Overgrown Tomb

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare
Zendikar Expeditions (EXP) Mythic Rare
Return to Ravnica (RTR) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Overgrown Tomb

Land — Swamp Forest

(: Gain or .)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.

Overgrown Tomb Discussion

legendofa on Dredge Black and Green

1 day ago

I'm not a competitive Modern player (yet), but I'll toss in my initial thoughts.

First: Golgari Grave-Troll isn't Modern legal, unfortunately.

Second: I would run Splinterfright over Millstone . If you want to keep open the option of milling your opponent, go up to 4 Sands of Delirium , but it's virtually always better to pick one goal and stick to that.

Third: Overgrown Tomb and maybe Blooming Marsh in place of some basics. They're not really cheap, but they're a very good investment into Modern.

Fourth: Corpsejack Menace and Varolz, the Scar-Striped have no interaction with the rest of the deck. While it is a fun and effective synergy, it doesn't provide much help here. +1/+1 counters is its own archetype.

Good luck, and dredge deep!

triproberts12 on Mimeoplasm something

6 days ago

The reason why you're having mana problems is that you are only running 33 lands. And, yes, I mean 33, not 34. Temple of the False God is a free 4-mana rock, not a land. God, I hate that card. In a 99 card deck, that's the equivalent of running 20 lands in a 60 card deck. Add in 4 more lands minimum, or at least 3 if you swap out Temple for a basic. Run Mulch , Satyr Wayfinder , and Grisly Salvage . Swap Sign in Blood for Night's Whisper , since it's easier on the mana when you need to hit your land drops.

I think you should go with the reanimator plan, since it's the most straightforward upgrade to what you have here. You can cut the cards that don't play into that plan for the land stuff I mentioned above. Also, a good way to think of your deck is in packages of 9 cards. In a 99 card deck, you're 70% likely to hit one of 9 cards in your first 4 turns, which is when a casual EDH deck wants to be done with setup and get to its game plan. With the exceptions of silver bullets and "eat your vegetables" cards (removal, draw, or ramp), try to fit your cards into those packages so that you have a coherent game plan you'll reliably have the cards to execute.

If you want to know where to stick your money, pick up a copies of Breeding Pool and Overgrown Tomb . They're not going to get cheaper than they are now, and they'll go in every deck you build from here out. If you do, they your fixing in green becomes much better, since you can run Nature's Lore , Skyshroud Claim , Hunting Wilds , and Ranger's Path . Even without that, you should run Farseek .

As for EDHREC, it really is a good place to get help, although you'll probably want to specifically visit the pages for your commander and the graveyard theme page. I've linked a Scryfall search for lands available in your colors from most to least popular here, as well. Good Luck!

_Delta_ on Death Cannot Escape a Thousand Eyes [Competitive]

2 weeks ago

The most easy upgrade would be for your lands, there's a ton you could add such as Dakmor Salvage , Svogthos, the Restless Tomb , Hissing Quagmire , High Market , Command Tower , Overgrown Tomb , Woodland Cemetery , Westvale Abbey  Flip, Bojuka Bog , Evolving Wilds , Grim Backwoods , Tainted Wood , and Golgari Rot Farm .

I will think of more things at another point when I have more time, if you in turn have any suggestions feel free to give any of my edh decks a look, perhaps my Meren of Clan Nel Toth decklist might give you some ideas in the process.

hkhssweiss on Death Cannot Escape a Thousand Eyes [Competitive]

3 weeks ago

alexander.rokicki

I would definitely recommend adding in some dredge-esque cards. Since Izoni Undergrowth triggers off cards in graveyard. Cards that can benefit you are Life from the Loam , Golgari Thug , Stinkweed Imp , Golgari Grave-Troll , Dakmor Salvage .

