|Commander / EDH||Legal|
Printings View all
|Signature Spellbook: Gideon (SS2)||Rare|
|Explorers of Ixalan (EO2)||None|
|Commander Anthology (CM1)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Modern Event Deck (MD1)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|Duel Decks: Venser vs. Koth (DDI)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|FNM Promos (FNM)||Rare|
|Promo Set (000)||Rare|
|Promo set for Gatherer (PSG)||Rare|
Combos Browse all
Path to Exile
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
|Have (14)||, robbnoble , Bluboltar , Mortiferus_Rosa , metalmagic , Zyrook , mazrimtaim , Gabeph , Hellsing , Skulldrey , CampbellStev , saj0219 , TheAnnihilator , jecder|
|Want (19)||jmattner , Zarathustra77 , Kjartan , philktoken8998 , Otty , Dorkus64 , Ballado , paragon22 , emobob , russellroberts1 , dragon9hide , Mortiferus_Rosa , xthexlostxsoulx , Cred , gosora , LiquidInferno , bigguy526 , ChrisAliuz , CaptainConfire|
Path to Exile Discussion
11 hours ago
So, seeing your deck has got some good ramp, it looks like what you really need are big fatties that can survive an edict effect.
I have an unusual solution for you: Tatsumasa, the Dragon's Fang as a 5/5 flying dragon. It would be difficult, if not impossible for your opponent to deal with permanently: they would need to have Vraska's Contempt or Path to Exile for the dragon token (and even then, they have to hope you don't Plummet it in response). The 5/5 dragon can survive any number of sacrifice effects, as long as you have to get it back.
If they have artifact destruction, you activate the ability to get the dragon token in response to the spell, and this saves the sword. To bait them into using their removal on the sword, you just equip it to something.
14 hours ago
Breya is always an interesting deck. I personally like the infinite-mana options; repeatedly casting Breya, then sac-ing her and one of the thopters to bolt an opponent results in game over immediately. I see three ways that are easiest to achieve that goal.
Second, reanimated dragon combo: Worldgorger Dragon with Animate Dead , Necromancy , Dance of the Dead , or any other reanimating enchantment. The Worldgorger (which is reanimated from the yard) trigger exiles the reanimation enchantment, which lets it die, which returns the enchantment, which brings back the dragon... tapping all your lands/mana rocks for mana when they flicker in results in infinite mana. You really need another creature to target to end the loop, but it isn't too difficult to make sure this is the case.
Note that combos 1 and 2 accommodate Entomb effects as a tutor. So if you want to run those combos, Entomb , Buried Alive and/or Faithless Looting and the like are your friends. Note also that 1 and 2 generate infinite ETB triggers. Pairing them with Altar of the Brood allows you to win even if your commander has been countered or removed to oblivion. Furthermore, running Sculpting Steel or Phyrexian Metamorph to copy Sharuum the Hegemon creates a loop where you sac one to the legend rule and then bring back either the original or copying artifact. That also generates infinite ETB triggers, and is a pet combo of mine.
I strongly advise tutors outside the transmute ones. Demonic Tutor , Vampiric Tutor , Imperial Seal , Enlightened Tutor , Reshape , Whir of Invention , Gamble and Transmute Artifact are all in your colors (though some are more easily obtained than others). These will increase your deck's consistency, regardless of whether you decide to use the combo-build.
Depending on your deck's budget, you might want to consider your mana base as a work-in-progress. Slow Fetches like Rocky Tar Pit and Flood Plain are well under a dollar, and work well enough as a replacement for Bloodstained Mire or Flooded Strand . Mana Confluence and City of Brass are also powerhouses in a 4-color deck. You should at least consider Forbidden Orchard .
Ramp is important in any EDH deck. Mind Stone is a good addition, along with Ancient Tomb . I typically don't care for 3-mana rocks, but Chromatic Lantern is good in 4- or 5-color decks. Izzet Signet is a good idea in addition to the other two signets you're running. Non-blue ones aren't nearly as good, but if you really need another, I advise Orzhov Signet over Boros Signet or Rakdos Signet . Sculpting Steel and Phyrexian Metamorph are good ways to copy opponents' rocks as well as your own, or even creatures in the case of the metamorph. Copy Artifact is another option.
Because you're in black, you have access to some real good card draw. Phyrexian Arena and Staff of Nin are good as permanent sources of card-advantage. Ambition's Cost , Ancient Craving , Painful Truths and Chart a Course are all good ways to draw cards as well.
Good luck with deck building.
20 hours ago
First thing I suggest is Growing Rites of Itlimoc Flip. You have a LOT of creatures, and I like that you're running the whole host of mana-dorks. Rites lets you get even more mana, and serves as an affordable Gaea's Cradle .
