Time Stop

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition Rare
Champions of Kamigawa Rare

Combos Browse all

Time Stop

Instant

End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

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Time Stop Discussion

Avulth on Avulth's Jhoira of the Ghitu

1 day ago

@DrValium I really like the idea of Time Stop. The deck lacks the card advantage to be a real control deck so I generally use most of my counterspells to protect wipes, which this would be even more reliable at. I'll try it out. I ran It That Betrays and while it's strong I found that it wasn't worth the slot. Generally, more than 1 bomb in my hand just goes wasted, so I want to keep the number of bombs in the deck low. It That Betrays annihilates less than the other annihilators available and lacks any other evasion or board presence. Stealing permanents is great but it's win-more because you're (hopefully) dropping him after a wipe anyway. I think that in a very large multiplayer playgroup, more bombs would be better and It That Betrays would be a good addition because it builds momentum after a wipe, but I've just found it less reliable than other options in situations where one bomb is enough to finish the game.

DrValium on Avulth's Jhoira of the Ghitu

1 day ago

Hello, have you thought about Time Stop as a card to help protect your stuff?

Also consider It That Betrays

BlueScope on Holding priority with split second

5 days ago

@Gidgetimer: I agree with you in general, but in the presented case, it doesn't make a difference, and that's what I'm talking about. They described in detail what's on the board and in the opponent's hand, and I don't see any reason to assume that there are other cards involved we're not aware of. By context, it even seems evident that they were aware of this entire information at the time it happened, because otherwise, there'd be no reason to play around it in this fashion.

That said, Stratus Dancer could interrupt this play one way or another, and the only reason to play spells one by one is to not get hosed by Time Stop or Counterflux spells, none of which stand tall against split second. Unless I'm forgetting a very specific morph card or similar effect, this is a perfectly calculateable scenario.

LeoSushi on Wanna hear a joke? "It resolves"

1 week ago

Time Stop is interesting "counter an uncounterable" tech, I'll consider it maxon

maxon on Wanna hear a joke? "It resolves"

1 week ago

I've been liking Time Stop in my mono blue. It's high costed, but it's a powerful effect.

maxon on Anticipate Stick [[Tomorrow Primer]]

2 weeks ago

Deathstroke2791, just had a crazy game last night. I did get to play Time Stop which saved me from dieing for that moment. I was trying to win with an unprotected Laboratory Maniac, as my library was getting very low. We all had triple mana from two Zhur-Taa Ancient. I had 20 cards in my hand, and a Forbid which I was able to cast over and over, but my opponent was hell bent on killing my Laboratory Maniac so he could mill me. I protected it as long as I could, but the Tasigur, the Golden Fang player kept using his ability, and giving the other player the option to pick, and he just fed him Hinder and Beast Within over and over. I'm thinking I need to add an Elixir of Immortality or something similar, and I might try to grab one of those Scavenger Grounds to deal with graveyards. The whole game was stacked against me though. Right from the beginning there was a Linvala, Keeper of Silence out, and then a Perplexing Chimera which was keeping me from reliably doing anything (the owner of the chimera also had a Homeward Path out. I had a Void Stalker out but couldn't shuffle up the chimera cause of linvala. It was a rough game, but Kami still put up a good fight. How is your deck going for you?

maxon on Kami of the Rising Tides

2 weeks ago

Sorry all for the late reply. I hadn't noticed all the comments.

I actually came to this deck to make notify of some changes, for those curious.

Out: Trinket Mage, Coralhelm Commander, Deadeye Navigator, Dissolve, Aeon Chronicler, Aether Gale, Trailblazer's Boots, Soramaro, First to Dream, Mnemonic Wall

In: Forbid, Recall, Dissipation Field, Time Stop, Amnesia, Long-Term Plans, Mirror-Mad Phantasm, Ivory Tower, Kefnet the Mindful

To Leumas, yeah, Coralhelm Commander didn't do a whole lot in this deck, and has been cut. I never found myself wanting to bother with leveling it up. My initial thought was it would make for a nice flier with spare mana. Not worth it though. Chasm Skulker was in this deck before Kami was the commander, and it was fun, but with the return to hand effects I have in this deck, I either lose the counters on it, or if it's been destroyed, I lose the tokens. It's good, but not so much for this build. Ebony Owl Netsuke I do like as well, but I am specifically trying to stay away from effects like that. It's just personal preference. Quest for Ula's Temple is great too, but I don't want anyone knowing anything have in my hand, and it also suffers from my own return to hand spells like Devastation Tide. I could see Sphinx's Tutelage being in here at some point though. I will keep it in the maybeboard. Thanks!


To Love-in-Theory, you'll see I just added Kefnet the Mindful. It seems really broken for this deck, and I'm excited to see it hit the field. I like Levitation, but my deck usually doesn't swing unless I can get a little hit in, or when there is one opponent left, in which case this deck can easily defeat that last opponent after I've crafted my hand the whole game. Soramaro, First to Dream wasn't bad, but it wasn't doing a whole lot for me either. It's been cut for now. Patron of the Moon has come up minimally since I've added it, but I haven't been upset to see it, and it feels nice to be able to jettison land from my hand. Magus of the Jar I haven't really had come up too much so I can't really say one way or the other how well it's going to really work. That draw sphinx I don't really need. I could see getting it some day, but for now I'm gonna hold off.


To Trtl, I could never get rid of Thought Vessel. It's too good in this deck. The vessel is great for this deck not just because of bit of ramp but because of the no max hand size attribute. I've been suggested Library of Leng before, and I'm not sure how I feel about it. My playgroup doesn't do much in the way of wheel effects, though one of my friends was talking about making a deck with that new Locust god, and how good it would be with a bunch of wheels, so perhaps that will be a much needed inclusion in the future. I will add it to the Maybeboard. Forbid I DID just add, so that suggestion was spot on!

n0bunga on The Scarab God Zombie Control

1 month ago

Time Stop effects could be useful to force another upkeep?

Or Paradox Haze haha

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