Starstorm

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 Rare
Vintage Masters Rare
Commander 2013 Rare
Onslaught Rare

Combos Browse all

Starstorm

Instant

Starstorm deals X damage to each creature.

Cycling 3 (3, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts

C14

C13

ONS

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Starstorm Discussion

ibstudent2200 on One Scrappy Chap: Daretti EDH

6 days ago

If you need ways to win once you go infinite, I recommend Shivan Gorge. It doesn't cost you a nonland slot, and there is at least one way to deal infinite damage using cards in your list and Gorge. You don't run Ruination, so you aren't really losing much by adding another nonbasic.

Personally, I prefer Starstorm to Comet Storm for instants, but if you need a win condition, Comet Storm technically works.

I wasn't saying that you cut Darksteel Forge, Nevinyrral's Disk, or Mycosynth Lattice. I was just pointing out that your explanations for why you included Disk and Lattice don't emphasize that the core combo is Forge + Disk, and that adding Lattice just lets you blow up lands.

Your argument about having enough tutoring is...sketchy. You have 4 tutors in deck, one of which is Kuldotha Forgemaster. It depends on the deck, but Forgemaster is often best categorized as part of an N-card combo rather than a tutor, where N is the number of other artifacts of any sort you need to control when you untap with Forgemaster in order to immediately go infinite (I think N = 6 is sufficient to find Forge + Disk for your list, and N = 7 finds an arbitrary number of artifacts if you add Nim Deathmantle). The card-drawing component of your argument is more difficult to compute, though you definitely have enough card draw to make my traditional numbers* inapplicable to your deck, but the threshold for seeing enough cards to consistently assemble a 3-card combo is really high.

I'd also contest your claim that Lattice is an essential component of any Daretti deck. My experience with Daretti has been that you're rarely short on artifacts to sacrifice, and color fixing is rarely an issue in a mono-color deck, so Mycosynth Lattice's main purpose is for combos. The main cards that combo with lattice include:

  • Forge: Avacyn, Angel of Hope is good, even when it's a 2-card combo.
  • Forge + Disk: this combo is already backbreaking even without Lattice.
  • Karn, Silver Golem: this combo is gross. It's less mana-efficient than something like Decree of Annihilation or Boom/Bust, but being one-sided and repeatable counts for a lot.
  • Clock of Omens / Unwinding Clock: Given that you have some big activated ability payoffs, these are definitely strong.
  • Voltaic Key/Clock of Omens/Unwinding Clock + Goblin Welder: These cards just happen to work together extremely well.
  • Vandalblast: this is gross, and you already want Vandalblast in your deck.
  • Quicksmith Genius: This is a card that always fails to make the cut for me (I skip from 2 mana to 4 mana about 70%-80% of the time in my Daretti list, which places 3-drops in a weird spot in my curve), so I don't have a good sense for whether triggering the Genius whenever you play a land is very good.
  • Inventors' Fair: If Lattice onboard makes a difference in whether you can take advantage of Inventors' Fair, something has gone horribly awry.

So by my count, you have about 6 cards that work well with Lattice, and 2 that work against it (All Is Dust does literally nothing with Lattice onboard). Given that you have incidental combos like Goblin Welder+untapper shenanigans, I think it's best to view Lattice as a card that combos with 6 cards in your deck, but does very little on its own. Whether that is above or below your threshold for usefulness is up to you.

*My traditional numbers: If Card A does nothing on its own but combos with other cards, you want at least 10 tutors and/or synergistic cards for Card A to be consistently useful.

bimjowen on Daretti, Stax Savant

3 weeks ago

ibstudent2200:

Ruination is a great suggestion; holy shit, I can't believe I forgot to add that!

Chandra, Flamecaller is nice, but she does cost 6. I might end up running her as well. It's a good suggestion.

Starstorm is a great suggestion against more aggressive decks, particularly elfball. Conversely, All Is Dust is almost never a card I'm happy to draw. It spares my artifacts, sure, but it kills Daretti which is counter intuitive to our plan. If I'm going to kill my general, I'd rather it be to Ugin, the Spirit Dragon -- at least he has multiple modes and can stick around generating additional value.

Duplicant and Sandstone Oracle aren't bad cards per se, but in a more competitive meta decks can't really afford to be stuffed with high CMC cards that don't generate tremendous value short of instantly winning the game upon cast. Duplicant is a 1 for 1 and often doesn't end up with a devastating power and toughness ("I'll Duplicant your Jin-Gitaxias... My Duplicant is now a 5/4" -- not very scary). I used to have Sandstone Oracle in the deck, and while occasionally he'd draw me 5 cards, drawing him felt so awful when I had more cards in hand than my opponents, or he'd end up drawing me only one or two cards.

Drownyard Temple is some solid tech with all my MLD and as you noted, it synergizes with Daretti's -2; I like that suggestion.

