Mulldrifter

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2014 (C14) Common
Modern Masters (MMA) Uncommon
MTG: Commander (CMD) Common
Duel Decks: Jace vs. Chandra (DD2) Common
Lorwyn (LRW) Common
Promo Set (000) Uncommon

Combos Browse all

Mulldrifter

Creature — Elemental

Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke (You may play this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

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Price & Acquistion Set Price Alerts

C15

MM2

C14

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Mulldrifter Discussion

TaegukTheWise on Roon of the Bouncy Realm

53 minutes ago

I see you either bought the prebuilt or you went and got the commander's anthology, either way I like your pick of Roon. Now a bunch of these cards are either niche playable, or sadly don't have much relevance since they do nothing in the absolute worst case, but I'll get onto that topic a little later.

Now first begs the question: "Where am I going with Roon and what are my win conditions" You can't just drown your opponents is straight value and hope they give up because you drew so many cards. So you can go 3 ways:

Bant aggro/good stuff: This deck abuses the fact that Roon is a 4/4 beater with trample and vigilance that can save a creature or remove a blocker, the deck is more focused on the value it gains for using cards like Cathars' Crusade, Meadowboon, and Call for Unity to allow the smaller value creatures that can incidentally help get to the bigger threats do something (swing face): Solemn Simulacrum, Farhaven Elf, Mulldrifter and smaller bodied tokens to get bigger in case the value threats are gone or to close out games faster. It's finishers are go-wide aggro threats that play off cards like the crusade like Avenger of Zendikar, Walker of the Grove, Trostani's Summoner, Hornet Queen, Armada Wurm, and Craterhoof Behemoth to play off of all those tokens. Birthing Pod is a must for this style of deck as it allows you to get those value threats faster with no real setback. typically has some interaction like Counterspell or obligatory Cyclonic Rift, other than that its a value aggro deck.

Bant value control: This style really abuses the fact that Roon can blink stuff. Its focus is to lock its opponents out any way it can. Some styles of this variant vary, like hard lock, and soft lock. It has some of the same building blocks as aggro like using Mulldrifter and Solemn Simulacrum, but it focuses more on abusing Roon's ability with cards like Training Grounds and denying its opponents with value with Stonehorn Dignitary, Mystic Snake, Reflector Mage, Nevermaker, and Gilded Drake. Obviously it focuses less on attacking so its value threats use their abilities more to influence opponent's. It plays counterspells and good spot removal to assure victory, it can even hedge into becoming a stax build, (hard lock).

Hybrid: It has the best of both worlds with, it doesn't focus too much on either but has the ability to win on either front. this style sacrifices a consistent win condition to go and secure a spot to play value creatures and typically beats face for victory in multiplayer by stalling out scarier opponents and making allies with Roon's blink ability. In 1v1 it has the capability to dominate equally fast decks with its splashed control aspect. It uses the crusade as well, along with those huge value threats like the avenger of zendikar and birthing pod (for value), along with controlling value creatures like the stonehorn dignitary and gilded drake (secret tech, run Thought-Knot Seer). Some play more into one aspect over the other, and that's fine.

At the end of it all Roon is exceedingly versatile and can meet most standards you set it to, however Roon decks can be hosed by an artifact and its creature variants. Torpor Orb, if you don't have something to play around this like Naturalize, Krosan Grip, or Return to Dust there is really nothing your deck can do to stop it. The same goes for the creature variants, Hushwing Gryff/Tocatli Honor Guard, however since they are creatures they are inherently easier to remove, like with Swords to Plowshares, and Path to Exile. Some control variants play one or more of the value threats or Meadowboon to play around Orb when they don't have artifact/creature removal.

I tend to stay away from cards like Ghostway and Ghostly Flicker since they do nothing when you have no creatures on the battlefield, unlike their creature counterparts they can't block when you need a blocker. You have found a couple of blink creatures that fit the bill, and one that I didn't know existed! There is one to keep in mind though: Eldrazi Displacer its a fantastic card I recommend. Like mistmeadow witch and Roon it has repeatable blink, but it returns immediately, although tapped it can be used to invalidate blockers or to gain value. However you will need a bit more reliable colorless sources, which is why there are basics called Wastes, if you do run this I recommend running 3-4 wastes (4-6 if you have the seer).

Feel free to ask questions or peek at my list.

I hope this helps your brewing process, as well as others who seek to make a Roon deck!

ClockworkSwordfish on Squidward's Horrorble Drawings

1 week ago

I've never heard of clockwork playstyle! I was just referring to the various Clockwork creatures, such as Clockwork Swarm or Clockwork Steed.

I'm mostly here for the latter, but I'm happy to help, too. Having a creature you don't mind being bounced would be an interesting vector - Snapcaster Mage is probably the most obvious example, but I'm not going to pretend there's any universe in which he's a "budget" choice. Something like Mulldrifter or Draining Whelk might do the trick.

The other option isn't very creative, but Delver of Secrets is bound to get results in a deck this spell-heavy. While you'd have to transform him again if he's bounced, he's only one mana so it's not a huge loss.

