|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Modern Event Deck (MD1)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|Duel Decks: Venser vs. Koth (DDI)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Promo set for Gatherer (PSG)||Rare|
|Promo Set (000)||Uncommon|
Combos Browse all
Path to Exile
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
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Path to Exile Discussion
1 hour ago
This deck needs to become a bit more aggressive. Creatures like Boros Reckoner and Young Pyromancer are generally considered to be too slow for classic Burn, and the likes of Path to Exile are sideboard cards. I have no idea why you're playing Leyline of Sanctity. If you want to play a more classic Burn list, you'll need cards like Searing Blaze and more Spikes/Rift Bolts. Maindecking Eidolon of the Great Revel is also pretty important.
15 hours ago
@kamarupa I do not hold the same thought. The singular point of a sideboard card is to readily allow the deck to efficiently, effectively and reliably change their strategy and defenses to better combat stresses. Aegis of the Gods is not now and would not be something that I could considered a reliable form of defense which all together negates its purpose which is to be our answer. Plainly put what do we use Ivory Mask for? We use the mask to help fight against burn, mill, and storm. Aegis is a truly terrible card as it dies to every single type of mainboard removal that the various permutations of these modern decks run such as Lightning Bolt, Abrupt Decay, Path to Exile, Fatal Push. The inclusion of such a card that literally dies to everything would be equivalent to us willing adding dead cards to our mainboard with the only received benefit being a sense of protection which could on any turn be stripped away.
1 day ago
Match Report Date Unknown
Games 5 - 4
Matches 2 - 2
Match 1 - Win - U/W Control
Too fast for a non standard U/W control. His Gideon Emblem didn't help since I easily killed the the planeswalker.
Match 2 - Loss - Slivers Company
Match 3 - Win - Abzan Seance
Match 4 - Loss - Grixis Death's Shadow
2 days ago
Hey, consider building deck like this?
- 4x Student of Warfare
- 3x Knight of Meadowgrain
- 4x Knight of the White Orchid
- 3x White Knight
- 4x Knight Exemplar
- 4x Mirran Crusader
- 4x Path to Exile
- 3x Oblivion Ring
- 4x Brave the Elements
- 4x Honor of the Pure
- 20x Plains
My suggestion is Brave the Elements because it can help to push through damage as well as protect Knights from removal if you don't have a Knight Exemplar or two in play. It also has potential as a huge alpha strike with lots of unblockable Knights.
Another Knight to consider is Hero of Bladehold it's expensive price, but could be very good as a top-of-curve must kill finisher.
2 days ago
Match Report Date Unknown
Games 1 - 6
Matches 0 - 3
Match 1 - Loss - Jeskai Control
He out tempo'ed my plan. Game 1 had mana problems. Game 2 Keranos was too late to help. I died to Geist of Saint Traft
Match 2 - Loss - Mono Green Stompy
I didn't understand the goals of the opponents deck and was removing creatures with Path to Exile prior to pump spells. I could have done better by waiting and getting 2 for 1 and 3 for 1 card advantages.
Match 3 - Loss - Titan Shift
Rob's build of Titan Shift has Madcap Experiment to search for Platinum Emperion and makes him basically unstoppable. I couldn't find the Path to Exile that I needed to remove it before I would die to Valakut, the Molten Pinnacle and Scapeshift combo.
I have been slacking at entering my results. And don't remember much from months ago. I need to keep better notes with dates and decks played.
2 days ago
You're very welcome.
I think Doomed Traveler belongs in the sideboard. It's for the control match-ups, as what it does best is play against sweepers. Replace with Rattlechains, which is almost a counterspell, or Spell Queller (which is also almost a counterspell). Authority of the Consuls and Dissipation Field could also be put in sideboard, as they only shine in some very specific match-ups.
It's optimistic to have 4 Anointed Procession in play at the same time - do you generate enough tokens that it's always worth playing? Think of it this way: It eats all your mana on turn 4 without having any immediate effect on the board-state. So how often do you get something from it in turn 5, and is what you get in turn 5 good enough to cover the lack of action in turn 4. Keep in mind that you likely play a token generator in turn 3 (since that fits the mana). A cheap alternative you might try out: Favorable Winds. Or you could replace with removal like Path to Exile.
2 days ago
While the main plan of knightfall is to out value and out tempo our opponent, some of the cards that are used for this purpose are pretty toolbox-y. However, this isn't the main theme of knightfall. Therefore, I definitely don't plan to play more than 1x Eldritch Evolution, but that 1x is Not the flex sideboard spot (That's Courser of Kruphix and Reclamation Sage).
Eldritch Evolution is reasonable against fair, non-blue decks, but mostly, it's there for combo decks (Knightfall's worst matchups). Due to the sheer number of creatures in this deck, there is usually some creature that helps out in the matchup and is worth tutoring for. While you could try something like Chord of Calling for this reason, Chord of Calling is usually at least 2 turns slower.
It might be a little easier to say a few matchups that I'd bring it in for (not a full list): Affinity, Burn, Jund, Junk, Tron, Lantern Control, Dredge, Infect, Elves, and Living End. If you look at that list, Burn, Tron, Elves and Living End can be some pretty challenging matchups. The card does a bit more than double duty.
Affinity is a pretty favored matchup. For reference at the Modern Open, I played 4 matches against them and lost 1 game (albeit, I usually lose a few more game 1s). This seems to happen for a few reasons.
The biggest reason is because of Spell Queller. Spell Queller stops a relevant spell while being bigger (before buffs) than their fliers. Of course, it can also be flashed in before blocks with no spell on the stack. Therefore, I can not stress enough how much of an all-star this card is.
The main plan is just to stall as long as you can and make as many favorable trades as possible. Hopefully, you can create enough of a board state where they lose too much by attacking (aka a board stall) and Knightfall rarely loses from a board stall.
Therefore, so long as you don't draw too many Scavenging Ooze and Voice of Resurgence and they don't have a super speedy draw (Mox Opal...), then game 1 can be pretty close. Of course, post-board Knightfall becomes favored.
-3x Scavenging Ooze, -3x Voice of Resurgence, -2x Retreat to Coralhelm for +1x Eldritch Evolution, +2x Izzet Staticaster (Best Card and generally what Eldritch Evolution finds), +2x Kitchen Finks(The gain 2 life and +1 power sells me on it over Voice of Resurgence even at the cost of one mana (Mostly because both suck in this matchup)), +1x Manglehorn, +1x Reclamation Sage, +1x Reflector Mage
Post-Board, around 1/3 of the deck is removal. Of course, once again, the goal is to stall for as long as possible. Once again, the longer the game, the higher the probability that knightfall wins.