Path to Exile

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Signature Spellbook: Gideon (SS2) Rare
Explorers of Ixalan (EO2) None
Commander Anthology (CM1) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Modern Event Deck (MD1) Uncommon
Modern Masters (MMA) Uncommon
Duel Decks: Venser vs. Koth (DDI) Uncommon
MTG: Commander (CMD) Uncommon
Archenemy (ARC) Uncommon
Conflux (CON) Uncommon
FNM Promos (FNM) Rare
Promo Set (000) Rare
Promo set for Gatherer (PSG) Rare

Combos Browse all

Path to Exile

Instant

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Browse Alters

Path to Exile Discussion

SideBae on Uril, the Murderer

2 hours ago

I’m really surprised you aren’t running mana dorks; this is what makes green a color worth playing in EDH. Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Avacyn's Pilgrim , Arbor Elf , Orcish Lumberjack and Bloom Tender all ramp harder than artifacts ever can — these should be strongly considered, and likely played. Note that Arbor Elf gets a lot better with Utopia Sprawl or Wild Growth on a forest. I advise removing Coalition Relic and/or Talisman of Conviction to make room.

If you choose to add dorks, thirty-six lands will be too many. I’d cut at least three or as many as five, depending on your preference.

Second Sunrise and Faith's Reward offer some protection from boardwipes. I’d only run one or the other though.

Swords to Plowshares is better than Path to Exile in EDH. Ramping an opponent is very dangerous in a format where people routinely go big, and 5 or so life points don’t typically matter — especially if you aim to kill with commander damage.

It says in your description you find this deck too slow for cEDH. While the current build may be, there’re ways to slow down opponents to the point where you’re winning the long-game. Root Maze , Rule of Law , Stony Silence and Blood Moon are all powerful enchantments to slow down your opponents, though the last one does need a crafted mana base. Since you’re not playing off-color fetches or planeswalkers, Suppression Field is on the table. Gaddock Teeg is infamous among my friends for holding off pretty much every boardwipe, with the important exception of Toxic Deluge . Other hatebears (like Aven Mindcensor or Spirit of the Labyrinth ) should also be considered.

Card draw/filtering in Naya is typically pretty difficult. Faithless Looting is a card you should consider, as it makes a lot of marginal opening hands significantly better. Adding Gamble is typically an improvement for card-selection. However, GSZ+ Argothian Enchantress , which you already have, is a real good draw-engine in this deck.

This seems like a good deck to run Cataclysm . With Uril out and an enchantment on him, it’s likely to seal the game in your favor. Same goes for Armageddon / Ravages of War . Fair warning, though: All three of these cards tend to produce salt, and even if they don’t, they’re hard to play with and need practice using.

Punishing Fire with Grove of the Burnwillows is a synergy I’ve always wanted to pull off in EDH, but I don’t typically play Gruul. I recommend trying it, as it seems that it could be very powerful in the right sort of meta, though also very week in the wrong sort.

Good luck, man. I gotta go, but if you need more help I’ll take another look.

Unbelievalee on Battalion of Centaurs

17 hours ago

First of all, I would replace Angelic Gift With either Gryff's Boon or Rancor , just like you said in the description. Why? Because Rampage of the Clans would destroy it, and it gets returned to your hand/battlefield whatsoever. Then, I would highly recommend a few copies of Collected Company , since it can be cast in an opponent's turn. Did it occur to you that red als also some great centaurs? For example, Burning-Tree Shaman , Stonebrow, Krosan Hero , Nikya of the Old Ways and Fanatic of Xenagos . Utopia Sprawl is in my opinion better than Verdant Haven . Then there's Conclave Cavalier , which is totally bonkers, although that strategy would not be effective when running Collected Company . Rosemane Centaur is also a good addition, but mainly if you run lower CMC creatures. And even though Genesis is not a centaur, flavourwise it would be a nice addition to this list. Maybe one copy of Fated Intervention for some instant-speed pressure. Tribalwise, I would highly recommend Metallic Mimic or Adaptive Automaton to replace the Stoneforge Masterwork , and you can even sacrifice them to Rampage of the Clans , for more value/pressure. Maybe a Mirror Entity to boost your crew in mid/lategame? If your having trouble getting the right creatures at the right time, maybe Eladamri's Call would be a nice tutor in this list. For fun, I would maybe even run a copy of Descendants' Path . You could also add some artifacts that suit nicely in any tribal deck. Think of cards like Icon of Ancestry , Obelisk of Urd , Bow of Nylea , Eldrazi Monument or maybe even Coat of Arms . Maybe even add a Selesnya Signet for fixing. All artifacts which you can even sacrifice to Rampage of the Clans . Also consider some Changelings, since they're basically just Centaurs... Chameleon Colossus . You could also add Oath of the Ancient Wood , if you're planning on running this amount of enchantments/auras. Then there's lands. I realize you want to keep this list budget, that's ok, in your case I would still run several Canopy Vista , Fortified Village , Temple of Plenty , Mutavault (which is a centaur), or Oran-Rief, the Vastwood . Chronicler of Heroes goes nicely with Lagonna-Band Trailblazer . Centaur Omenreader is also a pretty solid card by simple making your creatures cost 2 less when it's tapped. You also need cardadvantage. Think of cards like Harmonize . Also, in this meta, you'll need some hard removal. Think of cards like Dismember , Path to Exile , Generous Gift or Beast Within . You can also consider some allround lords and anthem effects. Maybe cards like Wilt-Leaf Liege , Always Watching , Glorious Anthem , Gaea's Anthem , Radiant Destiny , Hall of Triumph , Force of Virtue , Beastmaster Ascension or Collective Blessing . Maybe even a Song of Freyalise ? Yet again, all cards you can eventually sacrifice for Rampage of the Clans . You could even add some retrieval in this list, think of cards like Noxious Revival , Regrowth or Eternal Witness . Sideboard wise, I would highly recommend cards like Rest in Peace , Stony Silence , Dryad Militant , Krosan Grip , Damping Sphere , Grafdigger's Cage , Leyline of Sanctity .

