Overgrown Tomb


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare
Zendikar Expeditions (EXP) Mythic Rare
Return to Ravnica (RTR) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Overgrown Tomb

Land — Swamp Forest

(: Gain or .)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.

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Recent Decks

Overgrown Tomb Discussion

hydrothermia on Janky Sultai Surveil

11 hours ago

Welcome to Tapped Out!

I too am running a Sultai deck in Standard currently, so good luck in your endeavors.

It would probably be a good idea to show the land base to know how balanced or unbalanced it is. Currently you're at a 2.46 CMC average meaning you should probably have 24 lands, but you do have Llanowar Elves, so you could get away with 23. Though I'd invest in some Evolving Wilds if you can't get a hold of any of the following lands: Drowned Catacomb, Hinterland Harbor, Overgrown Tomb, Watery Grave or Woodland Cemetery. That will allow you to search for a land in the event you only get two colors during your first couple of turns.

I'd look into Ochran Assassin as it has good synergy with Vraska, Golgari Queen, allowing you to use a creature that doesn't need to be unblockable. Thoughtbound Phantasm and Dimir Spybug would be good additions here. Instead of Demon of Catastrophes, Doom Whisperer is a primo card right now.

You could also use Enhanced Surveillance and Gaea's Blessing to recycle your graveyard back into your library after you get a flipped Search for Azcanta.

Cereal_Killer on Golgari Flyers

6 days ago

Seems a nice deck, but I'd make some suggestions:

First of all I'd add Fatal Push. It's very usefull when you want to remove an annoying opponent's creature. Probably I'd put it instead of Reaper from the Abyss, since it's true that the reaper is a creature that does good things, but it costs really much.

I don't really like Bone Picker and Savra, Queen of the Golgari since you don't have so many chances to cast the picker in the first turns and you don't sacrifice creatures, which makes the queen useless

Cards you could consider are: Bitterblossom, Basilica Screecher, Beckon Apparition, Daggerdrome Imp, Gurmag Swiftwing, Kitesail Freebooter, Inquisition of Kozilek, Thoughtseize, Ravenous Chupacabra

I understand why Awaken the Bear and Unnatural Predation are there (you want trample creatures). But aren't better Rancor, Vines of Vastwood or Predator's Strike?

Last thing: I'd add more Overgrown Tomb (raising it up to 3x) and 4x of Verdant Catacombs

multimedia on Mono-Black Midrange (Seeking Post Rotation Help)

1 week ago

Hey, mono black midrange has many good cards for post rotation. I suggest Ravenous Chupacabra, Plaguecrafter, Doom Whisperer and The Eldest Reborn. These are four powerful cards for a midrange strategy. You already have 4x Contempt and Isareth which is great. Two drop options that can give you value are Dusk Legion Zealot and Seekers' Squire. Dead Weight and Cast Down are good early game creature removal. Find / Finality is a good card for recursion. Find can be cast with only black mana and recurring any two creatures from your graveyard for two mana is value.

Current black midrange decks in Standard are turning toward Golgari instead of mono black because recursion can be much better with Golgari. Overgrown Tomb and Woodland Cemetery, green gives lots of good options that mono black can't provide mostly both sides of Find / Finality, Golgari Findbroker, Assassin's Trophy, Vraska, Relic Seeker, but also Wildgrowth Walker with the explore creatures (Merfolk Branchwalker, Jadelight Ranger, Seekers' Squire).

multimedia on Selesnya-Golgari Guildpact

1 week ago

Hey, Selesnya and Golgari combined is called Abzan or Junk :)

Playing aggro and three colors doesn't really work because with aggro you want to be fast with one drops not get held up/delayed because of possible land consistency problems. An example here is Healer's Hawk is a one drop who you want to play turn one, but there's only 6 sources of white mana for a turn one Hawk. Consistently you won't be able to play Hawk turn one. Now if you cut a color out lets say black and play only two colors Selesnya then you can add more white sources for turn one Hawk. Abzan are good colors for midrange and that's the direction you should consider and it will be the direction all my suggestions are for.

The best cards here are midrange: Steel Leaf Champion, Knight of Autumn, Ferox, Shalai, Find / Finality and Trophy. All these cards can benefit from Llanowar Elves especially Champion. Turn two Champion is busted, turn two Autumn is very good, turn three Ferox or Shalai are also great. Llanowar is good with Abzan because of both Temple Garden and Overgrown Tomb, one of them can ETB untapped turn one to make green mana. These dual lands alone give you 8x sources of turn one green, add to this the 4x Forest that's already here, that's 12x sources of untapped green turn one which is a enough (minimum amount) to consistently play turn one Llanowar. If the deck's manabase can support Llanowar then the overall deck will be much better having him.

