Path to Exile

Path to Exile


Exile target creature. Its controller may search their for a basic land card, put that card onto the battlefield tapped, then shuffle their library.

Browse Alters


Have (5) Bluboltar , Azdranax , DemMeowsephs , metalmagic , Sengii
Want (15) shepsquared , Onua , Blackfire_Phoenix , laswear131 , thepager , Demetriusc24 , MenacingCorpsejack , DrHansVermhat , bubedibapi , DodrHaugen , TobbyMuchWow , gutosiq18 , aever , jcoc67 , Pemas_Cat

Printings View all

Set Rarity
Double Masters (2XM) Uncommon
Jumpstart (JMP) Uncommon
Mystery Booster (MYS1) None
Signature Spellbook: Gideon (SS2) Rare
Explorers of Ixalan (EO2) None
Commander Anthology (CM1) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Modern Event Deck (MD1) Uncommon
Modern Masters (MMA) Uncommon
Duel Decks: Venser vs. Koth (DDI) Uncommon
MTG: Commander (CMD) Uncommon
Archenemy (ARC) Uncommon
Conflux (CON) Uncommon
FNM Promos (FNM) Rare
Promo Set (000) Rare
Promo set for Gatherer (PSG) Rare

Combos Browse all


Format Legality
Block Constructed Legal
Vintage Legal
Duel Commander Legal
Canadian Highlander Legal
Highlander Legal
Oathbreaker Legal
Modern Legal
Leviathan Legal
Unformat Legal
Casual Legal
Legacy Legal
Limited Legal
Custom Legal
Arena Legal
1v1 Commander Legal
Pioneer Legal
Historic Legal
Commander / EDH Legal
2019-10-04 Legal
Tiny Leaders Legal

Path to Exile occurrence in decks from the last year

Latest Decks as Commander

Path to Exile Discussion

Apollo_Paladin on Mono White Contol

1 week ago

I myself often play Mono-White control in various forms. Generally, I play in Casual/Legacy, but the crossover from Legacy to Modern isn't that drastic (at least for what I use).

I like the good ol' classic Silence for control, as it can really throw a wrench into an opponent's plans.

You might also look at some of the Mono-White Counterspell options available for additional control. Opponents rarely see those coming since for most intents and purposes all Counterspell effects are at least some incarnation or combination of Blue. Rebuff the Wicked, Dawn Charm, and Mana Tithe are all decent options in their own rights, and it might help to have some protection on your "lockdown" cards like Worship.

Also, I'm on the fence about Path to Exile in every situation. I've used it (rarely) to actually snuff out my own low-mana creatures just to amp up my own Mana Pool when I've been stuck...but with an attrition deck, unless your intent is completely to use it for the above-stated purpose, I think something like Swords to Plowshares would be better. Not every "big threat" card is necessarily that high on Toughness for #1, and for #2 I'd argue that giving the opponent more life (especially with a Control deck) is far better than giving them extra mana to cast additional spells with.

Maybe I'm way off-base on that, and actually I've got an Exile build where I run both Path and Swords exile options. It might be a point to consider, though.

Anyway, +1 on the build. I don't think it's fair to leave comments/suggestions and then not even bother to Upvote the original Deck haha...

jakeyuki12 on Aurelia Wants Your Lunch Money

1 week ago

You're quite a bit short on interaction. I recommend adding the following cards: Path to Exile, Winds of Abandon, Deflecting Swat, Blasphemous Act, Chaos Warp or Generous Gift. The new Akroma's Will is pretty excellent too.

Despite the fact that you said your deck wants to ramp a ton, your deck still only runs the normal amount of ramp, about 10 pieces that I counted. You're gonna wanna up that if you want to have lots of mana late game for all the clunky creatures you run.

Your deck is also kinda card draw light. I also suggest upping that a bit.

RNR_Gaming on Obzedat, Ghost Council

1 week ago

So, Whip of Erebos has a neat interaction with this guy ;) really smashed me back when I use to play standard. Path to Exile, Swords to Plowshares and Generous Gift are mainstays in any deck running white. Lastly, Mind Stone, Fellwar Stone, Talisman of Hierarchy and Orzhov Signet are all prime mana rocks for relatively cheap.

xtechnetia on Unban Dark Depths!

2 weeks ago

As someone who has played against Legacy Depths decks, I can tell you upfront that Depths is a bad idea to introduce into Modern.

