Elspeth, Knight-Errant

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica: Mythic Edition (GRNMED) Mythic Rare
Modern Event Deck (MD1) Mythic Rare
Modern Masters (MMA) Mythic Rare
Duel Decks: Elspeth vs. Tezzeret (DDF) Mythic Rare
Shards of Alara (ALA) Mythic Rare

Combos Browse all

Tokens

Elspeth, Knight-Errant

Planeswalker — Elspeth

+1: Create a 1/1 white Soldier creature token.

+1 Target creature gets +3/+3 and gains flying until end of turn.

-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible."

Browse Alters

Elspeth, Knight-Errant Discussion

Wolfpig on Rafiq of the Many, full write up

1 week ago

This deck needs more Birds of Paradise IMO.

I love Voltron, one of my favs. This one though is kind of all over the place from what I can see. If you want to run something to a smoother degree, I suggest whittling down your creatures to smaller units like riteoff69 has suggested.

Replace Elspeth, Knight-Errant with Elspeth, Sun's Champion give yourself some Skullclamp .

Running anything blue with Ponder is never a bad idea, I see you have alot of counter and removal, I would suggest Mana Drain and Plasm Capture to nab up any big casts your opponents are playing.

Use this mana to flood thie field with Equipment and Equip abilities so when you get your army/attacker set up, you can just flow all your equipment onto them. I would suggest a few mana rocks also to promote flow.

You have the shell here for a kick ass voltron deck it seems like the cracks are full of bricks you might not eventually end up playing, or having the situational use for. This deck concept is what I would call a high power concept. You have to have A LOT happening by 5th-8th turn in order to keep up and stay alive. So more token aspects will help. Kudos for building bant, its my fav color combo. +1 from me.

uJar_Gamer on I Hate Everyone and Don't Want to Play Magic Anymo

1 week ago

Labrodor64 I think if Elspeth, Knight-Errant & Sun's Champion was in here they would have a fighting chance, Smothering Tithe , Overwhelming Splendor , Rule of Law maybe a crackdown.. more tax and then create XX-XX Angels and stomp? I say more taxes for sure, maybe protection and Equipment.. Blackblade, Gift of Immortality , Spectra Ward , just a lot of protection, tax & shroud and I am serious kingofvalour65 add the Elspeth's~

DemonDragonJ on Will there Ever Be Effects ...

1 week ago

I just saw this post, here, and I personally would prefer that there not be any cards that can interact with emblems, since emblems usually take a great amount of time and effort to obtain.

Also, emblems are supposed to represent a permanent change in the state of the game (as seen on the original printing of Elspeth, Knight-Errant , the first planeswalker to produce an emblem), so printing cards that can interact with them would be contradictory to their purpose.

What does everyone else say about this? Will there ever be cards that can interact with emblems?

Labrodor64 on White Budget-ish Blink-ish Superfriends

3 weeks ago

In retrospect, Joe_Ken_ I dismissed Elspeth too fast. Should i replace Ajani Steadfast by Elspeth, Knight-Errant ? They have a similar price and CMC and I don’t know which would be better.

Joe_Ken_ on White Budget-ish Blink-ish Superfriends

3 weeks ago

What about Elspeth, Sun's Champion it is either a decent board wipe or will create chump blockers when it first enters.

And Elspeth, Knight-Errant while making fewer tokens and her other ability not being useful if you get to her ultimate then your board will be hard to deal with.

TheMazter13 on Avenger, Assemble!

1 month ago

The Deck is kind of slow. Having both played and played against Voltron, the deck needs to be quick. Considering your commander is a 6 mana creature, it takes a while to get out and you would need some ramp. More artifact mana, which would also buff some enchantments like All That Glitters , is definitely needed. The Signets, The Talismen, the 3 Mana Rocks, Mind Stone , Worn Powerstone , or even Sisay's Ring would all help to make sure you can cast your commander on turn 4 or 5 while also having artifacts that can be used to cast spells. For example, casting Thran Dynamo on turn 3 or 4, then tapping it to cast an equipment card.

Also, when playing equipment cards, get more cards that do things. Echo Circlet isn't needed in an aggressive deck, Nightmare Lash with 7 Swamps is not great (however you do have Urborg, Tomb of Yawgmoth , so it can be good but it is 100 card singleton), Helm of the Host is pretty bad considering the tokens won't have any equipment and won't be as powered up, and Explorer's Scope can ramp, but so slowly that it isn't worth it. Considering this is an aggressive deck, playing all the Swords would be a viable option. Not only do they buff your commander, but they also give them protection from colors, meaning that they wouldn't be able to be blocked and can then get around chumpers. Also, the swords have awesome "deal combat damage to a player" effects that can easily be taken advantage of while also staying as aggressive as possible

Elenda, the Dusk Rose , Open the Graves , Cathars' Crusade , Ajani's Welcome , Mace of the Valiant , and Embercleave all don't do much with only 10 creatures, so either play more buffing creatures like Kinsbaile Cavalier or get rid of cards that rely on creatures. I think you should get rid of em because your commander is really the only creature you'd need. Sure, a knight can give your commander double strike, but so can an equipment card ( Fireshrieker ), and for far cheaper with "Equip Knight 0"

You only had three choices of Elspeth, and you picked the wrong one. Elspeth, Sun's Champion and Elspeth, Knight-Errant are both better than Elspeth Tirel in terms of making creatures, keeping the board free, and buffing your commander. You'd probably play Knight-Errant for that second ability though

Liliana of the Dark Realms doesn't do much apart from find swamps. She doesn't actually ramp you and her second ability can do very little with so few swamps.

To get even more stuff for cheaper, Stoneforge Mystic . Not only is it a tutor, but it can put equipment onto the battlefield a) at instant speed and b) for .

TheSimikBOat on Token Lifegain Revamp

1 month ago

Hey Miggsy, my suggestions are:

I think that the list can be like that:

22 Lands:

Appart of this, note that in the sideboard there are cards that aren't legal in standard: Elspeth, Knight-Errant , Hour of Reckoning and Scatter the Seeds . That cards where reprinted recently, but aren't legal in standard because are from adittional products.

I hope that this helped you,

TheSimikBOat

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Elspeth, Knight-Errant occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.39%