Elspeth, Knight-Errant

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Modern Event Deck Mythic Rare
Modern Masters Mythic Rare
Duel Decks: Elspeth vs. Tezzeret Mythic Rare
Shards of Alara Mythic Rare

Combos Browse all

Tokens

Elspeth, Knight-Errant

Planeswalker — Elspeth

+1: Put a 1/1 white Soldier creature token into play.

+1 Target creature gets +3/+3 and gains flying until end of turn.

-8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.

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Elspeth, Knight-Errant Discussion

KebabKing on LGS Tribal Challenge - Birds!

18 hours ago

Thanks for the suggestions.

If I can get my hands on a Clockspinning I will put one in its a pretty good card I didn't know existed. I do own a Paradox Engine I think I will put it in.

The problem with a lot of the good planeswalkers is they don't fit the theme of the deck. For example Elspeth, Knight-Errant who creates soldiers.

Winterblast on LGS Tribal Challenge - Birds!

4 days ago

I would suggest you put in some more stuff that meddles with the counters on the commander. Preferrably cards that are good alone as well and/or can win the game on their own.

For example: Clockspinning - also works well with planeswalkers and the buyback makes an easy infinite combo with Paradox Engine (don't forget to add more mana artifacts!). Isochron Scepter with Dramatic Reversal is a similar method and both cards are great on their own. Contagion Clasp is a nice removal for little creatures and it can help with the commander counters too...very effective with Tezzeret the Seeker .

good planeswalkers for this deck would be Jace, the Mind Sculptor, Elspeth, Knight-Errant, Tezzeret the Seeker and maybe some Ajani or Gideon, because most of the cards for these two guys have some aggro boosts in their abilities.

JaysomeDecks on Avacyn, Angel of Destruction

4 days ago

NV_1980, with 16 mana ramp cards, (plus Herald of War and Gift of Estates, which I wouldn't count with the dedicated ramp), and a turn 4 average for casting my commander, (turn 2 greaved and swinging at best), I don't see that adding any more ramp would be particularly useful.

I also must point out that the two cards you suggested, Weathered Wayfarer and Land Tax, are not actually mana ramp. They simply put land to hand, ensuring your land drops, but without accelerating the deck. My original build ran cards like these, including Land Tax and even Armillary Sphere, but unless you regularly miss land drops early game, these just create dead lands in your hand. (I do still run Gift of Estates for these purposes however)

I like the suggestion of Sword of the Animist, and have toyed with adding it a few times. The reason it has not found a spot is that the first creature I cast is usually Avacyn.

Make a Stand and Survive the Night are good against a deck like this, but do little for it. They are single use, and only protect creatures, or even just "creature." Plus, they would have to be cast in the same turn as my boardwipe, adding an extra 3 mana to their cost. At the very least, they aren't worth the deck spot.

Soul of New Phyrexia and Elspeth, Knight-Errant are good suggestions though. I love Elspeth in all forms, and her ult would be a nice backup to this deck. My qualm with her is it takes 4 turns after casting her to actually activate it, and that's assuming no damage goes through. Ultimately it's unreliable at best, so I opted not to give it a slot.

Soul of New Phyrexia may actually make it in, especially since his ability soecifies "permanents." The deck produces enough mana to play him easily, and to pay for his ability. While it would be difficult to both cast a boardwipe and activate his ability in one turn, he would go wonderfully with Magus of the Disk and Nevinyrral's Disk, and he would protect my mana-rock based ramp from opponent's destruction.

Thanks for the suggestions, and I'm glad you liked the deck.

NV_1980 on Avacyn, Angel of Destruction

4 days ago

I like your deck but I think I'd still add some more ramp; especially considering the relatively high average CMC. Granted, the deck does have some ramp, but I'm missing some of the more powerful options at the disposal of a pure white deck (like Weathered Wayfarer and Land Tax. I'd also consider adding Sword of the Animist.

Also, if the main theme of this deck is to make everything you own indestructible while wiping everyone else's board, it might be a good idea to have more tools on hand than Avacyn to make your stuff indestructible. How about Make a Stand or Survive the Night? I've also used Soul of New Phyrexia and Elspeth, Knight-Errant to great effect in some of my decks.

Homura_Akemi on Memorable Loss

5 days ago

I was playing EDh against a friend, using Queen Marchesa and my opponent Trostani, Selesnya's Voice. He realized that he accidentally built in a combo to gain infinite life and was super pumped he did so without knowing, but then I just killed him with commander damage thanks to Godsend and Elspeth, Knight-Errant. RIP him and his infinite life.

Teleshar on Who Needs Creatures Anyways?

5 days ago

If you want more stories, I shall grant them to you.

After all, it's my new favorite EDH deck, so I've played it a few times and I can recall my last game quite well.

I was playing against three opponents, the same people as before, but with different decks this time. One was Arcanis the Omnipotent, one was Riku of Two Reflections and one was Omnath, Locus of Mana. I was prepared for the hate that would come towards me, especially from the mono blue deck - I automatically assume a ton of counterspells from those.

