Land — Swamp Forest
(: Gain or .)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.
|Have (2)||, CompleteWaste|
|Want (8)||metalmagic , MrMittensSr , JoeVarvel , zachi , ChairmanMeows , PGleo86 , hardwoodteak , Mavan_Frost|
Printings View all
|Guilds of Ravnica (GRN)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
|Return to Ravnica (RTR)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Overgrown Tomb Discussion
6 days ago
Alrighty, changed a few things with the land base!
Also added these to the maybe board I'd like to put into use, just trying to work out what to replace for them lol -
Door to Nothingness (For fun ;))
As always, Feiryn, your help is much appreciated! Have more of the land base on the way, but probably won't have them for a few weeks still. (Also have Hunting Grounds coming... Can't wait to use that lol.
1 week ago
Llanowar Wastes is a nice dual land, always coming in untapped.
Blooming Marsh is good in the early game, and a dual land.
Woodland Cemetery almost always enters untapped.
Twilight Mire enters untapped and helps you filter mana. (Hence the nickname filter land)
My only suggestions to upgrade the deck outside of the mana base would be to add a sideboard. Just find sideboards from other Golgari decks and use something similar.
+1 from me.
2 weeks ago
due to the presence of effects like Blood Moon or Back to Basics. I'd rather keep the basics intact. What in my opinion should be cut are instead least important shocklands (giving or mana) and every land that comes into play tapped like BFZ lands.
2 weeks ago
Since my last posts were not helpful, I tried doing some research to see if I could actually come up with something useful, and I did, albeit janky.
Firstly, Blazing Volley only targets the opponent and kills un-buffed spirits. So you may want to run several copies in the maindeck or sideboard.
Secondly, the most accessible spell in Pioneer for neutralizing flyers is Gruul Charm, so if you really think spirits are that problematic, you could run 3-4 of them on the sideboard, and maindeck some green mana, like Mana Confluence, Stomping Ground, Overgrown Tomb, etc. Maybe even some cycling lands like Sheltered Thicket. Janky, I know. But there aren’t many options for Rakdos in Pioneer to deal with fliers.
3 weeks ago
3 weeks ago
Feiryn Ok thanks a lot! I Actually have a Path to Exile on the way (referring to your previous comment). I have an Arcane Signet on the way already too. I have a Coalition Relic on hand atm. Will likely get a Fellwar Stone and Nature's Lore too. Also actually have a Smoldering Marsh that I didn't realise I had coming. Also I'm in the process of updating the deck!
OK, now onto the meaty stuff... I'm about to spend more money LMAO. I want to get your opinion on which of these cards I should use in THIS deck, or which ones I shouldn't bother with in your opinion -
Blood Crypt, Breeding Pool, Canopy Vista, Demonic Tutor, Dromoka, the Eternal, Fellwar Stone, Future Sight, Hallowed Fountain, Herald's Horn, Kaalia of the Vast, Marsh Flats, Maze of Ith, Mirari's Wake, Nature's Lore, Nesting Dragon, Overgrown Tomb, Polluted Delta, Steam Vents, Stomping Ground, Temple Garden, Urza's Incubator, Windswept Heath,
1 month ago
Also, don't miss that Knight of the Ebon Legion is "if a player" not "if an opponent" has lost 4 or more life.
These guys will beef up even when you take damage.
So, stuff like: Lucky Clover + Foulmire Knight, and play down a shock land untapped (Overgrown Tomb) even if you don't need the mana = +1/+1 counter on each one. There's some really sneaky ways you can pump up counters on these guys, especially with multiples in play.
1 month ago
Post reland slivo fetch and shock
Primordial Hydra > Farseek
Reyhan, Last of the Abzan > Nature's Lore
Arcane Sanctum > Arid Mesa
Darkwater Catacombs > Bloodstained Mire
Opulent Palace > Breeding Pool
Sandsteppe Citadel > Flooded Strand
Skycloud Expanse > Godless Shrine
Sungrass Prairie > Marsh Flats
Vivid Creek > Overgrown Tomb
Vivid Grove > Temple Garden
Vivid Marsh > Watery Grave
Vivid Meadow > Windswept Heath