|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions||Mythic Rare|
|Return to Ravnica||Rare|
|Ravnica: City of Guilds||Rare|
Combos Browse all
Land — Swamp Forest
(: Add or to your mana pool.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.
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Overgrown Tomb Discussion
3 days ago
3 days ago
You know, I really like the idea of sacrificing Viridian Emissary for mana ramp. As much as I like young wolf's undying you might consider ditching him for Blisterpod just for the mana. I feel like you're going to have a problem casting Soulcage Fiend early because of this double black mana cost. Since your ramp is green you're probably going to want to have more forest cards than swamps so you don't get mana screwed in the early game. Also your land base is really light; I don't think 20 lands is going to cut it here. You're definitely going to need to add some B/G lands like Overgrown Tomb, Woodland Cemetery, Llanowar Wastes, Tainted Wood, or Jungle Hollow, depending on your needs / budget. I'm not completely sold on Disciple of Griselbrand as a morbid enabler, but I can't think of anything else at the moment. But overall I think this idea is very interesting and could be super fun deck. +1
5 days ago
Well basically, you can take this shell and add whatever creatures you want to it and it'll work. I would highly advise to keeping creatures in the 2 mana range with only a few cmc 3 or above. No matter how appealing Thragtusk looks it's typically better to stick to Kitchen Finks.
1 week ago
Have you thought of moving the Overgrown Tomb to the main and maybe also adding Blooming Marsh for a green splash in the main? like Abrupt Decay or Maelstrom Pulse? and also having more SB spots.Looks good to me +1
1 week ago
Black green is a really strong color combination in modern, which is what this deck would qualify as. Many of these cards are pretty weak though, and like I_has_a_Leg said, using only one of each card isn't a great idea.
I have a lot to say about this deck, but I'll limit myself to three main suggestions.
Firstly, run 60 cards, with a 15 card sideboard. And as mentioned before, run playsets of many of your cards to make the deck more consistent. And you should have a lower average converted mana cost for your deck, as well as a good mana curve. You want to try to play a spell every single turn.
Secondly, your mana base is really weak right now. If you want to play standard, Hissing Quagmire and Blooming Marsh are the dual lands you need. For modern, you're looking at cards like Overgrown Tomb and Verdant Catacombs.
Lastly, your deck needs more diversity. This means that you need a healthy amount of hand destruction, creatures, removal and card draw. If Dark Confidant is what you end up using for card draw, you might need some form of life gain as well.
Hope this helps.
1 week ago
Why didn't you just update your Spring Into Death deck list? There's only like 2 cards different, haha.
Now on to the real meat:
Mikaeus, the Unhallowed Combo
- Turn 1: Play a one drop ramp creature.
- Turn 2: Play Buried Alive and fetch Mike and Triskelion.
- Turn 3: Play Victimize, bring Mike and Trike out and ping infinitely to win.
Or tutor for Defense of the Heart and win the turn after you cast it.
Necrotic Ooze Combo
- Play Buried Alive or Survival of the Fittest.
- Grab and put Triskelion and Phyrexian Devourer into the graveyard, and get Necrotic Ooze into play.
- Make sure Necrotic Ooze gets out last if using Survival to tutor them.
- Remove all cards from your library to burn opponent(s) for the CMC of all cards in your library.
Once it's out, the only thing that can interrupt this is Split Second since you can respond by adding and removing counters.
Jarad, Golgari Lich Lord Combo
This requires some knowledge of how the stack works.
- Exile cards from your library until Phyrexian Devourer's ability is put on the stack.
- In response to the ability, continue exiling cards to beef him up more.
- Still before allowing the sacrifice to resolve, sack him to Jarad to smack your opponents for a ton of damage, similarly to the aforementioned Ooze-combo.
Colorless Mana Combo
- Have/get Ashnod's Altar in play.
- Play Nim Deathmantle.
- Play Grave Titan, pop up two 2/2 tokens.
- Sack the two tokens to Altar, then sack Titan to get a total of six .
- Use 4 of that to make Deathmantle grab Titan back and get you two more tokens
Repeat this as many times as desired, netting 2 colorless mana every loop.
1 week ago
ZackBinks - I must say thank you for taking the time in giving my deck a good look, and never gave it much thought about its competitive prowess. I admit this deck was made out of pure boredom because I didn't like all this redundant Abzan running around.
I sincerely give you my thanks.
1 week ago
The deck looks pretty solid. I would maybe try to switch one or both of your Swamps with a shockland that can produce black and either green or white like Godless Shrine and/or Overgrown Tomb, leaning more towards Tomb because all of your fetchlands can fetch for it. Doing this will make it easier to obtain the black source through fetchlands while also having the colored mana that the vast majority of your deck utilizes since the black mana is only used for Lingering Souls.
You may consider including cards like Tireless Tracker, which can provide card draw and can get huge, and Scavenging Ooze for some lifegain, hurt your opponent's graveyard synergies, and can get huge as well.
In the sideboard, I would include a copy or two of Rest in Peace, as it is arguably one of the best cards against graveyard based decks.
This really is a cool take on GW Aggro with a splash of black! It also can be very competitive! I hope my suggestions help, and let me know if you have any questions that I can help with!