|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
|Return to Ravnica (RTR)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Land — Swamp Forest
(: Add or to your mana pool.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.
Price & Acquistion Set Price Alerts
Overgrown Tomb Discussion
2 weeks ago
First of all, in the description you said: "The purpose of this deck is to exile all YOUR stuff and occasionally use it". I think you just missed an "opponent" between your and stuff.
Then you need to understand what's the purpose of the deck, do you just want to exile some cards (and so use the eldrazi) or you basically want to steal your opponent's cards (and so Gonti, Lord of Luxury, Lord of the Void and Nightveil Specter).
Then, since you are asking for help, you should say also what's your budget. In a three-colour deck, for instance, I would suggest fetch lands or shock lands, if you are planning the second purpose and you want to keep it three-coloured (Polluted Delta, Watery Grave, Overgrown Tomb and so on). Or, if you just want to destroy your opponent with big eldrazi, the tron lands (Urza's Mine, Urza's Power Plant, Urza's Tower) could be a good idea (maybe not in a three-colour deck).
Something I can't really understand is why you have chosen Final Reward. Yes, it exiles, but it costs too much and you don't have really good cards that do something with exiled cards opponent has (do not consider Ashiok, Nightmare Weaver, Gonti, Lord of Luxury, Lord of the Void, cause their effects only work with cards they have exiled). Maybe could be better a Fatal Push or a Doom Blade if you don't want to spend money on it.
3 weeks ago
4 weeks ago
Just a thought, since it is a bit more of a midrange, have you considered running Winding Constrictor, Arcbound Ravager, or Cranial Plating? Also any thought to running fetches instead of a 4-off of Overgrown Tomb? It doesn’t make too much difference for the life total, but for some matches it may help you either get a shuffle (Lantern Control) or if you decide to run Fatal Push, it can get you a needed revolt trigger.
1 month ago
cards I am looking to cut:
I also want one more target for Trinket Mage, but I don't know what I want. Relic of Progenitus maybe. I have a lot of graveyard decks in my meta.
I want a Noble Hierarch but holy cow that boi needs to be reprinted.
Deathrite Shaman would be great if I could populate the deck with the ten fetches, but sadly my set of fetches is in Blood Pod currently, and that deck deserves them a lot more. I like being able to loop Boundless Realms to get my lands out of my deck, too, and that requires a high basic count.
1 month ago
Hey, looking at your list, it is clearly higher budget than my list. SO keep that in mind if you compare it to mine, because cards like Asceticism and Demonic Tutor and stuff are definitely great inclusions.
Just looking at your list however, it does seem like you are fairly light on card draw. I have found that card draw is probably the single most important thing in a game of EDH, and I think most players would agree with me. Since you are going tall with your creatures by using +1/+1 counters, consider cards like Soul's Majesty and Rishkar's Expertise which draw you cards based on the strength of your greatest creature. Tezzeret's Gambit is also really good, and I personally run Ob Nixilis Reignited for repeated card draw and removal (which you also seem to be a little lacking on).
Another thing is that your mana base seems a little stretched by running all four of the depletion lands (Peat Bog, Saprazzan Skerry, etc) as well as all four of the filter lands (Mystic Gate, Fetid Heath, etc). If this mana base has been working for you no problem, then stick with it. However, if it is has been playing a little slow, consider getting rid of a few of the depletion lands for some faster lands like shocks or fetch lands (Verdant Catacombs, Overgrown Tomb, etc. These cards are out of my price range personally). You can also probably cut two lands since 35-37 is the normal amount, and slot in both a Cultivate and a Kodama's Reach which are both phenomenal ramp spells in green.
There also seems to be some confusion over the theme of your deck, I would try to focus it more in the +1/+1 counter aspect of the deck. Cards like Sterling Grove, Suppression Field, and Muldrotha, the Gravetide don't really help your strategy that well and I think you would find your deck is able to interact more if you slotted in removal spells like Cyclonic Rift, Anguished Unmaking, Return to Dust, Swords to Plowshares, and Path of Exile to name a few. I would also consider cutting Argivian Find and Flash for some of the cards in your maybeboard like Reyhan, Last of the Abzan and Kalonian Hydra. Some other cuts that I think would be good is getting rid of Verdant Force and Predator Ooze since three green devotion is a lot in 4 colors and they have low impact for their relative costs and speeds. Lastly, if you are going to include Pir, Imaginative Rascal, you really need to include Toothy, Imaginary Friend since drawing either of them tutors the other and Toothy, Imaginary Friend also fixes some of your card draw problem.
I hope this helps you at least a little bit, and I hope you continue enjoying the game and format! Feel free to message me if you want additional advice or have questions; or to ignore me if you don't care. Best of luck!
1 month ago
Maybe throw in some tutors for more consistency? Fabricate, Whir of Invention, and Tezzeret the Seeker are all in blue. Tezzeret also helps go infinite with his +1, but I assume this is meant to be more budget bc of Darksteel Colossus over Blightsteel Colossus.
I would also consider Arbor Elf to combo with Fertile Ground (which should probably be Utopia Sprawl), but both of those would probably want you to add more forests (and Overgrown Tomb is a bit pricy).
Power Conduit doesn't seem great. You need another source of counters, so it doesn't really help you go infinite unless you have Darksteel Reactor out. I guess you'll have a decent amount of counters laying around to use until you assemble a truly infinite combo, but I would replace it with some interaction bc right now you have none. If you do go into blue for the tutors, I'd replace it with some counterspells, but I'm not sure which ones. Otherwise, Go for the Throat/Cast Down/Doom Blade all work for cheap removal options.
1 month ago
As for the land part, I'd add 4x Cavern of Souls, 4x Verdant Catacombs and 1x Swamp. I'd also bring Overgrown Tomb from 2 to 4 copies. Maybe you could cut Blooming Marsh since you won't need that due to the fetches, the shocklands and the caverns. I'd also cut Pendelhaven since your elfs will get bigger thanks to the other elfs in the deck.
As for the sideboard, I'd add Abrupt Decay and Beast Within. I'd cut Fracturing Gust and Scavenging Ooze (if you want more graveyard hate just add more Relic of Progenitus). Not sure why Damping Sphere would be so useful here, since you are basically ramping all elfs as fast as you can and with the sphere you'll need to pay more for every elf casted before that turn
1 month ago
You should invest more in land packages, such as Llanowar Wastes, Overgrown Tomb and fetch package. Urborg, Tomb of Yawgmoth might be good in combination of Cabal Coffers. Besides lands the deck seems solid and good overall.
If you want some land suggestion take a look at this list: