Harvester of Souls
Creature — Demon
Whenever another nontoken creature dies (is put into the graveyard from the battlefield, tokens enter the graveyard before they cease to exist), you may draw a card.
|Have (4)||metalmagic , DudeMan1031 , shadowninja1099 , gildan_bladeborn|
|Want (4)||Cactusman , SNIBRS297 , Bigcockboy , Poppins|
Printings View all
|Archenemy: Nicol Bolas (E01)||Rare|
|Conspiracy: Take the Crown (CN2)||Rare|
|Duel Decks: Blessed vs. Cursed (DDQ)||Rare|
|Avacyn Restored (AVR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Harvester of Souls occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
WB (Orzhov): 0.47%
Harvester of Souls Discussion
1 week ago
You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Songs of the Damned
Cabal Coffers <- could replace a swamp
Pristine Talisman <- defiantly want that
After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.
I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.
You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Altar of Dementia
Disciple of Griselbrand
Lampad of Death's Vigil
For this strategy you'll need recurring creatures or token generators
Bridge from Below
Open the Graves
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Shadows of the Past
and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.
Oh yeah, for utility lands I'd choose any of the following within your price range:
Geier Reach Sanitarium
1 week ago
Destroy your opponents with nice combos like Athreos, God of Passage + Edgewalker + Shadowborn Apostle and combine them with loads of infinite combos, that'll give you: 1. Infinite mana and one alternative win Strategy ( Ashnod's Altar, Pitiless Plunderer + Revel in Riches ) 2. Infinite creatures ( Xathrid Necromancer ), infinite creature removal 3. Infinite carddraw combos ( Grave Pact, Dictate of Erebos, Reaper from the Abyss + Kothophed, Soul Hoarder ) 4. Infinite Health and Damage towards your Opponents with Blood Artist, Cruel Celebrant, Daxos, Blessed by the Sun, Falkenrath Noble, Pious Evangel / Wayward Disciple, Zulaport Cutthroat, Syr Konrad, the Grim 5. Infinitly big creatures with Cathars' Crusade, Ob Nixilis, Unshackled 6. Infinte Mill with Altar of Dementia and with Razaketh, the Foulblooded 7. (Infinite mana + Rune-Scarred Demon) you have infinte tutors. 8. If you want, you can have Infinite carddraw directly through the Harvester of Souls or Skullclamp. Remember that you can tutor all demons for one mana by sacrificing six Shadowborn Apostle. You can get theese really fast with Remembrance. Also you have enough ramp (apart from the infinte combos) through Dark Ritual, Orzhov Locket, Orzhov Signet, etc. If you want all that faster, just put in Teysa Karlov in, who doesn't only trigger all aristocracy abilities twice, but also boosts the Xathrid Necromancer. If one of your Opponents wants to pay your Athreos tax, you can return all of your Apostles with Immortal Servitude really cheap. Then I added some removal, some boardwipes to round it up a bit and yeah. Now you'll get tired of MTG, because you almost always win.
1 month ago
Hey, consider switching your themes around? Making the token theme the main theme and aristocrats the subtheme?
I suggest this because I think tokens is better overall with this Teysa. Skullclamp is the main reason that tokens are the way to go because it's busted with Teysa and tokens are the easiest fodder for Clamp. When playing aristocrats as the main strategy you really want infinite combos with them. Many combos is how you benefit from the aristocrat strategy. Without many combos making your opponents lose some life is fine, but is not taking enough advantage of aristocrats.
Cards within the budget to consider adding:
- Doomed Traveler: one drop who creates a flying token when it dies is very good with Teysa and recursion.
- Mirror Entity: can pump all tokens and Teysa for big attacks or can be a sac outlet for aristocrat.
- Open the Armory: tutor for Skullclamp or Deathmantle.
- Luminarch Ascension: repeatable 4/4 Angel tokens at instant speed and it activates fast in multiplayer Commander because it looks at each opponents end step. Tokens give you blockers to help to prevent opponents from doing combat damage to you.
- Crested Sunmare: repeatable 5/5 Horses, only have to gain one life on a turn to create a 5/5 Horse, it triggers on your opponents turns if you gain life.
