|Commander / EDH||Legal|
Printings View all
|Modern Event Deck||Mythic Rare|
|Modern Masters||Mythic Rare|
|Duel Decks: Elspeth vs. Tezzeret||Mythic Rare|
|Shards of Alara||Mythic Rare|
Combos Browse all
Planeswalker — Elspeth
+1: Put a 1/1 white Soldier creature token into play.
+1 Target creature gets +3/+3 and gains flying until end of turn.
-8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.
Price & Acquistion Set Price Alerts
|Have (9)||DudeMan1031 , jugglervr , , gildan_bladeborn , BlackShadowBlaze , CoolBeansBrattah , KuribohJesus , kobyjoe , Suns_Champion|
|Want (4)||the.beanpole , pskinn01 , jhTheMan99 , Grantley91|
Elspeth, Knight-Errant Discussion
2 days ago
I've got Smokestack in. I am also running Dictate of Erebos and Butcher of Malakir. For sacrifice outlets, I've got Ashnod's Altar, Blasting Station, Skullclamp, and I've added Viscera Seer for good measure. Since I can't afford Bitterblossom, I've added Ophiomancer for token genetation alongside Assemble the Legion and Elspeth, Knight-Errant. Crucible of Worlds definitely piqued my interest, but it is pretty expensive.
3 days ago
5 days ago
How about Elspeth, Knight-Errant? Her second ability does wonders with the buff and flying.
Maybe you need to re-enter it or re-save it? Also the add/remove feature on the main view of the deck, not the edit mode, is saving the cards number only after entering the edit mode and saving it manually.
6 days ago
the_earl_0f_grey: Thank you for your comment, but I think I'll pass on most of those suggestions. Quick explanations:
Chaos Warp is just better than Council's Judgment, I'm sorry. I can tutor for Chaos Warp with Sunforger, it's an instant, requires less color commitment, it can hit lands, in competitive tiers it's very rare for the "downside" to be relevant, I can use it to "cheat" with Scroll Rack if I Warp my own commander, and most relevantly I can't be outvoted when casting Chaos Warp. The closest comparison would be Oblation, but generally I find Warp to be superior.
Magus of the Wheel is vital in this deck. I wouldn't take him out in a million years. Also, I've found Weathered Wayfarer to be bad in this list, as I don't actually need many lands to win. And as much as I do like Chandra, Flamecaller's 0 ability, 6 mana is pretty steep. Still, I might consider her over Sun Titan...
Elspeth, Knight-Errant fits the goal of this deck much better than Elspeth Tirel. In fact, the latter is downright terrible in this list, no offense intended. Her 5CMC conflicts with my commander, her +2 is irrelevant, her -2 is not an upgrade over the other Elspeth's +1 (I only need one creature to hold a sword), and her -5 wipes away my equipment (without which I cannot recover). I'll pass :p
Ehhh. Vedalken Orrery and Dictate of Heliod are more fitted to a slow value grind deck...which is very much not this deck. I will pass on both (though Orrery does play nice with Sword of Feast and Famine...).
Stranglehold is a fine card, but again - not fitted to this deck. Every card in this deck should be an active threat, not passively preventing my opponents from taking certain actions.
Thank you for your comment anyway! I hope this didn't sound too harsh.
6 days ago
Out: Quicksmith Rebel
In: Ghirapur AEther Grid Better Orb Control, cheaper, survives flips, harder to remove, and more potential damage/utility.
Out: Chaos Warp
In: Council's Judgment More targets, more power, no downside.
Out: Magus of the Wheel
In: Elspeth Tirel Elpeth can be one sided wipe the turn after, forcing attackers or a faster/longer game. Instead of slower-not-relevant-evasion Elspeth.
I try to go slot for slot when possible.
Ghostway beats cyclonic rift
Stranglehold stops most of the typical cheater degeneracy.
6 days ago
My preferred archetype is definitely control, especially proactive control, which keeps the opponent(s) from playing at all or disables certain actions/card functions permanently, instead of just reacting to their spells. Actually these strategies always require some "combos", not in the form of recurring actions but rather as a permanent lock. At the moment I'm playing mostly commander and that strategy is imo the best to keep people from randomly ending games with some out of the blue combo in a generic midrange aggro deck (Tooth and Nail for example), which requires no skill or even thinking, given you have enough mana and luck of the draw.
One of my favourite combos at the moment is Mechanized Production and Tangle Wire (or Sphere of Resistance, Lodestone Golem, Thorn of Amethyst...). It basically slows down the game long enough to win with the alternative win condition of the enchantment.
Smokestack and Sundial of the Infinite is an all time favourite for me: add a counter, pass the turn before second ability resolves - everyone else sacrifices more each turn and draws cards, thus milling themselves.
Another combo I like very much is Humility and Moat, which I use in Augustin's $t4ks (2017 version). Elspeth, Knight-Errant turns the board state in your favour then, because you can fly over the moat and/or keep producing generic 1/1 creatures.
Also much fun to play is Mycosynth Lattice and Vandalblast. That's only a one time combo but as it destroys ALL permanents of all opponents, including lands...that's worth it.
The complicated Aluren combo (Imperial Recruiter/Recruiter of the Guard, Dream Stalker/Whitemane Lion, Cavern Harpy, Parasitic Strix) is great to play and also hard to disrupt. Fits in every 4 or 5 colour commander deck...
I'm currently thinking about making something with Mycosynth Lattice and Titania's Song and maybe Null Rod and March of the Machines but I need to study the layers better before I make that happen. An article about the layers would be greatly appreciated! There are quite a few card interactions that seemingly disable each other but still have a certain effect because of the layers...to know more about how this works in practice would be good in order to build an awesome combo/control deck. Especially in commander it would be cool to create a board state in which people have to hit each other with vanilla creatures while all mana sources are completely disabled or something like that, haha.
2 weeks ago
Bitterblossom, Elspeth, Knight-Errant, Gideon, Ally of Zendikar, Thraben Doomsayer, and Bloodline Keeper Flip are some pretty good token generators. Solid continuous token generation for no mana once they're out.
Mobilization is pretty good too. You could toss in a couple more planeswalkers and use Oath of Gideon and maybe even Oath of Liliana, if you wanna go that rout. Even if you don't, Elspeth, Sun's Champion is probably one of your strongest cards in the deck, so tossing in Call the Gatewatch would work for you.
Feel freee to ignore half of these suggestions, they're some decent ideas but only if you wanna take the deck in that direction. The two creatures and Bitterblossom, if you can afford it, are the only things I'd say I'm really suggesting.
lkibe on Dutch Stax
2 weeks ago
Back in 2008 I started playing Legacy with this deck. I don't know how it sits in the meta now; I traded playing my Smokestacks for playing Force of Wills years ago, but I'll say that I never felt that I needed the Moats. I played 2 and I always felt that Humility does more than Moat. Of course they played great with Mishra's Factory but they're fine with Elspeth, Knight-Errant as well. Just a thought for ya.
Oh, and Exalted Angel is still a great beater for this deck, main or side.