Capsize

Legality

Format Legality
Arena [BETA] Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Tempest Remastered (TPR) Uncommon
Tempest (TMP) Common
Promo Set (000) Common

Combos Browse all

Capsize

Instant

Buyback

Return target permanent to its owner's hand.

Price & Acquistion Set Price Alerts

TMP

Ebay

Recent Decks

Capsize Discussion

ive-been-degaussed on Raft Capsized - Ships fucked.

1 week ago

The fact you're not running Capsize makes me sad.

fatereaver on Mizzix madness

1 week ago

In Mizzix, there are a few suggestions I'd make:

Reiterate is a better Reverberate.

All Is Dust becomes a 0 cost board wipe near the game's end.

Spell Burst is a recurrable counterspell with Mizzix's discount.

Sapphire Medallion isn't strong with a commander that naturally discounts, also since it's not a mono-coloured deck.

Brainstorm isn't strong if you can't shuffle away the dead cards, or you're just casting a worse, instant-speed Ponder

The sweet spot for Mizzix is hitting 4 Experience Counters. This is where cards like Capsize come back to the hand for free. One main win-con I have in my deck is a Red mana generator like Mana Geyser and recurring a copy over and over with Reiterate, then blasting the opponents with a mega-fireball/comet storm. You could also use that large mana pool to use something like Reality Spasm if you want to create infinite blue mana instead, and mill yourself out with a Laboratory Maniac on the field.

Polybius on Pretend I Can Win

2 weeks ago

I'm assuming your goal is to combo off with Marisil ASAP, so here's my suggestions:

  1. Focus on whatever combo is quickest to help streamline your strategy. Combo decks work best when they have one specific, achievable goal.

  2. Drop high CMC cards like Prismatic Geoscope or Flayer of the Hatebound and add in more reliable, low CMC cards.

  3. I'd add Lightning Greaves to help protect Marisil.

  4. Bounce spells like Capsize and Chain of Vapor to help deal with annoying permanents.

  5. Card draw like Mystic Remora, Frantic Search, Thirst for Knowledge, Preordain, Ponder, Necropotence, Phyrexian Arena, etc.

  6. More mana rocks will help you get off to a faster start as well Sol Ring, Fellwar Stone, Mind Stone, Prismatic Lens, Dimir Signet and Izzet Signet should all be here. If you run more mana rocks you can cut your land count down to 32-33 with no problems.

These are the most obvious ways I can see to improve your deck. Hopefully some of those ideas help!

Jote on Tatyova’s lands

3 weeks ago

Any of the Moonfolk that have mana costs equal to the amount of lands they bounce work well with your combos (and the cards are cheap budget-wise). Meloku the Clouded Mirror allows for infinite tokens and Soratami Mirror-Mage provides an infinite Capsize-like effect.

Azdranax on Double Shot Of Patronus

3 weeks ago

DrkNinja - to answer your question, Kess was chosen over Inalla (or any other Grixis wizard) based on speed and the ability to exploit spells from the graveyard. The purpose of the deck, while not optimized to Tier 1, is to still be very quick and responsive among higher-tier decks. While the wizard-tribal theme was the flavor that pulled me in to building it, the majority of the deck's win-conditions are still spell-based. Using extra-turn spells twice each, exploiting buyback spells like Capsize and Mystic Speculation, especially when combo'd with Paradox Engine, using mindcrank as an infinite combo, and using Stranglehold and Maralen of the Mornsong to lock opponents out of the game are the main goals of the deck.

All of the wizards in the deck are low CMC and do at least a little something, and when combined in numbers, can do a lot more, but they are more of the supporting cast to the above combos. Shared Animosity and Adeliz, the Cinder Wind are really just a back-up plan if the game gets grindy or the combo(s) I setup prior get hosed somehow. In any case, Inalla doesn't add much benefit to that game plan, doesn't give me the ability to exploit my graveyard, and costs one extra mana to boot, so that's the best quick answer I can provide. Thanks for checking it out, though, and happy brewing to you.

Shrektheogrelord on Into the Storm with Jhoira - cEDH Historic Combo

4 weeks ago

Have you tried adding Capsize, or is Words of Wind your personal choice over capsize? I typically run capsize in any deck that wants to use Paradox Engine, and mana rocks to go infinite.

DyzyzyD on ccc's

4 weeks ago

My Own suggestions:Leyline of Anticipation

Omniscience

Quicken

Sower of Temptation

Mana Drain

Obligatory: Storm Crow

Force of Will

Foil

Pore Over the Pages

Stasis

Gin- But i don't really wanna go there

Gilded Drake

Capsize

Void Squall

Overflowing Insight

Angler Drake

OppI DO NOT WANT TO TAKE EXTRA TURNS GUYS SORRY FOR FORGETTING TO MENTION THAT.

Delta-117 on Azami, Lady of Scrolls Budget Deck (EDH)

1 month ago

I would cut the following: Syncopate, Spell Pierce, Disappearing Act, Divination, Silent Departure, Dispel, Aether Spellbomb and Tamiyo's Journal.

Consider adding some of these: Dissipate, Capsize, Into the Roil/Expel from Orazca, Wizard's Retort, Swan Song, Rite of Replication, Unwind, Myriad Landscape, Reliquary Tower, Thought Vessel, Disallow, Spell Swindle, Merchant Scroll, Muddle the Mixture, Aphetto Alchemist, Siren Stormtamer, and Gilded Lotus.

Here are the changes I would start with however, swap Syncopate for Disallow. Then Spell Pierce for Swan Song, Disappearing Act for Wizard's Retort, Divination for Dig Through Time or Preordain, swap Silent Departure for Into the Roil, Capsize, or Expel from Orazca, swap Dispel for Muddle the Mixture, Aether Spellbomb for Fellwar Stone or Sky Diamond (More mana rocks will help for what i'm suggesting below if you want to consider that route), and Tamiyo's Journal for Gilded Lotus (As you just don't have enough ways to make clue tokens, and it's kind of slow anyways. Instead focus on making lots of mana, tapping and untapping your creatures to draw lots of cards).

There is also of course Mind Over Matter and I have one myself, it is a very powerful card that pairs well with things like Temple Bell, Psychosis Crawler, even Azami, Lady of Scrolls. But admittedly it is quite expensive of course, I just thought I would make you aware of this card nonetheless. You listed the deck as budget, but I wasn't sure to what degree this means, whether that's no card over $10-$15 or what.

Dramatic Reversal is another one I highly recommend, it could be sweet if you pair this with an Isochron Scepter, and that's why cards like Long-Term Plans, Merchant Scroll, Mystical Tutor, Fabricate you could more often have these. Then you can either make a ton of mana, or perhaps even infinite if you have a bunch of mana rocks out and or Paradox Engine. You could win then by casting stuff like Blue Sun's Zenith, Stroke of Genius, among other things.

Depending on how much your willing to spend other ideas include: Rhystic Study, Mind Over Matter as previously mentioned, Patron Wizard, Jace, Vryn's Prodigy  Flip, Laboratory Maniac maybe could be good here, Maze of Ith, Riptide Laboratory, Nykthos, Shrine to Nyx, Tolaria West, Path of Ancestry, and Sensei's Divining Top (Just ordered one of these myself in fact last night, it is such a useful card that can be used in a lot of decks imo).

I know I suggested more to include than what I suggested to in turn remove, I can help more with this if you haven't solved it all yourself already once i'm done with exams in 3 days. In the meanwhile I recommend you visit the website edhrec.com wihich might be a lot of help to you if your not already familiar with it!

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