|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||None|
|Commander 2015 (C15)||Rare|
|From the Vault: Realms (V12)||Mythic Rare|
|Mercadian Masques (MMQ)||Rare|
Combos Browse all
: Add to your mana pool.
, Sacrifice a creature: You gain 1 life.
Price & Acquistion Set Price Alerts
|Have (20)||brokendwarf , bakunet , Vasbear1 , Skydra2 , TheRealPeaches , orzhov_is_relatively_okay819 , CastleSiege , abby315 , almeidafabio , Vergil_Redgrail , sombrevivo , Supremespeed , NobleSlay3r , vishnarg , gosora , Zhorus_The_Bauqret , killstars , Gabeph , Reliva , mziter501|
|Want (3)||hwagner , sneferie , Ariumlegion|
High Market Discussion
14 hours ago
You may need some more sacrifice outlets to kill Elenda at will (specially when you are making her indestructible with so many cards): Culling Dais or Phyrexian Vault will also help you with the card draw you may be lacking, High Market takes only a land slot and won't be an inconvenience in a two color deck.
1 day ago
The deck looks super heavy, an average CMC of 4.5 is quite high. On top of that, your land count seems a bit low so all of your "play additional land" creatures won't perform at their peak.
I would take out Azusa, Lost but Seeking, Sakura-Tribe Scout and Skyshroud Ranger for Wood Elves, Farhaven Elf and Sakura-Tribe Elder. With those guys you will always get the ramp guaranteed, they bring themselves the land no matter how many lands you have in your hand.
Frontier Guide feels super slow to ramp, how many turns you will have to spare to get one land? you can't expect to have the seedborn muse everytime you draw this guy. this guy is perfect for a reactive deck that plays at the end of the turn, this deck isn't one of those. I would swap it for more creatures with "when enters the battlefield, ramp one land" (Ondu Giant, Solemn Simulacrum) or another option is Burnished Hart I actually use this guy a lot.
Yeva, Nature's Herald Flash to most of your stuff. Maybe even the Vedalken Orrery despite not being a creature. Your seedborn muse feels awfully underused, you don't have almost anything to do out of your turn.
High Market Sac outlet always good, send anger to graveyard.
Biggest and flashiest thing you can do with your deck is running Primal Surge. Your deck is already prepared, all your cards are permanents. You even have Dosan the Falling Leaf to failproof the play.
If you decide to try this, you may want to remove Bane of Progress and add City of Solitude because also negates activated abilities, you don't want your Anger to get exiled from graveyard or your Ripjaw Raptor getting damaged somehow.
4 days ago
Dralnu seems really risky to run as a commander. One Blasphemous Act and you're pretty much out of the game.
So let's protect him!
Further, I think the deck could use a greater mass of instants and sorceries. Maybe up it from 25% of the deck to 33%, cutting some creatures and enchantments.
Good luck! +1 for risky commanders!
4 days ago
Goblin Rabblemaster, Metallic Mimic, Obelisk of Urd, Goblinslide, Stoneforge Masterwork, Door of Destinies, Kiki-Jiki, Mirror Breaker, Chaos Warp, Cavern of Souls, Nykthos, Shrine to Nyx, Homeward Path, Dormant Volcano, Smoldering Crater, High Market, Ruby Medallion, Thaumatic Compass Flip, Buried Ruin, Sea Gate Wreckage, Field of Ruin are some ideas to flesh things out a bit! +1
Keep in mind you can include cards you want but dont have (due to financial constraints) as a way to test them out and see if theyre even worth buying. To keep track you can also include them in the acquire portion (where you can decide whether Card is being put main or side or maybe board) that only you can see, and periodically you can click them to see the TCGPlayer price. Just a thought, I also sometimes put cards I dont own in mainboard (to playtest and avoid repeat suggestions) as well as maybeboard and in description note that cards in both spots arent yet owned.
6 days ago
Hi! No problem! Got some ideas for ya!
I'm thinking this is a good start to a steal, dethrone, sack, gain control of a creature deck. Threaten effect, attack triggering Dethrone, sac to Ashnod's Altar, you end up with permanent control of the creature. P.S. I really like your Unspeakable Symbol in here. Brilliant!
So for what I'm thinking we'll need a bunch of stuff: Steal spells, ways to lose life(to activate dethrone), and sac outlets. Let's get to work!
Steal Spells: Slave of Bolas, Mass Mutiny, Insurrection, Mark of Mutiny(holy moley you don't even need dethrone :D), Act of Aggression, Word of Seizing, Zealous Conscripts, Kari Zev's Expertise, Act of Treason, Traitorous Instinct, Harness by Force, Hijack, Threaten.... these are all decent options. I think you should capitalize on the cost-efficiency of the red Threatens to leave room to do other things the same turn. Others like Insurrection are just game winners, especially if you end up with control of all of the stolen creatures in the end :)
Sac outlets: Fling(for the lolz and to deal some damage), Phyrexian Altar($$$$ I know), Attrition, Goblin Bombardment, Viscera Seer, Greater Gargadon, Grimgrin, Corpse-Born, Phyrexian Tower, Carrion Feeder, High Market... that's a good start. Hopefully find sac outlets with added utility. I also really like the lands, definitely run those.
Ways to lose life: Necropotence(commander staple, nice because you can pay only as much life as you need), Phyrexian Arena, Dark Confidant, Yawgmoth's Bargain, Bloodgift Demon, Sign in Blood & Night's Whisper, Dark Tutelage, Greed, Reprocess.... wow! luckily, black has us covered in this category! Take your pick! These are all amazing because they enable the strategy of the deck and draw you cards! Perfect!
Hopefully this will give you a good jumping off point! Good luck friend!
1 week ago
You can use High Market to sack Hapatra quickly and get her back to the command zone.