Momentous Fall

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Momentous Fall

Instant

As an additional cost to cast Momentous Fall, sacrifice a creature.

You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

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Recent Decks

Momentous Fall Discussion

JuQ on X-Men

2 days ago

If you like Instill Energy you may also like Nature's Chosen (only the first part), Quirion Ranger, Scryb Ranger and Seeker of Skybreak. But I guess you already considered them.

Maybe you need More power based card draw? Rishkar's Expertise, Hunter's Prowess, Hunter's Insight, Momentous Fall, Life's Legacy, Greater Good. Then you will also need to keep all those cards in your hand Reliquary Tower, Thought Vessel.

Sac outlet for your Lifeblood Hydra and such High Market, Miren, the Moaning Well.

hoardofnotions on Wife's cat deck

5 days ago

Hunter's Insight seems riduculusly good!

Keen Sense, Shapers' Sanctuary, and Sixth Sense could be worth a test run

Ground Seal or Rest in Peace might be worth it if you're not running much graveyard recursion

Life's Legacy and Momentous Fall could turn a outclassed creature into cards

Garruk, Primal Hunter is good

Shamanic Revelation and Collective Unconscious are good when you go wide

Rishkar's Expertise is turning into my favorite green card

Always Watching could be better than Radiant Destiny

joachimjuncher on Rhonas the Indomitable: Larger than Life

1 week ago

I enjoy the mechanics of your deck. I have made a very similar one myself, and have tested out some of the cards you play, and found them wanting. However, that depends always depends on the playgroup IMO.

Viridian Longbow - While this card seems good on paper with rhonas, it has never given me any real value. As rhonas needs to be first equipped and then tapped to do the shooting, -ideally this means that you have a turn 3 creature shooter where you have spent all ressources up till that point to be able to shoot 1 creature at a time, with everything tapped and nothing to block.

Lifecrafter's Bestiary - I have only ever tried this card out in my Karametra deck, but in that extremely creature heavy deck, it was underwhelming, to say the least. What is your experience with that card?

Berserk - You addressed this card earlier, and i will say that my experience with it is highly positive. (I play Pathbreaker Ibex as well) With all the draw spells based on creature power, it turns "the Rhonas 5 card draw" into 10 card draw. (Greater Good, Life's Legacy, Momentous Fall, Garruk, Primal Hunter) Further more, you can slap it on one of the big creatures like Ulamog, the Ceaseless Hunger, or Terastodon and almost insta kill anyone with leftover HP at that point.

Norwood Priestess - Found the Elvish Piper equivalent simply too slow for my taste, I have played around 5-7 games with that dude out, and it has never yielded me anything good. With the amount of ramp cards you play, i would say that this girl could be cut for something more usefull, but ofc, that depends on your own experience as well.

Cards, you might wanna consider:First two, you have already considered and found wanting Utopia Sprawl, Overgrowth. I have tested these cards, and they are overwhelmingly good. Theyre harder to remove than mana dorks, and they provide infinite mana easily with Earthcraft and Cloudstone Curio. Plus you know, they make the Arbor Elf extremely much better.

Temur Sabertooth This dude is underated IMO. While he provides another bounce effect, the protection of your key creatures is legit and should be a higher priority i think. With some of the mana doublers in play, he also goes infinite. And he has the added benefit of activating your Rhonas for a measly 4 mana.

Rings of Brighthearth - While Rhonas himself has an activated ability, it is not said ability yo usually wanna copy. Fetchlands turn into 2 lands instead of one, Thousand-Year Elixir Wirewood Symbiote Quirion Ranger untaps Selvala, Heart of the Wilds or the like twice. Garruk, Primal Hunter Throws out two dudes, or draws 10 cards. Plus if you insist on running your Longbow shooter, there you go -> boom boom.Aaaand you know, Deserted Temple plus any high producing land (also insert Overgrowth right here) = infinite = kill = win

Homeward Path - I have found, that while having an indestructable commander is all well and good, the worst thing that can happen to this deck is that someone else steals the fucker. In your deck you only have your big eldrazi girl, to get him back (i.e. to command zone then recast]. But it depends on the playgroup i think. In any case it is tutorable with any of your land tutors.

Surrak, the Hunt Caller Another haste enabler, which i have found myself tutoring for loads of times to enable combos. He activates Rhonas, and Rhonas in turn activates his haste ability. also. throw out 10 dmg turn 3 is always good for pressurering controldecks.

Yavimaya Hollow I love this land, as I will often see players trying to mess with the key mana producers. It is a solid card, and will give you a bit more resilience.

Elvish Archdruid I know that you have at some point considered this card. And let me tell you, consider it until you put it in. Do not think of anything else, just do it. Fulfill your dreams and do it. It is cheaper than the Channeler, and provides another easy way to win the game.

In all I liked your take on Rhonas, and it look very very much like my own. I have played it in 1on1 Commander and consistently take wins away from aggro and control. The only deck that has the number on Rhonas is Queen Marchesa control. That burns all lower creatures, and sacs Rhonas in a neverending cycle of dominion over our green dorks. Which makes this deck entirely too slow without the added benefit of small dudes.

You have received an upvote from me. Good Job.

HaiRijo on Mazirek Counters

1 week ago

Figured I'd hop in here and put in my two cents, since you made some suggestions for my deck Karador, Ghost Cheiftain (Cheep Graveyard Master).

