Overgrown Tomb


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Return to Ravnica Rare
Ravnica: City of Guilds Rare

Combos Browse all

Overgrown Tomb

Land — Swamp Forest

(: Add or to your mana pool.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 5%

6.9 TIX $5.39 Foil


Recent Decks

Load more

Overgrown Tomb Discussion

mr_funk on Sooooo Many Tokens!!!

4 days ago

i think you could benefit from an upgraded land spread, fetch-shocks like Windswept Heath, Temple Garden, Overgrown Tomb, Godless Shrine, other fetch lands that have either white or green.

fast lands like Razorverge Thicket, Concealed Courtyard, and Blooming Marsh are options as well, although if you are bent on using Elspeth Tirel, the life loss from the fetches and shocks would be Negated pretty quickly.

wonderful utility land option is Gavony Township, especially if you are generating extra mana with Cryptolith Rite (which isnt in the 60 even though its mentioned in the description?).

maybe even Khalni Garden???

Mycoloth is just begging to get blown out by removal that is cheap and instant speed in modern. the "eggs in one basket" scenario isnt the best plan unless you're bogles, or have a way to protect him.

no one drops? no removal?

i built a similar list a while back. never actually put it together or playtested, but you are welcome to use what you want out of it:

second harvest tokens

PickleNutz on Life-death and combos

1 week ago

I really like this deck, maybe two Verdant Catacombs and four Overgrown Tombs would round it out better for those times you don't get the mana combo from your Elf early game.

Grisly Spectacle would probably be better off traded out for Hero's Downfall, Fatal Push, or Doom Blade also.

I'm not sure that Conspiracy and Turntimber Ranger is a great strategy either. It's super costly and you might just be better off making an ally themed deck.

Melira, Sylvok Outcast will completely negate your mama combo that Devoted Druid and Quillspike create. If you can't give your creatures a -1/-1 counter then the effect that untaps Devoted Druid is nullified because it can't create the counter.

The idea you have is great, but it does need work. You could do more of an Elf tribal with Quillspike and Rite of Consumption as part of your Wincon.

KIngWiggins on W: Updated List, H: Inside

1 week ago

I know I posted semi-recently, but I have a new list and want to start some more trades now that I am active again.

I am looking to get cards for a Progenitus Superfriends Deck. I have a bunch of random stuff to offer and am more interested in some cards listed below than others (i.e. I will prioritize Atraxa, certain walkers, and certain lands). I know in some cases it will be hard to make trades but it is worth a shot.

Cards wanted for Superfriends:
Ashiok, Nightmare Weaver
Chandra, Flamecaller (SDCC Version)
Gideon, Champion of Justice
Elspeth, Sun's Champion
Jace, Architect of Thought
Jace, Unraveler of Secrets (SDCC Version preferred)
Kaya, Ghost Assassin
Nicol Bolas, Planeswalker
Nissa, Vital Force
Nissa, Voice of Zendikar (SDCC version)
Ob Nixilis Reignited
Vraska the Unseen
Venser, the Sojourner

The Chain Veil
Oath of Ajani
Deploy the Gatewatch
Merciless Eviction
End Hostilitiesfoil icon

1 of Each Amonkhet full art foil
Arid Mesa
Flooded Strand
Overgrown Tomb

Cards of Note:
Force of Will
Elvish Piper
Loxodon Warhammer Russian
Serum Visions (Other version, not sure how to code)
Kitchen Finks
Sarkhan the Mad
Fauna Shaman
Scion of the Ur-Dragon
Other stuff, some unlisted

spectrevr4 on Plunder the Graves Upgrade 3.0 (Stax)

2 weeks ago

In this latest iteration I have made a few more changes switching out Somberwald Sage for Vorinclex, Voice of Hunger, and some basic lands for Overgrown Tomb, Cabal Coffers, and Phyrexian Tower. These tweaks are for efficiency which adds a lot to the price of the deck but it makes it work a little faster. Overall it is the same deck it has always been out of the box but changing it to a Stax variant instead of Dredge like most other players will slow the game to a crawl until about turn 8-10. At that point you should have enough mana, experience counters, and board presence to toy with most opponents making them hate life. There are much faster decks out there and by no means is this an end all beat all deck...but it is a lot of fun and has some crazy combos for infinate life gain and damage as well as making opponents discard their hands regularly, not be able to use their mana, keep creatures on the board, or generally do anything productive. It has stood up in a competitive games with our local gaming club in a 5 vs 1 match and won...With all of that being said it can still be made better and I am always looking for ways to do such as this is my main commander deck and I will continue to play it as long as I can :)

Snap157 on Jund Zoo

2 weeks ago

Gonna want more shocklands such as Blood Crypt, Overgrown Tomb, and Stomping Ground to get your life total down for Shadow. +1

scrapmaker on Best Modern Slivers

3 weeks ago

I would recommend using Overgrown Tomb in place of either the forest or swamp as it acts as a swamp for Sedge Sliver while also providing green mana (that isn't limited to creatures) for Collected Company and Abrupt Decay. Other than that it's a great deck.

Load more