|Commander / EDH||Legal|
Printings View all
|Modern Event Deck (MD1)||Mythic Rare|
|Modern Masters (MMA)||Mythic Rare|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Mythic Rare|
|Shards of Alara (ALA)||Mythic Rare|
Combos Browse all
Planeswalker — Elspeth
+1: Put a 1/1 white Soldier creature token into play.
+1 Target creature gets +3/+3 and gains flying until end of turn.
-8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.
Price & Acquistion Set Price Alerts
|Have (21)||RubyStrings , gildan_bladeborn , wackozacko , Sparky41 , meowCat1234 , Wazerwifle , Dredgar , Justinaut , warcry02 , CoolBeansBrattah , LaKU , Nemesis , tangrams , TehDelta , almeidafabio , frederiklw , mziter501 , Lucan2000 , Espi14 , Vasbear1 , DudeMan1031|
|Want (7)||Swamy , gamerhat , PhotogenicParasympathetic , shadowhound14 , xpsychovampx , Grantley91 , KB2187|
Elspeth, Knight-Errant Discussion
2 days ago
I looked closer at your deck and I have some suggestions for ramping up your deck's token generating abilities, and a few other personal favorites.
Sram's Expertise, Migratory Route, Rootborn Defenses and Rise from the Tides jump out at me. Those are just four great cards for an azorius token deck. The fact that you can rebound them makes them very powerful.
Tier 1 cards to get would be Anointed Procession and Elspeth, Sun's Champion. The former can turn a lot of your token generators into broken, game wrecking things. Elspeth, Knight-Errant might be worth a look too.
Sheltering Light is a little one dimensional but can provide excellent synergy for both letting Taigam swing freely and wrathing the board asymmetricly. Shelter and Gods Willing work in that same fashion. If they're not needed on your turn, they can be surprising cards to play in response to an opponents wrath or spot removal, respectively. Even more so with As Foretold out.
I threw a lot of cards at you, here's some cut suggestions, in no particular order:
Snap- Too one dimensional, untapping two lands at your upkeep is small value, since you lose the mana you could create when you move to your main phase.
Mind's Desire- You can't control what you cast, and all the spells you cast aren't from your hand, therefore cannot gain rebound.
Declaration In Stone, Oblation- you have lots of spot removal, gotta draw a line somewhere.
Steel of the Godhead- did you know Taigam is your only UW creature?
Bastion Protector- useful but ultimately always temporary buff. This would work wonders on an enchantment/artifact, not on a 3/3 body.
Temporal Mastery- You have the good extra turn spells. If this one makes it to your hand, which can totally happen with all your card draw, it is really kinda terrible.
Phew I hope I gave you food for thought, let me know what you think.
2 days ago
I dig it.
Seems like a short list of creatures to be running with Worship x4, though. Some Mutavaults might go a long way toward ensuring you've a creature when you need. Great at dodging boardwipes, too.
Elspeth, Knight-Errant could also be helpful in keeping a creature on the board, although you'd need to swap Suppression Fields for Pithing Needles.
Noticed Magus of the Tabernacle on your maybeboard... these guys are brutal with your Ghostly Prisons/Spheres/Tithes (Archangel of Tithes too). Recommend.
Hex Parasite might be useful, on side or main, for eating planeswalkers.
From played a good share of Ghostly Prison-themed decks in Modern, I must say that my least favorite matchups were always Tron (any version). You just can't tax Tron that way. If you're taking this to FNM, I'd really recommend loading the sideboard with Tron-answers.
1 week ago
1 week ago
1 week ago
1 week ago
jonniBgood, Gideon of the Trials is a great magic card, and if you like it, it'll fit in my deck quite nicely (he even is a Human Soldier after activating his 0 ability).He also survies Wrath of God which our Cat can not. But he's more of a control option to me. He can work wonders in a very aggro meta, he's great against most combos, but not the most optimal vs control and midrange (plus we have Leyline of Sanctity in game 2 for combo matchups). In this slot, which I unofficially called the "redundancy and grind slot", I prefer the Brimaz, King of Oreskos, since I think he can better play defense then our Gideon.(And Brimaz is a cat, so bonus points for him for that ;) ). So basicly the same reson I've not inclouded Elspeth, Knight-Errant and Gideon, Ally of Zendikar. Also Brimaz, King of Oreskos creats more board presence over time, creating a ton of little vigilance kitties, which can help against W/B Tokens. Thanks for suggestions anyways, adding the Gideon to maybeboard.
2 weeks ago
my friend plays a variation of this sort of deck (without green) and it is very competitive. he has a ton of maindeck removal/disruption and that seems to hold him up against combo. to keep the green and round out the deck, i think making it more of an attrition sort of deck instead of token pumps. like for instance, if you cut the Intangible Virtues out, drop down to 2 Nissa, Voice of Zendikar, 2 Gideon, Ally of Zendikar, and swap the Voice of Resurgence to the SB, you can then maindeck some combination of Abrupt Decay, Fatal Push, Thoughtseize, Liliana of the Veil, Liliana, the Last Hope (the minus ability may just be a flop depending on creature count), Inquisition of Kozilek, or maybe even Elspeth, Sun's Champion. Elspeth Tirel may even be a useful SB option, albeit a little slow against the decks you actually want it for. other cards you can consider are Deploy the Gatewatch (if you added more PWs, something like 15-20+) and Elspeth, Knight-Errant. Theoretically, you could do a superfriends/token deck with deploy the gw and perhaps the Oath of Gideon, Oath of Liliana, and/or Oath of Ajani. Cool stuff, man. deck looks fun as is.
2 weeks ago
I love Tazri as a commander! My only real suggestion is adding a couple more plansewalkers. In allies, the focus is these "white weenie" style creatures that have large synergy with the other creatures you're playing. Because of this, allies usually gets incremental card advantage just from the nature of the deck. However, since the synergy is slightly weaker that some of the combo-esque synergies that happen in commander these days, adding real card advantage in the form of planeswalkers like Elspeth, Knight-Errant in the maybeboard, other Gideons, Elspeth, Sun's Champion as a curve topper is useful, and that's probably more than enough replacement for the sub-par allies like Seascape Aerialist which is still just pretty awful even though it's an ally (just my opinion there lol). Another good idea is adding some of the commander staples that white offers. Path to Exile, Swords to Plowshares, Austere Command, and Land Tax. Beyond that, adding an equipment sub-theme with Stoneforge Mystic, Stoneforge Acolyte, Stone Haven Outfitter, Batterskull, Umezawa's Jitte, etc. would give you another way to make your evasive guys bigger. Hope it helps!