: Gain .
, Sacrifice a creature: You gain 1 life.
|Have (2)||DoctorDax , abby315|
|Want (2)||mrcrow85 , epros1285|
Printings View all
|Commander Anthology (CM1)||Rare|
|Commander 2015 (C15)||Rare|
|From the Vault: Realms (V12)||Mythic Rare|
|Mercadian Masques (MMQ)||Rare|
Combos Browse all
|Commander / EDH||Legal|
High Market occurrence in decks from the last year
Commander / EDH:
All decks: 0.09%
WB (Orzhov): 0.68%
High Market Discussion
1 week ago
Would this deck maybe benefit from a Food engine? I know it's a singleton format, but Food tokens have natural synergies with Korvold and some of the Food cards are a bit stronger if you look at them through the lens of draw spells.
Trail of Crumbs, for example makes a Food token when it enters. When it gets sacrificed then it does a Sleight of Hand impersonation. When Korvold is out it now draws a card in addition to the trigger creating a Divination of sorts that has the potential to become a real engine later.
Feasting Troll King generates 3 Food tokens for 6 mana. If you sacrifice Troll King and immediately bring him back while Korvold is on the field then you've just built your own Opportunity except your draw 4 left behind a 7/6 Vigilance Trample.
Witch's Oven is a 1 mana card that gives you two cards off of every creature sac because you can also eat the food for a second draw. Cauldron Familiar is pretty underwhelming as an individual card in the format, but is probably worth considering if you go in on the food engine since it also continually draws cards once you've assembled a food generator.
Gilded Goose is a Birds of Paradise early that generates sac fodder to turn into cards late.
Anyway, I know Food has been a thing in Standard and maybe you're tired of it, but just a suggestion! I think the cards can be powerful alongside Korvold as long you think of them as draw spells that turn into engines later, as opposed to just focusing on how difficult it may be to assemble all of the individual pieces in a singleton format.
Not the most budget friendly suggestion, but I also think Dockside Extortionist is a home run card in Korvold decks.
I also think High Market is a natural inclusion in sacrifice decks as just an additional way to get the ball rolling sometimes. Here, for example, it sometimes reads ~~:Draw a card; on a land.
2 weeks ago
Hey, nice start. I suggest cutting a few subpar reanimation spells for more lands and more low CMC ramp. 31 lands is on the low side for a 4.6 avg. CMC.
Lands/ramp for $400 budget to consider adding:
- Command Tower
- Caves of Koilos
- Fetid Heath
- High Market
- Hall of Heliod's Generosity
- Ash Barrens
- Dark Ritual
- Arcane Signet
- Talisman of Hierarchy
Cards to consider cutting:
- Unholy Indenture
- Immortal Servitude
- Miraculous Recovery
- Rise to Glory
- Blood for Bones
- Bond of Revival
- Breath of Life
Another thing consider would be to cut some the least good high CMC creatures for tutors to get the better cards into your hand especially Buried Alive and repeatable draw sources. Razaketh, Elesh, Sheoldred, Vilis, Titan, Ashen, Primordial are the best ones. Kokusho and Yosei want more consistent sac outlets that can be reanimated/recurred such as Viscera Seer.
Tutors/draw for a $400 budget to consider adding:
Good luck with your deck.
1 month ago
hi, I like your deck! I have a couple suggestions:
Esper Panorama > Warped Landscape
i would consider High Market over or in addition to Miren, the Moaning Well.
I like Mirrorpool in theory but ive found i like never actually use its ability and it ETBs tapped - so i like Temple of the False God for 2x the mana and etb untapped...
your removal selection is really good already..
Proper Burial feels like an, "if you're winning win more" card to me but idk.
given that you are sacrificing your creatures i feel like you could have a little more recursion... i like Phyrexian Reclamation and Unburial Rites.
also i would consider just a little more card draw in general, i like Promise of Power, Ambition's Cost, Skeletal Scrying, Phyrexian Arena. but i've never played your deck so idk maybe you usually have enough cards.
anyway those are my thoughts, hope they are helpful and keep on having fun!
1 month ago
Hi, I also try to find a good way playing this commander (Kathril Turbo Fog [no Primer yet]). For ramp you may consider Sylvan Caryatid and/ or Leyline Prowler. Both cards help out early and later on in the game. Sometimes it's hard to get indestructible creatures in the graveyard, therefor High Market and/ or Miren, the Moaning Well could sack them in the right moment. (Maybe Evolutionary Leap too)
If you are going more in the direction of supporting your commander, you may need some cards to get Zetalpa, Primal Dawn, Akroma, Angel of Wrath earlier in the graveyard. In fact, normally you won't play them very fast - though Kathril, Aspect Warper needs those cards in the graveyard zone. Buried Alive, Entomb or other filter cards like Grisly Salvage could be helpful. The other way around would be to get them out with Pattern of Rebirth, - so directly into play - or by discarding them (you already have Fauna Shaman considered, but there other ways too..
These are just my first thoughts, I'm still brewing on my deck - which goes into Turbo Fog strategy, so a bit different - but there are many questions on my side too..
1 month ago
Oh yeah Lurrus is definitely stronger for sure but I really like the deck building restrictions companion provides. It's really fun to try and build around. And the idea of a commander with a buddy is adorable to me High Market is a great call. Any extra sac outlets are really helpful.
1 month ago
Cut the duplicates
- 1x Snow-Covered Forest
- 1x Snow-Covered Island
- 1x Snow-Covered Swamp
- 1x Forest
- 1x Island
- 1x Swamp
- 1x Dryad Arbor
- 1x Urborg, Tomb of Yawgmoth
- 1x Tainted Wood
- 1x Tainted Isle
Other good (utility) lands which are always good:
- Scavenger Grounds = mass graveyard-hate (exiles EVERY yard, which is including your own) on a land: because it's colorless you can... no you should play it everywhere (except in decks like muldrotha here which care a lot about the ohn graveyard)
- High Market/Miren, the Moaning Well = sac outlet on a land (I can highly recommend those lands
- Reliquary Tower = only worth the slot if you have TONS OF CARDDRAW I never found this card good outside of blue and black decka with wheel effects or cards like Ad Nauseam or Necropotence
- Geier Reach Sanitarium/Mikokoro, Center of the Sea = let's draw cards
- Haunted Fengraf/Buried Ruin = let's bring things back
- Rogue's Passage = make creatures unblockable
"Slow Lands" which sadly enter the battlefield tapped but, (in my opinion) are worth that downside:
Bojuka Bog = graveyard-hate on a land: which is every of my black decks, because somebody is always playing graveyard strategies
The Tri-lands = like Opulent Palace
I can also highly recommend visiting as a source of inspiration.
It would really appreciate it if you would visit some of my decks and leave comment there