|Commander / EDH||Legal|
Printings View all
|Archenemy: Nicol Bolas (E01)||None|
|Conspiracy: Take the Crown (CN2)||Rare|
|Duel Decks: Blessed vs. Cursed (DDQ)||Rare|
|Avacyn Restored (AVR)||Rare|
Combos Browse all
Harvester of Souls
Creature — Demon
Whenever another nontoken creature dies, you may draw a card.
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Harvester of Souls Discussion
1 hour ago
2 days ago
I'd say that your ranking of the 4 options is pretty accurate. You missed Smothering Abomination though, which is my number 2 pick I think, especially where it is a sac outlet in a way. Having flying also means it's a bit easier to get dethrone triggers with it if you need to.
I'm currently using Grim Haruspex because it's 3mana and has some wizard synergies, but smothering abomination is very high on my list of potential changes.
Midnight Reaper would be a good include if you needed more life loss cards, or if you needed more card draw and didn't want something like Necropotence. personally i have no issues on those fronts so I've opted to go for the cards i have here. midnight reaper is definitely a good option if you're looking for a low CMC card draw effect to replace Harvester of Souls or river kelpie.
The thing with persist is that other than Glen Elendra Archmage there are only two other creatures that are even worth considering. River Kelpie and Puppeteer Clique. the rest are basically just vanilla creatures essentially in that they have no abilities or other interactions with the deck's gameplan.
as i mentioned before, haruspex is just a more efficient effect than kelpie, 2 less mana is a lot. and i ran clique for a while actually, but i just rarely found myself making good use of the reanimation effect and so i dropped it for something else.
Anything > CMC4 has to be particularly good in my opinion, otherwise it's tough to play in a deck like this since we don't have the ramp that other (Green) decks have available. being able to get the most out of your mana each turn is a big big factor in how effective your deck is.
Undying is obviously much stronger than persist, but again, there's only really about two cards worth bothering with here.
a card which doesn't do more than one thing isn't usually a good pick in my opinion. a creature like Sightless Ghoul which is basically just an attacker with no really notable abilities isn't worth running when its only significant synergy with the deck is that it's hard to remove. cards like Rakdos Cackler are a much better way to get the same effect.
as for undying cards Pyreheart Wolf and Flayer of the Hatebound are the two (other than mikaeus). flayer is too expensive at 6CMC where all he does is give some incidental damage that can just as easily come from attacking. pyreheart wolf might be a decent include, but since i'm running a lot of cards like gravepact and such i can keep the board fairly clear and don't have to worry too much about blockers.
i find that glen elendra archmage is a very strong card in the deck though. flying makes dethrone easy and like you said, sage of fables makes it a great soft lock.
metallic mimic isn't worth it for me since my tribal synergy is pretty light. i have about 7 wizards and nothing else really overlaps much, but if you focus a bit more on the wizard theme though then it would be a great include for sure.
feel free to look at my queen marchesa deck if you want. it's public on my profile i believe.
6 days ago
Right off the bat there's some automatic includes I like to run in Golgari colors - those cards usually include some powerful effects that can effect the whole board with very little cost to you.
One of the biggest strengths black has is the ability to use what are referred to as Edict effects, which is a reference to a card called Diabolic Edict that forces your opponents to sacrifice creatures. This is powerful because no matter what you will trade a creature of yours for a creature of EACH opponent's - that's a one-for-three trade which gives you a sizable card advantage. Also sacrificing gets through pesky strategies like Indestructible or Hexproof from your opponents' commanders (chances are your opponents are going to try to protect their commanders very well).
For creatures that can do this easily, ordered from most favorite to least, Plaguecrafter, Merciless Executioner/Fleshbag Marauder (they are identical), lastly Slum Reaper. Slum Reaper is a bit more expensive but it's useful if you need more consistency of killing enemy creatures. If you REALLY want to push your opponents' creatures Butcher of Malakir can make sure no creature stays on the battlefield for very long as long as you constantly have creatures to throw into the graveyard.
You also have options in enchantments that can do this effect as well. Grave Pact and Dictate of Erebos are solid options, but should only be seriously considered if you're focusing on a sacrifice theme.
Secondly, I like adding sacrifice outlets. They are powerful additions that give you an out whenever you're dealing with targeted or mass creature removal. Ideally you want your sacrifice outlets to be free, so cards like Ashnod's Altar, Altar of Dementia, Carrion Feeder, and Viscera Seer will make sure you never get nothing from a creature dying on your side of the battlefield. Other options that can play well with Vhati il-Dal are Phyrexian Plaguelord who can turn your creatures into a -1/-1 for a creature that you weaken with Vhati's activated ability. If you're going with a creature-focused combat damage strategy Evolutionary Leap and Mycoloth are good options to trade your weaker creatures for more powerful options.
I'll list some overall good cards to add for Golgari colors, as well. Ramp (Named for Rampant Growth. These are cards that generate more mana for a small investment.)
- Sakura-Tribe Elder
- Kodama's Reach
- Explosive Vegetation
- Wood Elves
- Skyshroud Claim
- Solemn Simulacrum
- Golgari Signet
- Darksteel Ingot
- Cultivator's Caravan
- Sol Ring
- Eternal Witness
- Golgari Findbroker
- Journey to Eternity Flip
- Dread Return
- Find / Finality
- Living Death
- Hero's Downfall
- Malicious Affliction
- Unravel the Aether
- Acidic Slime
- Reclamation Sage
- Krosan Grip
- Beast Within
These are all just some ideas I hope they help you tone the deck into the direction you want it to go into.
