|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Rare|
|Vintage Masters (VMA)||Rare|
|Commander 2013 (C13)||Rare|
Combos Browse all
Starstorm deals X damage to each creature.
Cycling 3 (3, Discard this card: Draw a card.)
Price & Acquistion Set Price Alerts
|Have (22)||Tiddilywinkus , Splashy , ironax , Lucretian , rockleemyhero , pskinn01 , HR19 , , golgarigirl , Hootiequack , maR2307 , Dr_Jay , Nemesis , , dplerner , mziter501 , MattN7498 , acbooster , SpaghettiToastBook , Mousemke , TheRealPeaches , sneferie|
|Want (2)||mlouden03 , Ariumlegion|
3 weeks ago
Cut Inspiring Statuary, you don't have enough artifacts to make it worth.
1 month ago
o deck ta realmente muito pesado, o problema nao e so que eles vao ficar presos na sua mao mas que voce so vai fazer uma coisa por turno. por isso eu gosto de Nature's Claim, da pra fazer varias coisas por turno
como a samut tem flash, da pra voce priorizar instants em vez de sorceries. eu gosto de Starstorm nesse deck.
eu gosto muito de coisa que da haste tipo Fervor. a samut faz isso tambem mas nem sempre ela ta na mesa
de novo, ta faltando draw. gosto de Harmonize. tudo o que eu sei de draw que existe nessas cores ta no deck do ruric thar do rodrigo. as melhores sao essas que acontecem varias vezes, tipo quando criatura entra.
1 month ago
beleza, comecando pelo mais basico, eu vi que ce tem os signets no sideboard, coloca todos kkkkk, eles sao muito fortes, na moral.
eu nao testei, mas so pelo grafico da sua mana curve, acho que seu deck ta muito pesado. eu to ligado que essa e a ideia, mas o foda e que a mayael nao vai ficar na mesa diretao, e se voce ficar travado com as criaturas na sua mao e meio foda, tenta cortar umas criaturas que custam 8/7 e colocar umas que custam 4/5, tem muita criatura boa que custa 5.
falta card draw, tipo, eu vi algumas cartas que te dao card advantage, mas nada que compra carta mesmo, e isso e importante pra caralho, algumas sugestoes: Elemental Bond, Drumhunter, Garruk's Packleader, Primordial Sage, Rishkar's Expertise, Soul of the Harvest, Zendikar Resurgent (recomendo pra caralho essa carta, forte demais sos), Lifecrafter's Bestiary, se voce conseguir um Solemn Simulacrum, massa demais, ele e bem forte, mas ele e carinho.
pessoalmente, eu nao curto certas cartas que ce colocou e eu tiraria, mas claro que fica a seu criterio kkkk, sao so sugestes, tipo, Archangel, bearer of heavens, sempre quis jogar com a Reya Dawnbringer e na moral que essa e o deck pra ela, mas 9 manas e tanta coisa kkkkk, eu deixaria so pq ela e muito massa na moral kkk, Silverblade Paladin nao cabe muito no deck eu acho, Yisan, the Wanderer Bard e lento, nao acho que vale a pena, Fireshrieker e o mesmo role do silverblade paladin, double strike nao e to forte sem trample, e eu to ligado que tem muita coisa com trample, mas tambem tem muita coisa sem, Banefire e Starstorm sao bem ruinzinhos, se voce quer board wipe, Blasphemous Act e o melhor, mas ele ta meio caro, Chain Reaction e Chandra's Ignition sao bons no lugar.
2 months ago
If you need ways to win once you go infinite, I recommend Shivan Gorge. It doesn't cost you a nonland slot, and there is at least one way to deal infinite damage using cards in your list and Gorge. You don't run Ruination, so you aren't really losing much by adding another nonbasic.
I wasn't saying that you cut Darksteel Forge, Nevinyrral's Disk, or Mycosynth Lattice. I was just pointing out that your explanations for why you included Disk and Lattice don't emphasize that the core combo is Forge + Disk, and that adding Lattice just lets you blow up lands.
Your argument about having enough tutoring is...sketchy. You have 4 tutors in deck, one of which is Kuldotha Forgemaster. It depends on the deck, but Forgemaster is often best categorized as part of an N-card combo rather than a tutor, where N is the number of other artifacts of any sort you need to control when you untap with Forgemaster in order to immediately go infinite (I think N = 6 is sufficient to find Forge + Disk for your list, and N = 7 finds an arbitrary number of artifacts if you add Nim Deathmantle). The card-drawing component of your argument is more difficult to compute, though you definitely have enough card draw to make my traditional numbers* inapplicable to your deck, but the threshold for seeing enough cards to consistently assemble a 3-card combo is really high.
