Phyrexian Altar

Phyrexian Altar


Sacrifice a creature: Gain one mana of any colour.

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Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Invasion (INV) Rare

Combos Browse all


Format Legality
Duel Commander Legal
Oathbreaker Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
2019-10-04 Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Latest Decks as Commander

Phyrexian Altar Discussion

GrimVeracity on Vito Combo

10 hours ago

MrKillStar thank you so much for the awesome suggestions, I really appreciate the time you took to lay this all out for me! Everything you have mentioned makes perfect sense and I agree completely with the cards to cut.

I am also excited to add in the Tortured Existence\Desecrated Tomb combo with Phyrexian Altar. I will most definitely be updating this deck soon as I get the chance, Thanks again!

Dumannios on Varina, Queen of the zombie apocalypse

13 hours ago

meilers Necromancer's Covenant was already in mate! That card is so incredibly good and has turned a lot of games around for me where I was low initially. And it has the bonus of somewhat being graveyard hate at the same time.

I'm not too keen on removal that is "temporary". I can't tell you why exactly. It just feels bad when I put it on a creature or permanent and it then gets undone on that player's step if they have an enchant removal in their hands. I'd rather just see it get exiled or go to the graveyard. But that's just personal preference.

I have been wondering how I could include Teferi's Protection as it's literally in every white deck I own, but I've just not been able to figure out what to cut for it.

As for God-Eternal Oketra, it's been doing really well for me actually. We have an "If it goes infinite, you can do it 5x per full cycle max" rule in my playgroup, but I had her out and I had Phyrexian Altar and Gravecrawler out. So I basically made 5 zombie warriors each turn and it won me the game.

MrKillStar on Vito Combo

14 hours ago

In my potato opinion, you can cut few swamps without a problem with your ramp cards.

If you'll ever feel like playing against graveyard decks is annoying, Crypt Incursion/Suffer the Past would help. Both instant speed graveyard hate stamples that also gives you life -> triggering your Vito, Defiant Bloodlord, S.B and Blight-Priest.

Tribute to Hunger - cheap creature removal that also gives you life, but depends on opponent's board.

Instead of Rise of the Dark Realms you might consider running Agadeem's Awakening  Flip to reanimate your combo pieces for less mana cost. It can also be used as a land if needed. Another option could be Command the Dreadhorde, since life shouldnt be such a problem. Finale of Eternity is also an option, both as reanimate spell and removal. I personally feel like there isnt enough creatures in your deck to such massive and mana-expensive reanimator spells.

Call the Bloodline - if you ever feel like having not enough Vampires for Kicker cost of Blood Tribute. Its also decent to discard big creatures (to reanimate them later) and making a 1/1 to sacrifice.

Bastion of Remembrance - fits into aristocrat decks really well, since it gives you 1/1, has aristocrat ability and is an enchantment, so its a bit harder to remove than creature is.

Trading Post - This is more or less a personal card choice, but it gives you life, makes tokens, retrieves artifacts and even draws you a card. Not bad at all.

Malakir Rebirth  Flip - Absolutely great and cheap card to protect any of your creaters, re-triggering its ETB ability (Gray Merchant of Asphodel) and can also be used as a land if needed.

Thespian's Stage and Mirage Mirror can both copy your Cabal Coffers to ramp you like crazy.
Cabal Stronghold - cheaper version of Cabal Coffers that can tap for on its own.
Nykthos, Shrine to Nyx - a bit more expensive but can also ramp a lot in mono-color decks.
Lake of the Dead - almost as expensive as Cabal Coffers, but can also ramp you a lot. But is just a luxury.
Homeward Path - would be consider running if you would play against some mana-control decks.
Myriad Landscape - not the greatest, but works well in any mono-color deck outside of green (if not landfall decks). Easy way to get two swamps out of your deck, so less chances of top decking lands and also triggers your Dread Presence twice.

