|Commander / EDH||Legal|
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|Commander Anthology (CMT)||Uncommon|
|Commander 2013 (C13)||Uncommon|
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Enchantment — Aura
Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities.
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Darksteel Mutation Discussion
1 week ago
It's a balancing act for sure, I've seen games where people aim for SO MUCH draw that they are pinning on sweeping through their decks & hope to find a tutor for that impact equipment (it works sometimes), but often they just keep finding more +0/+3 vigilance junk (that still has an equip cost). Seems to me that it is just a different philosophy, but from personal experience with both forms of Sram deck I've personally had better luck with low/mid cmc high impact cards throughout my deck I may get only 1-2 additional draws (accounting for lands ending that storm) but it is off of a much stronger play on average.
Also, impact equipment serves me well in those "Sramhate" situations you talk about, if he is removed, I still have useful setup plays for dead turns (blow that mana on a spendier equipment). Someone humbles, overwhelming splendors, Darksteel Mutation Sram?? Take away his ability I'm not concerned if the equipment are not COMPLETELY reliant on his ability to be decent.
1 week ago
Thinking about removing defenders, I came up with including 4 Sidewinder Sliver + 2/3 (4?) Mirror Entity. With the help of some slivers, the latter may gain flanking (and then be affected by Cavalry Master too), but most of all its activated ability gives additional instances of flanking to knight creatures (plus, it's a useful mana sink since I don't have one yet). I think it could be pretty fun (at best, a creature can have 9 instances of flanking) and give the deck that certain something that now is missing.
1 week ago
2 weeks ago
Phyrexian... Idk I guess infect may be something worth looking into. But honestly certain voltron commanders are really awesome for kitchen table.Uril, the Miststalker is fun and some fantastic colors for aura-based voltron. he can even get an enchantress draw engine that really gets things going, with vigilance trample and haste being very available to him.
Sigarda, Host of Herons is by-far one of the better Voltron options due to the innate issue with most voltron decks is that group sacrifice and targeted sacrifice are the bane of your existence
Sram, Senior Edificer is a great one. White has some of the best auras and equipment support. He's cheap to play (and bring back) and is an engine on his own, drawing cards just for trying to do what you're gonna do anyway. Not to mention, your mana base is SUPER easy on your budget.
Shu Yun, the Silent Tempest is one of the most explosive decks out there. having a pump and control base is extremely strong as long as you grab card draw to keep him going, he's quite the powerhouse. Just Distortion Strike + Titan's Strength and you have 18 unblockable damage launching at someone. That was 2 cards you played and 4 mana used. (if he's already on the field) There is a reason some people call him "One Punch Man"
Now if you want the obvious ones, here they are...
Rafiq of the Many is the grand daddy of Voltron as a strategy. Using his own ability to buff himself then having some really solid aura and artifact support. Though, he's got a reputation as a huge powerhouse making you the target almost always.
Narset, Enlightened Master You want to do all the things all the time once your commander hits the field? Narset is pretty much just swing to do what ever the fuck you want. The downside is that you will either use no other creatures, or almost none. She's downright broken, but has so many options open to her. So you could make her a "take so many turns until your opponents die of old age" or "lets make a weird artifact canon cause I can" to "lets play a storm deck" her power and threat level is entirely based on what you intend to do and how you build/imagine the deck.
Finally Zur the Enchanter more like "Zur who gives cancer". this guy most of the time is an enchantment based control deck. where your opponents do nothing while you tutor for any and everything you might need. This guy is super powerful and is banned in 1v1 for a lot of reasons. Just imagine a tutor on a stick to some of the most powerful enchantments. Ethereal Armor, Imprisoned in the Moon, Darksteel Mutation, Karmic Justice, Authority of the Consuls, Phyresis, Stasis, Land Tax Nevermore, Rest in Peace, Propaganda, Solemnity, even Necropotence. Any of these can just be grabbed if needed to answer any threat. while you either kill with commander dmg or stall into a combo. The deck is very rarely not gonna do what it intends to do.
These are some of the better voltron commanders. Personally if you want to use a commander from the Phyrexian blocks.
Urabrask the Hidden can do it.
Vorinclex, Voice of Hunger is expensive but a for a reason.
Thrun, the Last Troll is from new phyrexia I'm pretty sure. very safe and regenerate saves auras from falling off of him, makes him a solid pick.
3 weeks ago
I saw your forum post and thought I would offer my two cents because Daxos was my first commander ever! So let's take a look under the hood shall we?
I do think there could be more ramp because Daxos is always hungry for mana. There could also be more in the way of card draw as well. Which when I give recommendations you will some cards that will help with both categories.
So we will begin on in my opinion what should be cut. The following cards I believe should be cut: Necromancer's Covenant, Grave Peril, Seal of Doom, Skull of Orm, Tragic Arrogance, Marshal's Anthem, Nighthowler, Celestial Archon, Banshee of the Dread Choir, Planar Cleansing, Three Dreams, and Herald of the Host. These cards which I have played with before are very slow and sub optimal for locking down the board with a pillowfort strategy.
