|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|From the Vault: Twenty (V13)||Mythic Rare|
|Urza's Destiny (UDS)||Uncommon|
Combos Browse all
: Add to your mana pool.
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Thran Dynamo Discussion
4 hours ago
Hey I have a few more suggestions for you. You'll want to cut the following cards. Anya has super sweet art, but does literal nothing for 5 mana, and you want your 5 mana cards to have tons of impact and tons of damage. Also cut Nobilis of War, its really hard to cast since colorless mana doesn't work, and doesn't have enough impact on 5 mana. You'll want to cut Cerodon Yearling, you really want abilities and utility from your low drops and the damage dealing will come from your bigger cards. Creature wise Bruse Tarl, Boorish Herder is absurd. It supplied 54 damage over 4 turns the other night. Odric, Lunarch Marshal makes all of your creatures awesome, and if damage is the thing you are after look no further than Heartless Hidetsugu. It makes everyones life total about 10, but if that's a bit too much for your liking Glorybringer is really solid. Also, you really want to add Worn Powerstone and Thran Dynamo they allow you to make so much more mana throughout the game than you would have been able to otherwise.
I rebuilt one of my old Aurelia lists into a new monster. It can kill on turn 6 pretty regularly without a sol ring or mana crypt opener. Its basically all of the most efficient damage dealers, and just enough removal to get by. Highly recommend you check it out, will give you lots of ideas. The New Warleader
17 hours ago
5 days ago
I would suggest Urza's Incubator to make your Dinos even cheaper. You can probably get away with cutting just 1 land to facilitate this card because if you're willing to put in the money for it, it's practically a staple for big cost tribal.
Colossal Majesty can be put in too alongside the already present Elemental Bond. Card Draw is important in ramp decks so you aren't left with a tiny hand. With them both out you get Card Draw from playing and having big bads.
On that note Vanquisher's Banner is another good Card Draw Tribal card. I would replace Thran Dynamo with it, as you have plenty of Ramp cards and Double-Mana cards that you can risk cutting a mana rock.
I'd also probably say cut out Burgeoning. It's an amazing card to have at the beginning of the game. If you play it Turn 1 in a 4 Player Game, you can potentially end turn 2 with five lands out. But later on after playing your ramp spells, it may not be as useful, not to mention you can't even use the ability at all if you have no lands left to play. In my experience it's best not to put in a card that's only good in the opening hand.
Anywhos, those are my suggestions. If you wanna check out a very similar deck I have, it's a Naya Ramp Tribal but with Dragons instead of Dinos! http://tappedout.net/mtg-decks/palladia-mors-dragon-matriarch/
1 week ago
Hey, this looks like a solid list so far, I like it, but there are a few things I highly recommend to make it much faster and more consistent
First off, I would highly recommend more card draw. I see you have some, but it could definitely use at least Rhystic Study and Sylvan Library. Those are possibly the best card draw engines in the format. Skullclamp also looks amazing in this deck.
Secondly, some more mana acceleration would greatly help the speed of the deck. I would recommend at the very least Birds of Paradise, Noble Hierarch, Bloom Tender, Mana Crypt, and Deathrite Shaman. Commander's Sphere, Thran Dynamo, Mana Vault, and Gilded Lotus also wouldn't hurt, but they aren't as essential.
I know they're not warriors and might seem kinda boring, but they are crucial to a successful deck. I would also recommend cutting the lands the enter the battlefield tapped in favor of all the fetchlands and original duals if you can afford them or can proxy them. Considering this optimized landbase, Farseek, Nature's Lore, and Skyshroud Claim all become viable options if you need them since they hit shocklands and the og duals as opposed to Cultivate and Harvest Season (though I don't think you really will need them).
As for cuts, at first glance, Archetype of Aggression doesn't seem overly strong considering the bulk of most of your creatures. Combat Celebrant seems redundant with Najeela, and Thrilling Encore is probably just better than Garna, the Bloodflame, but you might need to maintain your warrior count, you've done more testing than I with this deck, so that's up to you. Aggravated Assault seems unnecessary for the same reason as celebrant, but it's not even a warrior. Wretched Confluence is actually surprisingly weak, I'd recommend cutting that. Chance for Glory isn't really the greatest; it does nothing the vast majority of the game, sometimes all of the game. You're in blue, just run Time Warp if you want an extra turn. Kolaghan's Command is dissapointing in edh as compared to modern. If you're looking for something that hits multiple targets, you can run Decimate and Curtains' Call. I'd also recommend Austere Command for this. Noxious Revival seems kinda unnecessary for this kind of deck, but it's fine.
