Phyrexian Revoker

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Phyrexia (MBP) Rare

Combos Browse all

Phyrexian Revoker

Artifact Creature — Horror

As Phyrexian Revoker enters the battlefield, name a nonland card.

Activated abilities of sources with the chosen name can't be activated.

Price & Acquistion Set Price Alerts

M15

MBS

MBP

Ebay

Phyrexian Revoker Discussion

DexztrO on BUG Shadow

1 day ago

You should try Bojuka Bog and Phyrexian Revoker with Traverse the Ulvenwald. 5 copies of each in the SB is really nice.

Lanzo493 on BG Elves V2

1 week ago

Because you run 4 Chords, that makes your sideboard very versatile. The 4 CoCos help as well. Good sideboard choices are Melira, Sylvok Outcast for infect, Phyrexian Revoker, and Viscera Seer for living end. Scavenging Ooze is also a good card against graveyard decks generally. You really only need 1 of these because of your Chords and CoCos. Damping Sphere is a great sideboard card as well, but you need several of it to ensure you actually draw it. I personally like to have a single copy of Westvale Abbey  Flip because it can be useful. Your mainboard is pretty good, which is why I've been making suggestions for your sideboard. I'd suggest getting rid of some of your out-of-place singles in favor of completing your playsets, which is where the power of the deck really comes from.

hkhssweiss on Masters of your Mind

1 week ago

Aaerys No problem!

Yes definitely keep the artifact synergy, honestly if you don't like the combo approach and want to go for the more interaction routes with fun things to play (like playing with other people's deck ;3) than I would suggest more protection, counterspells, artifact synergy, card draw, as well as interaction.

Here is a list of some additional cards that I found useful and within the $20 or less range.


Protection:

Propaganda

Vanishing

Ghostly Prison

Aura of Silence

Damping Sphere

Collective Restraint

Phyrexian Revoker

Ethersworn Canonist

Teferi, Mage of Zhalfir

Venser, Shaper Savant

These cards will make opponents less likely to hit you, or will at least slow them down enough for you to interact with them.


Counterspells:

Mana Leak

Dispel

Muddle the Mixture

Stoic Rebuttal

Remand

Spell Pierce

Arcane Denial

A couple more useful counters, best one I like to use for Sen Triplets is cards like Remand, Muddle (because the 2 cmc transmute comes in clutch), and Arcane Denial as it gives more options to choose from their hand.


Synergy:

Shimmer Myr

Raff Capashen, Ship's Mage

Trophy Mage

Crystal Shard

Reshape

Strionic Resonator

Voltaic Key

Paradox Engine

Aetherflux Reservoir

Academy Ruins

Shimmer Myr and Raff Capashen are honestly auto include in my opinion, giving the ability to flash in your commander and not waiting to wait one whole turn before her upkeep effect is amazing, it also allows us to hold up mana to interact with other players before deciding what we can do. The curve is also great since Shimmer Myr is 3 cmc and Raff is 4 cmc, we can hold mana for our counterspells and interactions and if the coast is clear flash in Sen. Trophy Mage is for the redundancy that you have more than a likely chance of tutoring your Shimmer Myr or Crystal Shard (Shard always makes sure that your opponent will be reluctant to tap out and thus preventing them to cast more creature spells). Voltaic Key is there just for more fun shenanigans, I always like having them in these type of artifact decks. Academy Ruins is a card I would highly recommend investing into, it saves your artifacts, it allows recursion, and if the case where Sen dies, you won't have to consistently pay the tax for it with this card on the field.

On another note Paradox Engine is a powerful card, it allows you to gain extreme amount of value, hence the reason you would want to include more mana rocks into the deck. I added Aetherflux into list in the case you want to close out a game, since you are running Isochron Scepter already, adding in Dramatic Reversal will be your win con and also allows you to net infinite mana and play your opponents hand if you so would choose. The playstyle is all there for you to choose ;3


Card Draw:

Mystic Remora

Sphinx's Revelation

Windfall

Notion Thief

Consecrated Sphinx

Time Warp

Some choice cards I like to use, Notion Thief is there for them really sneaky plays when there is a mass Windfall or if someone taps out for a burst draw. Sphinx is a high power card engine. The time warp is there for just pure value.


