Path to Exile

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Explorers of Ixalan (EO2) None
Commander Anthology (CM1) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Modern Event Deck (MD1) Uncommon
Modern Masters (MMA) Uncommon
Duel Decks: Venser vs. Koth (DDI) Uncommon
MTG: Commander (CMD) Uncommon
Archenemy (ARC) Uncommon
Conflux (CON) Uncommon
FNM Promos (FNM) Rare
Promo Set (000) Uncommon
Promo set for Gatherer (PSG) Rare

Combos Browse all

Path to Exile

Instant

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Price & Acquistion Set Price Alerts

EO2

CM1

MM3

Ebay

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Recent Decks

Path to Exile Discussion

lagotripha on Prowess of the Spellstrike Monks

1 day ago

The entire deck feels decent enough for a casual list. Personally, I like 'return to hand' enchantments like Angelic Destiny or Conviction.

If you want to make it more competitive and stay on theme, just drop the curve and run a ton of Seeker of the Way/Monastery Swiftspear/Abbot of Keral Keep backed by Path to Exile (or Oust) and lightning bolt. Its a proven archetype.

LoyalPaladin on Heliod

2 days ago

Hey, man. Finally got the chance to look at it, thanks for linking it to me. Here are my suggestions:

Swap

There are a few really good upgrades you can make on the cheap. I'd say almost all the upgrades below are strictly better except Divine Visitation which is new to MtG, since it's a part of the new Guilds of Ravnica block. Trading out Sigil is just personal preference.

Cut

You've got too many enchantments eating up space for things that are more important like your land base. White has a really hard time ramping and tends to be the most costly color, so you want to draw as much of it as possible. I'd aim for 35 lands minimum, but 36 is probably preferable. Every land counts.

Add

Six of the eight add-ins below are lands. You need a hard to deal with board wipe like Wrath of God and I'm really surprised you didn't immediately go for Riot Control, since it's a table staple. If you really don't want it, I'd go straight for the Path to Exile.

Expensive Upgrades

Mono-colors can get some crazy mana numbers going, but white has terrible ramp, cards like Land Tax and Thawing Glaciers will help you get lands on the board, while the multiplier artifacts will keep your mana plentiful.

NV_1980 on Me, Myself and I

2 days ago

Hi,

Your deck includes a lot of ways to get infinite mana, but only 3, maybe 4, ways to use that infinite mana. We'd add some spells that would allow you to draw your deck with that kind of mana. Spells that come to mind are:

That brings us to the deck's ability to draw cards in general. It literally has no cards that allow for extra draw. To us, this seems a rather bad thing, considering that you're playing blue and you're relying on combo's (and the cards to tutor for them) to win. Then again, the deck does contain about twelve tutor cards, so maybe it works like this. Let's just say we would at the least recommend adding something like Rhystic Study, Sensei's Divining Top or Scroll Rack and maybe add some cheap instants/sorceries for draw like Ponder, Preordain or Brainstorm.

The final main problem; countering/removal. The deck doesn't have any, and you do need at least some. Not having any of it can be bad for a number of reasons. Just as examples, opposing players can steal Sen Triplets or cast a card like Stranglehold to prevent you from tutoring. There's many more creative ways to screw around with combo decks. Therefore, we would advise you to include at least some forms of removal/countering like Swords to Plowshares, Path to Exile, Swan Song, Counterspell, etc.

Well, we hope all this is useful to you and that we weren't being too preachy :) Good luck with the deck!

With kind regards,

Mr. and Mrs. NV_1980

SynergyBuild on Sultai - The Gifts that Keep on Giving

3 days ago

Paper, and Tron was originally my nightmare, paying for my Rune Snags and still obliterating my loops, but I sleeved up a pair of Field of Ruins for the mainboard and a Ghost Quarter sideboard in case of Scapeshift, which I only know one person plays at my LGS.

Otherwise, Jeskai contol is a bit of a game of luck, and my matchup against aggro is, favored me, but still rough, my best matchup are the decks like Abzan and Jund, the real midrangy decks that a good loop with Academy Ruins will grind to death.

Affinity and Lantern Control are a lot of fun. I have a white splash for Dispeller's Capsule for a lock against them, blowing up their mana, creatures, equipment, the whole thing. Making it 4-color is actually pretty good, sinc ewhite has the best sideboard options IMO. Path to Exile is a good addition too.

xyr0s on Removal help.

3 days ago

Mostly, the land you give your opponent in return for their creature with Path to Exile is a real bad trade for them (I'll just make your Primeval Titan disappear - but with this nice, new, shiny Forest, you'll barely feel the loss, right?). The only real exception is against the very fastest aggro decks in the first or second turn of the game.

herrickk on Game of Life Counters

3 days ago

Thanks for those suggestions. I'm considering switching in Ajani Goldmane.

Also thinking about adding Path to Exile and Dismember.

The only reason I put Take Vengeance and Murder was because I needed removal and they were laying around.

herrickk on Removal help.

3 days ago

Thanks everyone. I'm really liking the idea of Dismember with all the life I could use.

I'm hesitant about Path to Exile because I hate to give them another land but for a 1drop that is good.

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