|Commander / EDH||Legal|
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|Eternal Masters (EMA)||Rare|
|Commander 2013 (C13)||Rare|
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As an additional cost to cast Toxic Deluge, pay X life.
All creatures get -X/-X until end of turn.
Toxic Deluge Discussion
1 day ago
Animar is a creature based deck. You have some of the best sweepers ever in your colors. Use Toxic Deluge , Wrath of God , Damnation , Fumigate , Cleansing Nova , Terminus , Hallowed Burial , Rout , Decree of Pain , and others to beat it. I would include 6-7.
Killing animar is next to impossible in your colors. Maybe consider Unstable Obelisk ?
2 days ago
Really nice deck ! In my opinion going to 37/38 lands would make this even better ;) I know, it's hard to cut... In addition, of Toxic Deluge over Languish , I suggest a Blood Moon instead of your Winter Orb . Even if winter orb could be a blast when you have the board, it could sometimes be a dead card when you'll get overunned... Blood Moon is better to shut down decks without annoying you that much.Even with tap shenaningans I ended up throwing my winter orb of my aggro/control (some would say "midrange") Kumena deck because 1/3 times it's a dead card.
2 days ago
The Chain Veil is an extremely powerful card in Superfriends.
Doubling Season is another extremely powerful card in superfriends, as it doubles loyalty counters placed on Planeswalkers when they enter the battlefield (note: it does not double increases due to loyalty ability costs). Just as importantly, it doubles the tokens you create with your planeswalker's loyalty abilities.
Arena Rector is a pretty decent option for free planeswalkers.
You are extremely light on interaction such as counterspells, removal, or board wipes. Supreme Verdict , Wrath of God , Damnation , Blasphemous Act , and Toxic Deluge are all particularly strong in superfriends, as you can clear your opponents' boards while leaving your own relatively untouched. Swords to Plowshares , Counterspell , and Cyclonic Rift are all cards you probably should be running.
4 days ago
I built a Sigarda, Host of Herons voltron deck a while back, with the aim to make the commander as hard to kill as possible. I filled the deck with ways to make her indestructible, so combined with her hexproof and ability to prevent sacrifice effects means that the only real way of removing her is global neg effects (like Black Sun's Zenith and Toxic Deluge ).
5 days ago
First things first Toxic Deluge is a no brainer add for you.
5 days ago
CyborgAeon This isn't my competitive Shirei build, this is the one I actually own in Paper. I'm not going to drop hundreds more dollars on a Tabby and a Chains and a Mox Diamond and so on.
Canal Dredger isn't the kind of recursion we actually want. Just because he technically works with Shirei doesn't automatically make him good--tutoring for things he gets back is cute, but I cut Elixir of Immortality and Feldon's Cane for the very same reasons.
Yes, I have considered Coretapper , but this deck actually no longer has any combo wincons--the biggest 'combo' in this deck is making a billion mana with Coffers and Market and casting Exsanguinate or Torment of Hailfire .
I've actually previously run Blood Pet , but, trust me, he's a little underwhelming. One extra mana often isn't crazy, and he doesn't actually help me ramp into Shirei if I want to keep using him--that's why I'm only playing so much ramp, my curve actually tops out at Shirei.
I will consider Mox Amber and Toxic Deluge , but I need things that help me ramp into Shirei, and I already have a fairly diverse removal suite (albeit one that isn't quite as cheap as deluge). I could maybe cut Gate to Phyrexia or Pawn of Ulamog for them, but in this more casual version ($1000 decks are totally casual), I like having an artifact removal option, and Pawn is further mana insanity.
1 week ago
Thanks for taking a look PookandPie!
This is my newest cEDH deck and still learning the ins and out of Zur, but atm Doomsday has been my most resilient way to win lately.
I'll probably take out Opt and switch in Night's Whisper , you are definitely right about digging two deep for a protection pile as I use Frantic Search and Gush for my protection piles. I'll play around with Snapcaster Mage as well as Mission Briefing I have spare ones not in use. Right now I am in the middle of adjusting this deck to my meta, albeit not playing with Imperial Seal does hurt and Dark Petition definitely sucks when you flip it with Ad Nauseam .
Thanks for your advice, I appreciate it greatly!
1 week ago
multimedia I was told otherwise on this thread regarding the interaction between the Grim Feast and Toxic Deluge . Perhaps there is a bit of a discrepancy in that regard. I believe the ruling comes down to state-based actions, in which the card in the graveyard is considered a different entity from that of when the card was on the battlefield, and Feast actually sees that creature the moment it dies rather than when it goes into the graveyard. If you think otherwise and would like to revive that thread for more discussion, it might be helpful because I haven't actually seen a definitive ruling on this interaction quite yet so I'm not sure what to believe.
The only other boardwipe I can justify running in my deck is Damnation , and I honestly might run it over Yahenni's Expertise because it hits more targets with the obvious trade-off that it kills Tasigur. What are your thoughts on that? If I were to run Damnation in addition to Yahenni's Expertise what would you recommend cutting?
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