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|Mirrodin Besieged: Phyrexia||Rare|
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Artifact Creature — Horror
As Phyrexian Revoker enters the battlefield, name a nonland card.
Activated abilities of sources with the chosen name can't be activated.
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Phyrexian Revoker Discussion
5 days ago
1 week ago
Hi DanteAlighieri I've been playing Geist for a time and have some budget ideas. If you're going to play multiplayer forget about "counter target spell unless it's controller pays X" or "return target permanent to it owner's hand". They're useless in EDH, due the large amount of mana at disposal. I'd reccomend adding: Void Shatter, Disdainful Stroke, Arcane Denial, Desertion, and Dismiss. On the other hand if you're playing Duel Commander you should take the tempo route. I'd reccomend: Rattlechains, Mother of Runes, and lock cards as Pithing Needle, Phyrexian Revoker, Nevermore. +1
2 weeks ago
Hey man. I always check this deck of yours, because it is very similar to a simic deck i built a time ago: http://tappedout.net/mtg-decks/dead-mans-stomp/
I always found that it had 2 weaknesses: GY removal and that it is a little bit slow.
Regarding the first, after analyzing the GY hate cards that are used in the meta (Tormod's Crypt, Relic of Progenitus, Rest in Peace, Grafdigger's Cage, Crypt Incursion, Nihil Spellbomb,Leyline of the Void and Scavenging Ooze to a lesser extent), i came to the conclusion that the best way to handle most of them is with Pithing Needle and Trickbind.
Leyline of the Void isn't such a concern, since it is played mainly by monoblack decks, doesnt exile your GY on ETB, and by the time it sees play, you should have your GY filled up (unless they get it on their opening hand, but being a GY hate card, it will usually be a 2x on the sideboard, making it unprobable for that to occur).
The other more fragile and slower alternative to the needle is Phyrexian Revoker. The upside is that it also counts as a creature.
In the case of the needle, once you've gone through game 2 and you know their GY hate card, on game 3 play it as soon as possible and name that card. Since this deck has no artifacts whatsoever, they shouldn't consider putting artifact/enchantment hate against it.
Moreover, it can screw some combos, like kiki jiki, Saheeli Cat, and others.
Trickbind is more abarcative and doesnt care about your opponent's game, so you can use it to a wider extent.
The second and complementary solution is being able to refill your GY ASAP once it has been exiled. Which this kind of deck shouldn't have any problem.
Regarding the second weakness, I found the solution to be adding 2x Lightning Greaves. It protects your T1 hedron so you can keep self milling, then equip it to your T3 splinterfright for 5-9 hasty trampling damage that just keeps escalating and your opponent cant do anything about it (except if they exile your GY). If you need to enchant your creatures, just equip it to other creature you control, enchant it, and equip it back again (though this is done at sorcery speed, so you open them to instant disruption).
Afterwards, just equip it to each of your creatures that enters the battlefield to attack on that same turn, putting a lot of pressure on your opponent.
Hope it helps
2 weeks ago
Hokori, Dust Drinker Dragonlord Dromoka Gaea's Herald Gaddock Teeg Grand Abolisher Gisela, the Broken Blade + Bruna, the Fading Light Surrak Dragonclaw Blinding Angel Blazing Archon Winter Orb Phyrexian Revoker -- used all of those at some point
2 weeks ago
From a strategic Point of view I would not tackle infinite Combos with reactions AFTER they have arleady generated for example infinite life, but rather prevent them from going off in the first place. The question is: what does sorin markov achieve for 6 mana (and triple black in a 4c deck!) that you can't do with cheaper Cards, maybe even artifacts? What Kind of infinite lifegain Loops does he Counter that can't be broken with other Cards?
Most combos feature either a graveyard loop, which could be prevented by Grafdigger's Cage (tutorable with Trinket Mage) or Leyline of the Void, a triggered ability with infinite creatures entering the battlefield, which could be prevented with Torpor Orb or Humility; an activated ability, maybe an untap mechanism (for example Staff of Domination and Metalworker), which could be prevented by a Pithing Needle, Cursed Totem, Phyrexian Revoker, or Linvala, Keeper of Silence. All of these cards are much easier to cast in a 4 colour deck and they actively prevent such a combo from happening, you don't need to let it happen and then reduce the life total to 10 again.
As for the planeswalker choices:
I'd rather miss a planeswalker for 3 mana than playing Jace Beleren over JTMS, that's just not worth it. Sorin, Solemn Visitor is pretty bad in an almost creatureless deck, Sorin, Lord of Innistrad at least produces Tokens for the + ability...but that one isn't too good either. Nissa, Voice of Zendikar also doesn't do much except for producing blockers and the Ajani planeswalkers all need creatures to function well. I'd rather keep Dovin Baan because he doesn't need other cards to work.
2 weeks ago
Karmic Guide and reveillark are too slow and also are dead cards with no graveyard whether I don't have one yet or a Rest In Peace is in place. Simple as that. There's plenty of etb with more on the way and panharmonicon is still just win more.
Recruiter of the Guard is going in, along with Tsabo's Web, Ancestral Knowledge, at least one Rishadan card, Tezzeret the Seeker , Mana Crypt and Mana Vault, Spreading Seas, Phyrexian Revoker, and Parallax Tide. The Thalia's aren't ever dead cards, being tax effects. This deck is also going down the combo route, and cards like Panharmonicon and graveyard recursion don't get me there.
I need three cards out of the 99 to win, two specific ones and any number of cards could be the third. If something in the list isn't protecting me, shutting someone else off, or getting me to my combo pieces, it's unnecessary and will (in time) be cut as I get my hands on more pieces.
3 weeks ago
Interesting setup- there are a lot of horrors in modern, most black (Abyssal Nocturnus/Hunted Horror/Mindslicer and a lot of variety). Chasm Skulker and Cryptborn Horror might be interesting for you, Phyrexian Revoker might be nice sideboard, Thrummingbird has potential with Metallic Mimic but is very neiche. Default tribal spells can be super strong- Shared Animosity is king. Most dumb enablers that spring to mind for this are core black in modern (Vampire Hexmage), but the Delver archetype already uses thing in the ice alongside Delver of Secrets Flip, which will have a lot of tools for you to look at for flipping it quickly. Mizzium Skin is interesting as potential protection, but Spellskite will do most of that for you. All told, good luck and happy brewing, It definitely has potential, and similar enough decks exist for support. Oh, and Snapcaster Mage loves that horror trigger. Just saying.
3 weeks ago
Thanks for the suggestions! I actually didn't look at Whitemane Lion well enough and thought it was another target creature, yeah that's insane. I'm mostly playing 1v1, so having big flashy creatures and/or avoiding hate isn't a priority, the deck generally has plenty of control and card advantage to start pecking away with fliers/ephara, or getting other win con synergies like Deadeye Navigator and Draining Whelk or some of the other nasty synergies. Definitely including Detention Sphere as a great control option and devotion booster. Voidmage Husher has been on the chopping block for a while, so that's probably going to go. It's great occasionally but sometimes is a dead card. I've found a bunch of success with Meddling Mage, particularly since I have Thought-Knot Seer, Vendilion Clique, and some bounce cards, but Phyrexian Revoker could also go. Tried Brago, King Eternal originally but ended up disliking him a lot, he's occasionally awesome but the stars have to align a bit.
Thank you both for the thoughts! Definitely helpful