Urborg, Tomb of Yawgmoth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Rare
Magic 2015 (M15) Rare
From the Vault: Realms (V12) Mythic Rare
Planar Chaos (PLC) Rare

Combos Browse all

Urborg, Tomb of Yawgmoth

Legendary Land

Each land is a Swamp in addition to its other land types.

Set Price Alerts


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Latest as Commander

EDH 0 / 0

Urborg, Tomb of Yawgmoth Discussion

carlmoores on Mairsil's Jail for Combos

2 days ago

Hey, been playing Mairsil for a few months now and here to offer some suggestions. But I also have some questions.

1: Are you married to infinite mana combos? MY experience is that they are ineffective because they require perfect hands. And due to your budget limit I would imagine Demonic and Vampiric Tutors are out of the question. Ditto Intuition. It's too bad because these three would really enable artifact based combos to be assembled easier. Of course there's Fabricate or Whir of Invention but these are sub-optimal to Black tutors which fetch anything you want. Board wipes for example, which are SO important in a Mairsil build. You should also run Mystical Tutor as it's within your budget and fetches maybe the most important card in the deck (Buried Alive) Also, DEFINITELY play Gamble is you're not running the black tutors. If there that doesn't care about the discard, this is it.

2: Pillowforts and Board Wipes. Which do you prefer? My personal experience is that pillowfort cards like Smoke Crawlspace and Caverns of Despair (or in your deck, Propaganda) are not only not always effective, they are prone to removal. Both from other players and from you caging Nev's Disk with Mairsil and establishing a soft lock. I would take the Last One Standing and mainboard it immediately along with the excellent Chandra's Ignition and if you're willing to go overbudget Toxic Deluge is also a must. Though cheaper $$$, but higher CMC, alternatives exist. You might also want to consider Fire Covenant as a mix between targeted and mass removal. Crypt Rats is also a good walking boardwipe and cage target. Though it is best when Chromatic Lanterns is on board or if you're running Urborg, Tomb of Yawgmoth

Card Draw: First off: Fact or Fiction is your best friend. This is literally the best card draw card in Magic for this Commander. The reasons for which are pretty easy to see. As another commenter on Reddit said: Wheels. Wheels. Wheels. Windfall , Magus of the Wheel , but Jace's Archivist and Whispering Madness most of all since they can be stapled to Mairsil for further wheeling. You want to be POWERING through your deck. Especially since you are not/ cannot get the high end, low CMC tutors. For additional evil, add Legacy All Star Notion Thief . "Flash in Notion Thief at the end of your turn. My turn. Windfall. We all discard your hands. I draw 28 cards...you guys draw none" A few of the loot effects are fine for the extremely early game but I'd keep 3 max and replace the rest with FoF's and wheels.

Haste enablers: I am just going to assume you don't know about Hanweir Battlements and Flamekin Village you can lose Urabrask for sure and free up a slot for something else and also lose either Fervor or Thousand Year (which, as established, die to Disk...though despite dying to Disk I would recommend Lightning Greaves for the Shroud just as much as the Haste)

Counters: I would lose anything with 2 Blue in the casting cost in favor of things like Intervene . Keeping as much Blue open as possible for Aetherling and Quicksilver Elemental's abilities to be activated when needed. Negate is also a strong pick as, largely, your opponents creatures shouldn't be of much concern to you. You are mostly concerned with countering instants that try to kill Mairsil in response to an ability activation or, frustratingly, people attempting to counter Mairsil. To be specific put in the two cards I suggested and take out Counterspell and Wizard's Retort.

Cage Targets/ Creatures: Personally, I would lose the infinite mana stuff as it is convoluted in several ways, but to each their own. I'll try to keep my advice away from that issue save to say that: Your combos should really be two cards and preferably creatures so they and Aetherling can be dumped in one go with Buried Alive. (It's getting late here so I'm not going to offer any reasons from here on out but if you have questions I'll respond to them tomorrow) Out: Deadeye Nav, Duskmantle Guildmage, Knacksaw Clique, Mischievious Poltergeist, Oona, Soul of New Phyrexia, Urabrask, Walking Ballista. Maybe out: Geth, Memnarch, The Locust God (he may be worth keeping if you follow through on running a tonne of wheels). (I will suggest cards to run and wrap up this comment tomorrow, though feel more than free to hit me up in the meantime)

Nasser_inside1 on Shirei, Shizo's Caretaker Aristocrats

4 days ago

Maybe Urborg, Tomb of Yawgmoth , the land will collapse other people’s lands. Since you are mostly a black deck, that would give you some leverage

mfogle on demon days

4 days ago

Love me some demons; first deck I homebrew'ed was demons. Your deck has a super high cmc though and though Cabal Coffers and Crypt Ghast can make hella mana once they're set up, your decks probly dead in the water until turn 4-5 i'm guessing. Plus, 23 lands is not very many for that kinda cmc, especially if your running over 60 cards. My biggest recommendations would be to cut down to a 60 card deck where 23 lands could be fine. Running Urborg, Tomb of Yawgmoth could really help out your coffer and crypt ghast ramp. If you want to run that many BIG demons, I'd recommend keeping the cmc of your non-creatures pretty low so you have some low cost plays. I could also see Dark Ritual going in this deck to help push your early game. Finally, you don't have post the "flipped" side of transform cards, it'll automatically show the "flip" to let you see it. It helps tidy up your deck stats and list. Best of luck and happy brewing!

