Toxic Deluge

Toxic Deluge

Sorcery

As an additional cost to cast Toxic Deluge, pay X life.

All creatures get -X/-X until end of turn.

Latest Decks as Commander

Toxic Deluge Discussion

wilmer on I'LL say when it ends!

2 weeks ago

I recommnd more removal like Snap, Blasphemous Act, Chaos Warp, Feed the Swarm, Rakdos Charm, Bedevil, Izzet Charm, Counterspell.

There's also more expensive options like Deadly Rollick, Cyclonic Rift, Toxic Deluge, Swan Song, Fierce Guardianship.

I think you should most of all just try to grab every artifact or enchantment removal espically considering how vunerable you are to artifact hate.

Eckat on THE Praetor

2 weeks ago

I was moving to my new place.. Finally could unpack cards and get back to tunning this deck :) (Unfortunately thanks to Covid situation here, won't be able to play it anytime soon :()

Drolas , thanks for your comment. The Neoform combo is interesting, I will get the card soon from my friend and will be able to try.

In the meantime, I have removed what is now placed in sideboard and added. Going MOAR creatures.

Putrefax

Phyrexian Hydra

Hand of the Praetors

Ichor Rats

Phyrexian Vatmother

Phyrexian Swarmlord

Toxic Deluge

Oracle of Mul Daya

Phyrexian Arena

Fact or Fiction

Skeletal Scrying

MahBoi100 on Kathril Keyword Soup

3 weeks ago

Vlasiax

Firstly, I apologize for the late response. I got caught up a bit with schoolwork at the end of last week. I typed out my response a couple of days ago, but I must've managed to only click Preview and not Post. That makes me feel a little silly, hahaha.

I love Geier Reach Sanitarium as a way to discard impactful creatures that have ended up in your hand. On the topic of cards like Library and Arena, there's also other persistent sources of card draw, like Erebos, God of the Dead, Greed and Arguel's Blood Fast  Flip.

Doom Whisperer is really great in this deck. Dumping cards in the yard as you please and its control over those cards really greases the gears of our machine. Regarding Elder Gargaroth, I must admit that I'm primarily running it for the keywords, so I'd definitely recommend getting a Doom Whisperer before the Gargaroth.

I find Acidic Slime to be an all star in my grindy midrange decks running green. There's always a problematic permanent it can get rid of, and in this deck in particular, the Deathtouch is also pretty nice. Angel of Finality is a card I am a little iffy on, to be honest. That being said, I like that it provides some graveyard hate outside of the common Bojuka Bog.

It is true that this deck is lacking in board wipes. The only card that comes close to that is Living Death, which can be unreliable. So far, this hasn't posed too big of a problem. I can usually get some of the most important cards in my graveyard by turn 4-5 and from there threaten with a big lifelink swing. That being said, I should probably try to fit in at least a Toxic Deluge or something.

Regarding utility spells that incidentally get things in your yard, I'll list the first cards that come to mind from the top of my head.

One of the cards that I've wanted to try but haven't found room for is Death's Oasis. The thing keeping it from being super good imo is that you're forced to return a creature to your hand, which can screw you up if you're stacking your graveyard for Kathril. Other cards that are close to being run is Splinterfright and Stitcher's Supplier

Removal: Price of Fame, Mephitic Vapors, Drown in Filth.

Card draw and filtering: Theres a bunch of these, but among my favourites are Gather the Pack, Ransack the Lab and Winding Way.

There's also quite a few Dredge cards that get good mileage in our deck archetype. The heavy hitters imo being Golgari Grave-Troll, Life from the Loam and Golgari Thug.

VastBadger on Gonti’s 5 finger discounts

3 weeks ago

Update to the last post. When I get the cards, I'll be switching a few things around.

Replacing Cauldron of Souls with Manascape Refractor. Replacing Nyx Lotus with Jet Medallion. Replacing Unstable Obelisk with Expedition Map. Replacing Decree of Pain with Toxic Deluge. Replacing Puppeteer Clique with Massacre Wurm. Replacing Kheru Mind-Eater with Opposition Agent. Replacing Ancient Craving with Vampiric Tutor.

shivanlord on Bestest Infector

1 month ago

Solid, but your short game is going stuggle. Commander games are faster now and having a high costed voltron deck doesn’t feel like it’s going to get there. I think having small creatures in the interim, will help protect you in the early game. At least with white you have all the Ghostly Prison effects to help protect somewhat early but black doesn’t have those.

