Spinerock Knoll

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Commander 2015 (C15) Rare
Lorwyn (LRW) Rare

Combos Browse all

Spinerock Knoll

Land

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

: Add to your mana pool.

, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

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C16

C15

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Spinerock Knoll Discussion

He_Who_Hungers on The Hordes of Keld

1 day ago

I think you have most of the must-haves included... But there are still some which you may consider.|

I maintain that Helix Pinnacle is one of the best mana sinks in the game, if not the most impactful until you actually get to the 100. Nevertheless, it might serve as an alternative win condition if your main plan should for any reason not work.

Other ideas might be Burn at the Stake, which is a creature sink more than a mana sink, but might help you finish someone off, since you're going to have a lot of them anyway. For the same reason I'd strongly recommend Nullmage Shepherd over Reclamation Sage. Omnath, Locus of Mana and Yeva, Nature's Herald are examples of cards which don't directly provide mana but give you more options to hold on to your mana or spend it at more opportune times. In addition, Mosswort Bridge en Spinerock Knoll both seem quite good in this deck.

Lastly, and not entirely to the point, for the name of the deck, you probably meant "The Hordes of Keld". Hoards refers to something like Hoarding Dragon ;)

Gruulbeard on Xenagos, God of Revels

1 month ago

Wiggyman, yes I have. The sequence was kinda awesome. At the beginning of the turn, I cast Savage Ventmaw. After, I went directly into combat with Xenagos' trigger. In the second main phase, I used the extra mana to cast Aggravated Assault. Because a player was dealt 7 or more damage, Spinerock Knoll triggered allowing me to cast World at War for free. Game end. haha

Grifoneis on

3 months ago

You need the better cantrips for starters like Serum Visions and Sleight of Hand, maybe a few Past in Flames for more recursion to draw and play more like traditional storm decks. I like the Spinerock Knolls with the burn package though. You're gonna want better dragons too like Bogardan Hellkite and Furyborn Hellkite. You could use a few dual colored lands like Spirebluff Canal and Shivan Reef if you want to avoid fetches and shocks. You're gonna want a set of Manamorphose for the extra draw and mana fixing, it's a prefect card for storm, it looks like you're keeping this on a budget though so I can see why avoiding a $6 card is preferable.

justinspruiell on Goldnight Army

3 months ago

lautyn69 that looks much better. Is your friend using the Precon? If so he already has a deck with the staples, you have some but could use a few of the others.

I think I would get rid of Nevinyrral's Disk it is slow and your oponent has a whole turn to get rid of it in red and white you don't need it. Replace it with Wrath of God or Rolling Thunder.

For lands consider Windbrisk Heights and Spinerock Knoll as I'm sure they will be useful. Temple of the False God, Evolving Wilds, Terramorphic Expanse are classics. Then to help you get in for the double damage you seek Rogue's Passage.

Boros Keyrune is pretty budget and would up your ramp (I try to follow what the command zone says and have at least 8).

For more suggestions I would have to know what you wanted the deck to do. Your in boros so obviously attack, but it's how and how you want to win. I think this is a heck of a commander for voltron and just take out someone with commander damage. Let me know and I'll see what I can suggest.

Coward_Token on Gahiji: Forever War

4 months ago

Alright, this will probably be my last batch until new (non-Un)cards get spoiled. Since the deck seems to be in a state of what I recently learned is called Pareto optimality (https://www.smbc-comics.com/comic/pareto-romantic), in the sense that most cards fill an important role that makes it difficult to exchange them for something too different without breaking the deck, and the alternatives within the same niches tend to either miss some important feature or are too (meta-)conditional... which brings me to the cards:

Spinerock Knoll/Windbrisk Heights/Mosswort Bridge: compromises your ramp a bit for some conditional card advantage. The conditions for casting the card should pop up fairly frequently in this deck. Also has some minor synergy with Oracle of Mul Daya by letting you pseudo-scry away an inappropriate topdeck card

