Simic Signet

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Common
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Commander 2013 (C13) Common
MTG: Commander (CMD) Common
Dissension (DIS) Common

Combos Browse all

Simic Signet

Artifact

, : Add to your mana pool.

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Simic Signet Discussion

Pieguy396 on Riku's Forces

1 week ago

Looks a lot better! Nice job with your lands as well! I only have a couple of comments:

In any case, awesome job! Looks solid!

Mint0055 on [Primer] Victoria Angelica!

2 weeks ago

In that case best to go with cheap colored mana rocks. I like the hedrons for the card draw effects later game but Any of the Signets ( Ex. Simic Signet, Azorius Signet, Etc.) should workout. Dont forget Darksteel Ingot. Not tons of ramp, but great for color fixing and early game headstarts. Burgeoning May be worth considering as well. You know your deck best though so whatever works.

MaximumNoobage on trUn

2 weeks ago

Swapping Simic Signet for Dimir Signet can save you a couple points of life on your Dismembers.

ScrOuch on CYCLING BURN

2 weeks ago

Great deck idea! This is the first cycling burn edh I have seen so far (and I've seen a lot! ;D )

You say you sometimes lack the speed to successfully overrun your opponents so the most simple way to gain speed is utilizing more ramp:

Use mana rocks and maybe some green ramp spells to be able to cycle even more. Great mana rocks for your deck are Mana Crypt, Mox Diamond, Mana Vault, Sol Ring, Gruul Signet, Dimir Signet, Izzet Signet or Simic Signet for example.

Also there is some nice card draw which can make your deck even faster: Sylvan Library can draw you three cards instead of one and Sensei's Divining Top is another awesome way to put the cards you need on top of your library. Hope that helps!

fearphage on Atraxa, Voice of Infect

3 weeks ago

I really like the Beastmaster Ascension and Defense of the Heart. Nice and efficient.

Current Deck Criticisms/Upgrades

  • Tooth and Nail, Craterhoof Behemoth, and Blightsteel Colossus seem out of place. Tooth and Nail feels like there should be a combo win in here to fetch. I don't know how you play, but I always hold a few creatures in my hand. I try to stay around 2-4 threats on the field at once so I can recover from wrath effects. Craterhoof could be an Overrun essentially, but that's merely a preference I believe.
  • Living Death feels too symmetrical. You don't want them to get their threats back. Sun Titan might do the same job albeit it more slowly.
  • Reanimate feels like not enough punch for the deck for a one-and-done effect. Phyrexian Reclamation is a permanent source of card advantage.
  • Triumph of the Hordes is another card that could be Overrun/Overwhelming Stampede for one more colorless mana. More bang for the buck than +1/+1.
  • Seedborn Muse - You don't have a lot of tap effects or cards with flash. What is this card adding to the deck?
  • Counterspell - Negate and Arcane Denial are easier to cast with your mana base even though the former is slightly limited. The latter provides replaces itself. Both also seem better than the conditionally useful Corrupted Resolve.
  • Crop Rotation - Is this the Inkmoth Nexus-finder? If you need more infect creatures, I would just add more creatures instead of fetching up a land.
  • Slip Through Space - Although not a cantrip, Artful Dodge does the same thing and you can use it twice via flashback.

New Card Suggestions

I would strongly recommend some mana ramp and mana fixing:

Increase Color Availability

Ramp/Color Fixing

Proliferate

Threats

Pygmyrhino990 on HELP Please!!

3 weeks ago

First of all if your ramping into door to nothingness you either want duel lands or tri lands and Mana rocks such as the various border posts or signets. Secondly you want a secondary win condition, and my advice is (staying in colourless theme) Darksteel Reactor. Although slow, many people will try to work out ways to eliminate it because it appears to be a threat. Finally you need more blockers to help protect your plan. Keeping theme, Etched Champion and Myr Servitor fit nicely here.