Or going the route of even more single target removal might work better, I also think a Toxic Deluge can go a long way over Necromantic Selection, which seems too slow, the reanimate effect isn’t that necessary.

The rituals aren’t great in multiplayer, 1 removal spell basically negates those, as I imagine you’ll really only use them to get your general out faster. But drawing them late game is a major feels bad.

Many of the enchantments you have, could be cut for more creatures or removal, as equipment already go a long way as repeatable voltron pieces.

You may also want to add a couple more mana rocks, just to accelerate your plan, but things like Thran Dynamo isn’t really built for a deck like this in its current form, as you don’t have a ton of big mana spells, sticking to two costed mana rocks are usually best. It’s likely an error that I have it in my list but I’ll need to test more.

Hopefully some of this helps ya out. My list isn’t perfect but maybe it’ll give ya some ideas. Infectious Steel

dingusdingo on Commander Legends Spoilers

1 month ago

Hot take here, but I actually really hope that Imperial Seal doesn't get reprinted now or ever. Seal is much more of a collector's item, and I'd hate to see it pop up in every single black deck I sit down against. Vampiric Tutor is the card that should receive reprints and be in the medium budget range ($25-$50) for decks to acquire. I'd also dislike to see Personal Tutor, Sylvan Tutor, and other valuable Portal cards like Capture of Jingzhou receive reprints as well. All of these cards have equivalents that are much more affordable, and those cards should be receiving the reprints. I also think it will help the player base more to have common staples like Vampiric Tutor and the mirage tutors at budget prices ($10-$25 if I'm dreaming) rather than drop an expensive card like Imperial Seal from $500 down to $200 or $150. Even if Imperial Seal were to drop down to $75 which I consider extremely unlikely, it would still be out of the price range of many of the players who wanted the reprint.

That being said, I believe Imperial Seal will get a reprint in the next 2-5 years with almost 100% certainty. It will be a mythic rare to chase in some premium product.

I'd love to see any and all land reprints outside of ABU Duals. By far the least fun and least sexy part of assembling a deck, but absolutely necessary for 3+ color commanders. Shocklands, Checklands, Filterlands, and Painlands should all be affordable so players can build various decks. I'm even on board for fetchland reprints. I'd also like to see more fast mana reprints, specifically Mana Vault and Mox Amber. I'd also like to see efficient answers reprinted, always down for a Force of Will reprint and even Force of Negation, and I also think Abrupt Decay Assassin's Trophy Toxic Deluge Vandalblast Wrath of God Damnation and more.

I'd also love to see another cycle of Magus creatures. I've always thought they were very tastefully done, and excellent for EDH.

Caerwyn on Counters

1 month ago

In the future, please use the Rules Q&A subsection if you have questions about rules, cards, or card interactions. I have moved the thread for you.

Please also link a card as an example. Lots of people call cards with -X/-X effects, like that on Toxic Deluge counters, even though they are not. The reason I bring this up is because all counters you are likely experience are going to be -1/-1 counters (sometimes multiple of them), and your post indicates you are talking about something different (some older cards have different denominations of counters, but those are so rarely played, I doubt they are what you are referencing).

Any time the effect is talking about counters, it will specifically say counters.

As mentioned above, counters stay on until removed. Various cards allow you to remove counters, like Thrull Parasite. A -1/-1 counter is also removed if a +1/+1 counter is added.

Joe_Ken_ on Aurelia, the Warleader double combat turn

1 month ago

Open the Armory is another tutor for an equipment that is easy enough to pick up.

Eerie Interlude is a target for sun forger that will help your creatures dodge the nastier board wipes like Toxic Deluge or Cyclonic Rift

Ignite the Future is a card I've been testing out that has been pretty good for card draw and some free cards in the late game.

Sun Titan is an amazing creature since it will let you get your smaller things back from your graveyard and can even be ramp with getting lands back from the yard like your Evolving Wilds or a Myriad Landscape also can help you draw since you won't need to worry about sacing the Mind Stone

Tome of Legends is pretty good with building the counters on it for card draw at least getting you some extra cards over the course of the game.

Duelist's Heritage is amazing since it is a cheap enchantment that will give two of your creatures double strike.

Blackblade Reforged is an equipment that will probably let Aurelia on her own to start taking out players.

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