Capsize

Capsize

Instant

Buyback

Return target permanent to its owner's hand.

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Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Tempest Remastered (TPR) Uncommon
Tempest (TMP) Common
Promo Set (000) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Capsize occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.62%

Capsize Discussion

Dimmins on Magmatic Izmagnus

2 weeks ago

Thanks for the feedback, king-saproling! With this deck I'm just trying to rush to where I go infinite, rather than protect it too much other than counter spells and a couple other protective spells. Also, minimizing the number of creatures was another goal. Here's my thoughts on the suggestions:

Sigil Tracer doesn't do much when Mizzix isn't on the field which can happen a decent amount of the time

Depths of Desire is a free spell with 2 experience counters, but it doesn't replace itself so I think Teferi's Time Twist is better since Mizzix would return to the battlefield after a board wipe without having to cast them out again, plus TTT can be imprinted on Isochron Scepter in a pinch

Rush of Knowledge was a card I had considered but now thinking about it again, with Mizzix out, it's B: Draw 4 cards which is very efficient. I'll have to consider this more. Might swap this in for one of the creatures in the deck

Echo Storm is nice for ramping, but I like my ramp to be 2 CMC or less, so even if the spell is copied a couple times, you're late in the game where you no longer need ramp anyway

Saheeli's Artistry has a similar reasoning to Echo Storm

Supplant Form is an interesting way to protect Mizzix, but it costs a lot and if I already have 4+ experience counters I'm probably going infinite soon anyway, so having TTT would be better, especially since I can use it on Mizzix early.

Stolen Identity has a similar reasoning to Echo Storm

Clone Legion I'm not trying to win through combat, so this would be more of a protective/value play. It's unlikely most other decks are going to have creatures that would benefit my game plan, so this can be a dead card in hand most games

Hate Mirage has a similar reasoning to Clone Legion

Rite of Replication I would rather use Spark Double since I could copy Mizzix (the card's in my maybe board)

Radiate Other than Capsize and TTT, I don't think there's too many cards in my deck that this would work well with

Ghired's Belligerence I'm not making tokens other than Treasure , and to make this card worth it I already have to have a ton of experience or gone infinite on Mana at which point I should be winning already

Archaeomancer Great card, but I'm shying away from creatures. I would rather use Mystic Retrieval which is actually a card I want in the deck but I don't know what to swap out for it

ShaDoWz_6677 on Pauper Tatyova Crab Combo

3 weeks ago

not going to lie, I want to build this. This looks REALLY fun. Great job coming up with the idea. also, I thought Capsize was an uncommon in Tempest

Edit: I stand corrected, it is a common. Great job figuring this deck out!

Croosader on Talrand, Drake Summoner

1 month ago

Profet93 I'm going to try all of your suggestions. I am on the fence with Capsize over Boomerang . Especially but I shall try it

Profet93 on Talrand, Drake Summoner

1 month ago

Let me start off by saying I hate being mana screwed, that being said, you should cut 2 islands to go down to 38 lands.

Cut Curious Homunculus, Docent of Perfection, Murmuring Mystic, Sphinx of Uthuun and Stormtide Leviathan. Talrand decks don't need creatures. The few good creatures to add are out of your budget. I know you have the polymorph package but the creatures you are getting arent even that good. If you want to make this optimized (even on a budget), replace them with the 5 following cards....

  1. Rapid Hybridization - Removal
  2. Essence Scatter - Counter
  3. Wizard's Retort - Or another counterspell
  4. Pongify - Removal
  5. Deep Analysis - Draw. Bonus points if you yell DEEP ANAL!

REMEMBER, the biggest issue with Talrand is being forced to tap out! Keep this in mind for below...

Cut Coat of Arms for Coastal Piracy - Winmore. Helps you if you have lots of drakes, otherwise its a dead card that can help opponents. Piracy helps you maintain gas.

Cut Heraldic Banner for Mind Stone - Doesnt help you bring talrand out any faster and the boost is minor. Stone brings talrand out T3 and replaces itself later.

Cut Arcane Melee for Gilded Lotus - Helps opponents, forces you to tap out and you don't need that kind of ramp. Lotus helps you ramp without tapping you out.

Cut Gravitational Shift for Misdirection - Shift is winmore. Misdirection allows you to interact while tappedout making opponents think twice before trying to remove your talrand. Note that misdirection can redirect removal, counter counterspells (should you not be the only blue player) and redirect some extra turn spells

For the 2 lands you cut, add Isochron Scepter and Future Sight - Scepter is just pure value (remember to make sure to have mana open to cast the imprinted spell AND another counterspell in hand to ensure they don't bait your counterspell!). Future sight, while redundant to Precognition Field , is very powerful. I understand it costs 1 more and reveals the card, but it allows you to play lands and everyone knows you are counterspell + draw tribal so it really doesn't matter. I would tell you to cut the field for future sight, but I think both might serve your deck well.

