Spinerock Knoll

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Commander 2015 (C15) Rare
Lorwyn (LRW) Rare

Combos Browse all

Spinerock Knoll

Land

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

: Add to your mana pool.

, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Spinerock Knoll Discussion

aarnok on Feldon's Alzheimer's is Flaring Up Again

2 weeks ago

Hey man, always love to see another fellow Feldon fan out there. Few questions and comments though:

I am not sold on the following cards: Sword of the Animist , Liquimetal Coating and Chandra, Flamecaller Sure we want to ramp up fast, but most of the time I don't have a creature or the mana to attack with the equipped Sword of the Animist . How is that for you? For Liquimetal Coating I don't see the potential, except to combo with Hellkite Tyrant . But the impact and chances seems to small to get them. For Chandra, she seems to cost to much for me. 6 mana is a lot to spend for. Are you using that for her +1 mainly? Is that 6 damage so much of a difference? Her +0 is oke, but also to much for 6 mana. Please tell me what your experiences are.

I would remove Tibalt, the Fiend-Blooded and replace it for Sarkhan, Fireblood Cost a bit more, but you have the same effect with control over it. Plus you run a lot of dragons, so his other +1 seems to add up to that. Also I would drop Nahiri's Wrath . I think there are better removals that also don't cost two cards to play.

I like your inclusion of Rowdy Crew . Seems a lot of fun and not so bad when I think more about it.

You seem to run just a few non-basic land cards. Why is that? Cards like Spinerock Knoll , Buried Ruin and Arcane Lighthouse are really good and came with the preconstructed deck as well.

Last are some cards I really think you should add: Goblin Engineer Drakuseth, Maw of Flames (new cards) Hazoret's Monument Endless Atlas and Warstorm Surge . Perhaps also Godo, Bandit Warlord , to get the specific equipments really helps a lot some times.

Overall it seems like a fun deck as well. Lot of looting, but maybe that is what I am missing.

Kerakis on Feather's Spell Recycling Service

2 months ago

Also, I'd chuck that Spinerock Knoll for another Plains. Your CMC is low enough that there isn't much reason to need to cast something for free, and having that land come in tapped is too much of a hindrance for such a small payoff.

majorappliance on Borborygmos Ramp-Lands

4 months ago

you running mosswort, may as well run Spinerock Knoll i mean, bory already got the 7 power. is the hammer to help sac lands? for haste, Rhythm of the Wild is amazing, just the cant be countered stuff is pretty great. Sylvan Safekeeper is a good land sac and good to keep your important pieces alive. i also thing Firewild Borderpost and Khalni Gem are cool. ><

HHJames on shattergang bros artistax

5 months ago

drcatherwood I have it as my replacement fetch for uvenwald hydra while i wait for a few of my cards to get mailed in. Mosswort Bridge and Spinerock Knoll are going in, not sure what the second land to come out will be.

imoutogetyou on

5 months ago

Suggested card replacements!

maybe cut 2 mana rocks in addition to the earlier notes I provided.

Thought Vessel --> Loxodon Warhammer

Worn Powerstone --> Gut Shot

The warhammer gives lifelink, super! Gut shot is nice cause you can fix your life total before switching 1, point for casting or 2, or 3 points if you target yourself for free.

Suture Priest --> Wall of Shards

Same drop slot and you stop opponents being able to manipulate their own life total by playing creatures.

Fireball --> Electrodominance

One more mana, and you get to cheat out Triskaidekaphobia or Axis of Mortality at instant speed.

Ill-Gotten Inheritance --> Necrologia

Too slow, and necrologia lets you draw a bunch of cards.

Marchesa's Decree --> Blood Celebrant

Again, you don't want them to fix their own life total themselves. Blood celebrant lets you fix your own and fixes mana, so good.

Syphon Mind --> Vexing Devil

I know you like the multiplayer discard, but I think vexing devil is better in this slot.

Swords to Plowshares --> Snuff Out

This is really up to you, I like the idea of trading life for creature removal but your mileage may vary.

Akroma's Vengeance --> Return to Dust

You run way too many tech enchantments that you want to be able to get back.

Chainer's Torment --> Restoration Specialist

not worth the life you put into it. Rootborn Defenses --> Unbreakable Formation

Just a strict upgrade IMO.

Lands:

Tainted Field Tainted Peak Spinerock Knoll Battlefield Forge Caves of Koilos Sulfurous Springs Mistveil Plains

cut basics? I like them because you can bring your life down, fix mana, cheat things out, and get instants back into your deck...

jordybear2002 on Drowning In Dragons

5 months ago

OK so the deck glitched out and it didn't work out the way I wanted it to so I will just put in a comment of what I would do/suggestions. 1. You have too many lands. 30-35 lands is what you would look for in a deck. So I would cut down to 35 lands and use those 5 that you cut out to get ramp. I would put in Sol Ring , Kodama's Reach , Zendikar Resurgent , Commander's Sphere , and Urza's Incubator . 2. I would also get rid of the things that are giving you non-dragon creatures. So I would take out Goblinslide , Devils' Playground , Dragon Fodder , Dance with Devils . This is so that you can use cards like Vanquisher's Banner and Door of Destinies so that you can pump up your dragons and do more damage! 3. You have some creatures that are there just to be there. I would replace all non-dragon creatures other than Dragonmaster Outcast . Dragons that you can use to replace are; Lathliss, Dragon Queen , Savage Ventmaw , Utvara Hellkite , Scourge of Valkas , Hellkite Tyrant , Moonveil Dragon , and Thundermaw Hellkite . 4. Although your dragons can remove creatures you need to be able to deal with enchantment, artifacts, and you also have to protect your dragons as well! So I would remove Draconic Roar , Echoing Courage , Sarkhan's Rage , Savage Alliance , Stonefury , Bathe in Dragonfire , Devour in Flames , Make Mischief , Reduce to Ashes , Sarkhan's Dragonfire , Atarka Monument , Staff of the Flame Magus , Outpost Siege , and Retreat to Kazandu . You already have dragons doing damage when they Enter The Battlefield so I would take out instants or sorceries that are doing that. Plus I recommended taking out some of the ramp that you already had because there is better ramp. For removal I would suggest Beast Within , Naturalize , Decimate , Hull Breach , and Vandalblast . Now to protect your creatures I would add Heroic Intervention and Asceticism . 5. Last but CERTAINLY not least, MANA! Ok so I know I mentioned going down to 35 but even if you just take away 5 basic lands there are non-basics that I would take out that might fix you down to 35 and then I will give some recommended lands that might help. I would take out Crumbling Vestige , Gruul Turf , Looming Spires , Pinecrest Ridge , Quicksand , and Vivid Crag . I would put in Command Tower , Cinder Glade , Rootbound Crag , Mosswort Bridge , Spinerock Knoll , and Spire Garden . Ok so I know that is a LOT to take in but please take note that I am in no way a professional helper. This is all in my opinion and don't let me influence your playstyle. I am happy to answer questions if I can and I am here to help!

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Spinerock Knoll occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Red: 0.26%

Rakdos: 0.22%