Polluted Delta

Polluted Delta

Land

: Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.

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Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Khans of Tarkir (KTK) Rare
Onslaught (ONS) Rare
Promo Set (000) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Polluted Delta occurrence in decks from the last year

Modern:

All decks: 0.7%

UB (Dimir): 48.17%

Legacy:

All decks: 2.37%

Commander / EDH:

All decks: 0.21%

Blue: 0.28%

UB (Dimir): 1.64%

Golgari: 0.3%

Rakdos: 0.17%

GU (Simic): 0.66%

WUB (Esper): 1.28%

UBR (Grixis): 1.28%

BUG (Sultai): 1.54%

Polluted Delta Discussion

Silverdrake on Esper Control 2.0

2 weeks ago

Looks fun! If you're looking for suggestions I think there's definitely some things you can change to make the deck stronger.

If you're looking to be able to activate & attack with tarpit or play a planeswalker AND hold up countermagic /removal, you're going to need to run more than 21 lands. For example - if you want to be able to slam an Elspeth and hold up Logic Knot for your opponent's turn, you'll need 8 mana - so you want to hit your land drops all the way up to turn 8 at minimum, which is going to be exceedingly hard to do with only 21 lands. I'd recommend 23 at MINIMUM, but you'd probably be better off with 24 or 25.
Enter the God-Eternals is a fun card for standard or even pioneer, but in modern it's probably going to disappoint. I'd recommend cutting them for some more hard removal- consider the 4th path, some copies of Fatal Push, or a Detention Sphere or two. Maybe even a Blessed Alliance if you're feeling spicy (personal bias, I love that card)
If it's in your budget, Wrath of God is a straight upgrade over Day of Judgement.
Render Silent is a fun card to cast, but modern gives you plenty of better options for counterspells. Mana Leak is a catch-all that counters pretty much everything until turn 4+, at which point it can still be used to disrupt your opponent's plans. Dovin's Veto or Countersquall help you in the combo or control matchup. Disallow can snipe things you couldn't otherwise deal with, like eldrazi cast triggers, planeswalker ability activations, and land destruction like Field of Ruin and Ghost Quarter. Spell Snare and Remand are also powerful options you could try, but they tend to be better in faster, tempo-y decks rather than the hard control you're running. Archmage's Charm is also a possibility, but since you're running 3 colors it's going to be immensely difficult to cast.
Since you're running black in a control shell, you should almost certainly be running 4-7 copies of hand disruption spells. The go-to options are Thoughtseize and Inquisition of Kozilek, but Collective Brutality is another good option.

And finally your lands - I assume you're on a budget here and that's why your mana is the way it is, but just in case you aren't on a budget I'll make some suggestions. Fetchlands like Polluted Delta, Flooded Strand and Marsh Flats help you fix your colors when you need to, and can trigger Revolt if you decide to run Fatal Push. They can grab non-basic lands too, so they pair extremely well with Shocklands like Watery Grave, Hallowed Fountain, and Godless Shrine. In a three color deck, any fetchland can fetch for any color you need by grabbing the appropriate shockland. With so many cards that cost double (or triple) blue or white, you might even consider a single Mystic Gate. Filtering white mana into blue or vice versa will make it infinitely easier to cast cards like Supreme Verdict and Cryptic Command.

Those are just some surface level suggestions - feel free to heed them or disregard them as you want. It's your deck after all! Whatever you decide to do, good luck and have fun!

DemMeowsephs on Arixmetes mass bounce/draw

2 weeks ago

Hmmm, I think I could help you out a bit on lands. First, consider removing Polluted Delta and switch in Misty Rainforest. I understand Polluted Delta could still search for islands, but nonetheless Misty Rainforest's colors still make more sense. I would then consider adding some of the following:

NickBlakeJD on Gitrog Dredge

1 month ago

Hi Joseph, I love your videos on Casually Competitive MTG. Glad to see more cEDH content on YouTube. Even more if you talk about Gitrog. Keep it up! As a froggy player, I have to recommend the inclusion of others fetchlands ( Polluted Delta , Wooded Foothills , the new Prismatic Vista ...) and the nutty Nurturing Peatland ! Maybe utility lands like Command Beacon and Homeward Path too! Just to give your Realms Uncharted a bit more value and versatility! Then I don’t like very much the presence of both eldrazi titans! Ad Nauseam is much weaker and in general they are dead draws. I think that Gaea's Blessing in the deck is enough to make the combo resilient.

nascentbodhi on Yuriko... because who needs friends anyway?

