|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Uncommon|
|Commander 2013 (C13)||Uncommon|
Combos Browse all
Enchantment — Aura
Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities.
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|Have (13)||ironax , Joblaska , dplerner , Dimarx , Supremespeed , , Reliva , duff87 , rikertchu , MoJoMiXuP , Royal_Windsor , Fairseas , MagnaAura|
|Want (2)||snackeater , orzhov_is_relatively_okay819|
Darksteel Mutation Discussion
25 minutes ago
Hi, there! Deck looks solid for budget colorless, but for some optimization I'd suggest to remove some of the lesser artifact creatures and equipment (I'd go for the Manakin, Sparring Construct, Bone Saw, Short Sword etc) and put in Loxodon Warhammer, Grappling Hook which can double as both removal and double strike buff, maybe go old-school and combine it with Kusari-Gama for one-player boardwipe. O-Naginata is nice but only if you have it already since the commander has trample so it's redundant. Hammer of Nazahn, Darksteel Plate or Shield of Kaldra are nice options to protect Traxos, but they are like 5$+. For creatures you can add Steel Hellkite which is a budget staple and moonlights as removal for stuff you normally can't kill (enchantments most notably) and Arcbound Crusher can get massive with the amount of artifacts in the deck. Semi-budget back-up target for all the equipments (if say a Darksteel Mutation befalls Traxos) is Etched Champion since it has protection from all colors. A bit of a more gimmicky suggestion is Conqueror's Galleon Flip - it can draw(biggest problem in colorless), cycle and return stuff from the graveyard, however it takes certain effort to flip it.
Hope I helped, cheers!
2 days ago
In the future, please use the card linking syntax to link to all cards you're asking about. For more information on how to do this consult the comment tutorial.
Copy effects copy the printed creature, not the modified creature's values. Your opponent would copy the original creature, not the bug.
706.2. When copying an object, the copy acquires the copiable values of the original object’s characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The “copiable values” are the values derived from the text printed on the object (that text being name, mana cost, color indicator, card type, subtype, supertype, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by its face-down status, and by “as . . . enters the battlefield” and “as . . . is turned face up” abilities that set power and toughness (and may also set additional characteristics). Other effects (including type-changing and text-changing effects), status, and counters are not copied.
6 days ago
1 week ago
Yeah we play casual as well so it went from commander to arch enemy and I was nicole Bolas. lol jk. I had a good opening hand with four lands a Sylvan Library, Stasis Snare, and Darksteel Mutation. SOOOOOO with that hand I just MAY HAVE pissed off the sram player....... SO basically that hand was like God to me because of early Sylvan Library and basically everyone else complained because that I had at least 7-9 permanents on turn 5. I like to think of it as them having slow decks. lol.
1 week ago
10 May 2018
Basically doubles the damage of our earthquake spells if we don't have enough mana at the early game. Can be fetch by Sunforger.
Less mana intensive; can be an extra draw at the early game.
Another win-con. Enough artifact removals with both Austere Command and Return to Dust
Passive mana reduction.
1 week ago
Gidgetimer is correct, though there are two points of clarification I want to make:
It is important to wait until the delayed trigger is on the stack. If you activate Sundial of the Infinite, the delayed trigger will not have activated, and thus will not be removed. It will thus activate at the beginning of the next upkeep--your opponent's.
Any time a commander changes zones, your opponent has the opportunity to return them to the Command zone. This includes flicker effects. As such, your opponent can merely return their commander to the command zone and cast it again. (If you are looking for semi-permanent commander renewal, Darksteel Mutation, Song of the Dryads, and Imprisoned in the Moon are your friends, as they provide removal, without a zone change.)
3 weeks ago
Vow of Duty and Vow of Malice are next to useless on Karona. Yes, they prevent her from attacking you, but vigilence and intimidate provide little added utility. I would consider instead adding some more efficient tutors and Armadillo Cloak (since, unlike lifelink, the cloak allows you to be the recipient of health).
Otherwise, you have a very, very high curve, and little in the way of win conditions. I think you should cut a large number of your larger, more flashy cards, and focus on the early game. I also think you are a bit too kind to your opponents, and grant too many boons (many of which seem to benefit them as much, if not more, than yourself). Unlike wizzard90, I do believe in the power of a good prison deck; but I do agree with the statement that they are not infallible.
Here are some suggestions:
Copy Enchantment provides wonderful flexibility.
Darksteel Mutation, Imprisoned in the Moon, and Song of the Dryads are excellent removal spells, as they can permanently cripple an enemy commander (they do not result in a zone change, so your enemy cannot bounce their commander to the command zone).
Ethereal Armor is incredibly strong in an enchantment-based deck.
Sylvan Library is a fantastic card.
Defense of the Heart is great, particularly as you have several high-mana targets.
If you are curious, here is my take on an enchantress Karona deck: Pinball Wizard - Karona, False God EDH. Unlike your Group Hug plan, I use her as a Voltron commander, but you still might find some enchantment-based cards that tickle your fancy.
3 weeks ago
Thanks for the shoutout.
Right off the bat I see you have a few ways to sacrifice artifacts for benefit so I definitely think you should include Spine of Ish Sah. Darksteel Mutation and Chained to the Rocks are good ways to deal with problematic creatures like Commanders so I would prioritize them more too. Other than that, Daretti loves this deck and provides you with more draw and utility, Balan and Akiri need to be in the main deck too to give you more suitable (pun intended) equipment targets.
I love the idea of the deck. The cards I would say are holding the theme back the most are Recruiter of the Guard and Relic Seeker. The former only tutors so many creatures in the deck and the latter is only good early game or post board wipe. Otherwise it will sit in your hand not doing anything. I think trading it out for Stonehewer Giant is a good move.