|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Rare|
|Commander 2013 (C13)||Rare|
Combos Browse all
As an additional cost to cast Toxic Deluge, pay X life.
All creatures get -X/-X until end of turn.
|Have (4)||metalmagic , Daddy1ong1egs13 , TheAnnihilator ,|
|Want (8)||nClark45 , drexaviouse , Flamadiddle , S0lmyr , olivo426 , Mastac7 , Daddy1ong1egs13 , Shamanintraining|
Toxic Deluge Discussion
16 hours ago
Legions landing is an experiment. I predict I need more 1 cost legendary. It's close to a mana dork. I don't know on natures will. Same with hammer. I think I should add in legendary that grants protection. I am leaning towards Journey to Eternity Flip. A big problem with the hammer is that it doesn't help us vs Toxic Deluge a rather common board wipe.
5 days ago
Erebos, God of the Dead is a fun general -- good luck!
Most EDH games are decided by card advantage. You're typically facing down three opponents, meaning you're facing down about three times as many cards as you yourself can produce. Thus, anything that can recoup card advantage through mass draw or multi-for-ones is a good addition to a deck. With Erebos, I had a lot of luck with Words of Waste . This is an instant-speed discard effect (through Erebos' draw ability) and mana sink for the end of your opponents turns.
In a similar vein, cards like Smallpox are good for cleaning up the board from early threats, as well as setting back your opponents. I don't see it played that much, but I've had good success playing it myself. Pox is another option, but it is harder to minimize its damage to you as well.
Depending on your card pool, you may want to consider running Snow-Covered Swamp s instead of Swamp s. This allows you to run something like Dead of Winter instead of Languish ; it's more mana-efficient and tends to have a bigger effect.
Black doesn't have a lot of options in terms of mana-ramp. I see you've included Crypt Ghast and Cabal Stronghold (both powerful), but you should also consider artifact ramp. Sol Ring is an auto-include in almost every EDH deck, and cards like Charcoal Diamond , Coldsteel Heart , Mind Stone , Thought Vessel , Mana Vault , Mana Crypt (if you proxy or want to sell a kidney) and Everflowing Chalice are great as well.
One combo I had good luck with while playing Erebos was Raven's Crime with Null Profusion . This allows you to essentially cycle any dead lands you draw by casting Raven's Crime from the yard, while also making an opponent discard. In the discard vein, you seem to have some good discard pieces in your list already. Including Geth's Grimoire makes these into card advantage for you, and Waste Not is a great value engine. Syphon Mind is both a mass-discard spell and a mass-draw spell.
In your land-package, I think you should cut Leechridden Swamp . A majority of the time, losing one life isn't going to be significant; furthermore, entering tapped is a severe drawback. Running a normal or snow-covered Swamp is better.
A few of your creature inclusions are questionable. Gifted Aetherborn , Pawn of Ulamog and Basilica Screecher are not likely to have much of an effect on the board, and Brain Maggot or Kitesail Freebooter likely should be replaced with more global and/or recurring discard effects.
I feel that a lot of your spot removal consists of one-for-ones. Consume Spirit and Corrupt are good when there is only a single threat on the board, but are simply not good enough if two or more opponents are applying pressure at a given moment. Damnation and Toxic Deluge are the best black board-wipes, though they can be very expensive; I advise Nevinyrral's Disk or Perilous Vault as budget considerations. The life-gain effects of Consume Spirit and the like are probably not necessary when you're running Whip of Erebos and Pontiff of Blight .
Tutors are amazing in EDH. Demonic Tutor is the gold-standard, though it is expensive. Diabolic Tutor , which you run, is functionally identical to Mastermind's Acquisition in EDH -- you may want to consider running the latter for redundancy.
Because of the draw-power stapled on Erebos, you may want to consider running cards like Mindslicer . You'll recover much faster than your opponents, and with things like Waste Not or Geth's Grimoire on the field its a real powerhouse. This would require a sac-outlet; Phyrexian Tower is a good option here.
6 days ago
6 days ago
Boy, what a mess. Where to start? Here'a template to use: 10 card draw spells/effects; 10 mana ramp spells/effects (rocks are the best), 5 single target removal spells, and 5 board wipes. That's a start, at least.
From there, pick a path for your deck and cut anything that doesn't lead t the end goal, or doesn't draw or ramp.
Instants: cut out anything that isn't targeted removal or a counterspell for the time being. Try to pull your single-target removal from here, and pick 5 really good ones.
Sorceries: board wipes can come from here. Black offers great wipes, like Damnation , Toxic Deluge , or even Plague Wind and In Garruk's Wake . Blue has fun stuff like AEtherspouts , AEtherize , and the granddaddy of them all, Cyclonic Rift . Pick a few more that go with your theme and are decent, and call it good there.
