Phyrexian Revoker


Format Legality
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Phyrexia (MBP) Rare

Combos Browse all

Phyrexian Revoker

Artifact Creature — Horror

As Phyrexian Revoker enters the battlefield, name a nonland card.

Activated abilities of sources with the chosen name can't be activated.

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Phyrexian Revoker Discussion

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

18 hours ago


Agreed! I will be testing Phyrexian Revoker in place of Lili #2 for now - I think this provides us with a powerful new tool to answer combo, and one which is easily tutored, casted, and recovered. Good suggestion!

clayperce on Infect Modern

1 day ago

Sorry for the double-post, but I forgot to mention an entire category of sideboard tech:

  • Planeswalker hate: This hasn't been needed in the past ... Liliana of the Veil had to be answered, but we could pretty much race every other Planeswalker out there. But with the rules changing so 'walkers are now Legendary, I suspect we're going to see a BUNCH more out there. If they become a problem in your meta, Pithing Needle effects are very effective. Sorcerous Spyglass and Phyrexian Revoker are solid budget options. Plus they're good "generic" answers against a bunch of other decks.

TheWizardofWoz on Green Commander

4 days ago

I think Avenger of Zendikar, Terastodon, Seedborn Muse, Quirion Ranger, and Phyrexian Revoker would all be solid creatures to consider. Maybe consider stax pieces like Winter Orb or Tangle Wire since you could use the dorks for mana and yisan to cheat out creatures.

thegigibeast on Nin Artifacts

1 week ago

I was toying around and wanted to know what you think about the idea is just got. I feel like Paradox Enginewould be solid in Nin, letting you draw a lot of cards, cast one, then untap your rocks and start over. This made me think about an artifact storm deck using Nin as the commander.

We could slot in Isochron Scepter+ Dramatic Reversal, since this is a really compact way to generate infinite mana. The basic idea would be to generate infinite mana, then ping Nin herself to draw our entire deck, then win by killing opponents with a Blue Sun's Zenith. There would also be a backup win condition being Paradox Engine. It can combo with Isochron Scepterand pretty much any instant (with an unconditionnal counterspell it let's you counter everything, so it can be considered a win). It could also let you storm in another way -> tap Nin to ping one of your creatures for a lot of mana to draw, then cast another creature with some leftover mana and start again, letting you dig for the combo. I mean, we already run some pretty good creatures and there are quite a lot available to help make the deck good, so...

This would mean playing the best mana rocks available (which the deck already does), playing some really good artifact tutors (which the deck already does), slotting the combos I mentionned above (easy to do), and upping the creature count a little. Creatures in the likes of Phyrexian Revoker, which is an artifact and a good hate creature overall, are what I would aim for.

Tell me what you think about my idea!!!

On3wheels on The Best Tymaret Deck You'll Ever See

1 week ago

I always combo. They always see it coming. Control decks can be tricky and if gorger goes wrong, it goes very wrong...but timing is everything. Also, it's very easy to switch from gorger combo to phyrexian alter combo which has lots of redundancy but the alter is the linchpin. Buried Alive and any Reanimate enchantment is the 2 card combo. The alter combo is a 3 to 4 card combo, super janky but most cards in it add value on their own. With the exception of probably Impact Tremors.

I ran Phyrexian Revoker over Pithing Needle for a bit. With so much reanimate he could hit the board multiple times. But I found the stifle effects too be underwhelming. Too easily removed or worked around to stop their win, and in no way helped my win.

Enchantments and grave hate can wreck my day. Specifically Rest in Peace/Leyline of the Void. Chaos Warp is my only answer.

smackjack on Arcane Adaptation + Cartouche = ...

1 week ago

Lame_Duck Interesting. Also, Oklahoma should be a creature type, like "Oklahoma Homunculus".

Speaking of naming things: There was one example of how vague you can be when naming a card with Phyrexian Revoker. According to the judge "that 3 mana black planeswalker bitch" is enough to name Liliana of the Veil :). Ever since I heard that, that what i say when i want to revoke lili :)

PookandPie on Turn 4 Win EDH (Arcum Dagsson Competitive)

2 weeks ago

I've been playing Arcum heavily since 2013 (my first Commander deck actually), and jumped right on the Paradox Engine train. I'll share some of my random musings with you that I've learned by playing against tier 1 and other tier 1.5 decks:

I hated drawing Possessed Portal. Like, a lot. It didn't help my game plan almost 100% of the time (I think I only comboed with it once post-Engine, and that was because I forced it to make a point), and if I used Arcum to tutor it, then I could have most likely won the game in that same turn. Removing Portal for another, lower cost card allowed me to improve the odds with which I went off with Engine, and I really haven't looked back since its removal (that, and against Doomsday/Ad Nauseam decks, Portal doesn't really do anything. It's great against them if you can drop it before they can cast theirs, but you're at a severe disadvantage: Either you have to cast a 4 mana guy with summoning sickness to even grab it, or you have to pay out 8 mana to stop them from cantripping through their pile of 5 cards and winning. Logistically speaking and outside of the craziest of godhands, it just didn't help me at all, is what I'm saying).

