|Commander / EDH||Legal|
Printings View all
|Explorers of Ixalan (EO2)||None|
|Commander Anthology (CMT)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Modern Event Deck (MD1)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|Duel Decks: Venser vs. Koth (DDI)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|FNM Promos (FNM)||Rare|
|Promo set for Gatherer (PSG)||Rare|
|Promo Set (000)||Uncommon|
Combos Browse all
Path to Exile
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
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Path to Exile Discussion
7 hours ago
DankStompy ArchonBlue Cast Down is simply the worse option. Dank I don't know what meta you are playing in and it might be the right choice for you but Cast Down is in no way strictly better than Fatal Push. Push is and continues to be a format defining card and if we take a closer look at the top played creatures in modern (As per MTGGoldfish):
Of the above only Street Wraith cannot be pushed and even then no one is hard casting a Street Wraith in modern. In fact the first instance of non-pushable creatures comes at number 22 in Gurmag Angler and number 23 in Hollow One and then the only other card in the top 50 in this group is Primeval Titan at number 42.
Revolt is incredibly easy to trigger with an ideal manabase of fetches and shocks, I've never had an issue triggering revolt in modern. The debate here largely comes down to efficiency, Push answers turn one Goblin Guide and a quick affinity start immediately, Cast Down simply can't, maybe there is room as a one-of but not in favor of Push, but more so in a role similar to Terminate or Murderous Cut. The speed of modern though demands push, and will continue to for a very long time, one mana removal is just more efficient, and anything that can't be pushed can be Path to Exile.
Also Esper Charm is sneakily the best card in this deck, its removal, discard, and card draw wrapped into one, it does everything control wants with added flexibility. With the fetch-shock manabase its relatively easy to set up as well without being difficult to cast.
13 hours ago
so the two walls that you have in right now can be replaced with Wall of Omens, it's cheap and is a good card. Don't know if you have this deck in paper yet but you could put in Opt over Sleight of Hand to save like $16 but I would play Sleight of Hand in the end if you can afford them and if you already have them that's dope. Again, idk your budget but Lightning Bolt over Shock is a great idea and running Path to Exile is also pretty good. And I agree, painlands are a great idea for the taplands and are about 1$ a piece.
21 hours ago
Dr_Pleco You are correct about Kessig Prowler Flip being better in certain metas, and you could even run a split between those and Dryad Militant if you felt like it was better suited. Now for the breakdown of everything else: Reverent Hunter could pack a lot of power, but when you look at it, its max potential in this deck for turn three is a 5/5. Just looking at its turn three play potential, Steel Leaf Champion is much better, as it provides a form of evasion that matters more often than you might think, and provides better devotion for your Aspect of Hydra. Reverent Hunter can come down on turn four being huge, but than it has to survive to your next turn with no protection (you may have Vines of Vastwood, but I mean on the creature itself.) without getting killed by Fatal Push or Path to Exile or other various removal spells. Could be very strong, could be mediocre. Thrashing Brontodon seems alright, but it doesn't perform to much above curve. Power matters more than toughness for this deck, so it doesn't check well there, and if you want to use it as an artifact/enchantment removal spell you have to either wait till you get four mana, or risk having it killed before you untap. Prowling Serpopard could be good, but counterspells aren't excessive in the current meta, and the other available three drops perform much better. Thanks for the suggestions!
1 day ago
With no fetch shock package and this many taplands, you should prbably only play 3 colors, but which color to cut, I don't know.
Cut down on your enchantments. They don't do anything the turn they are played, and they take too long for you to get back your value. Also cut down a bit on Embalmer's Tools the card if fine the context of the deck, but having 4 is still pretty clunky.
The worst cards in your creature-base right now are Heart-Piercer Manticore, because it requires you to have another creature with the right amount of power to take out their creature to work, and it's a 4 drop that dies to bolt. Heart-Piercer Manticore because it's got awful stats, and is only good when you are really far ahead. Kami of the Crescent Moon because your opponent gets to benefit from it before you do, it costs 2 blue, and doesn't support your general strategy.
2 days ago
2 days ago
3 days ago
Leonin Arbiter is a great modern card and can be used to great effect in combination with other modern control staples like Ghost Quarter and Path to Exile; also hoses fetches. Ajani's Pridemate better as a grower, need to have lifegain to make him good though. Rancor also could be a card worth considering, although it's not a creature, it's got super value at a green, gives trample to get past chump blockers. And we get down to probably the best 1 drop grower in those colours; Serra Ascendant... could take some time to get big without some help though, but curves into pridemate nicely. Another good 2 drop that doesn't need to swing to be good and deadly is Suture Priest, which combines the abilities of Soul Warden and Blood Seeker, which if you use, you could run a card called Mercy Killing, hope some of this can help.
3 days ago
If you're playing blue/white, Chasm Skulker could work nicely. You get value off any cantrips, however even just the you drawing a card each turn is decent. And other than Path to Exile, your opponent still suffers if they remove it.
Plus, if you ever end up running Jace, the Mind Sculptor then it gets bigger by 4 each turn.