Chasmolinker on

6 days ago

Hey saturn999! Saw your request to check out this build.
I love the idea of rock Phyrexian Obliterator builds. The addition of a suicide black variant is also pretty cool and an interesting twist on the deck.

Not a big fan of Field of Ruin without Tireless Tracker . That being said, I don’t think tracker is what you want here with Phyrexian Obliterator . I would probably cut the 2 fields for 2 more Urborg, Tomb of Yawgmoth . I think Dark Confidant fits the theme better and doesn’t strain your mana as much as Grim Flayer .

Removal package seems good; maybe one too many Abrupt Decay . Surgical Extraction or Nihil Spellbomb would be a good one of MB.

Vraska, Golgari Queen is reallly good in typical rock decks. Not sure how it pairs without Tireless Tracker though. It’s worth a test though.

AkaAkuma on Atraxa-less Atraxa (Reyhan/Ishai +1+1 counters)

1 week ago

Sooo, how often are creatures of you going to connect? You have quite some cards that want to beat face (e.g. Drana, Liberator of Malakir , Necropolis Regent , Bred for the Hunt and Thrummingbird ). Most are small but could be good though! Personally I haven't been able to profit much from bred for the hunt, but I never run the flying creatures and the heralds that you do.

But on to the questionable cards. Mazirek, Kraul Death Priest wants the Butcher of Malakir , Cataclysmic Gearhulk or Slaughter the Strong kinda effects. But Yehenni seems like your only man. So why play him?

Urborg, Tomb of Yawgmoth seems like a bit of a waste here. You don't play nearly enough swampwalk or Crypt Ghast / Magus of the Coffers effects.

I personally also used to play Bramblewood Paragon solely for Reyhan. But still, you only play 4 warriors in total. So even if it hits the cmc, isn't the new Zegana, Utopian Speaker a better choice?

If you like to run more sacrifice outlets. I am an absolute fan of Greater Good , and recently became addicted to Ayli, Eternal Pilgrim .

You run allot of instants and sorceries for a deck that cares about creatures and counter-interaction, but you miss the Reyhan staple Living Death . Really, it's gorgeous (and also works with Mazirek)!

"When an effect happens or card becomes played this is put on top of an imaginary stack.

However, when a card is in the middle of being resolved, any new effects cannot take place until the card is done. So Reyhan's ability can only be placed on the stack when Living death is resolved.

Thus, Reyhan can choose new targets for all the counters that would've been lost otherwise!"

Stipped right off my primer: Reyhan&Ishai | Where Unstoppable Meets Immovable!

You have an expensive taste, maybe Assassin's Trophy is an option?

Together Forever does not only score points on it's amazing flavor between Reyhan and Ishai, creatures "die" before returning to your hand. It's all Reyhan ever needs to hear.

Lastly I'd like you to take a look at your creatures and their base power and toughness, and then take a look at Octopus Umbra . It's off-theme, but packs quite a package. Just saying.

BMHKain on Several things; & some questions ...

1 week ago

ATTACKU OF THE KILLUH SHIBA INU WOLVES!

I'm still working on a Doomsday Package. Predict seems good (According to a Primer for this, it counts as 1+2, for a Three Point Avg alone. I'm using Laboratory Maniac , Pact of Negation (Unless Foil is good for you as well.), I don't want to use Lion's Eye Diamond , or Yawgmoth's Will , but I do need a mana source... So, we have three cards to use: Predict , Laboratory Maniac , & Pact of Negation / Foil / Force of Will . Any two ideas that would work here?

Here's some hate though: I'm trying to make a combo w/ Shimmer , but I'm wondering which of the Following is better: Urborg, Tomb of Yawgmoth , or Blanket of Night . The Former is a land, but I dunno if phasing Urborg is good or not. Blanket of Night isn't a land; & is odd casted as well. Thoughts?

For the Teferi, Mage of Zhalfir + Knowledge Pool combo, can you think of any alts for the latter? I can think of Omen Machine , but are there any others? Just wondering...

Since I'll be running Leyline of the Void & Tormod's Crypt again, should I replace Ashen Rider w/ Angel of Despair again?

Is this combo too much?: Leonin Arbiter + Maralen of the Mornsong + Necropotence + Children of Korlis ? How do you think it works; & is it effective? Should I just keep the latter 2 instead if not?

Also, I'm working on a Superfriends Primer if anyone cares; it's WIP though...

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Urborg, Tomb of Yawgmoth occurrence in decks from the last year

Commander / EDH:

All decks: 0.21%

Black: 1.11%

Golgari: 0.67%

W/B (Orzhov): 1.2%

U/B (Dimir): 1.79%

Rakdos: 0.82%

W/U/B (Esper): 0.69%

BRG (Jund): 1.46%

U/B/R (Grixis): 0.68%

BUG (Sultai): 1.24%

RBW (Mardu): 0.95%

Modern:

All decks: 0.16%

Black: 8.63%

Legacy:

All decks: 0.63%