Toxic Deluge


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Commander 2013 (C13) Rare

Combos Browse all

Related Questions

Toxic Deluge


As an additional cost to cast Toxic Deluge, pay X life.

All creatures get -X/-X until end of turn.

Price & Acquistion Set Price Alerts




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Toxic Deluge Discussion

Spirits on Kaalia, Mirror Breaker EDH

1 day ago


I was reading this Pursuit of Knowledge Article, and am trying out Toxic Deluge over Damnation. I've seen it in action many times, I originally went destroy because I had lots of Indestructible (Boros Charm, Archangel Avacyn  Flip, Etc) but now that I have almost none, I think Toxic Deluge will outperform Damnation or Wrath of God.

hkhssweiss on SECRETS

3 days ago

You can consider cards like Damnation, Toxic Deluge, Consume the Meek, Black Sun's Zenith, Bontu's Last Reckoning, Evacuation, Cyclonic Rift as well as a Windfall or Dark Deal to get rid of it from their hands.

enpc on Multiplayer Tasigur Combo-Control

6 days ago

Forbidden Orchard is good mana fixing and can help creature creatures for Reality Shift if you lose access to Beast Within. I would also recommend swapping Crux of Fate with Toxic Deluge - it's a much stronger wrath.

Terastodon seems really expensive here - Assassin's Trophy is a lot cheaper for the same kind of removal. Or at least add Eldritch Evolution as you can get it via Tasigur (side note, EE should be in the deck as it can also fetch Nezahal and Sphinx from Tas).

multimedia on Kaalia, Grim Reaper Extraordinaire

1 week ago

Hey, this is a streamlined, excellent version of Kaalia, nice job.

Consider including a back-up reanimation plan--expand on the idea of cheating these big Demons/Angels into play for when Kaalia is killed which will happen--more low mana cost protection for Kaalia and mana cost efficient board wipes?

Consider adding these cards:

Cards to consider cutting:

  • Utter End
  • Legion's Initiative
  • Nevermore
  • Underworld Connections
  • Pithing Needle
  • Moonveil Dragon
  • Thundermaw Hellkite
  • Balefire Liege
  • Deathbringer Liege
  • Hammer of Purphoros
  • Dreadbore
  • Whispersilk Cloak
  • Orzhov Basilica

Good luck with your deck.

Kiyomei on 京 An illusion? What are you hiding? (CEDH-STAX) 京

2 weeks ago

Hi @maraxus1070, Personally this deck fears the mana board wipes far more than the mana ones...


  • Wrath of God, Damnation and Supreme Verdict or others like this can be stopped by Gaddock Teeg / Sanctum Prelate (Although I rather use him on 1 - 2 - 3)... Or as intended they are delayed by any of our sphere effects and hopefully defused before the can save up for them...

  • Aggressive taps of lands during orb effects is also necessary instead of going for greedy plays and ramp for example and it prevents this. Occasionally yes people tend to get some RNG luck and are able to cast it earlier with sol ring, crypt or any ramp they were able to get out before you were able to react properly to any of it, and you can try to rebuild or just deal with it that you weren't fast enough or on top of the game with that certain starting hand which as we all know happens sometimes. (I don't side anything in for a board wipe heavy meta though but you could look to add Spell Pierce kind of counters and they even exist in creature form which is also good for aggressive tapping and threatening to counter Seth board wipe, for example; Cursecatcher, Patron Wizard, Judge's Familiar, Mana Tithe, Force Spike, Spiketail Hatchling, and many more at Low CMC that can be found if you search for "counter target spell unless its controller pays" )

  • Mistakes, like Holding back or playing into this, and keeping creatures back might lose you the game to others as well that are just biding their time, so that creates a dilemma too... Rather you will want to be ahead of that by slamming down sphere effects and keeping them down as fast as possible by straining every recourse possible be it artifacts or lands...

  • I do have one card that does some miracles and scares people of using wipes which is Living Plane... I tend to slam it down fairly early if I have nothing else to do as this creates a lot of problems regardless of Board wipes and lands even enter with summoning sickness so rebuilding after it becomes easier. It might also take their focus away from wiping as they might know what comes after a resolved living plane. (= Linvala or Elesh... )

  • Swords and Paths are mostly used when they see an opening and can combo after end-step removing something valuable that is preventing their win I presume. You could apply the same Spell pierce effects + sphere effects to battle this somewhat... but at one mana it is far harder. Although one would also be able to do it with winter orb + a sphere effect and root maze-like effects out while they are on no lands untapped mode! this is far harder to manage as you can't always have everyone locked out this much as early as turn 1 or 2. this also applies to the mana board wipes like Fire Covenant and Toxic Deluge which are far harder to combat...