TaegukTheWise on Making an Entrance

1 week ago

Cancel is pretty bad, I get it, its cheap, but I would suggest either the original Counterspell orDissolve since they do more for the mana put into them. Wall of Blossoms or Wall of Omens is a way better pick over Carven Caryatid for obvious reasons. I will always recommend Restoration Angel and Felidar Guardian over instants and sorceries that don't stick around like Momentary Blink. The other upside to Restoration Angel is that she can be a surprise blocker that's out of bolt range and flies, which is always a plus. If you are running into trouble with Torpor Orb and Hushwing Gryff and Tocatli Honor Guard, run Swords to Plowshares /Path to Exile and for the orb: Naturalize/Krosan Grip. In place of those charms I would run Bant Charm, its the best charm you should be playing since it takes care of an artifact (or torpor orb), an instant, or a creature (with torpor orb's effect on it) and Angelic Purge, they're so good! Get rid of the Tamiyo, she doesn't fit the theme of the deck, nor is she directly progressing your game plan, I would recommend Kiora, Master of the Depths, she untaps Roon (and a land), can dig for a creature or land, and if you get her there you can gain spot removal, that and she isn't as mana intensive. I also believe that you need either lower CMC creatures or get a Birthing Pod (pod also combos with Felidar Guardian). Aerie Mystics does nothing, don't get me wrong, they look cool, but they don't do anything when they enter play, and they might protect your stuff, but that's assuming that you have the mana open to do so especially if you want to play those big CMC creatures I mentioned. The sword needs to go, I'm sorry, the sword just sucks hard-boiled eggs. I used to have a control magic in my deck, Its not what this type of deck is looking for, the same goes for the djinn its way too slow. Gilded Drake is obviously better, but its really expensive, but effective. I'm surprised you don't have a Duplicant in here. Minion Reflector and Ashnod's Altar are niche picks from me, I'll let you figure out how they go infinite! If you want an AEtherling then get one, not a goofy enchantment. You would probably need to add wastes to your deck, but Eldrazi Displacer can help you not rely on casting Roon as much and start focusing on the value you need to generate. Get a Mulldrifter, its too good not to have. If you still have Derevi, Empyrial Tactician add her back in. Commander's Sphere is better than the keyrune, hands down. And for the final bit I'll add (if you want more advice just ask or see my Roon deck) is a ramp set, Solemn Simulacrum, Explosive Vegetation, Blighted Woodland, and Armillary Sphere.

multimedia on The Zombeetles

2 weeks ago

Hey, welcome to TappedOut. Very nice build for your first Commander deck.

My suggestions are more two drop draw engines: Necromancer's Stockpile and Arguel's Blood Fast. These both have nice synergy with Scarab.

Zombies: Undead Warchief, Lich Lord of Unx and Shepherd of Rot.

Lands: Fetid Pools, Sunken Ruins and Tainted Isle.

Other spells: Mind Twist and Demonic Tutor.

Consider decreasing the avg. CMC of the deck to 3.0 to start; currently it's 3.9. Cutting a lot of higher casting cost cards will make Scarab more powerful because then you can have a better established battlefield of Zombies before you play him. Scarab is a very mana hungry Commander because he costs five to cast and then four to use his ability each time. Once he's in play your mana is really tied up, dedicated to using his four mana exile ability.

Cards to consider cutting:

Zombie tribal is fun, but you say that you're playing against seasoned competitive players with competitive decks then after a while playing against them with this deck think about how it can be more competitive. The most competitive ability of Scarab is not it's opponents life loss and scry ability equal to the number of Zombies, but it's ability to exile and make a 4/4 copy of a creature from any graveyard.

This exile works with any creature not just Zombies. You could instead of playing Zombies play a deck stuffed full of value creatures with great enter the battlefield (ETB) abilities because in theory you'll get to use these ETB abilities twice. The first time the creature enters play and then again when it's exiled and copied with Scarab.

Value creatures like weak fliers such as Baleful Strix, Mulldrifter, Vendilion Clique who then become 4/4s. Creatures who let you reuse a spell like Torrential Gearhulk and Snapcaster Mage. Others such as Champion of Wits, Hostage Taker and Gilded Drake or great finishers like Jin-Gitaxias, Core Augur.

You can then support these creatures, Scarab and overall strategy with more control: draw, draw/discard, removal, counterspells and hand disruption.

Good luck with your deck.


CaptSillva on Fun for $50: The Locust God

3 weeks ago

Here is a few other decent budget options to consider Whirlpool Warrior, Windfall, Mulldrifter, Burning Inquiry, and Goblin Lore.

CaptSillva on Experince the counters

3 weeks ago

Here is a few cards you could consider for this deck Awakening Zone, Acidic Slime, Mulldrifter, Trading Post, Loxodon Warhammer, and Khalni Garden.

Xica on Core of Faeries

3 weeks ago

rothgar13
There is nothing forbidding slyvannos, from going off the beaten path, and building a list that has faeries, and is not a tempo deck.

Obviously in the archetypal faerie tempo decks, Elder Deep-Fiend doesn't have a place.
Still that is no reason not to experiment with the card.

sylvannos
If i would wan't to include Elder Deep-Fiend in a list, i would take a look at evoke creatures, since they can be cast for their evoke cost (and their ETB effect), then in response to their sacrifice trigger from evoke, you can cast Elder Deep-Fiend, and sacrifice them to it.
Which is real nice, because they tend to have mana costs that are a lot higher then their evoke cost, and Elder Deep-Fiend only cares for their nominal cmc, not for how much you have cast them.

Mulldrifter, AEthersnipe, Shriekmaw are all real nice for this purpose.

Xica on Core of Faeries

3 weeks ago

rothgar13
There is nothing forbidding slyvannos, from going off the beaten path, and building a list that has faeries, and is not a tempo deck.

Obviously in the archetypal faerie tempo decks, Elder Deep-Fiend doesn't have a place.
Still that is no reason not to experiment with the card.

sylvannos
If i would wan't to include Elder Deep-Fiend in a list, i would take a look at evoke creatures, since they can be cast for their evoke cost (and their ETB effect), then in response to their sacrifice trigger from evoke, you can cast Elder Deep-Fiend, and sacrifice them to it.
Which is real nice, because they tend to have mana costs that are a lot higher then their evoke cost, and Elder Deep-Fiend only cares for their nominal cmc, not for how much you have cast them.

Mulldrifter, AEthersnipe, Shriekmaw are all real nice for this purpose.

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