page.

If you are looking for just 4 cards to remove, I think that Clout of the Dominus , Graceblade Artisan , Norn's Annex , and Celestial Mantle would be the first cards I would look at potentially removing.

Looking at the deck, I'm assuming that the general game plan is to fort up and let Karona get passed around the table with the hope that your opponents will swing at each other with it. If I've got that right, then plan B appears to be suiting up Bruna or Uril and smashing face. Maybe I have the priority of the two plans reversed.

That being said, I think that there are a few things to consider. Celestial Mantle and Unflinching Courage work well on creatures you control, like Uril, but aren't cards that you would want on Karona as she is being passed around the table. The Mantle gives life to the enchanted creature's CONTROLLER, and Unflinching Courage gives lifelink to the creature so Karona's controller would also be the one gaining life. For your deck Unflinching Courage in a drastically inferior version of the Armadillo Cloak you also run because the Cloak's triggered life gain effect will always give YOU the life instead of Karona's controller. It's an important difference that is worth looking at when refining your selection of auras.

Aside from that, I think that Clout of the Dominus isn't the best choice in the deck. The fact that it gives shroud is counter-intuitive to a voltron strategy.

If you decide to take Celestial Mantle out, maybe it would be worth considering running Pollenbright Wings ? If you put it on Karona it will always give you the tokens, not Karona's controller, which can help give you an army of saprolings that you can then boost with Karona's ability when it gets back to your turn.

Of course, that all depends on people actually choosing to attack with Karona. Since you are already running pillowfort cards, I think that it is worth running cards like Fumiko the Lowblood that force your opponents to attack. The rules say that even if you have a Propaganda in play, opponents still have to attack someone to meet the requirement. They can't just choose you, decide not to pay to attack, and claim that their attack has been negated. If they don't pay to attack you then they have to attack someone else if possible. It's a useful way to get your opponents to whittle themselves down and to limit the use that they can get out of their utility creatures.

The deck has a number of ways to try to handle your opponents' cards, but you are pretty reliant on Anguished Unmaking and Merciless Eviction to permanently deal with opponents' utility creatures. Everything else you have either bounces or just prevents those creatures from attacking you. It might be worth looking at cards like Prison Term and Darksteel Mutation as more effective enchantment-based removal options that you can search up with your enchantment tutor cards if you need them. Winds of Rath is also useful for helping to clear the board while leaving your enchanted creatures untouched.

I don't know how much of that helps with the direction you are currently looking to take the deck, but I hope that it gave you some ideas.

ShutUpMokuba on War of the Spark: Spoilers ...

2 months ago

Kasmina's trasmutation is a blue, weaker Darksteel Mutation

Azeworai on Bruna Enchantments

2 months ago

Daybreak Coronet , Hero of Iroas , Sram, Senior Edificer , Swords to Plowshares , Darksteel Mutation , and Faith's Fetters . Your deck could use more removal, cards draw, and less shroud effects, more hexproof.

Load more

Darksteel Mutation occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

White: 0.43%

GWU (Bant): 0.55%