1 month ago

Since $500 isn't reasonable for everyone, I thought it may be good to include some substitutions to allow a lower budget. See below for a few changes to consider that will decrease the cost while maintaining the basic strategy the deck. Please note that prices are current and will likely change.


Creatures:

Remove: (~$57.00) Brazen Borrower , Sakashima the Impostor

Substitute: (~$0.34) Universal Automaton , Wingcrafter

Lands:

Remove: (~$110.00) Drowned Catacomb , Morphic Pool , Mutavault , Polluted Delta , Shizo, Death's Storehouse , Watery Grave

Substitute: (~$5.50) Ash Barrens , Dismal Backwater , Exotic Orchard , Fetid Pools , Mystic Sanctuary , Rogue's Passage , Salt Marsh

Enchantments:

Remove: (~$38.25) Bitterblossom


These changes will reduce the cost by $200... for deeper cuts, things to look at would be:

Remove: (~$85.00) Lotus Petal , Mox Amber and Scroll Rack

Substitute: (~$14.00) Arcane Signet , Dimir Signet , Ponder


Cost with all changes: $230

GeminiSpartanX on Mill to the Max

1 month ago

It's starting to look better. The mana base is where you could use the most improvement with what you have here. Competitive decks rarely use lands that come into play tapped, unless there is a significant upside to them. The only one I'd consider using is Shelldock Isle . I know people also complain about the price of modern decks due to the cost of fetchlands, but when you have hedron crab in your deck you really benefit from having them. I'd start with 4 Polluted Delta s and 3 of any other ones that find blue. They turn crabs into real milling threats. 2-3 Watery Graves follow the fetches since they will fix your colors and you can choose which downside you want (coming into play tapped or paying 2 life, whichever is better for you at the time). Darkslick Shores is the last one I'll mention. It's nice to have 2-3 of those if you have them in early turns. Field of Ruin is worth running as a 3-of since it forces a search to trigger your Archive Trap s while also removing troublesome lands your opponent may have.

With that out of the way, you do need some cards to help you stay alive against other decks. Black removal, Ensnaring Bridge if you don't plan on attacking, etc. will give you game against opponents that are faster than you. Drown in the Loch is a great and flexible card to try in this deck. I'd cut the dream twists to start making space for some of those if you're still talking about making the most competitive deck possible.

To answer your question about Mesmeric Orb : yes, it does mill you, but the rest of your deck will mill your opponent out before you need to worry about it, so it shouldn't matter. It's the same reason why competitive burn decks often use Eidolon of the Great Revel even though it damages them as well. Over the course of a few turns, you invested 2 mana to potentially mill 10+ cards, which is a great benchmark by comparison. Hopefully that helps answer your question.

Don't worry about trying to make all of these changes at once and buying a ton of cards. I'd use this as a guide towards what a competitive version might look like, but you can get there however you want if that's your goal. Have fun!

Caerwyn on megamon575

2 months ago

To answer your question regarding lands:

To start, here's a great resource for lands: All the lands in a sorted list. It lists all the lands, has the prices on them, and has them sorted by what colours they produce/what colors they can fetch.

Your standard Fetch lands are going to be: Flooded Strand , Polluted Delta , Bloodstained Mire , Wooded Foothills , Windswept Heath , Marsh Flats , Scalding Tarn , Verdant Catacombs , Arid Mesa , and Misty Rainforest .

There are other, inferior fetch lands that enter tapped or only fetch basics, which you could use if you are on a very tight budget.

Since you mentioned you are in five-color, be sure to consider some of the five-color producing lands like Mana Confluence , City of Brass , Gemstone Mine , and Tarnished Citadel .

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