|Commander / EDH||Legal|
Printings View all
|Modern Event Deck||Mythic Rare|
|Modern Masters||Mythic Rare|
|Duel Decks: Elspeth vs. Tezzeret||Mythic Rare|
|Shards of Alara||Mythic Rare|
Combos Browse all
Planeswalker — Elspeth
+1: Put a 1/1 white Soldier creature token into play.
+1 Target creature gets +3/+3 and gains flying until end of turn.
-8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.
Price & Acquistion Set Price Alerts
Elspeth, Knight-Errant Discussion
10 hours ago
I actually had Avacyn's Pilgrim already in the list, and had just taken him out, lmfao. Same deal with Gavony Township. Pilgrim and Birds of Paradise sound fine. Is Elspeth, Knight-Errant the way to go, over Elspeth, Sun's Champion? Also, what about the stuff I already had in? You're telling me to change the entire list?
14 hours ago
So modern is a faster format than standard is with wins as early as turn 3. A lot of decks averaging out to a turn 4 win. So the enchantments seem a little slow in my book. Birds of Paradise is better than Sylvan Caryatid. It can let you turn 2 Nissa, Voice of Zendikar and turn 3 Gideon, Ally of Zendikar, both o which make tokens right away. Spectral Procession makes fliers. fliers are basically unblockable in modern. Lingering Souls more fliers. Run 1 Overgrown Tomb and you can hit its flashback. Raise the Alarm is 2 drop instant that makes 2 1/1's. Path to Exile because every deck needs removal. Avacyn's Pilgrim more early ramp. Gavony Township makes all your tokens more threatening. Windbrisk Heights some card advantage. A one of Westvale Abbey Flip to put yourself over the top. maybe a 1 of Craterhoof Behemoth for end game.Selesnya Charm is a decent tool box card. Elspeth, Knight-Errant looks super annoying.Beckon Apparition graveyard removal for a flier. Chord of Calling to find an end game creature. Sword of Body and Mind make a 1/1 flier a 3/3 that does things.
1 day ago
Alright, I gave the deck a look through. I think I understand what you want to do with it, but I also think that you're trying to play Rafiq in an inefficient manner. Based on my interpretation, he isn't meant to be played in a way that prevents other players from doing things. He should be played in a way that prevents other players from doing anything to your board.
With that in mind, I think the best course of action would be to go full voltron. Of course, I have a bias towards aggro and voltron strategies in general, but you have a surprising number of options available to make this a great aggro deck, and there are multiple forms of protection available in Bant aside from just counterspells.
Something you're completely ignoring is the Exalted keyword. Exalted is a triggered ability, so each instance of Exalted stacks. You mentioned to me that you didn't want to necessarily rely on enchantments and artifacts to pump Rafiq. Fortunately, you don't. You just want to retool your creatures a bit so that you get more Exalted triggers, and find some other utility creatures that offer protection.
Any card suggestions I make in this post are going to sway the deck in favor of this strategy, which I understand is against your original vision of a control deck. Also, this does make it play like every other Rafiq deck. But, in my opinion, this deck (in its current state) looks like a bunch of cards put together with no real strategy in mind. Almost all of your control elements would be better off in the Grand Arbiter Augustin IV deck, or would be better suited for Derevi, Empyrial Tactician.
Some items to consider: you are only running 1 board wipe. I would at least consider having 3 in any EDH deck. Also, your mana base (33 lands, 5 dorks, 4 rocks) seems low overall. Since you have limited options to ramp for lands outside of playing multiple lands a turn (which is based on the number of lands in hand), and with how easily removed creatures are, I don't think you'll have enough mana to do things when you really want to. You are also only running 2 targeted removal spells, and they are for creatures. You have no way of dealing with artifacts or enchantments on the board, and you're playing with at least two colors that are good with dealing with those kinds of permanents. There also seems to be a curious amount of creature-searching, but none of the creatures you have seem game-changing enough to where I see a reason to search for creatures. I mean, sure, Linvala, Keeper of Silence can ruin someone's day, but there should be more than 1-3 creatures worth searching for.
SUGGESTED CARD REMOVALS AND SWAP
- Remove Academy Ruins: This one is a questionable removal since there is a benefit to it being there, but maybe not a large enough one in the deck's current state.
