|Commander / EDH||Legal|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Rare|
|Magic 2015 (M15)||Rare|
|From the Vault: Realms (V12)||Mythic Rare|
|Planar Chaos (PLC)||Rare|
Combos Browse all
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Price & Acquistion Set Price Alerts
|Have (19)||HydraOoze , metlguy , CastleSiege , a_murpheus , coyler2016 , , warcry02 , ZombieFood , Zomgasa , Nemesis , frederiklw , Atroxreaper , Dr_Jay , Xunfor6iv3nX , Unlife , Thunderbeard , awalloftext , orzhov_is_relatively_okay819 , lorddarkstar|
|Want (38)||Kurtimus , flipdipple , AcademyMaster , Mikitta , Blue_Otaku_No.1 , Dadaman11 , HackerToad , Mousemke , AlucardZain , Adameus2012 , The_Besticle , shadowsrisen , iamdead173 , Pigsnout23 , asinausk , SlickWizard , anglophile_ws , notsaying , gabrielguieiro , IRNMN , Clones16 , FoamEagle , blackar , kean12112 , Loading_Error , Dk1997 , Teufell , Gypsyhatten , TheCommieDuck , i_love_hentai , Djricci97 , TheAceol , marmar305 , darvit555 , myrmyr , OutsideTheMox , pewdiepie , llama64|
Latest as Commander
Urborg, Tomb of Yawgmoth Discussion
3 hours ago
Great build! On your manabase, I would like to suggest Urborg, Tomb of Yawgmoth instead of that swamp. Have you considered Eldritch Evolution ? It can have good targets (combo, draw engines or stax/disruption pieces) from a dork. Also, maybe Dark Confidant could be good. Would take out Darksteel Mutation , which is a bit slow and can be easily removed, so Sword of Feast and Famine , maybe don't really need a fourth combo piece.
17 hours ago
Thank you very much, Hyena34!
You are very right about responses, this deck does not feature any direct responses besides the controlling element of it - it is, however, not a duel commander deck, and is mostly played in multiplayer.
Volrath's Stronghold should certainly be in the deck, how could I've missed it, thanks! I'm not a big fan of Urborg, Tomb of Yawgmoth or Prismatic Omen though; I don't think, they'll help in this deck. Dust Bowl on the other hand might be worth a shot.
When it comes to tutoring, I've only included Vampiric Tutor but I'm thinking of using Imperial Seal as well. Besides that, many cards tutor for specific land cards as well. I'm not sure either Mystical Tutor or Worldly Tutor would do this deck any good.
Thank you so much for the suggestions and comments, rock on!
1 day ago
atomic_moose thanks for the comment!
About the Nykthos: I was running 1x Nykthos and 1x Urborg, Tomb of Yawgmoth . The Nykthos would be a problem sometimes, since the deck is pretty heavy on black mana. And since Im splashing white, I think it looses a bit of consistency.
I started the deck as mono black, but since I saw the b/w version, the white splash makes a lot of difference, specially sideboarding.
Geralf's messenger was in this list, but I switched them for the Dread Shade 's. It seems a bit better, since it can be a threat by it self and it doesn't enter tapped, if needed.
Mutilate and Deluge seems a bit too much since I already have a Damnation and lots of removal stuff.
About the Whip, interesting suggestion. I actually saw a mono black list using it, but never tested with this one. Do you think it can fit?
3 days ago
I love this deck! I was building my own grenzo list when I saw this and realized this is both more fun and strangely more consistent than what I was originally going for. In my list, I took out Ancient Tomb , Urborg, Tomb of Yawgmoth (and Crypt Ghast ), and with unfoiled cards, got the list down to $120! Anyways, thanks for the help with my list, and +1 from me!
6 days ago
Hey KayneMarco! Thanks a tun for the +1 means alot :)
So to address omitting the praetors I think all I have to say is CMC cost. They cost a tun each!
I am running the Phyrexian theme but from the angle of purely embodying the ideals of Phyrexia without actually running infect or a tun of Phyrexian creatures...etc. I see Atraxa as the next generation of Phyrexia so no need to include her parents.