In conjunction with the dredge cards you can use the cycling lands as well to trigger off your dredge abilities like Barren Moor and Tranquil Thicket . While to give off even more synergy, you can use cards like World Shaper to grab back all the lands you dredged away. Cards also like Glowspore Shaman , Satyr Wayfinder , Stitcher's Supplier , Buried Alive , and Entomb are great ways to add more cards to your graveyard.

In terms of your interaction suite, you can add in cards like Nature's Claim or Abrupt Decay . Other than that you are running pretty decent spells. Lastly your land base, if on the budget side you can still definitely add in Command Tower at the bare minimum with the addition of the reprinted shock land Overgrown Tomb and also reprinted Twilight Mire . Llanowar Wastes is pretty cheap for the pain land and will help with your color fixing. High Market is also another recommended land I would add in for protection.

Hope that helps!

GGumby on Modern Slivers

3 weeks ago

I've been playing Modern Slivers for almost 4 years now (though I haven't played much in this last year), so feel free to check out my decklist for some additional ideas too.

Looking at yours, the first thing that pops out to me is the mana base. Consistency is the only thing IMO that holds Slivers back as a completely viable deck, and your manabase looks like it could run into those issues. I know you said you've play tested a lot, but does this manabase not place you in a forced mulligan situation often? I recently added even more rainbow lands to my deck in order to make sure all 5 colors of slivers could be played, as I was tired of having to Mulligan far more often than with other decks I play. I still see 4 Cavern of Souls and Sliver Hive as absolute necessities, alongside Aether Vial . From there I've narrowed all of my fetchable lands to be at least part Swamp for Sedge Sliver , although including him is a whole nother thing.

I feel Sedge Sliver adds enough to justify basing the manabase around him, as well as why Manaweft Sliver is run over Birds of Paradise. Not only is Sedge Sliver a lord, but he also brings the ability for all of your creatures to regenerate, which is huge. Imagine having Manaweft Sliver and Sedge Sliver on the battlefield alongside Sentinel Sliver . Your slivers can all tap for Black, so you're swinging with a near invincible army.

Unfortunately Sedge Sliver in itself is the reason the deck becomes inconsistent at times, especially when you can't find a Swamp. Urborg only helps so much. Not having Sedge is fine, and I've run decklists without him to varying degrees of success still. I just think he's worth including as a 4 of.

As for the Sideboard, I'd try and keep it all the same color if you're trying to run the rainbow lands I mentioned. My only fetches are Verdant Catacombs , and most of my shocks are Overgrown Tomb . Assassin's Trophy or Abrupt Decay take care of so much on their own you don't need much more in terms of Non-Sliver sideboard cards. Slivers bring enough utility in themselves to where most non-sliver spells can be avoided IMO.

Gracco on Gruul Elves

4 weeks ago

4 Nettle Sentinel 4 Collected Company Playing Heritage Druid without Nettle Sentinel is an unforgivable sin. Also splashing a bit of black for 4 Shaman of the Pack would be wonderful, especially if you decide to put in the 4 Collected Company, which you should.

-3 elvish clan caller, -2 Rhythm of the Wild -2 grand warlord radha -1 banefire -3 lead the stampede -4 naya hushblade -5 forest

+4 Nettle Sentinel +4 Collected Company +4 Shaman of the Pack +4 Blooming Marsh OR +4 Gilt-Leaf Palace +4 Overgrown Tomb

Cutting the 4 Unclaimed Territory and 2 Copperline Gorge and 2 of the either Blooming Marsh or Gilt-Leaf Palace for 4 Verdant Catacombs and 4 Wooded Foothills is the less budget way and more optimal to run the mana base.

Adding black not only gives you access to Shaman of the Pack, which is an incredible card in Elves and steals games literally all the time, especially with Collected Company, but it gives you access to things like Terminate or Dreadbore for unconditional creature removal in the sideboard.