A few random suggestions to end off, I'd recommend at least having one or two emergency counterspells like Pact of Negation, Negate, and/or Disallow/Counterspell. I would also highly recommend a Craterhoof Behemoth. That thing slaughters people. Eldrazi Monument also seems great in this deck due to all the tokens you're generating.
Sorry, I know that's a lot more suggestions for additions than cuts, but that speaks to the power of the list you already have here. It's kinda tricky balancing the warrior count with other "better" options. Trust me, I played a Gishath, Sun's Avatar deck back when he was released, and keeping dino numbers high while trying to run as many cards that are just better was rough, but it can be done. Keep at it!
1 week ago
well first off its kinda good and bad.
as far as serious edh is considered, boros is the worst colors due to lack of tutors and draw spells, however that doesnt make them bad it just makes them WORSE, mono- is only really bad in cedh,
as far as etali is concerned, he is a unique take on a mono red general and can be really fun. the problems i can see in etali is that he costs 6 and lacks haste, a turn 6 that the table has a turn to respond to is kinda bad.
however if you really like the deck you can try and MAKE it as good as possible. the best ways to do this is to have a lot of etali protection like equipment and you DEFINITELY want as much ramp as possible, from Seething Song to Coalition Relic to Thran Dynamo, youd need to get etali out much earlier than turn 6 to ensure you get triggers. its also worth noting that Relentless Assault effects double up his ability
the main problem is it has to compete with the other "good" mono red generals, such as Norin the Wary, Krenko, Mob Boss, Neheb, the Eternal all of which cost less mana and are fully dedicated to chaos and burn strategies, this would lean more towards a norin chaos type of decklist
Strionic Resonator copies his ability also
2 weeks ago
The core of the deck looks pretty good, but I have a few changes that I would make. For a deck like this you'll want way more ramp. Try to hit 8-10 pieces of ramp, and since your mono color I also recommend the doublers in Caged Sun and Gauntlet of Power. But you should include some combination of things like Burnished Hart, Solemn Simulacrum, Worn Powerstone, Thran Dynamo, Mind Stone Commander's Sphere for the sun titan interaction.
I would cut Codex Shredder, and Sands of Delirium and I'm a maybe on Perpetual Timepiece. You already have altar of dementia which will vastly out perform those cards. If you are interested in self mill Mesmeric Orb is ridiculous but expensive. Memory Jar is also solid in a deck like this, but again probably out of budget. I would also cut Mind's Eye its really only good in decks that don't tap out to play creatures in their main phase.
Mask of Memory is a nice way to get some card draw especially with the fliers. Endless Atlas is a nice way to get some card draw. Since you are running all of the find land cards (which are great) things like Azor's Gateway Flip and Scroll Rack are really good with those. But again those are pricey. Ive been experimenting with Treasure Map Flip for additional card draw...no verdict yet. Oh Thaumatic Compass Flip is sweet, it helps you make land drops and turns into ramp/protection when it flips over.
Id also like to see some additional removal in mono white I like to be at least 5 board wipes. You can pick the ones that best suit your needs. You'll also want Return to Dust and/or Crush Contraband.
I would cut always watching and add Odric, Lunarch Marshal in its place. 1 more mana for a lot more abilities.
hope this helps!
3 weeks ago
I would add more ramp: Sol Ring, Commander's Sphere, Thran Dynamo, etc. (I don't know if Sol Ring is banned in your playgroup, but a worse version is Worn Powerstone). If you need card draw, consider a Sensei's Divining Top.
3 weeks ago
Sorry for responding so slowly, I have been busy as of late. Thanks so much for getting back to me:) I have removed Pilgrim's Eye, Eldrazi Displacer, and Oath of Gideon for mass worm, Hedron Archive, and Thran Dynamo. What can I cut for Dire Undercurrents, Synthetic Destiny, Entreat the Dead, and Rite of Replication I see a lot of power in them but I am not sure what to cut for them do you have any ideas? Thanks so much and happy tapping:)