Temporal Manipulation

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Rare
Portal Second Age (P02) Rare
Promo Set (000) Rare

Combos Browse all

Temporal Manipulation

Sorcery

Take an extra turn after this one.

Price & Acquistion Set Price Alerts

ME2

P02

000

Ebay

Have (1) gosora
Want (3) Big-Foot , xpsychovampx , rockleemyhero

Temporal Manipulation Discussion

cwalters14 on Instant/Sorcery-based Deck

5 days ago

Flusterstorm, Force of Will, Mana Drain, Capture of Jingzhou, Temporal Manipulation, Time Spiral, Invoke Prejudice, and Land Equilibrium are all cards that I would be unlikely to be able to pick up. It's possible I'll grab a couple of them but only if they're easily available to me or something like that. What would you fill them with?

Profet93 on Talrand, Token Summoner

1 week ago

EddCrawley

I love seeing another Talrand user. The deck looks pretty good. +1 from me. A few suggestions...

  1. Capsize Win condition that is very useful, especially late game.

  2. Force of Will and Mana Drain. You seem like you have a big budget

  3. Memory Lapse goes well with isochron scepter and is a hard counter for 2

  4. Misdirection and Pact of Negation because the blue player is still a threat even when he's tapped out ;)

  5. Muddle the Mixture as a nice counter. Can also be a tutor which is very useful in mono blue. Speaking of tutors, Mystical Tutor might be another option to consider

  6. Remand, Rewind, Swan Song. Telling Time, and Twincast are all nice options as well.

Your avg CMC seems a little bit high, so adding cheaper counter spells will allow you to counter something when it matters most.

  1. Blatant Thievery is a great card for multiplayer

  2. Temporal Manipulation and Time Warp are useful because you have talrand out, cast it, get a drake, do whatever, end the turn. Then have another turn to play a land (blue's way of ramping) and the drake you casted last turn with the extra turn can now attack.

  3. Back to Basics and Overburden help slow your opponents down (Note: overburden won't trigger on your tokens so thats good). Moreover, you have too many creatures for a talrand deck. I can recommend some options of what to take out (creatures and others) if you like.

  4. Speaking of creatures, while we don't want to have to many in the deck, some are worth their weight in gold such as Consecrated Sphinx, Snapcaster Mage (can be reused with Riptide Laboratory, which can also be used for talrand) and Torrential Gearhulk

  5. Ramp. There are a lot of options, some of which you already have. One I like in particular is Sky Diamond because it allows Talrand to come out on turn 3.

I don't know your budget/meta/competitive level but if you want more ideas, feel free to look at my deck Tisk Tisk Talrand.

Hopper_2011 on Blink and It's Over

1 week ago

I like your creative combos! However I feel obligated to point out that Temporal Mastery exiles itself; so you can't use it with Mnemonic Wall or Archaeomancer. Some you can use effectively for that are as follows in monetary order: Time Stretch, Temporal Manipulation and Capture of Jingzhou. A fun combo i've been using is Myr Battlesphere with Ashnod's Altar. You can use Eldrazi Displacer or Nim Deathmantle to put the engine online. My win con with it is Grinding Station, Altar of the Brood or Staff of Domination. I like this core combo because nearly all of the pieces are artifacts which makes setting it up easy for me. Good luck!

rockleemyhero on W: Intuition, temporal manipulation, proxy ...

2 weeks ago

Hey guys, I'm looking for Intuition, Temporal Manipulation, and a high quality proxied Timetwister. Here is my binder. If you dont have any of my wants but see something you like, feel free to hit me up if you want to trade and I'll take a peak!

Profet93 on When the Ocean Invades *Competitive*

1 month ago

Ugreen2

Hey! I always love to see another Talrand user. +1 from me! A couple thoughts...

Mana Drain - Auto include

Flusterstorm - Useful, but might be limited depending on meta

Twincast - Useful, but might be limited depending on meta

Telling Time - Top deck filter

Pact of Negation - Auto include

Time Warp - Extra turn cards go well with Talrand because you cast the spell, get a drake, and at worst end the turn. You get another turn to them use the drake from the previous turn that "now has haste(ish)"

Temporal Manipulation - Same reason as above

Blatant Thievery - It seems your wincondition is to polymorph into a fatty and beat facce. I don't know if your build is 1v1 or multiplayer, but this card has won me several games easily

Bribery - Why cheat out your beatstick when you can beat them with their own beat stick

Land Equilibrium - Damn U green 2? Nah, I'm blue daba dee daba die. Lol, anyways, this hates on ramp. Always useful

Overburden - Same reasoning as above. If not im mistaken, I don't think this will cause you to return a land when you polymorph the creature (could be wrong). I will not however, cause you to return a land for each token you put.

Capsize - End game mana sink

Isochron Scepter - How can you not be running such an oppressive tool (think memory lapse)

If you want any other ideas, feel free to check Tisk Tisk Talrand

Profet93 on How To Make Your Friends Quit Magic

1 month ago

Joe40

Very nice deck. Always great to see another talrand user. A couple of suggestions...

Extra turn cards like Temporal Manipulation, Time Warp, and Capture of Jingzhou allow you to get a drake on cast, and at worst case, you end your turn, to get another turn, thus "ramping you" and providing "haste" for your drake.

I love your low AVG CMC, but a card worth mentioning is Blatant Thievery. This card has won me games EASILY.

Ancestral Vision is much better than it looks.

Kindred Discovery is a definite must! Free draws on each drake you make and attacks.

Caged Sun, while costs more than the lens, doesn't exile a land and gives a small anthem as well. Something to consider

Sky Diamond for more ramp if you feel you need it

Gilded Drake is cool as well, extra points if you bounce it back to your hand

Torrential Gearhulk is definitely a must add

Future Sight = CRAZY VALUE!

Overburden = Doesnt trigger on tokens, so its helpful :)

Land Equilibrium = Just because we hate ramp

As Foretold - Because EACH TURN COUNTERSPELLS FOR FREE IS BROKEN!!!!!!!

Lastly, fetch lands can help, especially with crucible to ensure you don't miss any land drops. If you like, you can check out my deck Tisk Tisk Talrand for more ideas.

Zertualfenix on Narset, Solitaire Master

1 month ago

Last_Laugh yeah I wanted to grab a Temporal Manipulation and eventually Capture of Jingzhou but right now I'm just trading for stuff so its not common for me to find someone who has Temporal promo up for trade

Last_Laugh on Narset, Solitaire Master

1 month ago

Temporal Manipulation Was printed as a judge foil earlier this year also, so if $40 is in the budget, it's worth getting before the price slowly climbs too high. Granted Grim Monolith is climbing too and is over $50 now.

Load more