-2 Cindervines -1 Rhythm of the Wild -1 Pithing Needle +4 Terminate how I would handle the side. Also you need a better way to combat Tron in the side deck because your deck wants to cast more than 1 spell in a turn a lot. Honestly though you do not have a bad Tron matchup if you can use skillful play and just not commit too much to the board when you do not have to to get around their board wipes. You are the offensive player in that matchup and Shaman of the Pack will help with it a lot. Your harder matchups are something like combo and Affinity.

Maybe go +2 Surgical Extraction +1 Shatterstorm -3 Damping Sphere

OR if you decide to run the fetch lands

-1 Overgrown Tomb (so a total of 3 instead of 4) +1 Temple Garden and this would open you up to things like Stony Silence , Path to Exile , and Rest in Peace in the sideboard

Alternatively, if you are REALLY scared of the Tron matchup, and you opt to run the fetch lands in the main deck, you could disregard everything I have said about adding black and run 4 Blood Moon in the main deck instead of the 4 Shaman of the Pack then run more Forest instead of the black dual lands so you can fetch for Forest in the early turns and not be hurt by your own Blood Moon while shutting down Tron and getting free wins against other decks that can not fight against a Blood Moon.

If you do wish to keep dedicated spots in the sideboard for Tron and not be a Blood Moon deck then Alpine Moon is the best card to run instead of Damping Sphere. Run no Pithing Needle and -1 Relic of Progenitus and do not run Shatterstorm following the sideboard recommendations above would give you room for 3 Alpine Moon in the sideboard while maintaining the integrity of being an Elf deck in Red and having all the cards to hit the bad matchups.

As much as I recommend being a Green/Red/Black build so you can have Shaman of the Pack main and Terminate in the side, there is just something to be said for being Gruul and being able to jam 4 Blood Moon in the main deck.

Thanks for reading and taking into account the various directions I have provided that you could go in with this deck. Your post in the Cockatrice Discord server brought me here.

SoulsSlayerKnight on Vraska Regal Gorgon

1 month ago

Hi, somewhat of a interesting deck, My primary suggestion is to considerably lower or take out a bunch of the 1x's. The ones in which you need most should always be put at a 4x or at least a 3x.

I'd start off with something like this in a way to revolve around Undergrowth and Vraska. Someone else can help out and build upon this idea for later if they like or improve upon it for I don't often play Golgari. Hopefully it helps out a bit.

Creatures

4x Glowspore Shaman 4x Attendant of Vraska 4x Rhizome Lurcher 2x Lotleth Giant 4x Swarm Guildmage 4x Beast Whisperer 3x Ironshell Beetle

Sorceries

2x Vraska's Stoneglare 2x-4x Find / Finality

Instants

2x-4x Necrotic Wound 2x-4x Status / Statue

Artifact

1x-2x Golgari Locket

Planeswalker

1x-2x Vraska, Regal Gorgon

Lands

4x Overgrown Tomb 4x Woodland Cemetery 7x Swamp 7x Forest

Hopefully some of this helps out :). Good luck with the deck building

DeviousPenguin666 on Abzan Walue

1 month ago

Cool deck! The one thing that jumps out to me is I think 10 shock lands is waaaaaaay too many. I would go down to 2x Overgrown Tomb , 1-2x Godless Shrine , and 1x Temple Garden , and add 1-2x Swamp , 2x Shambling Vent or Stirring Wildwood , and some number of Blooming Marsh / Concealed Courtyard . While shock lands are quite good, playing too many can be a downside against decks like burn and affinity. Other than that, this looks sweet! +1!

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Overgrown Tomb occurrence in decks from the last year

Standard:

All decks: 1.03%

Golgari: 6.69%

Modern:

All decks: 2.7%

Golgari: 13.73%

BRG (Jund): 10.93%

BUG (Sultai): 4.11%

BGW (Abzan, Junk): 11.91%

Legacy:

All decks: 0.11%

Commander / EDH:

All decks: 0.71%

Golgari: 3.26%

BGW (Abzan, Junk): 3.58%

BRG (Jund): 2.95%

BUG (Sultai): 3.39%