|Commander / EDH||Legal|
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|Modern Masters 2017 Edition||Uncommon|
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Simic Signet Discussion
3 days ago
You won't go wrong with adding a few more card draw spells, personally I run Rishkar's Expertise.
3 weeks ago
I would switch turn to frog with either Pongify or Imprisoned in the Moon. I would also add Alhammarret's Archive, Prowling Serpopard, Lorescale Coatl , Vorel of the Hull Clade , Deepglow Skate , Genesis Wave , Simic Signet , Mystic Snake, Beast Within , Reclamation Sage , Chasm Skulker , Master Biomancer. Maybe not all of those, but they would all be solid cards in a deck like this.
1 month ago
The 6 signets (Simic Signet) should be in here imho, as they ramp little,but color fix a lot. There are 10 but only 6 usable as 4 have red.
1 month ago
I think One with Nature, Whirler Rogue, Awakening Zone, Behold the Beyond, Shamanic Revelation, Bow of Nylea and Bident of Thassa would all fit your deck very well.
Sundering Vitae is similar to Naturalize, but looks a lot better in the context of your deck.
I am not sure if Downsize, Reclaim, Primal Growth and the 1/1 fliers with no other abilities are quite good enough. Also, in your low curve 2 color deck, Chromatic Lantern seems unnecessary, Simic Signet is probably better if you need the ramp at all. Dissipate is expensive at 3 mana, i would play Unified Will or Arcane Denial instead.
You might want a couple of ways to answer an opponent's creature in case it becomes too threatening. Consider Pongify, Rapid Hybridization, Reality Shift, Lignify, Control Magic or Ulvenwald Tracker.
1 month ago
- Azorius Signet
- Boros Signet
- Dimir Signet
- Golgari Signet
- Gruul Signet
- Izzet Signet
- Orzhov Signet
- Rakdos Signet
- Selesnya Signet
- Simic Signet
- your and my suggestions for flyers
Regarding flyers, here are some good draws into bant. Not sure what the rest of the payoff is for green (maybe you grab cards like Glare of Subdual, Sylvan Library, Survival of the Fittest, Edric, Spymaster of Trest or big green beaters), but I figured we should enable that color combo a bit more while staying on-theme:
- Coldsteel Heart
- Fellwar Stone
- Mind Stone
- Pristine Talisman (though this might be keepable for drain. Maybe we will put it back in later)
- Quirion Elves
- Urborg Elf
- Utopia Tree
- Beastcaller Savant
- Channeler Initiate
- Sylvan Caryatid
- Ib Halfheart, Goblin Tactician (this should have been removed before this update)
- The tempting cards. I mentioned this before, but we should assume that our playgroup isnt stupid enough to fall for these traps.
- Obelisk of Urd (no real tribal support will be possible it seems)
Regarding blink: I would be fine with that, but I think it would be better to see if there's room once we start trimming down the cube.
Green is looking pretty underpowered right now (no real big threats, not much utility. we should fix that)
1 month ago
The Entomb seems a bit much considering all of the other tutors and mill effects in the deck.
The delve ability on Logic Knot seems to work against your graveyard filling. I see why it is in there but I could also see times in the early game where it isn't as good as it could be in late game.
Just some ideas off the top of my head. Let me know what you think.
2 months ago
I have a few suggestions that I think would help speed this deck up and make it even deadlier than it already is.
Cards I think you could live without:
My first suggestion is to add 4 or 5 more land. 31 land is very low, especially for a four color build, and missing land drops will hinder your game plan significantly.
Second suggestion is to consider more mana ramp. Having great ramp is essential to a quick, efficient start. Starting off slow will usually get you killed.
Third suggestion is cards I like for this theme. Just a few badass toys for your deck to mess around with.
Fun card suggestions: