|Commander / EDH||Legal|
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|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Tempest Remastered (TPR)||Uncommon|
|Promo Set (000)||Common|
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Return target permanent to its owner's hand.
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2 days ago
Adding the various blue spells with buyback to your arsenal can provide for almost unlimited potential win-cons as well, and you don't require infinite mana to do it, just the ability to produce at most 6 total mana via mana rocks, including at least , and you can cast Capsize, Whispers of the Muse or Mystic Speculation an infinite number of times with Paradox Engine in play. Add in Sentinel Tower and Aetherflux Reservoir, and you have multiple additional win-cons that are often just as easy, if not easier, to get to and/or easily solve the problem of your initially planned win-con getting blown up or denied. Capsize is also very helpful in eliminating hate bears and other board denial that may otherwise prevent you from comboing off. Hopefully my Arcum deck Dang Son! It's a Shiny Rube Goldberg Machine! can provide some additional inspiration, as there are some variations to it, with a focus on getting overall average CMC as low as possible to help maximize speed. Happy brewing.
3 days ago
Adding blue spells with buyback to your arsenal can provide for almost unlimited potential win-cons as well, and you don't require infinite mana to do it, just the ability to produce at most 6 total mana via mana rocks, including at least , and you can cast Capsize, Whispers of the Muse or Mystic Speculation an infinite number of times with Paradox Engine in play. Add in Sentinel Tower and Aetherflux Reservoir, and you have multiple additional win-cons that are often just as easy to get to and/or easily solve the problem of your primary win-con getting blown up. Hopefully my Arcum deck can provide some additional inspiration as well, as there are some variations to it, with a focus on getting overall average CMC as low as possible to maximize speed.
Commander / EDH*
SCORE: 72 | 13 COMMENTS | 5409 VIEWS | IN 20 FOLDERS
1 month ago
Still that's like 3 card slots for a very costly board wipe. Personally I'm surprised I don't see things like Kederekt Parasite, Tainted Strike, Barbed Shocker, Paradox Engine, Capsize, on your list, as they all synergize quite well. I would also recommend, tossing some of the Talismans & Signets despite being cheap for other more reliable mana ramping such as Darksteel Ingot Dimir Cluestone, Rakdos Cluestone, Izzet Cluestone (as they can all be sacrificed for a draw, and their Keyrune counterparts, as they can be turned into a chump blocker in a pinch if needed.
Isochron Scepter imprinting either Dark Ritual, Cabal Ritual, Desperate Ritual, Pyretic Ritual with a Paradox Engine on deck = Infinite Mana, for redundancy even with mana rocks out, Paradox Engine + Mana rocks, makes buyback spells VERY useful, as once you've got enough ramp Capsize = Infinite bounce, and there a few others that become arguably equally useful, such as Fanning the Flames, Lab Rats, Mind Games, Mind Peel, Reiterate, Whispers of the Muse, just to give you a few ideas. Evincar's Justice can be viable here too, although with Evincar's Justice you need to be mindful that it damages you and your creatures too.
Brush with Death essentially works like Tendrils of Agony if you take the Infinite Black mana route, naturally if it's countered you can't buy it back, BUT if you're wanting some redundancies for a storm / life steal win condition, it's there.
Leyline of the Void is a must add for any competitive Nekusar, the Mindrazer deck. With the wheel package you're essentially exiling everything your opponents are forced to discard. Toss in a Helm of Obedience = Player targeted, Instant kill activation.
Also, I would definitely recommend keeping Ulamog, the Infinite Gyre, specifically to prevent the self-mill, AND Leyline of Anticipation, and adding Vedalken Orrery for redundancy. You can easily create a soft lock & turn it into a complete hard lock with Teferi, Mage of Zhalfir and Knowledge Pool, and why more people aren't running Day's Undoing is a bit surprising, given the redundancy to prevent mill, especially if you've acquired the means to drop it at instant speed, even on your own turn, to kill a stack & end the turn.
Also, with proper ramping, Barbed Shocker is pretty amazing, especially since it doesn't need to deal combat damage to force the wheel, (any damage it deals will trigger it), just saying. Rogue's Passage is a pretty standard commander staple too.
Liliana's Caress, Megrim, Raiders' Wake are also all must haves. Especially since, Raiders' Wake, Barbed Shocker, Shocker, (unblocked) or a Robber Fly (if you can force them to block it), & a Rogue's Passage can win the game by themselves, if your Commander or an Underworld Dreams, Kederekt Parasite is out.
1 month ago
Here are some flavourful card ideas:
If you like some of the cards and want some help looking at what to swap, just ask, I'd be happy to help.
1 month ago
The Ghostly Flicker combo actually goes infinite with just Naru and the spell.
- Cast Ghostly Flicker targeting two lands.
- Flash in Naru targeting the Flicker on the stack.
- Resolve the copy, allowing it to blink Naru and one land.
- Tap the land for mana, and rinse and repeat.
2 months ago
The fact you're not running Capsize makes me sad.
2 months ago
In Mizzix, there are a few suggestions I'd make:
All Is Dust becomes a 0 cost board wipe near the game's end.
Spell Burst is a recurrable counterspell with Mizzix's discount.
Sapphire Medallion isn't strong with a commander that naturally discounts, also since it's not a mono-coloured deck.
The sweet spot for Mizzix is hitting 4 Experience Counters. This is where cards like Capsize come back to the hand for free. One main win-con I have in my deck is a Red mana generator like Mana Geyser and recurring a copy over and over with Reiterate, then blasting the opponents with a mega-fireball/comet storm. You could also use that large mana pool to use something like Reality Spasm if you want to create infinite blue mana instead, and mill yourself out with a Laboratory Maniac on the field.
2 months ago
I'm assuming your goal is to combo off with Marisil ASAP, so here's my suggestions:
Focus on whatever combo is quickest to help streamline your strategy. Combo decks work best when they have one specific, achievable goal.
I'd add Lightning Greaves to help protect Marisil.
More mana rocks will help you get off to a faster start as well Sol Ring, Fellwar Stone, Mind Stone, Prismatic Lens, Dimir Signet and Izzet Signet should all be here. If you run more mana rocks you can cut your land count down to 32-33 with no problems.
These are the most obvious ways I can see to improve your deck. Hopefully some of those ideas help!