|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|From the Vault: Twenty (V13)||Mythic Rare|
|Urza's Destiny (UDS)||Uncommon|
Combos Browse all
: Add to your mana pool.
Price & Acquistion Set Price Alerts
|Have (27)||bigc137 , NOGzFTW , Roadhog , Enivid , almeidafabio , thetechzombie , MagnaAura , Azdranax , ironax , fireborne1986 , Jauntu , zachi , rebelteddybear , angesoir , golgarigirl , Justinaut , CastleSiege , jwitzleben , killstars , DFDGamer , Big-Foot , DudeMan1031 , Epidilius , philktoken8998 , mziter501 , 8vomit , bakeraj4|
|Want (22)||Ariumlegion , Pocketmouse , MouseyWolf , pauldiamond64 , samuelianstorm , twospires , Nemesis , Malachy_ , Dadaman11 , superdude2431 , Va1mar , VampSlayer , pskinn01 , ryuzaki32667 , Daeyel , MoJoMiXuP , Feyd-Rautha , rakdos24 , vashaclarens , Nightdragon779 , KingCarter , Big-Foot|
Thran Dynamo Discussion
5 days ago
Nice deck mate, +1
However, your mana curve is already quite step and 33 lands might be a bit too little. Of course, your testings and opinion is of paramount importance and up to you. 36 to 38 lands are usually a good number.
I personally would not rely on planswalkers that much outside of a deck that can use counter manipulation (with Deepglow Skate for exemple) or focus a bit more one walkers ( The Chain Veil ). But again, thats up to you.
1 week ago
Consider getting a Gilded Lotus. It just got reprinted so, it's $3 or so now, a Thran Dynamo, a Mind Stone, and a Hedron Archive, for rocks. For lands, Isolated Chapel, Dragonskull Summit, and Clifftop Retreat, to finish up your check lands, add some filter lands too(Graven Cairns and the like), for options besides the obvious fetch/shock/ABU duals. Definitely put in the Supreme Verdict. The deck has no boardwipes, in fact, the deck also lacks in good removal too. Anguished Unmaking and Utter End are auto-includes in any deck in Black and White, and so is Merciless Eviction. Other options include Go for the Throat, Cast Down, Settle the Wreckage , Decree of Pain, and Wrath of God/Damnation. As for other includes, the fact that Grand Architect in in the deck means that Pili-Pala should be as well. Darksteel Forge should be included as well as Arcum Dagsson, Thopter Spy Network for free thopters every turn(and free tutors with Arcum), Teshar, Ancestor’s Apostle to open up new combo lines, extra card draw like Thoughtcast, also definitely include Jhoira. That's where I would start with improving the deck. I see the beginnings of a solid deck here though. Good job.
1 week ago
You need more mana acceleration, Thran Dynamo, Gilded Lotus (just reprinted so much cheaper now), Worn Powerstone and of course being in a green a can't recommend green mana ramp spells highly enough for such a mana intensive tribe so things like Rampant Growth, Harrow, Kodama's Reach, Cultivate, Skyshroud Claim, Explosive Vegetation and Hour of Promise if you use utility lands or lands like Temple of the False God. If you go for the green mana ramp route I would highly recommend shock lands or any land that has more then one basic land type to make color fixing easier. With enough ramp you could probably safely drop down to 40 lands, also Quicksilver Amulet seems to be ideal for this kind of deck.
You also have the strongest card drawing color in your command, blue. I would recommend also cashing in on this with about 5 card draw spells to help keep your tempo going. Recurring Insight, Rhystic Study, Consecrated Sphinx, Blue Sun's Zenith, Thought Reflection and Mind Unbound are some decent card draw spells in blue.
You might want to remove Coat of Arms as it is more likely to blow up in your face against cheaper tribal creatures or token decks. Try Lightning Greaves and Swiftfoot Boots instead to protect your investment and beat face sooner.
1 week ago
I'm not really sure what I would pull out for any of these cards, I find that to be the hardest part about making changes, but just the top three would probably help accelerate it. I feel like the real question right now is, what kind of decks are your opponents typically playing? Are they control? Or are they infinite combo? Or creature smash? I would probably drop the Eternal Scourge, Farhaven Elf, and maybe Xenagos, God of Revels.
1 week ago
One more thing void. Bludgeon Brawl is just efficient in this deck by itself. Turning Ashnod's Altar, Gilded Lotus, Ruby Medallion, Sol Ring, Strionic Resonator, Sundial of the Infinite, and Thran Dynamo into equipments. Not to mention that the Mycosynth Lattice and Bludgeon Brawl combo works great with voldok. Equipment lands. They equip for free! That's insane! You'll make a shit ton of 3/1's
2 weeks ago
Combo: Prototype Portal, exile Sculpting Steel--for 3 and tap copy any artifact. I had Liquimetal Coating in play; ergo, I copy anything for 3 and tap. First, I copied my Thran Dynamo for obvious reason, but then copied my opponents' Karn, Scion of Urza and finally copied Purphoros, God of the Forge for win triggers off Breya, Etherium Shaper.
