Darksteel Mutation


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Commander 2013 (C13) Uncommon

Combos Browse all

Darksteel Mutation

Enchantment — Aura

Enchant creature

Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities.

Browse Alters

Darksteel Mutation Discussion

heyzeus_ on Angels are Devils

1 day ago

Yeah, Shalai is illegal in mono white. Commander uses something called color identity when determining a card's legality, which includes any colored symbol showing up on the card in addition to the card's color. For example, Alesha Who Smiles At Death is a 3 color commander, not 1.

Considering how high your curve is, I'd say you need a lot more lands and ramp spells, probably like another 5 lands and another 8-10 ramp spells. I just tried the Playtest button with the deck as is, and I hit an angel on curve only once out of five times. I'd highly recommend starting your cuts at the top of the curve - kill two birds with one stone. Other cards to consider cutting are ones that don't totally synergize with your game plan. Additionally, you may want to consider changing up your removal to cheaper and more universal effects. Specifically, here's what I would change:

Ramp I'd recommend: Sol Ring , Smothering Tithe , Nykthos, Shrine to Nyx which is also a land, Caged Sun , Sword of the Animist , Oketra's Monument , Burnished Hart , Solemn Simulacrum , Mind Stone , Thought Vessel , Fellwar Stone , Thran Dynamo , Worn Powerstone , Mana Vault / Mana Crypt if you're made of money, Hedron Archive , Everflowing Chalice , Prismatic Lens , Boreas Charger

Lands I'd recommend: Nykthos, Isolated Watchtower , Emeria, The Sky Ruin , Land Tax (basically land), Homeward Path , Secluded Steppe , Rogue's Passage , Arcane Lighthouse , Cathedral of War

Removal I'd recommend: Swords to Plowshares , Path to Exile , Return to Dust , Crush Contraband , Disenchant , Darksteel Mutation (excellent for commanders!), Abolish and although not technically removal you should definitely run Mana Tithe .

Cards I'd recommend removing from your deck: Danitha Capshen, Baird, Angelic Chorus, Oketra's Last Mercy, Immolating Glare, Reprisal, Invoke the Divine, Helm of the Host, Angelheart Vial. These ones don't do enough for their mana, are worse versions of other cards, or don't match your game plan. After that start cutting from the top of your angel curve.

I didn't see a budget posted so some of these cards can be pricey, but hopefully that helps!

TheMillKid on The Glitterscale Tribe

2 days ago

Hi! First and foremost, welcome to EDH! I do have a small piece of unfortunate news regarding Sygg, River Cutthroat . Since you commander has a Bant color identity (Green, white, blue), a card such as Sygg, River Cutthroat cannot be run, since he is a Dimir color card (color identity Blue Black). Although he can be cast using just blue mana (great job on your fixing btw), cards with hybrid mana costs still unfortunately cannot find a home in a deck outside the Commander's color identity.

Sorry if I overexplained that a bit, but I hope it made sense!

I'd also recommend running a few instances of single target removal. Cards such as Beast Within and Song of the Dryads are popular, since they handle any type of pesky permanent. Other common single target removal spells could include Swords to Plowshares , Disenchant , and Darksteel Mutation .

It might be worth considering another board wipe, such as Winds of Rath , which won't destroy any of the merfolk you've enchanted!

Happy brewing!

Cloudius on Does this Count as Annoying?

1 week ago

cdkime both Imprisoned in the Moon and Deep Freeze are currently in my deck. Didn't have a spare Darksteel Mutation so it's in my Maybeboard for the time being until I acquire one.

I didn't know about the aura being able to target Hexproof/Shrouded creatures my opponents control when they're put into play. Thanks for the tip!

cdkime on Does this Count as Annoying?

1 week ago

Since you said you Are light on removal, Darksteel Mutation , Imprisoned in the Moon , and Deep Freeze are all decent casual removal spells that can be tutored by Zur. Because they transform the enemy creature instead of causing it to change zones, your opponents cannot send their commanders back to the command zone to be recast; they linger on the battlefield in their new state.

Also, do to the way auras work, if you tutor an aura directly onto the battlefield, they attach to a creature without targeting. Thus, if Zur fetches up an aura removal enchantment, you can attach it to creatures with shroud or hexproof.

hkhssweiss on The Deckwatch [Home Base]

1 week ago


For mono white weenie approach, Jazal Goldmane would definitely be fun. Definitely a fan, I would support it hands down. Jazal can pump all your weenies and it's pretty open ended how you want to build your go wide strategy, enables a lot of choices and not as narrow and Kytheon or Anafenza.

