|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
|Future Sight (FUT)||Rare|
Combos Browse all
, Pay 1 life: Add or to your mana pool.
, , Sacrifice Horizon Canopy: Draw a card.
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Horizon Canopy Discussion
2 days ago
I noticed you had a Horizon Canopy and a couple other cards i wanted. If you're willing to trade them, take a look at my binder. Thanks!
2 days ago
Hey noticed you had a Horizon Canopy. If you're interested in trading it, take a look at my binder. Thanks!
2 days ago
Hey, i noticed you had a Horizon Canopy in your trade binder, i'm interested in it, if you want to take a look at my binder.
6 days ago
Hey, I made one of these populate decks!
A few questions:
First Question: How is this aggro?
I mean you run no 1 drops, and your fastest kill is turn 5, and that isn't super likely.
Second Question: Why 4 Temple Gardens
With Wooded Foothills or Flooded Strands, you only need 2-3 Temple Gardens for required fixing, and Horizon Canopy deserves a spot or two in this list. Also the Grove of the Guardians will never really see play unless you are in the midrange mirror against Abzan or something. Maybe sideboard them, run some Horizon Canopy, drop a Temple Garden drop in another Fetchland, call your landbase a day.
Third Question: Why no dorks?
The best plays of populate lists are turn one Noble Hierarch curving into turn two Wayfaring Temple, into turn three 2xCall of the Conclave (One one Call of the Conclave and one Selesnya Charm on 2/2 token), swinging for 5 with Wayfaring Temple (4 creatures+exalted trigger), then copy a Call of the Conclave, turn 4 drop a few creatures (dorks, tokens, whatever), swing for 15, win turn 4. You can also achieve this with a hand of Intangible Virtues.
Fourth (And Final) Question: Why do you run Trostani, Selesnya's Voice?
Against Combo, or aggro, you are dead before you untap with her, against control, she will die before then, or won't resolve. To be honest, the same is true for Advent of the Wurm. With dorks, it woul be possible to untap with them, but since you don't run any they appear useless. Wilt-Leaf Liege has a similar problem, but I actually like him, because if you swing the turn you drop him, he doesn't need to untap to win a game. Otherwise I find him pretty bad, and would drop him for Dryad Militants that at least stop storm, TurboFog, or Snapcaster Mage, along with Life from the Loam, and a handful of readily played modern staples. Druid's Deliverance actually falls into this category of "cards that won't matter in modern", but I'd be lying if there wouldn't be a deck that could use it, Turbo-Fog (which is not this deck, and Turbo-Fog is normally trash).
1 week ago
2 weeks ago
Mono-W D&T I'm much more familiar with. You play 23 lands, 4 path, 8 or 9 1-drops, 8-10 2-drops, and everything else is a 3-drop or 4-drop.
For the 2-drops, 4 Thalia, Guardian of Thraben and 4 Leonin Arbiter, no exceptions. You can play optional copies of Smuggler's Copter, Selfless Spirit, and Phyrexian Revoker, but no more than 2 in combination.
For the 3-drops and 4-drops, there are more options. Generally, 4 Blade Splicer, 4 Flickerwisp, 4 Restoration Angel. And some combination of Thalia, Heretic Cathar, Mirran Crusader, Aven Mindcensor, Eldrazi Displacer.
2 weeks ago
@Hexaflexagon Thanks :) Yeah, I want to add those. My plan is to get Windswept Heath first, because I can just swap out basic Forests for them. Then after that to get Temple Gardens, and with them the Sunpetal Groves, removing Canopy Vista. The Grove is cheap, but it's a bit of a nonbo with Canopy Vista, because they're extra nonbasic lands that make Vista come in untapped (even if playing a vista first makes Sunpetal come untapped, but by then it's turn 4 already anyway).
One thing I've been wondering is, once I've got a full playset of Windswept Heath and Temple Garden and Sunpetal Grove, if there are any other nonbasics I should look into. Horizon Canopy would obviously be great but it's just waaaay over my budget. But maybe something like manlands or bringing back Vitu-Ghazi, the City-Tree. Do you have any suggestions on that front?
I'm not a big fan of the Dryad because it's a five mana card that dies to anything, even Shock, and with the amount of removal I'm up against, I'd usually want something a little more sturdy by that point in the game. It almost never survives a full turn against most decks. (which's a huge shame, because when it came out I was so excited for the cheaper Verdant Force + buff thing).
3 weeks ago
Well, hello there, unclaimedpants. Great username, by the way :). Thank you for the compliment. Let's break it down: That is precisely the reason Duskwatch Recruiter Flip is there. And also, exactly right again with Chord of Calling to bring it out. Melira, Sylvok Outcast is there to stop infect. She can stop an infect deck cold, it's rather embarrassing. She does hinder the infinite mana combo, but she is still an integral part of the infinite damage or infinite life combo, so her upside is huge! Spirit of the Labyrinth is mainboard for twofold reasons. It's a 3 body for 2, which is always lovely. Don't forget this deck can also just attack for the win. But it's mostly mainboard because almost literally every deck draws more than one card a turn. It can stop entire strategies like discard and cycling that Hollow One, Death's Shadow, KCI, Storm, etc. I don't ever draw more than one card a turn, so it's perfect. Lastly, Horizon Canopy is pure amazingness on it's own. It just lands as a regular ol' dual land, and can be used as a one-time, uncounterable draw. On it's own, it would be amazing. Granted, with Runamap, it would be even better. But Runamap on its own without the Canopy, only brings back fetches which I wouldn't need. I don't need more cards in the deck that depend on other cards to function, I'm trying to play the valuetown strategy of what happens if I draw just this card and have nothing else. Don't worry about being a noob, we were all noobs at one point :D