|Have (2)||, metalmagic|
|Want (8)||EmanRuoy88 , ReDdeckWins96 , cole_scholtz , Hakenaani , metergram , Elmo_the_Elk , s1gurd , calypzo|
Printings View all
|Commander 2019 (C19)||Uncommon|
|Iconic Masters (IMA)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|From the Vault: Twenty (V13)||Mythic Rare|
|Urza's Destiny (UDS)||Uncommon|
Combos Browse all
- Teferi, Temporal Archmage + The Chain Veil + Thran Dynamo
- Brago, King Eternal + Strionic Resonator + Thran Dynamo
- Dramatic Reversal + Isochron Scepter + Thran Dynamo
|Commander / EDH||Legal|
Thran Dynamo occurrence in decks from the last year
Commander / EDH:
All decks: 0.15%
UR (Izzet): 0.79%
Thran Dynamo Discussion
14 hours ago
Hiya! Long time Aurelia, the Warleader player, hopefully I can give some useful advice.
The first thing I've noticed about your deck is the very low amount of lands in your deck. Your deck has a very, very high mana curve, so you need to consistently be making your land drop every turn. With that in mind, I recommend upping your land count to 38 lands, no less.
In the same vein, I counted 7 ways to ramp in your deck with one way to tutor for your ramp cards. Once again, since it seems your deck wants to be casting big angels, you'll want to have 10-12 ways to ramp or tutor for them. One especial card I recommend investing in is Smothering Tithe. It is the best white EDH card and provides an unbelievable amount of ramp once you play it. Other than that, mana rocks that produce multiple mana seems to be what your deck wants so it can cast those big angels. So include stuff like Thran Dynamo, Gilded Lotus, Worn Powerstone, etc. The new Nyx Lotus could be helpful, or even something like Firemind Vessel.
The next thing is some more ways to generate card advantage. I counted 5-7 or so cards that produce card advantage. Getting up to 10 or so would be preferred that way your deck never runs out of steam. In this deck where you want to get big angels I think going for wheel effects and then reanimation could be the best way to do this. You already have Reforge the Soul, other good wheel effects are Magus of the Wheel, Wheel of Fate, and if you have lots of money, Wheel of Fortune. You already have some great reanimation pieces in your deck like Emeria Shepherd and Faith's Reward, adding in some more like Brought Back would be helpful.
Let me know if you need any more card suggestions!
Anacksunamoon on My1
5 days ago
More Handy Deck tech:
Potential Win Conditions:
Insurrection (strong if a player has a creature deck popping off)
Jin-Gitaxias, Core Augur (flash him in at the end of an opponent's turn to make them discard their whole hand)
Nezahal, Primal Tide (can protect itself from removal by exiling out whenever targeted. Also draws cards when people try to remove it, or do anything else)
1 week ago
Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:
More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:
- Sensei's Divining Top
- Scroll Rack
- Crystal Ball
- Courier's Capsule
- Wheel of Fortune
- Stroke of Genius
- Mystic Remora
- Jace Beleren
- Long-Term Plans
- Land Tax
- Academy Rector
- Idyllic Tutor
- Madblind Mountain
- Fetch Lands. Literally any fetches.
More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:
- Path to Exile / Swords to Plowshares
- Seal of Cleansing / Dispeller's Capsule
- Return to Dust
- Crush Contraband
- Shattering Pulse
- Shattering Spree
- Chaos Warp
- Lightning Bolt
More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.
Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.
Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)
Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.
Karn, Silver Golem: See above.
Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.
Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.
Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.
Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.
Firemind Vessel – See above.
