|Commander / EDH||Legal|
Printings View all
|Masters Edition II (ME2)||Rare|
|Portal Second Age (P02)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Take an extra turn after this one.
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Temporal Manipulation Discussion
5 days ago
Flusterstorm, Force of Will, Mana Drain, Capture of Jingzhou, Temporal Manipulation, Time Spiral, Invoke Prejudice, and Land Equilibrium are all cards that I would be unlikely to be able to pick up. It's possible I'll grab a couple of them but only if they're easily available to me or something like that. What would you fill them with?
1 week ago
I love seeing another Talrand user. The deck looks pretty good. +1 from me. A few suggestions...
Capsize Win condition that is very useful, especially late game.
Memory Lapse goes well with isochron scepter and is a hard counter for 2
Your avg CMC seems a little bit high, so adding cheaper counter spells will allow you to counter something when it matters most.
Blatant Thievery is a great card for multiplayer
Temporal Manipulation and Time Warp are useful because you have talrand out, cast it, get a drake, do whatever, end the turn. Then have another turn to play a land (blue's way of ramping) and the drake you casted last turn with the extra turn can now attack.
Back to Basics and Overburden help slow your opponents down (Note: overburden won't trigger on your tokens so thats good). Moreover, you have too many creatures for a talrand deck. I can recommend some options of what to take out (creatures and others) if you like.
Speaking of creatures, while we don't want to have to many in the deck, some are worth their weight in gold such as Consecrated Sphinx, Snapcaster Mage (can be reused with Riptide Laboratory, which can also be used for talrand) and Torrential Gearhulk
Ramp. There are a lot of options, some of which you already have. One I like in particular is Sky Diamond because it allows Talrand to come out on turn 3.
I don't know your budget/meta/competitive level but if you want more ideas, feel free to look at my deck Tisk Tisk Talrand.
1 week ago
I like your creative combos! However I feel obligated to point out that Temporal Mastery exiles itself; so you can't use it with Mnemonic Wall or Archaeomancer. Some you can use effectively for that are as follows in monetary order: Time Stretch, Temporal Manipulation and Capture of Jingzhou. A fun combo i've been using is Myr Battlesphere with Ashnod's Altar. You can use Eldrazi Displacer or Nim Deathmantle to put the engine online. My win con with it is Grinding Station, Altar of the Brood or Staff of Domination. I like this core combo because nearly all of the pieces are artifacts which makes setting it up easy for me. Good luck!
2 weeks ago
Hey guys, I'm looking for Intuition, Temporal Manipulation, and a high quality proxied Timetwister. Here is my binder. If you dont have any of my wants but see something you like, feel free to hit me up if you want to trade and I'll take a peak!
1 month ago
Hey! I always love to see another Talrand user. +1 from me! A couple thoughts...
Mana Drain - Auto include
Flusterstorm - Useful, but might be limited depending on meta
Twincast - Useful, but might be limited depending on meta
Telling Time - Top deck filter
Pact of Negation - Auto include
Time Warp - Extra turn cards go well with Talrand because you cast the spell, get a drake, and at worst end the turn. You get another turn to them use the drake from the previous turn that "now has haste(ish)"
Temporal Manipulation - Same reason as above
Blatant Thievery - It seems your wincondition is to polymorph into a fatty and beat facce. I don't know if your build is 1v1 or multiplayer, but this card has won me several games easily
Bribery - Why cheat out your beatstick when you can beat them with their own beat stick
Land Equilibrium - Damn U green 2? Nah, I'm blue daba dee daba die. Lol, anyways, this hates on ramp. Always useful
Overburden - Same reasoning as above. If not im mistaken, I don't think this will cause you to return a land when you polymorph the creature (could be wrong). I will not however, cause you to return a land for each token you put.
Capsize - End game mana sink
Isochron Scepter - How can you not be running such an oppressive tool (think memory lapse)
If you want any other ideas, feel free to check Tisk Tisk Talrand
1 month ago
Very nice deck. Always great to see another talrand user. A couple of suggestions...
Extra turn cards like Temporal Manipulation, Time Warp, and Capture of Jingzhou allow you to get a drake on cast, and at worst case, you end your turn, to get another turn, thus "ramping you" and providing "haste" for your drake.
I love your low AVG CMC, but a card worth mentioning is Blatant Thievery. This card has won me games EASILY.
Ancestral Vision is much better than it looks.
Kindred Discovery is a definite must! Free draws on each drake you make and attacks.
Caged Sun, while costs more than the lens, doesn't exile a land and gives a small anthem as well. Something to consider
Sky Diamond for more ramp if you feel you need it
Gilded Drake is cool as well, extra points if you bounce it back to your hand
Torrential Gearhulk is definitely a must add
Future Sight = CRAZY VALUE!
Overburden = Doesnt trigger on tokens, so its helpful :)
Land Equilibrium = Just because we hate ramp
As Foretold - Because EACH TURN COUNTERSPELLS FOR FREE IS BROKEN!!!!!!!
Lastly, fetch lands can help, especially with crucible to ensure you don't miss any land drops. If you like, you can check out my deck Tisk Tisk Talrand for more ideas.
1 month ago
Last_Laugh yeah I wanted to grab a Temporal Manipulation and eventually Capture of Jingzhou but right now I'm just trading for stuff so its not common for me to find someone who has Temporal promo up for trade
1 month ago
Temporal Manipulation Was printed as a judge foil earlier this year also, so if $40 is in the budget, it's worth getting before the price slowly climbs too high. Granted Grim Monolith is climbing too and is over $50 now.