Fetid Heath

Fetid Heath

Land

: Gain .

, : Gain , , or .

Browse Alters View at Gatherer

Trade

Have (4) Azdranax , Forkbeard , metalmagic , lorddarkstar
Want (6) sgt.zephyr , Namesake , LoudZoo , Densi , Quickflash , sumerian612

Printings View all

Set Rarity
Masters 25 (A25) Rare
Zendikar Expeditions (EXP) Mythic Rare
Eventide (EVE) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Fetid Heath occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

WB (Orzhov): 0.96%

WUB (Esper): 0.46%

RBW (Mardu): 0.77%

Fetid Heath Discussion

Scallywallwest on Rathreos, God of the Colony

5 days ago

An important part of any deck is a mana base, so you can never be too wary of the cards you put there. I see you have Godless Shrine in your Maybeboard. Add that! Shocklands are great! I'd say to take out the Scoured Barrens for better taplands. Some good mana fixers/utility lands are Orzhov Basilica, Shambling Vent, Fetid Heath, Silent Clearing, or Bojuka Bog (For other reanimator decks). Fetchlands are definitely useful, so you could toss in a Marsh Flats or Terramorphic Expanse.

If your really going for that reanimator thing, Sorin, Vengeful Bloodlord could be useful. Coat of Arms would also be very powerful here. It's an interesting thing you've got going on here, and I'm all for it. I can't wait to see it at its full power.

Snowmen1 on Cabal Stoneblade

1 week ago

With the way your deck is evolving, it is starting to look more and more like an orzhov smallpox list. Some stuff I would say about that is that you really need to make sure smallpox doesn't end up being card disadvantage for you, because in most cases, its just card disadvantage or break even. To do that, you need to maximize your Flagstones of Trokair and Bloodghast type cards. I'd run the full 4 Lingering Souls because of that. Also, a card thats worth looking at is Fetid Heath to fix your mana since you have black cards like Liliana of the Veil and Smallpox, which can be awkward to get out with lands like Flagstones of Trokair out. most smallpox decks run 4 Liliana of the Veil, but Cabal Therapist may fill some of the role it does, I don't know though. One last thing that I would say is that Vengeful Pharaoh is a card that seems to slot into smallpox, but no one ever seems to include.

hope this helps.

multimedia on Vampires

3 weeks ago

Hey, nice budget version of Edgar. I like that you included the combo.

An area to look to improve is the manabase. 15x combined Plains and Mountain basic lands is a lot when your deck is primary black. You want black mana more than any other in the early game which Swamps help with, but Plains and Mountains don't. Consider more dual lands that can make white and red mana as well as black? You want most of the dual lands to be able to make black mana because you need black mana the most.

The manabase is budget, Tower and Check lands are good, but even on a budget there's lands to consider adding:

More expensive options: City of Brass, Godless Shrine, Blood Crypt, Sulfurous Springs, Sacred Foundry, Graven Cairns, Fetid Heath, Rugged Prairie.


Some upgrades to consider:

  • Captivating Vampire > Kalitas, Bloodchief of Ghet
    Three drop > seven drop. Captivating Vampire is a very good reason to want to play tribal Vamps in multiplayer Commander especially with tokens.

  • Knight of the Ebon Legion > Bloodsworn Steward
    One drop > four drop. Less mana cost cards that are should be considered to be cut because is difficult to make with this manabase for a four drop. Edgar already has haste.

  • Shadow Alley Denizen > Stromkirk Noble
    Noble is not worth it because consistently you will not have red mana turn one, but you will have black. Denizen is same price and can give other Vamps or itself evasion when Vamps ETB or Vamp tokens are created.

  • Drana, Liberator of Malakir > Patron of the Vein
    Three drop > Six drop. Drana can get out of control with attacking Vamps and tokens as a repeatable way to put counters on Vamps.

  • Dolmen Gate > Ferocity of the Wilds
    Gate is excellent with Drana and other attacking Vamps since your attacking Vamps don't receive combat damage thus they can't die from combat damage, but if blocked they do combat damage to blocking creatures.

  • Ruinous Ultimatum > Kindred Charge
    Ruinous is a better overall effect for one more mana and a more difficult mana cost. It's a busted effect in multiplayer Commander.

