|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
|Future Sight (FUT)||Rare|
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, Pay 1 life: Add or to your mana pool.
, , Sacrifice Horizon Canopy: Draw a card.
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Horizon Canopy Discussion
3 weeks ago
Thraben Inspector good bpdy plus card draw
Horizon Canopy if budget permits..
a single ghostly prison is enough..
Blade Splicer is a good finisher with this deck as well..
and if you put a set of ghost quarter, and some colorless producing mana i would recommend Eldrazi Displacer as well.. recurs blade splicer and if you have Shalai, Voice of Plenty all ypur creatures and yourself will be protected plus the displacer can blink it so save it from spot removal..
Restoration Angel a strong body that can recur your etb creatures..
Brylon on Shalai EDH
3 weeks ago
Making some updates to address some of the concerns I have with the early version of this deck:
(no need to have an extreme mana base with this early of a deck version. Expect mana base to continue to change)
(no ETB )
(no ETB, cost reduction on turn 5 not powerful enough)
(expensive value negated by real ramp)
(too expensive for a 2 color deck)
1 month ago
I have a Horizon Canopy I'm not particularly attached to. I could trade it for your cliffs and some filler if the cliffs is NM.
2 months ago
Sure thing. Sorry that took a while:
- Woolly Razorback: too expensive, not good
- Hindering Light: not good
- Remove Soul: not good
- Render Silent: too expensive, hard to cast
- Rewind: you don't wanna leave 4 mana open
- Chromatic Lantern: fixes all your mana, so it will be destroyed right away
- Cultivate: not good
- Skyshroud Claim: too late
- Condemn: not good
- Disenchant: claim is better
- Shield Wall: calculate mana cost/toughness boost. a 2 toughness per mana boost is good, anything wose should just stick or do something(like Call to Glory or Glorious Anthem, and even these are kind of bad.)
- Steadfastness: see shield wall
- Disallow: trickbind is better imho
- Pongify: leaves a 3/3
- Mana Leak: can be useless
- Dispel : very narrow for a deck like yours. I'd prefer Autumn's Veil or Heroic Intervention. adding the latter.
- Reality Shift: exile is awesome
- Noble Hierarch: mana dorks
- Elvish Mystic
- Llanowar Elves
- Fyndhorn Elves
- Arbor Elf
- Birds of Paradise
- Wild Growth
- Selesnya Signet: mana rocks
- Azorius Signet
- Simic Signet
- Mystical Tutor: finds everything
- Nature's Claim
- Echoing Truth
- Muddle the Mixture: finds a lot of really crucial cards and doubles down as an emergency counter
- Sylvan Library: too good not to run, even without paying life, fetches make this great. maybe also consider Mirri's Guile
Mana base(33 is enough at this average cmc):
- Tropical Island
- Arid Mesa
- Flooded Strand
- Marsh Flats
- Misty Rainforest
- Polluted Delta
- Scalding Tarn
- Verdant Catacombs
- Windswept Heath
- Wooded Foothills
- Horizon Canopy
- Reflecting Pool
- Adarkar Wastes
- Yavimaya Coast
- Ancient Tomb
- Nimbus Maze
- Strip Mine: Maze of Ith so you always wanna have one of these four sooner or later during a game.
- Ghost Quarter
- Tectonic Edge
- 3 Forest
- 3 Plains
- 4 Island
That's what I'd do and then playtest it and go tweaking. Hope that helps and also that it wasn't too brutal. For real tweaking please add a list of decks you play against or how a normal game looks like(amount of combo decks, creature decks, control decks per game). You do run lot's of creature spot removal, but I let that in, since you might need it.
2 months ago
I noticed you had a Horizon Canopy and a couple other cards i wanted. If you're willing to trade them, take a look at my binder. Thanks!
2 months ago
Hey noticed you had a Horizon Canopy. If you're interested in trading it, take a look at my binder. Thanks!
2 months ago
Hey, i noticed you had a Horizon Canopy in your trade binder, i'm interested in it, if you want to take a look at my binder.
2 months ago
Hey, I made one of these populate decks!
A few questions:
First Question: How is this aggro?
I mean you run no 1 drops, and your fastest kill is turn 5, and that isn't super likely.
Second Question: Why 4 Temple Gardens
With Wooded Foothills or Flooded Strands, you only need 2-3 Temple Gardens for required fixing, and Horizon Canopy deserves a spot or two in this list. Also the Grove of the Guardians will never really see play unless you are in the midrange mirror against Abzan or something. Maybe sideboard them, run some Horizon Canopy, drop a Temple Garden drop in another Fetchland, call your landbase a day.
Third Question: Why no dorks?
The best plays of populate lists are turn one Noble Hierarch curving into turn two Wayfaring Temple, into turn three 2xCall of the Conclave (One one Call of the Conclave and one Selesnya Charm on 2/2 token), swinging for 5 with Wayfaring Temple (4 creatures+exalted trigger), then copy a Call of the Conclave, turn 4 drop a few creatures (dorks, tokens, whatever), swing for 15, win turn 4. You can also achieve this with a hand of Intangible Virtues.
Fourth (And Final) Question: Why do you run Trostani, Selesnya's Voice?
Against Combo, or aggro, you are dead before you untap with her, against control, she will die before then, or won't resolve. To be honest, the same is true for Advent of the Wurm. With dorks, it woul be possible to untap with them, but since you don't run any they appear useless. Wilt-Leaf Liege has a similar problem, but I actually like him, because if you swing the turn you drop him, he doesn't need to untap to win a game. Otherwise I find him pretty bad, and would drop him for Dryad Militants that at least stop storm, TurboFog, or Snapcaster Mage, along with Life from the Loam, and a handful of readily played modern staples. Druid's Deliverance actually falls into this category of "cards that won't matter in modern", but I'd be lying if there wouldn't be a deck that could use it, Turbo-Fog (which is not this deck, and Turbo-Fog is normally trash).