Path to Exile

Instant

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

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Path to Exile Discussion

GabeCubed on Cocaine

14 hours ago

I highly highly suggest that you get a playset of Path to Exile in here. It's the best removal spell in Modern, and fits better in your curve than Journey to Nowhere, which costs too much, in my eyes.

Also, how is 18 lands working for you? I feel like having more would help, but this isn't my deck, so I wouldn't know for sure. Especially with a 5 drop, and several mana sinks.

Angelic Overseer seems really out of place here. I think you should run something else in it's place. A 5 mana spell that doesn't help you strategy doesn't seem worthwhile.

I also think you have too many spells. Ordeal of Heliod, Celestial Flare, and Tezzeret's Gambit would be my first thoughts on what to drop. I'm not sure if you are going for a full Soldier theme, or just a +1/+1 counter theme, but more Metallic Mimic, some Honor of the Pure, and maybe something like Soldier of the Pantheon or Hero of Bladehold.

Hope that helps a bit!

Herb48 on American Prowess

15 hours ago

Hey There!

I love Jeskai Delver/Prowess decks. They are definitely my favourite modern archetype. In this deck you have a lot of control type spells, so I can recommend one of two things.

The first is two build it in a more tempo/agressive fashion by dropping some permission and removal (not all of it) for spells like Emerge Unscathed and Distortion Strike. The rebound real helps trigger Prowess, and Emerge Unscathed specifically is a huge tempo card because you can cast it on an opponents turn to protect a creature, and attack with pseudo unblockable the next turn. Also adding some more Prowess creatures like Stormchaser Mage and Abbot of Keral Keep can help out, especially with all the spells you cast. His ability is almost never a wiff, and he prevents mana flood. If you plan on this route, I would recommend the following:

Take out:

Add:

The other direction you could take this deck is a Jeskai Control deck. I don't have much expertise in the area, but my recommendation would be taking out a lot of the aggressive creatures, adding in Thing in the Ice  Flip and a lot more land, as you will want to be going a bit further late game.

If you want, feel free to check out my Jeskai Prowes list:

Jeskai Tempo Prowess (Possible Turn Three Win!)

My apologies for the long ramble, I really love the deck, and you have a +1 from me!

Cheers :)

icehit6 on Plunge into Death! Esper Death's Shadow Turn 2 Win

16 hours ago

Methylase this is just a fun deck :) While it is perfectly good for Friday Night Magic, I do not expect this to go to a Grand Prix and win the entire thing. The idea behind Esper Death's Shadows, my version at the very least, is I have plenty of control (there is control other than just counter spells you know!) with the cards Thoughtseize, Inquisition of Kozilek, Stubborn Denial, Path to Exile, Fatal Push, and Orzhov Charm. As well with those, I run Angel's Grace as a combo piece and a time walk, and Spoils of the Vault as a potential tutor, and main combo piece. Other than that, Serum Visions is mandatory and Lingering Souls gives the deck some other beaters that are potentially hard to deal with.

Snapcaster Mage is in here because it's always good to reuse a Path to Exile, or Fatal Push, or Orzhov Charm. Or even Angel's Grace. I can technically stall out a game 7 turns with Angel's Grace and Snapcaster Mage. It's a highly effective card, and targets a large portion of the deck.

EDIT: Include Dismember in that list of removal too.

EmblemMan on Is combo viable in competitive ...

20 hours ago

OK I am going to give a more in depth analysis of combo in modern because there's quite a few differing opinions and I just want to clear some stuff up and you can decide for yourself. (I didn't do this before because I was on mobile and now I am at work and bored.)

So as mentioned before there are quite a few spell oriented OTK decks.

Ad nauseum is a deck that kills you only with the combo and does it in one turn. It uses Angel's Grace or Phyrexian Unlife and ad nauseum to draw their whole deck and cast Lightning Storm pitching bunch of lands or Laboratory Maniac and a draw spell to just win. This deck was very popular for a time because it can win at instant speed and it just "do these resolve?" Ok I win then. The reason it has fallen out of favor is because any deck running black these days is running 6-8 discard spells and even though it has a lot of card selection it also needs to find very specific cards to combo off. Also if you discard and Surgical Extraction their ad nauseum they literally cannot win. The deck was pretty favored against creature decks but its just pretty darn bad against discard spells.

