|Commander / EDH||Legal|
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|Commander Anthology Vol. II (CM2)||Rare|
|Commander 2014 (C14)||Rare|
|Vintage Masters (VMA)||Rare|
|Commander 2013 (C13)||Rare|
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Starstorm deals X damage to each creature.
Cycling (, Discard this card: Draw a card.)
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5 days ago
Love Purphoros, figure I'd share some of my findings from when I'd play him. When I put Purphoros together, felt like I really ran out of fuel too fast, so I changed up my mana rock and creature selection.
The principle i'm applying here is I'm red, I run out of cards due to my low CMC, so at all points i need to be able to convert my field into more fuel. The last one Coveted Jewel is pretty easy to protect in such a crazy token deck as well.
Other Draw Effects : Prophetic Flamespeaker usually results in two cards, as he has double strike. Both him and Stromkirk Occultist are great, as youre trying to win via damage anyway. Commune with Lava Do Commune with Lava before your turn starts, usually in response to someone moving to their end step. Nets you a bunch of toys next turn. Vance's Blasting Cannons Flip Worse than outpost siege, but from my perspective I just dont care, as I want to draw cards lol.
I noticed there's not a lot of super strong removal or instant speed stuff so I figured I'd drop a few cards for those as well.
Volcanic Offering Volcanic offering in multiplayer usually results in two threats removed, and two lands removed. Seismic Strike (Assuming you just have lands, its 3 mana for 3 damage, and it gets better as time goes on.) Chain Reaction The majority of reds field wipes kind of suck, so im not sure how else to help you here. Less conditional than Aligned Hedron Network, and will hit very hard since you're a token based deck. Starstorm Instant speed, cycling, really good! Disaster Radius and Volcanic Vision are one sided. The last one lets you recur usually a good token spell as well, though ill admit its one of the weaker suggestions.
Although Purphoros is really, really strong against restrictive enchantment decks, I run a lot of enchantment removal and when you run against an azorius deck trying to ruin fun, i always wish I had them in my mono red decks.
Scour from Existence Every time I've cast this, it's saved me. As weird as it sounds and yes its 7 mana, but there are so many times I've been playing where I wished I had this or chaos warp, admittedly Chaos Warp is better, but you can only run one of them :(. Unstable Obelisk Meteor Golem He triggers purphoros too!
1 week ago
- Blinkmoth Nexus: Almost never you any of the ability.
- Isolated Watchtower: Swapping out for more basic to make Extraplanar Lens more powerful.
- Maze of Ith: Don’t have problem with one or two big creatures, normally I can block them.
- Starstorm: Relays on too much commander. Less red is helping mana base.
Clifftop Retreat: Don’t need much color fixing, more than 50% of my deck is white.
Entreat the Angels: Allows the Deck to go wide, in case of sacrifice or other removal. Very threating, synergizes well with my top card manipulation.
1 week ago
Response to Vargavaka comment.
I see what you’re saying about Vanquisher's Banner and Sram, Senior Edificer, but I think both almost work. Boros Signet seems like it should fit, I was also considering running the new Boros Locket which can also be sacrificed for draw cards if I ever need it.
I’m really thinking of cutting Starstorm but my deck does lack in board wipes. Even though Extraplanar Lens dose seem slow. I normally play it later game when I have 5-6 mana play for 3 and generate 3 mana, so essentially its free late game. If I cast it early game I have ton of rock that can easily cast it without tapping land. Rocks: Sol Ring, Mana Vault and Mana Crypt. I might remove some special land to add more plains to make Extraplanar Lens more powerful.
1 week ago
I’ve never considered Browbeat, but I suppose it could have potential in EDH. Probably inconstistent though. Dead against lifegain decks, bad in the beginning of games but perhaps good later on. There’s a factor of not wanting to be the one that takes damage that might give you the cards more often than normal.
I would add Boros Signet btw. I find the 2-mana rocks much better than the 3-mana rocks and the signets are my favourites since they give colored mana.
For which cards to cut, I would consider Starstorm and maybe Extraplanar Lens. You can expect to tap less than 1/3 of your lands for one more mana if you exile a Plains. I suppose the advantage is that it can scale in the late game, but it seems lacklustre early on when you need the ramp the most. Wordt case you exile a land at turn three and you have it tap for 0-1 while being down a card. I would probably only run that in mono-colored decks.
1 week ago
Response to KarmaKimeleon comment.
I really like Linvala, Keeper of Silence now that I’m looking at it; I have played against several decks that have tons of activable ability’s. Also lower CMC is nice. Now just trying to figure out what to cut, any opinion?
Response to Vargavaka comment.
I had Outpost Siege as well as Reforge the Soul in this deck before, but it seemed like they were never useful when I had them. When I needed them I never got them. What’s your opinion on Browbeat? Some of my friends swear by it and say they always get the card draw, but when I look what other people’s opinion it’s normally negative towards Browbeat. It also synergizes very well with my commander. Any other Draw cards you would recommend and what do you think I should cut?
Cards Considering Cutting from Deck:
- Twilight Shepherd: Back to hand is not that good, does not have flash so can't cast it after a board wipe. When it’s out people know it’s not a true board wipe so they might deal with it first.
- Starstorm: Inefficient, but nice because I can control what gets wiped, but low on Board wipes.
- Maze of Ith: Speeding up the deck would be better the stalling for more turns.
- Ghostly Prison: Speeding up the deck would be better the stalling for more turns.
2 weeks ago
If you're open to suggestions Starstorm seems like a good inclusion. Tunable mass removal that won't hit your high toughness creatures, deals damage for Hornet Nest, instant speed for tricks, plus it even has cycling for when it's not relevant. Also I'd try to add more ramp, card draw, and walls with reach. In fact I would include every wall with reach.
1 month ago
I see what you're going for, and I appreciate it. Here's some thoughts I had that might help:
First off, Chaos Warp is just really good removal, which this deck lacks at the moment.
As nice as Foriysian Totem is as a mana rock/blocker, I think Silent Arbiter would be a better option. It's great for slowing down the game when you need to slow it down, and you can just pop it with one of your artifact destroyers when it's your turn to go in.
If you can afford it, I'd cut Sokenzan Spellblade and replace it with Daretti, Scrap Savant. You have enough artifacts that I think it would be worth the slot. Hell, with the prevalence of artifacts, you could even run Hellkite Tyrant as a surprise, cheeky wincon for when you've not been able to properly set up your wall of attackers.
As amazing as Dualcaster Mage is, idk if he runs enough Instants/Sorceries for it to be worth it. Like yeah you can copy Starstorm or Chain Reaction for the big boy damage, but you could produce a similar result (with repetition even) by running Pyromancer's Goggles. Like yeah you could copy Scour from Existence or Wild Swing as well, but idk.
In my opinion, Dormant Volcano is always a bad land. Mathematically, the benefit of DV is the same as if you ran another basic land. However, I think this deck is actively hurt by its inclusion. You use Snow-Covered Mountain for triggering so many different effects like Goblin Charbelcher and Glacial Crevasses so having to sacrifice one for a land that doesn't even come in untapped is just not good.
Overall, solid list! I like the strategy.