Temporal Manipulation

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Rare
Portal Second Age (P02) Rare
Promo Set (000) Rare

Combos Browse all

Temporal Manipulation

Sorcery

Take an extra turn after this one.

Price & Acquistion Set Price Alerts

P02

Ebay

Recent Decks

Temporal Manipulation Discussion

goblinguiderevealpls on Looking for a second opinion ...

4 hours ago

seems right.

prophetic bolt is cool but theres so many better 5 mana spells you could cast.. like Temporal Manipulation and past in flames..

the rest of your deck seems to be utility and value X spells, so a free spell is better than a 5 mana instant

id sooner run Izzet Charm just for the utility than proph bolt and you dont need 3 loyalty to cast it for its worth, but frantic search is definitely a staple in storm/spellslinger

RazortoothMtg on Animatou's Miraculous Blinking Beasts

1 month ago

I think Ashen Rider, while 1 more mana, is probably always better than Angel of Despair (unless you have Yennett, Cryptic Sovereign in play I guess, but she doesn't seem great here anyway). Rider exiles and stops people from Murdering it, requiring exile to deal with it if they dont want their board messed with.

My list has been experimenting with a minor superfriends theme. I don't know if you want to go that direction, but with Aminatou, the Fateshifter, Oath of Teferi, and any other PW, you can activate that other PWs abilities 6 times in one turn. For example, with Elspeth, Sun's Champion, you could -3 to wrath the board, then +1 for 3 soldiers. Aminatou uses her -1 to blink Elspeth, resetting activations. +1 twice for 6 more soldiers. Do it again. +1 twice more to end up with a clear board and 15 1/1 soldier tokens. Also, if you have multiple PWs out, The Chain Veil becomes disgusting (but not infinite). Activate chain veil, -1 Aminatou to blink the chain veil, activate again, -1, activate, -1, etc, essentially reading ", Remove a loyalty counter from Aminatou: You can activate PW abilites an additional time this turn." With any other planeswalker, you can likely immediately ultimate them or just accrue insane value by activating multiple times in a turn. At worst, it still acts like Oath of Teferi, letting you activate Aminatou multiple times a turn.

Another card in my list that I've been really enjoing is Thalia's Lancers. In your list it already grabs Brago, King Eternal (likely the best card in the deck), as well as Yennett, Venser, Shaper Savant, both PW you currently have, Oath of Teferi (and The Chain Veil if you add that), and Gonti, Lord of Luxury. And if you decide to add it, you can add a toolbox of effects for it to search for: A wrath in Urza's Ruinous Blast, lands in Minamo, School at Water's Edge and similar, more PWs, etc.

I would also suggest adding the one mana cycling lands, e.g Barren Moor (or if you don't want those, there are also the Amonkhet cycling dual lands, e.g Irrigated Farmland). They may not seem like much, but casting Terminus, Temporal Manipulation, etc at instant speed is very strong. Put it on top with Aminatou and pass the turn, holding up a cycling land to miracle it off the top, similar to Sensei's Divining Top, and they have little downside.

Starsky2814 on Protean Chromium, Elder Dragon

2 months ago

Thank you, SynergyBuild and skoobysnackz.

Tunman, like SynergyBuild stated. I also, didn’t find Vanishing too beneficial in this case. It is an option for protection, if extra is needed for certain metas. Right now, for me, the flex Auras that can be swapped out for alternate spells are, Predator's Gambit, Indestructibility and Spirit Loop. So if this were to be used as a blueprint. Those spells are good as gone for other flavor spells.

jesusaintnodj, thanks for the +1! I’m glad you enjoy the build! SynergyBuild, did mention before that I should add an infinite combo. So by popular demand, I’ll do just that. I’ll add Exquisite Blood + Sanguine Bond . Also, I have been playing around with a couple prototype builds based on this. One that is the “Control Edition” and the other I have dubbed the “Time Walk Edition.” Time Walk Edition, includes Nexus of Fate, Time Warp, Temporal Mastery, Temporal Trespass, Karn's Temporal Sundering, Temporal Manipulation, Capture of Jingzhou and Walk the Aeons. Cards that I cut for those are, Predator's Gambit, Indestructibility, Spirit Loop, Gilded Lotus, Consecrated Sphinx, Hero of Iroas, Kor Spiritdancer and Sram, Senior Edificer.

creeperreaper206 on Infinite Turn Combo Using 2 ...

4 months ago

(This works best in a Muldrotha, the Gravetide EDH deck)

Cards Needed

Steps:

  1. Cast one of the extra turn cards by tapping your lands.
  2. After everything else is done, end the phase.
  3. Untap lands, since this is your turn again.
  4. Play the extra turn card from your graveyard with the help of Muldrotha
  5. Repeat steps 2-5 forever.

Variations:

  • Use Time Stretch. However you do need, in most cases, 5 more basic lands.

scotchtapedsleeves on EDH - Ramos, the Multicolor Engine

4 months ago

Your description says that there's a +1/+1 counter theme, and I've really liked playing extra turn cards in my Ramos deck, so how about Sage of Hours?

Some other extra turn cards that you could use, given you have a huge amount of mana every turn, Plea for Power, Karn's Temporal Sundering, Expropriate, Lighthouse Chronologist to drain some unused blue, Temporal Mastery, and Temporal Manipulation!

Extra turn effects are amazing in commander, so if you'd like to throw some in it'd be really fun!

scotchtapedsleeves on Ramos Muchachos

4 months ago

What about some extra turn cards? You'll almost always have most of the mana for them because of Ramos, so some things like Expropriate, Karn's Temporal Sundering, or spending all of your blue mana on Lighthouse Chronologist in one turn to get another turn after everyone's turn.

Literally just any other extra turn card could be good in the deck because of the insane mana, so go crazy! Have some fun!

Side note, can't suggest Karn's Temporal Sundering, so I'll just list a few more: Plea for Power, Sage of Hours could be another counter sink, Temporal Manipulation, Temporal Mastery

enpc on Casual Dirty combo

6 months ago

Can I just point out that if you're going to put any spell on a Panoptic Mirror, why not just stick a Temporal Manipulation under it and just take an extra turn every turn?

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