|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Commander 2015 (C15)||Rare|
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Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
: Add to your mana pool.
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
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Spinerock Knoll Discussion
2 days ago
3 days ago
I actually used to run Valakut, the Molten Pinnacle and Spinerock Knoll a long while ago. I took them out, because in this specific build games don't typically go passed turn 8 or 9, so I needed all of my lands to come in untapped.
As for Neheb, the Eternal, All Is Dust, and Comet Storm, they are all very good cards, but this is an Aggro-Combo deck, and it typically seals out the win on turn 5-8. I really don't worry about true mid- or late game because it really doesn't go that long.
Thank you for all of the suggestions, though! All good cards, but just not ideal for this specific build. :)
Yeah...I added Imperial Recruiter...he is super expensive, but definitely a strong card! If you are looking for a replacement card, I would suggest Tormenting Voice, honestly. Any card that gives you more card draw to help get the combo or needed cards!
As for Sol Ring and Ruby Medallion, I would recommend Sol Ring between the two. Sol Ring is a great replacement for either Desperate Ritual or Pyretic Ritual. I would not recommend Ruby Medallion though, because it is a little too slow for this build.
Thanks for stopping by, man!
4 days ago
i would recommend trying to add some of the lands that can cycle, or even Valakut, the Molten Pinnacle for midgame. another answer to colored things might be All Is Dust. you do enough damage that Spinerock Knoll might be good midgame as well. for post combat shenanigans, maybe try adding Neheb, the Eternal? maybe an X spell like Comet Storm?
1 week ago
Very nice Deck you build there. I play a similar deck for some years now and got some new ideas and inspiration from you for further development of mine.
- Vizier of the Menagerie, Courser of Kruphix are new and pretty good in this deck
- I would prefer a Farseek and/or Nature's Lore over Explore because those cards shuffle and you get a new topdeck card
- I am not sure if Soothsaying is strong enough. It needs a whole lot of mana for shuffeling. Maybe a Mystic Speculation works better
- You could switch an Island for a Halimar Depths for topdeck manipulation
- A Spinerock Knoll lets you play your big spells without mana cost and gives you a new topdeck card as well
- Maybe Temur Ascendancy over Fires of Yavimaya?
- Conundrum Sphinx is good when you know your topdeck card and 4/4 flying for 2UU is pretty solid too
- If you'd like a use for your small utility creatures other than Birthing Pod you could try Proteus Staff. It works against opponents badass creatures as well.
For more ideas you can check out my take on Intet, the Top Deck Queen
Greetings from Gottsplitter
1 month ago
After a quick look, I like the deck so far, the only thing I see right now is the land count is a little low. Also, not a huge fan of Ally Encampment.
1 month ago
I think you're on to something nice here. Rhys the Redeemed could work wonders for you in this deck; her ability to generate tokens is outstanding. She's much better than Geist-Honored Monk for instance.
Also, I think you should move Jungle Shrine and Ogre Battledriver to your main board. Sure, Shrine enters the battlefield tapped but after that it's just as useful as Command Tower. As for the Ogre, holy damn that's nice in a token-aggro deck. Especially in the early game he can give you such an advantage! I'd replace Spinerock Knoll and Ulvenwald Hydra with these cards.
Anyways, happy gaming!
P.S.: I'm hoping for some feedback on one of my decks too :) If you could maybe look at my Mayael deck, it would be much appreciated.
2 months ago
I love them. .. well, I love 3 of them, the Black and Blue ones I find harder to play.
2 months ago
I'm surprised by how many slow lands you're running. With the exceptions of Spinerock Knoll, and your 2 wilds, I'm not sure these are worth running. There are more expensive lands you could be running in these slots, but I don't think that lands that enter tapped are generally worth it considering you're running pretty even colors. I think you probably also have too much Jhoira protection. Because you can suspend at instant speed and generally only need 1 or 2 bombs, you won't always need these cards anyway and certainly wont want to have two of them at once. If it were me, I'd cut down to just Alexi's Cloak and Swiftfoot Boots. In those 3 open spots I'd add Kederekt Leviathan, Blasphemous Act, and some card advantage like Treasure Cruise. Cool deck though! +1