I'm not sure why Mycosynth Lattice is still in the deck, since you no longer run Nevinyrral's Disk or Darksteel Forge. The only thing I see it really mattering for right now is Unwinding Clock for Arcum shenanigans on each opponent's turn, but that's significantly slower than Engine to assemble.

Haven't been a fan of Null Brooch since adding Engine. At 4 + 2 mana to cast and activate, it is way too difficult to cast it before stopping troublesome spells in competitive environments. Odds are if you pull it via Arcum, you could've just pulled Engine and gone off on that same turn. Also, Brooch basically cuts you off from an Engine win, which I find less than satisfactory. I actually pulled Brooch and just started running more counters, lol. Dunno if that helps you or not.

Suggestions for adds:

Phyrexian Revoker- a strong dork that can mess with Hulk sacrifice strategies, Food Chain activations (which Pithing Needle distinctly can't do), and tons more. Also fodder for Arcum if you need it.

Back to Basics is one of my favorite stax pieces in this deck. It hurts other competitive decks pretty significantly (well, non-Flash ones anyway. Even Ad Nauseam is trying to build up to 5-6 mana, and Doomsday typically wants 6 to go off on the same turn)

Myr Moonvessel or Hope of Ghirapur can be useful 1 drops. Or, another 0 drop in the event that you draw one of your two before you can go straight for Monolith + Staff + Rings after assembling Engine + Flute.

There's also things like Spell Pierce and the like which may help too.

Anyway, hopefully this helps.

Sgtpopnfreash on Sen Triplets Ultimate Domination (HOD updated)

2 weeks ago

Ok so I have a lot of suggestions that would make this deck more competitive because its pretty far off at the moment. I'll go by each section.

First artifacts, you should take out everything you have except for Sol Ring and Sensei's Divining Top. Yes even Chromatic Lantern, especially Chromatic Lantern. Spending 3 mana on a rock that only produces 1 mana is too much of a tempo loss in a competitive game and its effect is unnecessary which I will explain when I talk about lands. Instead add some fast mana acceleration. Cards like Mox Opal, Mox Diamond, Chrome Mox, Mana Crypt, Mana Vault, Grim Monolith, Talisman of Dominance, Talisman of Progress, Dimir Signet, Azorius Signet, and Orzhov Signet. You should strive to run as much of that ramp package as you can afford.

Second lands, with a solid land base you should have no need for a card like Chromatic Lantern even in Sen Triplets. Lands like Forbidden Orchard, Exotic Orchard, Mana Confluence, City of Brass, Reflecting Pool, Gemstone Caverns, Gemstone Mine and Command Tower along with Mox Diamond and Mox Opal should be able to provide all the green or red mana you should ever need in a game. You also are running far far too mana lands. With a decent ramp package running anywhere from 29-34 lands should be more than enough.

Third instants, you are running a lot of control style interaction with counterspells and one-off removal which is sort of fine but a lot of it is simply not viable in a competitive setting. Cryptic Command is super versitile but 4 mana as a response is brutal. Needing to leave up 4 mana for an answer will cause you to not be able to play anything in the early game. There are plenty of 1 and 2 mana counterspells that you should run instead. Disallow and Render Silent have the same problem, its just too expensive on turn 2 or 3 when you are trying to play a signet or talisman to ramp you should be able to have mana for an answer as well. Pull from Tomorrow and Flash seem like super weird choices and IDK why you are running Orim's Chant and not Silence.

Fourth sorceries, the only thing here that i notice is that the triple white kind of makes it unplayable most of the time even when you do have the condition met. With all the other creature wipes I would cut it. Also no Toxic Deluge? Unburial Rites is also way expensive when you have reanimation effects like Exhume, Dance of the Dead, and Necromancy.

Fifth creatures, no this one is messy. you have WAY too many reanimation targets, you need to cut some fatties. In competitive re-animator you only need like 1-3 fatties because they should be so powerful that once they are reanimated they just win you the game essentially. You do not want to have one in your hand ever in an ideal world so you really want to limit the number of reanimation targets in the deck. The only ones i see that are worth running are Jin-Gitaxias, Core Augur and Elesh Norn, Grand Cenobite. You could add an eldrazi titan if you wanted as well. The others are simply weak in comparison.

Those are my thoughts on the cards you are currently running. Now for the second awkward part of this deck. The majority of your card advantage I notice is over time. You have a lot of engines like Phyrexian Arena and Rhystic Study and not many 1 off draw spells like Night's Whisper. That is fine in a stacks strategy when you can slow the game down enough to get the value form them but you arn't really running any stacks effects. This deck should probably run cards like Aven Mindcensor, Sphere of Resistance, Torpor Orb, Cursed Totem, Pithing Needle, Aura of Silence, Seal of Cleansing, Nihil Spellbomb, Tormod's Crypt, Phyrexian Revoker, Blind Obedience. The problem is there arn't that many hard stacks cards that don't hurt your gameplan as much as everyone else. The deck needs a lot of cleaning up and some cohesiveness in its strategy to be considered competitive.

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