|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Tempest Remastered (TPR)||Uncommon|
|Promo Set (000)||Common|
Combos Browse all
Return target permanent to its owner's hand.
Price & Acquistion Set Price Alerts
1 day ago
Aaerys No problem!
Yes definitely keep the artifact synergy, honestly if you don't like the combo approach and want to go for the more interaction routes with fun things to play (like playing with other people's deck ;3) than I would suggest more protection, counterspells, artifact synergy, card draw, as well as interaction.
Here is a list of some additional cards that I found useful and within the $20 or less range.
These cards will make opponents less likely to hit you, or will at least slow them down enough for you to interact with them.
A couple more useful counters, best one I like to use for Sen Triplets is cards like Remand, Muddle (because the 2 cmc transmute comes in clutch), and Arcane Denial as it gives more options to choose from their hand.
Shimmer Myr and Raff Capashen are honestly auto include in my opinion, giving the ability to flash in your commander and not waiting to wait one whole turn before her upkeep effect is amazing, it also allows us to hold up mana to interact with other players before deciding what we can do. The curve is also great since Shimmer Myr is 3 cmc and Raff is 4 cmc, we can hold mana for our counterspells and interactions and if the coast is clear flash in Sen. Trophy Mage is for the redundancy that you have more than a likely chance of tutoring your Shimmer Myr or Crystal Shard (Shard always makes sure that your opponent will be reluctant to tap out and thus preventing them to cast more creature spells). Voltaic Key is there just for more fun shenanigans, I always like having them in these type of artifact decks. Academy Ruins is a card I would highly recommend investing into, it saves your artifacts, it allows recursion, and if the case where Sen dies, you won't have to consistently pay the tax for it with this card on the field.
On another note Paradox Engine is a powerful card, it allows you to gain extreme amount of value, hence the reason you would want to include more mana rocks into the deck. I added Aetherflux into list in the case you want to close out a game, since you are running Isochron Scepter already, adding in Dramatic Reversal will be your win con and also allows you to net infinite mana and play your opponents hand if you so would choose. The playstyle is all there for you to choose ;3
Some choice cards I like to use, Notion Thief is there for them really sneaky plays when there is a mass Windfall or if someone taps out for a burst draw. Sphinx is a high power card engine. The time warp is there for just pure value.
Some notable cards are like Snap, which untaps your land and bounces the creature back to their hand, pure value if its your turn next as now you will be able to cast that creature as well! Capsize is also a deadly card, as you can bounce their land and then play the land you bounced on your turn with Sen on the field, buyback is also killer (I have people scooped many times when I used this trick 1v1). Tower of Magistrate is really interesting against other people playing with artifacts (This auto de-quips voltron commanders!). A lot of these spells can also be copied on to Isochron Scepter making them extremely useful for you to control your opponent and allowing them what spells they can play, bouncing the spells you want to play from their deck, and removing the cards you don't like.
One more card which is a great mana rock.
Hopefully this gives you a better idea of a Control Sen Triplets shell, I think you can tell that this was one of my favorite decks before I retired her ;P
4 days ago
Curse of the Swine
Go for the Throat
Chain of Vapor
5 days ago
In my personal opinion, Arcane Denial, Capsize, Stroke of Genius, Unsubstantiate, and Day's Undoing are all cuttable. Denial is a pretty mediocre counterspell compared to something like Delay, Capsize is slow and mana intensive and inefficent without Engine + rocks in play, Stroke is redundant with Blue Suns and Pull in the deck already, Unsubstantiate is also redundant with Chain of Vapor and Cyclonic Rift + it doesn't loot with Baral, and I just don't like how much worse Day's Undoing is compared to Timetwister (though that one is super spendy), Time Spiral, and Windfall.
2 weeks ago
Might I recommend Capsize as you can easily bounce your own Etrata or get rid of something scary, and you can easily reuse it as you can spam buyback for repeated uses. Palinchron and Peregrine Drake combo well with deadeye navigator and provide infinite mana too.
2 weeks ago
Very Solid Re-Animator Deck. Up-voted for Bolas Love. Sticking point for me is the Steam Augury and Fact or Fictions, without more recursive support for non-creatures you're basically milling yourself to limited benefit. I'd strongly consider Disturbed Burial as you're packing enough mana and have a reliance on bringing creatures back from the graveyard. Capsize may also be of some value for protective reasons. Clockspinning might also interest you; I use it to before end of an opponent's turn crank up my own Planeswalkers or crank opposing Planeswalkers down. It can also be used to rein in +1/+1 counter happy creatures or effects, or alter wither's -1/-1 counters. Also works on Time counters for cumulative upkeep, sagas or fading.
If you have a moment, please feel free to check out my Bolas deck: Nicol Bolas 2.0
2 weeks ago
yeah, Temporal Adept, Tradewind Rider, Capsize, Man-o'-War, Exclusion Mage, AEther Adept, Venser, Shaper Savant, Alexi, Zephyr Mage, Sunken Hope, Tidespout Tyrant. to name a few, but yeah stuff like this should work great.
3 weeks ago
4 weeks ago
Hello SMASHER101 I have looked at your decklist and have a couple of suggestions for cuts/swaps:)
As for counterspells I think the following could go:
Dismiss, Exclude, Essence Scatter, Faerie Trickery, Logic Knot, and Spell Crumple these counterspells are just not very powerful and seeing as you have so many in your deck cutting six would barely hurt your ability to counter masses of spells.
Dragonlord's Prerogative could go as its ability is a bit underwhelming.
Hope this helps happy tapping:)