|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Rare|
|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Phyrexia (MBP)||Rare|
Combos Browse all
Artifact Creature — Horror
As Phyrexian Revoker enters the battlefield, name a nonland card.
Activated abilities of sources with the chosen name can't be activated.
Price & Acquistion Set Price Alerts
|Have (35)||ironax , thetechzombie , GoldGhost012 , JAT0 , pskinn01 , NobleSlay3r , the.beanpole , Vasbear1 , vishnarg , Spinalripper , angesoir , miracle , Oloro_Magic , PTsmitty , MoJoMiXuP , Kiortio , ShishkyBob , bradyofportdetroit , tragic_slip , Tiddilywinkus , Poptartz95 , Antiat , Ellyreia , Kravian , Paradise_Collectibles , TehDelta , Regulus1010 , almeidafabio , Venser_the_Sojoner , Vergil_Redgrail , ecurps , Ashy , Justinaut , warcry02 , TheRealPeaches|
|Want (2)||Razulghul , Vasbear1|
Phyrexian Revoker Discussion
23 hours ago
Yeah, i've been thinking I'll need to sideboard a copy of Phyrexian Revoker to deal with Jace if he proves to be too big of a problem
23 hours ago
@K00lDudE1 Thank you a lot friend.
Yeah... it's worse.
I played yesterday 2 matches in untap. One against eldrazi stompy with a player that i dont think that was very good and i won him 2-0. Then i played with a U/B Control with Bitterblossom and Jace, the Mind Sculptor i lost 2-0 two times from Jace, the Mind Sculptor but it was the first time that i played against it. He won me with +1 Jace, the Mind Sculptor ability and also he was countering all the time my spells. I think that i must put one more Voice of Resurgence and bring out a Wall of Roots. I dont know if i can fix it, but maybe must play a Phyrexian Revoker sideboard.
4 days ago
Sword of Feast and Famine well, I said that I wouldn't include swords. I don't have them on paper but I use them online. On paper this is replaced by Loxodon Warhammer. In EDH this is the strongest sword probably, it enables very productive turns and directly attacks the opponent's hand.
Sword of Fire and Ice second best sword, preferable in some matchups. Draws cards and kills dorks. Nothing particular to say. I feel that the 2-equip cost of the swords is very important for the deck in 1v1. Tipically you want to T2 sram, T3 sword and draw, T4 try to equip. If opponent doesn't kill sram it's all good, but even if they do, you have 2 mana open to play something else and mitigate the tempo loss. Most cards in the deck are 2 cmc so you should be able to do that on average. This is not possible with Warhammer, Godsend and Strata Scyte, which are the main substitutes for the swords.
Aven Mindcensor decent hatebear, flier, can hold a sword, can be recurred by Sun Titan and can be eaten by skullclamp. Pretty much all we want from our 2-3 cmc creatures.
Phyrexian Revoker same as above, except he doesn't fly. Instead, he is tutorable and more easily recurrable and he is a good target for Restoration Angel. Ability is almost always relevant and can stop/slow down some very bad things.
Felidar Cub a second copy of kami of ancient law
Monk Idealist a second copy of Auramancer
Solemn Simulacrum In general I don't like sad robot very much. There are better things to do at 4 mana. However, in this deck he almost always has a purpose. He ramps, blocks, can hold a sword very well and doesn't care about removal. Can be recurred by a bunch of things, tutored (bad play, but still..) and is part of a wonky combo with emeria shepherd and any altar that allows you to basically fetch all plains from deck to field, draw half your deck while filling the yard or generating pseudo infinite mana. Also, decent (kinda..) target for Resto Angel or Gift of Immortality. There is always something that sad robot can do.
Reveillark well, we could run the obvious Karmic Guide + Reveillark combo. The problem is that being mono white we don't really have a way to tutor the combo consistently (even adding Recruiter of the Guard we could tutor only half of it). And without the combo I don't see Karmic Guide as a very strong play that justifies occupying a 5 mana slot. On the other hand, I think Reveillark is good enough to include. It brings back 2 creatures (most of our guys are good targets) or can live without asking you to invest a whole other turn of mana into it. Flies, decent body, great target for Resto Angel.