2 weeks ago
With Gaea's Cradle, you definitely need to run Crop Rotation. I organized your deck by converted mana cost and noticed you have quite a number of cards at 5 mana. 16 of them. But you don't have very much ramp to support it. Considering your commander cost 6, and his triggered ability costs 3, you really need to ramp hard in order to have the most successful turns. Plus, landing a big dragon on turn 4 is nothing to scoff at. You've got Selesnya Signet, Gruul Signet, and Boros Signet are good in general. Thran Dynamo and Worn Powerstone are favorites of mine if you're okay with colorless mana. For a token deck, Cryptolith Rite works wonders. I would cut down on the number of 5 mana cards. Mogg Infestation can be detrimental. Juniper Order Ranger has little impact and doesn't have great impact as time goes on. Conqueror's Pledge is just slow for your deck.
2 weeks ago
Hiya! I've got a few suggestions from a long time Boros player.
First off, with such a high mana curve, I suggest you up your land count up another land or two. Hitting your land drop consistently turn after turn is critical in a deck with such a high mana curve.
On that note, you want all the ramp you can get. Big mana rocks are your best friend, stuff like Thran Dynamo, Worn Powerstone, even the new Firemind Vessel could help out. You want lots of mana, so you want your ramp to ramp you more than less.
In addition, if your plan seems to be ramp-board wipe-play big angels-win with big angels, you'll probably want some more board wipes in the deck. Winds of Abandon is my biggest recommendation. It's not cyclonic rift, but the fact that the comparison can be drawn should show you the power of it. It doubles as single target removal as well as a mass exile one sided board wipe. Day of Judgment and Cleansing Nova are other solid board-wipes.
2 weeks ago
Hiya! I've been playing Boros colors for a long deck and Aurelia, the Warleader is my favorite general, so hopefully I should be able to give a few good pointers.
So if I'm understanding your deck correctly, your deck seems to want to play humans early on and then play big angels later on, then smash face with Aurelia. Let me give a few initial pieces of advice that should help with that a lot.
1) Up your land count to 38 lands. If you take a look at your mana-curve, you have a lot of spells that cost 4,5,6,7 mana, so it is important to be able to make your land drop every single turn. Running only 34 lands will make that much more difficult. On that note too, you might want to run more ramp in this deck too. Sword of the Animist is an excellent piece of ramp that is pretty cheap, and then mana rocks like Thran Dynamo or Worn Powerstone or Fellwar Stone can help you accelerate faster.
I recommend checking out some of DespairFaction's lists on Aurelia Angel Reanimator. He has built some decently solid angel-tribal aurelia decks that rely on reanimation to big out his angels faster. Particularly, his Aurelia RW Angel Reanimator deck is worth taking a look at.
Good luck! If you need help finding replacements for budget or tips for piloting Boros decks in EDH, hit me up!
3 weeks ago
Hey, so you mentioned wanting to combine the Angel strategy with the equipment strategy. As i talked about it, its complicated because both strategies compete for your available mana. To me this means that you need to outproducing everyone at the table mana wise. See the spreadsheet link, its much cleaner. https://docs.google.com/spreadsheets/d/1r4BxQRmpuJOj8vWkxTC2YA9J8rvR7eXMeCM75dgUeu4/edit?usp=sharing
In: The single most important card you can add is Sword of Feast and Famine, some other really good options are Dowsing Dagger Flip, Neheb, the Eternal new neheb is definintely worth testing out Neheb, Dreadhorde Champion, and I think Walking Atlas will be helpful with the 4 cards you have the dig for lands. You will also want multi producing mana rocks likes Worn Powerstone, Thran Dynamo Hedron Archive, and i think Inspiring Statuary is worth checking out as well. Other things to look at, Id probably try out Mana Geyser as it can do some riduclous stuff and it might be alright because of the life gain Treasonous Ogre. Long story short way more mana. Also, add 2 lands. Dont ever miss a land drop.
Overall your mana production count right now is 17 cards, which is good so I think it will be largely about improving the quality of those cards.
Out: Knight of the White Orchid, its fine for certain decks but feels meh for this one. Mind stone out, need multi producer, coalition relic out, trading colored mana for multi mana. Some other stuff that I would cut is Recruiter of the Guard doesnt seem right for this deck, Vandalblast youve already got Hour, Austere, and mutliple other ways to blow up artifacts, meta dependent of course.
