Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Uncommon
MTG: Commander (CMD) Uncommon
Planar Chaos (PLC) Uncommon

Combos Browse all



At end of turn, if no creatures are in play, sacrifice Pyrohemia.

(Red): Pyrohemia deals 1 damage to each creature and each player.

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Have (3) ironax , bakeraj4 , Reliva
Want (2) samuelianstorm , No1HanSolo

Pyrohemia Discussion

mbaggs on Here Comes the Sun

2 days ago

Definitely include some sweepers, Wrath of God is a solid example. You typically want at least 3 or 4 board wipes (sometimes more, sometimes less, it really depends on the deck) in an EDH deck; I guess Pyrohemia can act as one but you do need a few more.

Card draw is also super important in EDH. Sylvan Library is pretty much the best you can get in green, Momentous Fall is also good in a deck with big creatures. Over all you probably want around 10 cards in the deck that can draw you more cards.

Ramp is also a necessity, especially in this kind of deck. Cards like Atzocan Seer and Pillar of Origins do fit with the tribal theme, but there are just better ramping spells out there. Birds of Paradise and other single mana dorks are very effective, and you can get them out on turn one. Other cards like Traverse the Outlands and Kodama's Reach are also quite good.

Making sure you have all this stuff is a solid start. I cannot stress enough the need for card draw in EDH. Card draw helps you rebound from your own, and other peoples' board wipes, it helps you find your ramp spells, as well as your creatures to cast with all of the mana you've ramped into. Card draw can help a shitty deck perform decently, while on the other hand, a lack of card draw can cause an amazing deck to fall flat on it's face. Oh also Sensei's Divining Top

Achuta on Kaervek - Slowly Whittling Away

1 week ago

hey NV_1980 thanks for your input and your time. you are right, it is a slow deck but usually still ok in my 4 players+ semi-competetive meta. Harsh Mentor will find it's way in cutting Magmatic Force for it since it targets my opponents exclusively, Citadel of Pain and Repercussion were in back in the days but they sometimes harmed me more than helped my cause. in terms of wipes i like the Toxic Deluge suggestion since it synergizes with the deck idea of spending life to do stuff. global creature control currently in the deck include Chandra's Ignition, Decree of Pain, Pestilence, Pyrohemia, Archfiend of Depravity and Pestilence Demon but making room for some more makes sense.

thanks again for your input, i will surely drop by and have a look at your stuff.

JuQ on Dinosaur Commander Deck

2 weeks ago

Huatli's Snubhorn

You could focus it a bit more to Enrage, there are still many enrage dinos you could use: Ranging Raptors, Bellowing Aegisaur, Needletooth Raptor, Raptor Hatchling, Siegehorn Ceratops, Silverclad Ferocidons, Trapjaw Tyrant and use enraging cards like AEther Flash, Pyrohemia, Powerstone Minefield, Lightmine Field, Reckless Rage, Savage Stomp, Subterranean Spirit, Wave of Reckoning. The best part of the enrager cards is they also work on their own stopping token mechanics and many other decks. Just the AEther Flash on its own stops so many decks.

Other cards that may prove usefull are Path of Discovery, Thunderherd Migration and you will also need a ton of card advantage to keep the stomping going Elemental Bond, Harmonize, Hunter's Prowess, Mouth / Feed, Seasons Past, Shamanic Revelation, Soul's Majesty...

SufferFromEDHD on Land Before Time XIV

2 weeks ago


If Blood Sun makes it into the main add Lotus Vale.

Suns_Champion on Neheb, Summoner of Comets

3 weeks ago

Philoctetes absolutely! thanks for looking at mine.

Sword of Fire and Ice is probably the second best card in my Neheb after Chandra ToD. both are great in that niether are essential, any Neheb deck can run neither and be fine, but the work they put in for me is phenomenal. Walking Ballista is great for Neheb and probably worth trying once it rotates in the fall. As you said I don't run it because of the direction I took my list, but many have success with it. I'd run it with Basilisk Collar for sure. It's very flexible and instant speed damage, and reminds me of Pyrohemia. Two other cons for it though; it cuts the damage in half with the XX cost(as opposed to an Earthquake X-spell), and it can draw hate when played at the wrong time. I've never fully tested it so let me know if you do.

I'd like to chime in on the Thermo-Alchemist vs Firebrand Archer. I think the Archer is much better, as it can deal more damage(triggering off of artifacts and enchantments, not just instants/sorceries, which is an additional 30% of your deck), and can also attack to get in extra damage if needed. In my own deck I need both of those, as I have a lower number of instants/sorceries and need to attack for Sword of X and Y triggers etc.

In regards to what scatteredsun is saying, Loreseeker's Stone is actually surprisingly good and easy to get going. At some point with mono red you realize that you need cards, desperately, and it doesn't matter the cost. I had a game where I drew 9 cards with it and won, so one can make it work.

Strionic Resonator is very good. But only run it if you have a good number of other triggered abilities to copy. In mine it's the Swords of X and Y, Fanatic of Mogis, Stormbreath Dragon, etc.

I don't believe in the concept of "win-more"... you either have won or are in danger of losing to the other 3-7 players. Just my opinion.

spuiopq on Kraum's MANly Combo-Control

3 weeks ago

Good job, 'brudder! Used to regard Kraum/Tymna pair as an inferior alternative to Thrasios/Tymna, but this deck, to some extent, changes my opinion.

One question, though. What do you think of an inclusion of Pestilence and/or Pyrohemia? A cmc of 4 is a pain, but they have potential of hosing creatures and synergy with Swans of Bryn Argoll might be the icing on the cake. Decent in a slower meta, perhaps?

TurtleZoom on A Demon's Promise

3 weeks ago

Braingamer, and crowned,

I have playtested this deck as well as my other decks more times than I can count, and I have never once run into the problems you guys describe. The main problem with Rakdos, Lord of Riots, is that pesky additional casting cost of dealing at least one damage to a player.

I have conceded that Charcoal Diamond and Fire Diamond are helpful additions to the deck, and are great for casting Rakdos a turn earlier, but colorless mana rocks like Mana Vault, and Thran Dynamo kind of defeat the purpose of the deck. The deck's main purpose is to generate as much damage as possible, which for one thing you are hurting your opponents, but for another you are potentially casting Eldrazi for free, or creating massive pools for creatures with in their mana costs ie:Walking Ballista, Grenzo, Dungeon Warden, Lightning Serpent, and Endless One.

Thank you both very much however for your input.

P.S. bumcheeks thank you too I would never have known Pyrohemia existed without that.

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