|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Planar Chaos (PLC)||Uncommon|
Combos Browse all
At end of turn, if no creatures are in play, sacrifice Pyrohemia.
(Red): Pyrohemia deals 1 damage to each creature and each player.
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|Have (6)||Joblaska , ironax , , bakeraj4 , Reliva , PreZchoICE1|
|Want (3)||samuelianstorm , No1HanSolo , Cunningcrow|
1 day ago
Suns_Champion: To inform you of my findings, Trapjaw Tyrant and Silverclad Ferocidons are good inclusions if you have more cards like Pyrohemia but otherwise not so hot for a spellslinger deck. You would be better served with the likes of Stuffy Doll, Boros Reckoner and the like. At least, That's my opinion. Your mileage may vary.
2 days ago
3 days ago
Pyrohemia might be good for enrage triggers. It also helps clear weenies off the board.
5 days ago
I have quite a lot of fun with The Druken Enraged and I rarely see people get so annoyed at a commander. The most important cards in the deck are Zendikar Resurgent, Ranging Raptors, and Mirari's Wake. Mana is really important with Marath... Other than that it is just looking to abuse enrage triggers, winning is more of a side effect in that it may or may not happen as you giggle dumping 20 mana into Pyrohemia.
Honestly I have a lot of fun with all my decks but I think that one frustrates other people the most. Should I Pretend This Or That? is a close second on frustration.
5 days ago
Erebos is just all-around good to have. I think both Rakdos and Meren could use an indestructible source of card draw on-demand.
Rakdos is not an easy deck to balance though. Other than the main eldrazi titans I would not build around too much on Rakdos' ability. Being able to cast Inferno Titan for RR is already good value and lets you keep up mana for removal. Don't try to build with Magical Christmaslands in mind! Having staxing elements and land hate helps you push the mana advantage. A nice combo is having Pyrohemia/Pestilence out with an indestructible creature like Hazoret the Fervent out.
1 week ago
Zendikar Resurgent helps with mana a great deal, you would be surprised how it can help you cast dinos and give you draws.
Etali, Primal Storm is great advantage once you get to swing with it. Being able to trigger it once is enough imo. lol.
I have a really stretched combo here with a single-target dino, I don't rely on this happening everytime, but I almost had all the pieces once. Frilled Deathspitter + Cacophodon + Pyrohemia + Heroic Intervention + any permanent that taps for red mana = spit everyone to death. :D
I hope I was able to give you ideas with this commander. It's one of my favorites. :D
1 week ago
I like the inclusion of Pyrohemia, it's a card I've overlooked, but is also has so much value in a Dinosaur deck. Hunting Grounds is ridiculously good too. Other things like Descendants' Path and Zendikar Resurgent are just great inclusions. The latter is a little pricey mana-wise (I'd prefer to spend the mana on Dinosaurs or Gishath), but good. Descendants' Path might even be able to replace Etali, Primal Storm entirely and leave another space for you to think about.
I think my first suggestion would be to remove Ravages of War, because frankly that is too dangerous of a card in this sort of deck that can't work reliably without lands (I know, I've considered Armageddon myself before realizing). Maybe it'd work with a couple of cards that bring lands back to the field afterward?
I think I'd also take a look at replacing some of the single-target effects of the Dinosaurs and of the non-creature spells. They work better in single-player, non-singleton formats, and some of them, like Needletooth Raptor, are to frail to survive multiple rounds of Enrage (without buffs). Of course they might be better in EDH than I give them credit for, but I'd err on the side of caution.
Overall I like the double-combat phases and just plain explosive win conditions of the deck. Looks like a ton of fun!
4 weeks ago
Running Oros the avanger as the commander but the point of the deck is to slap down stuff like Pyrohemia, [[pestilence] and maybe Withering Wisps if I add snow lands, along with Repercussions and such and just start to burn the board.
My old list just seemed a little all over the place so I think I want to cut back on the white a little bit, but keep it in for tutors and maybe some protection. I also want to cut back on the redundant abilitys like multiple copies of "players cant gain life" since life gains isnt a HUGE part of my meta, but its always a nice include.
This is my old list and right now im a little bit of a slump. I know I probably want something like Heartless Hidetsugu, Mogis, God of Slaughter because they can be pretty nice, not to mention that hidetsugu can combo well with either the doublers or Wound Reflection. Im not sure if I should put in Spitemare/Stuffy Doll but if Im doing board wide ticks of damage, they might not be bad (plus stuffy doll will make sure the "no creature" clause never triggers till it gets exiled)