|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Uncommon|
|From the Vault: Twenty (V13)||Mythic Rare|
|Urza's Destiny (UDS)||Uncommon|
Combos Browse all
- Teferi, Temporal Archmage + The Chain Veil + Thran Dynamo
- Brago, King Eternal + Strionic Resonator + Thran Dynamo
: Add to your mana pool.
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Thran Dynamo Discussion
2 hours ago
Thanks for the recs! I've played around with most of these cards in here at one time or another, but its always good to reassess for the most current build. You never know what could pop up and be abusable. So let's see:
Psychosis Crawler has been in the top 5 cards I've wanted to integrate into this build for some time. In testing it isn't the most substantial 5 drop and seems to only be desirable when im abusing Prime Speaker Zegana triggers or Rishkar's Expertise, which makes it kind of a win more unless im facing stax/prison variants. It does next to nothing for board state or tempo and as a standalone card its neat but not super variable.
Courser of Kruphix was in the brew for quite awhile, it was only replaced by Azusa, Lost but Seeking who herself has fallen out. Sakura-Tribe Elder, Shaman of Forgotten Ways, and the newly added Thaumatic Compass fill the niche incredibly well currently. Sylvan Library, Nissa, Steward of Elements andThassa, God of the Sea usually fix my hand more efficaciously which in turn lets me hit the lands I need and ship the ones I don't early game. For the most part I only need 5 mana sources to play anything in this deck efficiently and courser tended to sit in hand, hit the board like a pillow falling onto the floor, and telegraphed my draws a little too much for too little benefit. I originally dropped this guy and Azusa because they were horrible topdecks late game and don't necessarily gain me tempo.
Thran Dynamo is an amazing card, but until about turn 7 I'd rather leave my mana open to respond with or at least bluff a counter/response and flash in something else with Teferi, Mage of Zhalfir, Winding Canyons, or Alchemist's Refuge. I would likely put Sol Ring back in before dynamo because it all but guarantees a turn 3 kruphix, past that I don't have a need multi mana rocks. Simic Signet was swapped in for Sol Ring recently just to give color to my floating colorless mana in a pinch.
Drain Power seems pretty cool, but early game I would primarily want it to play kruphix and I couldn't assure id have 3 blue/1 green to reliably do that (presuming im not getting green or blue from the spell itself). Outside of that, the sorcery speed of the spell really kills it for me. I don't feel like jumping through hoops to empty someone's mana options during their untap phase (with flash enablers) is worth it to me if the card doesn't let me reliably ramp out to papa or do much besides that. For the most part a counterspell does the same job early game, and late game the ramp is negligible or win more. Not multitool enough for me currently, but I will test the card out in my planeswalker deck :P
Elite Arcanist is a pretty cool guy, combos for days, but really easy to remove. My meta would eat him alive, especially since Elesh Norn, Grand Cenobite is so prevalent and a standalone deck I see weekly. I don't want to lose the initial casting of the exiled instant when someone removes him in response because it robs me of the graveyard access to the spell after the fact, which is something I capitalize on and plan around most games. I feel bad even flashing back instants sometimes, when Eternal Witness effects let me recast them 4 or more times a game if needed.
Mycosynth Lattice is an amazing card that I do not currently own. I'm not sure I could justify it in the 6 cmc slot in this deck even if I had it though. It would have to compete with Rishkar's Expertise, Progenitor Mimic, Duplicant, and Prime Speaker Zegana, all of which are workhorses in this build. Currently testing Vizier of the Menagerie to give color to papa's mana and he is doing amazingly well. The non-reveal peek options have also played a major factor in recent games, so much so that it might justify him in slot over the mana fixing.
3 hours ago
Drain Power, Elite Arcanist, Thran Dynamo, Courser of Kruphix Are all cards I could see as being useful in this deck.
Mycosynth Lattice could also be something to consider. It helps with utilizing big Kruphix's ability to turn extra mana colorless.
1 day ago
Wolfrage76: You are indeed running very low on mana rocks, and some of the ones you've got (Sphere of the Suns, Pentad Prism) aren't great choices since once they're out of counters you've got nothing to do but pass them off to another player. Personally I'd aim for cheap stuff (CMC 4 or less) that produces at least 50% of its casting cost on the turn you cast it. Good stuff like Thought Vessel, Mind Stone, Prismatic Lens, definitely Sol Ring from the maybeboard because it's one of the best mana rocks in the format, Chrome Mox, Mana Crypt if you have the budget, Thran Dynamo. Most of those will serve you much, much better than your bouncelands and ETB tapped lands, and make the deck run oh-so-much faster.
