Momentous Fall

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi Rare

Combos Browse all

Momentous Fall

Instant

As an additional cost to cast Momentous Fall, sacrifice a creature.

You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

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Momentous Fall Discussion

Xynarth on Meren, Are You Ready?

1 day ago

De un, tu as trop peu de lands. Monte le nombre total 37. a serait ma premire suggestion.

Deuximement, tu joues vert; o donc est le ramp? Tu veux avoir un dbut un peu plus explosif pour avoir Meren sur le board le plus tt possible, ou du moins, t'assurer d'avoir assez de mana pour toujours la caster. Je ne te dis pas de mettre toutes les cartes, mais deux-trois a ne serait pas mauvais. Golgari Signet c'est quasiment un must pour te corriger dans tes couleurs si jamais tu fais une btise.

Ramp/Mana Fix : Nature's Lore, Skyshroud Claim, Cultivate, Rampant Growth, Kodama's Reach, Explosive Vegetation,Garruk Wildspeaker, Golgari Signet

Il y a des meilleurs sac outlets qu'Altar of Dementia. Personnellement je runnerais plutt Carrion Feeder ou Yahenni, Undying Partisan. Ce sont des cratures gnantes/para-tonnerres et c'est dj plus synergique.

Living Death je l'utilise comme un anti-wipe. Si je viens de me faire clear le board, a me permet de tout ramener, Meren incluse, tout en liminant le board d'un autre (potentiellement). N'importe quel reanimator deck devrait le jouer selon moi.

Mimic Vat c'est juste fun. a te permet de ramener non seulement ton stock, mais aussi celui des adversaires, sans pour autant nuire Meren. Je pense toujours des cratures comme Avenger of Zendikar, Craterhoof, Hornet Queen qui ont des gros ETB. a te permet une certaine flexibilit si jamais Meren n'est plus sur le board.

Sac/Utility : Eldritch Evolution, Carrion Feeder, Viscera Seer, Living Death, Mimic Vat, Jarad's Orders, Hangarback Walker

On en parlait d'ETB. Je mettrais dfinitivement les 3 ici. Acidic Slime te permet de controller le board de l'adversaire, mme chose pour le Gearhulk, quelque chose que ton deck ne fait pas assez selon moi. En 1v1 c'est pas trop grave, mais en multi, a va te manquer ne pas avoir rien pour grer tes adversaires. Mycoloth te permet de trigger Meren tout en gardant un board impressionant. Pas MVP, mais il peut faire des dgts en pompant Meren, ou mme juste seul.

ETB Effects : Acidic Slime, Noxious Gearhulk, Mycoloth

Control. Grer le board state pour qu'on vienne pas dtruire le tien. Quelques cartes qui peuvent faire la diffrence en empchant un joueur de devenir trop gros. Tu as besoin de flexibilit, Putrefy que tu as dj est un bon exemple.

Control : Krosan Grip, Sudden Spoiling, Naturalize, Ruinous Path, Hero's Downfall, Unravel the Aether

L on tombe dans de quoi que j'adore avoir en tant que reanimator. Des mass draw. Tu veux que ta main soit pleine en tout temps. C'est pas grave si tu as trop de cartes, tu discarderas tes monstres pour les ramener avec Meren de toute faon. a te permet d'avoir tes rponses si jamais quelqu'un tente de prendre le dessus notamment. Quelques uns l-dedans ont une particulirement bonne synergie avec Meren. Momentous, un instant, magnifique, je l'utilise gnralement pour en profiter du fait qu'on vient de dtruire mon commander. 4MC pour 4 cartes si tu sac une Meren qui s'en va dj au cimetire, pas un mauvais trade. Reprocess te permet de trigger Meren. Greater Good te permet de trigger Meren en plus d'alimenter ton graveyard avec des cratures. L'ide c'est d'avoir de la synergie avec ce que tu joues.

