Fetid Heath

Fetid Heath


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Printings View all

Set Rarity
Masters 25 (A25) Rare
Zendikar Expeditions (EXP) Mythic Rare
Eventide (EVE) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Fetid Heath occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

WB (Orzhov): 0.96%

WUB (Esper): 0.46%

RBW (Mardu): 0.77%

Fetid Heath Discussion

TDemers on No Time to Die Teysa [Primer]

4 days ago


In: Woe Strider, Out: Sadistic Hypnotist

In: Fetid Heath, Out: Plains

In: Living Death, Out: Butcher of Malakir

In: Toxic Deluge, Out: Vindicate

Reduced the average CMC from 3.10 to 3.03.

Heliogabale on "Burn everyone!" B/W/R - Pillow Fort Bleed

4 weeks ago

Very cool deck!

If you are going to run only one indestructible creature, I would go for one that you can play easily and that you can actually use to burn enemies, like Hazoret the Fervent or revert to the Stuffy Doll, which was infinitely better than the Colossus.

Is it a choice not to have Exsanguinate?

Braid of Fire could be great here, enough to run Pyrohemia.

Urborg, Tomb of Yawgmoth would add value to you Pestilence and Cabal Stronghold, which should be a Cabal Coffers if you can get one.

I would lose Forsaken Sanctuary, Orzhov Basilica, Orzhov Guildgate, Scoured Barrens, Shambling Vent, Transguild Promenade and replace them with some of these: Command Tower, Clifftop Retreat, Dragonskull Summit, Smoldering Marsh, Luxury Suite, Tainted Peak, Graven Cairns, Fetid Heath and Rugged Prairie.

cassa on Teysa, Orzhov Scion

2 months ago

Hi, thank you for your advices, they're precisely what i needed! First of all i know that the description is rough and approximate, when i'll arrive to 100 cards beeing sure i'll fix it once for all.

I didn't consider Victimize , but it's perfect for this deck: I'll add immediately. Same for Razaketh, the Foulblooded that i own and Altar of Dementia .

Fetid Heath , Phyrexian Tower and Diabolic Intent are surely better, and are in my wishlist for now, but i'm already investing in my Kaalia deck and except for some budget utilities (like Wake the Dead ) i prefer to wait.

Talking about the cutting (that was my biggest problem):

multimedia on Teysa, Orzhov Scion

2 months ago

Hey, nice version of Teysa. In the deck description you've left out three of the most relevant infinite sac combos that use the least amount of cards. My advice is to focus on the easier winning combos to assemble especially ones that use Teysa as part of the combo.

  • Teysa + Hour + Black Creature + Aristocrat
  • Teysa + Guide + Lark + Aristocrat
  • Teysa + Traitor + Altar + Aristocrat
  • Teysa + Skeleton + Altar + Aristocrat
  • Warder + Animate + Aristocrat
  • Guide + Lark + Station
  • Guide + Lark + Dementia

Teysa + Guide + Lark + Aristocrat: Teysa is a white creature who can be saced to her own ability and Lark can reanimate Teysa since she has 2 power. Teysa + Guide + Lark equals three white creatures. Victimize is an excellent card to enable this combo by using Teysa to sac to reanimate both Lark + Guide and then reanimate Teysa with Guide.

Warder + Animate + Aristocrat: You have these cards in the decklist, but haven't explained the combo in the description. It's one of the most compact, low mana cost aristocrat combos in Commander. Razaketh, the Foulblooded is the creature of choice to enable this combo since he can tutor for all the cards and get Warder into your graveyard. With Razaketh this combo is called RazaCats. If you would like me to explain it further I can.

Guide + Lark + Station: Station acts as the aristocrat and the sac outlet in this combo which reduces it by two cards.

Guide + Lark + Dementia: Altar of Dementia is the sac outlet to infinite mill your opponents libraries. It's a win condition without needing to do damage or make your opponents lose life. It can also be a self-mill engine to fuel reanimation. Self-mill all your 2 or less power creatures and reanimate them all with Lark.

Cards to consider cutting:

  • Elenda, the Dusk Rose
  • Pitiless Plunderer
  • Teysa Karlov
  • Restoration Angel
  • Felidar Guardian
  • Cathodion
  • Requiem Angel
  • Geist-Honored Monk

Your deck is loaded with four drops and these are the ones that are the least impactful. Angel + Guardian is infinite Angels, but these two cards don't really fit with the rest of the deck and I don't like that Angel can't be reanimated with Lark. Autocrat can replace Monk in all the combos therefore I don't think you need Monk since it's a five drop and both Guide and Lark are better five drops.

Teysa Karlov and cards that have more synergy with her can be cut because you don't need her ability of giving you additional die effects. This can be fine when you have access to it from the Command Zone, but it's lackluster as just part of the rest of the deck. Your deck is about combos, with Teysa as Commander you don't need Teysa Karlov's ability to combo, it's a bonus.