Cut Unsummon for Mystic Confluence - Confluence draws you cards and is more versatile.

Cut Boomerang for Capsize - Very powerful card, do not underestiamte it, and ALWAYS try to buy it back.

Cut Island (3rd island to cut) for Strip Mine / Ghost Quarter / Tectonic Edge , etc.... Cavern of Souls , Boseiju, Who Shelters All , urborg, coffers, field of the dead are all powerful cards that need to be dealt with.

Cut Island for Blast Zone - While it comes in tapped, it allows you to deal with problematic cards that resolve because you can't counter everything.

Cut the polymorph package aside from polymorph itself

Cut Mass Polymorph for Narset's Reversal - Oh no, you cast Thought Distortion ? What ever will I do.... get's around can't be countered. What's better than countering their Torment of Hailfire ? Copying it and returning it back!

Cut Reweave for Precognitive Perception - Not entirely sold on it, but it has strong potential, especially for a budget player.

Be sure to let me know what you think of the sugge

fluffyeel on Faerie Tribal

1 month ago

In a deck like this, one of the first things that comes to mind is Lim-Dul's Vault . It's an instant-speed tutor that helps smooth things out. You can also throw in a few targeted kill spells, since that seems like it could be good (depending on playgroup): I would recommend Vindicate , Anguished Unmaking , and Capsize .

I would avoid City of Brass , since having Urborg, Tomb of Yawgmoth doesn't stop you from damage. Mana Confluence is perhaps less dangerous. If you want more duals, you also can use Sea of Clouds and Morphic Pool .

If you want to annoy people, maybe Mistbind Clique could be fun. Hushbringer means that you would just have instead a big 4/4 with no drawback for 4, but no Hushbringer can really screw with your opponent. (Which is always fun.) And speaking of annoyances, I find Thalia, Heretic Cathar to be much more irritating to opponents than Blind Obedience .

If you're fine with Planeswalkers, there are a few I would recommend! Ashiok, Nightmare Weaver , Teferi, Time Raveler , Elspeth, Sun's Champion , and maybe Kaya, Ghost Assassin all come to mind as potentially useful.

In any event, faeries are lots of fun! Hopefully you make your opponents go "WTF" a lot...

TetrAggressive on Mizzix EDH (No Infinite Combos)

2 months ago

Capsize can be great for farming counters on Mizzix and disrupting your opponent's boardstate. Important to note that Mizzix reduces the cost of buyback as well. Mystic Speculation is also great for this.

RNR_Gaming on What are some reliable wincons ...

2 months ago

My apologies I came off as rude. I was referring to a 3 card combination of casting Capsize over and over again, playing your commander then bouncing it again and again and recasting it, getting storm count up; then Brain Freeze ing. Getting infinite mana allows you to do just about anything.

enpc on What are some reliable wincons ...

2 months ago

Passive aggressiveness aside, I'm not just looking at the sigi list and quoting straight from that. I don't mind the idea of looking at differnet win conditions and I'm not saying that every deck that is built has to be a cEDH list. But there's a sliding scale. Hell, why not go for infinite 1/1 saprolings in a mono blue deck using Druidic Satchel with Tezzeret the Seeker and a Scroll Rack ?

Specifically on your combo, I was just making a point about how even though you're leveraging a non-combo piece of the deck as part of your combo (which is good deck building), your combo piece (which you don't need Capsize for - the Teferi loop involves recasting him from the command zone) doesn't do much for you at all outside of combo. So what happened was your first comment could have been (and in this case was) read as you could use Capsize or you could use BrainFreeze.

Yes, I am aware that you can use Brain Freeze to shut down tomp of deck tutors, but we both know that one would only use it as such in an absolute pinch. And we have moved well past having to use Goblin Cannon as a win condition - Blue Sun's Zenith draws you cards (and reshuffles which is nice) and Walking Ballista kills dorks - both of these cards do more outside of the combo and don't rely on mill (since at more pub-stompty ends of EDH eldrazi are a thing).

As a broader statement (and this was not specifically targetted at you, however I can appreciate that it may have come across as such), I see a lot of people making recommendations for deck win conditions which are not actually win contitions. Infinite mana does not equal the win and in this case, I was pointing out that Capsize + infinite mana with a PW commander does not equal a win either. Again, there are other posts on this thread that make reference to lots of infinite mana loops and even with Teferi by himself, that's STILL not a win. And since I have seen many posts/decks in the past either have a heap of infinite mana outlets but next to no loops, or heaps of infinite mana loops but only one outlet, I thought I would make a statement.

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