My starting hand was pretty decent - I didn't have many lands, but I had Sol Ring, so I felt okay. Arcanis had a pretty amazing ramp engine - he played Mana Crypt, Mana Vault and Everflowing Chalice with three counters on his turn 2, which made everyone worried. I played a Propaganda early, but my opponents' decks weren't exactly creature decks, so nobody really attacked anyone. Except for Omnath later on. Arcanis cast Day's Undoing pretty early, which I could counter with Insidious Will, but I decided not to - I was pretty stuck on lands.

The stuff I drew was pretty good, but in the meantime, Omnath became a threat as well. His commander was rapidly growing and he started bashing Arcanis. In fact, his Omnath grew so big it could probably kill Arcanis with the next attack. I cast Fervor, preparing for the Narset turn. I also drew Strionic Resonator thanks to Day's Undoing, so it was looking pretty great for me.

However, Omnath became extremely threatening all of a sudden. He killed Arcanis with a 13/13 Omnath. Arcanis flashed in Snapcaster Mage to chumpblock, but Omnath cast Berserk from Mosswort Bridge's Hideaway. Then he used all of his gathered mana in the postcombat main phase, ramping up even more, playing Brittle Effigy and Yeva, Nature's Herald, among a few other things.

Now that Arcanis was out of the game, I could safely cast Narset, since Riku was tapped out. I attacked Riku and the trigger revealed Command Tower, Walk the Aeons, Spectra Ward and Conqueror's Flail. Brilliant.

My bonus turn begins. I cast Steel of the Godhead on Narset, then I equip her with Conqueror's Flail. With Boros Charm in my hand, I am able to give her double strike and finish Riku off. The trigger reveals Chandra, the Firebrand, Izzet Signet, Ashling's Prerogative and Sunder. Knowing that Omnath is a land-based deck, I don't hesitate to cast Sunder. On Omnath's turn, nothing happens because he has no mana, so he plays a Forest and passes the turn.

On my turn, I copy Narset's trigger with Strionic Resonator, revealing eight spells. One of them is Omniscience, which allows me to cast my huge hand for free. I play Temporal Trespass, Tamiyo, the Moon Sage, Elspeth, Knight-Errant and many other things. On my bonus turn, I buff Narset with Elspeth and swing for victory.

Once again, just one attack caused a hugely explosive turn. Omnath decided not to attack me because of my Propaganda, and instead aimed for Arcanis - because he had a ton of mana. In fact, he later told us that if he could have had another turn, he would've won the game on that turn, so Omnath prevented that. Which allowed me to take the win instead. Nonetheless, it was a fun game, at least for me. :)

I love this deck so much.

MrKrabs on Karlov exiles you from his land

1 week ago

I think Authority of the Consuls is just absolutely better than Suture Priest, since Priest requires you to devote your own resources to get triggers rather than just leveraging your opponents'.

I feel like the once-a-turn triggers are just a bit too slow, in practice, and would recommend something like Auriok Champion over Nyx-Fleece Ram.

Ajani, Caller of the Pride and Elspeth, Knight-Errant are both great at getting Karlov in for damage. Ajani can make Karlov deadly out of nowhere. Shizo, Death's Storehouse is another excellent card in that regard.

I have a more weenie-focused version of this deck if you're interested: Mr Bones Wild Ride. It focuses more on grinding incremental value creatures that on their own aren't huge threats, so your opponents don't have any satisfying removal targets. You get to build up these value engines and just pull ahead of everyone else while they're playing big threats and having them removed.

SlimJim83 on [Budget] UW-control

1 week ago

I leaned a couple lessons from my foray into UW control. First, as nice as Dissolve looks, it's a sideboard at best. You would be better if replacing it with Spell Snare, which hits almost everything good in Modern. Second, get some copies of Path to Exile on top of the Condemns. You can usually only surprise them once with Condemn, after that they get really cagey. Path didn't depend the situation and can get rid of static effects long before you can play Detention Sphere. Third, get Supreme Verdict. A lot of decks in Modern are midrange and sweepers generally make you tap out, so they just Mana Leak you if you try to Wrath and you're facing a really bad board state and down a card to boot. Verdict is much better because it can't be countered.

Speaking of finishers, AEtherling is crazy. He's the best budget bomb in any blue based control deck. Great choice. I usually sideboard one and mainboard the other. Look at Elspeth, Knight-Errant, Gideon Jura, and Gideon, Ally of Zendikar. I recommend them over your current planeswalker because they come down much earlier. Jace is money, though. Keep him.

Manlands like Mutavault, Blinkmoth Nexus, or Faerie Conclave are great alternate win cons. They shorten games where AEtherling is on the bottom of the deck. The Conclave also taps for .

Here are some more good cards to play in this shell. Logic Knot, a delver tax Counterspell, Ojutai's Command, the best budget modal spell in the game (gets you back a Wall, too), and Blessed Alliance, another really great modal spell.

Lastly, the one thing that will kick this deck into overdrive is a set of fetch lands. It filters your lands out and thus improving your chances of hitting answers rather than lands. I keep getting land flooded when I play mine and these will definitely fix that. Speaking of filtering, Serum Visions is awesome.

I know I've said a lot and it seems like I'm coming down hard. I'm sorry is that's the impression, I love this deck. UW Control is exciting. It's the first deck I ever played so it had a special place in my heart. This archetype is really in a great spot right now. I think it can do well at a budget level. You have a lot of the right pieces so upgrading shouldn't be a problem. The mix seems right, too. Love the deck, may you always topdeck what you need.

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