Darksteel Mutation

Enchantment — Aura

Enchant creature

Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities.

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Darksteel Mutation Discussion

EgyptianSpaceGamer on EDH Achievements

1 week ago

And the Norin the Wary achievement wouldn't work with stifle effects, but would work with Crown of the Ages and Darksteel Mutation and a whole bunch of other stuff: . Overall, the list is supposed to be full of fun and hard-to-figure-out situations that would look cool in a casual game.

thehalubi on GAAIV helmet combo / pillow fort

1 week ago

Things I would cut (b/c they're slow or low value):Dovin Baan, Council's Judgment, Oblivion Ring, Detention Sphere, Imprisoned in the Moon, Darksteel Mutation, Rewind, Swords to Plowshares, windborn muse, deadeye, medomai, angel of tithes,Isperia, gwafa, chancellor, render silent, dissolve, negate, misdirection

Things I'd add:Armageddon, Planar Cleansing, HoU planar cleansing, Preordain, Gilded Drake (if you can justify its pricetag its really good), almost every goddamn 2cmc mana rock and below, , Static Orb , Trinisphere, Sphere of Resistance, , tanglewire, new emrakul, alhammarets archive, Dream fracture, arcane denial, mystic confluence, torrential gearhulk, cryptic command, baral cheif of cunting, both teferis, thran dynamo, exclude, evacuate, dismiss, capsize, careful consideration, seat of the synod, darksteel citadel, white artifact land.

Also remove all lands that have to come in tapped, theyre garbage (save for the scryland), replaces with even basics

Post deck in thread in sometime, ill review it again.

NoSoyYucateco on [EDH] Obzedat Bubble Defense V3

2 weeks ago

This is a big improvement, but I did some playtests and I almost always start missing land drops after turn 3 or 4, unless I get Land Tax or Weathered Wayfarer. In one particularly frustrating game, I had Solemn Simulacrum in hand, but was unable to get above 3 mana by turn 6, so he never saw play. In another game, I had the same scenario with Gilded Lotus.

These are some cards I think you could cut to speed things up, either by replacing them with lands and rocks, or with more efficient cards.

Debtors' Knell: It costs so much, and does nothing until your next turn (making it wide open for removal.) It's also your most expensive card, yet it isn't central to your winning strategy. In my experience, this card is only good if you can cheat it onto the battlefield. At 7 mana, I'd much rather have Rise of the Dark Realms for two more and just call it a day.

One Thousand Lashes: I'd rather pay half as much for Darksteel Mutation.

Spiritual Asylum: Orzhov is resilient to spot removal anyway. Lightning Greaves for your most important pieces.

Ob Nixilis of the Black Oath: I don't see how any of his abilities are super relevant. In most cases, the net result of casting him is that you get a vanilla 5/5 flyer for 5 mana. That's not great.

Liliana Vess: 5 mana for a tutor that puts something on top of your library. You can do better. With so few creatures, you shouldn't expect any planeswalkers to last more than one go around the table, so they need to be able to do big things the same turn you play them, like Sorin Markov.

Athreos, God of Passage: You don't have many creatures. The ones you do are pretty much all bombs, so your opponents will just pay to keep them in your yard. I can see him maybe draining for 6 life in a game, which is okay, but it's not spectacular.

Spelltithe Enforcer: He's not bad, but he isn't worth 5 mana in my book. Personally, since you're going for pillow fort, I'd much rather have Michiko Konda, Truth Seeker.

Norn's Annex: This card can buy you some time, but it's the weakest pillow fort card you have.

I highly recommend going up to at least 37 lands and 6 rocks. As it stands here, you will rarely be able to play more than one spell per turn with this curve, which is important when you want to set up two-piece combos like Sanguine Bond + Exquisite Blood.

Also, you have very little draw here. I'm counting Phyrexian Arena, Greed, and Erebos, God of the Dead, and that's it. You have great ways of tutoring out Necropotence. I would recommend adding that. If you can keep your hand full, you won't need to replicate your efforts with so many copies of cards that have similar effects.

Lastly, I would recommend adding Expedition Map to help you set up Urborg/Coffers.

lilgiantrobot on Dromoka

2 weeks ago

Chained to the Rocks isn't going to work since you don't control a Mountain. Darksteel Mutation is a decent substitute, since it blanks all sorts of creatures or commanders.

Marinelle on Angels/Spirits/Humans

2 weeks ago

lilgiantrobot

Thank you! Sol Ring and Azorius Signet are definite adds, I just usually lump them in while I'm fully adding land. I may also grab a Basalt Monolith for this one as well for when I need to drop something big. I'll have to see what all I have on hand for mana rocks. Only grabbed the Borderpost because it happened to be sorted wrong while i was looking through my multicolors.

Field of Souls and Felidar Umbra are absolutely going on my list. And I'm glad that someone else sees the usefulness of Darksteel Mutation! My friends give me a lot of flack whenever I run it.

lilgiantrobot on Angels/Spirits/Humans

2 weeks ago

I'd look at running 37 or 38 lands, given your 8 7 & 8 drops. In addition to that, the very boring but practical suggestion of 4-6 mana rocks. Sol Ring, Azorius Signet, Fellwar Stone...anything to help power out your bigger spells a few turns earlier to go along with the Borderpost.

Field of Souls can be nice. Darksteel Mutation is a handy aura. Felidar Umbra makes a creature wrath-proof.

Beebles on Sigarda the Enchantress

3 weeks ago

Hey JaysomeDecks,

Nice to see another Sigarda deck that runs (almost) no artifacts and plenty of artifact hate. I love your inclusion of Titania's Song, great find. I browsed to your list and here are some thoughts:

  • How is Celestial Mantle working for you? I never tested it myself as it seemed too expensive for its effect. Whats your take on that?
  • Do you get enough value out of Exploration? When I ran it, it did not often made a difference because of the low amount of lands. Curious to hear your experiences with that card.
  • I ended up cutting Flickerform. Keeping 4 mana open was quite a hefty tax imo. You could consider Heroic Intervention for that spot if you happen to have similar experiences.
  • Did you know Spectra Ward prevents you from playing new auras on Sigarda afterwards? It doesn't remove existing aura's, but it does prevent new (colored) aura's to target Sigarda.
  • Novablast Wurm seems like a random inclusion ;). If you are looking for more wipes I can really recommend Austere Command. Easy to shape to benefit you the most and can also knock out all artifacts, like creeping corrosion. Divine Reckoning is another good wipe for voltron decks.
  • Other cards I can recommend are: Battle Mastery, Aurification, Sigil of the Empty Throne, Darksteel Mutation, and Lignify.

Hope there are some thoughts there that are helpful to you.

GL & HF,

Beebles

Sgtpopnfreash on Oloro, the Barrier King

3 weeks ago

At your level of play Darksteel Mutation and Imprisoned in the Moon lock commanders away without having them change zones so your opponents do not have the ability to choose for their commanders to go in the command zone.

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