|Commander / EDH||Legal|
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|Commander 2015||Mythic Rare|
|Return to Ravnica||Mythic Rare|
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Angel of Serenity
Creature — Angel
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
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Angel of Serenity Discussion
5 days ago
I also think some of the "detain" creatures are a waste. especially when there's plenty of exile creatures. Fiend Hunter Restoration Angel Angel of Serenity things like that. if you pair it with blink gimmicks, you detain something forever.
Also think a spell like Detention Sphere is meh in edh, unless you're naming like sol ring. i like Prison Term locks down a thing, and then can be moved to another thing. but that's just my personal preference... i find i have answers for misc things, what i like is being able to see what's played, and lock a new creature down.
other win-con ideas. swarm ball creatures like Myr Battlesphere
I also like Reality Acid in a deck like this.
i also think... altar of the brood is kinda meh. but maybe adding other etb mill creatures could help with that plan. also... maybe gilded lotus is too much, or tsabo's web. Even something like sphynx rev...is kinda meh. you'll get more action blinking mulldrifter or other draw/recycle cards if your engine is going. and the life... from rev is kinda meh. there's prob a few cuts for better cards. I'd kinda want more wraths. and maybe some bigger bodies. and trim out meh artifacts/enchants
1 week ago
Spearbreaker Behemoth is a maybe at this time as im not sure what to take out for it.
Land wise, i do need to look at my lands and fix them so i thank you for the suggestions.
Blightsteel Colossus is a strong card, in our play group we use the following rule for infect: Infect damage is 20 for a kill on a player.
Vorinclex, Voice of Hunger is a card i offerd to take out but it was classed as ok.
Thank you for you help on this.
1 week ago
I agree with the above comment, Stonehoof Chieftain, Angel of Serenity, and Terastodon are all fantastic cards. I'd also advise adding Spearbreaker Behemoth and Spellbreaker Behemoth, as well as Summoner's Pact.
I'd cut Protean Hulk - you can't get more than one creature off him, and while there are some choice cards to get... do you really need a seven mana tutor? Omnath, Locus of Rage is great, but you can't really abuse his landfall, so I'd cut him. If you're looking to make the deck "no dick moves," then Blightsteel Colossus and Vorinclex, Voice of Hunger are both out of place. I'm not sure how effective Mayael's Aria and Martyr's Bond have been for you, but they seem slow and generally less effective than you'd like.
1 week ago
Like others, I notice the high mana cost of angels with only 20 lands.
I have a similar deck, but not on TappedOut, with a similar issue. Though it's easy to fix: mana rocks. Marble Diamond, Fire Diamond, Boros Signet, Sol Ring. Drop those early game, and have mana for days during the rest of it.
Also, try multiple Angel of Serenity. It's fun when you can drop Angel of Serenity, attack next turn, cast another to exile it (and two of your opponent's creatures), attack with the 2nd one next turn, and cast a 3rd one to exile it and two enemy creatures while getting the 1st back into your hand to repeat the cycle.
1 week ago
Yo, huge fan of Angel's here and I've got some recommendations for you.
I see that your deck is largely centered around lifegain as well, if that's the case there's no reason not to run Baneslayer Angel and her little sister Gisela, the Broken Blade. Big Angels with lifelink? Awesome! I can attest to the fact that Baneslayer is a beating and a half.
My next recommendation would be to run a second colour, namely green as Angels are expensive and green is the ramp colour. Things like Explore, Sylvan Caryatid, and Birds of Paradise both help you ramp early. Now the best payoff Angel if you're running green is Sigarda, Host of Herons. She is so much more powerful than her SoI counterpart and is really tough to kill. Resolve her early with any of the ramp I listed and your opponent is in for a nightmare.
Now there are many more Angels I can reccomend, so let's do just that.
Angel of Sanctions, Angel of Serenity, and Admonition Angel all have powerful Oblivion Ring style effects that clear blockers or threats for the rest of your team. Angel of Serenity in particular is a massive swing and will often win games on her own.
If you need recursion (and it's never a bad thing to have), Bruna, the Fading Light really surprised me with how good she is and wins the game almost instantly if you can meld her with Gisela.
Now, if you're doing this then you should for sure go up on lands, 23-24 would be fine and works for my Angel deck. Also, if you insist on being mono-white then Endless Horizons is a hysterical card that fixes the problem ofndrawing lands late game and gives you a steady supply of them.
If you want more ideas, check out my Angel deck, Whom God Loves. Have a nice one!
2 weeks ago
Love the deck name! Very befitting. My Doran build I'm working on is vastly different, but I like seeing a different deck like this for comparison. I'm thinking of trying to utilize the treefolk tribal. That said, I have a lot of non-treefolk tribal cards that aren't included here too. Here are some suggestions to give you food for thought:
Birds of Paradise, Selvala, Explorer Returned, Oketra the True, Vhati il-Dal, Vizier of the Menagerie, Seedborn Muse, Pontiff of Blight, Ulvenwald Observer, Angel of Serenity, Craterhoof Behemoth, Aven Warcraft, Foul Renewal, Eland Umbra, Spidersilk Armor, Mirari's Wake, Sight of the Scalelords and Volrath's Stronghold.
I second the suggestions for Lifecrafter's Bestiary, Abzan Beastmaster and Defense of the Heart. Survival of the Fittest also couldn't hurt. Burgeoning is another strong suggestion, gonna add that to my list of potential additions to my deck.
My list is much more creature-oriented, but I think Doran ought to be a creature deck first, so maybe scaling back a little of the targeted removal would be a good idea. However, I don't know who you're up against either, so perhaps you feel you need it worse than I do.
2 weeks ago
Commander / EDH
SCORE: 4 | 7 COMMENTS | 906 VIEWS | IN 1 FOLDER
Added Angel of Serenity for some utility.
2 weeks ago
Though I haven't built Medomai before I have toyed with the idea but first I would suggest visiting edhrec.com. It'll show you what other players put in a deck headed by her. It's a great resource.
At a glance, you're a little all over the place, I see what you're trying to do, control voltron. First bit of advice: add at least 1-2 more lands, 8-10 ramp, trim high-costed creatures who don't make an immediate splash (cough Silent Sentinel cough), add some continuous card draw outlets, and add better voltron enablers.
Looking forward to seeing this evolve!