Temporal Manipulation


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Rare
Portal Second Age (P02) Rare
Promo Set (000) Rare

Combos Browse all

Temporal Manipulation


Take an extra turn after this one.

Price & Acquistion Set Price Alerts



Temporal Manipulation Discussion

Starsky2814 on Protean Chromium, Elder Dragon

1 week ago

Thank you, SynergyBuild and skoobysnackz.

Tunman, like SynergyBuild stated. I also, didn’t find Vanishing too beneficial in this case. It is an option for protection, if extra is needed for certain metas. Right now, for me, the flex Auras that can be swapped out for alternate spells are, Predator's Gambit, Indestructibility and Spirit Loop. So if this were to be used as a blueprint. Those spells are good as gone for other flavor spells.

jesusaintnodj, thanks for the +1! I’m glad you enjoy the build! SynergyBuild, did mention before that I should add an infinite combo. So by popular demand, I’ll do just that. I’ll add Exquisite Blood + Sanguine Bond . Also, I have been playing around with a couple prototype builds based on this. One that is the “Control Edition” and the other I have dubbed the “Time Walk Edition.” Time Walk Edition, includes Nexus of Fate, Time Warp, Temporal Mastery, Temporal Trespass, Karn's Temporal Sundering, Temporal Manipulation, Capture of Jingzhou and Walk the Aeons. Cards that I cut for those are, Predator's Gambit, Indestructibility, Spirit Loop, Gilded Lotus, Consecrated Sphinx, Hero of Iroas, Kor Spiritdancer and Sram, Senior Edificer.

creeperreaper206 on Infinite Turn Combo Using 2 ...

2 months ago

(This works best in a Muldrotha, the Gravetide EDH deck)

Cards Needed


  1. Cast one of the extra turn cards by tapping your lands.
  2. After everything else is done, end the phase.
  3. Untap lands, since this is your turn again.
  4. Play the extra turn card from your graveyard with the help of Muldrotha
  5. Repeat steps 2-5 forever.


  • Use Time Stretch. However you do need, in most cases, 5 more basic lands.

scotchtapedsleeves on EDH - Ramos, the Multicolor Engine

2 months ago

Your description says that there's a +1/+1 counter theme, and I've really liked playing extra turn cards in my Ramos deck, so how about Sage of Hours?

Some other extra turn cards that you could use, given you have a huge amount of mana every turn, Plea for Power, Karn's Temporal Sundering, Expropriate, Lighthouse Chronologist to drain some unused blue, Temporal Mastery, and Temporal Manipulation!

Extra turn effects are amazing in commander, so if you'd like to throw some in it'd be really fun!

scotchtapedsleeves on Ramos Muchachos

2 months ago

What about some extra turn cards? You'll almost always have most of the mana for them because of Ramos, so some things like Expropriate, Karn's Temporal Sundering, or spending all of your blue mana on Lighthouse Chronologist in one turn to get another turn after everyone's turn.

Literally just any other extra turn card could be good in the deck because of the insane mana, so go crazy! Have some fun!

Side note, can't suggest Karn's Temporal Sundering, so I'll just list a few more: Plea for Power, Sage of Hours could be another counter sink, Temporal Manipulation, Temporal Mastery

enpc on Casual Dirty combo

4 months ago

Can I just point out that if you're going to put any spell on a Panoptic Mirror, why not just stick a Temporal Manipulation under it and just take an extra turn every turn?

fluffyeel on Fish Sticks

4 months ago

(glub glub)

Anyways, some things are immediately coming to mind, though how useful they might be is a separate case.

  • Considering how heavily tribal this deck is, I might consider Cavern of Souls and/or Unclaimed Territory as a land. You can even name a non-Merfolk tribe, like Wizard (like I sometimes pick "Wizard" when playing with Faeries"), to completely confuse your opponents.
  • Also in terms of wizards, I like Venser, Shaper Savant. Useful as a combat trick or to say my favorite thing of all (no).
  • Have you considered Hadana's Climb  Flip? It pumps your fish and, when you want to flip it, potentially turns them into flying fish, which is perhaps quite terrifying for your opponent but still sounds pretty awesome.
  • Every blue deck I run in EDH tries to have Cyclonic Rift as a reset button and either Time Spiral and/or Commit as another reset. Perhaps the Time Spiral could be especially useful for you, considering how many multi-producing lands you can get out...
  • If you want everything to become an Island, I vote Quicksilver Fountain, which might work even better with Walk the Aeons. (Though, in terms of extra turn spells, I prefer things like Temporal Manipulation and Time Warp...)

enpc on Temporal Flux and Phyrexian Tutor

4 months ago

I really do. The thing is (especially in EDH which is where I'm presuming these are designed for), you can pay 6 life 6 times, assuming you're not gaining any. And cards like Aetherflux Reservoir make it ohh so easy to. Because at 3 colourles mana, It's very easy to get some early ramp out, play that, Eternal Witness it, Ghostly Flicker the E-Wit and then keep chaining effect like that. And I can start that at 6 mana. The next cheapest card that let's me do that is Temporal Manipulation which is a fixed 5 mana for just that spell.

Load more