|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Mythic Rare|
|Commander 2015 (C15)||Mythic Rare|
|Return to Ravnica (RTR)||Mythic Rare|
Combos Browse all
Angel of Serenity
Creature — Angel
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
Price & Acquistion Set Price Alerts
|Have (36)||Vasbear1 , Jpegwun , Gabeph , Archegos , Spinalripper , Venser_the_Sojoner , rikertchu , Skydra2 , Fairseas , Duct-Tape-Guardian , MattN7498 , mziter501 , Swamy , Thunderbeard , itheoryz , Pumpkinking913 , NapoleonBonaparte , orzhov_is_relatively_okay819 , ibraJG84 , Pelli , jstn.mrrtt , Shiromakuro , Metaphisyk , bakeraj4 , Forkbeard , Big-Foot , redlegs_17 , EliGjerdingen , Lindough , prass1 , plof , Auriel , cryptoplasm , machiavelli2081 , MagnaAura , Cazaz0816|
|Want (24)||sleepy104 , VampSlayer , hisakid , TiredTofu , bigblue32123 , ryuzaki32667 , No1HanSolo , jamesesdad , TGAAM , MasterRoach117 , Blue_Otaku_No.1 , AUserThatDoesNoTExist , SlickWizard , brokendwarf , epic-jargon , 1337_Nerd , bonkpoppin , beccanator , ASCLEPIUS , DarthMeatloaf , jarjar102 , Jose_Arrogantio , ricardokloss , VengefulLobster|
Angel of Serenity Discussion
2 weeks ago
personally, i would remove Trostani, Selesnya's Voice, as the deck seems to have little in the way of tokens, and it seems to be one of the few lifegain cards. as for add ins, i like Thalia, Guardian of Thraben, Thalia, Heretic Cathar, and Thalia's Lancers as a legendary tutor. i used to play a bant list similar to this using Jalira, Master Polymorphist as my secret commander, and having every non-legendary as a bomb like Worldspine Wurm and Angel of Serenity, while playing as many low-cmc legendaries as possible.
1 month ago
Looks good man. Here's some card suggestions, mostly on the cheap:
Oblation - shuffle opponents commanders, or whatever else
Swiftfoot Boots - your commander will be a removal target, give him hexproof
Sol Ring - Every EDH deck should have this card
Illusionist's Bracers - Every time you activate your commanders abilities, this gives you the same affect a second time
Basilisk Collar - This also works with the bolt ability. Turns the bolt into "Destroy target creature, gain 3 life"
Oblivion Ring - solid catch-all removal
Gratuitous Violence - Double the damage of your bolt ability and the damage of your creatures
Temur Sabertooth - If you have 12 lands, your commander, and this guy in play you get infinite mana, meaning you win the game.
Rampaging Baloths - one of the best landfall guys
Mina and Denn, Wildborn - Play extra lands, gives trample to creatures, and lets you return lands to activate landfall more
Darien, King of Kjeldor - just an awesome white bomb I ran across
Angel of Serenity - Kill everybody's commander, or temporarily remove any other threatening creature
Acidic Slime - solid removal that serves double duty
Harmonize - great green draw spell
Grow from the Ashes, Nissa's Pilgrimage, Nissa's Renewal, Peregrination, Untamed Wilds - all solid pieces of ramp. Your 2 CMC ramping elves are pretty slow and weak to removal/board wipes. Plus, using land ramp rather than creature ramp increases your commander's utility when it comes into play and makes getting that infinite mana combo easier. With infinite mana, you win the game if your commander is out and no one can remove it at instant speed.
Some of the weaker cards that I'd suggest removing: Akroan Hoplite, Polis Crusher, Relentless Raptor, Sylvan Primordial (this card is banned in EDH), Budoka Gardener, Quirion Elves, Skyshroud Elf, Sylvan Caryatid.
1 month ago
Luminarch Ascension, Heirloom Blade, Herald's Horn, Vanquisher's Banner, Zendikar Resurgent, Profound Journey, Angel of Serenity, Karmic Guide, Sunblast Angel, Angel of the Dire Hour, and Marshal's Anthem. I have found great value with every card listed. Let me know if you need me to go more in depth.
