Thran Dynamo

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Commander 2014 (C14) Uncommon
From the Vault: Twenty (V13) Mythic Rare
Archenemy (ARC) Uncommon
Urza's Destiny (UDS) Uncommon

Combos Browse all

Thran Dynamo

Artifact

: Add to your mana pool.

Price & Acquistion Set Price Alerts

IMA

C14

ARC

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Recent Decks

Thran Dynamo Discussion

Farycane on Breya, ComboShaper

1 day ago

Help Needed for making this deck Optimized. Also I could have missed some combo potential, just started Magic in 2018. Thinking about adding more Infinite Mana Combos like Basalt Monolith + Rings of Brighthearth and Staff of DominationWalking Ballista for Mana sink/additional wincon.

Things that are on my "Cut"-List

Thran Dynamo Good Manarock but, I sometimes just need colored Mana more

One with the Machine Draws 3-4 cards most of the time and fits the Artifact Theme. But there is Better draw, just mention it.

Mana Echoes it's good with all the Thopter Stuff, but often it's just Mana that "Burns" away. Again Walking Ballista is an option

Sphinx Summoner 5 mana Tutor. Meh.

Sydri, Galvanic Genius combos with Aetherflux, but otherwise not useful in my opinion.

Vampiric Tutor Straight out of Budget, using proxy at the moment

Master Transmuter cheating mana cost is big. But my curve is low. Can't get Hellkite Tyrant or any of my Planeswalkers.

Trash for Treasure Sorcery Speed. Early Trash for Treasure isn't useful most of the time.

Cards I really want to play:

Walking Ballista

Darksteel Forge Protection

Mycosynth Lattice With the lattice, mostly none of your opponents play Artifact Boardwipes anymore. But High CMC

Treasure Nabber In a format that play so many Mana rocks this dude seems great. With KCI you can still sac the rocks for more mana

Memnarch Mana sink/combo with Pili-Pala combo to get Everything. High CMC

Slobad, Goblin Tinkerer Save half of your artifacts on a Destroy Boardwipe. Save important Artifacts for sacing Thopters

Storm the Vault It's land version is even banned

Semblance Anvil More reduce is good.

Mindslaver Hard to achieve but having his effect multiple times and controlling everyone is just a win.

Indomitable Archangel Protection, but high CMC

Blinkmoth Urn If you play an artifact Deck and your opponents don't it's just crazy

All in all for slower/longer games I need much more draw

Rhystic Study

Consecrated Sphinx

Notion Thief

But these aren't artifacts

Aether Spellbomb

Pyrite Spellbomb

Commander's Sphere are reusable

mars2059 on Yennet, Odd Sovereign

5 days ago

0megaShinryu Okay, thanks! I really should put a Thran Dynamo in, I would just have to find something else to take out. I did run Artisan of Kozilek, but replaced it with Pathrazer of Ulamog because I never seemed to have a target in my graveyard (my meta is much more exile heavy than it is destroy heavy). Clone Legion was something I ended up cutting from my original list, I can't remember why, but you're right, it would probably be pretty good. I have already added my copy of Nexus of Fate. The other three are definitely amazing cards, unfortunately they are out of my current budget. I will eventually be adding them to the deck!

zaneanderman on Lazav's Multifarious Ways to Die

1 week ago

You could probably also use Thran Dynamo and other mana ramp, as copying cards in your graveyard is expensive

Avacidal_maniac on Angles, Angles & more angles! ;)

1 week ago

I would say it probably needs a touch more removal so your game plan is not disrupted. I have my own angel deck which goes wide in typical Timmy fashion, however; it crumbles in a 3v1 scenario. I would maybe add one or two board wipes, staples removal spells like Return to Dust, Swords to Plowshares and Path to Exile. a good board wipe needs to be versatile like Austere Command or can act as a really good deterrent such as Nevinyrral's Disk