I knew when I built this deck that there were combos that both I and others would not know about. We found this one this weekend and I thought I'd share.
2 weeks ago
Creatures I would recommend for this deck would include Sigarda, Host of Herons, Linvala, Keeper of Silence, Herald of War and a couple of value angels like Baneslayer Angel or Archangel of Tithes. Angel of Jubilation shuts down a lot of decks that are black or sacrifice intensive.
Instants and sorceries I would include if you want to consistently get Avacyn out include Worldly Tutor, Eladamri's Call, possibly Traverse the Ulvenwald, Green Sun's Zenith and any other similar creature tutors.
Removal in white is really good so things such as Swords to Plowshares and Path to Exile are staples in white for commander, if you plan to run Avacyn then some more board wipes would be a good idea (i.e. Hour of Revelation, Austere Command). Decree of Justice while ok is a bit costly in terms of mana. A strictly better card would be Entreat the Angels for the cost of 6 mana into decree you only get 1 angel, for the cost of 5 you get one angel with entreat, and for 6 with miracle you get 4 angels with entreat.
cards to take out include Blessed Light (simply better removal out there), Mirror Gallery (the lack of copy creature spells make this one obsolete in this deck), Untamed Kavu (not enough versatility or utility), Evra, Halcyon Witness (doesn't quite fit into this deck unless there is a combo I am unaware of), Divine Reckoning (better board wipes out there), Marwyn, the Nurturer (not enough elves to fully utilise the ability), Daring Archaeologist (you most likely won't be able to cast enough historic spells to make this guy big enough), Steel Leaf Champion (good beatstick, only problem is the extremely intensive green cost) and at least one land (preferably a land that just enters tapped and does nothing else).
some recommended staples for angel theme would be Grand Abolisher that way people cannot immediately counter or remove your spells, Urza's Incubator, Angels usually have very high mana costs so them costing 2 less is very beneficial. If you are unable to shut down the board entirely with Avacyn and Shalai, there is another solution but I warn you, people who run mono colour will hate it: Iona, Shield of Emeria. A card so obnoxious even I wonder why it hasn't been banned in EDH yet. it is basically night night for mono colour decks and if you can find a way to copy it (Cough Cough Helm of the Host Cough Cough) then your opponents had better pray they have colourless removal or run a colourless deck.
Also needs some card draw too, cards such as Howling Mine or Font of Mythos can help, if you're feeling nice. However if you want to be terrifyingly evil, then use something like Mind's Eye. some card draw spells I would recommend are Harmonize, Greater Good, Rishkar's Expertise and Abundance.
Overall this does seem like it could be potentially the meanest deck at any EDH table, any game featuring angels and/or Avacyn are bound to be very slow and oppressive, the one thing angels are famous for is being oppressive as hell (for reference look at Iona or Linvala). A good number of creatures for angel tribal is 26-29 creatures with about 3 of them being supporting creatures (case example being grand abolisher or eternal witness, maybe an Aven Mindcensor to be even more oppressive) of course the mana dorks can also help as well, in this deck I would say a good number is about 32 creatures with a maximum of 7 supporting units. I am curious as to how oppressive this deck can potentially get in a game. Good Luck finishing this. I can guarantee angel tribal is a very fun thing to do.
2 weeks ago
Daedronus Thanks! The deck is real tight so I'm still looking to make room for Altar of the Brood; that's also the reason I cut a lot of the card draw engines as I already have a ton of value engines through sacc-ing and the deck is mana hungry as is. While Wheel of Fortune effects look good, I don't know what to cut for them. As for Gamble - I'd totally play it, but it's a bit over the budget.
On the other hand I already have to equip my thingies before combat anyway, so imo I don't get much of the "combat trick value" of Brass Squire and Magnetic Theft, which diminishes them to mana acceleration. For that reason I intentionally play equipment with a maximum equip cost of 3, and even those are like 6, I believe (aside from Hammer of Nazahn which cheats itself anyway). I really don't think I have the space to play the Squire if I just use him as a mana dork, and Theft is virtual card disadvantage (in a red deck nonetheless) that accelerates me. I'd prefer to play things like Thran Dynamo, Worn Powerstone and Gilded Lotus that are reliable by themselves, as well as Dowsing Dagger Flip, Sword of the Animist and Ashnod's Altar that have great synergy with the theme.
Big thanks for the suggestions, and if you think there's something you could cut, it'd really help out!