Simic Signet


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Common
Commander Anthology (CM1) Common
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Commander 2013 (C13) Common
MTG: Commander (CMD) Common
Dissension (DIS) Common

Combos Browse all

Simic Signet


, : Gain .

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Simic Signet Discussion

Hotspeed10 on #JasonDiesFirst

1 day ago

Have you thought about adding Leyline of Anticipation it’s an insanely fun card that can actual be useful in most circumstances.

Also Simic Signet could be useful ramp.

The_Besticle on Trump's Wet Dream, or "We're Gonna Build the Wall"

2 weeks ago

Creature pump/value: Cloudstone Curio and Panharmonicon are both broken with Arcades. Serra's Blessing --> Brave the Sands: strictly better! Spidersilk Armor is great against heavy flying decks (and will rarely be a removal target because it is so unassuming)

Protection: Lightning Greaves/Swiftfoot Boots; Heroic Intervention; Teferi's Protection (don't let the price scare you; it came in your Edgar Markov deck); mainboard Ghostway

Ramp: Azorius Signet, Simic Signet and Selesnya Signet should all be run; they allow for a turn 3 Arcades. Thought Vessel (came in Meren) lets you keep your excessive draws and Mind Stone replaces itself if no longer needed. They also fit the bill of a 2 drop ramp. Sylvan Caryatid!

Target/mass removal: Dusk, Solar Tide, and Slaughter the Strong, will all be one sided wipes for you! Cyclonic Rift is worth the price tag; it will go in every blue deck. Consider mainboarding Path to Exile and Swords to Plowshares. Return to Dust is another strong card.

Land: Prairie Stream, Irrigated Farmland, Scattered Groves, Reliquary Tower, the temples (Temple of Mystery), bounce lands (Simic Growth Chamber), and pain lands (Adarkar Wastes) are all worth considering. Real solid base though!

Cards to replace: Steadfastness has no degree of surprise being a sorcery and isn't a large pump. Bar the Door and Shield Wall are both a little meh on their power level.

The counterspell suite is great in one on one games but in multiplayer, it is rarely a good trade. I would cut down to two or three. For efficiency Swan Song is a powerhouse; your Disallow exemplifies the flat out "no"; Insidious Will is wildly versatile and can win you the game.

Alexi's Cloak, Alpha Authority, Canopy Cover, Diplomatic Immunity, and Shielding Plax could be swapped out for repeatable protection (the equipments above) or effects that not only protect your whole board but also abuse ETB abilities (I cast Damnation, you cast Ghostway. I cry because you have your whole board and drew 5 cards).

Some other cuts that could be made for new stuff would include any of the walls that are just big dumb beaters like Glacial Wall.

Kalavas on Bant Blink & Flicker

3 weeks ago

As per Bchong's advice, I'm finally taking out Vedalken Orrery and replacing it with the lowly Simic Signet. I realized I needed more ramp and I will soon be adding in Farhaven Elf as well.

Chromate on My first EDH (recently)

1 month ago

Well, part of it is you sould run your signets, especially in three colours. Selesnya Signet, Simic Signet, and Azorius Signet. That will help with mana fixing when you need it.

You should run Evolving Wilds for three + colour decks imo. For two colours you do not need it. Again, mana fixing that allows you to pull a basic. You have Terramorphic Expanse already which is great.

Green is the absolute strongest colour in commander imo. The amount of mana ramp you can get and big creatures is just stupid. If you find you’re struggling for mana, add some classic ramp cards like Kodama's Reach, Rampant Growth, Nature's Lore, Skyshroud Claim, Harrow etc.

You already have Dual Taplands, and your deck cost 500$ already. Why not throw the Slow lands, Check lands, shock lands (bless guilds of Ravnica reprints) and filter lands. It’s important to have some basic lands in, so maybe remove taplands for those stronger duals.

My two cents anyways. Your average CMC is 3.7 as of this comment, which is on the higher side. So it’s important to have a solid base for your stuff.

Hope it helps!

Kogarashi on Ramos, dragon engine interactions

1 month ago

If a card like Ramos, Dragon Engine says "cast" on it, then only spells you cast count. Cloven Casting doesn't tell you to cast the copy, so the copy won't count.

When Ramos, Dragon Engine talks about a spell's colors, it's specifically talking about any colors in its casting cost, plus any colors on its color indicator. Simic Signet has no colored mana in its casting cost, nor does it have a color indicator, so it is a colorless spell. Devoid spells also won't trigger Ramos, even if they have colored mana symbols in their cost. Crimson Kobolds will put one counter on Ramos even though it lacks colored symbols in its mana cost because it's still a red spell.

As for Supply // Demand, while it counts as all three colors anywhere else, it's only the colors of the side you cast when on the stack, so Ramos would only get two counters.

Hydra_guy on Ramos, dragon engine interactions

1 month ago

suppose I have Ramos, Dragon Engine on the battlefield and I play a Simic Signet what happens? Also does a spell like Golgari Charm copied with Cloven Casting put counters on Ramos, Dragon Engine twice?

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