Midrange starts with powerful two drops some Abzan options are: Merfolk Branchwalker, Seekers' Squire, Kitesail Freebooter, Thorn Lieutenant, Knight of Malice and Knight of Grace. Emmara is fine, but her mana cost will be difficult to consistently make turn two. She's better in a two color Selesnya deck rather than three colors.

What two drops you play really depend on the kind of midrange deck you want to play. For instance if you include Grace, Malice or Thorn then your going for a more aggressive midrange strategy because these Knights can have 3 power with first strike and Thorn with 3 toughness is a good turn two attacker who gets even better in the mid/late game. Malice is better than Grace for the fact that you'll have more white permanents than black thanks for Knight of Autumn.

If choose to play Freebooter than your playing more of a grindy midrange strategy than being aggressive. Branchwalker is in between being aggressive and grindy and Squire is grindy. These two drops are good with three colors because either can help to explore for a possible dual land.

If you choose to include Llanowar then you'll want to take advantage of green three drops because with Llanowar's help you can potentially play a three drop turn two. Champion and Autumn are stand out three drops with Llanowar, but there's also Jadelight Ranger, Thrashing Brontodon and District Guide.

Here's an example of Abzan midrange creature base that can be aggressive:

  • 4x Llanowar
  • 4x Malice
  • 3x Grace or Thorn
  • 4x Champion
  • 3x Autumn
  • 2x Brontodon
  • 4x Ferox
  • 2x Shalai

Example of Abzan midrange creature base that's more grindy:

  • 4x Llanowar
  • 4x Brachwalker
  • 3x Freebooter or Squire
  • 4x Champion
  • 3x Jadelight
  • 2x Autumn
  • 2x Brontodon
  • 4x Ferox
  • 2x Shalai

I offer more advice. Would you like more advice?

Good luck with your deck.

Tadsummers on Izoni, the Brawler

1 week ago

I recommend adding Swamp and Forest and removing the Plains. I guess, keeping your mana amount, which seems low, maybe add 1 Overgrown Tomb, 1 Woodland Cemetery and 1 Guildmage's Forum - plus 10 Swamp and 9 Forest

APPLE01DOJ on Modern Black Devotion

1 week ago

A few changes I would suggest to improve your win ratio would be to drop the flood the board game plan and instead keep your resilient creatures like Pack Rat and Geralf's Messenger while replacing the rest with interaction such as removal like Fatal Push. this will allow you to play a more controlling approach and build a sticky board state until you can capitolize on landing a Gary.

Now as far as Affinity specifically I would throw in a couple Overgrown Tombs and add Creeping Corrosion and Infernal Reckoning to the SB.

Kizmetto on G/B Saproling Overrun

2 weeks ago

Loved the write up, always good when someone loves their deck! i too love tribal, so +1 for that alone! i will try and suggest some upgrades in GRN.. but the list is pretty solid.

Rhizome Lurcher and Molderhulk are 2 new fungi cards and with all your death triggers, surely your graveyard is full of creatures which you could take advantage of?

Overgrown Tomb is always a nice thing to have too, smoothing out the mana base buuut you are running Song of Freyalise (one of my favourite cards ever) so maybe you dont want the shocklands and keep the simple manabase.

Do you get ascend much? Arch of Orazca as a 1 of is nice to have acess too without sacrificing anything.

Hope you get gold in the next meta!

Snap157 on Modern Assassins (Cruel Control)

2 weeks ago

Grubbernaut has a point. Walk the Plank is sorcery speed removal and could be easily replaced with Victim of Night. With Merfolk being a viable tier 2 deck in modern, having instant speed removal to go against them is perfect.

Vraska's Contempt is powerful for sure, however you'll be spending to get rid of something that (in modern) is probably less than 3 cmc. I would add Hero's Downfall if planeswalkers are an issue in your meta. Additionally, Assassin's Trophy is just too flavorful here not to mention.

Having 4 Polluted Delta (as opposed to the expensive Verdant Catacombs can help search for Overgrown Tomb, of which I would include a minimum of 2. I say delta instead of Windswept Heath because in the event you search for both of your Overgrown Tombs, you can still grab parts of your manabase whereas windswept wouldn't have legal targets for fetching after you have both shocklands on the field.

In terms of hand disruption, Brain Maggot and Duress are fine, but can be replaced with Thoughtseize and Inquisition of Kozilek. I usually go for 7 cards dedicated to hand disruption, and you could probably settle for 4 Duress and 3 Thoughtseize.

Hope this helps, I really like this deck. Cheers!

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