Path to Exile


Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

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Path to Exile Discussion

Pieguy396 on This place is haunted

8 hours ago

Reflector Mage is a little bit too slow for Modern, maybe replace with Path to Exile?

Argeaux on Playgroup Competiveness

21 hours ago

I totally get where you are coming from with .

Counter spells are ways of defending itself, and are absolutely NO different from Swords to Plowshares or Path to Exile.

However, because they are so hated, I try to limit the amount of Counters I have in my EDH decks.

There are other things to use in to protect yourself in a game and those are the pillow fort cards like Propaganda, War Tax, etc.

They don't seem to be as hated.

I made an Artifact deck with that philosophy that you can check out here: Factual

It has a "weak" Commander that people hardly ever target because they don't see her doing much. She helps me draw into what I need.

There is nothing much threatening in the early stages of the game. The deck slowly grows into its power plays, and can win quite handily in the later game.

That seems to fly well with most groups. As Magic players, and particularly EDH players, we most often want to play a game with quite a few turns, not a Turn 2 whitewash.

I do commend you on your awareness of the power of your play group, and your willingness to adapt to meet it.

There's nothing worse than being THAT person that nobody wants to play.

acbooster on pearl medallion agains defense grid

1 day ago

Cost increases and decreases are not applied in any particular order, but are rather totaled up and the net value is applied instead. So in this case the cost would be modified by 3 - 1 = 2 meaning your Path to Exile will cost 2W.

Warxuaroz on pearl medallion agains defense grid

1 day ago

I control Pearl Medallion and my opponent controls a Defense Grid. I want to cast Path to Exile on the opponent's turn. What should I play for it? Does my opponent choose the order of the abilities? Because if the Grid works first I can pay 3. If the Medallion does, I pay 4.

enpc on Zur them who hits harder

1 day ago

The other thing is you can cut Fact or Fiction and Merchant Scroll. You already have enough tutors and Zur gives you access to Necropotence. ANd you don't need Trinket Mage, you only have mana rocks as targets for him. Also, Darksteel Ingot is too slow here.

Your Path to Exile should also be a Swords to Plowshares if you're only going to run one of the two.

Unless you're coming up against a lot of storm decks or decks with haste, Blind Obedience feels to ineffective here.

I would heowever recommend find a slot for Ethereal Armor (hoesntly I think that overall it's the better choice over Phyresis).

jaiaisaiah on Top Tier Dark Depths

1 day ago

Wait. Of course it wouldn't. duh. But why the Shizo, Death's Storehouse? you don't have any legendary creatures in your deck, so an extra Swamp would just be better (Because of Wasteland and Path to Exile, mostly.)

Jory476 on Green/White Angel Ramp

1 day ago

You sure you want to use Selesnya Sanctuary as your duel land? It is a little clunky. I only use the guild lands in decks with lots of one drops so I can get use from a land before I send it back to my hand. The average converted mana cost of your cards is 3.56, so I would consider a different option I know the really good ones are very expensive, but there are some decent options that are a little cheaper, but wont set you back.

It important to remember too that the guild lands don't give you more mana than you would normally have on turn 3, but just you get it from 2 lands instead of 1. This has advantages and disadvantages.

Also, I'm not sure if it is because of the theme or not, but there are some excellent options for exile spells better than Angelic Purge. I recommend Path to Exile because you can activate Knight of the White Orchid's ability easier if the enemy has more land too.

the_earl_0f_grey on Angels & Demons

1 day ago

Archangel of Thune would be the single best thing you could add to this deck.

Your commander makes Deathpact Angel even more durable and tricky. True Conviction is almost always a wincon and actually stacks with the Noble Purpose and consider adding Exalted Angel (Neither are considered Lifelink when applying the abilities).

Well of Lost Dreams would help card draw immensely.

Also consider cutting some of the subpar lifegain and auras like Angel's Mercy for removal like Path to Exile/Swords to Plowshares/Return to Dust/Aura of Silence and upgrading your current removal. For example instead of Oblivion Strike a Gild. Or moving your removal onto creatures like Angel of Despair and Angel of Serenity.

Vault of the Archangel is a pretty good land and you might get lifegain triggers off of Seraph Sanctuary. Or maybe use the life to fuel something like a Necropotence or Aetherflux Reservoir.

All in all though you need to either improve the card draw/ramp or lower the CMC for this one.

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