Overgrown Tomb

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare
Zendikar Expeditions (EXP) Mythic Rare
Return to Ravnica (RTR) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Overgrown Tomb

Land — Swamp Forest

(: Gain or .)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.

Overgrown Tomb Discussion

scapegoat_tom on Budget Modern Competitive Slivers

18 hours ago

Drangonboy12 since i posted this list it has taken on a couple of small changes in what I'm actually playing in it right now. I have added 3 Aether Vial and taken out an Overgrown Tomb and all of the Striking Sliver . this has allowed me to become a little more consistent in the early game. that said I have due to lack of other available decks this last few weeks been playing two different versions of G/B Elves. One was tournament ready and is a toss up of who will win between the card draws and the other was a consist blow out in my favor vs their jank build.

AECorp on Walks-The-Counters

5 days ago

Rome921 Thank you very much! There are many good cards I didn't know. I updated the deck with some of the recommendations you made (the changes are addressed in the update comment). Now, some questions arise:

  1. I'll take out Gaze of Granite , but I'm not sure about the replacement. Maybe Tragic Slip , or Languish , or Retribution of the Ancients ? I considered Abrupt Decay , but I'd like to go be able to kill bigger threats (CMC wise, though I mentioned Tragic Slip 'cause I have one in my collection lol).

  2. I'm not sure about the number of lands I'm running. Should I add more? Or if I cut some of the "fancy" lands like you said, which lands should I cut first? And what should be the replacements? I was thinking on adding Twilight Mire and Overgrown Tomb soon.

Thanks a lot!

Daedalus19876 on Toxic Relationship: Hapatra EDH | *PRIMER*

3 weeks ago

OptimalGreen: The limited targets were the issue, unfortunately. I just couldn't guarantee that I had a Forest / Overgrown Tomb reliably enough in the early game. If I ran more fetches and Bayou I'd probably keep it in.

PlatinumOne on Lack of Flying control and ...

1 month ago

you might wanna change "the true eleven" to "the true elven", unless theres a pun or something i'm missing. black gives access to a bunch of obvious single target removal. Fatal Push , Abrupt Decay , Assassin's Trophy , and Cast Down . Beast Within is also a really versatile option. but you definitely need some dual lands in your deck. Verdant Catacombs , Overgrown Tomb , and Woodland Cemetery .

as for "board wipes", theres Heaven / Earth (fortunately for you, Heaven is the top half. its also an instant, unlike Firespout ), or theres Hurricane which also has the added benefit of dealing damage to your opponent directly.

eliakimras on EDH Land Destruction: No Lands for You!

1 month ago

Some cheap lands I suggest instead of Vivid Crag , Vivid Grove , Darigaaz's Caldera and some basic lands: Blighted Woodland and Myriad Landscape ramp you. Bojuka Bog hoses graveyard players. Golgari Rot Farm , Gruul Turf , Rakdos Carnarium and Jund Panorama give you more land-drops. Sheltered Thicket and Canyon Slough can be easily fetched or brought back from the graveyard after cycled. Cinder Glade and Smoldering Marsh are also fetchable. When Standard rotates, Dragonskull Summit , Rootbound Crag , Woodland Cemetery , Blood Crypt , Stomping Ground and Overgrown Tomb will be way cheaper.

_Delta_ on Don't Look Into Their Eyes!

1 month ago

Hello, i'm sorry for the delay in responding here. Anyways here are the changes I would make:

Ambuscade for Golgari Locket

Slagwurm Armor for Sol Ring

Pounce for Golgari Signet

Prey Upon for Deathcap Cultivator

Noble Quarry for Sheoldred, Whispering One

Grappling Hook for Vraska the Unseen

Ochran Assassin for Reaper of the Wilds

Bonds of Mortality for Phyrexian Obliterator ? :)

Golgari Findbroker for Treasured Find

Explosive Vegetation for Circuitous Route (If you add in my suggestion of Golgari Guildgate then this is a good reason to make this switch).

Swamp for Hythonia the Cruel as you have 1-2x many lands I think and also are a little low on creatures.

Cut 3x Forests and 5x Swamps for these: Command Tower , Golgari Rot Farm , Woodland Cemetery , Tainted Wood , Overgrown Tomb , Hissing Quagmire , Temple of Malady , Blooming Marsh , Jungle Hollow , Golgari Guildgate , Blighted Woodland , Temple of the False God , Llanowar Wastes , Bojuka Bog . (I gave you more than 10 choices here so you have options at varying prices, choose whichever 10 or even more that you would be willing to include here, keep in mind also that I have ordered them based on my most recommended to least, but all are fine choices here).

I have to get going for now, but I hope that you will find all of this useful, and let me know what you think of these changes!

PlatinumOne on Turbo Thopter Depths

1 month ago

until you're more familiar with the competitive formats, i'd probably just label decks as "casual" when choosing the format.

firstly, you want to maximize your chances of drawing or searching your Dark Depths and Vampire Hexmage . max out your Sylvan Scrying , and add Expedition Map . the only thing i can think of that would reliably tutor out the hexmage is Muddle the Mixture , but at least it also helps protect you while you assemble the combo. "cantrips" such as Opt and Serum Visions also speed you towards your combos.

i'd also recommend more dual lands, mainly fetch lands like Polluted Delta and shock lands like Overgrown Tomb .

Not of This World will be really hard to cast unless an opponent is targeting your Marit Lage token, but other counterspells like Counterspell and Mana Leak are always useful. other options in your colors for controlling an opponent (to protect yourself and your combo) include Thoughtseize and Inquisition of Kozilek to pick off any removal spells that can get around Indestructible, and Abrupt Decay or Assassin's Trophy to remove almost any problem permanent an opponent may have already resolved.

since Essence Harvest and Rite of Consumption are sorceries, they can't be used in response to an opponents removal (such as a Path to Exile , which gets around "indestructible"). a Marit Lage token can generally just win by attacking anyway.

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Overgrown Tomb occurrence in decks from the last year

Standard:

All decks: 0.64%

Golgari: 7.46%

Modern:

All decks: 0.55%

Golgari: 6.11%

Commander / EDH:

All decks: 0.17%

Golgari: 1.06%

BRG (Jund): 2.36%

BGW (Abzan, Junk): 4.71%

BUG (Sultai): 2.0%