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IntimidateWhen Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
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Sepulchral Primordial Discussion
1 week ago
Okay so, correct me if I'm wrong, but it seems that the point of this deck is to use your opponent's best cards against them by first milling them then stealing them from the graveyard.
So in terms of cards that mill, I wouldn't actually use too many, because we want room for abusing those cards in the graveyard. I would say like 21ish? Here are the ones that you have that I think you should keep:
- Mesmeric Orb, which is by far the best mill card. Like, it's not even close. This mills everyone, but it's just so effective in milling. If you worried about milling yourself out (but don't be), either toss in an OG eldrazi titan such as Ulamog, the Infinite Gyre or reanimate Laboratory Maniac or Tomorrow, Azami's Familiar with your deck, since this deck will most likely have a lot of reanimate effects.
- Consuming Aberration
- Jace's Archivist
- Mind Funeral
- Whispering Madness
- Dreamborn Muse
These along with Life's Finale, Jace, Memory Adept, Phenax, God of Deception, Undead Alchemist, Nemesis of Reason, Mirko Vosk, Mind Drinker, Trepanation Blade, Keening Stone, Sword of Body and Mind, Mind Grind, Mindcrank, Duskmantle Guildmage (these two are good because of the combo with Bloodchief Ascension, not on their own, obviously), Startled Awake Flip, and Talent of the Telepath puts you right on target of 21. It's a solid mill package, so I'd drop Dismal Failure, Psychic Strike, Ashiok, Nightmare Weaver, Liliana of the Veil (I know it seems great, but I really think that a deck like this needs more focus on the goal), and Necromaster Dragon.
Next, the abuse! This is one of the most untapped aspects of many mill decks, and it saddens me. What we need is an array of ways to get effects from opponents' graveyards, but the cards that we have unfortunately usually limit themselves to what card type they can get out of graveyards, such as artifacts, creatures, or instants/sorceries. According to EDHREC.com, the average deck runs 24 creatures, 12 artifacts, and 18 instants + sorceries. Based on those numbers, we should see at least 9 creature-stealing cards, at least 5 artifact stealing cards, and at least 7 instant/sorcery stealing cards, since we probably want 21 of these as well. For the artifact stealing cards, there are only two, and they are Geth, Lord of the Vault and Beacon of Unrest, so lets include 3 tutors to get these two cards as well. Those can be Demonic Tutor, Brainspoil, and Beseech the Queen. Next, the creature ones! I would say the best 9 are Reanimate, Animate Dead, Coffin Queen, Necromancy, Chainer, Dementia Master, Extract from Darkness, Ashen Powder, Sepulchral Primordial, and Nezumi Graverobber. Lastly, the instant/sorceries can be gotten via Memory Plunder, Spelltwine, Wrexial, the Risen Deep, Chancellor of the Spires, and Diluvian Primordial, so let's include Ethereal Usher and Netherborn Phalanx to be able to tutor for Memory Plunder if the commander isn't able to do what we need to do and Geth, Lord of the Vault otherwise. These tutors are really going to make sure you get what is best, as opposed to lots of cards like Jace's Mindseeker that get you a random card. What we want is assurance that the card we are getting is going to be impactful.
In short, for the aikido aspect, I suggest dropping Jace's Mindseeker, Phyrexian Metamorph, Puppeteer Clique, Gruesome Encore, Rise from the Grave, and Soul Ransom in order to add Beacon of Unrest, Demonic Tutor, Brainspoil, Beseech the Queen, Reanimate, Animate Dead, Necromancy, Nezumi Graverobber, Coffin Queen, Chainer, Dementia Master, Ashen Powder, Memory Plunder, Ethereal Usher, and Netherborn Phalanx.
That concludes the 43 cards I think you should absolutely run (21 mill, 21 reanimate, Bloodchief Ascension). That gives you 20 slots to put in whatever you would like after you put in the 37 manabase cards, but I think you will probably want about 7 ramp, 7 draw, and 7 spot removal (maybe fit a Laboratory Maniac as mentioned earlier), but I think you got those handled!
