|Commander / EDH||Legal|
Printings View all
|Modern Event Deck||Uncommon|
|Duel Decks: Venser vs. Koth||Uncommon|
|Promo set for Gatherer||Rare|
Combos Browse all
Path to Exile
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
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Path to Exile Discussion
8 hours ago
Angel of Serenity removes enemy indestructible creatures and/or returns creatures from your graveyard to your hand.
Enlightened Tutor, because you can never have too many tutors in EDH.
Oblivion Ring removes noncreature permanents or indestructible stuff Mageta can't destroy.
Path to Exile is another powerful spot removal tool.
Darksteel Plate is one of the best equipment to protect your creatures with.
Swiftfoot Boots allows you to instantly activate Mageta's ability after he comes into play (if you have enough mana sitting around).
Stonehewer Giant will tutor for whatever equipment you need at instant speed and immediately attach it to something. Combine with Skullclamp for instant-speed card draw off a chump blocker or protect something with Darksteel Plate / Swiftfoot Boots. Or nasty Worldslayer surprise!
13 hours ago
Okay, modern has enough linear decks that straight value isn't going to be enough; Affinity, Infect, Burn, etc dont care how many cards you've got when they kill you. 5 drops like Mulldrifter, Thragtusk, and Acidic Slime are too slow.
A Bant Value deck could definitely work, but you would need changes. Here's some stuff:
Just some thoughts :)
1 day ago
Let's see...I have x3 Cinder Glade, a Game Trail, an Electrostatic Pummeler, a playset of Servant of the Conduit, a few Attune with Aether, a few Larger Than Life, 4x Blossoming Defense, 2-3x Uncaged Fury, a Voltaic Brawler, a few Clip Wings and Appetite for the Unnatural, a playset of Galvanic Bombardment, a Longtusk Cub, and a few Natural State. I'm just kinda hoping that comes out to equal a path and a garden, haha.
1 day ago
Cards that can be removed to include combo pieces later on:
1 day ago
Umbral Mantle can be an interesting wincon with Selvala in a game with three or more players. Use the mana to untap and buff with the Mantle, then parley to rinse and repeat.
Sword of the Paruns works similarly, but it's moreso to get extra mileage out of Selvala instead of serving as a wincon.
Reclamation Sage ought be included for removal against penalizing enchantments and artifacts. Group hug needs ways to stabilize, too, in case the situation sours.
Eternal Witness gets you back any useful cards you've cast through the game/your opponents destroyed.
2 days ago
I'm a bit confused as to why you aren't running a split of Fatal Push and Path to Exile. Push hits almost everything relevant in the format unless you're playing against Tron or Titanshift. The Revolt makes it much better in the Death/Eldrazi and Taxes matchup, as that's the only other place I could see it lacking. It does what Path does but keeps tempo, which is important in aggressive matchups where giving them an extra land is potentially game-losing. I think a 1-2 or 2-1 split would be perfect, depending on meta and personal choice.
2 days ago
That being said, there are some staples missing that I question. Spot removal like Swords to Plowshares, Path to Exile, Vindicate, and Anguished Unmaking should at the very least be considered. In addition, board wipes like Wrath of God and Austere Command deserve a look. I personally run 9 board wipes in my own Kambal build, and I've never been sad to see one.
Finally, tutors. White and Black have some of the best tutors in the game - use them to your advantage to speed up your deck and get answers faster. Enlightened Tutor, Diabolic Tutor, Idyllic Tutor, and Demonic Tutor are all fantastic choices.
Thanks for reading, and best of luck!
2 days ago
I run a very similar list and it's working pretty well for me so far. Some key differences between yours and mine are:
Instead of Razorverge I run 4x Canopy Vista and 2x Wildwood instead. I trade early game for a more consistent late (which really just depends on the person I guess). Also no Nykthos (too slow, and Arbor gets most of my mana for me).
3x Idyllic Tutor, gets you what you need (mostly Heliod/wincon) when you need it.
Only 1x Starfield, 1x Sigil, and 2x Sphere.
No Luminarchs (too slow for my meta at least, but I can see why you run them).
1x Authority of the Consuls, this card is a disgusting turn 1 drop against aggro, and can be tutored and dropped fast with idyllic if needed (also run 1x on the sideboard).
Instead of Elspeth I run 1x Gideon Jura as another win con/removal (his +2 is nasty with Ghostly Prison/Sphere since they have to pay the costs).
2x Path to Exiles on the sideboard against Infect and certain combo decks where a pesky creature needs to be removed instantly.
Only 1x Starfield (I really don't like drawing this before turn 5)
4x Utopia Sprawl since it's essential for Arbour elf and late game is basically a "pay G, draw a card" with Eidolon.
Overall I like your version, all of my comments are just what I run specifically for my meta, and mine is a little more toolbox oriented than yours, so I don't have any specific suggestions (though Idyllic Tutor is a nice include). If you'd like I can upload mine here for a better look but overall your deck looks super solid. Nice work upgrading!