1 month ago
Angel of Serenity can be pretty gross with it
2 months ago
2 months ago
The biggest drawback for my Kaalia deck is when she hits the field without haste. She eats removal in almost every 4 man pod I have ever played against. Hall of the Bandit Lord is well worth the 3 life loss for her. Also Bastion Protector, Grand Abolisher, Fervor, Hammer of Purphoros and Urabrask the Hidden.
2 months ago
This ended up being really, really long...so if it's TL;DR or you feel too critical, feel free to delete it (I wouldn't even complain at this point). Hard to really see this as an "Enchantress" deck while only being able to use Mesa Enchantress and NOT including a Serra's Sanctum to boot. Much more simply an Enchantment heavy Angel deck, which I definitely approve of since I love both Enchantments and Angels, but the title is misleading.
Enchantress is a deck centered around the Enchantress triggers of Argothian Enchantress, Verduran Enchantress, Enchantress's Presence, Eidolon of Blossoms; and if you're adding a color, you add White so you can use Mesa Enchantress and Femeref Enchantress. Without this core, it's not Enchantress.
As for the rest of the deck, it looks like it should be able to hold its own, but would probably improve with some cheaper Angels or more ramp. I used to run Voltron Akroma, Angel of Wrath and had to use tons of mana rocks just to make it playable. Akroma also cost 5WWW to get the FIRST time soooo....yeah...
Angels:Serra Avenger, Angelic Page, Emancipation Angel, Seraph of the Sword, Sustainer of the Realm, Angel of Condemnation, Seraph of Dawn, Blinding Angel, Herald of the Host, Angel of Sanctions, Angelic Arbiter, Angel of Serenity, Akroma, Angel of Wrath, Resolute Archangel, Archangel of Thune, Baneslayer Angel, Serra Ascendant, Avacyn, Angel of Hope, Iona, Shield of Emeria.
Enchantments:Serra's Blessing, Brave the Sands, True Conviction, Righteous Cause, Aura of Silence, Blind Obedience, Endless Horizons, Spirit Loop, Karmic Justice, Nevermore, Seal of Cleansing, Sphere of Safety, Spiritual Focus, Starfield of Nyx, Worship, Moat, Test of Endurance
Rocks/Ramp:Land Tax is pricey, but the best mono white land grabber in the game.Gilded Lotus, Chrome Mox, Lotus Petal, Manalith, Fellwar Stone, Spectral Searchlight, Darksteel Ingot, Mind Stone, Thran Dynamo, Pristine Talisman, Caged Sun, Gauntlet of Power, Extraplanar Lens, Explorer's Scope, Thunder Totem, Marble Diamond.
Other:Door of Destinies, Herald's Horn, Howling Mine, Demystify, Disenchant, Fragmentize, Forsake the Worldly, Fumigate, Aetherflux Reservoir, Approach of the Second Sun, Faith Healer, Grand Abolisher, Open the Vaults, Replenish, Second Sunrise, Oketra's Monument
A number of these are pretty pricey (and definitely out of my price range) but as someone who plays White in every format he plays, a Tribal player and an Enchantress player, I can go on and on and on about these kinds of decks...This deck happens to have a White-centric tribe and is Enchantment based. XD My apologies.
3 months ago
Thanks a bunch for your comments and upvote.
Hamletback Goliath is a great idea. What I like most about him, is that he also grows whenever a creature appears on an opponents' side. His most important drawback, is that unless he has support from some sort of trample-enabler, he can be blocked by a 1/1 chump. The deck does contain some of these enablers though. I could even replace a basic land with a Rogue's Passage and make him unblockable that way (as well as a host of other creatures). I'm going to think on this for a bit; also on what I would cut should I decide to add him.
Dragonlord Atarka and Bogardan Hellkite are cool as they sort of double as damage-sorceries. However, I believe the deck currently contains more powerful nukers atm that I'd rather use (Angel of Serenity, Balefire Dragon and the eldrazi's). Still, I'll keep this in mind though in case the deck somehow needs to become more nuke-heavy.