Polluted Delta

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Khans of Tarkir Rare
Onslaught Rare
Promo Set Rare

Combos Browse all

Polluted Delta

Land

: Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.

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Polluted Delta Discussion

Swamy on Fetches for fetches

3 days ago

I have 2 Polluted Delta and 1 Wooded Foothills from ktk and an Arid Mesa from zen for trade for Flooded Strand, Windswept Heath, Marsh Flats, Scalding Tarn, Verdant Catacombs, or Misty Rainforest.

My binder isn't completely updated but shouldn't be too bad so have a look and hit me up.

usaDiabetic on Lazav's Fury

6 days ago

Command Tower, Command Beacon, Sunken Hollow, Submerged Boneyard, Dismal Backwater, Polluted Delta, Reliquary Tower and River of Tears would be good upgrades to the mana base.

Also in all honesty, mill is a crazy hard strategy to win with in commander, since you have to mill anywhere from 200 to 500 cards, and there is a lot of shuffling graveyards into library effects. It's not impossible, but very hard.

So you might want to find another win con, and use mill as a sub theme maybe. Either way, good luck friend.

Sikening on The Scarab God, Grave Defiler

1 week ago

I made your deck, with a couple substitutions where I didn't have the cards. I found while playing that I was missing some of my favourite cards for the colour combo, such as Necropotence, Living Death, Cyclonic Rift, Notion Thief, Consecrated Sphinx, Polluted Delta, Rhystic Study, Dictate of Erebos, Nightveil Specter, Butcher of Malakir, Lightning Greaves and Grave Pact.

Do you see any way to put some of these in? What would you remove?

RazortoothMtg on A Truly EPIC Experiement

1 week ago

I found in my O-Kagachi deck that having all 10 signets along with all 5 talismans really helps with quick mana acceleration and the signets sorta fix mana a little bit. I would start by cutting maybe Basalt Monolith. Also, I entirely have to agree with Eyrie007: You need better mana. If you don't want to completely upgrade to Scalding Tarn/Volcanic Island $10000 manabase, then do what I did: the 5 ally-color fetches from KTK are all less than $15 I think- Polluted Delta/Flooded Strand/Bloodstained Mire/Wooded Foothills/Windswept Heath. You can even replace heath with Krosan Verge as it ramps you a little as well. Then for fetchable duals, buy the shocks you can afford and replace the rest with the BFZ and AKH duals like Canopy Vista and Sheltered Thicket. I would cut the tri lands as well as Mishra's Factory for them.

nacnud91 on Shardless Delirium

1 week ago

Don't know what your budget is on this deck, but some things I think you should consider adding are, Force of Will (you need free counterspells in legacy or else your going to auto lose to combo decks), Tarmogoyf, Liliana of the Veil, and maybe Deathrite Shaman. Cards I think you should cut are, Lim-Dul's Vault (it's not impactful enough, and just isn't as good as other cards you could play in it's place), Ashiok, Nightmare Weaver (there aren't a ton of huge creatures your gonna want to steal and overall she's pretty slow for legacy), Dismember (Force of Will and Fatal Push are both better), Architects of Will (Hard casting it is bad, and cycling it isn't great either, plus gettting delirium shouldn't really be that hard anyway). As for the land base I recommend around 22-23 lands depending on wether or not you choose to run Deathrite Shaman, I think your lands should look something like this:1 Swamp 2 Wasteland (a lot of decks run either broken lands, or very few lands) 3 Underground Sea, 4 Bayou, 1 Tropical Island, 4 Polluted Delta, 4 Misty Rainforest, 4 Verdant Catacombs.

Hope these suggestion help you, I'm always around if you have any questions.

MindAblaze on The Clan Nel Toth (Meren EDH)

1 week ago

Evolving wilds is obviously inferior to things like Marsh Flats, Polluted Delta, Bloodstained Mire, Wooded Foothills Misty Rainforest and Windswept Heath in addition to your Verdant Catacombs if budget allows. It's about whether you need them or not really. The shuffling and thinning are negligible value engines, but valuable nonetheless. If spending the money doesn't make sense, then they're not needed. For me, the fetches add speed and consistency that Evolving Wilds/Terramorphic Expanse do not. Although if you're running landfall or something makes sense.

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