|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
|Khans of Tarkir (KTK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
: Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
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Polluted Delta Discussion
1 day ago
As you may have noticed, my "maybe" board has grown by a fairly large amount at this point. I feel like I need some more outside opinions. Guilds of Ravnica has definitely brought some interesting new options into the arena. Firstly, it has opened up my access to being able to afford a more aggressive mana base. One question this begs me to propose: How good is Scalding Tarn really? I just cant see a situation where I would get deep enough into a game where I would need to fetch a Mountain rather than an Island or a shock land? I find this to hold especially true if I begin to run powerful land effect cards like Blood Moon. Could I get away with only running Polluted Delta and Flooded Strand?
Secondly, GOR is bringing with it some tasty Izzet spells I most certainly can not wait to play around with. Ionize was one of the first spells I saw that got me all excited. Here is a counter spell that is more land flexible then most of its contemporaries and it deals friggin loss of life! However I couldn't see it being very feasible on its own in a deck like mine. The card it would obviously replace would be Dream Fracture, a strange spell on its own regard but a flexible cantrip that can, at its best draw me three cards, deal 4 damage, and filters one card or at it's worst, it draws me one card and prevents an action by my opponent(also replenishes them a card... ehhh). Its hard for me to give up card advantage in a deck like this. You only ever have as much ammo as your deck can provide.
However... things changed pretty drastically. WOTC damn near lost their minds with this set. One card, two words, Mission Briefing. Snapcaster Mage's not so secret reincarnate. Finally a playable flashback effect within my price range! I feel this finally allows me to cool it with the obsessive amount of 'cantrips at any cost'. With my graveyard now becoming an extension of my library I feel I feel I feel I can focus on more powerful options without having to concern myself so much about blowing out my hand. Also, unlike Snappy, it itself triggers Young Pyromancer and Guttersnipe.
Once they are available, I will be swapping out all three Faithless Lootings and 1x Torrential Gearhulk for 4x Mission Briefing and 2x Dream Fracture for 2x Ionize. This, after some more testing, will probably lead to some deeper changes in my deck as well as I gear it up for competition.
The struggle for solutions is the best part.
2 days ago
4 days ago
Well it's more of a thinning deck thing and help me get my dual lands on board fast, to be to sure to draw some fetches. Polluted Delta and Verdant Catacombs could get some me some basic swamp if needed, the other two help me by getting Sacred Foundry fast on board and can even get me Godless Shrine or Blood Crypt in the early game.
But your ideas are pretty neat! It made me think about those lands you mentionned. Thanks mate :)
4 days ago
I'm confused over the inclusion of Windswept Heath, Verdant Catacombs, Polluted Delta, and Scalding Tarn. While I do understand you could potentially tutor for any Plains, Mountain or Swamp in the deck I think that swapping out those fetches that include colors outside of Edgar's identity would be better for your deck. Perhaps you could include Smoldering Marsh, Canyon Slough, and of course you could pick up the original dual lands Badlands and Scrubland - depending on your budget that is. But yeah, that's my two cents.
6 days ago
25 lands are too much, you need to be very fast or your opponent will kill you first!
Consuming Aberration is too slow and too easy to destroy in my opinion.
Do you want to spend some money on your deck? Add some Snapcaster Mage
In my opinion Startled Awake Flip is too slow and Talent of the Telepath isn't a good card you want to draw if your opponent plays only creatures, I'd add more mill cards, such as Thought Scour or Mesmeric Orb
A good sideboard can help you, so I'd add Leyline of the Void or Relic of Progenitus, Pithing Needle or Sorcerous Spyglass, Set Adrift or anything that could remove Leyline of Sanctity from the battlefield. Other suggestions are Damnation, Hurkyl's Recall (against affinity) and Murderous Cut
1 week ago
This deck is nearly perfect, but there's just a few areas of weakness that demand immediate attention.
First off, I would remove the following cards: Abrupt Decay, Angel's Grace, Anguished Unmaking, Animate Dead, Arcane Denial, Avacyn, Angel of Hope, Badlands, Bayou, Birds of Paradise, Blood Crypt, Bloodstained Mire, Brainstorm, Breeding Pool, Chromatic Lantern, Chrome Mox, City of Brass, Command Tower, Cultivate, Cyclonic Rift, Dance of the Dead, Deathrite Shaman, Decree of Pain, Delay, Demonic Tutor, Enter the Infinite, Exploration, Farseek, Fellwar Stone, Fist of Suns, Flooded Strand, Godless Shrine, Hallowed Fountain, In Garruk's Wake, Intuition, Jin-Gitaxias, Core Augur, Jodah, Archmage Eternal, Kozilek, Butcher of Truth, Laboratory Maniac, Lotus Cobra, Maelstrom Wanderer, Mana Confluence, Mana Crypt, Marsh Flats, Merciless Eviction, Misty Rainforest, Mox Diamond, Myojin of Night's Reach, Myojin of Seeing Winds, Mystic Remora, Mystical Tutor, Nature's Claim, Nature's Lore, Negate, Omniscience, Oracle of Mul Daya, Overgrown Tomb, Painful Truths, Polluted Delta, Praetor's Counsel, Progenitus, Rhystic Study, Rise of the Dark Realms, Savannah, Scalding Tarn, Scrubland, Sensei's Divining Top, Show and Tell, Skyshroud Claim, Sol Ring, Steam Vents, Stomping Ground, Storm Herd, Survival of the Fittest, Swan Song, Swords to Plowshares, Sylvan Library, Taiga, Tainted Pact, Temple Garden, Terastodon, Three Visits, Time Stretch, Toxic Deluge, Tropical Island, Tundra, Ulamog, the Ceaseless Hunger, Underground Sea, Vampiric Tutor, Verdant Catacombs, Volcanic Island, Vorinclex, Voice of Hunger, Watery Grave, Windswept Heath, Wooded Foothills, and Zacama, Primal Calamity.
There's really nothing you could replace these cards with that would make this deck competitive, so I'd recommend just stopping here. Good work.
1 week ago
I like it a lot, however would totally run Solemnity for the combo with Decree of Silence, also, consider Trinket Mage over Treasure Mage, and all of the fetchlands like Windswept Heath, Misty Rainforest, Arid Mesa, Scalding Tarn, Marsh Flats and Polluted Delta, they are legal even with color identity.
2 weeks ago
- Flooded Strand
- Polluted Delta
- Bloodstained Mire
- Wooded Foothills
- Windswepth Heath
- Arid Mesa
- Scalding Tarn
- Misty Rainforest
- Marsh Flats
- Verdant Catacombs