This is it for now. When anything relevant comes up, I will let you know.

Keep up the good work.

Hexaflexagon on And you get a Zombie Buddie! And you!

1 day ago

Hey chriscar0702,

Thanks for your comment. I already have Voice of Resurgence in the deck, so what do you suggest I take out Cavalier of Dawn for? I think I need more creature removal than just Path to Exile . Also, do you think it's too slow even with 8 mana dorks that can produce four mana on Turn 2?

Thanks again,

Hexaflexagon

Stumpy123 on MTG list of EDH Ramp Cards | last update: 01-07-19

1 day ago

Isn’t Path to Exile ramp since you can target your own creatures? I feel like that deserves a mention

Madcookie on Damia, sage of stone trigger

3 days ago
  1. At the start of your upkeep you get 2 triggers 1 from Damia, 1 from the clone. You resolve whichever you want first and draw 4 cards, up to seven. The second trigger remains on the stack. You can now cast instants or Vedalken Orrery is present cast your hand freely. If you cast 2 spells and then resolve the second trigger, you'll draw 2 cards up to seven. If you didn't cast anything you won't draw, since your hand is already full to 7 from the first trigger.

  2. Yes, select draw step as it will most likely be skipped anyway (unless someone Path to Exile s your Damia after you've drawn to 7 which is unlikely) and smile.

  3. Damia triggers and you are meant to draw 4 cards up to 7. While this is on the stack you activate Words of Waste 4 times. Damia trigger resolves and attempts to draw 4 cards, which are replaced instead with Words of Waste discard effects which results in 0 cards drawn for you and up to 4 cards (if they have a hand biger than 4) discarded from each opponent.

P.S. Side note towards the extra question in paragraph 1 I red in the edits: Damia's trigger first checks if your hand is 7 or more at the beginning of your upkeep without using the stack to determine if the ability will trigger at all, meaning if you have 7 or more cards it won't trigger at all. However once it has triggered it goes on the stack and you can further unload your hand and the cards you will draw from it are determined on its resolution, not initiation. (meaning if you had 3 cards at the beginning of upkeep, damia triggered but you cast 1 spell, when the trigger resolves it will check your hand again, find that its 2 cards and you'll draw 5)

Cheers!

Iron_eye2 on modern jeskai prowess (edited)

4 days ago

since this is a white deck, why aren't you running Path to Exile ? Have you considered adding some control with Negate or Dispel ? Also, Hands of Binding seems like a better ojutai's breath.

Iron_eye2 on Erayo psuedo stasis

4 days ago

chronatog dose not seem to be that good of a win con. Have you considered Decimator Web ? also, you could run Jace, Unraveler of Secrets as your other erayo. You can also play Curse of Exhaustion as a one-sided rule of law. You can also run Knowledge Pool as another erayo. I think you can cut some thopters and memnites for a more control package, like Path to Exile , Cryptic Command . your kytheon does not seem too good here, meybe switch him for another gideon. I myself tried to build this lockout shell, but I gave up. Nice to see someone trying to do this!

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Path to Exile occurrence in decks from the last year

Legacy:

All decks: 0.16%

Modern:

All decks: 1.06%

White: 18.26%

WU (Azorius): 25.85%

Commander / EDH:

All decks: 0.16%

White: 1.33%

WU (Azorius): 1.7%

GW (Selesnya): 1.66%

WB (Orzhov): 0.74%

RW (Boros): 2.57%

WUB (Esper): 0.68%

RGW (Naya): 2.11%

GWU (Bant): 0.74%

RBW (Mardu): 0.86%