Angel of Serenity

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Mythic Rare
Return to Ravnica (RTR) Mythic Rare

Combos Browse all

Angel of Serenity

Creature — Angel

Flying

When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

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Angel of Serenity Discussion

BrenoSulz on Kaaliliana and Friends

3 days ago

Hey. At first I just saw your description an didn't payed much attention on the list.

Mass Hysteria can be ok, but just give preference for effects for you. And when I suggested that I was thinking about haste for Kaalia. She is a dangerous cmdr and this leads to a lot of hate. I would run Enlightened Tutor, Open the Armory and Steelshaper's Gift to tutor for Lightning Greaves or other haste/protection equipments. If your budget allow, grab a Stoneforge Mystic.

Speaking of tutors... you have access to black and this means Vampiric Tutor and Demonic Tutor just to name the best ones.

I'm all over the place, but what can I do... I don't like Kaalia too much because she is so fragile (although I love the idea of Angels, Demons and Dragons... I mean, who don't?!). You really need to focus in A) protect her once she's in play; B) exploit her as soon as possible (aka attack right away).

Quick look into your Angel-Demon-Dragons:

Angel of Serenity, Gisela, Blade of Goldnight, Steel Hellkite listed in your maybeboard right are easy inclusions.

fierce3302 dude listed some good ones. Bloodgift Demon, Dragon Mage, Aurelia, the Warleader, Scourge of the Throne. I also agree with almost everything he said.

PS: Here's a link about her lore (https://magic.wizards.com/en/articles/archive/magic-story/stonekiller-part-2-2012-08-13)

Psychokazz on Kaaliliana and Friends

4 days ago

Thanks a heap Mandalorian, those are great suggestions, particularly Angel of Serenity as my playgroup gets up to lots of graveyard shenanigans :) The card draw suggestions are also good. Lack of lifelink and other meaningful forms of life gain might make all the pain effects a bit too much, so i'll probably look to run True Conviction to compensate.

Any cheap creatures or other spells you can recommend lordsauron?

rockleemyhero on pskinn01

4 days ago

Since the sulfourous springs is worth a little less, mind throwing in an Angel of Serenity to even it out? Then if you can find the other ur-dragon and its in better shape, you got yourself a deal

masterosok on Kaalia's Kitchen Table

4 days ago

I think I would work on cutting down the aura's in place of creatures so that you have more ammo for Kaalia. Kaalia tends to want to be play pretty. Having protection for her is great as she will definitely be a target but if you have no ammo for her she is just a 2/2 flyer. Some of the nastier creatures I like with Kaalia are Rakdos the Defiler. Since you will be cheating him in with Kaalia, attackers will already be declared so you will not have to sac any permanents and generally in most cases your biggest threat will be sacing half of theirs. Just don't attack with him later. He is a reliable blocker though. Iona, Shield of Emeria can slow your opponents down if they share colors or completely hose a deck that favors one color heavily or is mono-colored. Balefire Dragon is awesome cause it can creature wipe someone's board along with being a fatty flyer. Angel of Serenity is versatile as it can get creature back from your yard or get rid of some pesky blockers. While not cheatable with Kaalia, Iroas, God of Victory helps keep your creatures alive when attacking and provides some evasion. Angelic Arbiter forces your opponents to really think out their plays and can force some mistakes on their part. And of course Avacyn, Angel of Hope cause who doesn't want indestructible permanents? If you decide to include some MLD she is particularly nasty and if your MLD resolves you most likely win. Master of Cruelties for sure. For removal I would focus on 1-2 drop spot remove like Swords to Plowshares, Path to Exile and some enchantment based remove to get ride of things like Ghostly Prison. Banishing Light, Oblivion Ring comes to mind. Darksteel Mutation is a good way to cripple someone's Commander. Four mana creature wipes are good as well Wrath of God, Day of Judgment, Damnation I would include maybe 2 of the higher costed wipes like Austere Command or Merciless Eviction.

Necropotence is a good way to keep your hand loaded with ammo for Kaalia. Quicksilver Amulet can be a back up plan as well as your creatures are going to be fairly expensive to hard cast. Amulet of Vigor is beautiful with Kaalia as it lets you untap all the creature you cheat in with her and lets you run the bounce lands with out as much draw back.

Spells and enchantments that give you extra combat phases are good too.. Savage Beating is one I like for Kaalia.

Bezter on Kaalia's Kitchen Table

4 days ago

Looking nice so far!! Here are some suggestions from my experience, fellow Kaalia player :)

As far as creatures go, pretty much just play the ones you like!

Some less-budget suggestions: Master of Cruelties, pretty much instant kill if they have no blockers. Rune-Scarred Demon, Gisela, Blade of Goldnight, Aurelia, the Warleader, Lord of the Void, Akroma, Angel of Wrath, Gisela, the Broken Blade. Those are some of my favorites. A little heavier on the budget but super fun!

Mid-budget options: Ob Nixilis, Unshackled, Platinum Angel, Anya, Merciless Angel, Mana-Charged Dragon, Rakdos, Lord of Riots, Angel of Despair, Mother of Runes, Deathless Angel, Hellkite Tyrant, Tariel, Reckoner of Souls, Blinding Angel, Overseer of the Damned, Akroma, Angel of Fury.

