Capsize

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Tempest Remastered (TPR) Uncommon
Tempest (TMP) Common
Promo Set (000) Common

Combos Browse all

Capsize

Instant

Buyback

Return target permanent to its owner's hand.

Capsize Discussion

TehRazorBack on Mizzix Spellslinger

2 days ago

Yes to:

No to:

TheUtterEnd on Marine Biology & The Benthic Zone

1 week ago

I have built a similar deck and the main win condition is to have the Peregrine Drake and Scrivener or Archaeomancer on the field with Capsize and Ghostly Flicker or Displace in your hand with the other Ghostly Flicker or Displace in your graveyard. You will need 9 mana with at least 3 blue. Now you can Capsize your first target permanent (Yes, even Lands!!). Now cast Ghostly Flicker or Displace targeting Peregrine Drake and Scrivener or Archaeomancer . Peregrine Drake will re-enter and untap 5 lands, Scrivener or Archaeomancer will re-enter targeting Ghostly Flicker or Displace in your graveyard, returning it to your hand. Do this one more time and all your lands will be untapped and you can now Capsize your next target and start again. Demonstrate the loop and you will be able to bounce-back all of your opponents' permanents. You can then attack, pass the turn and Capsize your opponents' lands on their turn as soon as you have priority. Other tips is that Capsize is critical so you may want to wait until you have 11 mana (5 blue) and hold up a Counterspell to protect your Capsize . I also run a Ulamog's Crusher and will leave two potentially problematic permanents an opponent controls and let Annihilator 2 destroy them. Devious Cover-Up is another card that should be considered for this build. It can exile someone else's Capsize and shuffle four cards from your graveyard back into you library. This deck is good at digging and will generally be able to survive until you can assemble your combo. If anyone is considering it, do it. Tatyova, Benthic Druid is a fun commander and don't be afraid to run 40+ lands, this will help Tatyova, Benthic Druid dig out the combo pieces with land drops.

JacobHolmes on 70% Sale. For Me

1 week ago

Thanks for the suggestions! I do realise the manabase requires an upgrade, so that is the next one. In regards to the other suggestions,I have played some of them ( Capsize ), but it’s unfun and horrible to play against? Anyway, my playgroup quickly stopped that!

multimedia on 70% Sale. For Me

1 week ago

Hey, with so many Islands consider High Tide ? If playing High Tide you also want more cards that can untap lands Frantic Search , Turnabout , Snap . These cards are not just good with High Tide, but are good to get more experience counters faster since they're instants which untap lands letting you play other instants/sorceries in a turn.

Other cards to consider:


Cards to consider cutting:

  • 3x Mountain
  • Confirm Suspicions
  • Dragonlord's Prerogative
  • Epiphany at the Drownyard
  • Glimmer of Genius
  • Opportunity
  • Precognitive Perception
  • Read the Runes
  • Overwhelming Denial
  • Covenant of Minds
  • Stolen Goods
  • Compulsive Research
  • Pyramid of the Pantheon
  • Cultivator's Caravan
  • Sentinel Tower
  • Sphinx-Bone Wand

Good luck with your deck.


multimedia on Given to Fly

2 weeks ago

Hey, bounce of your opponent's permanents is a fine strategy, but consider expanding on this strategy? More bouncing or blinking of your own creatures with ETB abilities to then get more value from them.

Budget cards ($5 or less each) to consider adding:


Cards to consider cutting:

  • 2x Island
  • Aeon Chronicler
  • Burnished Hart
  • Jeering Homunculus
  • Mu Yanling
  • Jace, Ingenious Mind-Mage
  • Sturmgeist
  • Soramaro, First to Dream
  • Disappearing Act
  • Dream Fracture
  • Fumble
  • Vision Skeins
  • Split Decision
  • Prosperity
  • Reality Strobe
  • Grasping Current
  • Rhythmic Water Vortex
  • Concentrate
  • Argentum Armor
  • Coveted Jewel
  • Skullcage

I offer more advice if you want it, including explanations about cards I'm suggesting to add/cut. Good luck with your deck.


CJDeathBlade on Curb Your Enthusiasm

2 weeks ago

NixHighlander123 In a couple of ways:

  1. Seasons Past getting back a Time Walk effect and Mystical Tutor . Mystical Tutor for Seasons Past.

  2. Capsize or Jace, the Mind Sculptor targeting Eternal Witness , which gets back a Time Walk effect.

Enral on ⚡⚡⚡ INSTANT SPEED TRIBAL ⚡⚡⚡

3 weeks ago

Diggles4 I often only deploy that combo once the coast is clear and I'm in clear control of the game. However, if my opponent answer it with a Krosan Grip I can always find another way to win. There's multiple other win conditions other than Isochron Scepter:

I've often won off just controlling the board and stealing everyone's stuff with Memnarch or Oblivion Stone + Academy Ruins + Avacyn, Angel of Hope . Hope that helps!

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Capsize occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.62%