Creature — Elemental
When Mulldrifter enters the battlefield, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
|Have (3)||GeminiSpartanX , pskinn01 ,|
|Want (7)||RixFix , Suicune , gaarnar13 , Etinifni , nconiglio , jpv , chrysanthemoms|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Common|
|Commander 2015 (C15)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Duel Decks Anthology (DD3)||Common|
|Commander 2014 (C14)||Common|
|Modern Masters (MMA)||Uncommon|
|MTG: Commander (CMD)||Common|
|Duel Decks: Jace vs. Chandra (DD2)||Common|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Mulldrifter occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
RUG (Temur): 2.38%
BUG (Sultai): 0.74%
WUB (Esper): 0.4%
1 day ago
Squandered Resources can help ramp you early game by allowing you to sacrifice a few lands to play Muldrotha early. Then late game you can use it (and any other land sacrifice outlet) to combo with World Shaper. The Mending of Dominaria is an "OK" alternate to World Shaper but The Mending of Dominaria takes too long unless you have a way to proliferate.
Gravebreaker Lamia is a direct replacement for Sidisi, Undead Vizier I guess its worse because its an entomb instead of a tutor, but you already have support with Eternal Witness and Tamiyo, Collector of Tales and the added benefit is you can play it without having to have another creature around for exploitation. the cost reduction is well worth it as well.
Walking Ballista you already want to dump mana into X spells this card is a great way to manage and control boards early. Its an artifact and a creature so you can use muldrotha to cast it two times in a turn and it can be used as a kill con from the grave yard without needing anything other than muldrotha to make it a viable option.
Growth Spiral - you have two better creature options than this card; Coiling Oracle or Risen Reef. You have 3 other elemental creatures in the list already so risen reef might be worth the extra 1 generic mana over the coiling oracle. especially looking at how much you're likely to be replaying Shriekmaw and Mulldrifter. however oracle lets the land enter untapped. its a trade off I'm not sure which is better.
Secrets of the Dead - between Mystic Remora and Rhystic Study you don't really need the secrets of the dead.
1 week ago
Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:
More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:
- Sensei's Divining Top
- Scroll Rack
- Crystal Ball
- Courier's Capsule
- Wheel of Fortune
- Stroke of Genius
- Mystic Remora
- Jace Beleren
- Long-Term Plans
- Land Tax
- Academy Rector
- Idyllic Tutor
- Madblind Mountain
- Fetch Lands. Literally any fetches.
More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:
- Path to Exile / Swords to Plowshares
- Seal of Cleansing / Dispeller's Capsule
- Return to Dust
- Crush Contraband
- Shattering Pulse
- Shattering Spree
- Chaos Warp
- Lightning Bolt
More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.
Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.
Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)
Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.
Karn, Silver Golem: See above.
Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.
Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.
Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.
Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.
Firemind Vessel – See above.
1 week ago
16 lands and 4 borderposts is a very difficult mana base with which to cast cards that 5 or 6 mana in three different colors.
I would advise you to cut the borderposts (they are not very good) and just go to 23 lands, with some amount of comes-into-play-tapped lands and/or Evolving Wilds/Esper Panorama. And if you do add an artifact, make that artifact Prophetic Prism.
Apart from that you will have a very hard time to win with this deck. Your best way to deal damage is Skyfisher pecking away for 2 per turn. Additionally, besides preventing the opponent dealing damage to you, you have very few ways to interact with what the opponent is doing, which is not necessarily bad, but I am just noting that.
Finally, as the most extreme suggestion, cut a color. Tri-color is very difficult in pauper and rarely worth it. Here, for example, black is your secondary color, but brings almost nothing to the table - the rats have mediocre effect (yes, you can prevent the opponent from drawing a card by blinking them, but being color-screwed is worse), the unearth does not revive your most impactful creatures, sign in blood is just a worse Mulldrifter in this deck, while supernatural stamina is an ok blink card, but can just be a Cloudshift.
Alternatively, you can cut blue. Blue brings momentary blink flashback, perilous research, and ponder. This a lot less cards to cut. Momentary blink -> Undying Evil, research -> sign in blood, ponder -> more undying evil/supernatural stamina. The best blue card is Mulldrifter but you are not playing that, so no loss really. Augur of Skulls is good if you have 8 copies of undying evil/stamina.
