Simic Signet

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Commander Anthology 2018 (CM2) Common
Commander Anthology (CM1) Common
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Commander 2013 (C13) Common
MTG: Commander (CMD) Common
Dissension (DIS) Common

Combos Browse all

Simic Signet

Artifact

, : Gain .

Simic Signet Discussion

momikulski on snowmageddon

2 weeks ago

Updraft , Force Void , Blessed Wine , and Rime Dryad are all pretty mediocre, but I like the theme.

I also like Icy Manipulator both for flavor and for utility. Dark Depths might be out of your price range, but it is such a cool flavor card. also on that list is Glacial Chasm . Some more enter the battlefield creatures might be really helpful things like Eternal Witness and Hornet Queen are busted good with roon. Eon Hub does things in this deck. I have no idea if it is a good card or not for the deck, but it certainly does things.

Some cool things to think about (specifically cool for you, and very uncool for your opponents). If you can make your opponents lands snow covered all of a sudden Balduvian Conjurer and Balduvian Frostwaker make them removable with creature removal like Swords to Plowshares and Path to Exile can now remove lands. Which I guess for those specific removal cards seems pretty bad, but uh Sunscour after making all of your opponent's lands into 2/2's with the frostwaker seems pretty hilarious to me.

I think you're going to want all the mana you can get, so I'd look at signets cluestones and the like in your color pie. so like Simic Signet and Selesnya Cluestone .

Altogether your list is super fun and flavorful, could it have more focus on making a specific win condition go? like Worldly Tutor to get out the Rimefeather Owl consistently? Sure, but this schema is going to be tough to break, which is why it is fun. I think you could do more board clears and more making your opponent's lands into creatures, but I think that will make your play group dislike you pretty quickly. Noyan Dar, Roil Shaper might be fun if you want to go all in on making your lands into creatures and winning that way. And with that dude, you could go with Devastation Tide and Rude Awakening . There are a bunch of things your list could be sharpened into. Hope this helps.

Sinken on Tatyova Moon Landing

3 weeks ago

Personally, I think I would run both Regrowth AND Praetor's Counsel to be honest. Either Lightning Greaves or Swiftfoot Boots could also be considered, since she's pretty kill on sight.. Deprive has a nice synergy with the commander, but I don't think it's worth running it over normal Counterspell (which is very cheap) anyway. Though maybe Deprive + Counterspell is better than Disdainful Stroke .

Also if you can get your hands on Boundless Realms , that card is insane. I see it's in your maybeboard.. my friend plays it in his tatyova deck, and whenever it hits the battlefield it's just sick. Scapeshift too.. and I really love Nissa, Vital Force in my Meren deck, and I assume it'd perform similarily here, seeing as you only need to activate her twice to get a really good emblem

Then there's of course the Beastmaster Ascension + Sylvan Awakening or Rude Awakening combo that's pretty nice

Also maybe cut Simic Signet ? I think both Cultivate and Kodama's Reach are better, since the signet is ramp but not land, so it doesn't draw you a card Retreat to Coralhelm is also kinda weak I feel. I mean it's nice, but it takes up a card slot and it kinda doesn't do that much

That's a lot of cards... but I do really love Tatyova. One of my favorite commanders I think, and so many different ways to use to ramp :D

momikulski on Merfolk commander

4 weeks ago

So a lot of what you’re doing is solid, there is a pretty great synergy level here, and no real problematic cards though there are some cards that are less than optimal.

For example Ichor Wellspring spring and the Guild Globe . Being in blue means there are just better options for drawing. Card draw can come from Cold-Eyed Selkie , Tatyova, Benthic Druid , Seafloor Oracle or Fallowsage who has synergies with your commander, also Prime Speaker Zegana who is just super good with +1+1. There are also spells which are just super good in blue like Ponder

You also have some room to improve your synergies with +1+1 and proliferate. Jiang Yanggu, Wildcrafter for example while not a merfolk is just great for the deck.

And there are some amazing lords (creatures that give all of a creature type +1/+1) in the merfolk tribe Like Merrow Reejerey and Merfolk Sovereign which are the inexpensive ones that you aren't already using.

A card that goes super well with your commander is Merrow Commerce .

