|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Planar Chaos (PLC)||Uncommon|
Combos Browse all
At end of turn, if no creatures are in play, sacrifice Pyrohemia.
(Red): Pyrohemia deals 1 damage to each creature and each player.
4 days ago
Team buffs: Agrus Kos, Wojek Veteran , Hero of Bladehold , Angel of Jubilation , Spear of Heliod , Balefire Liege , Hero of Oxid Ridge , Nobilis of War , Ogre Battledriver , Glory of Warfare , Marshal's Anthem .
Flying: Angel of Jubilation , Aurelia, the Warleader , Angelic Field Marshal , Tyrant's Familiar , Angelic Skirmisher , Firemane Avenger , Odric, Lunarch Marshal , Nobilis of War , Tyrant's Familiar , Victory's Herald .
Trample: Archetype of Aggression .
Haste & Double Strike: Aurelia, the Warleader , Captain Lannery Storm , Odric, Lunarch Marshal , Hero of Oxid Ridge , Ogre Battledriver , Assemble the Legion , Berserkers' Onslaught , Boros Charm True Conviction .
Taking advantage of the 2nd ability: Sword of the Animist , Lightmine Field , Powerstone Minefield , and Pyrohemia , and other instant speed damage based board wipe effects. Once your creatures are attacking they cant be damaged. This effect last until combat is totally over. So even after combat damage (but still combat phase) you can cast a spell to do damage.
I missed this stuff too: Agrus Kos, Wojek Veteran , Hero of Oxid Ridge , and Hero of Bladehold they all buff my creatures when they attack so giving them extra attack phases to attack again, buffs them again. So its "battle cry x2" from the Hero's, and its +4/+0 form Agrus Kos, Wojek Veteran on the second attack. Angelic Skirmisher also triggers twice. Not only for my extra combat phases, but my opponents as well. you're all going "duhhh" right, but i knew this too. Didn't realize i have been missing these triggers all the time.
As you can see it works when I remove the changes you said you had to do scotchtapedsleeve
5 days ago
Gisela, Blade of Goldnight for the for row
Pyrohemia for the second row
3 weeks ago
speedykoala Glad you're enjoying it! Always makes me happy to hear comments like that.
Honestly that's been something I've been struggling with too. The two biggest issues I've been having are getting the deck online quick enough and dealing with the table hate.
Since a lot of the major cards in this deck are 5 CMC or higher, it can take a bit to actually start dealing the damage I want to do with this deck. I tried adding in more ramp to deal with this, but maybe even more is needed.
But getting back to your question; I think a mixture of both suggestions would be best.
Politics never hurts unless you really abuse it and overdo it. Any sort of actions you can take to throw the heat off of you are going to be valuable in any deck you play. Even if it means sandbagging a couple of cards back in your hand so that you don't seem like a threat until you have an explosive turn then it might be worth it. Given that this deck deals a lot of its damage in small increments it might not be possible to realistically take this route often, but it might be worth considering trying to combo Manabarbs with a damage doubler instead of throwing it down on turn 4. Or maybe instead just hold your pieces until someone else at the table becomes an established threat so that their eyes aren't on you.
As far as pillowfort goes, there are definitely some pieces that you could run that aren't currently in this deck just because I couldn't find the space for them. Smoke , Glacial Chasm , and Dread are all perfectly good options to be running in this deck to discourage attackers. With the addition of Urborg, Tomb of Yawgmoth , Cabal Coffers , and Crypt Ghast I think Pestilence could be a decent option to run alongside Pyrohemia to help keep the board clean. Plus there are plenty of other boardwipes like Damnation , Life's Finale , and Chain Reaction that this deck isn't currently running but wouldn't be bad options since the deck is pretty creature-lite.
I don't know how you're feeling about the discard package in the deck but I think I might tone it down a bit. It brings a lot of hate and doesn't accomplish what I hoped it would. I thought it would reduce the amount of options people had to deal with Xantcha and incentivize them to use her activated ability more. In my experience it just causes people to want to attack me more instead. So I'm considering removing Sire Of Insanity , Necrogen Mists , and maybe either Pox or Fraying Omnipotence .
Hope this helped a bit! Sorry I couldn't give a better answer, still ironing out the kinks myself.
1 month ago
Pyromania was an error as I meant to post Pyrohemia .
What are your thoughts on these two?
1 month ago
No problem austintayshus! It's a fun idea definitely! Let me know how your deck list turns out and feel free to ask for any help!
1 month ago
I've gone against a really nasty Zurgo deck that was full of boardwipes. He is indestructible during your turn. So cards like Damnation , Blasphemous Act , Last One Standing , Pyrohemia and Pestilence come to mind.
Pyrohemia occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%