Sepulchral Primordial

Sepulchral Primordial

Creature — Avatar

Intimidate When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

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Set Rarity
Gatecrash (GTC) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sepulchral Primordial occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.27%

Golgari: 0.11%

Sepulchral Primordial Discussion

TheSimikBOat on Who say's dreams (NIGHTMARES) don't come true?

1 month ago

This is what I think that you can do:

I hope this helped you.

WUBRG87 on Who say's dreams (NIGHTMARES) don't come true?

1 month ago

TheSimikBOat, you know what? I actually ran Sepulchral Primordial in here at one point. I've been wanting to fit it back in. Any suggestions as for cuts? and believe me, Big Game Hunter and Grave Scrabbler are in the box with my deck (seperate of course, behind my tokens)because I've been trying to fit them in. Cuts are the hard part for me though, so, if you have suggestions for cuts I would appreciate any advice given. Thanks!

TheSimikBOat on Who say's dreams (NIGHTMARES) don't come true?

1 month ago

Big Game Hunter can be good removal thanks to the Chainer's discard. I saw that you run some reanimator spells, and one of my favorite creatures to reanimate in edh is Sepulchral Primordial . And you can also add Grave Scrabbler because you discard it for Chainer, and also you get another creature to your hand.

Patdypat on Yarok, but I'm Paper

1 month ago

Shrieking Drake is something to look into. You can bounce your low cost creatures and him to your hand and get another round of triggers. Also Temur Sabertooth works really fine too and protects your commander.

I also don't see much Boardwipes and Graveyard recursion. Stuff like Animate Dead and Necromancy go a long way. Living Death gives you a red button to nuke the board with all your ETB's, that you put in your graveyard early bc you will draw a lot or stuff will get hated on. Nissa, Vital Force either brings something to your hand or ults and triggers twice of every land you play, can win easily at turn 5 with it and a Lotus Cobra out and a Fetch land.

Sepulchral Primordial should be cut and Rune-Scarred Demon should go in the deck.

If you want more inspiration you can look over my list and see what works for you. The deck wins at turn 6-8 without being interrupted and also can grind out games with it resiliency. Who would have thought bringing stuff back all day and then triggering it twice every time is balanced. https://tappedout.net/mtg-decks/2-for-1-only-for-a-short-time/

Hybrow on Sunnydale High - Ayara EDH

3 months ago

You have quite a few that I have in my deck. And a couple that I noticed are missing are in your maybeboard.. but thought i would give a couple suggestions.

Bloodghast is expensive, but his recursion is pretty nice. Noosegraf Mob - a bit high CMC, but can make 6 ETBs in a round around the table. And if you can recur him, he can do it again. Puppeteer Clique - 4 ETBs, along with 2 creatures from an opponents graveyard Sepulchral Primordial - guess it depends on your playgroup, but my buddies usually play big beasts, and we usually play 4-5 player Desecrated Tomb depending on how much graveyard recursion you have, this might pay off. Buried Alive is a great way to get those key creatures like Nether Traitor and Gravecrawler where you need them Yahenni, Undying Partisan - an extra sac outlet never hurts, and he is pretty easy to keep alive

dingusdingo on Crime and Punishment

3 months ago

Yo, its rad you want to play competitive, but why are you tagging a "It's still in its infancy and definitely a work in progress - suggestions are more than welcome!" deck as competitive? Almost as bad as people that tag their decks with primers and have 3 sentences.

First, rocks. Mana Crypt Chrome Mox Mox Diamond Mana Vault Talisman of Dominance and other color talismans. If you can't go faster than your opponent, they will simply win first. There's a reason almost every competitive commander deck runs these cards

Second, remove non-essential garbage cards. Why do you run Proper Burial ? Anything that doesn't actively help you win but rather sustains a game is (usually) a bad card. Anything that costs >5 mana you should also consider cutting because its either bad or you can do it for cheaper, Sepulchral Primordial Agent of Treachery Rise of the Dark Realms etc. As we talked about earlier with rocks, competitive EDH goes REAL fast, so you won't get to 9 mana to cast your big spell (that doesn't even win on resolution) without fast mana, which you don't run.

Third, replace bad interaction with cheaper more reliable interaction. Render Silent is pretty cool but it costs 3 mana for a counterspell, and it is extremely color intensive. Dissolve is also 3 mana and that simply doesn't cut it in competitive. Look at Dispel Swan Song Force of Will Pact of Negation Force of Negation Mana Leak Spell Pierce . Also look at your removal, Merciless Eviction is cool and flexible but not a competitive card, because it costs 6 mana to wipe. You should consider running better targeted removal too, like Doom Blade and Fragmentize

TL;DR Replace high mana cost cards with lower ones to reduce amount of dead cards in hand at all points of game.

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