Omniscience is good, but very hard to resolve when everyone knows how good it is. Mind's Dilation is fun but unfortunately a little too random. You're probably better off running more acceleration in the form of mana rocks, and being able to cast the things you naturally draw into.
5 days ago
Cards to take out: Lightning Bolt is pretty weak in Commander; Magma Spray same; Tribute to the Wild should be Krosan Grip in my opinion but making each opponent sac isn't bad either; Hostile Desert you want lands to come back and they don't do that from exile; Dictate of the Twin Gods is iffy it can bite you in the butt; Amulet of Vigor not seeing enough tapped cards to make this worth it; Titania's Chosen; Naga Vitalist should be Arbor Elf or Llanowar Elves or Birds of Paradise; Mycoloth and Inferno Titan don't really fit the theme
Cards to add: Gruul Signet, Solemn Simulacrum, Talisman of Impulse, Rite of the Raging Storm, Swiftfoot Boots, Lightning Greaves, Ramunap Excavator, Burgeoning, Reforge the Soul, Explore, Thran Dynamo, Mind Stone, Rishkar's Expertise
All suggestions of course
5 days ago
Not bad at all. You may want some mana rocks, since they can be ramp early game and creatures late game. Here's a few I found:
5 days ago
1 week ago
You could try Thornbite Staff, it makes it so whenever you sacrifice a creature with your commander he will untap allowing you to do it again. Summoning Station is also a great include since it combos super well with Mycosynth Lattice allowing you to make unlimited tokens to sacrifice to your commander.
March of the Machines is also a super powerful include, since you can drop some seriously big none creature artifacts very quickly and make them all indestructible with the forge which also becomes a 9/9. Then on top of that, with Mycosynth Lattice, it will turn all lands into 0/0 creatures and thus destroying them. While this hurts you as well, you get to control when this happens and would likely be ahead on the board, and you would also have your mana rocks to fall back on.
Other minor options would be Junk Diver, Workshop Assistant, Swiftfoot Boots, Thousand-Year Elixir, Thran Dynamo, Mind Stone, Hedron Archive, Dreamstone Hedron, Extraplanar Lens, and Gauntlet of Power.
1 week ago
No Fetches in the mana base?
So you said you're looking for cuts, here are some cards I particularly LIKE from your list (in no particular order):
Atraxa, Praetors' Voice, Coiling Oracle, Corpsejack Menace, Deathrite Shaman, Intet, the Dreamer, Maelstrom Archangel, Maelstrom Wanderer, Mercurial Chemister, Prime Speaker Zegana, Rashmi, Eternities Crafter, Thrasios, Triton Hero, Vorel of the Hull Clade, Weaver of Currents, Winding Constrictor, Yidris, Maelstrom Wielder, Yore-Tiller Nephilim
Maelstrom Nexus, Mirari's Wake, Pernicious Deed, Flesh / Blood, Hull Breach, Merciless Eviction, Slave of Bolas, Unexpected Results, Villainous Wealth, Abzan Charm, Jund Charm, Naya Charm, Sphinx's Revelation, Trap Essence, Chromatic Lantern, Door to Nothingness,Dragon Arch, Legacy Weapon, Lightning Greaves, Planar Bridge, Prismatic Geoscope, Sensei's Divining Top, Sol Ring, Thran Dynamo, Vedalken Orrery, Ajani, Mentor of Heroes, Nicol Bolas, Planeswalker, Sarkhan Unbroken
Other cards I really like that you might want to consider (20):
Chromanticore, Trace of Abundance, Kiora's Follower, Wargate, Derevi, Empyrial Tactician, Knotvine Mystic, Gilder Bairn, Kiora, Master of the Depths, Captain Sisay, Ral Zarek, Karametra, God of Harvests, Ghave, Guru of Spores, Crystallization, Cavern Harpy, Fleetfoot Panther, Ivorytusk Fortress, Reyhan, Last of the Abzan, Duneblast, Congregation at Dawn, Bring to Light
If you relax your gold and artifact only restriction you can get a couple more fun toys (4):
Cards I see on your list that I have seen others suggest, that I think are ok, but not necessarily as awesome as above:
Other cards I've seen others use, but I'm not quite as hot on (8):