Phyrexian Revoker

Phyrexian Revoker

Artifact Creature — Horror

As Phyrexian Revoker enters the battlefield, name a nonland card.

Activated abilities of sources with the chosen name can't be activated.

Browse Alters View at Gatherer

Trade

Have (2) Azdranax , metalmagic
Want (2) SupaChigga , rassar

Printings View all

Set Rarity
Magic 2015 (M15) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Phyrexia (MBP) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Phyrexian Revoker occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.02%

Phyrexian Revoker Discussion

SaberTech on Ancestral Animar

20 hours ago

I've seen talk on Discord that, in the face of cards like Notion Thief and Narset, Parter of Veils being more prominent these days, people have been cutting back on cantrip creatures in the deck. I'm not sure how I feel about that, since cantrip creatures contribute a lot to the storm-like aspect of the deck. People seem to drop Sea Gate Oracle and Raven Familiar pretty frequently, but those actually get around Narset and Thief. Wall of Blossoms is also a card that a lot of people feel ok cutting, so swapping that out for Loyal Drake is an option.

People seem to have mixed opinions on Siren Stormtamer. That could possibly be replaced with Fierce Guardianship. You run back into the discussion regarding the value of 1 cmc creatures in Animar with that one though.

There's the question of if you need a second recursion card in the form of Den Protector if you could just replace it with a free counterspell like Fierce Guardianship to help protect your stuff to begin with. Although, being able to flip it at instant speed to get Fierce Guardianship back for a second cast is pretty nice.

Phyrexian Revoker is a meta flex slot, but being able to use it to proactively shut down Hermit Druid or Nomads en-Kor in Hulk decks is useful for buying time, and hulk decks are pretty prevalent.

Animar's list has gotten pretty tight by this point. Cuts are hard.

HELLcaster19 on Brago - where did all my friends go?

6 days ago

CaptainToll Fair enough. I won't argue with your logic behind Sorcerous Spyglass :)

As for the Reflector Mage and Phyrexian Revoker, I personally prefer the mage. Just because Revoker can be situational, and can not really be abused in the same way the mage can, as Revoker can only have one target unless you have a Panharmonicon on board or clone its trigger with Strionic Resonator.

Reflector Mage just seems a little more valuable in my opinion. Especially against tribal decks (ie. Slivers, that give each other additional effects or strength. Reflector can at least remove them for an entire turn, removing the effects from the other remaining ones).

Again though, it is all based on how you gear your deck. :) I like trying to put as much as I can back into your hand, and removing mana sources (rocks, lands) to force discards. Or just counter their synergy cards as they come out!

thinkoriginal on Wrath of Marath 3.0

1 week ago

WarSpaniel

This deck is my favorite, so I love answering questions about it!

Blood Pod is one of those "easy to play, difficult to master" decks. The general idea of ramp/tutor into Birthing Pod/Survival of the Fittest as fast as possible is easy enough to grasp. The tough part is knowing the game plans of your opponents so you can play the appropriate stax pieces at the right time.

What helps is that most cEDH decks win with a set of fairly common combos. Thassa's Oracle/Demonic Consultation is the current go-to; Food Chain or Worldgorger Dragon combos powering out infinite mana; Aetherflux Reservoir or similar Storm finishers. Knowing what set of win conditions the most commonly seen commanders will be using is the first step to piloting a stax deck well.

How these decks get to their combos is just as important to interact with as the combos themselves. Flash/Protean Hulk, Ad Nauseam, fast mana like Moxen, Sol Ring, and Mana Crypt/Vault, and many tutors are all frequent ways to have turn 1-4 wins. Our stax pieces (including ways to break parity) and interaction spells are how we keep pace and control the game.

So what does a good opening hand look like for us? A general rule is we always want some form of ramp/fast mana, like a Birds of Paradise and/or Chrome Mox. On average, we are playing a slightly more fair strategy, and need to be able to keep up. We also want some form of interaction to stop your opponents from going off before you can establish stax, such as Angel's Grace, Pyroblast, Noxious Revival, or Swords to Plowshares, and two lands tends to be about right; one land hands are risky and almost never pan out. Beyond these 3-5 cards, there are three types of hands that I would consider keeping:

  1. The stax hand. Knowing what our opponents are likely going to try to do, and if we have 2 or 3 relevant stax pieces, playing them early can completely disrupt our opponents, giving us time to draw/tutor for a combo.

  2. The flexible hand. If we have a few tutors, maybe some protective interaction like Veil of Summer, we can play reactively to what our opponents decide to do. Search for an answer/interaction, a stax piece, or a combo piece; we have options with this.

  3. The nuts hand. Sometimes we just draw into the win. There is something to be said about playing the aggressive role and going for the throat. It is not impossible to have our opener filled with fast mana, Pod or Survival, Faithless Looting and Guardian/Kiki-Jiki/Karmic Guide, or any combination of cards that we can simply play and win on turn 1 or 2. Sometimes taking the reins and dictating pace if play can pay dividends.

Throughout a normal game, the main goal for this list is mana-denial. Winter Orb, Static Orb, Tangle Wire, Collector Ouphe, Thalia, Guardian of Thraben, and Magus of the Moon are how we slow down our opponents, while Dockside Extortionist, Lotus Cobra, Garruk Wildspeaker, Ramunap Excavator, Gaea's Cradle, and mana dorks allow us to break parity and come out ahead of our opponents.

Along with mana-denial, we also have a few other stax pieces to slow the opposing gameplans. Aven Mindcensor is crushing, as many decks rely on deck searching. Phyrexian Revoker is a silver bullet for many commanders. Ethersworn Canonist stops many combos, as does Spirit of the Labyrinth. Aura Shards can devastate the board, and Grand Abolisher is one of the best forms of combo protection we have.

With some practice and metagame study, this deck can be very strong, fast, and disruptive. I hope this helps!

CaptainToll on Brago - where did all my friends go?

1 week ago

I recently imposed a little monetary embargo on myself due to just having finished my tenth commander deck ;D but my scope's already set on Trickbind believe me that. Reflector Mage I tend to switch in and out with Phyrexian Revoker. Also I like to think of Sorcerous Spyglass as a permanent version of Trickbind, which also gives you info about your opponents hands, which often is invalueable, PLUS it is fetchable via Tribute Mage and resettable for upcoming threats via bragoblinks.

T_Dog345 on T_Dog345

2 weeks ago

Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God

//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor

//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain

Magraal on Emry, Lurker of the loch cEDH

3 weeks ago

Cantrips are always decent cards to run in place of more expensive options as they help you find the more central combo pieces, but you can also run cards that help you stop other people from winning. Karn, the Great Creator / Torpor Orb / Phyrexian Revoker and Pithing Needle are all solid inclusions and will stymie your opponents plans very effectively.

Meachman on Atraxa's Discount Horrors

1 month ago

Curve looks a little high without much ramp or fixing. Maybe something like Loam Dryad and Ulvenwald Captive  Flip can help out with that if you're not looking to run more traditional ramp.

Some other on-flavor options to bring the curve down a bit are Wharf Infiltrator (also lets you ditch higher-costed cards you might not be able to use for value and recur with your Hell's Caretaker) and Plague Spitter. Woe Strider is a nice piece of recurrable value that helps you smooth your draws a bit.

Fleshwrither is a nice utility horror that lets you go search for pieces like Hell's Caretaker or Ravenous Chupacabra.

And while it may not be as budget, Phyrexian Revoker helps you answer some threats from across the board.

Happy haunting!

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