|Commander / EDH||Legal|
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|Commander Anthology (CM1)||Uncommon|
|Commander 2013 (C13)||Uncommon|
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Enchantment — Aura
Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities.
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Darksteel Mutation Discussion
2 days ago
+1 For Enchantress theme deck
I built a Bant Enchantress Deck back in 2017, helmed by Derevi, who is a less popular commander for such themes. Hope you can draw some inspirations from it.
Commander / EDH
SCORE: 2 | 28 VIEWS
Another good piece of defense which buys you time is Energy Field.
Here're some cards that deal with pesky commanders, creatues and permanents. It can totally shut down commanders in decks which are unable to deal with enchantments effectively:
5 days ago
Yeah I think I'll skip on the options I mentioned
Rzepkanut: Just to be clear, lands are at even CMC so some whiffing is inevitable (unless there's some landless build in EDH involving Moxes or something that I'm completely unaware off). It might be what you meant by when you mentioned being "hated on" but what I'm concerned about milling; part of my worries originates from Imperial Seal seemingly having a way worse reputation than Vamp. Tut, but that might be a misunderstanding on my part.
Also, I'm currently not quite ready to go the distance with pure nonland oddity; I've currently got ten 2-drops mostly consisting of reactive control cards (e.g. Mana Drain & Darksteel Mutation), since stuff like that might not be useful whenever Yennet reveals them, plus some things that are sufficiently powerful to warrant hardcasting them, e.g. Strionic Resonator & Lightning Greaves. However, for the controlly parts I am considering going with 3 CMC permanent alternatives(e.g. Disruptive Pitmage), but I'm concerned that the deck's ability to respond will be more fragile since permanent removal is IMO typically more common than discarding.
1 week ago
If you are a "aristocrat" style deck then you have even more problems than a normal Karador deck would have vs Anafenza. Fortunately it sounds like your problem is just about killing a 4/4 creature a few extra times, so not sure its a deal breaker kind of problem. Just amp up the creature killing with anything from Ravenous Chupacabra to Languish to Transmogrifying Wand. Specialized commander stopping spells like Darksteel Mutation are nice, but once Anafenza costs 7+ mana to cast, it might just be gone forever anyways.
2 weeks ago
Hey this looks like a great deck you have here, I'm considering building a Tuvasa, the Sunlit deck also I think. I don't have any decks that make use of enchantments much really besides Oloro, Ageless Ascetic, but with Adaptive Enchantments releasing I think this will be another edh deck I build. I might have it built in such a way that Estrid, the Masked can also be swapped in as the general at times I think also.
I have to say the reserve list really sucks though at times, especially for players wanting some good cards for enchantress decks, there's no way i'm buying things like Serra's Sanctum, Replenish, Academy Rector, at those prices lol.
Anyways I have a few suggestions possibly for you and those are: Privileged Position, Exploration, Burgeoning, Rhystic Study, Darksteel Mutation, Open the Vaults, Thassa, God of the Sea, Shield of the Oversoul / Steel of the Godhead, Ethereal Armor, and Ancestral Mask. (Good for winning by commander damage these last few, just thought I would suggest them here but I suspect they may not be good enough if you haven't included them already)? I hope some of these can be of use!
2 weeks ago
Sovereigns of Lost Alara Good wincon/tutor
Sun Titan Hes too OP
Herald of the Pantheon Cheaper shit
Aura of Silence The best pillowfort card imo, it can be emergency removal or just hoses artifacts/enchant strategies in general
2 weeks ago
I would add in Necropotence for sure, then some other utility spells. Rule of Law would be a good choice, since it slows down opponents (but you still get to both cast a card and cheat something in). Land Tax is a bit pricey, but is one of the few long-term ramp spells you get in your colours. Some more removal can't hurt--I am a pretty big fan of Darksteel Mutation as it can remove an enemy planeswalker without forcing a zone change, so your opponents do not get the option of returning the card to the Command Zone. It provides them an indestructible blocker, but most of your creatures are flying anyway, so that's not a big problem.
I do not think I would add more creatures--you have a good number as-is, and do not want to be flooded with cards you cannot play.
With regards to your second question, Stranglehold creates a replacement effect nullifying extra turns. So long as you can keep it in play, your opponents will be unable to take extra turns.
3 weeks ago
+1! Love your list a ton!
How about trying out Darksteel Mutation? It neutralizes any opposing commander!
1 month ago
I really like your deck, but here are some things I noticed. Steel of the Godhead seems a little weak as you already have unblockable, so i'd go for Hyena Umbra to help survive removal or Daybreak Coronet if you want the lifelink.
Also Blackblade Reforged and Sword of the Animist can be strong but don't really align with your aura based strategy. Maybe Teferi's Protection, Eidolon of Countless Battles, or Kor Spiritdancer would offer better damage, protection, and back-up voltron.
Lastly, you do have access to some awesome aura removal: you could put in Darksteel Mutation, Ice Cage, or Encrust to remove trouble some abilities or creatures when you go for the big all out one-shot swing.
P.S. Hatred could also be a one-shot insta kill.
Hope these ideas help, again I really like the deck.