Angel of Serenity

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Mythic Rare
Return to Ravnica (RTR) Mythic Rare

Combos Browse all

Angel of Serenity

Creature — Angel

Flying

When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

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Angel of Serenity Discussion

NV_1980 on It's Stompin' Time!

1 week ago

Hi Jacka2813,

Thanks a bunch for your comments and upvote.

Hamletback Goliath is a great idea. What I like most about him, is that he also grows whenever a creature appears on an opponents' side. His most important drawback, is that unless he has support from some sort of trample-enabler, he can be blocked by a 1/1 chump. The deck does contain some of these enablers though. I could even replace a basic land with a Rogue's Passage and make him unblockable that way (as well as a host of other creatures). I'm going to think on this for a bit; also on what I would cut should I decide to add him.

Dragonlord Atarka and Bogardan Hellkite are cool as they sort of double as damage-sorceries. However, I believe the deck currently contains more powerful nukers atm that I'd rather use (Angel of Serenity, Balefire Dragon and the eldrazi's). Still, I'll keep this in mind though in case the deck somehow needs to become more nuke-heavy.

Thanks again.

babushkasara on Hixus and the Jailbreakers

2 weeks ago

Ok, lemme see...

  • Absolver Thrull - effective even if it isn't blinked.
  • Kor Sanctifiers - doesn't work with flicker but does work with bounce, which you have more of anyway
  • Tivadar of Thorn - niche sideboard card but real good against the Krenko matchup lol
  • Deadeye Harpooner - good blink synergy
  • Angel of Serenity - I'm fairly certain that due to the two paragraph templating if you blink her while the first trigger (removal) is on the stack, her second trigger (return) will happen first and fail to find anything and then the removal becomes essentially permanent. I'm not sure if removing her a second time 'remembers' the same things exiled the first time or not.
  • Saltskitter - does this help you gain life?

itastelikelove on Heavy Corpses

1 month ago

Thanks for the suggestions, NV_1980 - there's some great stuff in there! And yeah, it's always fun and good against pretty much any deck that doesn't run too much graveyard hate or exiling.

I'm definitely going to consider Weathered Wayfarer - my ramp is pretty much all green so that I can weight my lands toward one color for more consistent starts. But the Wayfarer would be great if I can make it work.

All those protection cards are great. I've actually run some in the past and only took them out because they were less valuable in our meta. I'll definitely try to get Aegis of the Gods in the deck though, since it helps against a few graveyard removal cards.

Blazing Archon is fantastic for this deck. I'm using Peacekeeper instead because it's cheaper and it can pad the graveyard if I need Karador out faster. But the Archon is more stable and permanent, so I may swap back.

Angel of Serenity is good, but I have Ashen Rider and Terastodon for targeted removal, and that's usually enough!

Do you have any thoughts on cards that might not be pulling their weight? I'd love to try out now if you're suggestions, but the hardest part is always finding something to take out!

NV_1980 on Heavy Corpses

1 month ago

I love what you've done here; the deck's balance strikes me as such that it will always be amazingly fun to play, against just about any kind of opponent!

As for suggestions, a ramp card I was thinking about was Weathered Wayfarer; would work very well in a deck without a whole lot of lands. In terms of protection, Mother of Runes, Aegis of the Gods, Tajuru Preserver and Grand Abolisher sprang to mind. And since Karador can reduce costs so much, how about Blazing Archon? Personally I might find a spot for Angel of Serenity; as an additional control option.

hoardofnotions on Mayaels' Animal's

1 month ago

Possible cards to cut

forbidden orchard - don't need color fixing this bad, giving creatures to your opponenets seems loose

rupture spire - I think your mana is fine without needing this card. It's very slow and sets you back one turn, not worth it imo

all the vivid's - I think these would be better as Scattered Groves, Sheltered Thicket or Canopy Vista, Cinder Glade. then you can run the mirage slow fetches as well, like Grasslands, Mountain Valley and the like

aether vial - seems much to slow, and you have to many differing mana costs to know where to stop upticking. it would suck to tick up to 7 then draw a 6 drop for example

oblivion ring - Wear / Tear, Hull Breach are verisitile cards that i think could fit better in this slot. Orim's Thunder could be good as well

soul's majesty- could be Rishkar's Expertise. this has been one of my most favorite cards from the last couple of years

where ancients tread - could be Warstorm Surge, 1 more mana much more damage

zhur-taa ancient - Mirari's Wake just benifits you, therfore stronger i think

siege behemoth - I'm not sure about this one, i think there could be stronger cards out there but if you like it keep running it

Some possible additions

Etali, Primal Storm card's super good

Angel of Serenity removal is good

Avacyn, Angel of Hope anti removal is good

Xenagos, God of Revels hasty big things are good

Steel Hellkite - removal is good

Vizier of the Menagerie - semmi card draw is clever

Cream of the Crop - set up your mayeal

Sunpetal Grove and similar lands are good

I like the deck and it's a very stong strategy, hope i gave you some food for thought.

Daquartzinator on Brago's Oppressive Rule (Lockdown Control EDH)

1 month ago

As a fellow Brago player, I can say that the Rishadans are pretty great. I don't run the 5-mana one but the 4 and 3 mana ones (Footpad and Cutpurse) are pretty backbreaking, especially when looped. If you want to put them in, I would recomment cutting Angel of Serenity and Reality Acid, as they are usually just better Acids.

