Starstorm deals X damage to each creature.
Cycling (, Discard this card: Draw a card.)
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2014 (C14)||Rare|
|Vintage Masters (VMA)||Rare|
|Commander 2013 (C13)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Starstorm occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
3 days ago
Nekusar without creatures can work, though we would not recommend it because many creatures out there will enhance the power of his abilities a great, great deal. Then there's the many creatures that will punish your opponents for discarding that you will also not be able to use.
However, if you are truly set on keeping this deck creature-less, we would recommend the following cards to force your opponents to draw more cards:
To prevent the loss of your cards when you discard yourself, you could add Library of Leng ; it's wonderful. Speaking of discarding, we would also definitely recommend cards that cause some major pains for opponents in cases that they have to discard. Some ideas:
Last but not least, some more anti-creature ideas:
Some cards we would definitely cut in favour of the cards mentioned above would be:
- Bolas's Citadel ; not so good in this deck as it includes too few life-gain opportunities to compensate. Also expensive to cast.
- As Foretold ; free stuff is great, but your deck contains plenty of ramp so we doubt you really need this.
- Future Sight ; becomes a bit redundant in a deck with this many draw opportunities.
- Leyline of Anticipation ; we do not see a good reason for this to be in here; the additions we have suggested will be most likely be more valuable to your strategy in the long run.
- Mind Over Matter ; really not worth it in a creature-less deck.
- Omniscience ; same reason for why we would cut As Foretold . Moreover, this card is so expensive to cast.
Have fun with the brew.
Regards, Mrs. and Mr. NV_1980
1 week ago
Wow, this thread really exploded. Thanks for all the suggestions. Going to take me awhile to narrow down what I want... Though casting a one sided Starstorm in the middle of combat just seems like a hilariously good time to me griffstick. An extra thanks for that idea.
1 week ago
In addition to running Iroas, God of Victory and all the above cards you also run Starstorm , Fault Line , and Magmaquake and cast them after you attacked and while you are still in combat to create a one sided board wipe
3 weeks ago
Now we get to the hard part. What to cut. Let's start with what doesn't mesh with the theme of spell copying; Teferi, Mage of Zhalfir and Glen Elendra Archmage are both better served in a combo/control shell where you need to protect a specific series of cards, the benefit of spell copying is the flexibility and resilience to allow some things to miss because everything becomes a game ender once its been copied a couple of times; Brudiclad, Telchor Engineer and Second Harvest are designed for HEAVY token decks where you're making ALOT of small tokens in concert with a few threatening ones; Animar, Soul of Elements , Fathom Mage , Temur Ascendancy , and Warstorm Surge are all good for a creature focused strategy, but for a SPELL copy deck most of our creatures exist to accelerate our mana ( dorks , Goblin Electromancer , and STE ) or as silver bullets for specific problems ( Terastodon , Acidic Slime , and Bane of Progress ) which tend to be too small of a portion of our deck or too small stat-wise to use these effects to their fullest; Krosan Grip cannot be copied because of split second; Time Stop is so niche you're better off running Counterflux ; Melek, Izzet Paragon is just bad,I love him but he's too inconsistent and without alot of top-deck manipulation ( Sensei's Divining Top , Sylvan Library , Mirri's Guile , Scroll Rack ) you can't reliably get the spells you want to copy; Verdant Confluence is easily the weakest of the confluences in these colors and none of its effects are particularly spectacular even after one or two copies; Starstorm is a very expensive Blasphemous Act with cycling; Brainstorm is the weakest card draw spell you have and never feels good unless it's setting up a Kefnet combo.
1 month ago
more mana artifacts
also you should run atleast 9 counterspells
Should try to get tutors
more draw spells
1 month ago
So I am working on some changes to my Neheb deck to make it just a little more efficient. I've had pretty good games with it so far, but I've had some issues where I will dig like 5 plus cards deep and still not get an answer to situations that I need solved.
Stuff I am trying to put into the deck is Helkite charger and Comet Storm . Knowing I also need to pick up a Chaos Warp for the deck. I am up for any suggestions that anyone has and appreciate the help.
3 months ago
I just posted the same comment to wedge but then found the group deck and wanted to posed the question to the rest....
Does it make sense to run Starstorm over Rolling Earthquake even though it cost an additional one red, you do get the instant speed response ability and you can cycle in the early game and then cast it again later if needed.
3 months ago
Is there a benefit to playing Starstorm instead of Rolling Earthquake ? Even though it cost an additional red Mana it is an instant speed response to creatures. With the option to cycle if you need to early on and cast it again later if needed.