|Commander / EDH||Legal|
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|Commander Anthology (CM1)||Uncommon|
|Commander 2013 (C13)||Uncommon|
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Enchantment — Aura
Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities.
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Darksteel Mutation Discussion
2 weeks ago
3 weeks ago
Get yourself a copy of Helm of the Gods and Ancestral Mask. Shield of the Oversoul and Diplomatic Immunity are also great on your commander. You don't really need a ton of good auras for your commander to shine, since any enchantment buffs him up.
Cyclonic Rift if you've got an extra still.
Seal of Primordium is good artifact / enchantment removal that also triggers your enchantment stuff.
Words of Wind is good if you start drawing too many cards.
3 weeks ago
I would swap Exploration for Darksteel Mutation. I would maybe replace the swords with more creature tutors: Birthing Pod and Fauna Shaman. I know pod still is nonbo with Stony Silence, but it's really good.
In terms of protection, I would consider Eerie Interlude, Heroic Intervention, and Teferi's Protection as effectively counterspells to most board wipes. Sylvan Safekeeper is another great protection spell for targeted removal.
3 weeks ago
I'm liking the direction of the deck. I have a few critiques:
- Exploration seems out of place. You have an average/low land count and no way to draw cards. So it seems like it will be a dead card if it's not in your opening hand.
- I would cut a few artifacts with activated abilities if you want to run Stony Silence. It seems a bit too symetrical right now.
- Darksteel Mutation deserves a maindeck slot I think. It's often better than Swords to Plowshares when it comes handling commanders.
1 month ago
If his deck goes off like that all the time, then I would think the playgroup would do the 3 v 1 answer to shut the deck down, thus working to smooth out the meta. I'd also say go with the removal, because removal spells are almost never going to be dead in your hand. Its also something the Zacama player has to factor in to play his deck. Threats have to be dealt with, and Zacama is a big threat, both as a creature, and with the removal abilities it has, especially if he combos it with cards like Temur Sabertooth or Erratic Portal to bounce it and generate tons of mana.
I guess what I'm saying is I agree with the other suggestions here in flexing in some more removal to deal with the creature. As mentioned, cards like Song of the Dryads, Darksteel Mutation, and Imprisoned in the Moon are especially awesome in turning a commander into a bump on the board.
Your comment on infect struck me, as well, and its a point worth addressing. Why not run some infect? Its somewhat irritating, sure, but the more you play it you'll probably come to realize that it isn't as powerful as others fear it to be. There are some infect cards, like Triumph of the Hordes, that can win a game here and there, but I don't think its a dirty tactic. It isn't any worse than a blue player casting Cyclonic Rift. And if you can spend a few games hating a nasty deck like Zacama out with infect, then power to you. That person will have to adjust, and the meta smooths out.
So, my point is, don't let your meta change you...work to get a change in your meta.
1 month ago
The goal of these types of cards is that at least for effects like Nevermore, Null Chamber, Gideon's Intervention, Pithing Needle, Darksteel Mutation, Imprisoned in the Moon, Cursed Totem, Sorcerous Spyglass, Song of the Dryads, etc. is that they are 'commander removal', a way of getting around the command-zoning techniques that are abused by commanders that get removed often, yet can just be cast for more.
Mairsil can also use cards like Empress Galina or other steal effects as you can't command zone those either. Empress will also have an activated ability Mairsil can get, allowing you to make a sort of lock on all commanders.
1 month ago
One thing we can look at exploiting is Zacama, Primal Calamity's high CMC. Unless your opponent is somehow cheating him out, they've got to have nine mana. You can go two ways with that, land destruction (not my forte) or cheap removal.
With Black in both of your existing decks, a few cheap removal cards could quickly make Zacama much too expensive for repeated castings e.g. Go for the Throat. A couple more interesting Black options are Deathgrip for some serious Green hate and the always unexpected Withering Boon.
In Mairsil, Blue gives you access to the best answer of all: counterspells. While the argument is overused that counters are the answer to everything, I think this is a case where they are a very good option to consider.
1 month ago
Suppression Field, Prison Term, and other type effects, possible commander hate in the form of Nevermore, Darksteel Mutation, Gideon's Intervention, Null Chamber, etc could work in Marchesa. Even Cursed Totem, but for Mairsil, you will have to look elsewhere.
Mairsil is harder, I guess Imprisoned in the Moon?