More budget-friendly options: Angel of Serenity, Angelic Arbiter, Indulgent Tormentor, Reya Dawnbringer, Harvester of Souls, Bloodgift Demon, Exquisite Archangel, Herald of the Host (For multiplayer), Angelic Skirmisher, Bruna, the Fading Light (to pair with Gisela), Seraph of the Sword, Guardian of the Gateless.

There are obviously numerous options as far as creatures go. Those are a couple of mine. But don't go off just what other people say- if you don't like the feel of killing someone outright with Master of Cruelties, don't get him! If you want to play a little more defensive you can run Seraph of the Sword and Guardian of the Gateless or something! Just play what you want to! :)

You may want to stay away from enchantment Auras, as they can get 2-for-1ed pretty easily. Gift of Immortality is great though, as it can come back to the field. Maybe opt for equipments instead, such as Fireshrieker in place of Battle Mastery and Prowler's Helm (which I see you have) or Whispersilk Cloak, which has the added benefit of shroud. Spectra Ward is a pretty good Aura, as it gives protection from all colors, making whichever creature (supposedly Kaalia) free to attack and block, without taking any damage. But again if someone plays Day of Judgment, it'll get 2-for-1ed.

Not really sure about the curses. I personally probably wouldn't run them, but they seem fun!

Dragon Tempest is a good include. Give all your fliers haste!

That being said you might want to not have too many at all. Mainly equipment to protect Kaalia, like Lightning Greaves, Swiftfoot Boots, and Mask of Avacyn or equipment of the like.

You definitely want ramp, and I see you have some. The appropriate signets, Commander's Sphere, Darksteel Ingot, probably the cluestones (They can draw you cards, which is usually more useful than getting a small creature until end of turn, as with the keyrunes).

You have quite a bit of removal which can be good! Sometimes you can have too much though, and that is occasionally my problem. You have some good target removal and a couple good board wipes. I have Earthquake in my deck, although I haven't found it super useful yet. Merciless Eviction, Hallowed Burial, Planar Cleansing, akroma's wrath, Fumigate, and maybe even Torment of Hailfire are good. But as with creatures, there are tons of options for board wipes.
Land bases can be pretty rough to figure out, not to mention expensive. Going super budget, obviously the guildgates, lifegain lands (Scoured Barrens, etc.), bounce lands (Boros Garrison, etc.), other dual lands (Forsaken Sanctuary, etc.). All the basics. Other useful, cheap lands include Exotic Orchard, Rupture Spire, and the pain lands like Caves of Koilos and Battlefield Forge.

If you're going to spend a little more, the check lands like Clifftop Retreat and Dragonskull Summit are great. Scry lands such as Temple of Malice and be very useful. Obviously fetchlands and shocklands are good, but not friendly to the budget at all. I don't think they're worth it sometimes. But everything is up to you! :)

Hopefully these suggestions help! I've said it a lot, but play whatever you think will be the most fun for you! Good luck in the building process- I'll be following along to see how it goes! :)

miracleHat on What to remove, Red White ...

6 days ago

I mean, your custom categories make the decklist extremely difficult to follow... You have a category listed angels, and then there are angel creatures outside of the 'angel' category. As for your 'tempo' cards:
Avarice Amulet is a lackluster equipment that gives negligible p/t buff, limited draw potential, and not worth spending a 6 total mana to cast and equip.
Conqueror's Galleon  Flip is a horrible creature, 2/10 is nothing but worthless. Needing to be crewed is just insult to injury. The flip side land is not worth it (6 mana Regrowth + Jayemdae Tome is bad).
Humble Defector would be fine, except that it is weak and gives your opponent card advantage.
Inheritance's ability is overcosted. You do not have enough ramp in the deck to have 3 mana left over to also utilize that enchantment effectively.
Magus of the Wheel is risky, like all a-symmetrical cards. You're opponent might end up better than you and you have no way to mitigate any bonuses that your opponent(s) would receive.
Well of Lost Dreams (forgot that brion had lifelink*), Sol Ring, and Skullclamp are all good cards that enhance the deck. The other 5 cards listed do not (as stated above).

Cards that you need to at least 'consider' adding:
better removal, i.e. keep Angel of Serenity (do not remove it ever), but find room for Wear / Tear, Path to Exile, Swords to Plowshares, Wrath of God, and/or maybe Austere Command.
Lightning Greaves, Sword of Feast and Famine/Sword of Light and Shadow, and or Loxodon Warhammer to make your artifact/equipment tutors viable once Sunforger is already in play/hand.
As mentioned previously you have minimal ramp, and this is a serious problem. Sol Ring, Boros Signet, Pearl Medallion, and Land Tax should all be considered. If you are interested in more explosive plays, Neheb, the Eternal, Seething Song, Pyretic Ritual, and Vessel of Volatility (and such forms of fast mana) would be worthy of consideration.

So: I wonder if I am trolling you or just giving advice that you do not wish to hear?

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