Land — Swamp Forest
(: Gain or .)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.
|Have (3)||rockleemyhero , , pskinn01|
|Want (16)||camjamthewizard , insecticon3000 , Shankmaster4k , metalmagic , Drogon5 , redrazor911 , Mortiferus_Rosa , del374 , matty266 , merdrach , Danny1298 , sillemans , MarkTaylorTSax , Angnoch , figrin1 , thepakmonster|
Printings View all
|Guilds of Ravnica (GRN)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
|Return to Ravnica (RTR)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Overgrown Tomb occurrence in decks from the last year
All decks: 0.64%
All decks: 0.55%
Commander / EDH:
All decks: 0.17%
BRG (Jund): 2.36%
BGW (Abzan, Junk): 4.71%
BUG (Sultai): 2.0%
Overgrown Tomb Discussion
1 week ago
Glad you found the deck helpful!
The reason I run Arid Mesa and Bloodstained Mire is because Arid Mesa can fetch for either the Plains, Godless Shrine, Hallowed Fountain, Savannah, Scrubland, Temple Garden, or Tundra while Bloodstained Mire can fetch for either the Swamp, Bayou, Godless Shrine, Overgrown Tomb, Scrubland, Underground Sea, or Watery Grave. So I guess it's fair to say that even though the deck doesn't run any mountains, Arid Mesa and Bloodstained Mire are pretty useful ;)
1 week ago
Your mana curve is too high. Even with ramp, you aren't getting to the late game because you're going to die in the early-mid game. Probably switch your splash color to red for more fight stuff (to deal with opponent's stuff), lower the curve, and make the deck more versatile. You need shock lands as well. Fabled passage is good, but Overgrown Tomb (or Stomping Ground if you switch to red) is typically better.
2 weeks ago
3 weeks ago
DemonTeddy Thanks for the testing! The new version (just going back to BG with the 4x simians) is looking much better. Scheming Symmetry has a potential to be an absolute beast when paired with the "discard off the top" cards and then with surgical, it can basically wipe out a player's wincon around turn 2. It's also good for fetching our own pieces.
I would love to get Leyline of Sanctity to work, but I just don't think the mana curve could support it, especially with Opal gone. I could use Witchbane Orb in its place. I might stick Orb and a Leyline of the Void into the sideboard.
I would love to get Karn, the Great Creator in this mainboard.. Maybe as a 1-2x and have 1x of all of the lantern combo pieces in the sideboard for Karn to fetch, but we'll have to see on that.
1 month ago
It took me a few years to realize this, but your deck does not actually have to account for every possible matchup or situation. You're better off cutting your losses against fringe cards. Sure, you could sideboard 2-3 Ratchet Bomb, but you're better off using those 3 sideboard spots to shore up narrow matchups which are more common.
If you are already playing fetch lands, and your combo relies on having a graveyard, then it is probably worthwhile to splash one Overgrown Tomb or Stomping Ground (depending on your deck) for Assassin's Trophy. It's a very versatile answer.
1 month ago
Lands to consider: Prismatic Vista, Blood Crypt, Bloodstained Mire, Bountiful Promenade, Breeding Pool, Clifftop Retreat, Command Tower, Dragonskull Summit, Drowned Catacomb, Exotic Orchard, Fabled Passage, Flooded Strand, Glacial Fortress, Godless Shrine, Hallowed Fountain, Hinterland Harbor, Isolated Chapel, Mana Confluence, Marsh Flats, Misty Rainforest, Morphic Pool, Overgrown Tomb, Polluted Delta, Reflecting Pool, Sacred Foundry, Sea of Clouds, Steam Vents, Stomping Ground, Sulfur Falls, Sunpetal Grove, Temple Garden, Verdant Catacombs, Watery Grave, Windswept Heath, Woodland Cemetery
1 month ago
rotimislaw Woodland Cemetery is a good replacement for Overgrown Tomb, indeed. Unsure about mana smoothness. I think it is ok? Explore feels a bit slow here, will investigate, though. Will look at Surveil, too. The last Ravnica sets had a bunch of cards with it. I remember the Dimir decks... Very good point regarding removal via creatures.
Haven't looked at the latest Theros yet. Guess there will be some graveyard exiling cards, which are dangerous here...
1 month ago
If you need more smooth mana curve (and can accept some more tap slowness), similar to Golgari Guildgate there's Foul Orchard and Jungle Hollow. The latter grants you additional 1 life as an addition :)
Have a look at Undergrowth Counters [XLN - RNA] which I played when it was in Standard. Maybe it inspires you.
Last but not least, I advice to put Ravenous Chupacabra instead of some Sorcery/Instant removal. Just because it's another creature that counts to Undergrowth measure if milled or killed.