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Enchantment — Aura
Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities.
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Darksteel Mutation Discussion
5 hours ago
Awesome, thank you very much for the suggestions! I've been trying to shy away from infinite combos, however I will at least include Intruder Alarm.
I've been thinking of which spot removal I should include in here, so far I'm leaning towards enchantments such as Darksteel Mutation and Oblivion Ring to disable commanders, since any form of exile or destruction will allow them to be recast. I've also considered Imprisoned in the Moon for any permanent that it can target. All three cards work well with my Argothian Enchantress and Mesa Enchantress for card draw as well.
I know cards like Swords to Plowshares could be useful to remove all other creatures and unlike the previous three once it resolves the target can't come back.
Overall I'm thinking I may want 2 wraths (which I will now have) and possibly 3 spot removal cards (I'm thinking Swords, O-Ring and Imprisoned).
5 hours ago
The point is that "leaves the battlefield" abilities (of which "dies"/"graveyard from battlefield" are a special type) trigger from the battlefield and use information about the game state from the last moment the object was actually on the battlefield to determine if and how they trigger. "Graveyard from anywhere" abilities are just a normal zone-change ability, and they use information about the game state from right after the object changed zones.
Lazav, Dimir Mastermind will only trigger if an actual creature card goes to the graveyard. Titania, Protector of Argoth will trigger if a Storm Crow enchanted with Imprisoned in the Moon dies (because it was a land right before it left the battlefield), but not if an animated Wandering Fumarole enchanted with Darksteel Mutation dies (because it wasn't a land right before it left the battlefield).
5 hours ago
Lazav, Dimir Mastermind's ability will only trigger if two things are true:
It's a non-token card.
It has the type Creature printed on the card.
If the permanent That's dying gained the type creature, perhaps because Wandering Fumarole died, but isn't a creature card, his ability will not trigger.
Zulaport Cutthroat's ability only cares that the permanent dying is a creature, not a creature card. This is a significant difference because cards that gained the type creature will trigger Zulaport Cutthroat's ability.
Titania, Protector of Argoth's ability will not trigger off of Wandering Fumarole dying while enchanted with Darksteel Mutation. This is because Darksteel Mutation removes all other card types from the permanent it's enchanting. It won't "still be a land" when it dies.
chosenone124, your final statement is misguided. Any card on the battlefield is a permanent, any card on the stack is a spell, and any card anywhere else is just a card (including the graveyard). When Fumarole dies, the only two things put into the graveyard is the Fumarole itself, and the enchantment Darksteel Mutation. Permanents don't disappear when they enter the graveyard, they simply are now referred to as cards.
16 hours ago
So I think this is what Neotrup is saying. Lazav triggers when he detects a creature card entering the graveyard. Zulaport Cutthroat triggers when he detects a creature permanent is put into the graveyard from play.
The distinction is that a card and a permanent are two different things. A Wandering Fumarole enchanted with Darksteel Mutation is still a land card but the permanent on the battlefield is a 0/1 insect creature.
This goes back to the idea that we don't cast creatures, we use the card a summoning medium to summon a being from the multiverse. There is the card, which calls forth the creature, and there is the creature itself which sits on top of the card.
When my Wandering Fumarole insect dies, two things are put into the graveyard. The card behind it, the land card Wandering Fumarole, is put into the graveyard. The 0/1 insect creature sitting on top of it is put into the graveyard. Permanents which enter the graveyard disappear instantly.
Correct me if I'm wrong Neotrup
16 hours ago
Okay, wow, this has some miserable understanding of rules. Everything with Lazav, Dimir Mastermind is mostly correct, but the reason it doesn't care whether the card was a creature when it was on the battlefield is entirely because he looks for when a creature card goes to the graveyard. If the object going to the graveyard is not a card (because it's a token) or does not have the creature type printed on it, Lazav doesn't see it. Titania, Protector of Argoth is completely different. She looks for objects that are lands as they exist on the battlefield that go to the graveyard. If there's a Life and Limb in play and a saproling token dies, she'll see that and create an elemental. If a planeswalker enchanted with Imprisoned in the Moon is destroyed, she'll see it and create an elemental. If a Wandering Fumarole enchanted with Darksteel Mutation is sent to the graveyard, Titania will not create a token, because it was not a land. Her ability functions identically to "dies" because "dies" simply means "is put into a graveyard from the battlefield."
700.4. The term dies means "is put into a graveyard from the battlefield."
18 hours ago
So I don't have to make a similarly worded question on this issue, suppose I have a Storm Crow enchanted with Imprisoned in the Moon. My opponent kills it. Since Titania, Protector of Argoth is worded similarly to Lazav (with put into the graveyard instead of dies), I assume that I won't get a trigger right?
This should be the last followup. Thanks for the help!
20 hours ago
Suppose I have a Wandering Fumarole and a Vedalken Orrery. I activate Fumarole to turn it into a creature. Then I activate its ability to switch it's power and toughness. In response, I flash in Darksteel Mutation on it. Will it die, or will the ability fizzle?
6 days ago
@nivvius: I will try to find time to explain my reasoning on everything in my "don't suggest list" and to answer your questions:
-Pemmin's Aura: Yes, it was actually in the very first build of the deck and although it is a solid card I just don't like having to keep mana open to fuel it. Stasis is a big part of this deck and Pemmin's Aura's untap ability reduces its effectiveness drastically. I hear where you're coming from with the card slots angle but frankly i'd rather just have shroud/hexproof as a static ability and be able save the mana to counterspell board wipes or activate Vanishing's ability. Also the +/- abilities put zur at risk by reducing his toughness while not offering a whole lot of extra power (+3 max without another buff).
-Ghostly Prison/Propaganda: I feel like these are generally more useful in multiplayer builds to prevent attacks by multiple opponents, though I get that they slow down heavy aggro and token decks a lot in 1v1 as well. I usually don't care if I get attacked as i'll get the life back with lifelink later anyways and, if things get too bad I can just tutor up Solitary Confinement; also Winds of Rath, Cataclysm and Cyclonic Rift aid in defense against these types of decks. I basically just can't justify giving them a slot as they are in high demand at this stage.
-Imprisoned in the Moon: I was on the fence about this versus Darksteel Mutation and what it ultimately came down to was that if i turned something nasty like Derevi, Empyrial Tactician as you mentioned into a land my opponent would get more mana out of it and also it directly contradicts my land destruction theme by blowing up said land (and giving them back their scary bird wizard). Darksteel Mutation on the other hand is much harder to get rid of due to the indestructible factor (though they could just target the enchantment) and I don't really see the additional "land" and "planeswalker" options to outweigh the cons.
You made some good points and I appreciate you taking the time to make your suggestions!