Enchantments: you can find great card draw spells here. Greed , Arguel's Blood Fast Flip, Rhystic Study , and others. Find some, put em in, and then decide what you want to go along with the theme of your deck. A single enchantment that makes a single creature unblockable isn't going to be as helpful as you think. There are equipment cards that work better because they can be moved around and have more utility. Prison style enchantments like Capture Sphere aren't going to be that great, either. Removal is better. Scrap all those.
Artifacts: start with 10 mana rocks.
That's a start. Cut the crap out of that list, then give a better description of what you want the deck to do, and we can all help from there.
1 week ago
Might or might not be obvious, but running whatever board wipes you can is usually a good idea for superfriends too. Damnation , Toxic Deluge , and Cyclonic Rift are the main three in those colors. If the list finds itself ramping very effectively, I'm a huge fan of the underrated The Great Aurora , which lets you float mana, cast the spell, get a bunch of lands into play untapped to make MORE mana, and cast a bunch of spells before your opponents get a chance to rebuild.
As far as walkers themselves go, I'd say definitely remember to use Kasmina, Enigmatic Mentor , who protects your walkers on two fronts while filling your graveyard for Muldrotha. Especially good if you do end up running the proliferate package.
1 week ago
"One-card wincons" to consider: Insurrection , Expropriate , Painful Quandary , Rise of the Dark Realms , Revel in Riches , Cut / Ribbons . Perhaps Clone Legion , Rite of Replication , Mogis, God of Slaughter , Hour of Promise , Blatant Thievery , Grave Betrayal , or Mind's Dilation .
One thing to think about is getting Nicol Bolas flipped and maybe joined by the other planeswalkers and casting Obliterate , Jokulhaups , Devastation , or Decree of Annihilation . Almost guaranteed ultimates. Nicol Bolas, Dragon-God would be the best--proxy for now and include in first build?
Boardwipes: Toxic Deluge , Black Sun's Zenith , Hour of Devastation , Decree of Pain , Curse of the Swine , In Garruk's Wake , Deadly Tempest , Evacuation , Nevinyrral's Disk , Last One Standing , Perilous Vault , Oblivion Stone , Kindred Dominance , Necromantic Selection , Subterranean Tremors
Removal: Capsize , Bedevil , Hero's Downfall , Chaos Warp , Kolaghan's Command , Reality Shift , Pongify , Rapid Hybridization , Vraska's Contempt , Rakdos Charm , Price of Fame , In Bolas's Clutches , Plaguecrafter , Merciless Executioner , Fleshbag Marauder , Unstable Obelisk , Vandalblast , By Force , Shatterstorm , Hostage Taker , Yawgmoth's Vile Offering , Settle the Score , Dark Impostor , Hour of Glory , Sever the Bloodline , Silence the Believers , Spread the Sickness , Slave of Bolas , Electrodominance
Draw: (I would add Erebos once you're home) Patient Rebuilding , Phyrexian Arena , Greed , Arguel's Blood Fast Flip, Notion Thief , Windfall , Mystical Tutor , Blue Sun's Zenith , Pull from Tomorrow , Stroke of Genius , Braingeyser , Mind Spring , Expansion / Explosion , Invoke the Firemind , Deliver Unto Evil , Augur of Bolas , Painful Truths , Fevered Visions , Search for Azcanta Flip, Fact or Fiction , Dig Through Time , Treasure Cruise , Tidings , Thassa, God of the Sea , Day's Undoing , Reforge the Soul , Standstill , Deep Analysis , Necrologia , Steady Progress , Tezzeret's Gambit , Oath of Jace
Random utility: Ophiomancer , Metallurgic Summonings , As Fortold, Pendrell Mists , No Mercy , Stranglehold , Fated Return , Dark Intimations , Spellseeker , Sire Of Insanity , Thief of Sanity , Spark Double , Primal Amulet Flip, Dragon's Hoard , Mystic Retrieval , Shreds of Sanity , Spelltwine , Ashiok, Dream Render , Torpor Orb , Baleful Strix , Darksteel Myr , Solemn Simulacrum , Wayfarer's Bauble , Vedalken Orrery , Saheeli, Sublime Artificer , Will Kenrith , Mana Geyser , Gem of Becoming , Thran Dynamo , Narset, Parter of Veils , Keranos, God of Storms , Thrilling Encore , Star Compass , Coldsteel Heart , Kazuul, Tyrant of the Cliffs , Ensnaring Bridge , Crawlspace , Expedition Map , Burnished Hart , Torment of Scarabs , Cruel Reality , Mnemonic Betrayal , Yawgmoth's Will , Bloodchief Ascension , Nightscape Familiar , Gonti, Lord of Luxury , Thaumatic Compass Flip, Dreadhorde Invasion , Fraying Omnipotence , Thrummingbird , Viral Drake , Past in Flames , Mizzix's Mastery , Omniscience , Tainted AEther , Aid the Fallen , Deepglow Skate , Flux Channeler , Rings of Brighthearth , Silent Arbiter , Meekstone , Mudslide , Astral Cornucopia , Everflowing Chalice , Lethal Vapors , Sunbird's Invocation , Stolen Strategy , Maze of Ith , Spreading Plague , Merchant Scroll , Polluted Bonds , Black Market , Grave Upheaval , Memory Plunder , Pain Magnification