- Dark Prophecy: triggers when tokens die.
- Erebos, Bleak-Hearted: triggers when tokens die.
- Skirsdag High Priest: good with vigilance tokens, turn 1/1 into 5/5 Demon at instant speed.
- Archon of Justice: triggers Teysa to exile two permanents.
- High Market: sac outlet.
Cards to consider cutting:
- 1x Swamp
- 1x Plains
- Burnished Hart
- Syr Konrad, the Grim
- Butcher of Malakir
- Cruel Celebrant
- Harvester of Souls
- Utter End
Good luck with your deck.
1 month ago
A trick that really helps me cut is setting up custom categories like this:
1x Pawn of Ulamog #Combo 1x Sol Ring #Ramp
Establish a base of ramp and draw and then limit cards that don't function on their own (#Combo).
Sling-Gang is definitely one of my favorites for a deck like this (keep it).
I think you're still split across extra themes (good-stuff and reanimator vs aristocrats): Torgaar is pretty narrow, so play things you can easily sacrifice for value and cut cards that don't directly feed this theme:
Conjurer's Closet... this really only works with 1/3 of your deck and putting 3 creatures into play to cast Torgaar is effectively the same thing.
Whisper, Blood Liturgist/ Demon of Dark Schemes/ Chainer, Dementia Master... these are all clunky; how are you going to put cards in graveyards that are actually worth the high cost of reanimating? These belong in a different deck or with things like Key to the City.
Nightmare Shepherd... I love this card, but it warps the deck in that it asks you to stop playing from the graveyard entirely (you could just keep drawing instead). This would definitely the direction where cards like Deathrender shine.
Krav, the Unredeemed/ God-Eternal Bontu/ Costly Plunder... I'm realizing that since Torgaar is your sac-engine, you really just want "free" draw like Midnight Reaper and Liliana, Dreadhorde General... followed by Dark Prophecy/ Erebos, Bleak-Hearted/ Harvester of Souls... and maybe Gate to the Afterlife.
Also, you're going to want Living Death.
Also, at least 36 lands. As long as you have 6+ drops, you really want 37-38.
I'm actually really liking Torgaar. He's mostly a sac-outlet in the command zone, so if you can jam a good base of creatures and keep drawing, you'll be able to find a lot of room to do what you want.
2 months ago
this is an infinite loop where you equip the Deathrender to any creature. For this instance let's say we equip it to Noxious Gearhulk, sacrifice it to Viscera Seer, scry goes on the stack, then Deathrender goes on the stack, then Harvester of Souls goes on the stack, then Mortuary goes on the stack. And they resolve like that.
Mortuary puts the creature on top of your library, then you draw that creature, then you put it into play attached to Deathrender, then Noxious Gearhulk's trigger resolves, then you scry. Rinse wash and repeat
2 months ago
Hey Coward_Token! I think my deck is at a good place now, I rarely run into problems with it. There's definitely more room for tweaking, especially with new cards coming out! Bonders' Enclave, Nylea, Keen-Eyed, The Great Henge, Kogla, the Titan Ape are some of the new additions.
For me Yavimaya Elder isn't fodder for Vaevictis, he's just permanent based ramp with some incidental value with other cards such as Meren of Clan Nel Toth, Harvester of Souls and Korvold, Fae-Cursed King.
I've considered some that you might be interested in as well, Robber of the Rich could be worth trying out, it has plenty of potential to be good both in early game and late game! Mind Stone comes to mind as well. ;)
2 months ago
The tool doesnt seem too bad actually. Though there are some easy upgrades you can make to it.
Bolster your removal suit with these
Amp up your draw power with
2 months ago
Nice list! These might interest you: Zulaport Cutthroat, Pitiless Plunderer, Midnight Reaper, Smothering Abomination, Harvester of Souls, Champion of Stray Souls, Cauldron of Souls, Deathrender, Fleshbag Marauder, Merciless Executioner, Plaguecrafter, Slum Reaper, Black Market, Dawn of the Dead, Sidisi, Undead Vizier, Psychosis Crawler