3 weeks ago
Cards I would remove:
AEtherling Does not combo with much and is not a huge impact for the cost
Deputy of Detention you are not able to pull off anything crazy like Oblivion Ring Oblivion Ring has two seperate abilities. The first ability is an enters the battlefield ability and the second ability is a leaves the battlefield ability. Because of the way to stack works, one can target a permanent with the first ability (EtB trigger) but then force the second ability (LtB trigger) to occur (through sacrificing, bouncing, blinking, or exiling Oblivion Ring) before this first ability resolves. This means that the clause where the target will be returned by Oblivion Ring will occur, but at this point Oblivion Ring has not exiled anything. Then the EtB ability resolves, exiling a permanent under an Oblivion Ring that no longer exists
Fierce Empath I would rather have straight card draw or ramp as this guy only finds 6+ costs
Gigantoplasm I would limit the clones in the deck to only Clever Impersonator as most of the time it is going to be a Win-More card but would not actually swing the game into your favour if drawn alone
Mirror Image See above
Phyrexian Metamorph See above
Nezahal, Primal Tide He is a big bomb but doesnt fit the theme of the deck, most of the time I would rather a token maker or card draw.
Wall of Omens I would limit the amount of walls as they can not attack
Wall of Blossoms See above
Cards I would add:
Tutors: lets you find any missing piece as most of your best stuff is creature based
Cultivate Ramp and thin your deck
Kodama's Reach Ramp and thin your deck
Wood Elves can abuse with blink
Farhaven Elf can abuse with blink
Recursion: a couple more options to return things from your graveyard
Elvish Visionary Card draw that can attack
Mulldrifter Card draw, plus you can evoke and save him with a blink effect.
Hornet Queen Generate a lot of flying deathtouch tokens
Prime Speaker Zegana Card draw
Sunblast Angel A reusable semi board wipe
Seedborn Muse Allows you to play out your hand and untap on their turns for counters or blink effects
Slithermuse Can lock down the game and force your opponents to draw the same mana rock for the rest of the game
1 month ago
Just looking there are a few cards that jump out at me (again, feel free to ignore anything said here)
Dissipation Field - Ideally you want to be stopping things from hitting you, not stopping them from hitting you again. It's a neat card, but possibly one that could be cut.
Lavinia, Azorius Renegade - I don't know your meta, so I can't speak to much, but how many cards is Lavinia stopping?
Jace Beleren - There are better draw spells at three. There are better card drawing planeswalkers at three. If you want a similar card Narset, Parter of Veils find control pieces and auras better than Jace.
There are other sideways upgrades that can be made. If you really want to find room for that Windfall, Mulldrifter is sorta doing the same thing, for example. Any of your control pieces can be come any other control pieces (Karmic Justice could go in for any other removal card).
1 month ago
Atemsis is super neato. You might like these: Apprentice Wizard, Coalition Relic, Urza's Incubator, Hall of the Bandit Lord, Pore Over the Pages, Mulldrifter, Rush of Knowledge, Covenant of Minds, Gush, Intellectual Offering, Recurring Insight, Overflowing Insight, Memorial to Genius, Blighted Cataract, Cryptic Caves, Mikokoro, Center of the Sea
1 month ago
Heidar, Rimewind Master is what you are looking for. Don't worry about bouncing your opponent's threats and countering them. Go for broke: Cast Stasis , then on the end-step before your turn, bounce it. Untap and recast it for the lock. Winter Orb and Static Orb also work!
Abuse these cards with other copies like Tradewind Riders or with Aphetto Alchemist effects for more value! Magewright's Stone , Thousand-Year Elixir , Rings of Brighthearth , Illusionist's Bracers , Pemmin's Aura , Freed from the Reel, etc.!
1 month ago
Riku is rad. You might like these: Spark Double , Twinflame , Zada, Hedron Grinder , Mirrorwing Dragon , Quasiduplicate , Repudiate / Replicate , Second Harvest , Manamorphose , Temur Ascendancy , Ogre Battledriver , Harabaz Druid , Wirewood Channeler , Rude Awakening , Bonus Round , Mulldrifter , Peregrine Drake