Draw : Soul's Majesty, Rishkar's Expertise, Greater Good, Reprocess, Phyrexian Arena, Ob Nixilis Reignited, Momentous Fall, Sylvan Library

L on tombe dans le malheur d'avoir un deck qui est trs focus sur un commander troublant. On a deux choix, soit tu dvies de Meren en jouant plus de cartes qui reanimate (ex. Animate Dead, Rise from the Grave, Dance of the Dead,etc) ou tu joues plus de protection. Si tu peux faire les deux, tant mieux.

Protection : Heroic Intervention, Darksteel Plate, Swiftfoot Boots

Je pense a couvre pas mal toutes les ides que j'avais pour ton deck. C'est sr qu'il y a plein de cartes que tu pourrais rajouter, mais c'est quoi enlever qui finit par tre le problme.

Moi j'ai quelques cartes que j'enlverais de ta liste :

Sensei's Divining Top

Mulch

Triumph of the Hordes (drle quand a marche, mais il y a mieux selon moi).

Altar of Dementia

Evolutionary Leap (y indiqu 2 fois)

Song of the Dryads (cool quand tu joues contre quelqu'un qui ne run pas du anti enchantement, ce qui est trs rare. T'as accs du noir. Joues un vrai anti-crature tant qu' y tre)

Vow of Malice (mme chose que Song).

Sweepea38 on Selvala's got an impressive toolkit...

1 day ago

Thanks for the comment and suggestions PookandPie, and I love some of your suggestions! I will disagree with you on a few things however. I'm running Cultivator's Caravan not just for a rock but for a target for Momentous Fall, and Birthing Pod. It's great since it survives lots of sorcery speed removal/boardwipes, and it generally doesn't draw too much aggro being played out on turn 3. Targeted removal is great but the meta I play is much more multiplayer focused, so I'm not stacking tons of targeted removal for the specific reason that it doesn't help me much in politics. This is still a casual deck but I also want it to be strong enough to hold its own. Birds of Paradise does so little for me both in the early game and the late game since in 4+ players games usually noone dares to draw blood early enough to make quick ramp creatures such as Birds of Paradise a better card.

Although yes I do need a Maze of Ith and Kor Haven. I forgot about Kor Haven so thank you for the reminder! And yes I also fully agree that Farhaven Elf is nearly a straight upgrade to Pilgrim's Eye. Minus the flying of course. I also recognize how good of an idea Grand Abolisher, and Heliod, God of the Sun but I'm a bit low on cash at the moment. And I have to hope my small LGS carries them since I'd rather not order anymore cards.

I also want to put Wilt-Leaf Liege but I can't find an appropriate spot for her in the deck.

Chuff_Bucket on Thromok BBQ

1 week ago

This is such a cool concept! I would love to see this puppy in action!

Moving on to suggestions: the first thing that stands out to me is that you have almost zero land ramp. You're playing Green! It has the best ramp in the game! At the very least, I would recommend Sakura-Tribe Elder, Nature's Lore, Cultivate, and Explosive Vegetation. If the goal is to use and re-use Thromok as a resource, then that commander tax is going to add up over the course of the game. You'll want as much ramp as you can get. True land ramp is also preferable to mana rocks or mana dorks in just about every scenario, so I would cut Thran Dynamo to make room for some of those land fetchers.

As far as card draw goes, Mind's Eye isn't super efficient; you have better options in Sylvan Library and Harmonize for just straight card-draw. Slate of Ancestry could also be a good choice with all your creature shenanigans, and Regal Force will usually get you 4 or 5, at the very least (also good with your token shenanigans).

I get that Conjurer's Closet has good synergy with Thromok, but you have only 2 other creatures that even have ETB effects, and a lot of the time you'll be sacrificing Thromok before you'd have the chance to blink him. And even if you did blink him, chances are you already ate most of your tokens to cast him the first time around, so he'll likely not have much fodder on his return, which sort of defeats the purpose. I can just see this being a dead card for you about 90% of the time, so it seems like an easy cut.

Speaking of token generators, Avenger of Zendikar makes quite a few tokens himself, and becomes quite ridiculous with a Parallel Lives on the field.