Firewild Borderpost

Fieldmist Borderpost

Veinfire Borderpost

Mistvein Borderpost

Wildfield Borderpost

Dimir Signet

Orzhov Signet

Azorius Signet

Gruul Signet

Selesnya Signet

Golgari Signet

Simic Signet

Boros Signet

Rakdos Signet

Izzet Signet

Obelisk of Esper

Obelisk of Grixis

Obelisk of Jund

Obelisk of Naya

Obelisk of Bant

Manalith

Gemstone Array

Chromatic Lantern

Crumbling Necropolis

Jungle Shrine

Seaside Citadel

Arcane Sanctum

Savage Lands

Sandsteppe Citadel

Mystic Monastery

Opulent Palace

Nomad Outpost

Frontier Bivouac

Bababad on Kruphix and the Value Town Toolbox (Panharmony)

3 weeks ago

Thanks for the recs! I've played around with most of these cards in here at one time or another, but its always good to reassess for the most current build. You never know what could pop up and be abusable. So let's see:

Psychosis Crawler has been in the top 5 cards I've wanted to integrate into this build for some time. In testing it isn't the most substantial 5 drop and seems to only be desirable when im abusing Prime Speaker Zegana triggers or Rishkar's Expertise, which makes it kind of a win more unless im facing stax/prison variants. It does next to nothing for board state or tempo and as a standalone card its neat but not super variable.

Courser of Kruphix was in the brew for quite awhile, it was only replaced by Azusa, Lost but Seeking who herself has fallen out. Sakura-Tribe Elder, Shaman of Forgotten Ways, and the newly added Thaumatic Compass fill the niche incredibly well currently. Sylvan Library, Nissa, Steward of Elements andThassa, God of the Sea usually fix my hand more efficaciously which in turn lets me hit the lands I need and ship the ones I don't early game. For the most part I only need 5 mana sources to play anything in this deck efficiently and courser tended to sit in hand, hit the board like a pillow falling onto the floor, and telegraphed my draws a little too much for too little benefit. I originally dropped this guy and Azusa because they were horrible topdecks late game and don't necessarily gain me tempo.

Thran Dynamo is an amazing card, but until about turn 7 I'd rather leave my mana open to respond with or at least bluff a counter/response and flash in something else with Teferi, Mage of Zhalfir, Winding Canyons, or Alchemist's Refuge. I would likely put Sol Ring back in before dynamo because it all but guarantees a turn 3 kruphix, past that I don't have a need multi mana rocks. Simic Signet was swapped in for Sol Ring recently just to give color to my floating colorless mana in a pinch.

Drain Power seems pretty cool, but early game I would primarily want it to play kruphix and I couldn't assure id have 3 blue/1 green to reliably do that (presuming im not getting green or blue from the spell itself). Outside of that, the sorcery speed of the spell really kills it for me. I don't feel like jumping through hoops to empty someone's mana options during their untap phase (with flash enablers) is worth it to me if the card doesn't let me reliably ramp out to papa or do much besides that. For the most part a counterspell does the same job early game, and late game the ramp is negligible or win more. Not multitool enough for me currently, but I will test the card out in my planeswalker deck :P

Elite Arcanist is a pretty cool guy, combos for days, but really easy to remove. My meta would eat him alive, especially since Elesh Norn, Grand Cenobite is so prevalent and a standalone deck I see weekly. I don't want to lose the initial casting of the exiled instant when someone removes him in response because it robs me of the graveyard access to the spell after the fact, which is something I capitalize on and plan around most games. I feel bad even flashing back instants sometimes, when Eternal Witness effects let me recast them 4 or more times a game if needed.

Mycosynth Lattice is an amazing card that I do not currently own. I'm not sure I could justify it in the 6 cmc slot in this deck even if I had it though. It would have to compete with Rishkar's Expertise, Progenitor Mimic, Duplicant, and Prime Speaker Zegana, all of which are workhorses in this build. Currently testing Vizier of the Menagerie to give color to papa's mana and he is doing amazingly well. The non-reveal peek options have also played a major factor in recent games, so much so that it might justify him in slot over the mana fixing.

Saharez on ramos good stuff

1 month ago

I would suggest up to 10 signets, Fellwar Stone and Sol Ring

Izzet Signet

Gruul Signet

Dimir Signet

Azorius Signet

Boros Signet

Golgari Signet

Rakdos Signet

Selesnya Signet

Orzhov Signet

Simic Signet

That should reliably get you to make by turn 4.Enabling you to play the 2 lands into play cards at 4 mana instead of 3 mana for 1 in hand and 1 into play.

It will help a lot with mana fixing aswell.

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