Nature's Will: Like giving each of your creatures a Sword of Feast and Famine, kind of. Also hates on the local counterspell/Leyline of Anticipation user. I like it because it ties together the deck's land subtheme & beatdown

(Fangren Firstborn): Curse of Predation for only your creatures that's also opponent-agnostic

(Burning Wish/Living Wish/Glittering Wish): In case the other tutors just weren't good enough and you don't mind being beaten up by your friends afterwards

Misc/weird token generators

Stormfront Riders: Potentially repeatably recast ETB dorks, letting you get a bit more mileage out them, while getting some extra tokens. As a bonus, if you let the creature itself stay on the battlefield it'll complement Teferi's Protection by providing another source of resiliency vs Cyclonic Rift

Ezuri's Predation: Another mass removal option that also happens to synergize with token gifting, but a bit unreliable because it can't kill fatties without the Beasts being boosted by other cards

(Genesis Chamber): Low cmc and ties into the group slug theme, but the deck can't abuse it too hard in its current state

(Beacon of Creation): Green Sun's distant and less successful relative

(Snake Pit): Obviously heavily meta-dependent but could be very nice in the right group

Potential Queen Ant replacements

(Night Soil): Low cmc, low activation cost and graveyard hate to boot, but meta-dependent.

Twilight Drover: More (flying) tokens per mana than the Queen. Synergizes with the token gifting and also Skullclamp. It should get counters pretty reliably throughout people's turns, but otherwise Curse of Predation and, to a greater extent, Orzhov Advokist makes it a bit more reliable. (Also tutorable with the Recruiters.)

Ulasht, the Hate Seed: More immediate alternative to Twilight Drover. A decent chunk of the deck will give it initial counters via color (although only Dragon Broodmother generates multiple gruul tokens for double counters) and it can use the same two cards as the Drover to refill its ammo. The damage ability provides some backup point removal which is hard to have too much of, and as a very cute bonus it synergizes with Hornet Nest by letting you ping it at the end of each turn for an extra value token, assuming the Nest isn't already damaged. (Even cuter is the fact that toughness-boosting cards like Mirari's Wake & Mirror Entity will increase the maximum amount of value tokens you can get per turn.) (Also tutorable with the Recruiters.)

(Sigarda, Heron's Grace): Again, meta-dependent. Aside from yourself and its own tokens, it gives hexproof to eight cards in the current deck. Even with Knight of the Reliquary sacrificing lands, I dunno if you put enough cards in your graveyard that you don't want to recur later to make this worthwhile. (Although it should be noted that the graveyard cards don't have to be creatures.) Body-wise I'd say 1 less power for flying is a good deal

(Also, I know it's a pet card of mine, but Elemental Mastery from my last post also has the bonus of letting Mother of Runes give pseudo-wide resiliency by virtue of the clown car effect.)

freakingShane on Purphoros, Forger of Goblins [[Primer]]

5 months ago

@dragon_nin3

I actually used to run Valakut, the Molten Pinnacle and Spinerock Knoll a long while ago. I took them out, because in this specific build games don't typically go passed turn 8 or 9, so I needed all of my lands to come in untapped.

As for Neheb, the Eternal, All Is Dust, and Comet Storm, they are all very good cards, but this is an Aggro-Combo deck, and it typically seals out the win on turn 5-8. I really don't worry about true mid- or late game because it really doesn't go that long.

Thank you for all of the suggestions, though! All good cards, but just not ideal for this specific build. :)

@AioriaxWingz

Yeah...I added Imperial Recruiter...he is super expensive, but definitely a strong card! If you are looking for a replacement card, I would suggest Tormenting Voice, honestly. Any card that gives you more card draw to help get the combo or needed cards!

As for Sol Ring and Ruby Medallion, I would recommend Sol Ring between the two. Sol Ring is a great replacement for either Desperate Ritual or Pyretic Ritual. I would not recommend Ruby Medallion though, because it is a little too slow for this build.

Thanks for stopping by, man!

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