At end of turn, if no creatures are in play, sacrifice Pyrohemia.
(Red): Pyrohemia deals 1 damage to each creature and each player.
|Want (2)||TheTryH4rd , tamurai|
Printings View all
|Commander Anthology (CM1)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Planar Chaos (PLC)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Pyrohemia occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
4 weeks ago
A few things I’ve noticed about the deck.
You run a lot of creature steal but no sac outlet to prevent the creature from returning to your opponents.
Two infinite mana loops in the deck would be beneficial towards running Torment of Hailfire
Thran Turbine helps reduce your commanders activated ability.
Since you’re running Tainted Strike , Glistening Oil gives infect and the negative aspect of it can be controlled with the Unspeakable Symbol and AEther Snap . Phyresis also grants infect. This strategy works exceptionally well with your already built in Dauthi Embrace and Rogue's Passage .
The build is off to a good start, but isn’t very stream lined towards consistency. Polluted Bonds seems like a filler. Stormbreath Dragon is a bad mana dump that is only relevant if opponents draw a large hand and don’t discard down. Situational at best. I’ve only seen Pyrohemia and Pestilence become relevant in jund dino fight decks and devastate your field to much because this deck isn’t geared towards their abuse. You have enough deterrence built in already.
Braid of Fire in the maybe pile would be amazing early game and worth wasting a tutor you grab it since you’ll then have free draws once your commander is out. Speaking of tutors, add Diabolic Intent to sac a creature you stole while tutoring for your wincon pieces.
1 month ago
I suspect that Risk Factor is generally better than Browbeat, though I love both desperately in a burn deck.
I think I agree with Apollo, Arid Mesas are not ideal since you run Fire Blast x4, and you really want to have 4 Mountains out very early to potentially end an early game when they eat one too many Browbeats, a way my burn deck wins regularly, when the opponent simply cannot know how bad an idea it is to take the damage! That said, I can see deck thinning can be helpful, but if you're serious about that run looting, it is a key Red ability, and is the king of deck thinning IMHO. You could even use some Madness cards, like Fiery Temper maybe.
Pyrohemia is a good card, and worth considering instead of Volcanic Fallout, though that's some nice art. Pyro can deal more damage if needed, and 3 often a key toughness value.
I do think the deck looks very good, and unusual.
1 month ago
Depending on how many creatures you end up running and your meta, Smoke can be amazing.
If you're looking for ideas in these colors I'd look up Queen Marchesa lists. They're usually pillowfort, lots of wraths, and stax(ish).
1 month ago
Torbran, Thane of Red Fell is my favorite deck right now. I've found it very hard to keep him out, as I run more 'all creatures' damage. He's also super hungry for mana.
I like to run Pyrohemia and Sword of Fire and Ice / Sword of Sinew and Steel to protect him. My favorite play ever with Torbran is having him, Repercussion , and Pyrohemia out. Paying a red to do 3 damage to each opposing creature and 5 damage to each opponent for each creature they control is nasty, and you only do 1 damage to you and your creatures each time. Those are the kinda things that make this deck so fun, it's just not very consistent. Maybe you've had better luck?
I've had good luck with Embermaw Hellion . Having another source of additive damage has been valuable on multiple occasions, but I go heavy into the doubling effects too with Furnace of Rath and Dictate of the Twin Gods .
Today is a good day.
I definitely expected the first incarnation of this deck to play more as burn and was surprised by the stax-y vibe it has in practice.
I took a pretty hard turn from single target spells like Lightning Bolt . I haven't run into too many hard choices between hitting everything or keeping my board, but I run less creatures. There have definitely been times I've /wanted/ to have a single target spell.
Anywho, awesome deck and I hope it does well for you. I'm definitely going to see what cards I could see playing from yours that I'm not in my own.
1 month ago
This is tricky - I like it!
Though you've likely tackled this angle fairly well... The best repeatable ones on the list are Story Circle , Circle of Protection: Red / Rune of Protection: Red - and the slightly spicier Shieldmage Advocate , Protective Sphere / Righteous Aura .
Urza's Armor is decent if you're using things like Pyrohemia and is useful to a degree vs Spellshock or Pyrostatic Pillar (also have you got Eidolon of the Great Revel ?) Similarly the ult of Ajani Steadfast seems good.
1 month ago
Magebane Armor would make a good combo with Pariah's Shield . Other than that I don't often have issues with Torbran dying to my own sweepers, due to his effect's asymmetrical nature. Pyrohemia and Breath of Darigaaz are the only two of my own spells that I can remember killing Torbran.
I experimented with Flame Fusillade while I was first putting the deck together, and I wasn't impressed. If the deck was more focused on making lots of tokens, I could see it working.
2 months ago
2 months ago
First off, if you spend a little time writing a description that helps others understand the focus of your deck and how you want it to play out, we can offer better suggestions.
Fiery Justice is bad. I'd consider running something like Beast Within and Generous Gift in it's place. Fountain of Ichor is nice flavor, but is otherwise not a great card, and you could probably plug in a better mana rock. If you can afford to get one, I'd recommend Urza's Incubator .
Are you in on the Enrage mechanic? I see you have Pyrohemia included, but are you running any other outlets to trigger Enrage? That may be an area you want to focus on to get some more action out of the dinosaurs.