|Commander / EDH||Legal|
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|Commander 2014 (C14)||Uncommon|
|From the Vault: Twenty (V13)||Mythic Rare|
|Urza's Destiny (UDS)||Uncommon|
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: Add to your mana pool.
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Thran Dynamo Discussion
5 hours ago
Welcome to the Magic community and congrats on building your first deck! You can certainly build around your commander but if you would rather double down on the Lovecraft-style monster theme, consider adding some more ramp to the deck and some cards that will let you do silly things because your sea-monsters. Of course, you can't forget to add some more tentacled monsters as well. With that in mind, here are a some of my suggestions for the deck. Hope this helps and that the building goes well for you!
Cthulu's Friends: Lorthos, the Tidemaker, Fleet Swallower, Stormtide Leviathan, Sire of Stagnation, Scourge of Fleets, Stormsurge Kraken, Elder Deep-Fiend, Kederekt Leviathan, Trench Gorger, Inkwell Leviathan, Deep-Sea Kraken, Grozoth
5 hours ago
Picked up some new cards at PAX weekend.
- Pilgrim's Eye
- Llanowar Elves
- Secluded Steppe
- Borrowing 100,000 Arrows
- Soltari Champion
- Blue Sun's Zenith
- Skyward Eye Prophets
- Beacon Hawk
- Thran Dynamo
- Birds of Paradise
- Concordant Crossroads
- Beastmaster Ascension
- Yosei, the Morning Star
- Sphinx's Revelation
- Keiga, the Tide Star
Also noting some other changes from earlier:Out:
- AEthermage's Touch
- Another card I have forgotten
2 days ago
That land base is horrible, man, even with a budget!
Add Command Tower for one. You should probably also run Miren, the Moaning Well. Maybe try adding Opal Palace, Reliquary Tower, Rogue's Passage, Vault of the Archangel, Murmuring Bosk, and Forbidding Watchtower for one. You can also try your luck with bounce lands, signets, and tap lands, but you really need to add duals.
4 days ago
5 days ago
Kambal is a great commander. I like how you are aiming for drawn out games in which players will cast themselves to death :) There are however, some changes I would like to propose:
change three or four of your lands for additional mana rocks or land tutoring; that will increase the speed of your deck somewhat. Good mana rocks would be Fellwar Stone, Worn Powerstone and Thran Dynamo. Pearl Medallion and Jet Medallion could also prove useful. In terms of land tutoring, I find Oreskos Explorer and Weathered Wayfarer to be exceptionally good, although the latter is not a cheap card.
you have several cards that force your opponents' creatures to enter the battlefield tapped. Royal Assassin would combine very well with that.
If you have Illness in the Ranks on the battlefield, Storm Herd becomes useless to you. I always try to prevent these kind of things in my own decks. I would recommend replacing one of these with something else.
I presume the main reason for adding Angel of Jubilation, is her secondary power. Her primary one seems a bit weird in this deck, considering almost 50% of your creatures are black.
I think your deck could become even more of a nuisance for your opponents if you would add some more extort effects. Ideas on this front: Treasury Thrull, Tithe Drinker, Syndic of Tithes and Pontiff of Blight.
1 week ago
1 week ago
Clue stones of any kind are junk, instead try playing with cards like Thran Dynamo, Worn Powerstone, and Mana Vault. You could also run green mana ramp since you're playing green. Cards like Sakura-Tribe Elder, Rampant Growth is a staple, Harrow is alright, Explosive Vegetation is good, Farseek, or if you're looking more at creatures you can then devour, try elves like Farhaven Elf or Wood Elves.
Beyond the rampage, it looks like you've got a pretty fun deck. My only worry is that your creatures for the most part aren't 5 power, so you're not getting the most out of your commander's ability. You're also not running Avenger of Zendikar which is a staple in any green deck. While you're clearly doing something unique, I wouldn't recommend sacrificing fun for power.