Another thing to think about is which 7 drops you are running. The ones you have right now are very good for you. The 2 you are missing is Chancellor of the Annex and Angelic Arbiter which make it really hard for your opponents to win. Again your current picks are solid, but its the difference between good stuff for your team, or bad stuff for your opponents.
I think id also like to see 1 more piece of protection for your creatures. Lots of options here with no clear right answer. Legion's Initiative is good for a lot of things, but Eerie Interlude, Brought Back and others also have merit as well.
Ok take a look at the spreadsheet changes. Note that these changes will increase your mana curve, however it also increases your mana production by leaps and bounds. So if you things stick, you should be able to cast multiple cards around turns 6-8. If you find things are getting clunky, cut a 5-7 drop and add a 2 drop, repeat until the deck performs to your liking.
1 month ago
so, after rigorous playtesting, I have come up with some cards to cut and add that will hopefully msk the deck better:
Alabaster Kirin This does absolutely nothing, has no prison effects, and is kinda useless here
Baird, Steward of Argive His prison effect is okay, but you can definitely slot in better options for not too much more money
Knight of Sursi Once again, just a vanilla card that doesn't do anything except get a small body on the battlefield, which isnt very good in commander, even if it is indestructible
Misthoof Kirin Only really okay in a morph deck, this is kinda useless here
Segovian Angel a 1/1 with vigilance has to swing 120 times to win. just a terrible card all around.
Silver Knight Kinda bad, doesn't really do much .
Shepherd of the Lost this would be good if it have every other creature it's abilities, but alas, it's kinda terrible, especially because I'm smelling a voltron sub-theme around Avacyn
White Knight Unless your in a very black heavy meta, this is just bad, and is barley passable even if you have said meta
All your lands except basic plains. You need more utility lands, not just non-basics that do nothing
Wing Shards This one is debatable, although I don't see you casting a bunch of spells and having the mana to cast this, due to the lack of ramp you have.
Armillary Sphere bad ramp
Traveler's Amulet bad ramp
Orazca Relic have fun waiting 5 turns to get blessing and then only drawing one card
Take Vengeance crappy removal
Bishop of Wings I don't see this deck supporting an angel tribal
all the Moxen, while expensive, they are amazing and can let you ramp to Avacyn as soon as turn 3
Sol Ring amazing ramp
Thran Dynamo amazing ramp
Commander's Sphere great ramp
Thalia, Guardian of Thraben super good stax/prison
Sphere of Safety typically opponents will have to pay 3-4 for each attacking creature. brutal
Sword of Fire and Ice really good equipment that deals with the two most problematic colors to this deck, however it's very expensive.
Path to Exile great removal
Blazing Archon if you're playing prison with Avacyn out, you basically can't lose
Windborn Muse STAXXXXX
Pacifism good removal
Norn's Annex great way to both deter your opponents and punish them for attacking you
Smothering Tithe you will be generating a TON of mana
Crawlspace amazing pillow fort card
Archangel of Tithes amazing pillow fort, and has the flavor bonus of being an angel
Felidar Sovereign you will probably always have 40 or more life, especially with all the stax you're throwing around, so easy wincon
Approach of the Second Sun another great wincon
Aegis of the Gods great for not getting burned out
Generous Gift awesome removal
Teferi's Protection because teferi's protection
Elixir of Immortality amazing card to clutch up with
Thought Vessel good ability plus some ramp
Homeward Path great land
Nykthos, Shrine to Nyx always great in a mono colored deck. Even better with Avacyn's triple-cost
Maze of Ith great utility land
Tectonic Edge great land destruction
Field of Ruin great land destruction
Thanks so much for reading my list, and I hope this has been some help to you. My main problem with this deck was it ran too much inefficient removal and bad creatures, but once these are added in, I think the deck should be a lot for mean. Have a great day! =)