2 weeks ago
Thanks CrystalGlaceon471 for the feedback! I agree the deck doesn't have enough dependable creature removal or card engines, so I removed four lands and two of the demons I considered to be less important than the others, and replaced them with four Murders, Greed, Harvester of Souls. I don't know what you mean by "not enough creature presence". I feel that although the deck takes until about turn 3 to get a feasible attacker/blocker out, the creature that does come out is going to be one of the more powerful creatures on the board at the time. After that, the thrulls become less necessary as I get enough land to cast demons without mana boosts, meaning I'm getting out powerful creatures often (who often have flying meaning I have a solution for flying attackers).
2 weeks ago
We like what you've done here; looks fun to play! We have some ideas for you that we hope will make your deck even more fun:
- We would exchange some of the land in this deck for ramp options. Spells like Rampant Growth, Nature's Lore, Cultivate or Kodama's Reach would all work well in that regard. Burgeoning and if you can afford it, Exploration are even better.
- Hermit Druid would be perfect in this deck as it allows you to fill up your graveyard while at the same time allow you to ramp. In this regard, Life from the Loam is even better, but it's also more expensive.
- Royal Assassin seems to fit right in with the overall theme of the deck.
- We would add some cards that would allow you to profit from the death of creatures in the form of drawing more cards. Our picks for that would be cards like Grim Haruspex, Harvester of Souls and Deathreap Ritual. Overall, you could also use cards like Underworld Connections or the more expensive Phyrexian Arena/Rhystic Study to draw more cards. Up to you :)
Cards from your current selection that we would cut to make room:
- Panglacial Wurm/Vorosh, the Hunter/Primeval Protector; powerful for sure, but each is very expensive to cast and not needed for your overall strategy;
- Memory Erosion; nice card but would be more at home in a mill-deck, furthermore you do not have many cards in this deck that profit from what's in your opponent's graveyard to fully utilize this card.
We hope this has helped you some. Please let us know! And if you feel like you have the time/inclination, we would love your feedback on our EDH decks. Have fun with this deck (and MTG overall)!
With kind regards,
Mrs. & Mr. NV_1980
2 weeks ago
I run a Shadowborn Apostles deck; demons are great.
Have you considered: Demon of Wailing Agonies - dont know how often your commander is alive; she generates a lot of hate, but if she does live this guy is great
Harvester of Souls - has great synergy with commander, every time they have to sac a real creature, you draw.
Razaketh, the Foulblooded - my new favorite demon. Because I play apostles, I always have a creature to sac, so may not work as well for you.
only other one I might suggest is Cabal Stronghold, you already have the coffers, which is better, but its worth thinking about.
1 month ago
This looks like fun! We have some suggestions on how to improve this deck, but we're not entirely sure what your budget is, so we'll keep ourselves to some low-budget suggestions for now (let us know if you'd like us to elaborate on more expensive stuff too):
- Gonti, Lord of Luxury seems like a really nice card considering your overall strategy; especially if you can find ways to reuse his ETB trigger.
- Harvester of Souls is an exceptionally strong draw engine in a deck like yours.
- Royal Assassin is an exceptional engine of death; makes everyone think twice about tapping their creatures.
- Avatar of Woe/Visara the Dreadful are both very strong, assassin-like creatures, that would do well in your deck, though they are expensive to cast (in some cases).
We were a bit surprised to see you're playing a mono-black kill/sac deck, but without any of the incredible instant-kill power on offer for such a deck. Some examples we would definitely add would be:
And as a side note, we would also recommend Dark Ritual, because it's just awesome ramp.
- Mutilate and Black Sun's Zenith are absolutely awesome kill spells. Now imagine you cast these while you have Grave Betrayal on the field; everything you kill instantly becomes yours :)
- Buried Alive is by far the best tutor you could wish for in this deck; especially with Sheoldred on the field.
- Victimize is wonderful, considering whatever you sacrificed can be retrieved with Sheoldred.
- Rise from the Grave is awesome considering your overall strategy.
- Animate Dead/Dance of the Dead are great cards, cheap to cast, and can target whatever graveyard you wish to get some creatures from.
- Black Market makes a lot of sense in a deck that focuses on killing the way this deck does.
- Underworld Connections is a card we always recommend when it comes to mono-black, because draw is important.
Well that's it for now. We hope these suggestions are of use to you. Please let us know if they're not. Good luck with the deck.
With kind regards,
Mrs. and Mr. NV_1980
1 month ago
I definitely cut:
Tenacious Dead (unless there's a combo I'm missing) Diregraf Colossus (I don't think there are enough zombies here) Captivating Crew (I tried this in a couple sac decks, but the 4 was just way too much.) Desecrated Tomb (bats seem low impact) Bone Splinters Murder Rend Flesh (You have a lot more single target removal spells than I generally like to run, though that's partially personal preference) Warstorm Surge/Impact Tremors (I might be missing a combo with these, though)
I'd probably cut: