Polluted Delta

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Khans of Tarkir Rare
Onslaught Rare
Promo Set Rare

Combos Browse all

Polluted Delta

Land

: Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.

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Polluted Delta Discussion

ej133 on The American Geist

2 days ago

JexInfinite, could you help me again?

I have full playsets of all KTK fetchlands, 4 Polluted Deltas and 4 Bloodstained Mires, do you think they would work as fixers until I get my Tarns?

What would you suggest about the manabase if I were using these lands?

I was thinking, maybe: -2 Clifftop Retreat and -1 Plains for 3 Deltas. How do you like it?

sliversftw on Strong Control Mill

5 days ago

And if your gonna add Hedron Crab you may as well add some fetchlands like Polluted Delta and Flooded Strand if your on a budget Evolving Wilds and Terramorphic Expanse.

thegigibeast on Demon School for Demons, Cool.

5 days ago

As strange as it may seem, I would also cut Mishra's Workshop, because the opener would require a lot of artifacts to make it work, it doesnt help you to cast your commander faster. Once I was stuck with this in hand and was missing a single mana to cast the commander, and I was hoping it would be another land... I would also replace a basic land by Peat Bogfor further acceleration, since it can help you cast your commander faster and it can tap twice, which should not be a problem since after two turns tapping it you should be in your winning turn already.

I would also cut both Contaminationand Infernal Darkness, as they play against your gameplan. Yes they slow opponents down, but the idea here is to play your commander as fast as possible to combo earlier. It would make lands such as Ancient Tomb tap for less, which is bad, you would need to invest mana to keep it alive (which is bad) or you would need to sacrifice creatures to keep it alive, which also is bad since you want to have those creatures available to sacrifice for your commander's ability. I would go for more speed, so Grim Monolithand Dark Confidant, a mana positive rock and a small creatures that could come down early, help you draw faster into ramp pieces, and could be sacrificed during your combo turn. This would also lower your average CMC in case or Ad Nauseamplay, which is not bad also.

To prevent your life total, I would think about cutting fetches. They are not of that much use, since deck thinning is so small in a 99 cards deck, and you would only get basics. I would replace them with basic lands, it would preserve you some life (they are not played in storm decks such as ANT Sidisi because you want to keep as most life as possible for AdNaus, it also is the case here).

+Ebon Stronghold

+Grim Monolith

+Dark Confidant

+Peat Bog

+Swampx3

-Mishra's Workshop

-Contamination

-Infernal Darkness

-Marsh Flats

-Polluted Delta

-Bloodstained Mire

-Verdant Catacombs

Darkite on Danny's Deck

1 week ago

And by fetchlands, do you mean the ones like Polluted Delta? Because I'm not really sure what you mean by slowing the game down :P

sirbar on H: High end cards W: ...

1 week ago

Hey there! I am looking to swap out some of my more expensive pieces for cards that I will be more likely to play.

So here is what I got:

4 Force of Will Alliances

1 Taiga Rev

1 Liliana of the Veil

1 Liliana, the Last Hope german

1 Twilight Mire

3 Windswept Heath ons

What I am looking for:

2 Underground Sea

1 Badlands

4 Lion's Eye Diamond

4 Polluted Delta (onslaught heavily prefered)

plus other offers...

Also have my binder for trade with different wants in it.

Octrate on No Denyin' Ur Scion

1 week ago

If we're upgrading the land package soon, here's what we gonna do. Firstly, shocklands will be important, but you can start with prioritizing red and black ones. Blood Crypt, Steam Vents, Sacred Foundry, Stomping Ground, Watery Grave, Godless Shrine, Overgrown Tomb... Then you can pick up Hallowed Fountain, Temple Garden, and Breeding Pool later. You'll also want to consider dropping the guildgates/Maze's End. From here, the Khans fetchlands will be worthy of inclusion: Wooded Foothills, Bloodstained Mire, Polluted Delta, Flooded Strand, and Windswept Heath. These are the cheaper fetchlands. Sidenote: Cascading Cataracts, Cavern of Souls... They're probably good inclusions. This will be a start for your mana base.

The transformation from Scion to Ur will also lessen the power of the following dragons: Dragon Mage, Dragon Tyrant, Nicol Bolas, Quicksilver Dragon, Scourge of Kher Ridges, Skithiryx, the Blight Dragon.

From here, you can try out Keiga, the Tide Star, Kokusho, the Evening Star, Thundermaw Hellkite, maybe Scourge of Valkas, Deathbringer Regent, Destructor Dragon, Dragonlord Silumgar, Glorybringer, Ojutai, Soul of Winter, Thunderbreak Regent... Those are just a start. Lots of potential there. Also, Crucible of Fire, Dragonspeaker Shaman, Dragonstorm lol, Dragonlord's Servant...

LoneCrusader399 on Nicol Bolas

2 weeks ago

You could probably cut a pain land for Polluted Delta.

How good are Jace, Unraveler of Secrets and Ob Nixilis Reignited? Both seem sub-optimal. I like Ugin, the Spirit Dragon and the greatest thief in the multiverse Dack Fayden more. Or maybe replace one of them with that Pull from Tomorrow in your Maybeboard.

I'd look into upgrading your Archaeomancer to a Snapcaster Mage, if you feel like spending that kind of money.

With 10 counterspells, Baral, Chief of Compliance would be a good add.

Wayfarer's Bauble might be better as Thought Vessel or Expedition Map to get Reliquary Tower consistently as you want to keep you hand full.

I'm not a huge fan of Dragonlord Silumgar as an opponent can get the thing you stole back, if the stealing was permanent I'd like it more. Duplicant and Noxious Gearhulk would be good replacements.

Rhyno52 on Hedron Mill

2 weeks ago

So you should focus on mill the opponent. Glimpse the Unthinkable Mind Funeral and Thought Scour are 4 ofs Jace, Memory Adept is ways too slow. Crypt Incursion should be a sideboard card also Damnation is questionable in maindeck, but if you want to go to midrange it is an option but i would play it as 2 of.

For the sake of the hedron crab you have to invest in Polluted Delta to have some more triggers available. Also Watery Grave is good. Shelldock Isle is an option.

Also you could consider playing Breaking and other spells like Archive Trap and such to make it more consistent your main goal is to win because he has no cards in library you wont win with a majority of cards for control.

You could consider to splash in white if you got the money for the lands to play Path to Exile to have pretty good removal or to activate your archive trap, for that reason you should also consider to play some Ghost Quarter.

To get room for all those cards i would cut Fog Bank, Darkness, Crypt Incursion. You shoild also consider playing some removal like Fatal Push.

I hope its not too confusing and its quite clear why i made those suggestions. If not ask me. I hope it helps to make it more stable.

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