UR gifts storm this deck is a more recent addition to combo in modern just because it was more of a niche deck but with addition to Baral, Chief of Compliance it has become a lot more consistent. This is another OTK style combo deck that pretty much only wins with a stormed Grapeshot or attacks with a stormed Empty the Warrens. The deck just uses Goblin Electromancer and/or Baral, Chief of Compliance to generate a lot of mana and cast Gifts Ungiven and Past in Flames to recast their graveyard and Grapeshot the opponent. The best part of the deck is that it is pretty skill intensive. It requires a lot of knowledge about the deck but once you have certain situations covered you can do very well with it. The deck is good against discard decks because it can be a bit more consistent with the Gifts Ungiven s but it is kind of slow to go off so fast creature decks especially with interaction for their creatures can stop them.

Cheerios combo deck which is pretty similar to UR gifts because it uses Grapeshot to win. It uses Puresteel Paladin and/or Sram, Senior Artificer, a bunch of 0 mana equipment, Retract and Grapeshot to get a big storm count draw their deck and kill. The deck is very susceptible to creature removal and bad draws but is very explosive. Because its pretty inconsistent though people tend to not play it in tournaments right now because early creature interaction is so common and it can kind of flounder and fail.

Titan shift so there are a couple variations of this deck but I went with one that played both Primeval Titan and Scapeshift. This deck is pretty straight forward you get 7ish lands and cast Scapeshift getting Valakut, the Molten Pinnacle and mountains for an OTK. Or you can try to grind them out with Primeval Titan although once that card resolves or attacks its basically game over. The reason I said this is not a common or good deck right now is because "bolting things" is not good enough right now and its bad to discard spells a little bit. The boogeyman in modern right now is deaths shadow aggro in mulitple variations and this deck will just kill you before you can combo off and you cant bolt their creatures. Also in the blue version they play Stubborn Denial and Scapeshift looks pretty bad then. So the deck is mostly good against small linear creature decks which just isnt most of modern right now.

Goryos vengeance combo-y decks the deck here is the one with Goryo's Vengeance Griselbrand and Nourishing Shoal and it uses those cards to draw their deck and attack and Through the Breach in Worldspine Wurm and bolt you with Borborgymos Enraged. So it has a few avenues to win with but they are all pretty OTK style. The deck loses to itself a lot with bad draws and can be susceptible to graveyard hate but is VERY explosive it mostly just loses to fast aggro decks and counterspell heavy decks. Right now people just dont like playing decks that lose to themselves.

So now we will move into the creature heavy combo decks.

Kiki chord this deck is very much a value deck that when it happens to combo it just kind of does. The deck just plays good creatures and sort of a "toolbox" approach with Chord of Calling to try to kill your opponent and out value them. If it can it has the option of comboing them with Restoration Angel and Kiki-Jiki, Mirror Breaker as mentioned above in Smackjacks UWR kiki control. These decks are fine right now because Path to Exile is pretty good but playing the value game is kind of hard so the combo is pretty useful. I am not sure exactly how they are favored right now but they are not very popular to my knowledge.

Abzan collected company combo this deck goes up and down with popularity as time goes on. It uses Melira, Sylvok Outcast and/or Anafenza, Kin-Tree Spirit with Kitchen Finks and/or Murderous Redcap and Viscera Seer to gain infinite life or deal infinite damage (or make their creatures infinitely large). It can also play a small value game with their creatures but not nearly as well as kiki combo can because this deck is more set up to combo more often then not. This deck is actually probably pretty good right now but its just not super popular and I am sure there is a reason for that but I dont quite know what that is.

