Overgrown Tomb


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Return to Ravnica (RTR) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Overgrown Tomb

Land — Swamp Forest

(: Add or to your mana pool.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.

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Overgrown Tomb Discussion

antacidbrn on Helping with a mana base ...

3 days ago

Fetch Lands are going to be huge. I would run at least 9. Marsh Flats, Windsweapt Heath, and Verdant Catacombs. To save money, you can pony up on the Flats and the Heaths. Remember you can also run lands with the "Swamp Forest", "Plains Swamp", and the "Plains Forest Title".

Shock lands are your next highest priority. I would run at least 1 or 2 of each type. Temple Garden, Overgrown Tomb for example. The "check lands" are things like Canopy Vista.

You will also want to run basic lands of each type so that Blood Moon or Blood Sun don't wreck you.

Pieguy396 on Abzan Dorks - Need Mana base

5 days ago

I more or less agree with the manabase you have here; I would personally run something like:

I never run 4 of a single shockland in a 3-color deck, and with the added fixing due to more fetchlands, I think you can afford an additional colorless source in Gavony Township. I would also strongly consider running 3-4 Fatal Push just as an answer for some of the format's more potent threats like Death's Shadow and Tarmogoyf.

heavenorhell on Meren Graveyard Fun

5 days ago

lionfish41 Thanks for the comment! I tried to comment on your deck yesterday but for some reason I kept getting an error report.

UlmBurger Thanks for the critique. I've considered adding a stax element to this deck, maybe with Smokestack. I intend to playtest the deck a little (hopefuuly ill get my cards next week) and see if i've got it running smooth enough for a smokestack. As for tutors, unfortunately Vampiric Tutor and Demonic Tutor are beyond my budget and Diabolic Tutor seems slow. I'd welcome any other suggestions or card recommendations. Similarly with the lands, the fetchlands are a over my budget at this point. I would consider getting Overgrown Tomb.

Brandamn on Abzan Dorks - Need Mana base

5 days ago

Non budget Id say it would be something like this and you would still have room for 3 cards Id suggest some sort of removal.

3x Marsh Flats 3x Verdant Catacombs 3x Windswept Heath 4x Godless Shrine 3x Overgrown Tomb 2x Temple Garden 1x swamp 1x forest 1x plains 1x Westvale Abbey  Flip

cdkime on Forever Pets

1 week ago

Woops. I meant Overgrown Tomb, not Godless Shrine. Apologies for the (incredibly silly) error!

volttrememaster on Nath Discardable Army

1 week ago

For lands: Command Tower Llanowar Wastes Woodland Cemetery Tainted Wood Blooming Marsh Overgrown Tomb Temple of Malady Reliquary Tower Nykthos, Shrine to Nyx, Evolving Wilds, Terramorphic Expanse. These are all not too expansive but still really good. If you really want to go budget on your mana base: Golgari Rot Farm Jungle Hollow, Golgari Guildgate, Foul Orchard. I'll follow up with discard cards et cetera later on if you want help with that too.

Shocker on Obliteration Rock

2 weeks ago

Although there are a number of awesome cards in modern to fight for the four drop spot, I would have to agree that Phyrexian Obliterator is the best. I play Siege Rhino and love the card, but no one fears it like they do Phyrexian Obliterator. Thought-Knot Seer is great - a Thoughtseize on a stick... but once it hits the board, it is a 4/4 creature that now is a liability when it dies. As stated above, it would get more play if not for the four black mana requirement.

With regard to the mana base, you really only ever need one green mana available unless you sideboard in Obstinate Baloth. A full set of Twilight Mire may not be bad, and don't be afraid to add a few more swamps.

My thought would be something like this:

1x Bloodstained Mire

4x Blooming Marsh

1x Forest

1x Marsh Flats

2x Overgrown Tomb

1x Polluted Delta

6x Swamp

4x Twilight Mire

4x Verdant Catacombs

I have been known to be wrong once or twice in my life, so keep that in mind with regard to this land base suggestion.

I love the deck regardless.

Spazik008 on Obliteration Rock

2 weeks ago

You're right on the Overgrown Tomb numbers, I already have Blooming Marsh and 8 fetches. I'll never be hurting for green even if I need 2 symbols to cast hard cast the Obstinate Baloth on the side.

So I'm dropping down to 2 Tombs and going up on Twilight Mire and adding another basic swamp. Being able to fetch basics seems important against Burn. Urborg, Tomb of Yawgmoth is also something to think about, but I worry about inadvertantly fixing the opponent's mana. Black is pretty popular right now and giving someone like Tron free access to black through their Urza's Tower seems like it would be a relevant factor to consider.

As for the rest of the deck, I am trying out the Geralf's Messenger because I have the mana base for it, but those could easily be more power cards if he's still just not good enough. I like how it can survive a Supreme Verdict or even just a Fatal Push though. Every other creature in the deck "dies to removal". The maindeck artifacts are a concession to Grim Flayer. Reid Duke mentioned in an article recently that you want 1 to 3 poppable artifacts to hit Delerium with regularity. I figured a Ratchet Bomb for Lingering Souls and Young Pyromancer and Nihil Spellbomb as some maindeck graveyard hate was more relevant than a playset of Mishra's Bauble.

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