Altar of Dementia and Ashnod's Altar these two bad boys turn opponents' removal into something useful, even saving from exile. But their purpose is not only defensive. When paired with some other pieces (Gift of Immortality, Deathrender, skullclamp) they can start some nice value engines, even degenerating into combo when Deathrender is involved. Ashnod clearly does it while generating mana, while Dementia can fill the yard of nice targets for our many recursion cards.
Arrest better pacifism
Aura of Silence powerful card, can be staxy and buy you time, prevents things from being played, and if the opponent plays a threat into it, you can easily call the bluff and wait for the real threat. It can berecurred in a bunch of ways, including Sun Titan, tutored by Enlightened Tutor and can trigger Mesa Enchantress. Lots of applications for it.
Seal of Cleansing weaker but cheaper version of Aura of Silence.
Finally, a bunch of lands. Homeward Path for the occasional pesky blue decks that want to play with your cards, Ancient Den and Darksteel Citadel can be tutored in desperate situations, but mostly are there to enable a faster activation of Puresteel Paladin, Ghost Quarter to blow up the annoying Maze of Ith or to stop the usual broken ramp lands, Inventors' Fair for the hypotetical tutor and New Benalia for the occasional T1 scry 1 which is nice
4 days ago
Yea, I was going to hold out and keep the extra land but you are making a strong case for Mental Misstep. In a meta without Zur, would Gilded Drake be a cut? I potentially have Tazri Food Chain, Selvala Brostorm, Sidisi Blood Tyrant (Reanimator/Foodchain/Hulk), Breakfast Hulk and Animar in my meta.
Is there something else in your list you would cut to keep Gilded Drake if you were going to 31 lands?
1 week ago
Village Elder, Stonehoof Chieftain, Silvos, Rogue Elemental, Woodland Bellower, Temur Sabertooth, Silklash Spider, Regal Force, Sylvan Safekeeper, Fauna Shaman, Phyrexian Revoker, Growing Rites of Itlimoc Flip, Hornet Queen, Avatar of Might, Ghalta, Primal Hunger
1 week ago
Hey, you asked for my help. This is a very nice budget Elf deck, good job. To make $120 budget be prepared to cut quite a few cards.
To hit a $120 price point consider cutting:
- 2x Eladamri, Lord of Leaves
- 3x Dwynen, Gilt-Leaf Daen
- 1x Elvish Champion
- 2x Elvish Harbinger
- 4x Dash Hopes
- 2x Krosan Grip
- 1x Abrupt Decay
Eladamri makes Elves unable to interact with Heritage Druid or Ezuri's regenerate. The combo of Heritage and Nettle Sentinel is one of the strongest Elf combos. Dwynen is the least good Elf lord because she can't interact with Collected Company replace her with more Imperious Perfect. Champion is fine, but cutting him cuts $7. You can replace him with one more Imperious Perfect.
Harbringer is also fine, but pretty slow cutting her cuts $5. Consider cutting Hopes replacing it with 4x Duress or 4x Mesmeric Fiend this will cut $4. The double black casting cost of Hopes is going to be very hard to cast because Elves are only making green mana not black. Only 4x sources of black mana is not enough to consistently cast Hopes when you need it in the early to mid game.
Duress is a better card than Fiend, but Fiend can interact with Company or take a creature either one is disrupting your opponent most importantly taking a potential board wipe. Consider cutting Grip for 2x Reclamation Sage cutting $3. Sage is an Elf and can interact with Company. Cutting 1x Decay from the sideboard cuts $4.