And as the grand finale, my favorite combo of my For the Void: Tortured Existence+Desecrated Tomb to instantly generate a 1/1 black Bat token with flying (as flying blockers, for example) just for . It requires only having a creature in your graveyard and another in your hand. Add Phyrexian Altar and you can activate it infinitely times, making any of your aristocrat cards lethal. Just watchout for Necropotence because it exiles whatever you discard, shutting the combo down.

I would most likely remove:

Platinum Angel - protects you from losing the game and opponents from winning the game, but doesnt really fit the deck that much. Cool card for sure.
Rise of the Dark Realms - is just really expensive reanimation card.
Night's Whisper - Its cheap, but sorcery speed, so thats up to you. Prism Ring - doesnt seems that worth it to me. Its cheaper than Staff of the Death Magus, but if you cant cast a lot of black spells each turn, I wouldnt bother with Prism Ring at all.
Cut/switch few basic Swamps for sure.

Epicurus on 1001 Biting Insects [Primer Included?]

2 days ago

Have you considered Culling the Weak, Infernal Plunge, Burnt Offering, Phyrexian Tower and/or Priest of Forgotten Gods? Mana producers that also play the sac theme. You're already running Phyrexian Altar, these would be an extension of that.

MagicMarc on Infinite Combo Help

3 days ago

Teshar, Ancestor's Apostle. An artifact is historic. So an artifact creature can trigger Teshar. And if it costs 0 like Phyrexian Walker or similar, you can sac them to something like Phyrexian Altar and generate infinite mana and infinite ETB and infinite GY triggers.

Edit: It won't trigger Alela, Artful Provocateur but wanted to share a way to use Teshar, Ancestor's Apostle as part of a combo engine.

mrmateoja on Marchesa, Karate Chop Surprise!

1 week ago

Lokotor, thanks for the suggestions. Very helpful.

I have recently found myself with more haste enablers on board than I need. Urabrask the Hidden would be the first one I cut. Crashing Drawbridge has been great to protect Marchesa early since it can come down before her and allows her to get a +1+1 counter immediately.

The avg. CMC shows artificially high because of Blasphemous Act. It is actually closer to 3.3 CMC for what I usually cast Blasphemous Act for. That said, lowering the avg. CMC even more is a work in progress. Balancing efficiency with the Timmy in me has always been a challenge...

I have plenty of card draw in this deck, so churning through my library and hitting land drops has worked well with 35 lands, though 36 would feel better. There are actually 9 sources of ramp in here, NOT including the Phyrexian Altar, Ashnod's Altar or Phyrexian Tower.

The real value I find with Sidisi, Undead Vizier and Rune-Scarred Demon is the ability to recur them to keep tutoring for answers or win cons once they’re on the battlefield. My meta is a little slower and our games tend to go long. Rune does double duty on attacks as a flyer and Sidisi does double duty as a sac outlet.

I have added Scroll of Fate to my short list. I’ll start testing that one.

Shabompistan on Korvold's Token Buffet

1 week ago

_Kane_ No Phyrexian Altar for budget reasons at the moment. Solidly on my upgrade list though. If you have one, definitely use it.

elk88 on Xyris doing Wheelies! EDH

1 week ago

Well this seems like it's more for me at this point but I still like to keep my decks/information up to date. This deck is an absolute blast and really quite competitive to boot. Most of my friends are playing fairly competitive decks and this still hangs in there and wins it fair share of games. Phyrexian Altar is an all-star (and to a lesser extent due to summoning sickness Cryptolith Rite) and absolutely enables completely busted turns (often just game winning turns - don't be surprised if you're playing solitaire as you wheel through your deck to find wincons). With more than enough games under my belt now and with the tweaks I've made along the way, I'm definitely always tweaking/improving and looking for new ideas/new sets but I feel really good about where the list is at right now. Having said that, I'm always open to suggestions and constructive criticism (or willing to answer any questions/card choices too) so feel free comment and I'll do my best to get back to ya!

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