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Fetid Heath Discussion
2 hours ago
Why is there no Anguished Unmaking in the deck?
I think it should simply replace Unmake as it is simply way more versatile.
Also, whenever I see someone playing things like Darksteel Ingot I wonder why they do not play Commander's Sphere alongside/instead of it.
Another thing I am missing in your deck is a reasonable amount of boardwipes. If you want to keep it budget, I would recommend cards like Day of Judgment, Hour of Revelation or the new Cleansing Nova. Another cheap boardwipe that synergizes well with your deck is Fumigate.
Less budget but also more potentially more powerful boardwipes are:
Austere Command, Wrath of God, Damnation and Toxic Deluge.
The last thing I want to say is that it hurts me to see people playing Guildgates and Gainlands. Even though the Scoured Barrens might have enough synergy with the other Lifegain cards in your deck to support running it, it is just inexcusable to me to run Guildgates and other Duals that just come into play tapped.
It could really power up your deck to replace them and maybe a few Basic Lands with cards like:
Caves of Koilos, Concealed Courtyard, Shambling Vent, or maybe even cards like Godless Shrine and Fetid Heath.
1 day ago
Hey, looking at your list, it is clearly higher budget than my list. SO keep that in mind if you compare it to mine, because cards like Asceticism and Demonic Tutor and stuff are definitely great inclusions.
Just looking at your list however, it does seem like you are fairly light on card draw. I have found that card draw is probably the single most important thing in a game of EDH, and I think most players would agree with me. Since you are going tall with your creatures by using +1/+1 counters, consider cards like Soul's Majesty and Rishkar's Expertise which draw you cards based on the strength of your greatest creature. Tezzeret's Gambit is also really good, and I personally run Ob Nixilis Reignited for repeated card draw and removal (which you also seem to be a little lacking on).
Another thing is that your mana base seems a little stretched by running all four of the depletion lands (Peat Bog, Saprazzan Skerry, etc) as well as all four of the filter lands (Mystic Gate, Fetid Heath, etc). If this mana base has been working for you no problem, then stick with it. However, if it is has been playing a little slow, consider getting rid of a few of the depletion lands for some faster lands like shocks or fetch lands (Verdant Catacombs, Overgrown Tomb, etc. These cards are out of my price range personally). You can also probably cut two lands since 35-37 is the normal amount, and slot in both a Cultivate and a Kodama's Reach which are both phenomenal ramp spells in green.
There also seems to be some confusion over the theme of your deck, I would try to focus it more in the +1/+1 counter aspect of the deck. Cards like Sterling Grove, Suppression Field, and Muldrotha, the Gravetide don't really help your strategy that well and I think you would find your deck is able to interact more if you slotted in removal spells like Cyclonic Rift, Anguished Unmaking, Return to Dust, Swords to Plowshares, and Path of Exile to name a few. I would also consider cutting Argivian Find and Flash for some of the cards in your maybeboard like Reyhan, Last of the Abzan and Kalonian Hydra. Some other cuts that I think would be good is getting rid of Verdant Force and Predator Ooze since three green devotion is a lot in 4 colors and they have low impact for their relative costs and speeds. Lastly, if you are going to include Pir, Imaginative Rascal, you really need to include Toothy, Imaginary Friend since drawing either of them tutors the other and Toothy, Imaginary Friend also fixes some of your card draw problem.
I hope this helps you at least a little bit, and I hope you continue enjoying the game and format! Feel free to message me if you want additional advice or have questions; or to ignore me if you don't care. Best of luck!
2 weeks ago
-1 Fetid Heath
This land configuration might need some tweaking, but this is probably close.
+1 Fatal Push
-1 Anguished Unmaking -2?
I really liked the one of Monastery Mentor in the side. Not sure what to take out for it though.
2 months ago
Another thing to possibly look into is using Sneak Attack
3 months ago
Have you ever tested withEldrazi Displacer + Sun Titan + a few more colorless-producing lands like Battlefield Forge, Sulfurous Springs, Fetid Heath, Rugged Prairie, and a few Wastes? That might be fun.
Or you could evoke Reveillark and blink it with its LTB trigger on the stack to keep it and blink it again and again with Displacer.
Have fun brewing!
3 months ago
Some more basic lands would be where to start. You could use the "fast lands" like Concealed Courtyard and/or Darkslick Shores also you could use the "check lands" like Drowned Catacomb and/or Isolated Chapel The fast lands are better for the early-ish game while you do not want to many check lands on your first handful of games. Another cycle of lands that is painless but very slow is the filter lands, which were just reprinted in m25,Fetid Heath these as well as the check lands require anothe land/mana source. There are a whole bunch more but these are the best and most consistent out of them.
3 months ago
So if you can't include "auto wins" (which is lame, but understandable), you're best playing a really flexible midrange deck.
Some includes I'd suggest:
-- razaketh, the foulblooded
-- Lightning Greaves are good
-- Silence time walks someone.
-- Bitter Ordeal is pretty brutal in your deck.
-- Lingering souls seems low value as a one-off.
-- Sensei's Top.
-- Smokestack is easy to mitigate for you but brutal on your opponents.
-- Meekstone seems good here.
3 months ago
Hey, you have listed Fetid Heath twice. Might check that.