Pyrohemia

Pyrohemia

Enchantment

At end of turn, if no creatures are in play, sacrifice Pyrohemia.

(Red): Pyrohemia deals 1 damage to each creature and each player.

Browse Alters View at Gatherer

Trade

Have (0)
Want (4) Capt_Tryst , epros1285 , Johnblonski , pokemon-master91235

Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
MTG: Commander (CMD) Uncommon
Planar Chaos (PLC) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Pyrohemia occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.2%

Rakdos: 0.16%

Pyrohemia Discussion

DrukenReaps on The Druken Enraged

3 weeks ago

Lord_reficuL my retired decks seem to get more attention then my active decks these last 2 weeks or so, lol. It has been a long while since I toyed with this idea but I'll do my best with it.

My biggest problem with it was always mana. Mana, mana, mana... Never felt like I had enough at any point in the game. Card draw may also be an issue but I could never play enough things to find out. Another problem I was running into was needing 3 pieces to really make the deck run well. An enrager, a protection piece, and an activator. It'll run without the protection piece but not very well... You may have found having Avacyn, Angel of Hope or one of the other protectors in play is really fun. I know I had a blast when that happened.

The deck was never really designed with "how do I win" but more "how do I get more value". My main idea was to get multiple enragers in play and one activator that can hit them all. That is why Marath was chosen. His colors helped the most and he could ping my guys or protect them a bit with a +1/+1 counter. But better than him are the earthquake effects. Pyrohemia in particular was my favorite interaction.

In order to make this run smoother I think you have to whack the top end of the deck off. At an average CMC of 4.1 it is too slow for your goal of winning between turns 6 and 8. You'll want to focus in on a way of doing things rather than my method of being all over the place. I think tokens and +1/+1 counters ought to be the way this focuses. You might remove the following to free up some space for mana or card draw: Wall of Hope, Stuffy Doll, Spitemare, Ravenous Daggertooth, Mogg Maniac, Coalhauler Swine, Cacophodon, and Boros Reckoner.

Hope that all helps. Let me know if you have any more questions or if I didn't answer something satisfactory. :)

Non-Linear on Pako & Haldan creatureless stax

3 weeks ago

howdy, blue has some of the better creature stax

AEther Storm

Reality Shift instead of the Song of the Dryads

Fade Away

Low level board wipes are nice, Pyrohemia is fine but dealing damage to yourself is not ideal, especially since you have no life-gain and essentially one blocker.

Anger of the Gods

Cosmotronic Wave will clear the board for the good dog to attack

Too many lands, this would be fine if you had more ramp but currently you have 4 land tutors. hitting lands is no bueno for the dog, if you need the mana play more mana rocks

Throne of the High City

Last thing is more removal. There are 3 spot removal spells and they are all replacement removal, which could cause more trouble then they are all worth

Seal of Removal

Nature's Claim

Volcanic Offering

Epicurus on Card creation challenge

1 month ago

Mizullia, Masochistic Mystic

Legendary Creature - Elf Druid

: Add one mana of any color to your mana pool

Whenever a source deals damage to ~, create a treasure token. If the source dealt 5 or more damage to ~, create 5 treasure tokens instead.

1/5


Put that in your Pyrohemia and smoke it.

I know you were asking for something that encouraged you to take damage, but this is what I came up with.

Ninja'd, so do above.

Epicurus on Red Dwarf Wins!

1 month ago

Awesome deck, looks very fun and annoying, lol!

I would add Goblin Sharpshooter, and I would remove Prodigal Pyromancer for it. Also, Valakut, the Molten Pinnacle, which could replace one mountain, or else instead of Dwarven Mine.

One last one, Chandra, Torch of Defiance, which is my personal favorite incarnation of Chandra. Don't know what you'd cut for that.

A few maybes for you to consider: AEther Flash (which might be too slow, and you'd really only want to cast it after you've gotten a few creatures in play), Vulshok Refugee (a great creature to have with Pyrohemia, for obvious reasons, but also good for world pingers or if you included AEther Flash), and Crushing Pain (which would not be necessary unless you find that you have a problem against decks that cast large p/t creatures).

That's all I got. Cheers!

Xyrael on Jurassic Deck

1 month ago

MindAblaze

Sorry, had to archive stuff and your comment disappeared but I really like Pyrohemia and I'm definitely going to have to find a spot for it! Thank you for the suggestion!

Grind on Torbran EDH

1 month ago

cool deck! i am building a new mono red edh deck and i found some cards in your list i may use.
my thoughts, Lightning Bolt over Slaying Fire?
also i am very psyched about the new Thrill of Possibility! it is like an instant speed Tormenting Voice, what is not to like. i think it is auto-include in every mono red edh deck.
also Starstorm and Magmaquake are also options.
also i know it is terrible but i always liked the idea of running Urza's Armor but i just cant justify the 6 cmc. but it would make Pyrohemia soo good!
also maybe Mana Geyser? idk
and i would run Rummaging Goblin and/or Faithless Looting over Merchant of the Vale.
finally i usually run like 37 lands at least. sometimes i get flooded but its nice to hit those land drops and avoid situation #3

hope my thoughts are helpful keep having fun!! cheers

Grind on Rakdos edh 2.0

1 month ago

cool deck!
Moonlight Bargain is cool at instant speed. but i would consider Promise of Power - 5 cards for 5 mana is hard to beat even if it is a sorcery.
you have a lot of point removal, and Spark Harvest is not great! if you want point removal run something instant speed, but i would vote for another boardwipe - Decree of Pain is great and worth the mana. Life's Finale and Extinguish All Hope are budget-friendly options for 6 mana.
idk if you feel you have enough cards already to deal damage to opponents to interact with rakdos' ability, but Earthquake, Pyrohemia, and Crypt Rats are options.
if you want another colorless threat i always liked Bane of Bala Ged for 7 mana you get semi-annihilator 2.
also i always found Haunted Cloak had a great combination of what you want when you play a big nasty - haste, trample, and vigilance so you can still block. for only equip cost of 1. I think it is very playable.
anyway just my 2 cents and hope you find my thoughts helpful! keep playing and keep having fun cheers!!

Load more