I don't think Sapseep Forest is better than a simple basic. Coming in tapped is a big drawback, and 1 life is rarely very relevant in EDH. To a lesser extent, you may find Mistveil Plains to be worse than a basic as well. Mistveil is typically limited to Captain Sisay or other tutor-on-a-stick decks as a means of recursion, but in this deck it seems it won't give you enough bang for your buck. Perhaps you might consider running Drownyard Temple instead? It works well with your Dust Bowl and gives you a good outlet for excess mana.
I recommend running Green Sun's Zenith in conjunction with Dryad Arbor . The arbor on its own isn't very good -- it is effected by summoning sickness and feels bad to play as a land for turn. But Green Sun's for 0 on turn one is excellent. Additionally, later in the game Green Sun's can act as a tutor for your Reclamation Sage or Knight of Autumn to deal with a pesky artifact or enchantment.
Green-White has access to a lot of nice hatebears. I suggest Thalia, Guardian of Thraben , though that one may be a little pricey. Vryn Wingmare and Glowrider are far more affordable and only a little worse. You have a LOT of mana, so taxing non-creature spells isn't too bad for you. Also, your general is a creature on the stack, so it's not an issue with casting her. Aven Mindcensor also comes to mind, but it depends on how search-heavy your meta is.
For planeswalkers, Nissa, Vital Force is a good choice in landfall decks. Being able to cantrip lands is... good. Similarly, Nissa, Vastwood Seer Flip is powerful in decks with a high concentration of lands, though I recommend Vital Force much more.
For finishers, you might consider Overrun or Craterhoof Behemoth . They make your dorks into fatties, and let you swing in hard. Craterhoof is expensive these days, but pairing him with Natural Order is a Legacy Elves play that works great in EDH too. Triumph of the Hordes is another candidate for the finisher slot.
Swords to Plowshares is one of the only 1-1s I recommend in EDH. Because it is so efficient, I think it can be played even in a format typically played with 3 opponents. I do NOT recommend Path to Exile , as ramping an opponent is especially dangerous in EDH.
Card draw is always important in EDH. Because you're running so many creatures, Grim Flowering or Nature's Resurgence seem powerful inclusions, similar to the Shamanic Revelation you already run. After a board wipe, they may well draw you 7+ cards. Also, Slate of Ancestry is a boss.
Good luck with deck building!
1 day ago
What types of decks do you usually play against? Knowing that will help people give advice. For some general tips, I would cut all of the "standard" cards that you're playing right now because most all of them are too slow, not powerful enough for modern, or have better versions of the card available: 1 Dusk / Dawn , 2 Fumigate , 1 Ironwright's Cleansing , 2 Never / Return , 1 Decommission , 2 Gideon's Reproach . I would also cut the 4 Authority of the Consuls , but they could be reasonable depending on what you play against. In their place, you should play some of the Modern "Staples" as they'll help increase the competitivity of your deck (look up modern staples if you don't know what I'm talking about). In your colors, Path to Exile is the most important considering the current meta. 1-mana discard spells such as Inquisition of Kozilek and Thoughtseize are played in virtually every deck that plays black; they'll give you an edge against control and combo and are still very useful vs aggro and midrange. The downside of those staples is that they cost a lot of money. If that's a trouble for you, I can suggest some other cards that are at least semi-competitive, though again it would help to know what you play against.
If you really like gaining life, take a look at a Martyr Proc deck (example: Martyr Proc). Martyr of Sands can gain you huge amounts of life starting turn 2, and it works quite well with Squadron Hawk . It's easy enough to slot in a few Gideon of the Trials and Brisela/Bruna in place of some other cards, and it gains a heck ton more life than the deck you're playing now does.
Another way you could take the deck is a B Devotion deck to make use of Gray Merchant of Asphodel . That deck has cards like Vampire Nighthawk , Gifted Aetherborn (which you already have), and Gatekeeper of Malakir . It could make casting Gideons and Brisela/Bruna harder though.
1 day ago
Thank you for your comments! I added some of your suggestions. I highly recommend you check the maybeboard it has a lot of cards that could fit in the deck depending on your meta, playstyle and how much damage you are willing to take from Demonlord Belzenlok .
ShinyZ, in regards to protection for Mikaeus, the Unhallowed and Triskelion from exile cards such as Path to Exile you can always Soul Spike + 1 dmg with Triskelion to kill Mikaeus, the Unhallowed in response and then cast Living Death . However if in your meta you still have problems keeping your combo online, you can always have alternative combos such as Exquisite Blood + Sanguine Bond or Lich + Repay in Kind . In regards to Solemn Simulacrum I think there are simply better ramp cards (check the ramp section in the maybeboard, I think I have most of the 4 cmc ramp cards).
