Mulldrifter

Mulldrifter

Creature — Elemental

Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

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Trade

Have (3) GeminiSpartanX , pskinn01 , Azdranax
Want (7) RixFix , Suicune , gaarnar13 , Etinifni , nconiglio , jpv , chrysanthemoms

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Common
Commander 2015 (C15) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Duel Decks Anthology (DD3) Common
Commander 2014 (C14) Common
Modern Masters (MMA) Uncommon
MTG: Commander (CMD) Common
Duel Decks: Jace vs. Chandra (DD2) Common
Lorwyn (LRW) Common
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Mulldrifter occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Blue: 0.16%

RUG (Temur): 2.38%

BUG (Sultai): 0.74%

WUB (Esper): 0.4%

Mulldrifter Discussion

Deyosyf on Rot and Ruin (Muldrotha EDH)

1 day ago

Squandered Resources can help ramp you early game by allowing you to sacrifice a few lands to play Muldrotha early. Then late game you can use it (and any other land sacrifice outlet) to combo with World Shaper. The Mending of Dominaria is an "OK" alternate to World Shaper but The Mending of Dominaria takes too long unless you have a way to proliferate.

Gravebreaker Lamia is a direct replacement for Sidisi, Undead Vizier I guess its worse because its an entomb instead of a tutor, but you already have support with Eternal Witness and Tamiyo, Collector of Tales and the added benefit is you can play it without having to have another creature around for exploitation. the cost reduction is well worth it as well.

Walking Ballista you already want to dump mana into X spells this card is a great way to manage and control boards early. Its an artifact and a creature so you can use muldrotha to cast it two times in a turn and it can be used as a kill con from the grave yard without needing anything other than muldrotha to make it a viable option.

Growth Spiral - you have two better creature options than this card; Coiling Oracle or Risen Reef. You have 3 other elemental creatures in the list already so risen reef might be worth the extra 1 generic mana over the coiling oracle. especially looking at how much you're likely to be replaying Shriekmaw and Mulldrifter. however oracle lets the land enter untapped. its a trade off I'm not sure which is better.

Secrets of the Dead - between Mystic Remora and Rhystic Study you don't really need the secrets of the dead.

Nodrog666 on Numot Stax

1 week ago

Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:

More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:

More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:

More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.

Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.

Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)

Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.

Karn, Silver Golem: See above.

Remorseful Cleric: This is too squishy. Run Tormod's Crypt instead. Just as easy to recur (moreso, in fact, cause Academy Ruins sees it) and it lowers your curve.

Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.

Burning of Xinye / Wildfire: These are weak, you can do way better for MLD in your colors. Add Sunder (Cheaper at Instant speed!).

Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.

Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.

Elspeth, Sun's Nemesis: This card isn't great. If you want Elspeth, put in Elspeth, Knight-Errant or Elspeth, Sun's Champion instead. Both make tokens as a +1 ability.

Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.

Firemind Vessel – See above.

Boza on BWu Flicker Control

1 week ago

16 lands and 4 borderposts is a very difficult mana base with which to cast cards that 5 or 6 mana in three different colors.
I would advise you to cut the borderposts (they are not very good) and just go to 23 lands, with some amount of comes-into-play-tapped lands and/or Evolving Wilds/Esper Panorama. And if you do add an artifact, make that artifact Prophetic Prism.

Apart from that you will have a very hard time to win with this deck. Your best way to deal damage is Skyfisher pecking away for 2 per turn. Additionally, besides preventing the opponent dealing damage to you, you have very few ways to interact with what the opponent is doing, which is not necessarily bad, but I am just noting that.

Finally, as the most extreme suggestion, cut a color. Tri-color is very difficult in pauper and rarely worth it. Here, for example, black is your secondary color, but brings almost nothing to the table - the rats have mediocre effect (yes, you can prevent the opponent from drawing a card by blinking them, but being color-screwed is worse), the unearth does not revive your most impactful creatures, sign in blood is just a worse Mulldrifter in this deck, while supernatural stamina is an ok blink card, but can just be a Cloudshift.

Alternatively, you can cut blue. Blue brings momentary blink flashback, perilous research, and ponder. This a lot less cards to cut. Momentary blink -> Undying Evil, research -> sign in blood, ponder -> more undying evil/supernatural stamina. The best blue card is Mulldrifter but you are not playing that, so no loss really. Augur of Skulls is good if you have 8 copies of undying evil/stamina.

