|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Planar Chaos (PLC)||Uncommon|
Combos Browse all
At end of turn, if no creatures are in play, sacrifice Pyrohemia.
(Red): Pyrohemia deals 1 damage to each creature and each player.
Price & Acquistion Set Price Alerts
|Have (6)||Joblaska , ironax , bakeraj4 , Reliva , PreZchoICE1 ,|
|Want (15)||kovellen , zomburs , Siege_MI , samuelianstorm , snowmaster55555atgmaildotcom , dododestroyer , rco , AzureOctive , Nerukad , 2gherkins , CryAll , adb_slayer , andreuswolf , No1HanSolo , zachi|
3 days ago
Hi, came here from FB :)
Personally, I'd run Pyrohemia over Pestilence (or both). Combat Celebrant seems a little odd here, since you have relatively few combat triggers. It's only good when you have Kiki-Jiki, and I would stick with your Zealous Conscripts line (since it has utility outside of the combo). Have you considered Painful Quandary as an additional oppression piece? I'm surprised Ruination isn't in here; I find it to be a vicious board wipe in my meta. Trinisphere is another way to lock down combo decks. I'm always partial to a good Hymn to Tourach, but I understand if it's not your cup of tea :) Have you tried Black Market here to pair with your land/artifact/creature wipes?
Looks good! You definitely get a +1 from me :)
1 week ago
I really like the deck. Dinosaurs are by far my top fave tribe. Zacama was someone I thought about making my commander, but I just never did.
Ask for spells; some good enrage enablers are Pyrohemia, Raging Regisaur, and Raging Swordtooth. Some other spells would be Desert Sandstorm, Fiery Confluence, Hurly-Burly, Rain of Embers, Rain of Blades, Shake the Foundations, Seismic Shudder, Volcanic Spray, or Tremor.
If you want to have a lot of fun with enrage, give your creatures indestructable and go to town. Vivien Reid, Dauntless Escort, Elspeth, Knight-Errant, Gideon's Phalanx, Make a Stand, Rootborn Defenses, Avacyn, Angel of Hope, Boros Charm, Heroic Intervention, and Soul of New Phyrexia.
I personally have a Gishath deck: Ixalan Park (#1 Gishath Commander) V.2.0
I didn't go the full blown enrage mode, but I might give that a try. Hope my suggestions helped.
2 weeks ago
Looks good so far! I love dinosaurs, they're super fun to play. Being a dino player myself, I have a lot of suggestions for you!
First off, I would suggest cutting some of the mana dorks, like Kinjalli's Caller, Knight of the Stampede, or Otepec Huntmaster. Although they can be helpful, I suggest cutting them to make room for better ramp. I also think cutting Priest of the Wakening Sun is a good idea; I didn't find him very useful whenever I played him in my deck, but maybe that's just me. Some more cards to reconsider are some of your sorceries, namely Anger of the Gods, Commune with Dinosaurs, and Sweltering Suns. While Anger the Gods and Sweltering Suns allow you to get the enrage trigger, I think they're a little on the weaker side. Not only would they deal a good amount of damage to each of your creatures (they would alone kill 9 of the creatures you currently have in your deck), they are also sorceries and are rather slow. Commune with Dinosaurs I didn't find useful when I playtested with it. As far as your enchantments go, I think Ashes of the Abhorrent, Blind Obedience, Ghostly Prison, and Solemnity don't fit. It seems like you're worried about getting attacked and losing life, but as a dino player, you can't worry about those things. Dinosaurs are aggressive, so you need to put cards in that make them more aggressive rather than slow you down. Plus a lot of your dinosaurs involve +1/+1 counters, and solemnity doesn't allow you to put them on creatures.
To help you with these things, I suggest more ramp in the form of Kodama's Reach, Commander's Sphere, Zendikar Resurgent, Herald's Horn (sort of like ramp and card draw) and Mirari's Wake (the less budget option). In my mind, you can never have enough ramp, especially with an 8 cmc commander. I also think you need some more card draw, so I recommend cards like Elemental Bond, Sunbird's Invocation, Shamanic Revelation or Rishkar's Expertise. Both Elemental Bond and Sunbird's Invocation have worked wonderfully for me. As far as the enrage trigger, I saw you have Pyrohemia so that's a great start, but think about adding Rampaging Ferocidon. My dinosaur deck doesn't focus on the enrage mechanic, but maybe you'll find use of cards like Staff of Nin, Splintering Wind, Task Mage Assembly, or Bullwhip.
I hope this helps! Let me know if you have any questions, I hope I didn't overwhelm you. Great start though!
3 weeks ago
I like your idea of combining pingers with enrage, i think it could be improved with pingers that hit all creatures instead of one target like Fire Ants or Subterranean Spirit, Endbringer (if your mana can support it) could fit in that category too allowing you to enrage during each other players turn.
I would recommend replacing some of the pingers that only hit one target (without haste) Prodigal Pyromancer, Frostwielder, Dinosaur Stampede, lightning bolt and shock (one time effects)
3 weeks ago
I think a ‘win condition’ for a Boros lifegain deck might look something like this:
- Gain life.
- Deal damage to all players.
- Last one standing.
1 month ago
Hello, Like the deck and giving it a +1 for Pyrohemia and dinos!
In your description your combo is not infinite actually. You need to add in your Drover of the Mighty for it to be an infinite combo. And your Ravenous Daggertooth does not need to be listed in the chain since it does nothing to help it go infinite. It does let you survive the combo when it does go infinite, however, so it should still get honorable mention.
I am sure this is a fun deck to play.
1 month ago
Hi! Since you said you aren't very familiar with old cards I'll just throw out a couple, that usually would go in a tribal/gishath deck and let you decide which way to go.
The fight mechanic is greens only creature removal, so you can keep a few, maybe consider Chaos Warp, Thrashing Brontodon Bane of Progress or any other stuff that can deal with enchantments/artifact. Also I think you need a bit more lands. Most of the deck run between 32-40, I put 36 in mine, but I run around 8-10 ramps and like 5+ draw in every deck I have. For 30 lands i think people run a very different deck than yours and possibly play broken stuff like Mana Crypt. If you really want to keep the enrage theme then the best way to do it is with Caltrops or Pyrohemia, as they provide constant effect, compared to say Rile's one-time use.
These are the cards I could come up with for now, hope they will be of some use to you. Happy deckbuilding! :)
1 month ago
Suns_Champion: To inform you of my findings, Trapjaw Tyrant and Silverclad Ferocidons are good inclusions if you have more cards like Pyrohemia but otherwise not so hot for a spellslinger deck. You would be better served with the likes of Stuffy Doll, Boros Reckoner and the like. At least, That's my opinion. Your mileage may vary.