Some good angels to get for this deck are the Admonition Angel, Linvala, Keeper of Silence and Iona, Shield of Emeria pus it would be a funny combo with your Helm of the Host. Another angel I would recommend is Dawnbreak Reclaimer since it is reanimation plus you can make deals with opponents to get your good stuff back. Grand Abolisher is a must have in any angel tribal since it is kind of annoying if all your high value angels are countered for 2 mana. While I like Crovax, Ascendant Hero, If you wanted to; Elesh Norn, Grand Cenobite is simply better and for more value plus it buffs all your creatures regardless and kills all your opponents 2/2's (which 90% of the time would be hatebears like Thalia, Guardian of Thraben or Ethersworn Canonist or any other annoying af enemy) plus it kills Arcum Dagsson so theres bonus points (seriously, screw that Dagsson guy).

in terms of mana rocks, Sol Ring is a staple, to get some of the higher end Angels I would recommend mana rocks such as Thran Dynamo or Worn Powerstone since adding one coloured mana in a mono colour deck such as angels simply doesn't do enough. adding tons of colourless mana to pay the generic cost of angels is worth it though.

Overall I would say this deck gets an upvote for how fun it looks and for potential and versatility.

0megaShinryu on Yennet, Odd Sovereign

1 week ago

Ok, so I have a few goodies that would be nice and free w/ your generals ability. Most of them can be very powerful but I will leave it to you to decide if any are good enough to make the cut.

  • Thran Dynamo -Good old mana rock
  • Artisan of Kozilek -free creature revive plus Annihilator 2
  • Clone Legion -borrow a copy of your opponents creatures or make more of your own!
  • Karn Liberated -GOLD
  • Nexus of Fate -Free turn that shuffles back in yes, please
  • Platinum Angel -you can't lose, enough said
  • Ulamog, the Infinite Gyre -more GOLD
  • Megalomania on Stealing's not too bad

    1 week ago

    Always glad to help. If you're looking for more sources of Wastes mana, you can add Talismans and Thran Dynamo.

    TheKing8426 on Daxos of Meletis

    1 week ago

    In terms of card draw spells in decks that aren't meant to play control, I run these usual suspects: Ponder, Preordain, Serum Visions, Opt, Sleight of Hand, Impulse, Anticipate, Treasure Cruise, Dig Through Time, & Deep Analysis. That's 10 cards, or 10% of your deck. The chances of having any in your hand at any one time is pretty good, especially when you accompany those with the Curiosity you already play, your deck really starts to flow. I can't stress to you how important cantrips are; they are basically free cards - especially the 1-mana ones. If you play 10 1-mana cantrips, your deck is effectively 90 cards, which helps you get to the things you want to do quicker.

    I understand your want to be able to cast cards off of Daxos' ability, but running more lands doesn't inherently insure that, since you're only able to play one per turn (in most cases). I think what you want are more mana rocks, since you can play multiple per turn and they usually net you extra mana, any coloured mana, card draw, or any combination of the 3. Easy cheap options are Thran Dynamo, Commander's Sphere, and Fellwar Stone.

    Lastly, a personal preference of mine is to make sure that the types of spells I'm playing (card draw, counters, ramp, game enders, etc) are being played in meaningful numbers. For card draw in a deck that isn't synergistic with card draw (think your deck vs The Locust God), it's 8-12. For counters in the same scenario (your deck vs Talrand, Sky Summoner), it's 7-10. These numbers, in my experience, ensure that you are getting card draw spells when you need them, and holding at least one counterspell in the first few turns. Obviously statistics isn't the same as chance, but having cards that are more-or-less the same reduces the effective chance that you draw something you don't need. I mention this because if you decide you want to keep any amount of counterspells in your deck, you don't need to cut any that you currently run, considering you're at (what I would consider) bare minimum for relevancy.

    Of course, we all play magic differently, but I hope you at least keep these things in mind when you are playing next. Good luck, +1 because I think the deck still looks super sweet.

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