He_Who_Hungers Commented on the difference between Grave Pact & Dictate of Erebos and I felt as I should chime in. Because he is correct, Dictate is a much better card.

If you read the card's very, very closely (because that's a MUST in MTG), Dictate of Erebos is significantly better! Primarily because in Grave Pact the creature has to hit your graveyard to trigger the ability, so Tokens don't count. Where in Dictate of Erebos, it doesn't matter, it's just a creature that has to die, so Tokens DO count. Personally, I'd use both of them.

Also, what is the point of Barren Moor? Is it the discard ability? If it is, I'd rather just have a basic land. Or better yet, Phyrexian Tower My favorite sacrifice land.

I'd really contemplate adding in Victimize to your deck. It's a must in a graveyard deck.

For my final note, have you though about taking out the tutors for card draw? From what I counted, including creatures, you have 6 tutors, and your missing my favorite Buried Alive. Replacing something like Worldly Tutor for Momentous Fall, or Life's Legacy could help you fill your hand back up.

Hope all of this helps out!

Happy Graveyard Hunting!!

Brugen on Wort, The Rekmother EDH

2 weeks ago

This deck has performed very well, having never come below 2nd in any of the sessions I've played it in.The most noticeable downside to this deck so far is running out of gas quickly, more card draw needs to be added. Cards like Fecundity, Pirate's Pillage, Rishkar's Expertise, Life's Legacy, Momentous Fall and Greater Good are all ideas I've had but all have their own flaws in this deck. Another area of improvement would be recovering after a board wipe, the most obvious candidate for this would be Fresh Meat. Tilonalli's Summoner was another card that caught my eye as a quick way of recovering board state, Brass's Bounty was also a card that caught my attention as an include.

I was contemplating the idea of shifting away from the mass tokens and running more mana doubling abilities like Mana Flare and Heartbeat of Spring while adding cards like Banefire along with Furnace of Rathesque abilities in order to try and maximize damage with the limited amount of cards I draw. This package would replace the majority of the token generators as well as cards like Impact Tremors, Goblin Bombardment, Battle Hymn etc..

VexenX on Za-Ca-Ma - Split Personality Disorder (Dino Addn!)

4 weeks ago

GS10: First of all, thank you for the Upvote and support! It is good to hear that you are having such a good time with the deck! I have actually won quite a few games so far with this deck, even though it is not Tier 1 by any means. Nevertheless, it is an extremely powerful deck! It is pretty crazy to be playing a Naya deck that has such a control element to it!

Like most commander focused decks, you want to protect your main dude, but with all of the ramp in here it is not to unlikely to cast Zacama 3-5 times (much like my Omnath, Locus of Rage deck). This deck is VERY meta flexible, so please do not feel like the cards I list are always optimal.

I think Temur Sabertooth has to go in... I normally don't like combos, but infinite mana with just one card (plus your commander) is just to good to pass up. I will likely get my hands on one this week.

I am looking to getting my hands on Momentous Fall and Life's Legacy. Definitely great draw here!

I am on the fence about hate enablers and Craterhoof Behemoth. If I decided to push to "tokens matter" plan that I will go all in with cards like this. This would also include me adding stuff like Avenger of Zendikar, Archangel of Thune, Omanth, Locus of Rage, and Rampaging Baloths. If I make that change, than Craterhoof Behemoth seems like a auto include. What do you think about going in that direction?

GS10 on Za-Ca-Ma - Split Personality Disorder (Dino Addn!)

1 month ago

I've played a few different builds of Zacama online, and so far it's by far the best worst thing I've played against in a long time. Meaning that I can not win whatever I do, and I always get hit by a truck when I lose, but I have incredible ammounts of fun in the process because I never know what to expect.

A few cards that are almost mandatory inclusions:

  • Temur Sabertooth, bounces your Zacama to abuse untapping lands. Whenever you get more than 11 mana worth of lands you go infinite. - That asks for a finisher of the likes of Fireball, Comet Storm and such.

  • Fires of Yavimaya, instead of a huge X spell, you can always get something that grants haste to your creatures, since you can go infinite on mana with Sabertooth and keep bouncing Kozilek to draw the whole deck and eventually swing with the whole team. Of course Craterhoof Behemoth is just better, but expensive too, so according to budget, one or the other might be worth considering.

  • And finally, similar to Momentous Fall, Life's Legacy would be a great way to make use of your insane ammounts of mana if you have mana doublers on the field, and you sac Zacama for Life's Legacy and there you get 9 new cards for you to cast with all the mana you just made. If you have (you probably will) excess mana, you can always recast Zacama to get even more out of your lands.

All of these cards synergyze well with what the deck is doing, so running them seems like a nice upgrade on what you already have. Of course infinites are often frowned upon, so if you're straying away from that on purpose, that's perfectly understandable too.

Great deck and fun description ;)

baskwo on Xenagod. Face is the place

1 month ago

Hey chadsansing, thank you very much for your infos!

I'm going to play this deck with friends so I've limited myself to buy cards near 5$ :) (I'll go update my deck description)

I thought about Momentous Fall too but I wasn't sure how I'll play that deck (really aggro or keep it safe).

Both Domri Rade and Garruk, Caller of Beasts would be good but only if I had more creature than instants because I want to attack and keep my instants to help me save my creatures on the field in case someone boost its creature.

My friends and I will play soon so I'll probably know if I should go with more creature or not.

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