|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Tempest Remastered (TPR)||Uncommon|
|Promo Set (000)||Common|
Combos Browse all
Return target permanent to its owner's hand.
2 days ago
TheChaosVault you got to think about it like this. You know your opponents always win with Laboratory Maniac or they always win with Capsize or Triumph of the Hordes or Blue Sun's Zenith etcetera etcetera you get the point. Well just remove it from his or her deck or hand. And even if they had 4 to remove from the deck it's the same a removing one if all they have is one. You still remove them all. Slaughter Games cant be countered. That's Super important.
2 weeks ago
I see High Tide and Dramatic Scepter combo but not much to do with a ton of/infinite mana. Blue Sun's Zenith and Capsize seem like good outlets. BSZ lets you draw your and kill everyone with infinite mana.
Karn, the Great Creator feels a bit out of place.
4 weeks ago
Alright hkhssweiss, so I have updated and edited my deck a bit, and I wanted to see what you thought. Here are the cards I took out:
- Open the Vaults
- Font of Mythos
- Howling Mine
- Temple Bell
- Time Sieve
- Dawn Charm
- Archangel of Tithes
- Ethersworn Adjudicator
- Iona, Shield of Emeria
- Magister Sphinx
- Muzzio, Visionary Architect
- Thopter Assembly
- Windborn Muse
- Dromar's Charm
- Wurmcoil Engine
- Steel Hellkite
- and 1 Island
And these are the cards I put in:
- Grand Abolisher
- Aven Mindcensor
- Hanna, Ship's Navigator
- Grand Arbiter Augustin IV
- Master Transmuter
- Arcane Denial
- Hurkyl's Recall
- Imp's Mischief
- Faith's Reward
- Strionic Resonator (To play the Triplets' Ability more than once, just like with Paradox Haze . With this, I can even play it more than twice!)
- Crystal Shard (When I take over someone with the Triplets' ability, I can use this on them to bounce one of their important creatures and then immediately recast it. The best thing is that it is repeatable!)
- Venser's Journal (I just added this to combat life loss with Necropotence . Since it also makes me have a unlimited hand size, it combos there as well.)
- Mystic Remora (Do you mind telling me how to play this card correctly? My guess is just leave it around for one or two turn cycles, right?)
- Paradox Haze
- Flooded Strand (I finally splurged and bought a fetchland. That's what I replaced the island with. Only time will tell if it was a good idea. I think it was, because I can use it later on in any deck that runs blue or white.)
Anyway, if you could tell me what you think, that would be great. And again, thanks for all of your help hkhssweiss!
1 month ago
Yo Jayd0nlink, first thing I would recommend would be to cut down the amount of high CMC cost spells. I would also run a lot more interaction magic such as Remand , Silence , Delay , Capsize , and stax type cards that would prevent them from playing more cards. Some cards that come to mind are Aven Mindcensor and the likes.
There are a lot of ways to synergize your commander with the playstyle you want to do. However big drop spells should be the first thing to do, after that you will need mana accelerators as well as protection spells, before using utility spells to get rid of cards you wouldn't like to deal with.
Feel free to ask for more help as I did play Sen for quite a bit!
1 month ago
Baral, Chief of Compliance . The first ability is a redundant with Mizzix. Could be worth it if you wanna be that guy who runs loads of counters.
Enigma Drake . Bit of a non-bo if you start exiling your graveyard spells.
2 months ago
I have built a similar deck and the main win condition is to have the Peregrine Drake and Scrivener or Archaeomancer on the field with Capsize and Ghostly Flicker or Displace in your hand with the other Ghostly Flicker or Displace in your graveyard. You will need 9 mana with at least 3 blue. Now you can Capsize your first target permanent (Yes, even Lands!!). Now cast Ghostly Flicker or Displace targeting Peregrine Drake and Scrivener or Archaeomancer . Peregrine Drake will re-enter and untap 5 lands, Scrivener or Archaeomancer will re-enter targeting Ghostly Flicker or Displace in your graveyard, returning it to your hand. Do this one more time and all your lands will be untapped and you can now Capsize your next target and start again. Demonstrate the loop and you will be able to bounce-back all of your opponents' permanents. You can then attack, pass the turn and Capsize your opponents' lands on their turn as soon as you have priority. Other tips is that Capsize is critical so you may want to wait until you have 11 mana (5 blue) and hold up a Counterspell to protect your Capsize . I also run a Ulamog's Crusher and will leave two potentially problematic permanents an opponent controls and let Annihilator 2 destroy them. Devious Cover-Up is another card that should be considered for this build. It can exile someone else's Capsize and shuffle four cards from your graveyard back into you library. This deck is good at digging and will generally be able to survive until you can assemble your combo. If anyone is considering it, do it. Tatyova, Benthic Druid is a fun commander and don't be afraid to run 40+ lands, this will help Tatyova, Benthic Druid dig out the combo pieces with land drops.
2 months ago
Thanks for the suggestions! I do realise the manabase requires an upgrade, so that is the next one. In regards to the other suggestions,I have played some of them ( Capsize ), but it’s unfun and horrible to play against? Anyway, my playgroup quickly stopped that!
Capsize occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%