Planeswalker — Elspeth
+1: Create a 1/1 white Soldier creature token.
+1 Target creature gets +3/+3 and gains flying until end of turn.
-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible."
|Have (3)||DudeMan1031 , gildan_bladeborn , abby315|
Printings View all
|Guilds of Ravnica: Mythic Edition (GRNMED)||Mythic Rare|
|Modern Event Deck (MD1)||Mythic Rare|
|Modern Masters (MMA)||Mythic Rare|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Mythic Rare|
|Shards of Alara (ALA)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Elspeth, Knight-Errant occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Elspeth, Knight-Errant Discussion
2 months ago
Another "e" you say? Well then, don't mind if I do!
4 months ago
Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:
More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:
- Sensei's Divining Top
- Scroll Rack
- Crystal Ball
- Courier's Capsule
- Wheel of Fortune
- Stroke of Genius
- Mystic Remora
- Jace Beleren
- Long-Term Plans
- Land Tax
- Academy Rector
- Idyllic Tutor
- Madblind Mountain
- Fetch Lands. Literally any fetches.
More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:
- Path to Exile / Swords to Plowshares
- Seal of Cleansing / Dispeller's Capsule
- Return to Dust
- Crush Contraband
- Shattering Pulse
- Shattering Spree
- Chaos Warp
- Lightning Bolt
More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.
Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.
Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)
Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.
Karn, Silver Golem: See above.
Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.
Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.
Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.
Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.
Firemind Vessel – See above.
5 months ago
5 months ago
Sling gang is your only source of goblins I think. Seems like he has limited usefulness because of this.
Knight-errant is great if you get the ult but doesn't offer much else. Unless your meta is like mine and walkers actually stick around you'll only ever get limited usefulness from her.
I'd say unless you get large hands a lot arcane signet is just an upgrade from thought vessel.
Ashes seems like is it another card with a very narrow use and won't do anything unless you have Haakon, Stromgald Scourge.
7 months ago
This deck needs more Birds of Paradise IMO.
I love Voltron, one of my favs. This one though is kind of all over the place from what I can see. If you want to run something to a smoother degree, I suggest whittling down your creatures to smaller units like riteoff69 has suggested.
Use this mana to flood thie field with Equipment and Equip abilities so when you get your army/attacker set up, you can just flow all your equipment onto them. I would suggest a few mana rocks also to promote flow.
You have the shell here for a kick ass voltron deck it seems like the cracks are full of bricks you might not eventually end up playing, or having the situational use for. This deck concept is what I would call a high power concept. You have to have A LOT happening by 5th-8th turn in order to keep up and stay alive. So more token aspects will help. Kudos for building bant, its my fav color combo. +1 from me.
7 months ago
7 months ago
Labrodor64 I think if Elspeth, Knight-Errant & Sun's Champion was in here they would have a fighting chance, Smothering Tithe , Overwhelming Splendor , Rule of Law maybe a crackdown.. more tax and then create XX-XX Angels and stomp? I say more taxes for sure, maybe protection and Equipment.. Blackblade, Gift of Immortality , Spectra Ward , just a lot of protection, tax & shroud and I am serious kingofvalour65 add the Elspeth's~
7 months ago
I just saw this post, here, and I personally would prefer that there not be any cards that can interact with emblems, since emblems usually take a great amount of time and effort to obtain.
Also, emblems are supposed to represent a permanent change in the state of the game (as seen on the original printing of Elspeth, Knight-Errant , the first planeswalker to produce an emblem), so printing cards that can interact with them would be contradictory to their purpose.
What does everyone else say about this? Will there ever be cards that can interact with emblems?