|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Planar Chaos (PLC)||Uncommon|
Combos Browse all
At end of turn, if no creatures are in play, sacrifice Pyrohemia.
(Red): Pyrohemia deals 1 damage to each creature and each player.
Price & Acquistion Set Price Alerts
1 week ago
Deck has been updated with latest changes. Removed some of the basic lands for better commander style lands like Path of Ancestry, Opal Palace, Temple Garden, etc. Dropped some of the bad Dinosaur cards like Savage Stomp, Commune with Dinosaurs etc for Cathars' Crusade, Aether Vial, Pyrohemia, Gruul War Chant. Thinking about switching out Cathars' Crusade for Gratuitous Violence or Sneak Attack but I don't know if I really want to move the deck into that much of an aggressive deck. Also waiting for that Ghalta, Primal Hunger promo, maybe switch him out for Grimlock, Dinobot Leader or one of the other less effective dinosuars.
2 weeks ago
2 weeks ago
Guardian of the Gateless, Price of Progress sind halt auch ganz nett mit Gisela und Archangel of Strife, Crescendo of War und Fumiko the Lowblood sollten dafr sorgen, dass die Gegner sich gegenseitig kaputt machen beziehungsweise ich doppelt von den Boni profitiere.
2 weeks ago
Was ich rausnehmen wrde:
-Guardian of the Gateless
-Archangel of Strife
-Fumiko the Lowblood
-Crescendo of War
-Price of Progress
-Scourge of the Nobilis
4 weeks ago
You could use:
Kruphix, God of Horizons (just if you want to maintain the mana pool strategy)
If you want to go infinite with your commander, there's Ancestral Statue.
Domesticated Hydra (kinda bad), Honored Hydra (doesn't fit deck strategy), Hydra Omnivore (doesn't fit deck strategy, paints big target on your forehead), Palladium Myr (there are better mana dorks and it dies to both creature and artifact removal), Phyrexian Hydra (doesn't fit deck strategy, infect puts big target on your forehead), Ramunap Hydra (doesn't fit deck strategy)
Coat of Arms and Kondar's Banner (your hydras are big enough), Elixir of Immortality.
I'd get rid of some ramp, especially the artifact based ramp. Playing a Rattleclaw Mystic puts a +1/+1 counter on Animar, playing a Hedron Archive doesn't. And I don't know if you really need the mana pool doubling and not emptying stuff. I think I'd rely more on the commander and play more stuff to protect him.
What you're totally lacking of is removal. Good thing we got rid of so many things in the step before. ;)
As mass removal, I'd recommend Engulf the Shore (your hydras should stay - or at least Animar and you can rebuild very quickly), Earthquake and Magmaquake and the like (even better with Vigor out), Vandalblast.
Green spot removal is easy to find, you should have some answers against enchantments.
1 month ago
You don't need anything other than Pyroclasm/Anger of the Gods/Pyrohemia and creatures with enrage. You can ramp with Search for Tomorrow and Sakura-Tribe Elder (that way, you don't kill your own mana dorks).
The list I've been messing around with so far is:
I'm hoping we get a wider variety of enrage creatures later in the block, because right now I feel as though this list is weaker than playing Dragons (Thundermaw Hellkite and Stormbreath Dragon, specifically) or Tooth and Nail.
1 month ago
Hi, first of all, this is an innovative take on playing dinosaurs in EDH! I like it!
Cards you might cut:
Dinosaur Stampede and Rallying Roar because aside from flavor they do not offer much. Dinosaurs are already comparatively large and don't need a small buff like that. The trample from Dinosaur Stampede is nice, but ultimatively it's not enough. I also don't like Titanic Ultimatum because the mana cost is really difficult to pay.
Elixir of Immortality is virtually card disadvantage and is only useful with strong library manipulation or tutors in your deck
Stuffy Doll does only interact with 5 cards in a meaningful way: Chandra's Ignition, Star of Extinction, Pyrohemia, Magmasaur and Fiery Confluence from which only Star of Extinction has a significant impact. All other pingers could just simply direct their damage to the player instead of Stuffy Doll. So maybe this is not enough to warrant its inclusion
Ok, that's all for now. Keep me updated about your list!
1 month ago
As your deck list is pretty big so I thought I would give you some ideas for cards to cut.
Akroma, Angel of Fury: good, but does not have a big enough effect for commander
Anger: you're only running 2 mountains
Duergar Hedge-Mage good card but again, you are only running 4 mountains and 6 plains
Fallen Angel: you don't really have a use for a sac engine.
Jayemdae Tome: Just not great
Wrecking Ball no need for land destruction and there is better creature removal
Ghostly Prison:fine cared but has no real reason to be in this deck
Vow of Duty: just run a removal spell
Earthquake, Evincar's Justice, Pyrohemia, Sulfurous Blast: The mardu colors are the king of board wipes, run something better. ie. Damnation, Toxic Deluge, Wrath of God, Chain Reaction, Phyrexian Rebirth, and Decree of Pain to name a few
Congregate: don't need the life gain. Unless of course you play lots of token decks
Liliana of the Dark Realms: you have 3 swamps
you have a good amount of good creature but because your commander relies on your hand here are some more card draw ideas:Ambition's Cost, Ancient Craving, Bloodgift Demon, Damnable Pact, Dragon Mage, Erebos, God of the Dead, Harvester of Souls, Necrologia, Night's Whisper, Ob Nixilis Reignited, Painful Truths, Sign in Blood, Skeletal Scrying, Underworld Connections, Wretched Confluence, and Read the Bones.
More additional combat phase spell would also greatly benefit you. World at War, Aurelia, the Warleader, Fury of the Horde, Hellkite Charger, Relentless Assault, Savage Beating, Scourge of the Throne, Seize the Day, Waves of Aggression
in case you haven't already you may want to check out https://edhrec.com/commanders/kaalia-of-the-vast for more card ideas.
Looks like a great start, hope my comments were helpful