For mono , my friend had an Etali deck, it's really simple and linear albeit. It's pretty much running extra combat steps, land destruction if you choose to go that route, and ramp. It will get boring fairly quick and you will hate cards like Song of the Dryads , Lignify , Darksteel Mutation , and Imprisoned in the Moon type of cards. Kazuul is interesting and can be unexpected shenanigans, maybe swarm approach?

StopShot on Need help combatting Flash-Hulk and ...

1 week ago

@killroy726, FormerBalloon, The problem with cards like Tormod's Crypt , Relic of Progenitus , and Nihil Spellbomb is both deck strategies can easily bypass these. Flash-Hulk can easily tutor out a Grand Abolisher which shuts down their abilities entirely, and Gitrog can always discard another land, or put a draw trigger on the stack to save their Dakmor Salvage just to resume the combo all over again.

@xaarvaxus, The Walking Ballista combo has been removed in order to run these hate cards, but I still note it in case if there are better cards that won't interfere with it. I did run Darksteel Mutation , but the Gitrog player would just start playing their full combo in one turn which bypasses the sorcery speed of Darksteel Mutation . To better effect I simply ran Nevermore naming The Gitrog Monster , but Nevermore would become awkward in games where The Gitrog Monster wasn't present, as Nevermore 's hate effect can really get a particular player to start hating you fast.

@xeratheenigma, I've considered cards such as Go for the Throat and Terminate , but holding up 2 mana every turn can feel like a serious drag and slows my board progression over time, so I would prefer to keep it to 1-mana instant speed spells if applicable. (Plus a lot of popular commanders utilize black anyway, but I agree that I'd like a card that had better range as it feels like a worse Pyroblast .)

Instead of Darkblast I run Molten Vortex as it's repeatable effect can bypass counterspells which is very helpful against counter-heavy decks that want to win through Laboratory Maniac , Azami, Lady of Scrolls , Arcum Dagsson and Edric, Spymaster of Trest . I've ran Barbarian Ring , Cabal Pit , and Scavenger Grounds , but the flux of graveyard hate easily kills threshold and holding up 2 mana and the Scavenger Grounds is a real pain. I'm on the fence about Faerie Macabre as the graveyard-hate effect feels too narrow against other decks. I might be more inclined to run Ghost-Lit Raider , but holding up 4-mana doesn't make it any better either. Leyline of the Void also feels gimmicky as a 1-of in a 100-card deck, as both combos can easily out-race me in playing it if it's not in my opening hand. I would prefer running Planar Void instead, but that card would ruin my Wayward Servant + Gravecrawler combo.

The Gitrog player in my play group doesn't own a Chains of Mephistopheles , but I'm fairly certain it's discard effect would trigger before the dredge trigger unless they have two Dakmor Salvage 's. Either way, it's discard effect by itself isn't an activated ability, so I question if using one to cycle through the deck this way would share the same un-deterministic qualities as using the discard phase. (And thus be frowned upon in tournament settings.)

xaarvaxus on Need help combatting Flash-Hulk and ...

1 week ago

Dark Betrayal doesn't seem like it would set the Gitrog player back that much, it probably only buys you a turn. Slapping Darksteel Mutation on it at least forces them to dig for enchantment removal or a sac outlet [and the sample list I looked at only has discard outlets] so maybe you get a couple more turns to find a longer term answer or win with your own combo.

Not an expert on the differences but I believe Gitrog's abilities are as follows: Deathtouch = static ability, upkeep cost, play extra land = static and draw card = triggered ability; so no activated ones so I don't think Cursed Totem or Suppression Field hurt it, but they would stop your Walking Ballista

hkhssweiss on Tuvasa, Enchanted Grounds

1 week ago

Yo MistressMind

You can consider adding in cards like Mystic Remora , Rhystic Study , Luminarch Ascension , Smothering Tithe , Lignify , Darksteel Mutation , Nature's Will ...oh man there are actually plenty of options.

You can take a look at my decklist for any inspiration:

Tuvasa of the Eternal Aeon | Primer

Commander / EDH hkhssweiss


Feel free to ask for any help or advice!

Load more

Darksteel Mutation occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

White: 0.19%

W/B (Orzhov): 0.09%

W/U (Azorius): 0.1%

GW (Selesnya): 0.09%

W/U/B (Esper): 0.09%

GWU (Bant): 0.18%

RUW (Jeskai, America): 0.14%