Now it should be noted that when I recommend cards, I recommend a lot because I like to give people options of what's out there. With that being said there are a few cards that I believe fall under the category of *Must Haves*, those being the following: Dictate of Erebos, Anointed Procession, Mirage Mirror, Phyrexian Arena, Day of Judgment, Ghostly Prison, Kismet, and Plea for Guidance. They do beautifully in a Daxos deck. Now for the other cards I believe would be beneficial(This is where we get lengthy lol): Curse of Disturbance, Nevermore, Darksteel Ingot, Commander's Sphere, Oblivion Ring, Coldsteel Heart, Heartstone, Authority of the Consuls, Darksteel Mutation, Flickering Ward, Grim Guardian, Erebos, God of the Dead, Greed, Kambal, Consul of Allocation, Hour of Revelation, Underworld Connections, Read the Bones, Anguished Unmaking, Utter End, Aegis of the Gods, Swords to Plowshares, Return to Dust, Relic of Progenitus, Whip of Erebos, Ancient Craving, Solemnity, Grand Abolisher, Eidolon of Rhetoric.
Those are my thoughts as of this moment. If you have questions about why I chose certain cards we can talk about it! Lastly as I alwasys say with recommendations; these are my thoughts based on my experience. By no means are they the end all be all for your deck. The point of Magic is that it's your deck and your choices for what you want to do. So please do keep that in mind!
1 month ago
I was updating my inventory and there seem to be an awful lot of cards that are missing their Commander Anthology printings here.
Printings not found: Anger (CMT), Arcane Denial (CMT), Bathe in Light (CMT), Boros Guildmage (CMT), Borrowing 100,000 Arrows (CMT), Cleansing Beam (CMT), Congregate (CMT), Control Magic (CMT), Curse of Inertia (CMT), Curse of Predation (CMT), Curse of the Forsaken (CMT), Darksteel Mutation (CMT), Death by Dragons (CMT), Deceiver Exarch (CMT), Diabolic Tutor (CMT), Diviner Spirit (CMT), Dragon Whelp (CMT), Duergar Hedge-Mage (CMT), Evincar's Justice (CMT), Furnace Whelp (CMT), Gwyllion Hedge-Mage (CMT), Hada Spy Patrol (CMT), Krosan Grip (CMT), Leafdrake Roost (CMT), Leonin Bladetrap (CMT), Lightkeeper of Emeria (CMT), Mortify (CMT), Mother of Runes (CMT), Oni of Wild Places (CMT), Orim's Thunder (CMT), Orzhov Guildmage (CMT), Path to Exile (CMT), Pilgrim's Eye (CMT), Presence of Gond (CMT), Pyrohemia (CMT), Razorjaw Oni (CMT), Restore (CMT), Return to Dust (CMT), Selesnya Charm (CMT), Selesnya Guildmage (CMT), Serra Angel (CMT), Shattered Angel (CMT), Skyward Eye Prophets (CMT), Soul Snare (CMT), Stonecloaker (CMT), Sulfurous Blast (CMT), Swiftfoot Boots (CMT), Sylvan Reclamation (CMT), Syphon Flesh (CMT), Syphon Mind (CMT), Terminate (CMT), Thornwind Faeries (CMT), Thunderstaff (CMT), Vow of Duty (CMT), Vow of Lightning (CMT), Vow of Malice (CMT), Wash Out (CMT), Winged Coatl (CMT), Wonder (CMT), Wrecking Ball (CMT).
1 month ago
Hello to you, fellow Sigarda player!
If i follow what you said correctly, you do have a 71$ budget for upgrades? Let's check, then.
Kor Spiritdancer is another Mesa Enchantress/Verduran/Eidolon for card draw, and can be a win condition herself in case of Sigarda being locked being Commander tax. Argothian Enchantress is awesome, too.
So is Femeref Enchantress, in case someone wipes the board and you lose all your enchantments.
Some other enchantments to consider :
Darksteel Mutation (removal as an aura, very good against enemy commanders)
Flickering Ward (for repeatable card draw with any enchantress)
Ghostly Prison (Another, smaller Sphere of Safety)
Privileged Position (to protect, like Sterling Grove. Plus, if all two are on the battlefield, everything you control is Hexproof!)
The only non-budget suggestion that i GOT to make is :
Serra's Sanctum because tapping it for more than 5 mana is not uncommon...
If you want more suggestions, i'll simply put a shameless promotion of my own take on Sigarda, which is a Stax-type deck - Enchanted! I'm Sigarda, and here's how you die..
1 month ago
I'd suggest and Isochron Scepter to go with your counterspells. Also, your defenses look weak, maybe add some rattlesnake cards (AEtherize/AEtherspouts/Illusionist's Gambit) and some pillowfort cards (Propaganda/Ghostly Prison/Crawlspace). Maybe Blazing Archon if you think you can survive to cast/defend it.
You're running a lot of counterspells, which are fine in one to one but not as great in multiplayer. Maybe trade some out for some spot removal to deal with problematic commanders. Darksteel Mutation shines in that role.