HOLY SHIT at Blinkmoth Well! What a suggestion! Loving that one!

Yeah buddy, Nullstone Gargoyle does work! Outside of Meren / Karador decks that ETB triggers or Caustic Caterpillar and the like, some decks have real trouble dealing with the Gargoyle!

I'm still testing Gonti's Aether Heart. Currently, my thought process is that if this thing is imprinted on Prototype Portal you can really start going nuts with value Time Warps off it every couple turns. Alternately, copying the Heart with Mirrorworks as it comes into play then letting the real one die to the Legend rule could create some useful situations, as you could then activate and exile the token version, then use Daretti to recur the real one and so on. Finally, exiling the Heart and copying the extra turn effect with Rings of Brighthearth is solid value. Again, all of these scenarios are a little clunky, but it's Daretti -- we're working with what we've got, lol.

Anvil of Bogardan is a bit iffy. It comes down early and while it does feed our opponents, remember that it's not a Howling Mine -- it's not straight card draw, it's filtering. I believe that in most cases this will help us more than our opponents, as Daretti is happy to pitch the high CMC artifacts into the yard so he can recur them. Anvil does help our opponents who run reanimator decks, but they're not tremendously common in CEDH. Blinkmoth Urn I'm not sure about; I haven't tested it extensively enough. I just added it.

I really loved your suggestions though. Some of these are going in immediately! Haha

ibstudent2200 on Daretti, Stax Savant

4 weeks ago

I'm a big fan of Ruination in mono-red decks.

I personally prefer Chandra, Flamecaller to Chandra, Torch of Defiance. Being able to discard your hand and draw more cards than you had before is extremely nice.

I've found Starstorm to be useful as an instant-speed boardwipe, even if it's not particularly efficient. All Is Dust is another helpful boardwipe.

Duplicant and Sandstone Oracle are cards that I've found to be fairly handy with Daretti.

Drownyard Temple is fun with Daretti, and also fun with MLD.

Blinkmoth Well shuts off Winter Orb and Static Orb.

I had completely forgotten about Nullstone Gargoyle! I'm definitely picking it up ASAP.

How has Gonti's Aether Heart faired for you?

I'm not a huge fan of Anvil of Bogardan or Blinkmoth Urn, since your opponents benefit before you do. I've had way too many games where multiple opponents gained 2-4 mana from the Urn, only for one of them to blow it up before I could use it.

PlattBonnay on If The Rocks The King This Is The God

1 month ago

You dont really have anything to facilitate Archfiend of Ifnir, have you thought about playing some more cyclers to make it do more? Starstorm would be good for this, it kills things on its own and cycles for the Archfiend.

Lazaro46 on EDH - Daretti's Art-Ifacts

1 month ago

I have a Vedalken Orrery I could put. As far as instant speed removal, you are right, I should probably have more. I like Reverberate and Starstorm from your list. Mmm... Thanks for the advice!

debook454 on EDH - Daretti's Art-Ifacts

1 month ago

M O R E I N S T A N T S P E E D R E M O V A L. Ya, uhhhh Lightning Bolt, Smelt, Sudden Shock, Reverberate or Reiterate, Starstorm, Incinerate, Flame Javelin, and Volcanic Fallout are some options. If some prick coughmecough is playing infinites, you better have a response.

Daedalus19876 on Dwayne Johnson's Final Form

2 months ago

Horobi, Death's Wail is strong in any deck with Cauldron of Souls in it: Murder everything your opponents control, unconditionally! Your commander also becomes a Murder-on-a-stick. It's worth mentioning, however, that you don't draw cards from your commander when used in this way (since the creature is destroyed before the ability resolves). Still, you can put -1 counters in other ways.

You have a lot of cycling cards in here, which makes sense with Archfiend of Ifnir. But why cycle one card at a time? Wheel of Fortune, Magus of the Wheel, Dark Deal, Reforge the Soul, etc give you card advantage while disrupting opponents and also being MASSIVE sources of discard. (Just make sure not to wheel away your commander unless you want to pay the tax.)

You seem to be sweeping the board a lot. Why not do it at instant speed? Spontaneous Combustion and Starstorm seem to fit wonderfully.

If you can put two -1 counters on your opponents' creatures, Sudden Spoiling murders their board. You may have to explain layers to your opponents, heh. But it's a gorgeous combat trick, and even better when paired with -1 counters.

Talisman of Indulgence is a fantastic mana rock in these colors.

And finally, no black deck focussed on killing creatures should leave home without Toxic Deluge. I know it doesn't put -1 counters or use damage, but it draws for each preexisting -1 counter and can get you out of a bind pretty easily.

I hope that helps! I need to write a proper description for my version of the deck. Also, what's worked well for you that I'm excluding from my list? :)

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