Simic Signet

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Commander Anthology 2018 (CM2) Common
Commander Anthology (CM1) Common
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Commander 2013 (C13) Common
MTG: Commander (CMD) Common
Dissension (DIS) Common

Combos Browse all

Simic Signet

Artifact

, : Gain .

Set Price Alerts

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Simic Signet Discussion

cdkime on Just a Girl and Her Wonder Wall

1 day ago

The competitive meter is a very finicky tool. I've seen non-material changes, such as making a deck foiled, with no other modifications, result in a several percentage point difference.

The biggest improvement you can do for your deck is fix the mana base. You have far too many lands that enter the battlefield tapped or do not untap normally, which is going to drastically hurt your performance. I would suggest removing these lands and replacing them with cards such as the Pain Lands (ex. Adarkar Wastes ), Check Lands (ex. Glacial Fortress ), Filter Lands (ex. Skycloud Expanse ; Mystic Gate ), and Bond Lands (ex. Sea of Clouds ). You can also run some rainbow lands, such as Mana Confluence and City of Brass .

Azorius Signet , Selesnya Signet , and Simic Signet will also help with your mana acceleration.

High Alert would be a solid card to add, giving you another method of allowing your defenders to attack.

Tetsuko Umezawa, Fugitive will make most of your creatures unblockable.

Stalwart Shield-Bearers makes your creatures bigger.

Tree of Redemption can become a 0/30 or so fairly easily.

Fortified Area gives all your walls Banding, which allows them to prevent opponents from having damage Trample over to you.

Sunscape Familiar acts as pseudo-ramp by reducing the cost of your spells.

You can cut the following:

Glacial Wall , Murmuring Phantasm , Wall of Ice , and other creatures with limited effect.

Myth Unbound does relatively little for you.

hkhssweiss on Muldrotha, the Gravetide

6 days ago

First off WarriorMagic, we can now start tuning your Muldrotha deck as we have trimmed the excess away right now. The build that you described to me in the link is pretty much a "value" Muldrotha build with resources to abuse effects from your creatures. With that being said I would include several cards like:

A lot of them are just value cards, but with Muldrotha on the field you will be able to abuse them much more efficiently. Certain cards like Attunement are great at filling your grave as well. The main point however is getting Muldrotha on the field fast. If you are going the heavy grave route I would consider adding in mana dorks like Llanowar Elves , Elvish Mystic , Elves of Deep Shadow , etc. with cards like Dark Ritual , Culling the Weak , to get that extra mana to cast her faster.

enpc on These Vampires Aren't Pretend

3 weeks ago

First thing I would recommend adding is Thousand-Year Elixir . It's a really good haste enabler on abilities (since Mairsil can eat artifacts). From there you could look at adding the Pili-Pala + Grand Architect package on top of the Dramatic Reversal / Isochron Scepter (if you're going for infinite mana). From there I would recommend looking at a small number of outlets, however Blue Sun's Zenith is pretty decent for that since from infinite mana you can draw your deck and go from there. Whispers of the Muse will also let you draw your deck however isn't a combo piece.

If you want to use your Keeper combo, I would recommend cutting Phenax - I don't think it adds enough to the deck outside of the combo. Infinite beats or infinite ETB damage is enough, Phenax just feels like a wasted card slot.

Card advantage is super important - Ponder , Preordain , Impulse , Brainstorm , Lim-Dul's Vault , Ad Nauseam , Mystic Remora are all really good cards.

For ramp, you will want a bit more than you're currently running. Dark Ritual , Talisman of Dominance , Dimir Signet , Fellwar Stone , Simic Signet , etc. are all really good. You can also look at adding Mind Stone . You can sac it and then eat it with Mairsil, giving him a self sac outlet if you do need to reset him for later on.

For removal, Toxic Deluge is generally better than Damnation . you also have Rapid Hybridization , Pongify , Chain of Vapor and even some flex cards like Terminate and Dreadbore .

zenozia on Tasigur, Villainous Wealth Control

4 weeks ago

lots of good counterspell are missing Counterspell , Swan Song , Stubborn Denial

all the signet are generaly worth using to help fixing and ramping Simic Signet , Dimir Signet and Talisman of Dominance is a good mana rock

Brainstorm , Preordain , Ponder are good cantrip and in control deck are important to filter land in late game or to dig for important piece

Dark Petition and Beseech the Queen are budget tutor that help finding response

Languish kill a lot of creature and doesnt kill tas and so is Pernicious Deed which is a instant speed boardclear (really freaking good) most of the time doesnt kill tas

Wilderness Reclamation help to keep mana up for interaction

Biomancer's Familiar could be good but didnt test it yet

40 land seems a lot maybe drop to 35-36?

for cuts : Grim Flayer cost 8 buck and doesnt do real much , Exsanguinate is unfortunatelty sorcery speed and is tricky to use because it use pretty much all our mana to be worth and make it so we cant interact also it's 4 dollars, Scribe of the Mindful is bad Flood of Recollection is way better for what it does, Disappearing Act is bad Dissolve is better

eliakimras on The Great Depression Tazri Budget 40$

1 month ago

This list looks casual, so Painful Truths and Urban Evolution might find a home here. If you need more draw power, Concentrate and Tidings are there for you. // I would take out Gruul Signet and Simic Signet for Fellwar Stone (4-5 color mana rock) and Commander's Sphere (can replace itself in the late game). // You may take a look at Golgari Charm, Abzan Charm, Bant Charm, Naya Charm and Boros Charm. Charms can be really versatile, while being cheap (mana- and money-wise).

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Simic Signet occurrence in decks from the last year

Commander / EDH:

All decks: 3,65%

G/U (Simic): 1,93%

RUG (Temur): 0,32%

GWU (Bant): 0,3%

BUG (Sultai): 0,43%