Polluted Delta

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Khans of Tarkir Rare
Onslaught Rare
Promo Set Rare

Combos Browse all

Polluted Delta

Land

: Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.

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Polluted Delta Discussion

catrule3564 on From Jace With Love

8 hours ago

Mesmeric Orb is a great source of constant milling. It also helps you turn on delirium for your Manic Scribes.

Another goodway to mill your opponent is with Hedron Crab, but it is only really great if you play fetchlands like Flooded Strand and Polluted Delta.

You could also replace Revolutionary Rebuff with the strictly better Mana Leak.

Juppe on Mono-B is the New Black

2 days ago

As the others said, please play 1-2 Gray Merchant of Asphodel. They're too good not to play them!

And what do you think about adding the new Fatal Push from AER as an awesome Removal and throw in some Fetchies maybe if you got some? Bloodstained Mire or Polluted Delta are - besides activating Push - awesome ways to thin out your deck if you are stuck on 4-5 lands in your hand?

GiantMonsterGames on Budget Heartless Myr combo - $60

2 days ago

Wahrghoul84 Here is a quick list of thigs i woudl replace with cards you have.

The first big upgrade is the Mana base. If you can run Fetch lands Polluted Delta and Shock lands Watery Grave then you can go down to 20 lands in the deck. This will free up 2 more slots my suggestions are assuming that you have them. (also if you are doing this you can remove Choked EstuaryTake out: all 3 Mana Leak, 1 Dispel and one Mulldrifter

Put in: 4 Remand, 2 Thoughtseize and 1 Inquisition of Kozilek (if you haven't finished upgrading the mana base just put in 1 less Remand and 1 less Inquisition of Kozilek)

Also: I recommend running 4 Muddle the Mixture and 2 Shred Memory that way you have extra counter spells if you need them.

I hope this helps,- Adiran

2austin5 on H; SDCC heretical healer, EXP ...

4 days ago

Title says it all, have some good promos and Im looking to get pieces for modern esper with a high priority on Snapcaster Mages and Polluted Deltas

Memphismaymagic5 on U\B Artifacts

5 days ago

Cool deck! It is budget but still fun and strong to play.

I have some suggestions:

  • Lands: You don't need 24 lands if you look at your mana curve. 21-22 is more then enough. Also add 4x Darksteel Citadel. It can provide you a 5/5 indestructible creature if you enchant it with Ensoul Artifact. I don't know if you are on a budget, but Watery Grave and Polluted Delta are great additions. Especially the fetchland because it thins out the deck.

  • Creatures: Phyrexian Walker is not modern legal, so you can't play it if you use the deck in an official tournament. I would suggest playing 4x Vault Skirge instead and 2-3x Signal Pest instead of the 2-3 lands you can drop. Tidehollow Strix is a decent option too.

  • Non-creature spells: If you are not on a budget, try cards like Inquisition of Kozilek or Thoughtseize. They are probably the best spells that black can offer in modern! Countersquall is a good sideboard option to consider.

CommanderNeyo on Modern U/B disruption / control

6 days ago

This is a nice deck, but I would suggest using more nonbasic lands to shore up your mana base. Fetch lands, such as Polluted Delta, would work great with Crucible of Worlds. Also, some targeted creature removal would be good, such as Fatal Push, Smother, or Go for the Throat, allowing you to kill any early threats. And Treasure Cruise is not Modern legal.

Tzeentchny on Infamous Insta-mill

6 days ago

@Sterkemats Hello there! I started with this deck containing only 20 lands but really soon I found that it's just too little - I was missing land drop to finish my opponents off. Therefore I decided to up the land count and stopped when I felt consitency and it was exactly at 24 lands. I understand that it may look ugly on paper but if you think about it you need those 4 lands to kick-off combo right? T1 - Temple of Deceit, T2 - any land + Mindcrank, T3 - any land + Duskmantle Guildmage, T4 - any land and then you're ready and willing to respond to anything with mage's ability or if they're passive just play some 1-drop to kill. If you do the math the possibility to drop the 4th land in 4th turn without too much risk of mana flood is highest in deck containing exactly 24 land. By turn 4 you'll have 7 oppening cards + 3 more from draws ergo total of 10 cards and if you want 4 of them to be lands most of the time your deck needs to have 40% of it's cards being lands. And that's exactly 24!

Word about Polluted Deltas - I would surely go for them if I just could afford them. For now though I have to be happy with my temples. :)

Thanks for your comment!

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