|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
|Return to Ravnica (RTR)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Land — Swamp Forest
(: Add or to your mana pool.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.
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Overgrown Tomb Discussion
3 days ago
Fetch Lands are going to be huge. I would run at least 9. Marsh Flats, Windsweapt Heath, and Verdant Catacombs. To save money, you can pony up on the Flats and the Heaths. Remember you can also run lands with the "Swamp Forest", "Plains Swamp", and the "Plains Forest Title".
You will also want to run basic lands of each type so that Blood Moon or Blood Sun don't wreck you.
5 days ago
I more or less agree with the manabase you have here; I would personally run something like:
- 1 Forest
- 1 Gavony Township
- 2 Godless Shrine
- 4 Marsh Flats
- 2 Overgrown Tomb
- 1 Plains
- 2 Swamp
- 2 Temple Garden
- 2 Verdant Catacombs
- 1 Westvale Abbey Flip
- 4 Windswept Heath
I never run 4 of a single shockland in a 3-color deck, and with the added fixing due to more fetchlands, I think you can afford an additional colorless source in Gavony Township. I would also strongly consider running 3-4 Fatal Push just as an answer for some of the format's more potent threats like Death's Shadow and Tarmogoyf.
5 days ago
lionfish41 Thanks for the comment! I tried to comment on your deck yesterday but for some reason I kept getting an error report.
UlmBurger Thanks for the critique. I've considered adding a stax element to this deck, maybe with Smokestack. I intend to playtest the deck a little (hopefuuly ill get my cards next week) and see if i've got it running smooth enough for a smokestack. As for tutors, unfortunately Vampiric Tutor and Demonic Tutor are beyond my budget and Diabolic Tutor seems slow. I'd welcome any other suggestions or card recommendations. Similarly with the lands, the fetchlands are a over my budget at this point. I would consider getting Overgrown Tomb.
5 days ago
Non budget Id say it would be something like this and you would still have room for 3 cards Id suggest some sort of removal.
1 week ago
1 week ago
For lands: Command Tower Llanowar Wastes Woodland Cemetery Tainted Wood Blooming Marsh Overgrown Tomb Temple of Malady Reliquary Tower Nykthos, Shrine to Nyx, Evolving Wilds, Terramorphic Expanse. These are all not too expansive but still really good. If you really want to go budget on your mana base: Golgari Rot Farm Jungle Hollow, Golgari Guildgate, Foul Orchard. I'll follow up with discard cards et cetera later on if you want help with that too.
2 weeks ago
Although there are a number of awesome cards in modern to fight for the four drop spot, I would have to agree that Phyrexian Obliterator is the best. I play Siege Rhino and love the card, but no one fears it like they do Phyrexian Obliterator. Thought-Knot Seer is great - a Thoughtseize on a stick... but once it hits the board, it is a 4/4 creature that now is a liability when it dies. As stated above, it would get more play if not for the four black mana requirement.
With regard to the mana base, you really only ever need one green mana available unless you sideboard in Obstinate Baloth. A full set of Twilight Mire may not be bad, and don't be afraid to add a few more swamps.
My thought would be something like this:
1x Marsh Flats
I have been known to be wrong once or twice in my life, so keep that in mind with regard to this land base suggestion.
I love the deck regardless.
2 weeks ago
So I'm dropping down to 2 Tombs and going up on Twilight Mire and adding another basic swamp. Being able to fetch basics seems important against Burn. Urborg, Tomb of Yawgmoth is also something to think about, but I worry about inadvertantly fixing the opponent's mana. Black is pretty popular right now and giving someone like Tron free access to black through their Urza's Tower seems like it would be a relevant factor to consider.
As for the rest of the deck, I am trying out the Geralf's Messenger because I have the mana base for it, but those could easily be more power cards if he's still just not good enough. I like how it can survive a Supreme Verdict or even just a Fatal Push though. Every other creature in the deck "dies to removal". The maindeck artifacts are a concession to Grim Flayer. Reid Duke mentioned in an article recently that you want 1 to 3 poppable artifacts to hit Delerium with regularity. I figured a Ratchet Bomb for Lingering Souls and Young Pyromancer and Nihil Spellbomb as some maindeck graveyard hate was more relevant than a playset of Mishra's Bauble.