Horizon Canopy

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Zendikar Expeditions (EXP) Mythic Rare
Future Sight (FUT) Rare

Combos Browse all

Horizon Canopy

Land

, Pay 1 life: Add or to your mana pool.

, , Sacrifice Horizon Canopy: Draw a card.

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Horizon Canopy Discussion

Brandamn on Trostani's Legions (GW Tokens)

1 day ago

Doubling Season to get more tokens. Birds of Paradise/Utopia Sprawl for ramp. Which I know all this gets pricy but doing that alone will go a long way and upgrading the mana base will as well Temple Garden, Windswept Heath, Gavony Township, Horizon Canopy are all good suggestions

docbp87 on Cat tribal Voltron

3 days ago

Any reason to not use Batterskull, Umezawa's Jitte, Sword of Fire and Ice, Sword of Feast and Famine, Sword of Body and Mind, Sword of Light and Shadow, and Sword of War and Peace? Arguably these are among the best equipment in the game, all conspicuously absent? I know some are on the pretty expensive (in dollar amount) end of things, but some aren't too bad, and the power level is absurd.

Other obvious upgrades come in the mana base, getting rid of so many tap lands. Horizon Canopy, all of the fetches that get Plains or Forests (Flooded Strand, Wooded Foothills, Windswept Heath, Marsh Flats, Verdant Catacombs, Arid Mesa, and Misty Rainforest), for budget don't forget the Mirage fetches (Flood Plain, Mountain Valley, Grasslands). Others to not forget would be like Flagstones of Trokair

Dorotheus on Degenerate Allies

5 days ago

Panharmonicon needs to be able to win you the game immediately upon playing it in modern, and in an aggro deck it doesn't facilitate the rest of the plan from just being too slow of a card. Hardened Scales does basically what Panharmonicon would anyways for 1 mana instead of 4.

But I did get lucky and there was a sale on Iconic Master packs and my first pack I got a Horizon Canopy which was super lucky (I got 5 packs for $30 and opened $60 in rares).

Grubbernaut on Green White Emeria

5 days ago

Sweet brew! Some cards to consider:

Cathedral Sanctifier over Lone Missionary, maybe -- lowers mana curve

Horizon Canopy

Pilgrim's Eye also seems a bit slow at 3CMC. Maybe there's a 2-drop with a suitable ETB that could replace it?

For SB, Hope of Ghirapur is sweet, recurrable disruption piece against Storm/etc

romearsen on Abzan Counters Company

6 days ago

It was to try and push for a turn 2 win. Get a Simian Spirit Guide in opening hand with a Temple Garden, Horizon Canopy or a Windswept Heath or Wooded Foothills to find Temple Garden, with a Devoted Druid and a Vizier of Remedies, and have a Duskwatch Recruiter  Flip, Walking Ballista, or Chord of Calling in hand is a turn two infinite combo. All of 5 cards. I am well aware none of them run it, but I was testing to see if it is a viable potential for the deck. Theres always decks out there, where we see a random card that would seem bad in a deck, that turns out to be a decent play.

Am I aware of Path to Exile, Lightning Bolt, Fatal Push, any other 1 drop removal, in Modern? Absolutely. The creatures are susceptible to those spells REGARDLESS. So the ability to go off on a potential turn 2, as opposed to turn 3, and With only needing 5 cards, potentially 4 depending on your draw, is not really a bad deal. Otherwise, yes, Simian Spirit Guide is absolutely a bad card later if you hit it on a Collected Company.

mmcgeach on Sisay Stax

1 week ago

@meowndabout Nice questions! Glad to help with this. I changed the write up slightly, to include a sample blue print for playing the deck. That answers some of your questions, other ones are below.

Fauna Shaman - usually you discard extra mana elves (which aren't that great in the mid-game) to get actual stax pieces or utility creatures. But, also, you can just discard anything. It turns each creature into a Worldly Tutor + free card draw.

Loyal Retainers - this is actually best with Iona, Shield of Emeria, which is decent to run if your meta has some mono-colored decks. However, it's worth leaving in the deck even without Iona, just to get back anything that happens to get killed. It's pretty good reanimation, just by itself.

The Tabernacle at Pendrell Vale - Actually, Magus of the Tabernacle is a pretty good replacement. Tabernacle is here mostly to combat other decks that rely on creatures and mana elves (like us), but have a harder time tutoring for Gaea's Cradle. To perform this function, another answer is Defense of the Heart. Magus might be better since it's a creature and slides under your Thorn of Amethyst effects.