  • The same thing can be said about people running loads of artifact and enchantment removal in my many different meta... Personally, I really don't side in anything against hate like this. What we do try though is prepare a board state that prevents this from even being an option. (Again yes RNG might screw you over a small number of times if so just go gg next game ;) )

(I Hope this helps. If you do find solid solutions yourself during playtest feel free to let me know, but this is all I can think of right now.)

A55Destroyer69 on MonoBlack SuperRamp

2 weeks ago

this is an interesting deck...

A few things you could change up could be to go into a more storm-y or Doomsday sort of deck.

With the land base, rather than running Cabal Stronghold, try out the original Cabal Coffers, and better yet, going down some of the dodgy cards in the deck such as Darkness, Pyramid and Lotus Bloom.

Some reasonable lands that I think you'd benefit form under this style of deck would be Lake of the Dead, The Tabernacle at Pendrell Vale to slow down the opponent being an aggressive creature-based deck, and even one or two Urborg, Tomb of Yawgmoths.

You should probably run some alternate removal, because legacy is a format filled with stuff like Arcbound Ravager, Lodestone Golem. What you'd be better off running would be stuff more along the lines of Dismember, Slaughter Pact and/or Hero's Downfall (which also removes those pesky planeswalkers). Even some Damnations, Massacres or Toxic Deluge. These sweepers will hit most things, and probably won't be cast before you get any real threats out.

With the rest of the deck, it's pretty cool, but Cruel Tutor is so shady, being a 3-mana Imperial Seal. You're much better off running 3 copies of Dank Petition over it. Additionally, you might find it useful to run Ula, the new or old, as the opponent could play something like Bridge which would almost definitely stop you from bashing your opponent. Ulamog, the Infinite Gyre destroys any permanent ON CAST, so it can get rid of that super annoying Liliana, or Bridge, maybe if they have a Thalia out. Ulamog also has Annihilator 4, which additionally removes permanents from play.

Ula exiles two permanents on cast, so if they've doubled up on Bridges, you can remove both.

Some links for inspiration: Black-white Midrange Control Black Summer (Vintage Storm) Doomsday necropotence turn 2 kill

I would also suggest thinking about adding another colour, Red or Blue. Red offers cards such as Sneak Attack, giving you quick Emerias, while blue offers additional things to ramp into, namely Omniscience, letting you cast your big things for free if you want to.

Dragon2559 on Kaalia The Killer

2 weeks ago

Thank you for very much for sharing! I have a couple of questions:

Kuro, Pitlord: I imagine he is mostly a one-shot effect, has he been performing well for you?

Collective Brutality: Does the discard option raise this over other removal options like Swords to Plowshares? I don't see single-target discard like Thoughtseize, Duress, etc. often in multiplayer EDH.

Subterranean Tremors: Do you prefer this to Toxic Deluge?

Eidolon of Rhetoric, Ethersworn Canonist: What is your opinion of these two compared to Rule of Law? Do the creature bodies and lower cost (respectively) outweigh the immunity to creature removal and restriction on artifact?

Final Parting: This card seems awfully expensive to me in a cEDH environment, even for tutoring your full combo. Has it been working well for you?

Chalice of the Void, Sanctum Prelate: What is the correct number to name with these in cEDH?

Worldgorger Dragon: As one of the most high-risk high-reward combos out there, how often does this backfire on you and how do you know when to "go for it"?

Thanks again for writing this! Several of the cards (esp. the fast mana) are out of my price range, but it's great to see someone doing well in cEDH with my favorite commander :D

SynergyBuild on Most hardcore coubter to kari ...

2 weeks ago

Wait... you want a real, hardcore counter? Humility.

The errata text is better:

Humility -



Onto a commander that counters Kari Zev, at 20 life I feel Oloro, Ageless Ascetic for the lifegain and playing an esper control deck, with a proper removal and counter suite, with cards like Swords to Plowshares, Path to Exile, Fatal Push, Spell Snare, and other hate, with the added use of sweepers like Supreme Verdict, Wrath of God, and Toxic Deluge.

Finishing the deck of with the use of Oloro himself to draw yourself to a card advantage victory. Make sure to run the proper draw-go instants that draw cards like Brainstorm, Opt, etc. so if you hold up mana for interaction you still have something to do.

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