  • Living Death > Bloodline Necromancer
    Bloodline can reanimate one Vamp; Living could reanimate a lot more. Living is mass sac of creatures for all players and then mass reanimation of the creatures that were in graveyards before the ones that were saced. It can help to recover and for five mana it can recover a lot.

Good luck with your deck.

multimedia on Your death is not in the stars today

3 weeks ago

Hey, nice start. I suggest cutting a few subpar reanimation spells for more lands and more low CMC ramp. 31 lands is on the low side for a 4.6 avg. CMC.

Lands/ramp for $400 budget to consider adding:

Cards to consider cutting:

  • Unholy Indenture
  • Immortal Servitude
  • Resurrection
  • Miraculous Recovery
  • Rise to Glory
  • Blood for Bones
  • Bond of Revival
  • Breath of Life

Another thing consider would be to cut some the least good high CMC creatures for tutors to get the better cards into your hand especially Buried Alive and repeatable draw sources. Razaketh, Elesh, Sheoldred, Vilis, Titan, Ashen, Primordial are the best ones. Kokusho and Yosei want more consistent sac outlets that can be reanimated/recurred such as Viscera Seer.

Tutors/draw for a $400 budget to consider adding:

Good luck with your deck.

DemMeowsephs on The Apex of Life

3 weeks ago

Hmmm, I would recommend a huge upgrade in your lands section. The pi chart says....

So basically, the three colors that make up your deck in mana costs are pretty much even. So I would spread out your lands evenly. To do this, I would cut a LOT of the basics and include some of the following.

phsycord on Teysa is the True heir to the Orzhov Throne

1 month ago

I agree with basically everything Masterful wrote.

To add on this I am not sure if Intangible Virtue is a good card. Do you usually win your games via combat damage? It's a huge nobo with Skullclamp, one of the best draw engines in Teysa (or 1/1 token decks in general). But overall I feel like the deck could use a little bit more small creatures or token generation for Skullclamp to actually work here, so maybe this is the cut instead.

What cards do you usually remove with Final Payment? Can you get rid of them with a Despark instead? Then I would much rather play this.

The mana base could take a rehaul, depending on how much you are willing to invest. I heavily dislike lands that come into play untapped. Cut that Temple of Silence and some basics instead play better lands like Isolated Chapel, Godless Shrine, Fetid Heath, Caves of Koilos, Tainted Field, Urborg, Tomb of Yawgmoth, Cabal Coffers, all the fetch lands (not really needed though), and potentially Castle Locthwain. Reliquary Tower is also probably not need. It does not give you any of your colors and you rarely come into the situation of having more than 7 cards in hand. Also 7 cards in hand is usually enough to keep the cards you really need and just discard the rest.

The Painter's Servant Teysa, Orzhov Scion is cool, but would make even more sense with small Teysa in your command zone. What do you think of including Grindstone in this if you want to run it? Another card that combos with Servant.

If you have problems with draw I can not recommend Necropotence enough.

I'm not a fan of those Soul Warden type effects. How much life does this gain you on average? I don't have experience with this, but Lifegain is simply not winning you games, except maybe when you have combos like Exquisite Blood Sanguine Bond or other infinite combos.

I prefer my sack outlets to be "free", as in they don't have an activation cost. Ayli, Eternal Pilgrim is a bit underwhelming if she is not online, but I think this is what you are trying to achieve with those Soul Warden effects. Even if you are at 50+ life I don't know if you run enough creatures you can sack to activate her a bunch of times, so maybe shy away from this combo, as you first need to have Ayli after all and then go to 50+ life. Both not easy to achieve in a commander game.

Ayara, First of Locthwain and Priest of Forgotten Gods are slow and need to stick a turn cycle and other creatures to even start being useful. Yawgmoth, Thran Physician is very similar but can be used immediately and his counters can be also used as removal. Or Erebos, Bleak-Hearted is maybe not the best sack outlet, but gives you immense card draw for a little life (also tokens may draw you off of him!) and he's indestructible :)

I hope that helps :)

multimedia on Edgars new Audience

1 month ago

Hey, nice version of Edgar.

With the high budget here some upgrades to consider:

Good luck with your deck.

Load more