Nullstone Gargoyle - this is a new card I'm testing. It's easily hard-castable with Gaea's Cradle and Nykthos, Shrine to Nyx. And it's a pretty strong lock with Eidolon of Rhetoric. Yes, if I could get this lock together, I'd just cast creature after that.

Recruiter of the Guard - you just get whatever you need for the situation you're in. Get whatever stops your opponents the hardest. You have to know how your opponent's strategies work.

Sanctum Prelate - pretty much always names 2 or 3. These stop boardwipes that sneak under Gaddock Teeg; on three you stop: Toxic Deluge and Fire Covenant; on two you stop Cyclonic Rift and Pyroclasm. I usually pick either 2 or 3 based on which board wipe I'm more afraid of at the moment; but in either case you end up shutting off large parts of your opponents' decks.

Yisan, the Wanderer Bard - this is becoming less important in this list; however I think it's still probably good enough to run. Yeah, you just get whatever is most helpful. You can either get Quirion Ranger on 1 to activate Yisan or Sisay twice per turn, or you get Sylvan Safekeeper to guard Sisay against spot removal. After that, you know, get whatever you need.

Crop Rotation - there's a lot of strong lands in the list. Strip Mine and Horizon Canopy are very good with Ramunap Excavator. You can also get Tabernacle. You can get one of the ramp-lands like Gaea's Cradle, nykthos, or Ancient Tomb. If possible, you should always sacrifice a Flagstones of Trokair.

Creature tutors - You get whatever you really need top stop what your opponents are doing. These tutors let you get non-legendary creatures tho, so sometimes you can get Sanctum Prelate or Eidolon of Rhetoric or Spirit of the Labyrinth if one of those seems really appropriate, or you're in a winning position already, you can go for the kill with Shaman of the Forgotten Way or a lock with Nullstone Gargoyle.

Enlightened Tutor - yes, frequently the most powerful thing to get with this is Living Plane, although there's a lot of great artifact/enchantment stax pieces you may want, particularly Rest in Peace, Null Rod or Sphere of Resistance. It can get ramp in Mana Crypt or Carpet of Flowers. It can also get Lightning Greaves which can be great for Sisay. This card is awesome in this list.

Ancient Tomb is good ramp; Temple of the False God is unplayable crap. There's lots of games where you never get to 5 lands.

Gemstone Caverns, Chrome Mox - these are ramp, which is totally critical. You just exile whatever you don't need. Try to prioritize playing a turn 1 or 2 stax piece with these ramp cards. Also think about when you will play Sisay. If you have these ramp cards, try to set up a sequence where you play a stax card turn 1, a mana creature turn 2, and SIsay turn 3.

Null Rod, Stony Silence - these only shut off our artifact ramp, not our creature ramp. Only play them if they're going to hurt your opponents more than they hurt you. But the deck is pretty much designed so that it's usually pretty asymmetric, although certain hands and board states can make it more nuanced.

Carpet of Flowers - just any other stax piece, maybe Reclamation Sage or Scavenging Ooze, depending on what your meta needs.

Arid Mesa, Marsh Flats - originally I wanted to hedge against running all the fetches with Root Maze, which makes fetches freaking terrible. However, this could be revisited.

You can totally run snow lands if you want to.

Grand Abolisher - I haven't wanted this; usually I'd rather have more Thorn of Amethyst effects - Glowrider and Vryn Wingmare, which make counter spells really hard to use.

Containment Priest - this or Scavenging Ooze is a fine card if your metagame has a lot of reanimator decks. It does hurt our own reanimation (and Yisan), so I wouldn't play it by default.

Solemnity - this doesn't do anything...

Growing Rites of Itlimoc  Flip - I don't think this is worth a 3-cmc non-creature spell. :(

Ashes of the Abhorrent - This can work if your meta has a lot of reanimation or storm...

Disenchant - I'd rather run Reclamation Sage, then maybe Manglehorn.

Hunson_Abadeer on Degenerate Allies

1 week ago

I know I've already left suggestions but I dig this deck; what are your thoughts on Horizon Canopy?

Hunson_Abadeer on Five Color Humans

2 weeks ago

kamarupa hey thanks for the comment!

I've got to respectfully disagree. This deck can win by the time you can cast CoCo. However; I have considered going up to 4 Horizon Canopy and I have added Dark Confidant as a lot of 5c humans don't even run him.

The deck over all performs very well. Only real problem with mana is when you draw too much or too little.

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