Lemky24 on Bant Flicker/Blink

3 weeks ago

Cards I would remove:

AEtherling Does not combo with much and is not a huge impact for the cost

Deputy of Detention you are not able to pull off anything crazy like Oblivion Ring Oblivion Ring has two seperate abilities. The first ability is an enters the battlefield ability and the second ability is a leaves the battlefield ability. Because of the way to stack works, one can target a permanent with the first ability (EtB trigger) but then force the second ability (LtB trigger) to occur (through sacrificing, bouncing, blinking, or exiling Oblivion Ring) before this first ability resolves. This means that the clause where the target will be returned by Oblivion Ring will occur, but at this point Oblivion Ring has not exiled anything. Then the EtB ability resolves, exiling a permanent under an Oblivion Ring that no longer exists

Fierce Empath I would rather have straight card draw or ramp as this guy only finds 6+ costs

Gigantoplasm I would limit the clones in the deck to only Clever Impersonator as most of the time it is going to be a Win-More card but would not actually swing the game into your favour if drawn alone

Mirror Image See above

Phyrexian Metamorph See above

Nezahal, Primal Tide He is a big bomb but doesnt fit the theme of the deck, most of the time I would rather a token maker or card draw.

Restoration Angel A 1 time use, I would rather a tutor to find Deadeye Navigator

Wall of Omens I would limit the amount of walls as they can not attack

Wall of Blossoms See above

Cards I would add:

Tutors: lets you find any missing piece as most of your best stuff is creature based

Eladamri's Call

Chord of Calling

Finale of Devastation

Green Sun's Zenith

Ramp:

Cultivate Ramp and thin your deck

Kodama's Reach Ramp and thin your deck

Wood Elves can abuse with blink

Farhaven Elf can abuse with blink

Peregrine Drake Infinite mana with most blink enabling cards like Deadeye Navigator

Recursion: a couple more options to return things from your graveyard

Sun Titan

Reveillark

Good value:

Elvish Visionary Card draw that can attack

Avenger of Zendikar Generate a lot of tokens plus with Farhaven Elf you can make them huge

Mulldrifter Card draw, plus you can evoke and save him with a blink effect.

Hornet Queen Generate a lot of flying deathtouch tokens

Prime Speaker Zegana Card draw

Sunblast Angel A reusable semi board wipe

Seedborn Muse Allows you to play out your hand and untap on their turns for counters or blink effects

Leyline of Anticipation Combos great with Seedborn Muse and lets you react to your opponents moves easier

Slithermuse Can lock down the game and force your opponents to draw the same mana rock for the rest of the game

Fleda on Bruna, Light of Absolution

1 month ago

Just looking there are a few cards that jump out at me (again, feel free to ignore anything said here)

Dissipation Field - Ideally you want to be stopping things from hitting you, not stopping them from hitting you again. It's a neat card, but possibly one that could be cut.

Lavinia, Azorius Renegade - I don't know your meta, so I can't speak to much, but how many cards is Lavinia stopping?

Jace Beleren - There are better draw spells at three. There are better card drawing planeswalkers at three. If you want a similar card Narset, Parter of Veils find control pieces and auras better than Jace.

Jace, Vryn's Prodigy  Flip - Your deck is light on instants and sorceries, might be hard to get the intended value out of Jace.

There are other sideways upgrades that can be made. If you really want to find room for that Windfall, Mulldrifter is sorta doing the same thing, for example. Any of your control pieces can be come any other control pieces (Karmic Justice could go in for any other removal card).

SynergyBuild on The Ice Queen

1 month ago

Heidar, Rimewind Master is what you are looking for. Don't worry about bouncing your opponent's threats and countering them. Go for broke: Cast Stasis , then on the end-step before your turn, bounce it. Untap and recast it for the lock. Winter Orb and Static Orb also work!

What else to bounce? Perplexing Chimera can be a beast. Use Heidar in response to Mulldrifter 's sacrifice clause and bam! Two extra cards a turn. Solemn Simulacrum works with it too!

Abuse these cards with other copies like Tradewind Riders or with Aphetto Alchemist effects for more value! Magewright's Stone , Thousand-Year Elixir , Rings of Brighthearth , Illusionist's Bracers , Pemmin's Aura , Freed from the Reel, etc.!

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