Tutoring (searching for a specific merfolk from your deck) can increase consistency substantially so Seahunter despite the price tag is incredible, cheaper versions include Tidal Courier and Merrow Harbinger

Ramp is important and there are a couple cards that are used in most green decks, like Cultivate and Kodama's Reach . There is also a handful of cards that speed you up as well like Stonybrook Banneret , and I might consider some artifact acceleration like Simic Signet or Commander's Sphere

Shaper of Nature is a solid mana dump (a card that lets you spend excess mana at will

I'd use Vanquisher's Banner over Glass of the Guildpact , because you’re only really running a handful of multi-colored creatures. But it is a bit more expensive

Beast Within is super strong removal cause it’s in green and blue which don’t have great answers for problem creatures

On the wish list is Hardened Scales cause its so good with +1 +1 and proliferate

As for lands there are a couple of lands that help you and are reasonably priced Simic Growth Chamber , Evolving Wilds , Terramorphic Expanse , Lumbering Falls , and Oran-Rief, the Vastwood .

pidyon on Animar (FOCUSED)

1 month ago

You should probably upgrade those cluestones for Gruul Signet , Izzet Signet , and Simic Signet . They cost less each and give you better mana. I would also suggest running a few Eldrazi because you can essentially cast them for free once Animar is big enough. Artisan of Kozilek , Bane of Bala Ged , and Breaker of Armies are low budget options and are pretty effective beaters that do a good job clearing a board if you need it. Altogether you might look at like $3 worth of upgrades that would help you ramp better and intimidate an opponent. Otherwise you have a cool deck. I'd love to play against this

_Delta_ on All Will Be One

1 month ago

I definitely would swap Steady Progress which isn't used all that much in Atraxa decks with Flux Channeler . But in any case Contentious Plan is a better version of that now anyways.

Then I don't think you need Countersquall , how about swap that for a Swords to Plowshares , Putrefy , Path to Exile , etc. I think you have a couple too many counterspells, in my Atraxa deck I don't play really any counterspells except for well Counterspell . I rely on Supreme Verdict , Damnation , Merciless Eviction , Swords to Plowshares , Assassin's Trophy , etc to remove threats rather than bother with trying to counter them. While, your not a control deck obviously, 1-2 boardwipes could nonetheless be useful. Then I figure there must be a reason that you don't have Cyclonic Rift in here right? Otherwise, Recoil is an easy swap.

I also feel that you can cut some of your other instant/sorceries that read … proliferate. Cards like Merciless Eviction , Supreme Verdict , might just serve you better. I think a little more ramp could be used here also, such as Simic Signet , Commander's Sphere , Fellwar Stone , Kodama's Reach / Cultivate and such (1-2 mana of these would help), So I think cutting a card like Contagion Clasp and or Temple Bell would be a good choice.

So, in summary I would cut some of these cards: Wanderer's Strike , Countersquall , Grim Affliction , Steady Progress , Juniper Order Ranger , Recoil , Temple Bell ( Otherworld Atlas could be more interesting, I use it in Nekusar, the Mindrazer :).

And add some of these, Scavenging Ooze , Flux Channeler , Winding Constrictor , Simic Signet , Orzhov Signet , Golgari Signet , Commander's Sphere (1-2 more mana rocks would help, Crystalline Crawler could also work maybe) Merciless Eviction , Cyclonic Rift , Putrefy , Swords to Plowshares , and Mortify .

Even though my list has been converted to superfriends now, you could have a look at it for some still possible ideas. I hope some of this helps.

Optimator on Something's in the water

1 month ago

Quest for Ula's Temple is a total trap. I had one in my Thassa-led seamonster deck for a long time--I speak from experience. It only gets counters on ~27% of flipped cards, it doesn't put every type of bomb in your hand into play, and is somewhat removable if it's perceived as a threat by anyone. It's way better in 60-card decks where the proportional creature count is higher and getting a 7-drop out early actually matters.

I would highly recommend replacing it with something like Quicksilver Amulet , Farseek , Gilded Lotus , or even Simic Signet . Your ramp package seems quite good as-is so it could open up a utility slot for you.

Optimator on Under the sea, please don't kill me!

1 month ago

Quest for Ula's Temple is a total trap. I had one in my Thassa-led seamonster deck for a long time--I speak from experience. It only gets counters on ~27% of flipped cards, it doesn't put every type of bomb in your hand into play, and is somewhat removable if it's perceived as a threat by anyone. It's way better in 60-card decks where the proportional creature count is higher and getting a 7-drop out early actually matters.

I would highly recommend replacing it with something like Quicksilver Amulet , Zendikar Resurgent , or even Simic Signet . Your ramp package seems quite good as-is so it could open up a utility slot for you.

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Simic Signet occurrence in decks from the last year

Commander / EDH:

All decks: 0.11%

GU (Simic): 1.61%

GWU (Bant): 0.76%

BUG (Sultai): 1.23%