Beaters: Dragonlord Silumgar , The Scorpion God , The Locust God , The Scarab God , God-Eternal Kefnet , God-Eternal Bontu , Darksteel Colossus , Colossus of Akros , Visara the Dreadful , Tsabo Tavoc , Avatar of Woe , Balefire Dragon , Nicol Bolas , Hellkite Tyrant , Bladewing the Risen , Grave Titan , Inferno Titan , Steel Hellkite , Vampire Nighthawk , Torrential Gearhulk , Noxious Gearhulk , Combustible Gearhulk , Dominus of Fealty , Roil Elemental , Tidespout Tyrant , Kokusho, the Evening Star , Keiga, the Tide Star , Ryusei, the Falling Star , Wrexial, the Risen Deep , Etali, Primal Storm , Nezahal, Primal Tide , Tetzimoc, Primal Death , Dread , The Haunt of Hightower , Niv-Mizzet, the Firemind , Razaketh, the Foulblooded , Enigma Drake , Crackling Drake , Archfiend of Depravity , Sheoldred, Whispering One , Thing in the Ice Flip, Niv-Mizzet, Parun , Sepulchral Primordial , Molten Primordial , Diluvian Primordial , Ob Nixilis, Unshackled , Sire of Stagnation , Utvara Hellkite
1 week ago
Yo Ruggs, here are a suggested cards to remove from you deck open up space.
Graveyard Fetching/Recursion - Competes for cards slots that support the tribal control theme. Besides Craterhoof Behemoth , I dont see any creature worth two cards for throwing it into your graveyard and then recurring it onto the battlefield. Animate Dead is good because you can target you opponent's graveyards - perfect for your discard theme.
- Buried Alive -> Vanquisher's Banner
- Entomb -> Herald's Horn
- Unearth -> Kindred Summons
- Entreat the Dead -> Rise of the Dark Realms Use elf ramp bring all those discarded creatures back into play under your control.
Other swap options include:
- Deathreap Ritual -> Skullclamp . The ritual conditionally yields one draw/end step. It's not bad, but the clamp will can explosively refill your hand for with more discard shenanigans
- Nature's Claim - > Beast Within . More flexibility on target selection.
- Deathsprout -> Silence the Believers , Vraska's Contempt , or Toxic Deluge . Your deck is missing alternative removal tricks, which I think is important. Indestructible is pretty common.
Thats what I got for now.
1 week ago
tsujimon: Assassin's Trophy is a good card, no question about that, however, what we are trying to do here is combo out as fast as possible. The downside of not hitting lands and providing an opponent with a land is a real cost when games end on turn 3 (as you're essentially giving them 25% more mana in some cases). I think Abrupt Decay hits basically all of the relevant things and has a very important 'can't be countered' clause. But more importantly, in my opinion, is that interaction is not a winning line unless its anti-counter spell tech which may prevent us from combo-ing. Most of our interaction is anti-blue spells. The ONLY other interaction we run is Abrupt Decay , Nature's Claim , Fire Covenant , and Toxic Deluge . We talked about abrupt decay above, nature's claim is too efficient to not run, fire covenant is an instant speed, one-sided board wipe in most instances, which leaves toxic deluge. I've cut deluge before but it's currently back in. It remains the worst piece of interaction by far, but I still think it's better than Trophy as it is better in the niche indestructible scenarios and is helpful when we're behind. Now if I was running Beast Within I would consider running Trophy instead but I cut beast within a long time ago.
As for updates with Modern Horizons likely no meaningful changes. I'm excited to get full art snow lands but that's pretty much it. I will probably test out Nurturing Peatland instead of a basic OR Prismatic Vista , but I don't think I play enough basics for Vista to be worth it and I can't do both. Peatland seems reasonably Ok though even if it hurts us each time. The only other card that potentially interested me was Force of Vigor instead of Nature's Claim , although going down a card in a deck without blue seems dicey plus it hurts more with Ad Nauseam . I will give it a try though.
Toxic Deluge occurrence in decks from the last year
All decks: 0.2%
Commander / EDH:
All decks: 0.11%
UB (Dimir): 1.0%
WB (Orzhov): 0.46%
WUB (Esper): 0.73%
UBR (Grixis): 0.71%
BUG (Sultai): 0.74%