A good Elf core out of these can be:
- 4x Archduid: best lord
- 4x Heritage: best one drop mana dork
- 4x Nettle: combo enabler
- 4x Llanowar: one drop mana dork
- 4x Elite: enables explosive turns with Heritage
- 4x Shaman: win condition
Adding to this core are the supporting Elves:
- 3x Mystic
- 3x Perfect
- 3x Visionary
- 1x Ezuri
Other changes to consider:
- Adding 4x Llanowar Wastes
- Adding 1x Essence Warden
- Adding 1x Duskwatch Recruiter Flip
- Adding 1x Phyrexian Revoker
Consider adding 4x Llanowar Wastes in place of 4x Forest? Wastes is a budget Golgari dual land that ETB untapped 4x more black sources will help. Essence Warden, Duskwatch Recruiter Flip and Phyrexian Revoker could replace Nature's Claim, Seal of Primordium and 1x cut Decay in the sideboard. These creatures can interact with Company and all do something that you want in some matchups. Warden is an Elf and can gain a lot of life. Duskwatch can be a good draw engine finding Elves with all the green mana they can create. Revoker can deny the use of a Planeswalker or any other activated ability of a card.
After considering my suggestions:
- 4x Archduid
- 4x Heritage
- 4x Nettle
- 4x Llanowar
- 4x Elite
- 4x Shaman
- 3x Mystic
- 3x Perfect
- 3x Visionary
- 1x Ezuri
- 3x Company
- 2x Harmonize
- 11x Forest
- 4x Hollow
- 4x Wastes
- 2x Quarter
- 4x Duress or Fiend
- 2x Within
- 2x Decay
- 2x Price
- 2x Sage
- 1x Warden
- 1x Duskwatch
- 1x Revoker
Good luck with your deck.
4 weeks ago
Cards to consider:
Rhystic Study. Why run something like Mind's Eye when you're in blue and have access to Rhystic Study or Mystic Remora? Study can significantly slow opponents down if they're smart, or they'll give you tons of cards if they're not. Either way is a massive win for you.
Back to Basics. I know you're not big on stax, but this particular card would slow down combo and hate bears decks (you know, the one running cards that heavily impact your general strategy that, conveniently, also come down before you may have counter spell mana ready like Gaddock Teeg, Hokori, Dust Drinker, Phyrexian Revoker, Kataki, War's Wage, either copy of Thalia, Thorn of Amethyst, etc.). Just a brief thought, anyway. It's an all-star in my Arcum deck, in any event.
Reshape: Cheapest artifact tutor I can recommend for you since you just run a variety of combo pieces. Consistency is important. On that note;
Tezzeret the Seeker : Finds any artifact cmc 4 or less the turn he comes in, can mana ramp the turn after, and his ultimate is fairly reasonable to close out a game and can be used the following turn. All of his modes are good for your deck.
As for your maybes:
Unstable Obelisk is good. Actually, I'd strongly recommend it since you're already light on removal and might need a way to eliminate a Gaddock Teeg or some other troublesome creature.
Clever Impersonator is okay. If an opponent grabs it off of Knowledge Pool it shouldn't affect you any more than if they grabbed Phyrexian Metamorph, honestly. Most of your creatures and artifacts won't really aid an opposing deck's strategy all that well so I wouldn't worry too much about it if you want to slot it in, just be aware that it may happen if someone grabs it off of your KNowledge Pool.
Reshape: lol, see above. It being useless off of Knowledge Pool is irrelevant; tutors are almost always good and, "It's bad with one card that this tutor finds in my 99 card deck" isn't exactly reason to not run it. You won't always have Knowledge Pool every game, firstly, you won't hit this card every time you play Knowledge Pool (you have a little over 3% chance to hit the card with 87 cards left in your library), your opponents won't benefit from it if it is exiled via Knowledge Pool, etc.. If you like it, put a ring on it and run it.
Pulse of the Grid/Thopter Spy Network: No. Not when Rhystic Study and Mystic Remora exist. I'd place Reshape and Tezz over these too.
Hope this helps.
2 months ago
I would say go for old school Phyrexian cards. Phyrexian Dreadnought is iconic af. Phyrexian Revoker is actually qite useful. Phyrexian Negator, if only for the flavor text. Phyrexian Metamorph is super cool.
Phyrexian Reaper wins my award for "most metal phyrexian"