|Commander / EDH||Legal|
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|From the Vault: Twenty||Mythic Rare|
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- Teferi, Temporal Archmage + The Chain Veil + Thran Dynamo
- Brago, King Eternal + Strionic Resonator + Thran Dynamo
: Add to your mana pool.
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Thran Dynamo Discussion
2 days ago
I built Brago way back when he first came out and have seen him go from fun bounce house to cutthroat stax. It's super interesting when a commander has a ton of range like that.
I think if you're looking for fun you need to set it up so you still have powerful effects, just not ones that are super oppressive. Make your ETBs be in the mid to high CMC range, and have them be powerful effects that don't make the game suck for the other players. All of the following are super good without being oppressive; Angel of Serenity, Trophy Mage, Lavinia of the Tenth, Stonehorn Dignitary, Nevermaker, Spine of Ish Sah, Act of Authority, Sun Titan, Luminate Primordial, Resolute Archangel, Recruiter of the Guard, Knight-Captain of Eos, Grasp of Fate, Exclusion Ritual, Reality Acid, and Parallax Wave (personal favorite).
Be sure to include Brago tech like Panharmonicon, Ancestral Knowledge, and Strionic Resonator (if you want it); good mana rocks to make sure you can get your big ETBs and get the most out of each main phase, Gilded Lotus, Thran Dynamo, Sol Ring, Mana Vault, Basalt Monolith, Talisman of Progress, and Trinket Mage (into Sol Ring/Seat of the Synod/Ancient Den/Darksteel Citadel); along with some solid draw to make sure you don't run out of steam, Wall of Omens, Sea Gate Oracle, Ichor Wellspring, Tsabo's Web, Mystic Remora, Rhystic Study, and Jace Beleren (only use the -1).
4 days ago
Kydele, Chosen of Kruphix was tested for about 15 games when she came out. She either sat in hand, tapped for one mana on the field, or very rarely gave me 3+ mana. This deck values constant resource access so effects like Sakura-Tribe Elder, Azusa, Lost but Seeking, and Yavimaya Elder give me more traction.
Having to jump through the hoop of drawing excess cards and only gaining colorless mana from it isnt as handy as say selvala, heart of the wild or Somberwald Sage. Arguaby Thran Dynamo would be more reliable since there are no requirements.
At 4 cmc, she doesn't serve me as well as she could have, if she produced colored mana..I still think selvala, heart of the wild beat her out for me...but even she doesn't work as well as I'd like in thi variant.
Thanks for the rec! :)
4 days ago
not totally sure what you feel like doing with your deck so I can't make too many suggestions about the deck other than probably cutting some lands for other cards and adding in more mana ramp since you have pretty much none, mana ramp is a bit hard in a deck that doesn't use green but there are some options
i think you could replace Sigil of the Empty Throne with Angelic Accord since your deck is to gain life, it sort of utilizes it. You could also use an Archangel of Thune to weaponize lifegain, or use the Sanguine Bond +Exquisite Blood combo it might not be friendly but it isn't that bad
you could add in tutors:Demonic Tutor, Vampiric Tutor, Diabolic Tutor, Beseech the Queen is a decent card for 3 mana mid game Sorin, Grim Nemesis is fairly good here i'd think but better if it hits a higher cost card, i dont think he'd live long enough to pump enough value out though.
not very easy on the wallet but solid rock here: Mana Crypt
Any color ones: Manalith, Commander's Sphere, Darksteel Ingot, Doubling Cube(doubles all the Mana you have for 2), Cryptolith Fragment Flip(doesnt really flip though), Corrupted Grafstone, Gilded Lotus, Fellwar Stone
4 days ago
Black: Gray Merchant of Asphodel, Dread Return, Exsanguinate, Diabolic Tutor, Fleshbag Marauder,Merciless Executioner, Read the Bones, Tragic Slip, Night's Whisper, Sign in Blood, Blood Artist, Zulaport Cutthroat
- People probably know this already, but why not put it in?
6 days ago
6 days ago
I have a few suggestions:
You are playing one of the best color combination for boardwipes. If things go wrong a well placed Supreme Verdict, Wrath of God, Merciless Eviction, Fumigate, Terminus or Cyclonic Rift can turn the table in your favor or win you the game. Boardwipes are very strong in the EDH format.
35 lands without any mana rocks is quite slow for a deck like this. Maybe you could consider adding some ramp to ensure that your strategy starts pumping before your opponent's. I'm talking about cards like Azorius Signet, Dimir Signet, Orzhov Signet, Sol Ring, Thran Dynamo, Basalt Monolith etc etc.
As for your removal you heavily rely on Pacifism effects. If that's what you absolutely want, go ahead, but if you'd like a bit versatility (sometimes an enchantment or something else might prevent you from gaining life of playing at all), cards like Anguished Unmaking, Counterspell, Mortify, Return to Dust and Utter End could be pretty interesting.
Might have a few cards that comes to mind. I hope any of those cards were inspirational to you :P
1 week ago
1 week ago
One last piece of advice: you run way too many lands. Most EDH decks, unless they focus on lands as their core mechanic, run an average of 36-38. I'd strongly suggest you cut back and instead add some mana ramp. Suggestions there would be Wayfarer's Bauble (one of the best ways to ramp actual land in a non-green deck), Burnished Hart, Solemn Simulacrum (an EDH staple), Knight of the White Orchid, Orzhov Signet, Pristine Talisman (on theme with life gain), Thran Dynamo, Gilded Lotus, Marble Diamond, Charcoal Diamond, and Coalition Relic.
Obviously, don't include all of these. But I would cut back to probably 36 lands, and include at least 4. 36 is what most players I've encountered seem to run, and I've found it works best for my decks as well. That'll open up a few slots for other cards as well.
Anyhow, sorry to spam your wall. I think that's 3 long posts now? I hope some of them were helpful.