The power of Depths isn't really the raw kill speed (although turn 2-3 kills are certainly possible, even in Modern with a good enough draw), but its resiliency to a lot of conventional interaction. Permission and discard effects, which are good against most combo decks, are no guarantee of safety vs Depths because the combo can be naturally assembled via lands only (Stage), and outside of Path to Exile, interacting with Marit Lage herself is really difficult. Plus even if you do have working removal, Depths decks traditionally run maindeck discard effects to clear the way, and some pack protection like Not of This World.

And this is just dedicated Depths combo; the card itself can be slotted into other decks for what is often a nice boost in power and an extra win condition in case you deal with their other ones or they just have you in a corner (see Legacy Lands, Maverick as examples).

Modern has had a long history of struggling to answer powerful lands. Tron is consistently a respectable deck and that's a nerfed version of what a Cloudpost-based deck would look like. Primetime decks with Valakut and (more recently) Field continue to put up results. Eye of Ugin was the backbone of arguably the best Modern deck ever seen in the format's history.

Introducing Depths into Modern will not make the format pack more interaction; it will put huge pressure on slower interactive decks like Jund, and encourage linear aggro decks that pray to outrace the 20/20 avatar.

lorthosthetidebaker on Unban Dark Depths!

2 weeks ago

It is difficult to interact with but I don't think its unreasonable. Every color aside from green offers a mainboard-able (though some maybe sideboard only) solution to the token and there is likely one for green I haven't found. Examples include Path to Exile, Blood Moon, Vapor Snag, and Diabolic Edict. The combo is also subject to increased variance due to the reduced access to fast mana.

Mortlocke on In Defense of Jeweled Lotus

2 weeks ago

Path of Exile, hah. videogames. I meant Path to Exile.

Optimator on Giant's Deck

3 weeks ago

So other than the Giants themselves, the last two areas to look at are removal and utility. Depending on how much Brion tech you want to include, you are probably going to have to skimp on one of these two areas.

Removal is tricky in EDH. You don't want too little or too much. You're running White, so you can destroy anything you want--which is nice.

I would recommend two or three board wipes minimum and at least and five or six cards that can take care of artifacts and enchantments. Creature removal is great for aggro decks but the Threaten cards can take care of that for the most part.

You're running Blasphemous Act, which is one of the best wraths. I'd still recommend one or two more board wipes though. I like Mizzium Mortars a lot but it doesn't quite count.

I have Sublime Exhalation - Planar Outburst - Phyrexian Rebirth - Cleansing Nova - Planar Cleansing - Fumigate - Divine Reckoning - Rout

If you can find a Wrath of God or Day of Judgment, the one-mana difference is actually huge. Definitely add Cleansing Nova in my opinion. Sublime Exhalation is probably the next-best one.

Hallowed Burial and Descend upon the Sinful are neat due to not sending things to the graveyard and getting through Indestructible. I think I have some of the latter.

One tactic you can do is sandbag your big creatures and wait for your opponents to commit to the board, then wrath and start playing your giants. If you like the sound of that, run five wraths or something like that. It's only a few more mana to kill EVERY creature.

I know you have some Wear / Tears. I'd add one for sure.

I have a bunch of Crush Contrabands, which are great. I'd highly recommend it.

Things like Oblivion Ring and Banishing Light are fantastic on a budget. I think I have both.

Generous Gift is stellar. I don't have any but it's getting reprinted soon and may be cheap.

I have a Pyrohemia on hand. Might be interesting with all your huge giants. Maybe not though.

I have a Fight to the Death. Might be interesting. Same with my Response / Resurgence.

Titan's Revenge is giant-tribal-y. From Morningtide, and should be somewhat reliable for winning the Clash. More gimmicky than good though.

Swords to Plowshares and Path to Exile are the gold standards for creature removal though. No reason to not run them if you have them. Regrettable, I have none for trade. Path just got reprinted though for what it's worth. I have a boatload of all the budget replacements for them, like Oust, Condemn, Oblation, etc.

Something like Comet Storm might be an interesting include. It can function as removal or win the game outright out of nowhere. I have none on hand but it keeps getting reprinted.

There are tons and tons of removal cards out there.

I would cut Crush Underfoot unless you're married to the flavor. It's pretty bad. Any removal not already mentioned here I would cut. It's all pretty weak and you're gonna need the slots.

berryjon on White Politics

3 weeks ago

You have several duplicate cards in an EDH format deck, including Custodi Squire, Farsight Adept, Infantry Veteran, Lieutenants of the Guard, Guildless Commons, Secluded Steppe, Flicker of Fate and Spectral Searchlight.

For mono-white decks, I always suggest New Benalia, Dawn of Hope, Legion's Landing  Flip, and Smothering Tithe as basic utility cards. Swords to Plowshares and Path to Exile are good for making deals in the "I remove this threat, do me a favour" sense as well.

Load more