And yes, those two cards you mentioned aren't going to work, not necessarily because they're weak, but because they're too expensive when there are better options for cheaper.
2 weeks ago
And since your running Omniscience, I would recommend a few more good draw cards like Consecrated Sphinx, Disciple of Bolas, Necropotence, Harvester of Souls, Grim Haruspex, and Decree of Pain so that your hand is always full.
Also, Thalakos Deceiver can be heavily abused in any Marchesa deck.
This is the Marchesa deck that I made, your welcome to look at it for more suggestions.
Hope this helped
2 weeks ago
First off, putting Marchesa in the graveyard is NOT risky. If someone tries to get rid of Marchesa from your graveyard, you can redirect it back to the command zone.
If a commander would be exiled from ANYWHERE or put into its owner's hand, graveyard, or library from anywhere, its owner may put it into the command zone instead.
With that said, there are typically two ways of making a Marchesa deck. The first way is to put in a lot of creatures that can get +1/+1 counters easily (like Anthroplasm, Aetherborn Marauder, Butcher Ghoul, Carrion Feeder or Unleash/Modular cards). The problem is, these cards hardly do anything other than putting counters on themselves. Their pretty much duds. So to make up for this, people will put in good sac outlets, cards like Mind Slash, Phyrexian Altar, Ashnod's Altar, Altar of Dementia, Attrition, etc. This type of deck gets its engine running STRICTLY from it's sac outlets, (NOT FROM ITS CREATURES) and because of this, it is a bit more reliant on it's commander.
The second type of deck is my preferred method of playstyle. Whereby, the deck is not RELYING on its sac outlets, (although it does have a few) but rather on the ETB/graveyard triggers of creatures (For example: cards like Mulldrifter and Harvester of Souls). With this type of deck, you're also not fully relying on your commander. Marchesa is just a perk. If you don't have her out, you can still play your creatures and benefit from them.
Also keep in mind, that it isn't too hard getting +1/+1 counters on your creatures just using the dethrone ability itself. I find that most, if not all the time, you will not be at the highest life total; especially if you have Necropotence, Ancient Tomb, Unspeakable Symbol, shock lands, fetch lands, and pain lands in the deck.
This is the Marchesa deck that I personally made. You're welcome to look at it for suggestions.
Other cards that I would highly recommend putting in the deck are:
- Sneak Attack
- Consecrated Sphinx
- Diabolic Intent
- Glen Elendra Archmage
- Mind Slash
- Phyrexian Tower
- Cyclonic Rift
- Scourge of the Throne
- Dack's Duplicate
- Flayer of the Hatebound
- River Kelpie
NOTE: If you do decide to have this deck be a bit more ETB heavy, Deadeye Navigator and Rite of Replication are good cards to help abuse the ETB triggers.
2 weeks ago
A fun list idea!
Finally Psychic Intrusion might be fun for nabbing any discarded card you fancy!
2 weeks ago
7 to 2.0
2 weeks ago
5 to 2.0
Out: Rakdos Cackler, Slithering Shade, Dead Reveler, Rakdos Shred-Freak, Splatter Thug, Rakdos Drake, Gore-House Chainwalker, Demon's Jester, Grim Roustabout, Deviant Glee, Riot Spikes, Taste for Mayhem, Nettling Curse, Showstopper.
In: Blood Scrivener, Desecration Demon, Helldozer, Hellraiser Goblin, Lobber Crew, Lord of the Void, Molten Primordial, Ogre Slumlord, Pack Rat, Sepulchral Primordial, Spawn of Rix Maadi, Stalking Vengeance, Breath of Fury, Five-Alarm Fire.
3 weeks ago
4 to 2.0
3 weeks ago
Thank for the feedback Vaan
I totally agree about not having enough reanimation spells, but I am unsure what to take out to make room for them? Pieces of the Puzzle fills a nice niche for me as it allows me to mill myself without fear of losing useful spells, so that only leaves Dark Ritual and Memory Sluice which are both great. Animate Dead would be my choice here.