Knightfall this deck is sort of a combo deck so I included it. It uses Knight of the Reliquary and Retreat to Coralhelm to make the knight really big in combat and OTK someone. It also plays a value game similar to kiki chord and abzan coco combo but this one is more of a value deck than a combo one because it plays so few pieces of the combo since you cant hit both off Collected Company or Chord of Calling. This has seen a bit of resurgence but mostly in just a couple niche tournaments where it did pretty well I do not personally think is that great because the value game is so much like abzan coco and kiki chord with much less of a combo game to it.

So these are what I personally consider combo decks in modern. "Combo" is extremely subjective and everyones definition is different so take this as you will. Other combo-y decks that people mentioned above are elves, dredge, tron? I have no idea why people think this is a combo deck, affinity also why is this considered a combo deck?

So check them all out see what hits your preferences there are resources to help understand and better play every single one and they all have their advantages and disadvantages. My personal opinion and through MTGO and tournament reports the combo decks I listed and explained are not well positioned because there is so much deaths shadow aggro and discard decks and they just cannot assemble all they need and die too fast because of it. Or they flounder too much and die.

Stephencliffe on You never gonna win

22 hours ago

Nice idea, but it seems a bit underdeveloped.

Trying to constantly flicker Sun Titan or Snapcaster Mage to protect Gideon probably isn't the best idea. There are other, better ways to keep him around. Sun Titan is a great card, but I would say only run one, maybe two of him.

Venser, the Sojourner isn't great here. Something like Gideon, Ally of Zendikar might work better for you. It'll pressure your opponent, and also works well with new Gideon's emblem.

Aside from that, you have lots of counter magic, but not much card draw. I would take out Cloudshift and a couple Negate, and instead run the fourth Path to Exile and perhaps Jace, Architect of Thought. Sphinx's Revelation is great too, maybe a one or two of.

Aside from that, 23 lands is not enough. A control deck like this should have 26-27 lands. You want to hit your drops every turn for like 10 turns. Can't flashback snap into c-command on only five lands.

Hope I was helpful, good luck!

Vaan on RELEASE THE KITTIES!!!

1 day ago

The usual suspects Path to Exile, Kor Firewalker and Condemn are always good on the SB, but within the theme of the deck i would run Enlightened Ascetic or Felidar Cub for the enchantment hate, Leonin Arbiter because he is just a mean kitty and Whitemane Lion to possibly get some value against removal heavy decks.

AsinineFutility on Bruna Is Bae

2 days ago

You have quite a lot of lands and minimal acceleration, you should probably cut between 3 and 6 lands and replace them with some mana ramp like Azorius Signet, Azorius Keyrune, Azorius Cluestone, Fellwar Stone, Coalition Relic, Knight of the White Orchid, Solemn Simulacrum etc. You can find lists of the best mana rocks in EDH online, these are just a few examples.

You could probably use a few more utility cards, like removal and boardwipes, and remove a few buff enchantments since you have quite a few. Invocation of Saint Traft doesn't work well with your commander damage goal, Pariah isn't fantastic since you usually want to prevent your commander from dying, Charisma often won't work since she'll be big enough to kill anything that blocks, and Corrupted Conscience and Treachery don't really mesh with the deck's theme.

I think you should replace these with efficient removal and some boardwipes; Path to Exile, Swords to Plowshares, Return to Dust, Cyclonic Rift and Relic of Progenitus/Tormod's Crypt covers most threats you might face.

Since you're playing a voltron deck with no way to make massive amounts of mana, Sphinx's Revelation isn't a great way to refill your hand, try Recurring Insight.

Depending on your meta, you might want to replace some countermagic with ways to refill your hand after you play it all with Bruna; there are a lot of draw spells in blue/white so I'll leave that to your discretion, but I think Fact or Fiction is a must since you can get back any enchantments that go to your graveyard and Sage's Reverie works really well with your theme.

I think I'm about out of specific suggestions, so I'll just leave a list of stuff that probably isn't great in your deck and stuff that I think would be good:

Good luck with your deckbuilding, Bruna is a super fun commander :)

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