|Commander / EDH||Legal|
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|Masters Edition II||Rare|
|Portal Second Age||Rare|
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Take an extra turn after this one.
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Temporal Manipulation Discussion
2 days ago
Hey, looks really good, +1. You should of designed the Commander 2017 Wizard deck :)
Consider adding Jace, Vryn's Prodigy Flip and spells that let you take an extra turn? Time Warp, Walk the Aeons, Temporal Trespass and Temporal Manipulation. Jace is a Wizard he goes with the Wizard theme and spells that let you take an extra turn are busted with Jace, Telepath Unbound Flip -3 ability.
3 weeks ago
Cool deck, taigam is pretty broken! I think you should add in some cards that give up extra turns (Time Stretch, Temporal Manipulation, Time Warp, etc), and take out most of your counterspells. Although it can be good to have counterspells in commander, I feel like taigam is really trying to rebound other high value spells. Also, something cool could be Approach of the Second Sun. I'm no entirely sure how it would work, but I think you could put it in exile with the rebound ability before it gets put 7th from the top. Then you would just win the next turn.
3 weeks ago
Hour of Revelation is sweet
4 weeks ago
looks rad! +1 from me! sick mana base!
right now i'm prepping to add in infinite turns to my rashmi list. Time Warp, Temporal Manipulation and Time Stretch can go to grave; Eternal Witness, Archaeomancer, and Mnemonic Wall retrieve; then Deadeye Navigator, Progenitor Mimic, and Ghostly Flicker act as catalysts
after that it looks like low cmc control. Rewind is neat since you can leave open mana to Counterspell on another turn. most counterspells read "draw a card... counter target spell" assuming you don't hit something lower cmc.
that's what i love about rashmi. her raw power to chug along as you're just doing your thing: casting spells! if you do go the infinite mana route Thrasios, Triton Hero is a better candidate, but rashmi is less cliche. have fun with it! cheers!
1 month ago
I'd personally stick to what you would be willing to buy in paper. It is a bit of a misconception that just because you are playing budget decks means that you can waste turns, or that it takes more skill to pilot a completely tuned deck. I have piloted everything in EDH from pre-cons to fully optimized decks and the requisite skill is more related to deck complexity than to deck price. That being said I see no reason for any budget less than about $500. That gives you an average card price of $5 and most people are willing to spend that.
Also Commander VS has no limit on deck-building. It is presented by SCG and they want you to buy the cards you see. As a result they often actually play expensive cards for no reason other than they are expensive. Stuff like shoving Eureka into Xenagos when it is a bad card for the deck. Most blatantly they will sometimes run P3K versions of cards over the same card with a different name Capture of Jingzhou with no Temporal Manipulation in the deck or Three Visits but no Nature's Lore.
1 month ago
Played this deck for the fist time tonight and it won 2/3 games we played in free for all 4 player.
Was playing verses a graveyard deck, so ive added in a Scavenging Ooze since i had it on hand.
2 months ago
These are cards I think might be helpful: Eternal Witness, Temporal Manipulation, Cloudstone Curio, Temur Sabertooth, Peregrine Drake, Palinchron, Cloud of Faeries, clones like Phantasmal Image, Rashmi, Eternities Crafter, Worldly Tutor, Vizier of the Menagerie, and Sylvan Library for a start.
A lot of your bounce theme could become real broken... you should take a look at my yidris for other cards that might help you.
2 months ago
Lol when I first saw the title, I thought to myself "I'm going to recommend Narset to him." Funniest thing is seeing that's already the route you're going, so that saves me some explaining!
In my Narset deck (which I just finished IRL two days ago), I run the extra turn route - Enter the Infinite, Omniscience, and every extra turn spell available in EDH except for Temporal Manipulation. With that and mana rocks, you can basically win the game turn 4-5...well, I mean turn 4-5 for the opponent. For me/you it's more like, turn 9 or something xD