I'd also contest your claim that Lattice is an essential component of any Daretti deck. My experience with Daretti has been that you're rarely short on artifacts to sacrifice, and color fixing is rarely an issue in a mono-color deck, so Mycosynth Lattice's main purpose is for combos. The main cards that combo with lattice include:
- Forge: Avacyn, Angel of Hope is good, even when it's a 2-card combo.
- Forge + Disk: this combo is already backbreaking even without Lattice.
- Karn, Silver Golem: this combo is gross. It's less mana-efficient than something like Decree of Annihilation or Boom/Bust, but being one-sided and repeatable counts for a lot.
- Clock of Omens / Unwinding Clock: Given that you have some big activated ability payoffs, these are definitely strong.
- Voltaic Key/Clock of Omens/Unwinding Clock + Goblin Welder: These cards just happen to work together extremely well.
- Vandalblast: this is gross, and you already want Vandalblast in your deck.
- Quicksmith Genius: This is a card that always fails to make the cut for me (I skip from 2 mana to 4 mana about 70%-80% of the time in my Daretti list, which places 3-drops in a weird spot in my curve), so I don't have a good sense for whether triggering the Genius whenever you play a land is very good.
- Inventors' Fair: If Lattice onboard makes a difference in whether you can take advantage of Inventors' Fair, something has gone horribly awry.
So by my count, you have about 6 cards that work well with Lattice, and 2 that work against it (All Is Dust does literally nothing with Lattice onboard). Given that you have incidental combos like Goblin Welder+untapper shenanigans, I think it's best to view Lattice as a card that combos with 6 cards in your deck, but does very little on its own. Whether that is above or below your threshold for usefulness is up to you.
*My traditional numbers: If Card A does nothing on its own but combos with other cards, you want at least 10 tutors and/or synergistic cards for Card A to be consistently useful.
2 months ago
Ruination is a great suggestion; holy shit, I can't believe I forgot to add that!
Chandra, Flamecaller is nice, but she does cost 6. I might end up running her as well. It's a good suggestion.
Starstorm is a great suggestion against more aggressive decks, particularly elfball. Conversely, All Is Dust is almost never a card I'm happy to draw. It spares my artifacts, sure, but it kills Daretti which is counter intuitive to our plan. If I'm going to kill my general, I'd rather it be to Ugin, the Spirit Dragon -- at least he has multiple modes and can stick around generating additional value.
Duplicant and Sandstone Oracle aren't bad cards per se, but in a more competitive meta decks can't really afford to be stuffed with high CMC cards that don't generate tremendous value short of instantly winning the game upon cast. Duplicant is a 1 for 1 and often doesn't end up with a devastating power and toughness ("I'll Duplicant your Jin-Gitaxias... My Duplicant is now a 5/4" -- not very scary). I used to have Sandstone Oracle in the deck, and while occasionally he'd draw me 5 cards, drawing him felt so awful when I had more cards in hand than my opponents, or he'd end up drawing me only one or two cards.
Drownyard Temple is some solid tech with all my MLD and as you noted, it synergizes with Daretti's -2; I like that suggestion.
HOLY SHIT at Blinkmoth Well! What a suggestion! Loving that one!
I'm still testing Gonti's Aether Heart. Currently, my thought process is that if this thing is imprinted on Prototype Portal you can really start going nuts with value Time Warps off it every couple turns. Alternately, copying the Heart with Mirrorworks as it comes into play then letting the real one die to the Legend rule could create some useful situations, as you could then activate and exile the token version, then use Daretti to recur the real one and so on. Finally, exiling the Heart and copying the extra turn effect with Rings of Brighthearth is solid value. Again, all of these scenarios are a little clunky, but it's Daretti -- we're working with what we've got, lol.
Anvil of Bogardan is a bit iffy. It comes down early and while it does feed our opponents, remember that it's not a Howling Mine -- it's not straight card draw, it's filtering. I believe that in most cases this will help us more than our opponents, as Daretti is happy to pitch the high CMC artifacts into the yard so he can recur them. Anvil does help our opponents who run reanimator decks, but they're not tremendously common in CEDH. Blinkmoth Urn I'm not sure about; I haven't tested it extensively enough. I just added it.
I really loved your suggestions though. Some of these are going in immediately! Haha
2 months ago
I'm a big fan of Ruination in mono-red decks.
Drownyard Temple is fun with Daretti, and also fun with MLD.
I had completely forgotten about Nullstone Gargoyle! I'm definitely picking it up ASAP.
How has Gonti's Aether Heart faired for you?
I'm not a huge fan of Anvil of Bogardan or Blinkmoth Urn, since your opponents benefit before you do. I've had way too many games where multiple opponents gained 2-4 mana from the Urn, only for one of them to blow it up before I could use it.
3 months ago
You dont really have anything to facilitate Archfiend of Ifnir, have you thought about playing some more cyclers to make it do more? Starstorm would be good for this, it kills things on its own and cycles for the Archfiend.