|Commander / EDH||Legal|
Printings View all
|Modern Event Deck||Mythic Rare|
|Modern Masters||Mythic Rare|
|Duel Decks: Elspeth vs. Tezzeret||Mythic Rare|
|Shards of Alara||Mythic Rare|
Combos Browse all
Planeswalker — Elspeth
+1: Put a 1/1 white Soldier creature token into play.
+1 Target creature gets +3/+3 and gains flying until end of turn.
-8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.
Price & Acquistion Set Price Alerts
|Have (8)||gildan_bladeborn , , CoolBeansBrattah , Swamy , Nemesis , warcry02 , Spinalripper , DudeMan1031|
|Want (6)||TheRealPeaches , the.beanpole , rockleemyhero , jhTheMan99 , Dredgar , Grantley91|
Elspeth, Knight-Errant Discussion
15 hours ago
Zillabrony13: I've been wavering on Sword of Light and Shadow for a while. My main problem with it is that it protects the equipped creature from my own Benevolent Bodyguard, Bruse Tarl, Boorish Herder, Mother of Runes, Stonehewer Giant, Duelist's Heritage, Sigarda's Aid, Gift of Immortality, Elspeth, Knight-Errant, and Boros Charm. On the other hand, I sometimes have problems with white decks because none of my Swords protect against it...
I'll pass on Burnished Hart, though: far far far too much mana investment for two tapped lands :(
2 days ago
Busse, an emblem is supposed to be be a permanent change to the state of the game, so being able to remove an emblem would defeat their purpose. The original wording for Elspeth, Knight-Errant's emblem, the original emblem, was "for the remainder of the game, artifacts, creatures, enchantments, and lands that you control are indestructible," so WotC conceived of emblems as an easy way to mark that change, and then expanded emblems from there.
However, I do agree that Kiora's emblem is slightly too powerful, and should have been less powerful.
4 days ago
So I love Breya colors for Superfriends, yeah ok I lose Doubling season and a few Walkers [most green ones are jsut ramp so I'll live] Bur in return I get red, which i enjoy more for the extra card draw [and other effects like removal and distruption]
But still need help making sure the Walker line up looks good, I feel I have a bit too many and combined with a basic 36 land deck means half of my deck is already set up, leaving little room for extra cards since most of the deck will be artifacts to support the walkers [whether it is protecting with creatures, or boosting them via proliferate and mana rocks for ramp]
Things to note:~I want it to be a good deck but trying to Avoid infinite combos, also trying to keep my Price spike on walkers low [avoiding Karn and Jace Mind Sculptor basically]~Only one of each walker for now, so i never have to worry about dropping them and losing another copy in play.
Ajani Vengeant -Tap down and burn, plus getting ult off can destroy someone
Dovin Baan - Draw and partial protection
Elspeth, Knight-Errant -Protection with blockers
Gideon, Ally of Zendikar -CHUMP BLOCKERS!!!! :P
Jace, Unraveler of Secrets -Best Jace for the deck while staying budget. Draw power, and partial protection
Kaya, Ghost Assassin -Nice versatility and can blink my ETB artifact creatures
Liliana of the Veil - Nice Disruption [yes i know she is over budgest compared to the rest of walkers but i own one already]
Nahiri, the Harbinger - Draw power and her minus can be good removal
Narset Transcendent -Mostly draw power, but can combine her minus with something like a tutor effect to get extra value [x2 call the gatewatch? x2 Demonic or Vampiric tutor? yes please]
Nicol Bolas, Planeswalker - he is great if i can get him down, all abilities are great and relevant
Ob Nixilis Reignited - Draw power and removal
Saheeli Rai - Ehhhh, in this deck she is debatable, the plus to scry is meh, but the minus could copy a mana rock for one turn to get the small extra mana, or copy an ETB artifact like Solemn Simulacrum for extra value
Sarkhan the Mad - So probably an odd choice, but his zero can be good card draw with Sensei's Divining Top and zero drop artifacts or lands so i don't ping him down, and his minus can trigger my own death triggers and replace the creature
Sorin, Grim Nemesis - Card draw mostly, but his potential removal is not to be ignored
Tamiyo, the Moon Sage - Tap things down mostly, keep plusing on most threatening things on board
Teferi, Temporal Archmage - Card drawn, untap anything, yeah he great
Tezzeret, Master of Metal -SO to stay away from my infinite combo i chose him over Tezzeret the Seeker and i feel his plus is nice way to get artifacts and his minus can potentially hit an opponent really hard.
5 days ago
I'd find a way to add in Mentor of the Meek for some card draw. Thraben Doomsayer is also a great fit when you are playing with Hanweir Militia Captain Flip, with all the human tokens you can create. Nykthos, Shrine to Nyx is a great land for this kind of deck. With the Mentor of the Meek, you can pump a lot of mana, draw a creature after playing one and cast/draw again that same turn. The creature tokens you create can also be used for even more card draw. Also, Cathars' Crusade basically makes all of your creatures Champion of the Parish, while not messing with Mentor of the Meek card draw, as you can pump the creature after drawing your card.
Some other consideration cards would be: Collective Effort, Odric, Master Tactician, Increasing Devotion, Abzan Battle Priest,Devout Chaplain-great enchant/artifact removal on a stick! Exile!!, Westvale Abbey Flip, Angel of Glory's Rise- wipe recovery, Elspeth, Knight-Errant-not human tokens but the ultimate is great, Mikaeus, the Lunarch, and Grand Abolisher. Hope this helps!
5 days ago
Idyllic Tutor can find Doubling Season, same with Enlightened Tutor but also hits Chain Veil. Snapcaster Mage is good to reuse tutors or removal. Elspeth, Knight-Errant and Tamiyo, the Moon Sage have solid emblems. I'd dump Freyalise, Garruk Wildspeaker and Ashiok as they don't really synergize. Fountain Watch protects Doubling Season and Chain Veil. The only Jace you really need is Unraveler, the goal should be to accumulate emblems. Liliana Vess is good for tutoring also.
Nice build, just needs a little refining. +1
6 days ago
You need more mana-ramp too. Try Vesuva. You can play it as a copy of a ramp-land.
Also, don't use City of Brass, because your Chromatic Lantern won't stop it from hurting you. Use Tarnished Citadel instead. It's a Grand Coliseum that doesn't enter tapped and deals three damage to you instead of 1, until you play the lantern. No pain, no gain.
Finally, replace your basic lands with the artifact lands from Mirrodin, and replace Elspeth, Knight-Errant with Tezzeret the Seeker . You can use his ultimate to turn your artifacts into an army, you can zero him through his -X to search for those artifact lands I mentioned, and his +1 can do two things for you:
A) Untap two of your artifact lands/mana rocks to ramp up more mana.
B) Untap your other artifacts to exercise their abilities again.
Let's not forget you're wiping the board so often that Knight-Errant's firts two abilities aren't going to help you very much, and she's probably not going to stay long enough for you to ultimate her.
The only other thing to mention is Amulet of Vigor, which will untap your tap-lands after you play them. Throw out your other planeswalker for it because no one is going to let you ultimate Tamiyo anyway.
1 week ago
Devout Chaplain, Collective Effort, Abzan Battle Priest, Mikaeus, the Lunarch Elspeth, Knight-Errant, Precinct Captain,War Priest of Thune, Citadel Siege, and my favorite Odric, Master Tactician for white mana considerations.