Angel of Serenity


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Mythic Rare
Commander 2015 (C15) Mythic Rare
Return to Ravnica (RTR) Mythic Rare

Combos Browse all

Angel of Serenity

Creature — Angel


When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

Price & Acquistion Set Price Alerts





Angel of Serenity Discussion

shagreel on War Deck

1 month ago

I listened to the CMDR podcast and that brought me here. I play a boros deck however it is a more control style iroas build the list is here . Wanted to reccomend a few cards and see what you think.

Unlike CMDR central I am a big fan of a sunforger package espically in your deck as the +4/+0 on Aurelia, the Warleader can make a huge difference on your clock and be removed to blink her.

I would like to recommend the following additions to your Sunforger package:

  1. Mistveil Plains, This allows you to reuse one of you sunforger targets by putting it back into your deck from your graveyard
  2. Comeuppance, I consider this an upgrade to Safe Passage as it still prevents damage but also reflects it back to the source of the damage.
  3. Expedition Map, This does not ramp the land out like Wayfarer's Bauble does but it allows you to find any land you need not just a basic
Also you might want to consider a few removal cards like Crush Contraband.

As for other cards to think about for your deck I would consider these Creatures: (I went with an angel theme)

  1. Angelic Page
  2. Blinding Angel
  3. Voice of All
  4. Angel of Serenity, Please note you can exile cards in a graveyard with this, and when it leaves they go back to a players hand
  5. Angel of Sanctions
  6. Angel of Condemnation

Non Creatures: As I went with the Angel theme Urza's Incubator to amke all your angels 2 cheaper, I agree with CMDR central to play Pearl Medallion, also might want to consider Seal of the Guildpact, Lastlythink about Sudden Demise it is similar to Aurelia's Fury but kills the creatures instead of making them not able to block.

Demarge on Kaalia

1 month ago

hmm description is very confusing, but it's a kaalia deck so I got lead to here.

I'm going to guess the deck is kinda budget focused and an angel tribal and will try to suggest cards along those lines (though really the best thing to do for this deck would be to upgrade the land base).

Blinding Angel can allow you to lock out a creature based opponent from getting combat steps.

Angel of Despair is removal on a winged stick, so is Angel of Serenity who also can work as a Gravedigger.

Boros Charm has quite a few functions, you can save your creatures from removal, turn your Armageddon into a one sided mass land destruction, or could give say a Gisela, Blade of Goldnight (also suggest, big dmg while also being good protection) double strike resulting in a 20 dmg swing (or more).

Cover of Darkness is an avoidance giving enchantment I've considered in the past with my Heavenly Rakdos back when I didn't have as many ways to give kaalia avoidance. In this heavier one tribe version you may see a lot more mileage out of it.

it seems you have a heavy indestructible focus on your angelic army, General's Regalia can help them protect you.

Mortiferus_Rosa on Aminatou

2 months ago

Im going to make these suggestions under the assumption that price is not an issue.

Card Suggestions

Gadianten on Angel Tribe

2 months ago

Possibility Storm is probably the greatest enemy of all to control players there is and it has little down side for your deck.

Karmic Guide is a useful angel and helps with removal problems and Angel of Serenity is good removal/recursion. If you prefer more protective measures there's Aegis Angel, Archangel Avacyn  Flip and Deathless Angel for in tribe options.

You may want to add more cards that cheat angels into play like Cryptic Gateway and Quicksilver Amulet to help the beat down come out faster, also has the bonus of being at instant speed.

I think you are better off skipping the voltron route as its kinda slow and instead aim for haste and extra combat effects like Aggravated Assault (goes infinite with Sword of Feast and Famine), Combat Celebrant, Waves of Aggression and just crush your opponents quickly. If you go this route Crescendo of War and Archangel of Strife will make things very interesting.

With that in mind you may have better luck with Aurelia, the Warleader piloting the deck, I personally think the extra combat step is more valuable as your not geared to exploit pinging damage or burn spells with Gisela, Blade of Goldnight. If you don't swap her out you should add Heartless Hidetsugu then and exploit that damage bonus.

Rhadamanthus on What happens to strionic resonators ...

3 months ago

Your first thought was the right one. The triggered ability from Angel of Serenity in your example doesn't get copied.

When a spell or ability is countered, it gets removed from the stack. That means the Strionic Resonator's ability in your example doesn't have any legal targets anymore. It will also get countered by the rules when it starts to try to resolve.

The ruling you found tells you what happens when Strionic Resonator's ability resolves. In order to resolve successfully, it needs a valid target. Really, the ruling is explaining that Strionic Resonator doesn't give Angel of Serenity another instance of its "when [this] enters the battlefield..." ability.

Pocketmouse on What happens to strionic resonators ...

3 months ago

In play I have a Strionic Resonator.

I cast Angel of Serenity.

In response I activate the Resonator's ability targeting the Angel's ability and then pass priority.

My opponent casts Disallow targeting the original triggered ability.

At first I thought I would lose both triggered abilities because if the original source is countered there's no valid target for the resonator to copy. But then I saw these rulings:

"Strionic Resonator targets a triggered ability that has triggered and is on the stack and creates another instance of that ability on the stack. It doesn’t cause any object to gain an ability."

Does this mean I still get one trigger even if the ability is stifled?

NV_1980 on Blink, And You’ll Miss It

3 months ago


There are some really nice additional blinking mechanisms you could use in this deck. Some examples would be Ghostway/Eerie Interlude (also great at preventing your forces being wiped) and Roon of the Hidden Realm/Mistmeadow Witch can blink not just your creatures, but someone else's creatures too (this is nice to use against players who depend on creatures with counters or powerful token creatures).

In terms of nice stuff to be blinked, I've been using stuff like:

  • Reveillark/Karmic Guide: using either of these is great for returning dead stuff to the battlefield. Using both in conjunction creates a situation in which you can keep bringing back stuff. You'll need a sac-outlet too to do this properly, but it's remarkable effective.
  • Sun Titan: also great for recurring stuff when blinked.
  • Angel of Serenity: allows you to exile the three most threatening creatures when summoned. By blinking her, it allows you to witch targets; fantastic!
  • Reclamation Sage/Acidic Slime: gives you some more ability to get rid of annoying artifacts/enchantments; especially when you blink these. On a related note, if you blink a lot, I would definitely recommend adding Aura Shards for the same reason. Not a cheap card, but such an amazing control option for any deck utilizing W/G.
  • Cathars' Crusade: any creatures on the BF that you're not blinking, will grow as a result of you blinking other creatures; insanely powerful stuff.

Hope this helped you a bit. Regards,


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