My build is to try to be as fast as we can (without breaking the bank ofc); lean and mean. I do make some acceptions for cards that basically say I win Tooth and Nail (or at least 1 turn from winning) but generally try to stick around the 5CMC as my upper limit for good support cards. She ramps well enough to get me to that 9 mana mark with a spare 3 mana left over occasionally for me to copy Tooth and Nail with Mirrorpool and if no one can stop this...we win. By this point couple of the guys at the table usually aren't far off winning either, so I can't afford to have 4 old-timers accompany her. I prefer to have them watch from the sidelines and admire their handy work as she rages and bathes in the lifeforce of her enemies.
I'm trying to fit alot into her to be quite versatile without loosing what she's meant to be (A Voltron while we Control till we can piece together our Combos); and having her "makers" in the deck will simply slow her down or I'd have to rework the deck completely to build it around them instead, which might be interesting, but not for this current build. + My group has a ban on the 2 best ones anyways :) Vorinclex, Voice of Hunger & Jin-Gitaxias, Core Augur Those would probably be the only ones I would run as I don't run enough creatures to make use of neither Elesh Norn, Grand Cenobite nor Sheoldred, Whispering One.
They each have very individual abilities and don't crossover unless you're running a creature-counter build and even then it would be a tight squeeze for 2, but all 4 would be a little too much on the casual side for my current liking. I'd probably definitely need to run Cabal Coffers combo (Cabal Coffers + Urborg, Tomb of Yawgmoth) to have access to the amount of mana I would need to get them out as early as I'd like. Then to fit that in I'd need to run more cards to grab both those cards like Expedition Map Tempt with Discovery Crop Rotation etc. in addition to possibly running Weathered Wayfarer to try to have Coffers combo out consistently + changing the land base to include more basics so we can add more green ramp to make use of Coffers when we activate it. With all of that...probably most of the counter spells would be replaced changing the deck entirely.
I hope that answers your question :)
Thanks again for checking out the build. Any card recommendations or changes you'd make?
6 days ago
Other spells that may interest you are Breaking / Entering I know you don't run much in the way of creatures, but this can hit any graveyard, and it can get you back your win con if it dies somehow. Dig Through Time because Dig Through Time, enough said. Fact or Fiction and of course its lesser Steam Augury.
1 week ago
Door of Destinies I’d say was slightly better than Coat of Arms because it only affects your creatures, I would definitely recommend Ghoulcaller Gisa just really good for token spam remove forgoten creation , Liliana's Reaver, Raving Dead for power Dictate of Erebos Grave Pact for board control, due to the balance of high black compared to blue I’d recommend Cabal Coffers and Urborg, Tomb of Yawgmoth for a lot of mana, I’d recommend since your blue black running more board wipes like Cyclonic Rift DamnationDecree of Pain, Patriarch's Bidding for more reanimation, EDH staples like Sol Ring are useful for mana ramp,Grave Betrayal for stealing other creatures, since you run blue black more card draw is needed so things like Rhystic Study and Phyrexian Arena
1 week ago
Hey, nice start lots of good cards here, +1
Cards to consider adding:
- Command Tower: all multi-color decks in Commander should play this land.
- Tainted Peak: good with lots of Swamps.
- Urborg, Tomb of Yawgmoth: good with Strands of Night, etc.
- Foreboding Ruins: interacts well with a lot of Swamp and Mountain Basic lands.
- Sneak Attack: expensive price, but one of the best ways to cheat big Demons into play with haste and then reanimate them after.
- Waste Not: get a lot of value when your opponents discard cards.
- Magus of the Wheel: another wheel effect, who you can reanimate.
- Feldon of the Third Path: repeatable reanimation.
- Crypt Ghast: ramp, double the amount of mana Swamps make, good with Urborg.
- Chaos Warp: instant permanent removal.
- Talisman of Indulgence: two drop Rakdos mana rock.
- Rakdos Signet
Cards to consider cutting:
- 2x Mountain
- 2x Swamp
- Tibalt, the Fiend-Blooded
- Grimoire of the Dead
- Wild Ricochet
- Spirit of the Night: least good Demon here.
- Songs of the Damned
- Macabre Waltz
- Dark Suspicions