- Swap Ancient Tomb with Cathedral of War. You want that Exalted trigger more than losing two life for two colorless.
- Swap Buried Ruin for Rogue's Passage : Again, a questionable removal that is based on what dank artifacts you have in your graveyard, but Rogue's Passage helps you get in with Rafiq.
- Remove Dryad Arbor: Likely used to combo with your creature-searching spells, but I don't think you have enough stuff worth searching for. Maybe just swap for a Seaside Citadel for access to more colors? One tapped land won't kill you.
- Swap Jace, the Mind Sculptor for Elspeth, Knight-Errant. This Elspeth makes Rafiq a pain to deal with, and provides a good target for other players who don't want your shit to be indestructible.
- Swap Tamiyo, Field Researcher for Ajani, Mentor of Heroes. Not as good as Elspeth, but still makes Rafiq a boss.
- Remove Academy Rector
- Remove Aven Mindcensor
- Remove Containment Priest
- Remove Edric, Spymaster of Trest
- Remove Gaddock Teeg
- Remove Gilded Drake
- Remove Grand Arbiter Augustin IV
- Remove Hokori, Dust Drinker
- Remove Linvala, Keeper of Silence
- Remove Snapcaster Mage: Works in spellslinging decks. Not so much in decks more focused on permanents.
- Remove Temur Sabertooth: This is a questionable removal, since I can see why its in the deck.
- Remove Thada Adel, Acquisitor
- Remove Yisan, the Wanderer Bard
- Remove Eldritch Evolution
- Remove Green Sun's Zenith
- Remove Temporal Manipulation
- Remove Temporal Mastery
- Remove Time Spiral
- Remove Time Warp
- Remove Aura of Silence
- Remove Exploration
- Remove Living Plane
- Remove Survival of the Fittest
- Remove Chord of Calling
- Remove Crop Rotation
- Remove Eladamri's Call
- Remove Force of Will
- Remove Mana Drain
- Remove Noxious Revival
- Remove Pact of Negation
- Remove Skullclamp: Most of your 1 toughness creatures are your mana dorks. Do you want to sacriface a mana source for two cards that you may not be able to play?
CARDS TO CONSIDER (largely based on EDHrec)
- Sublime Archangel
- Sovereigns of Lost Alara
- Sigarda's Aid
- Steel of the Godhead
- Giltspire Avenger
- Open the Armory
- Shield of the Oversoul
- Battlegrace Angel
- Stoic Angel
- Supreme Verdict
- Bant Charm
- Various Exalted creatures of your choice
- Silent Arbiter
- Thassa, God of the Sea
- Grand Abolisher
- Sakura-Tribe Elder
- Sigarda, Heron's Grace
- Dauntless Escort
- Sylvan Reclamation
- Krosan Grip
- Beast Within
- Return to Dust
- Simic Charm, Selesnya Charm
- Kodama's Reach, Cultivate, Farseek, Rampant Growth
- Ponder, Preordain, Serum Visions
- Wrath of God, Day of Judgment
- Loxodon Warhammer
- Behemoth Sledge
- Darksteel Ingot
- Hero's Blade
- Sword of Vengeance
- Commander's Sphere
- Eldrazi Conscription
- Mirari's Wake
- Armadillo Cloak
- Ardent Plea
- Angelic Benediction
- Dueling Grounds
- Bear Umbra
- Aqueous Form
- Unflinching Courage
- Hindering Light
- Valorous Stance
- Bident of Thassa
- Heroic Intervention
- Rogue's Gloves
- Grafted Exoskeleton
2 days ago
thanks for the advice Forceofnature1 enchantment destruction is probably my least favorite thing in the meta lol, luckily i use a combination of Sterling GrovePrivileged Position and Starfield of Nyx but none of those will deal with mass removals unfortunatly..... my only current way to deal with it is to final Elspeth, Knight-Errant
any suggested cards to remove for Bitterblossom? or any idea how to protect the enchantments?