Interactions:

Anguished Unmaking

Snap

Capsize

Into the Roil

Unsubstantiate

Toxic Deluge

Return to Dust

Dark Petition

Forsake the Worldly

Dramatic Reversal

Tower of the Magistrate

Some notable cards are like Snap, which untaps your land and bounces the creature back to their hand, pure value if its your turn next as now you will be able to cast that creature as well! Capsize is also a deadly card, as you can bounce their land and then play the land you bounced on your turn with Sen on the field, buyback is also killer (I have people scooped many times when I used this trick 1v1). Tower of Magistrate is really interesting against other people playing with artifacts (This auto de-quips voltron commanders!). A lot of these spells can also be copied on to Isochron Scepter making them extremely useful for you to control your opponent and allowing them what spells they can play, bouncing the spells you want to play from their deck, and removing the cards you don't like.


Ramp:

Thought Vessel

One more card which is a great mana rock.


Hopefully this gives you a better idea of a Control Sen Triplets shell, I think you can tell that this was one of my favorite decks before I retired her ;P

Winterblast on Need An Answer To My ...

1 week ago

You will want universally good cards that stop his deck too, not stuff that is specifically aimed at him. For example, play Cursed Totem and Torpor Orb, Phyrexian Revoker, Linvala, Keeper of Silence.

These cards will be helpful against many decks and you won't need to worry about Zacama either.

Mulugruntz on Invincible?

2 weeks ago

Our permanents are sacrifice-able so, can be destroyed by cards that don't target the player like Cataclysm Braids, Cabal Minion, Crack the Earth, a suspended Curse of the Cabal or Living End, or Keldon Twilight.

It seems that the Phyrexian Revokers can be killed with Outbreak. However, Sickening Shoal and Snapback cannot be played if Mycosynth Lattice is on the table.

MarcosTithes on Sram Voltron (Competitive EDH)

2 weeks ago

Hey, I like the list a lot as I am an avid fan of making making mono white work in edh. I have a Thalia cEDH deck, and from what I can see from your list there are a couple of things I could potentially suggest that I think would work well. Firstly I think a good budget option for Ravages of War is Winter Orb. It can function similarly but can also be tutorable via enlightened which is nice. Also one of the best removal spells that I could potentially recommend is Council's Judgment. It hits anything and if you politic right, you can often 2 for 1 the best things on the board, super good. Also, against higher power level decks, running the least nonbo hatebears is often really good at slowing your opponents down as well. Some of the best ones that I think aligns with your strategy are ones like Aven Mindcensor, Lodestone Golem, Imposing Sovereign (if kiki combo and friends are popular/ and for difficult blocking), Phyrexian Revoker for thrasios and various other threats. Other than that, that's just my two cents, and hopefully its good consideration!

Valengeta on Artifacts

3 weeks ago

É mais facil dizer o que deixava no deck: Brass Squire se jogas varios equipamentos mete mais um ou dois, Kuldotha Forgemaster, Myr Retriever, Phyrexian Revoker, Platinum Angel, Psychosis Crawler se nao tiveres muito draw nao vale a pena, até porque tu queres jogar coisas e portanto a mao nao vai ter muitas cartas e a criatura fica fraca, Signal Pest, Spire Serpent nao metas 4, mete pai 2, Fangren Marauder tambem mete pai 2, Memnite, Ornithopter, Gust-Skimmer é ok quando equipas merdas mas tens melhores early drops, Darksteel Forge, Darksteel Plate, Flayer Husk percebo a ideia mas ve la se nao tens outros equipamentos tipo Bonesplitter ou assim, se bem que o Living Weapon é bue OP, Strandwalker um pouco caro mas o equipamento nao é mau, Sword of Vengeance, Pennon Blade, Mirran Mettle isto ate podes meter mais

de resto aconselho:

Darksteel Citadel, Seat of the Synod, Tree of Tales, Silver Myr, Copper Myr, Counterspell, estas cenas deves ter, depois arranja outras criaturas com mais valor, e spells tambem como já tinha dito. Principalmente removal ou protecçao para as tuas merdas. Atençao a mana curve, deves meter pelo menos 22 terrenos, talvez 23 ou 24 consoante os teus custos. Ve tambem se nao tens mais copias das coisas boas, senao o deck fica inconsistente.

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