I am very happy I found another Brago player that plays Azor, the Lawbringer and Jace, the Mind Sculptor!

Spirits on Kaalia - Cheat A/D/D

1 month ago

Hypergeometric Formula. Suppose a population "the deck" consists of N items "99 cards", k "31 lands" of which are successes. And a random sample drawn from that population consists of n items "7 cards", x "2 cards" of which are successes. Then the hypergeometric probability is: h(x; N, n, k) = [ kCx ] [ N-kCn-x ] / [ NCn ]

Best to use the calculator! Hypergeometric Calculator

So 99, 31, 7, 2 reading the X successes >= 2 lands in opening 7 cards, is 70.7% (> because 3 lands is still 2 lands)

By turn 4, you've drawn 4 more cards, so your sample size is 11, but now we want 4 successes (lands). 99, 31, 11, 4, >=4 is 47.1% only!

Don't count mana rocks as lands. A normal commander deck has between 35-38 lands, PLUS 8-10 ramp/rocks/dorks (mana accelerators). I run 36 lands, and 7 mana rocks, Chromatic Lantern, Chrome Mox, Fellwar Stone, Mana Crypt, Orzhov Signet, Sol Ring, Talisman of Indulgence, but I also run heavy tutors to pull what i need. I like it, but for longer non-combo games I would run 8.

Sundial of the Infinite has many other uses in longer non-combo games, only on your turn of course:

Angel of Serenity | Permanently exile the creatures, no returning to their owners hand

Karmic Guide | Avoid his Echo, but costs you a turn so not a good trade off

Kothophed, Soul Hoarder | Prevent him from killing you if you need to cast a board-wipe on your turn

Animate Dead / Necromancy | 95% sure it would stop the sacrifice, assuming it goes on the stack

Sneak Attack | Keep it permanently, no sacrifice

Mimic Vat | Keep the token, no exile

Counterspell | If something happens you don't like, counter it, costs rest of turn but prevent catastrophe, can't get any better protection.

Reconnaissance | If you drop in an A/D/D and get an unfavorable block, protect that A/D/D or Kaalia of the Vast

Counterspell those Grixis and Izzet players from End-of-Turn (EOT) casting draw/removal now that they don't need the mana for Counterspell anymore. Also stop Green from Flash casting in their creatures EOT.

Also:

Whip of Erebos | Creatures you control get lifelink, unburial creatures from graveyard, and Sundial of the Infinite to keep the creature, no exile. HOWEVER, when the creature does leave play, it will still be exiled due to the replacement effect also generated by the Whip of Erebos

Zealous Conscripts | Not an A/D/D but steals anything on board for CMC 5, and Sundial of the Infinite to keep the creature permanently

Flameshadow Conjuring | Same idea but you play lots of Legendary so don't recommend

You've got some good stuff to pull with Sunforger.

Boros Charm / Eerie Interlude / Teferi's Protection for Protection

Enlightened Tutor for Tutor

Path to Exile / Swords to Plowshares for creature Exile

Wear for Enchantments or Artifacts (not both), Return to Dust can still get 2 as well

You NEED Anguished Unmaking, Sunforger and remove any permanent!!! Utter End

Mortify good creature / enchantment removal. Dawn Charm white limited Counterspell / Protection for CMC2 it's pretty good, even just to Regenerate.

I personally don't like Chaos Warp but it is ok. Deflecting Palm / Comeuppance / Wild Ricochet too, but meh, give me offense! Wild Ricochet at least prevents then doubles the effect vs. Reverberate doesn't prevent anything, Shunt is ok, but there has to be another legal target, and it doesn't double it. 2 for 1 like Return to Dust is how Mardu beats the lack of good drawing.

Oblation or Orim's Thunder (can still kick) meh, meh.

Dark Tutelage is another Dark Confidant who I do play, BUT, Dark Tutelage is harder to remove if it's going to kill you. Dark Confidant easy to block with or sacrifice etc. In budget though, I'd probably play it lol.

Reveillark another recursive guy, but his CMC is high, and not an A/D/D so not efficient / synergy. Bladewing the Risen is good recursion too. 2 for 1! Reya Dawnbringer no Kaalia of the Vast trigger, but demands an answer. Unanswered he can make you golden.

Angel of Despair good budget removal. Aegis Angel good protection. Archfiend of Depravity if you face go-wide or token decks. Steel Hellkite is a great budget removal, he makes most Kaalia of the Vast competitive decks.

Diabolic Tutor is good, high CMC. Resolute Archangel is a nice reset button in longer term games, but CMC7 is very annoying. But Sneak Attack or Quicksilver Amulet.

Hope that answers the questions presented.

JoeBob21 on Avacyn's Legions

1 month ago

Maybe get rid of Angelic Overseer? I don't think you have enough humans to justify it. Also Angelic Wall really isn't that good. Board wipes: Fumigate is a pretty good destroy all card and Wrath of God is a staple for mono-white. Ramp: Oreskos Explorer and Herald's Horn. Reanimation: Emeria Shepherd and Reya Dawnbringer. Everything Else: Angel of Serenity, Leyline of Sanctity and Thalia's Lancers All in all +1 for the deck, great job building it!

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