1 day ago
Hiya, thanks for the compliments. You do touch on some issues with the deck that are somewhat hard to fix but let's go through your points:
1) They are mainly in there for sheer fun. I like legendary stuff, Krav is a slamdunk in the deck for its abilities, Regna is a pretty angel. That being said, they are high on mana and especially Regna can be a bit lackluster. However, you should read them as "Krav, do awesome stuff, draw Regna". "Regna: meh, draw Krav". I'm never sad when I draw either of them. Either I draw Krav and the Regna I get out it is just gravy or i draw Regna (which is still a 4/4 white flyer with upside) that tutors for Krav.
2) I run: Teysa, Gearhulk, Elesh Norn, Massacre Wurm, Plaguelord, Anguished Unmaking, Vindicate, StP, Return to Dust, Tragic Arrogance, Attrition, Dictate, Abyss and Parallax Wave for removal. That's 2 board wipes (gearhulk and arrogance), 2 conditional wipes (Elesh norn and massacre wurm), 1 onesided wipe (parralax wave). Stuff generally dies. You don't want many board wipes in a board-centric strategy as this one. I could play Damnation but that only plays fine from behind, you don't really want to play that when even or ahead. Imagine having a decent boardstate and someone else plays Avenger of Zendikar . Suddenly I have to sacrifice everything just to halt that player. Gearhulk and Arrogance fix that very neatly on top of disrupting players that rely on too many permanents of the same sort. Granted, they will cost you some enchantments most of the time.
3) They are very low impact that rely on either going infinite (which I don't like) or a commanding boardstate (why are you not winning at that point). Imagine it being turn 9 or something and you draw... a 0/1 that drains the opponent a few times. They do trigger Regna but i'd rather find a card that is useful while also gaining life.
4) True, I'd love for a few more sac outlets but the ones that are free are very low impact (for example Viscera Seer ) and more combo-centric. I use to have Ayli in the deck and she might find a spot again but she's not impactful either on top of being expensive in use (this deck is mana hungry). I really hope for a card that fits in one of the other categories while also having a sac outlet but most of the times those cards are balanced by making the it cost "2B: sac a creature, do something" like Kalitas, Traitor of Ghet .
Just as a generic comment, don't take my list as the best version of Orzhov midrange. Just because I don't play Path to Exile , doesn't mean I have something against the card and therefore you shouldn't either. Truth is, I'd love to play the card but I've stuffed so much in this deck that I have no idea what to cut to make room for it. Same with more sac outlets or pretty much any card in the extensive update history that you can read through. If I had the space, they would probably be in there. It's a curse (I want to play em all) and a blessing (my deck keeps evolving).
3 days ago
Then I don't think you need Countersquall , how about swap that for a Swords to Plowshares , Putrefy , Path to Exile , etc. I think you have a couple too many counterspells, in my Atraxa deck I don't play really any counterspells except for well Counterspell . I rely on Supreme Verdict , Damnation , Merciless Eviction , Swords to Plowshares , Assassin's Trophy , etc to remove threats rather than bother with trying to counter them. While, your not a control deck obviously, 1-2 boardwipes could nonetheless be useful. Then I figure there must be a reason that you don't have Cyclonic Rift in here right? Otherwise, Recoil is an easy swap.
I also feel that you can cut some of your other instant/sorceries that read … proliferate. Cards like Merciless Eviction , Supreme Verdict , might just serve you better. I think a little more ramp could be used here also, such as Simic Signet , Commander's Sphere , Fellwar Stone , Kodama's Reach / Cultivate and such (1-2 mana of these would help), So I think cutting a card like Contagion Clasp and or Temple Bell would be a good choice.
So, in summary I would cut some of these cards: Wanderer's Strike , Countersquall , Grim Affliction , Steady Progress , Juniper Order Ranger , Recoil , Temple Bell ( Otherworld Atlas could be more interesting, I use it in Nekusar, the Mindrazer :).
And add some of these, Scavenging Ooze , Flux Channeler , Winding Constrictor , Simic Signet , Orzhov Signet , Golgari Signet , Commander's Sphere (1-2 more mana rocks would help, Crystalline Crawler could also work maybe) Merciless Eviction , Cyclonic Rift , Putrefy , Swords to Plowshares , and Mortify .
Even though my list has been converted to superfriends now, you could have a look at it for some still possible ideas. I hope some of this helps.
4 days ago
That’s a fair point. The two spells serve very different purposes, but mainly they just act as copies 5-6 of Path to Exile . I play Oust because its fail case is far better than Condemn ’s, in that hitting your own creature with it can be cornercase beneficial.
In truth, it wouldn’t hurt to play both. I just really like having the fourth Cryptic Command at my disposal.
Path to Exile occurrence in decks from the last year
All decks: 0.16%
All decks: 1.06%
W/U (Azorius): 25.85%
Commander / EDH:
All decks: 0.16%
W/U (Azorius): 1.7%
GW (Selesnya): 1.66%
W/B (Orzhov): 0.74%
RW (Boros): 2.57%
W/U/B (Esper): 0.68%
RGW (Naya): 2.11%
GWU (Bant): 0.74%
RBW (Mardu): 0.86%