Fetid Heath

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Rare
Zendikar Expeditions (EXP) Mythic Rare
Eventide (EVE) Rare

Combos Browse all

Fetid Heath

Land

: Add to your mana pool.

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Fetid Heath Discussion

LordBlackblade on Daddy Markov's Vampires

2 weeks ago

So as a disclaimer, I'll be using my experiences with my deck, March of the Dusk Legion, as a point of reference for my recommendations.

Mana-Base Tuning Show

So one thing I noticed is that your list is a bit unfocused in terms of strategy. What do you want to accomplish with your deck? Is it a token deck? +1/+1 counters? Aristocrats? You have cards that support all of these strategies but not enough of any one to reach critical mass.

Start with the mana-base changes and decide what you want the deck to accomplish and we can go from there!

philktoken8998 on Emrakul Spirits

1 month ago

This is pretty cool! Only recommendation would be to maybe do a one over on the mana base. Things I could see to help with consistency are:

1.) switch out the Caves of Koilos for Fetid Heath instead to mitigate life loss.

2.) Add a couple more fetchlands (most likely Flooded Strand so you can search out a basic island when needed (ie. helps vs. Blood Moon and land destruction decks).

Good luck!

multimedia on Told you I had A.D.D.

1 month ago

Hey, saw your forum topic asking for help.

Cards to consider cutting to make 100:

  • Conspiracy
  • Impact Tremors
  • Angelic Guardian
  • Restoration Angel

These cards are all good, but they are low impact in this deck.


Consider some manabase improvements?

Budget options:

Semi-Budget options:

Most of these ETB untapped which is important when you want to get Kaalia onto the battlefield as quick as possible; don't want to be delayed because of your lands.

Lands to consider cutting:

  • Boros Garrison
  • Evolving Wilds
  • Orzhov Basilica
  • Piranha Marsh
  • Rakdos Carnarium
  • Terramorphic Expanse

I presume since you aren't playing Demonic Tutor that this card is out of your budget range? If not then it's the first and most important card to add. Other cards to consider adding:

  • Gamble : tutor for any card.
  • Open the Armory : tutor for one of Greaves, Boots, Tempest, Animate, Dance, or Helm if you have Aurelia. Can get you possible haste, protection, reanimation or a win condition combo piece.
  • Faithless Looting : draw and if Kaalia is stopped it's a way to get a big creature into your graveyard from your hand to then reanimate.
  • Buried Alive : backup plan along with reanimation if Kaalia is stopped.
  • Mother of Runes : protect Kaalia or the Demon/Angel/Dragon you cheat into play.
  • Talisman of Indulgence : two drop mana rock.
  • Fellwar Stone : two drop mana rock.
  • Mind Stone : two drop mana rock.
  • Master of Cruelties : win condition creature to cheat into play with Kaalia. If you cheat him his attack alone clause doesn't matter. He comes into play tapped and attacking; you already passed the declare attackers combat step and that's where the attack alone clause matters. Kaalia and him attacking together has the potential to kill an opponent from out of nowhere.
  • Steel Hellkite : can completely wreck your opponents one at a time.

Consider cutting the higher mana cost mana rocks for two or less CMC options? Kaalia is a four drop which makes her a prime creature for early game ramp. Being able to play her turn two or three is good. It's great to have an opening hand of Sol Ring and a two drop mana rock, adding more of them gives you more chances.

Cards to consider cutting:

  • Darksteel Ingot
  • Commander's Sphere
  • Silence
  • Make a Stand
  • Glorious End
  • Goblin Bombardment
  • Disrupt Decorum
  • Kiki-Jiki, Mirror Breaker
  • Malfegor
  • Thunderbreak Regent

Kiki isn't worth the combo potential because there's too many legendary creatures here. Bombardent and Tremors are too low impact cards, only good with Kiki is not worth playing.

Good luck with your deck.


Hexaflexagon on HeavenSent

2 months ago

This is a pretty neat deck so far. Some things to consider:

  • Consider running more dual lands? They really help with the mana consistency of the deck. I noticed you aren't running Shambling Vent or Fetid Heath , some of the most powerful dual lands out there.

  • I'm not a big fan of Hero of Precinct One . You don't have many multicolored spells, so once you get an Athreos, you could take him out to add one of your commanders in.

  • You're missing some of the best removal spells. Swords to Plowshares and Path to Exile are some of the most played removal in White in EDH.

  • Have you considered the Sanguine Bond / Vizkopa Guildmage and Exquisite Blood infinite combo? It can win you the game on the spot and all cards are very powerful on their own. I see that Exquisite Blood is already in your maybeboard, but I strongly suggest you add it in.

I won't suggest anything else, as I sometimes feel that I'll kind of build the deck for you, and that just takes out the fun of the game for some people. If you want some more in-depth suggestions, feel free to ask.

Finally, here are some links you might want to check out:

https://edhrec.com/commanders/wb

https://tappedout.net/mtg-forum/commander-deck-help/advertise-your-commander-deck/?page=61#c3469899


Good Luck!

Hexaflexagon

Sir_Flash on Vish Kal:Flick the Wrist [Multiplayer Competitive]

2 months ago

I'm taking a look right now alexander.rokickiand the first thing I noticed is your land base, honestly, you can drop it down to 30-32 lands and be fine, gives your more room to work with so that you have space for other things to make your opponents fear you. take out 7 plains and 10 swamps, my land suggestions: Shizo, Death's Storehouse , Phyrexian Tower , Fetid Heath , Tainted Field , Caves of Koilos , just to name a few lands. You also absolutely need tutors in competitive play, here are my main suggestions Demonic Tutor , Vampiric Tutor , Grim Tutor , Sidisi, Undead Vizier and Razaketh, the Foulblooded , all great tutors, 2 of which are creatures themselves that sac, which your deck likes.

If you have a discord and on any MTG servers, I can go more in depth to help you out my friend, I love deck building and will do anything to help out!

multimedia on Teysa Karlov’s Double D’s

3 months ago

Hey, overall looks good, but you should consider decreasing the avg. CMC which is high at 3.6 :)

Consider improving the manabase:

Good luck with your deck.


multimedia on The Angel and the Demon with their Tokens

3 months ago

Hey, looks good, but consider more lands?

33 lands with only four additional mana sources is low with a five drop and a six drop Commanders. I suggest 38 lands with 8-10+ additional mana sources.

Cards to consider adding:

The artifacts that reduce the casting cost of black and white spells are good with Krav and Regna since they have a lot of colorless mana in their mana costs.

Other cards to consider:

If you like some of these suggestions I can help you to make cuts.

Good luck with your deck.


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Fetid Heath occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

W/B (Orzhov): 0.96%

W/U/B (Esper): 0.46%

RBW (Mardu): 0.77%