4 days ago
I would try to stick to the hexproof creatures only. I know they are expensive, but Kor Spiritdancer is a must for any G/W Bogle deck. Planewalkers may seem flashy and powerful, but you really don't need them, except Elspeth, Knight-Errant (ffor her ability to give flying). Rancor would be better replacements.
5 days ago
So far I think they biggest problem you're gonna have is board wipes. If you can keep the army out they'll do work but if you get threatening we just need a wrath effect.
Saskia shares this problem of board-wipes fizzling me out. In her list I run a mix of 10ish recursion/indestructible and it feels like the sweet spot for it. I'd recommend about the same.
Cards that I feel are a must are:
Jace, Unraveler of Secrets - same as lili. devistating with the skate but boasts some bounce protection and a scry/draw.
Rishkar, Peema Renegade - gives some serious synergy with your outlast peeps as well as providing some serious ramp
Winding Constrictor - literally made for the deck. comes out just after commander 2016 release? suspicious....
Oath of Ajani - see above, MADE FOR THE DECK
6 days ago
While I'm not that familiar with Angels, I have a pretty good understanding or Prison Style type decks.
Here are some cards I would consider in your build for the prison aspect. Quantities vary based on how much control you want:
- Aven Mindcensor - Almost kills any fetch effect
- Journey to Nowhere
- Oblivion Ring
- Ghostly Prison Mainboard
- Elspeth, Sun's Champion
- Elspeth, Knight-Errant
- Gideon Jura
- Gideon, Ally of Zendikar
- 4 Flagstones of Trokair - Yep Legendary, no down side as it brings a plains with it when you replace it and it dies.
Misc Value Cards:
- I would put 2 Rest in Peace in the mainboard as it screws with so many decks in the field.
- <3 the Runed Halo's and Paths in the main.
1 week ago
Alright first of all, you would benefit greatly from going all in on stax and synergies with atraxa's vigilance/lifelink. I have no experience myself with Hermit Druid, so I can't judge the efficiency of the Doomsday/Hermit Druid line, yet I will reccomend to take this out (If its not working that is) to go more all in on stax, which will severely hinder fast decks and pretty much all decks hopefully :3
ARTIFACTS: Cursed Totem (lul) Torpor Orb (haha) Smokestack (tingles inside) Fellwar Stone Azorius Signet Dimir Signet Golgari Signet Selesnya Signet Simic Signet Orzhov Signet Talisman of Dominance Talisman of Progress Talisman of Unity Chrome Mox Lotus Petal Mana Vault
PLANESWALKERS: (STAX BUSTERS)Nissa, Worldwaker Teferi, Temporal Archmage Elspeth, Knight-Errant Elspeth, Sun's Champion Karn Liberated (if you really need removal, prioritize stax busters first) Tamiyo, Field Researcher Tamiyo, the Moon Sage Ugin, the Spirit Dragon (same as karn, arguably better) Dovin Baan
CREATURES:Elves of Deep Shadow Jace, Vryn's Prodigy Flip Noble Hierarch Snapcaster Mage Notion Thief Leovold, Emissary of Trest (LOL) Derevi, Empyrial Tactician (:3) Ichor Rats (I dont remember what this does prob gud for something useful) Scavenging Ooze (if you really need gy hate)
SORCERIES:Ponder Preordain Fabricate Regrowth Three Visits Toxic Deluge Bring to Light Dark Petition (excellent tutor, really gud with DD) Nature's Lore Seasons Past (really really gud value engine that can be repeatedly tutored to get yer stuff back) Supreme Verdict Treasure Cruise Vindicate Skyshroud Claim Night's Whisper
INSTANTS:Abrupt Decay Anguished Unmaking Arcane Denial Mental Misstep Beast Within Counterspell Krosan Grip Nature's Claim Swords to Plowshares Tithe Force of Will Dismember Go for the Throat Spell Pierce Mana Leak Impulse Negate Snuff Out
REFERENCE LISTS:Atraxa Stax- http://tappedout.net/mtg-decks/atraxa-stax-2/
Atraxa Seasons Past control grind- https://www.reddit.com/r/CompetitiveEDH/comments/5arfsp/brewsday_writeup_november_1st_2016_atraxa_seasons/
4 color Doomsday list in your colors- http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/767292-thrasios-tymna-doomtide-guide