Darksteel Mutation

Darksteel Mutation

Enchantment — Aura

Enchant creature

Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities.

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Darksteel Mutation Discussion

Caerwyn on Counteracting large hexproof creatures.

2 days ago

Cheating auras like Darksteel Mutation and Song of the Dryads onto the battlefield is another option that you did not mention. This takes a little more effort than simply using a boardwipe, so I would not recommend this as a strategy unless you are in a dedicated enchantress deck and going to be cheating enchantments onto the field as-is.

keijser on How to cause more mischief?

2 weeks ago

Hey, looks like a cool deck.

You've hit most of the enchantments I can think of already but I would for sure fit Darksteel Mutation in and I'm always a sucker for Necropotence.

On the theme of fae trickery you could run Puppeteer Clique which is great value and kinda graveyard hate because it exiles at end of turn. There's also Faerie Artisans that can be really tricky to play against because you will end up getting the ETB first.

Paying some respect to the classic combination of ninjas and faeries you could also consider Fallen Shinobi which with all the evasive creatures you get will have no trouble getting in and if you get to return say a spellstutter sprite then it's just filthy.

bushido_man96 on Daxos the Re-Turn Me Right Round

3 weeks ago

Kaya's Ghostform is good protection. I also like Darksteel Mutation. Fallen Ideal can be a good finisher.

SynergyBuild on Oko in cEDH settings

1 month ago

jaymc1130 Mind if I get a source on the 4% decrease in winrate? Also is that a decrease of 4% in total winrate (assume 25% down to 21%) or is that a relative drop to the deck's winrate irrespective of its total against the field (25% down to 24%)?

Sorry, just haven't found the data you are referencing! I've been trying to collect a ton on it, and having an exact database of every deck running each card seems hugely impactful to supporting/debunking some other hypotheses I have about the format.

Again, I don't think Allure is a good card, let alone better than Oko, but it isn't a directly worse card, and many decks that don't want Oko for a variety of reasons.

Additionally, the metagame currently isn't extremely commander focused. Sure Gitrog has its issues, but Kess does consult one way or another, Kenrith is a 5c value pile, Najeela is always layered with Consult, sometimes even pod, etc.

Partner pairings run them for value and rarely rely on them (Yes some infinite mana combos want Thrasios, but mostly they are all cool with a pile of value too)

Really, commander-removal isn't the name of the game with Gilded Drake, Legacy's Allure, Oko, Thief of Crowns and it never was about that. Otherwise Darksteel Mutation would be played, and it certainly isn't in high enough numbers to count as relevant.

Oko is good because if players don't think it is a threat it will slowly take down a few stax pieces or opposing threats, before the elks kill it. It doesn't get more than 1-3 Beast Withins even in slow games, because it dies. The chance that it dies immediately, and doesn't get you another threat like Gilded Drake does is big.

My biggest issue is that you continue to say that Gilded Drake just is a Darksteel Mutation that gives a flying elk. It steals a threat. Oko answers something, and leaves you an Oko, Drake answers something, and leaves you whatever was so powerful it needed answering.

Oko is better in the scenarios that you aren't pressed on mana, you are in a commanding board presence for creatures, or are so far behind you know opponents won't kill it, if the threats are cards you don't want, or if you need to remove a troublesome artifact, like a Sensei's Divining Top under a Counterbalance or a Bolas's Citadel.

Gilded Drake is better if you are tight on mana, doesn't matter what board state you have, if an opponent has a high value creature you want, or if you need have a need for a threat on your side, rather than a Walker that will die.

The issue with Oko, is that it is really only better than Drake when you are way behind or way ahead, and if you are way behind I don't see it as the best way to catch up, a sweeper often is, and if you are way ahead you probably don't need it at all. That isn't to say you shouldn't run both, or if you are in a high-value artifact based metagame Oko couldn't be better, but that on average, against the field, a vast number of decks should run Drake over Oko, if they only have the choice of one.

But screw that, I'm running both loser xD

DreadKhan on Zur the Oppressive A**hole

1 month ago

Oubliette is a good addition maybe, vs Darksteel Mutation perhaps, as it prevents them from sac or flicker based recovery. The permanent and all the goodies it had are just gone, making this a very effective key creature removal option, and it's finally been reprinted!

Heimdall300 on Alela draft / cc needed!

1 month ago

Maybe Cathars' Crusade could be a thing in this deck. I would maybe play Rebuild too in order to replay your stuff, bounce opponents' artifacts. You can cycle it not needed, quite a cool card in my opinion. If it's about tokens, there's a really fun card Storm Herd. Not crazy but really funny. As counterspells I'd play Narset's Reversal and Render Silent. Maybe Perplex which is a bit off topic.Feel like Detention Sphere instead of Darksteel Mutation too.

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