Overgrown Tomb


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Return to Ravnica (RTR) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Overgrown Tomb

Land — Swamp Forest

(: Add or to your mana pool.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.

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Recent Decks

Overgrown Tomb Discussion

Flooremoji on B/W/G Warrior

3 days ago

Overgrown Tomb would be useful!

DragonGodKing90 on

1 week ago

ManaPal: people actually "don't" play Elves of Deep Shadow. there are so many other mana dorks elves can use that don't require taking damage. you could use Arbor Elf to untap an Overgrown Tomb.

multimedia on BG Constrictor (Deck Challenger upgraded)

2 weeks ago

Hey, looks good nice upgrade.

Consider Merfolk Branchwalker? I think Branchwalker is a better two drop here than Longtusk Cub. I don't see enough energy producers to make Cub worth it. Energy is better spent to draw a card with Siphoner, make mana for Servant or Hub and use it with Aethersphere. Explore can help to find lands or if you reveal a nonland card Branchwalker gets a +1/+1 counter without needing energy.

Consider Jadelight Ranger it's also a powerful card with the Snake. Currently you have 16x two drop creatures consider cutting one of these, Cub, for Jadelight? Consider 3x more Woodland Cemetery to help the manabase. Cemetery is a good investment right now.

Walking Ballista is a great card with the Snake, but I don't think investing into them now is a good idea. If you have them play them for sure, but I wouldn't buy them. Ballista rotates out of Standard in three months and five days, October 5th. Spending $60+ for three Ballista for only three more months of play is something to do only if you have extra money for cards. If you don't then I suggest investing in Dominaria staples. Ballista's value will massively drop when it rotates out of Standard. The card is oppressive in Standard, but not other formats. It won't hold the value after rotation.

Cards in Dominaria will not rotate out of Standard until October 2019, lots of time to play them and get your money's worth. Staples to consider investing into for your deck are Woodland Cemetery, Vraska's Contempt, Jadelight Ranger, Merfolk Branchwalker, Cast Down, Vraska, Relic Seeker and Karn, Scion of Urza. The Check lands are the best bet to invest into right now because they are all pretty cheap with Cemetery only $4.

The Check lands should go into every Standard deck you create after post rotation, they're great lands. Guilds of Ravnica is the Fall October Standard Magic set, it's possible the Shock lands, Overgrown Tomb, get reprinted making Check lands even better, more in demand, thus more expensive for manabases.

Good luck with your deck.

lagotripha on GW Tokens

1 month ago

I really like this list. I'd give a little consideration to Druid's Deliverance Sundering Growth Alive // Well Rhys the Redeemed Second Harvest Wayfaring Temple and Hooded Hydra and Triumph of the Hordes but you have most of the good stuff there.

Most tokens lists are in B purely for Lingering Souls. If you find yourself running more fetches, a single Overgrown Tomb and Godless Shrine would let you run a set.

When you choose to run green, you need to look at the tools and synergies it opens up- Most G/W token lists I've seen have been splinter-twin esque Village Bell-Ringer/Presence of Gond combo lists ruinning Glittering Wish. Certainly, a light combo subtheme is very much an option with the variety of token-combo tools in green, taking advantage of Chord of Calling and Sprout Swarm

Khunjund on GBUW: ₩ᴬʅʅֆ [MTGO BUDGET]

1 month ago

When planning a mana base, you need to find the most demanding cards to cast in each of your colours, then make sure you have enough sources of each colour to match those requirements. Frank Karsten wrote an article showcasing these requirements, if you don't want to bother with hypergeometric probabilities. It's often acceptable to be a few sources short, depending on the situation. For example, in your previous list, you had Wall of Frost, which normally requires 19 blue sources to reliably cast on turn three, but my previous suggested mana base had 17 sources, since this card wasn't integral to your game plan, and the rest of the colour wasn't as demanding. (Looking back, I could even have shaved off a few more, since it was a singleton.) Lands count as one source of every colour they produce, and you can count fetchlands as five-colour lands, if you have the right shocklands to go with them. For basic lands, the guideline I generally follow is: if I had all the basic lands in my deck in play, and no other lands, would I be able to cast every single spell in my deck?

Looking at your revised decklist, the mana base I would suggest is the following (cutting two Wall of Vines for two lands):

2 Breeding Pool

3 Forest

2 Hallowed Fountain

1 Island

4 Misty Rainforest

1 Overgrown Tomb

1 Plains

1 Stomping Ground

1 Swamp

2 Temple Garden

4 Windswept Heath

As you can see, this list has 17 sources of green (higher than the minimum 14, but helpful in case you need to cast Chord of Calling with few creatures), 13 sources of white (this is one short for a turn one Perimeter Captain, but it's only a two-of and other one-drops take priority), 13 sources of blue (one higher than the minimum 12 to help transmute Drift of Phantasms without creatures, but a reliable transmute would require blue sources), and 10 sources of black (one higher than the minimum 9 because of Doran, the Siege Tower in the boardI would go up to 12 black sources had it been in the main). I assume the two copies of By Force are a meta call. You didn't need sources other than your creatures for this when it was in the board, but if it's main, then I suggest putting in one Stomping Ground (or Cinder Glade; again, all dual lands can be substituted to fit your budget).

It's pretty old, but you can check this video for an example of the application of the principles listed above. (Keep in mind that, since he goes by experience rather than mathematics, his numbers are a bit off; e.g. you should have around 16 sources of red to cast Stormbreath Dragon on turn five.)

In any case, by taking Doran, the Siege Tower out of the main and upping the number of copies of Freed from the Real, I assume you're transitioning from a beatdown plan primary with a backup combo to full-on combo with a beatdown secondary in Assault Formation, in which case I recommend you swap out Wall of Vines for Wall of Shards.

Khunjund on GBUW: ₩ᴬʅʅֆ [MTGO BUDGET]

1 month ago

If you wanted an ideal manabase, considering the composition of the deck as it is now, with the same number of lands, I'd say it would resemble this:

2 Breeding Pool

2 Flooded Strand

1 Forest

1 Hallowed Fountain

3 Island

4 Misty Rainforest

1 Overgrown Tomb

1 Plains

1 Swamp

1 Temple Garden

1 Verdant Catacombs

1 Watery Grave

2 Windswept Heath

If you want, you can substitute all the dual lands with budget options of your choice, but in that case, I recommend having at least Canopy Vista, Prairie Stream, and Sunken Hollow (or Scattered Groves, Irrigated Farmland, and Fetid Pools), so you can get them with the fetchlands you already have.

Neotrup on Basic swamps and swamps

1 month ago

A swamp card is any land card with the subtype swamp, such as Swamp, Overgrown Tomb, or Underground Sea. If you're instructed to search your library for a swamp, such as by Liliana of the Dark Realms' +1 ability, you may find any such card.

A swamp is any land with the subtype swamp, as the aforementioned lands typically are while they're on the battlefield, but that may be changed by other effects. If Blood Moon is on the battlefield, of those lands only Swamp will still be a swamp. If Blanket of Night is on the battlefield all lands will be swamps.

A basic swamp is a land with the supertype basic and the subtype swamp, such as Swamp and Snow-Covered Swamp, assuming nothing odd is going on. If Blanket of Night is on the battlefield other lands such as Island, Snow-Covered Mountain, and Wastes will also be basic swamps.

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