|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|From the Vault: Twenty (V13)||Mythic Rare|
|Urza's Destiny (UDS)||Uncommon|
Combos Browse all
: Add to your mana pool.
|Have (8)||, Tylertrashh , metalmagic , MrShhh , Brutus1 , Forkbeard , jecder , adventfaith|
|Want (21)||Txport , LordZZX , bogy , ShinakoX2 , calovr , Callo , Gingy , k-mac , SkylordAleksander , spe360 , Dogly , Haxu , Luxtra , Nuregami , Sarion56 , Cryogenical , urahara72 , greywanderer13 , abruns23 , lloydsmith28 , MoosePott|
Thran Dynamo Discussion
1 hour ago
Some interesting thoughts here! I appreciate you taking the time to consider these interactions.
I have Thran Dynamo in and out of the deck, it's one of my staples. It's currently in the sideboard, but only for show ;) It sounds like you've playtested these colorless builds often enough, noted about the Rings of Brighthearth "mana overkill" scenario. Inventors' Fair is a great land, I actually forgot about that one, I'll add it to the maybeboard for now for folks to refer to.
Adding Blightsteel Colossus , Rogue's Passage and Manifold Key to the maybeboard as well to tinker with. My playgroup has beaten up Blightsteel with overusage pretty bad, so at this point it's less flavorful of a win style for me but I'm sure you are correct about it's overall usefulness over Endless One . For me it's all a flavor play!
Thanks for dropping in, these are helpful interaction points.
1 day ago
Thanks hecubus333, let me know how your tests go! A few swaps I'll be making:
Karn, the Great Creator is stepping in for Karn Liberated , Voltaic Construct is subbing in for Throne of Geth , and I haven't figured out exactly where I'm going to put it, but I think add The Chain Veil for Thran Dynamo .
I haven't tested Blast Zone much in this brew, but I have used it successfully in other decks that feature proliferate mechanics.
3 days ago
Man, it really hurts me to see cards like
in commander. Also it seems to be common for decks to have way to little ramp (4 in this case). I would highly suggest running about 10 in every deck. In this deck, you might want to favor rocks that can help you cast
Rakdos, Lord of Riots
a turn early.
Cards that come to mind are:
- Rakdos Signet
- Talisman of Indulgence
- Fellwar Stone
- Coldsteel Heart
- Charcoal Diamond
- Fire Diamond
- Pentad Prism
- Star Compass
- Sphere of the Suns
- Wayfarer's Bauble
There are also great colorless rocks, as well as rocks that don't help you cast Rakdos early, but that can give you big advanteges in the mid- to lategame. Please consider that you might not always be able to count on Rakdos's ability to cast your expensive creatures. If your commander gets stolen or permanently removed, you should have ways to not outright lose:
2 weeks ago
Super cool your meta has allowed you to run Parhelion as your commander. Definitely a challenge as it is an expensive cast (8cmc) in white. A few more ramp suggestions maybe to go in place of some vehicles:
Sword of the Animist really nifty equipment that searched for lands on the attack.
One of my favorite newish ramp cards is Settle the Wreckage . The cool thing with this is it can be flexed as an actual boardwipe if needed. Otherwise make some tokens and ramp yourself after you attack.
I’m more of a basic land guy myself, but I would say to think about this: there’s a new card from M20 called Brought Back and it would work pretty well if you had some cheap fetchlands in the deck like Terramorphic Expanse —crack 2 on the same turn then cast Brought Back and you’re technically ramping in white! It’s rather contextual but Brought Back can be flexed as recursion for some creatures/artifacts/enchantments if needed instead.
And lastly, if interested, there are these:
Good luck! And awesome deck, hopefully some of those suggestions help! +1
2 weeks ago
i like this deck! i feel like this looks like the only angel deck ive seen so far, that looks kind of competetive and budgetish! never thought you can buy a (semi-)budget angel edh deck, but i have to say this looks really cool!
id maybe add a Thran Dynamo to be able to hardcast the angels more easily, but thats the only suggestion that comes into my mind at the moment.
2 weeks ago
Nerdytimesorwhatever, I have four mana-generating artifacts in that deck ( Sol Ring , Chromatic Lantern , Everflowing Chalice , and Astral Cornucopia ; all EDH decks of mine have the first two artifacts, and every deck except this one has Thran Dynamo and Gilded Lotus , but I replaced those with the chalice and cornucopia, since the deck can easily give them additional counters). I have one mana-generating creature, Gyre Sage , so lands are still the main source of mana in this deck. I also have several mana sinks, so I feel that I do not need to worry about being mana flooded.
2 weeks ago
Ad Naus with the commander out it doesn't matter if the average CMC is high, you're still getting as many life points as you lose from your commander, plus the ones you get from Ad Naus. A lower average CMC will give more cards, but just consider that Ad Naus gets so much extra mileage anyways with this commander.
Lower CMC will make more explosive early plays, which is important when you can't reliably get your commander for the first couple turns. I would swap spells for permanents, and add more engine cards to help ensure the commander comes out.
- Read the Bones -> Mindblade Render
- Ancient Craving -> Phyrexian Etchings
- Devour in Shadow -> Shriekmaw
- Hatred -> Phyrexian Reclamation
- Vesper Ghoul -> Jet Medallion
- Temporal Extortion -> Plunge into Darkness
And if budget allows
Mindblade grinds value and can block/swing better than Read da Bonez. Etchings draws you the same amount of cards as Ancient Cravings after 2 turns but gives more the longer it stays and causes combotastic lifeloss. Shriekmaw is removal on an evasive creature if you want it, and it ups creature density while keeping a removal slot. Hatred is a nice burst card, but leaves you vulnerable after using it and is expensive to cast and easy to interrupt via counters/combat tricks/blocking, reclamation will let you grind value in longer games and has more of an impact earlier. Medallion outpaces the vesper ghoul immediately, coming out cheaper and being more useful with more spells per turn, and no summoning sickness. Temporal Extortion isn't great because it gives your opponents the choice, and they will always choose the better one for their situation. An extra turn is great, but half life of one player isn't all that important in combo-driven EDH. The rock changes come out earlier and help you dump your hand faster, meaning you have stronger presence sooner in the game, pretty standard in most serious decks.
Also worth checking out Loxodon Warhammer in tandem with with swamp equippers to add some life gain back in. You should also consider having a go-infinite combo for winning once you've drawn your deck. Paradox Engine fits in extremely well with Citadel or Ad Naus, and a Sensei's Divining Top + Voltaic Key gives another way to draw through the deck with Paradox. Use with a mana sink like Torment of Hailfire and you're golden
3 weeks ago
Right now your curve is a bit high so take out Avacyn, Angel of Hope it’s cmc is teeny but high and the chances of getting the card out is slim. If it does manage to get out then your practically unstoppable, depending on your meta. Take out the cluestones and add Sol Ring , Thran Dynamo , Unwinding Clock (sry I feel like this might be part of a combo I didn’t have time to read the whole description) for any color coded signet. If u want token generation Ajani, Adversary of Tyrants put +1/+1 counters and if u reach his ultimate then your set. I feel like one win con is a a bit iffy, considering your opponents can take u out sooner than u can take it out, plus they will be targeting that Felidar Soverign right when it comes out. Commander damage wins is definitely a win con I would consider.
Thran Dynamo occurrence in decks from the last year
Commander / EDH:
All decks: 0.15%
UR (Izzet): 0.79%