|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions||Mythic Rare|
|Khans of Tarkir||Rare|
Combos Browse all
: Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
Price & Acquistion Set Price Alerts
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Polluted Delta Discussion
3 days ago
My binder isn't completely updated but shouldn't be too bad so have a look and hit me up.
5 days ago
Obligatory land upgrade comment
6 days ago
Also in all honesty, mill is a crazy hard strategy to win with in commander, since you have to mill anywhere from 200 to 500 cards, and there is a lot of shuffling graveyards into library effects. It's not impossible, but very hard.
So you might want to find another win con, and use mill as a sub theme maybe. Either way, good luck friend.
6 days ago
Add: Silent Departure, Clutch of Currents, Preordain, Mystical Tutor, Baral's Expertise, Mystic Confluence, Painful Truths, Concentrate, Jace's Ingenuity, Phyrexian Arena, Safe Haven, Diabolic Intent, Blood Crypt, Bojuka Bog, Cabal Coffers, Cascade Bluffs, Desolate Lighthouse, Graven Cairns, Madblind Mountain, Minamo, School at Water's Edge, Phyrexian Tower, Steam Vents, Sunken Ruins, Tolaria West, Watery Grave, Polluted Delta, Bloodstained Mire, Mental Misstep, basic lands
Drop: Deadeye Navigator, Scrivener, Sidisi's Faithful, Solemn Simulacrum, Diviner's Wand, Mirror Gallery, Paradox Engine, Sundial of the Infinite, Remand
1 week ago
I made your deck, with a couple substitutions where I didn't have the cards. I found while playing that I was missing some of my favourite cards for the colour combo, such as Necropotence, Living Death, Cyclonic Rift, Notion Thief, Consecrated Sphinx, Polluted Delta, Rhystic Study, Dictate of Erebos, Nightveil Specter, Butcher of Malakir, Lightning Greaves and Grave Pact.
Do you see any way to put some of these in? What would you remove?
1 week ago
I found in my O-Kagachi deck that having all 10 signets along with all 5 talismans really helps with quick mana acceleration and the signets sorta fix mana a little bit. I would start by cutting maybe Basalt Monolith. Also, I entirely have to agree with Eyrie007: You need better mana. If you don't want to completely upgrade to Scalding Tarn/Volcanic Island $10000 manabase, then do what I did: the 5 ally-color fetches from KTK are all less than $15 I think- Polluted Delta/Flooded Strand/Bloodstained Mire/Wooded Foothills/Windswept Heath. You can even replace heath with Krosan Verge as it ramps you a little as well. Then for fetchable duals, buy the shocks you can afford and replace the rest with the BFZ and AKH duals like Canopy Vista and Sheltered Thicket. I would cut the tri lands as well as Mishra's Factory for them.
1 week ago
Don't know what your budget is on this deck, but some things I think you should consider adding are, Force of Will (you need free counterspells in legacy or else your going to auto lose to combo decks), Tarmogoyf, Liliana of the Veil, and maybe Deathrite Shaman. Cards I think you should cut are, Lim-Dul's Vault (it's not impactful enough, and just isn't as good as other cards you could play in it's place), Ashiok, Nightmare Weaver (there aren't a ton of huge creatures your gonna want to steal and overall she's pretty slow for legacy), Dismember (Force of Will and Fatal Push are both better), Architects of Will (Hard casting it is bad, and cycling it isn't great either, plus gettting delirium shouldn't really be that hard anyway). As for the land base I recommend around 22-23 lands depending on wether or not you choose to run Deathrite Shaman, I think your lands should look something like this:1 Swamp 2 Wasteland (a lot of decks run either broken lands, or very few lands) 3 Underground Sea, 4 Bayou, 1 Tropical Island, 4 Polluted Delta, 4 Misty Rainforest, 4 Verdant Catacombs.
Hope these suggestion help you, I'm always around if you have any questions.
1 week ago
Evolving wilds is obviously inferior to things like Marsh Flats, Polluted Delta, Bloodstained Mire, Wooded Foothills Misty Rainforest and Windswept Heath in addition to your Verdant Catacombs if budget allows. It's about whether you need them or not really. The shuffling and thinning are negligible value engines, but valuable nonetheless. If spending the money doesn't make sense, then they're not needed. For me, the fetches add speed and consistency that Evolving Wilds/Terramorphic Expanse do not. Although if you're running landfall or something makes sense.