|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Rare|
|Commander 2015 (C15)||Rare|
|From the Vault: Realms (V12)||Mythic Rare|
|Mercadian Masques (MMQ)||Rare|
Combos Browse all
: Add to your mana pool.
, Sacrifice a creature: You gain 1 life.
High Market Discussion
3 days ago
6 days ago
Not a bad starting list. Let me suggest some cards that perform really well in my Muldrotha:
Night Incarnate is a nice way to deal with tokens, goblins, elves etc.
Pernicious Deed is a highly feared and recurrable reset button.
Havengul Lich lets you cast more than 1 creature for just 1 colorless extra and even opponents creatures.
There are just so much nice cards to play with Muldrotha and not enough space in 99 cards. Feel free to take a look at my list if you haven’t already. You may find some other well fitting gems too.
1 week ago
Thanks to everyone that commented for the great feedback.
There are a number of cards mentioned that are already on my acquire list that I want for the deck that I just didn't have handy because they are already in my Scion/Ur-Dragon deck or others. This includes Illusionist's Bracers , Flameshadow Conjuring , Dragonmaster Outcast , Thousand-Year Elixir , Dragon Tyrant , High Market and Tel-Jilad Stylus . I should have included a 'too acquire' list.
There are some cards I cut from my first draft simply do to overall mana curve. I always build my decks too high and so I deliberately go back and reassess everything 6 CMC and up. I found this to be the case when I cut Dragon Mage , Utvara Hellkite , and Scourge of Valkas (avoiding 3 colored in the casting cost...I know, I know, it's a mono deck, but I still find away to get locked there somehow). I also did find Scourge of Valkas meeting my 'answers' need when it was tutored, but I can see @TypicalTimmy's combo as fun shenanigans, so I might need to make room for them.
As for rocks, I had trimmed both Fellwar Stone and Ruby Medallion because I went more on utility in other areas. The same sort of went for Dragon's Hoard . i'd be interested in suggestion on what to cut for any of these. I did leave both Thought Vessel and Reliquary Tower deliberately out as the deck just never puts you in that position to need them.
The honest answer on the City of Brass , Command Tower , Mana Confluence , Path of Ancestry , and Reflecting Pool is I ran out of the unhinged mountains I wanted to use and need to get more :). The command tower was an easy add as it doesn't lose much aside from being affected by anything that targets non-basic lands. The Path of Ancestry was because I wanted the advantage of the scry and then the ping lands were because I need more unhinged mountains.
I had Gamble in the deck, but cut it in favor of others. Suggestions on what to pull out for it?
Chaos Warp is in the deck.
1 week ago
I like the inclusion of the sac outlets and Feldon of the Third Path to get dragons back out of the graveyard. Have you considered cutting a few lands to make room for more dragons?
I'm also curious as to why you are running so many nonbasic lands in a mono red deck? I'm especially confused as to the inclusion of City of Brass , Command Tower , Mana Confluence , Path of Ancestry , and Reflecting Pool . You should consider adding High Market as another sac outlet for your dragons.
1 week ago
Command Beacon is a solid suggestion and I'll keep it in mind when I come back to tinker with the deck every so often. As I play the deck more and more i'll be adding filter lands and shock lands.
I don't know why I didn't consider adding cards like High Market and Phyrexian Tower since I already have a few sacrifice outlets in the deck already; but I'll keep those two in mind as I play the deck.
Thanks for the suggestion!
1 week ago
Hi thom-le and thanks for your kind words!
I've also had a look at your deck and compared it to mine, and they are indeed very similar. I particularly like your inclusion of Enhanced Surveillance , so much so that I'm considering adding it to my deck. The extra surveil on Lazav, combined with the ability to protect our graveyard at instant speed and for free, makes for a really handy tool. Your suggestion of cutting some lands is also something to be considered, although I like to have as much mana as possible with this deck to transform Lazav multiple times.
As far as your specific suggestions are concerned, they are all appropriate. However, with all the draw/discard I have included in the deck, I never find myself casting my creatures. They hit the graveyard by just being discarded, without ever hitting the battlefield. As a result, High Market isn't that necessary and Hibernation Sliver would be slightly worse than Cavern Harpy . If I could afford an extra colourless source, however, the Market would be an easy include due to its great utility (e.g., saving your commander from a Control Magic -type of effect). Mesmeric Orb is something I'm a little hesitant about, due to the random nature of self-milling. You could end up discarding something you need. Pact of Negation is a counterspell I really like, so I will be testing it for sure.
I have a couple of questions regarding some of your card choices, but I will be asking them on your own thread. Thanks again and let me know about any significant changes in your list, because I'm really interested in your ideas. Cheers!
2 weeks ago
Thanks for your comment. About the Dragons, we're actually quite happy with them right now, but you did bring our attention to a mistake in our current decklist. It has just been amended.
Mrs and Mr NV_1980
2 weeks ago
Two of the most powerful things you can do in Magic is card draw and mana ramp. Although not "ramp," this card gives you the option to play a first turn card draw ability, in any deck, and tacked onto a land that doesn't enter the battlefield tapped. Boros players everywhere are just clamoring for something even close to this. If you land this turn one, you probably can net at least three or four more cards on average than you would in a game played without it, and I'm just spitballing that. And if you ever can't draw a card with it, then its tapping for mana. Its never not useful. And its a land. When I was young in Magic, I didn't always see the value of effects on lands. Tacking an effect onto a land is so strong, because its not a spell that is cast. Think about how useful cards like Wasteland , Strip Mine , Tectonic Edge , High Market and their ilk are; even consider ones that are limited by a color identity, like Bojuka Bog , and these are just a few. How many lands can you think of that allow you to draw cards? I can't think of any, and there's a reason for that.
High Market occurrence in decks from the last year
Commander / EDH:
All decks: 0.09%
W/B (Orzhov): 0.68%