Overgrown Tomb

Overgrown Tomb

Land — Swamp Forest

(: Gain or .)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.

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Overgrown Tomb Discussion

TheOneDemon on Here there be DRAGONS!

6 days ago

Alrighty, changed a few things with the land base!

Removed -

Cinder Glade

Drowned Catacomb

Mountain

Prairie Stream

Sunken Hollow

Sunpetal Grove

Zagoth Triome

Added -

Blood Crypt

Breeding Pool

Mana Confluence

Overgrown Tomb

Prismatic Vista

Stomping Ground

Temple Garden

Also added these to the maybe board I'd like to put into use, just trying to work out what to replace for them lol -

Bladewing the Risen

Door to Nothingness (For fun ;))

Golos, Tireless Pilgrim

Urza's Incubator

As always, Feiryn, your help is much appreciated! Have more of the land base on the way, but probably won't have them for a few weeks still. (Also have Hunting Grounds coming... Can't wait to use that lol.

Destroyerbirb on Now Play Dead

1 week ago

SalsaCondor I like it. I would just upgrade the mana base. (If you can have Verdant Catacombs you can have other lands.) Here are my suggestions.

Overgrown Tomb is a no brainer, being both a Forest and a Swamp. It’s fetchable with Verdant Catacombs.

Llanowar Wastes is a nice dual land, always coming in untapped.

Blooming Marsh is good in the early game, and a dual land.

Woodland Cemetery almost always enters untapped.

Twilight Mire enters untapped and helps you filter mana. (Hence the nickname filter land)

Westvale Abbey  Flip is a game-ender for games going to long.

My only suggestions to upgrade the deck outside of the mana base would be to add a sideboard. Just find sideboards from other Golgari decks and use something similar.

+1 from me.

Vlasiax on Bow before Draconic King!!! | M21 Update

2 weeks ago

heavyuser,

due to the presence of effects like Blood Moon or Back to Basics. I'd rather keep the basics intact. What in my opinion should be cut are instead least important shocklands (giving or mana) and every land that comes into play tapped like BFZ lands.

Most important shocklands here are Stomping Ground, Blood Crypt and Overgrown Tomb, rest might be easily replaced, which should result in really spicy Jund-oriented mana base :)

zAzen7977 on Rackdos pyro vs. spirits help.

2 weeks ago

Since my last posts were not helpful, I tried doing some research to see if I could actually come up with something useful, and I did, albeit janky.

Firstly, Blazing Volley only targets the opponent and kills un-buffed spirits. So you may want to run several copies in the maindeck or sideboard.

Secondly, the most accessible spell in Pioneer for neutralizing flyers is Gruul Charm, so if you really think spirits are that problematic, you could run 3-4 of them on the sideboard, and maindeck some green mana, like Mana Confluence, Stomping Ground, Overgrown Tomb, etc. Maybe even some cycling lands like Sheltered Thicket. Janky, I know. But there aren’t many options for Rakdos in Pioneer to deal with fliers.

LeaPlath on Question on game mechanics

3 weeks ago

No. It only counts lands that say they are Forests. So Forest, Overgrown Tomb etc

TheOneDemon on Here there be DRAGONS!

3 weeks ago

Feiryn Ok thanks a lot! I Actually have a Path to Exile on the way (referring to your previous comment). I have an Arcane Signet on the way already too. I have a Coalition Relic on hand atm. Will likely get a Fellwar Stone and Nature's Lore too. Also actually have a Smoldering Marsh that I didn't realise I had coming. Also I'm in the process of updating the deck!

OK, now onto the meaty stuff... I'm about to spend more money LMAO. I want to get your opinion on which of these cards I should use in THIS deck, or which ones I shouldn't bother with in your opinion -

Blood Crypt, Breeding Pool, Canopy Vista, Demonic Tutor, Dromoka, the Eternal, Fellwar Stone, Future Sight, Hallowed Fountain, Herald's Horn, Kaalia of the Vast, Marsh Flats, Maze of Ith, Mirari's Wake, Nature's Lore, Nesting Dragon, Overgrown Tomb, Polluted Delta, Steam Vents, Stomping Ground, Temple Garden, Urza's Incubator, Windswept Heath,

Apollo_Paladin on BlackGreen Knights Adventure

1 month ago

Also, don't miss that Knight of the Ebon Legion is "if a player" not "if an opponent" has lost 4 or more life.

These guys will beef up even when you take damage.

So, stuff like: Lucky Clover + Foulmire Knight, and play down a shock land untapped (Overgrown Tomb) even if you don't need the mana = +1/+1 counter on each one. There's some really sneaky ways you can pump up counters on these guys, especially with multiples in play.

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