Overgrown Tomb

Overgrown Tomb

Land — Swamp Forest

(: Gain or .)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.

Browse Alters View at Gatherer

Trade

Have (3) rockleemyhero , Azdranax , pskinn01
Want (16) camjamthewizard , insecticon3000 , Shankmaster4k , metalmagic , Drogon5 , redrazor911 , Mortiferus_Rosa , del374 , matty266 , merdrach , Danny1298 , sillemans , MarkTaylorTSax , Angnoch , figrin1 , thepakmonster

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare
Zendikar Expeditions (EXP) Mythic Rare
Return to Ravnica (RTR) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Overgrown Tomb occurrence in decks from the last year

Standard:

All decks: 0.64%

Golgari: 7.46%

Modern:

All decks: 0.55%

Golgari: 6.11%

Commander / EDH:

All decks: 0.17%

Golgari: 1.06%

BRG (Jund): 2.36%

BGW (Abzan, Junk): 4.71%

BUG (Sultai): 2.0%

Overgrown Tomb Discussion

DementedKirby on Atraxa, Praetors' Voice [Superfriends]

1 week ago

jtorpify

Glad you found the deck helpful!

The reason I run Arid Mesa and Bloodstained Mire is because Arid Mesa can fetch for either the Plains, Godless Shrine, Hallowed Fountain, Savannah, Scrubland, Temple Garden, or Tundra while Bloodstained Mire can fetch for either the Swamp, Bayou, Godless Shrine, Overgrown Tomb, Scrubland, Underground Sea, or Watery Grave. So I guess it's fair to say that even though the deck doesn't run any mountains, Arid Mesa and Bloodstained Mire are pretty useful ;)

Sorin_Markov_1947 on Ultra Ramp Trample Bois

1 week ago

Your mana curve is too high. Even with ramp, you aren't getting to the late game because you're going to die in the early-mid game. Probably switch your splash color to red for more fight stuff (to deal with opponent's stuff), lower the curve, and make the deck more versatile. You need shock lands as well. Fabled passage is good, but Overgrown Tomb (or Stomping Ground if you switch to red) is typically better.

Motley_Fool on Leishmaniasis

2 weeks ago

The one Overgrown Tomb paired with the Wooded Foothills isn't cutting it.

MrSilk on POST OPAL BAN - Lantern Control 5-0 list!!

3 weeks ago

DemonTeddy Thanks for the testing! The new version (just going back to BG with the 4x simians) is looking much better. Scheming Symmetry has a potential to be an absolute beast when paired with the "discard off the top" cards and then with surgical, it can basically wipe out a player's wincon around turn 2. It's also good for fetching our own pieces.

I'll likely add 2x Scheming Symmetry and another Assassin's Trophy for more removal.

I'm not adding any extra Spire of Industry, but I am adding 3x Overgrown Tomb just so I can always have access to the colored mana and only lose 2 life on turn 1 to get it.

I would love to get Leyline of Sanctity to work, but I just don't think the mana curve could support it, especially with Opal gone. I could use Witchbane Orb in its place. I might stick Orb and a Leyline of the Void into the sideboard.


I would love to get Karn, the Great Creator in this mainboard.. Maybe as a 1-2x and have 1x of all of the lantern combo pieces in the sideboard for Karn to fetch, but we'll have to see on that.

ToolmasterOfBrainerd on Leyline Hate in BR

1 month ago

It took me a few years to realize this, but your deck does not actually have to account for every possible matchup or situation. You're better off cutting your losses against fringe cards. Sure, you could sideboard 2-3 Ratchet Bomb, but you're better off using those 3 sideboard spots to shore up narrow matchups which are more common.

If you are already playing fetch lands, and your combo relies on having a graveyard, then it is probably worthwhile to splash one Overgrown Tomb or Stomping Ground (depending on your deck) for Assassin's Trophy. It's a very versatile answer.

Baerbel2000 on Golgari Swarm - Undergrowth

1 month ago

rotimislaw Woodland Cemetery is a good replacement for Overgrown Tomb, indeed. Unsure about mana smoothness. I think it is ok? Explore feels a bit slow here, will investigate, though. Will look at Surveil, too. The last Ravnica sets had a bunch of cards with it. I remember the Dimir decks... Very good point regarding removal via creatures.

Haven't looked at the latest Theros yet. Guess there will be some graveyard exiling cards, which are dangerous here...

Thanks!

rotimislaw on Golgari Swarm - Undergrowth

1 month ago

Cheaper than Overgrown Tomb and good playables are Woodland Cemetery or Temple of Malady.

If you need more smooth mana curve (and can accept some more tap slowness), similar to Golgari Guildgate there's Foul Orchard and Jungle Hollow. The latter grants you additional 1 life as an addition :)

For self-mill, I found Surveil and Explore keywords useful. Maybe Price of Fame which is cheaper for enemy commanders and can mill for 2? Jadelight Ranger might fit in budget?

Have a look at Undergrowth Counters [XLN - RNA] which I played when it was in Standard. Maybe it inspires you.

Last but not least, I advice to put Ravenous Chupacabra instead of some Sorcery/Instant removal. Just because it's another creature that counts to Undergrowth measure if milled or killed.

Load more