Some cards within the budget to consider adding:

I offer more advice if you would like. Good luck with your deck.

multimedia on Licia, Sanguine Tribune | Your Pain My Gain

3 months ago

Hey, saw your forum topic asking for help. I don't have any experience with Licia, never played the card, but I do have experience with Mardu and life gaining/aristocrat strategies with Alesha.

Cards to consider to upgrade your deck are tutors and an aristocrat combo. Cards within the budget to consider adding:

The most important cards to consider adding for upgrades are tutors. If you can afford them they're some of the best investments you can make in Commander because they can be played in all decks you make no matter the strategy. When playing combos then tutors are very helpful to find the combo pieces or Necropotence . Tutors can replace high mana cost cards, redundancy or reduce the amount of win conditions. Which in return creates smoother gameplay, reducing the avg. CMC of your deck, speeding up your deck.

Aristocrat strategies can strengthen your deck and give you another avenue to victory using life without needing Licia. Aristocrats are good for gaining life as well as making your opponents lose life which can be a win condition. A combo for Mardu aristocrats is called Razacats. It's Leonin Relic-Warder and Animate Dead with Razaketh, the Foulblooded , but you don't even need Razaketh. He's played with reanimation to tutor for Warder/Animate. Create the loop and then using Warder as repeatable sac to tutor for and assemble other combos. Razaketh's ability to tutor is powerful when you have a lot of life to use.

The two card Leonin Relic-Warder / Animate Dead combo are the cards to consider adding because it creates an infinite dying or creature ETB loop of Warder. If before you create the loop have on the battlefield an aristocrat such as Blood Artist then this combo kills all your opponents and you gain infinite life. The combo has interaction with the overall life gaining strategy. It can be used with Soul Warden / Soul's Attendant . One of them has to be on the battlefield before you create the loop to gain infinite life because Warder is repeatedly ETB and each time you gain 1 life.

When gaining infinite life you can add other cards to win such as Aetherflux Reservoir , Cliffhaven Vampire , Sanguine Bond . Aetherflux is the best option because you can cast it after you have made infinite life and broken the loop to use all the life you gained to kill each opponent. Declare you're gaining infinite life with the combo then break the loop then cast Reservior. Cliffhaven or Bond would have to be along with one of Warden or Attendant on the battlefield before you created the loop.

Sun Titan can reanimate Animate Dead which can be helpful to keep creating the loop as long as Warder is in your graveyard. If you are interested in learning more about this combo then I will explain it further.

Cards to consider cutting:

  • Beacon of Immortality
  • Storm Herd
  • Approach of the Second Sun
  • True Conviction
  • Minion of the Wastes
  • Serra Avatar
  • Sorin, Grim Nemesis
  • Hide / Seek
  • Sunbond
  • Nyx-Fleece Ram
  • Sun Droplet
  • Tainted Sigil
  • Debt to the Deathless
  • Angel of Vitality
  • Diabolic Tutor
  • 1x Swamp
  • 1x Plains
  • Tainted Field

The majority of these suggested cuts are high mana cost cards. This is to reduce the high avg. CMC that's 3.7. To improve your deck cut some these high mana cost cards and replace them with low mana cost tutors which can search for and get the better cards into your hand. Good luck with your deck.

multimedia on Kaalia, The Vast

3 months ago

Hey, nice overall version of Kaalia, but I think you can make improvements to cast Kaalia quicker and protect her. Consider cutting some big creatures for more mana rocks, tutors and protection?

Cards to consider cutting:

  • Akroma, Angel of Fury
  • Akroma, Angel of Wrath
  • Angelic Skirmisher
  • Chancellor of the Annex
  • Harvester of Souls
  • Sephara, Sky's Blade
  • Baneslayer Angel
  • Archfiend of Depravity
  • Archangel of Tithes
  • Kokusho, the Evening Star
  • Alhammarret's Archive
  • The Immortal Sun
  • Liliana's Contract
  • Mortify
  • Black Sun's Zenith
  • Greed
  • Temple of Silence
  • Temple of Temple of Malice
  • Temple of Triumph

Archive, Sun and Contract are high mana cost cards that Kaalia and reanimation can't cheat onto the battlefield and their interactions with the rest of the deck are low.

Cards to consider adding:

Buried, Entomb, Looting can expand on a good backup plan or even first plan with more reanimation. I don't think you need to play Mortify or Zenith as they're lackluster removal compared to the other options. The three Filter lands are better than the three Scry lands.

squadcarxmar on Extortion and Racketeering EDH

4 months ago

It seems Sol Ring , Talisman of Hierarchy , Thought Vessel , Caves of Koilos , and Fetid Heath are your colorless options. Now that you made me look at your lands more closely, have you considered Reliquary Tower ? I consider it nearly a staple for EDH. You have a Necropotence and what's better than just paying 10 when you want instead of balancing your hand? And it comes in handy for whenever players try to fill your hand in group hug decks or punish you by filling your hand in draw decks that punish you for it.

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