Release the Gremlins seems very mediocre to me - it's a lot of mana for not much impact. Additionally, if someone can remove one of the targeted artifacts in response to you casting, then the whole spell just fizzles since it doesn't have all its legal targets. Another easy cut.

Have you met Momentous Fall's cool cousin, Greater Good?

Those are all the suggestions I have right now. Looks like a really cool deck! Can't wait to eat some of that delicious Thromok BBQ!

Rzepkanut on The Braids of War!

2 weeks ago

Hello! So I got some ideas from looking at your deck that I think will be good. They are all basically cards that can take advantage of having a large creature, card draw, sac outlets, token machines, and/or graveyard recursion... Selvala, Heart of the Wilds, Disciple of Bolas, Momentous Fall, Garruk, Primal Hunter, Rishkar's Expertise, Fruit of the First Tree, Reyhan, Last of the Abzan, Whisperwood Elemental, Ogre Slumlord, Tooth and Claw, Hooded Hydra, Hangarback Walker, Cauldron of Souls, Twilight's Call, Rise of the Dark Realms, Grimoire of the Dead.

I'm noticing the average CMC of my suggestions is like 5...hmmm so who knows how many you can even use at once... Good luck with your deck, and Happy gathering!!

h00n on Hydra Deck

2 weeks ago

I think there are 2 main problems about this deck:

First one is, that your mana base is too slow, cards like Kozilek's Channeler simply aren't worth it (-> why would you pay 5 for a creature which isn't useful for anything but mana?)

The second one is, as I personally think, that you should focus on 1 or 2 different hydras, and not include any you can find, because if you build the deck around 1 or 2 cards, you can focus more on their unique mechanics (i.e. Kalonian Hydra) and therefore have a stronger core.

But I wouldn't complain if I didn't have any suggestions:

Mana base:

  1. Llanowar Elves are fine, but I doubt that you will ever need more than 4, maybe split them 3/3 with Elvish Mystic.
  2. Consider ramping cards like Rampant Growth or Cultivate (or Dawntreader Elk but I'll mention it later).
  3. Maybe Sac-Lands would do (Havenwood Battleground).

Creatures/Playstyle:

  1. Hardened Scales are basically your best friend in an Hydra deck, because every Hydra gets more counters (yay) and you can play with other +1/+1 counter cards like...
  2. Burst of Strength, Hunger of the Howlpack (Dawntreader Elk!), or Mutant's Prey, which include utility and removal.
  3. Consider creatures like Managorger Hydra (cheap hydra that goes nuts with Hardened Scales), Nessian Wilds Ravager (for removal] or Vastwood Hydra.
  4. Vastwood Hydra works very will with necessary healing spells like Momentous Fall, as you can distribute the counters on other hydras.
  5. I'd suggest Kalonian Hydra and Primordial Hydra as main damage dealers.
  6. Fun combos like Karametra's Favor + Gilder Bairn works well with hydras.
  7. Savage Summoning when playing against blue (sideboard if you want)

I hope I've made some good suggestions on improval

Juha on ALL the green!

2 weeks ago

The fastest way to ramp is Arbor Elf and Utopia Sprawl. Enchantments also give devotion and survive Wrath of God kind of sweepers that are pretty harsh on mono-green decks. You might also go sneaky and adding Withstand Death or something like that.

Skyreaping might be the one to make room for new cards.

Cards you might also want to consider: Momentous Fall, Harmonize, Sprout Swarm, Pelakka Wurm, Pulse of Murasa and Primal Command.

lilgiantrobot on Hydra's Might

2 weeks ago

First glance it looks like too many lands and not enough ramp. If you cut down to 40 and added Nature's Lore, Cultivate, & Kodama's Reach it would help.

Of those 40 lands, maybe a few utility lands like Ghost Quarter and Scavenger Grounds.

If you switch BoP or Boreal Druid out with Arbor Elf, you can tap a forest enchanted with Overgrowth twice. Scavenging Ooze also put counters on itself and is excellent gy hate in green.

Lifecrafter's Bestiary is good, drawing cards is tough in mono green. Momentous Fall should draw lots of cards in this deck.

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