|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|From the Vault: Twenty (V13)||Mythic Rare|
|Urza's Destiny (UDS)||Uncommon|
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Thran Dynamo Discussion
1 day ago
You should run more ramp, because Izzet has trouble with that. Stuff like Sky Diamond , Fire Diamond , Mana Vault , Mana Crypt , Izzet Signet , and Thran Dynamo are all mana rocks, so they replace themselves when you cast them when Jhoira is out, plus they will allow to consistently get more mana available
2 days ago
I think in weighing Hour of Promise vs Pir's Whim it's a matter of having the flexibility to pull together Coffers/Tomb if needed [or other land pairs you may want to add later] or having a more political aspect you can play around with using Pir's while still being able to execute a linear gameplan, ie: fetching Volrath's while getting the table to promise not to attack you for a turn so you name them friend and they get to keep their Thran Dynamo … and in the spirit of naming 'foe', with Coffers/Tomb you could probably pull off either Torment of Hailfire or Exsanguinate .
Also, thank you for taking the time to check out my decklists. I've only been able to get a partial game in with Thantis so far but hope to do some testing this week.
2 days ago
Well, it's commander, so it's slow and you can use lands that enter tapped and are budget friendly. Dismal Backwater , Dimir Aqueduct , Dimir Guildgate , Submerged Boneyard , Jwar Isle Refuge , Frost Marsh and Salt Marsh are budget. Fetid Pools , Underground River , and Sunken Hollow are also good options. Check out http://managathering.com/duallands/Dimir.html for more options.
I gotta say that you need a Rise of the Dark Realms . It's a bomb.
4 days ago
Hmm, some good points here hkhssweiss
I usually like In Garruk's Wake because it's asymmetrical, but you pointing it out made me go "wait, I want my creatures to die!"
Cleansing Nova was in here mainly for artifacts and enchantments since has trouble dealing with them, but I suppose I have a few ways to deal with them. If worse comes to worse odds are good that someone else will deal with the threat.
I guess I do already have cards like Krav, the Unredeemed that are better.
Thran Dynamo was a card that I was thinking about, but I agree that I could do without it.
Seraph of the Scales was in here mainly for the afterlife and possibility for deathtouch, but I agree that it's lackluster.
I guess Thrilling Encore is a bit expensive
Maybe one day you will be in a deck Storm Herd . One day . . .
I suppose there are better ways than Nomads' Assembly
I do like the death trigger on Ancient Stone Idol and that fact that its cost can be reduced. A card to consider taking out though
I'm definitely on the edge about Knight of the Last Breath . On one hand it has afterlife and can be a sac outlet, but on the other it's stats are kind of bad.
I feel like Helm of the Host can do good by cloning creatures with death triggers. (My goal is to make a ton of Elenda, the Dusk Rose 's. But I live in Magical Christmas Land most of the time, so who knows if that will happen).
I really appreciate this. Both you and DrkNinja have brought up good points that have really sped this process along!
4 days ago
I kind of expected this to be a Wildfire / Destructive Force deck. Throw in Crucible of Worlds and some tutors, remove the <5 toughness fatties, and add in more mana rocks like Khalni Gem , Veinfire Borderpost , Kyren Toy , Thran Dynamo , Basalt Monolith , Dreamstone Hedron , and Worn Powerstone , and you're off to the races.
4 days ago
Here are 20 cards you can consider cutting:
- Ancient Stone Idol - Too high CMC and just a beater.
- Crested Sunmare - I like it but one of your slower weaker cards.
- Falkenrath Noble - You have cheaper same redundant effects.
- Knight of the Last Breath - Way too high CMC, doesn't impact board.
- Meadowboon - Doesn't trigger Teysa.
- Night Incarnate - Not good enough.
- Krav, the Unredeemed - We don't generate that much tokens to be efficient.
- Seraph of the Scales - Good in limited, in EDH she is subpar.
- Teysa, Envoy of Ghosts - Too high cost, and you don't want people to swing at you.
- Vindictive Vampire - Same reason as noble.
- In Garruk's Wake - Too high cost.
- Storm Herd - Just needs to be cut, as no way to free cast or reduce.
- Helm of the Host - Fun card but doesn't synergize efficiently.
- Ashes of the Abhorrent - This might actually one day be bad for your game plan.
- Exquisite Blood - not that great by itself and hard to combo off.
- Sanguine Bond - Same as above.
- Nomads' Assembly - There are better ways to make tokens.
- Thrilling Encore - I like this card as well, but most of the time holding up 5 mana is quite hard.
- Cleansing Nova - You already have Merciless Eviction , you don't need two types.
- Thran Dynamo - This might seem weird, but I would rather have a 2 CMC mana rock over this one at times.
Hope that helps cutting!
4 days ago
Since you're on a budget, a couple great infinite mana combos you can put in to pump out tons of mana are Grand Architect + Pili-Pala and Isochron Scepter + Dramatic Reversal . With both those two, and the Master Transmuter + Gilded Lotus + Thran Dynamo combo you're already running, you can put in Blue Sun's Zenith , Increasing Confusion , Capsize and other spells for win cons. Whir of Invention would be another good include. I also recommend heading to the budget tab on the top right for this commander on EDHREC. If you're trying not to spend any more money, that will help you find places to shave the price a bit.
4 days ago
On face, the deck seems like a good budget deck. It conforms with the general standards for an edh deck and follows a clear strategy. However, I think that there are some problems with the deck. Although it is built on a budget, there are only 6 ramp card in total plus 2 cards which decrease the cost of soldiers. On face it looks ok, but paired with only 36 lands (one of which ( Temple of the False God ) being a half-ramp card) it is questionable. I would add another ramp (like Thran Dynamo ) and a land ( Evolving Wilds , Terramorphic Expanse , Spinerock Knoll ). Also, I would argue that the removal in this deck is weak. The only true removal spell is Swords to Plowshares while others with worse conditions, like Response / Resurgence and Spear of Heliod , can have some major downsides in a commander game. The other single target removal spells ( Steam Catapult , Intrepid Hero , Catapult Squad and Catapult Master ) are, quite frankly very limited and. In addition to the weakness of the removal, there are only 7 of them, which is, in my opinion, quite lacking, especially considering 4 of them are creatures and there is no enchantment or artifact removal. I would reccomend the extra investment for Path to Exile , and also consider Lightning Bolt , Vandalblast , Wear / Tear and Oppressive Rays . One final point is the colour wheel of the deck (next to the mana curve). I find that, for a 2 colour deck, there is far too little red for it to be worth playing. Because of this, there are relatively few red mana producing cards, meaning often you will not be able to play the few red spells that you will inevitably draw, they are dead cards (this is why i recommended Terramorphic Expanse and Evolving Wilds above). However, I would also like to complement the deck building, as the theme of the deck is very strong and maintained, and I hope to see it do well in play-testing.