Urborg, Tomb of Yawgmoth


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Rare
From the Vault: Realms (V12) Mythic Rare
Planar Chaos (PLC) Rare

Combos Browse all

Urborg, Tomb of Yawgmoth

Legendary Land

Each land is a Swamp in addition to its other land types.

Price & Acquistion Set Price Alerts





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Recent Decks

Urborg, Tomb of Yawgmoth Discussion

KylerStar on Big Momma Dragon

9 hours ago

Urborg, Tomb of Yawgmoth could be great. Along with Riftstone Portal with the use of something like Entomb, Crop Rotation, or Harrow. Though the latter is harder to pull off and less consistent.

Crop Rotation would also be great to tutor for non-basic lands such as Command Tower or Urborg, Tomb of Yawgmoth.

xyr0s on Black wipe

1 day ago

Not considering anything else, your lands are off. You need at least 4 swamps in play to make Cabal Stronghold worth playing, which means somewhere in the vicinity of 24 lands, perhaps more. Else you just get stuck with colourless mana from the strongholds. Urborg, Tomb of Yawgmoth can be helpful here.

Kassu01 on ~Hippity Hoppity, Eating Lands Is My Speciality~

1 day ago

I decided to play more swamps over forests since it makes Cabal Coffers better without Urborg, Tomb of Yawgmoth in play and usually I'm able to manage with 1-2 green mana sources.

Grixis_Decks_Win on Horror In The Ice

2 days ago

Hey, great deck! Urborg, Tomb of Yawgmoth would be a good land here as you can play Dark Depth on turn 1, Urborg, Tomb of Yawgmoth on turn 2 and then, play Vampire Hexmage on Dark Depth :)

Illuminate21 on Landpox

2 days ago

Since you already have 3 Urborg, Tomb of Yawgmoth in your deck, I'd like to introduce the little combo of Urborg, Tomb of Yawgmoth + Spreading Algae ^_^

But seriously, I don't know how good the two cards are together, but if it works any any deck, it'll probs be this one xD If you try it, good luck :D

FancyTuesday on The Unused Demon

3 days ago

For starters, 39 land is a little heavy. I'd cut two and replace them with rocks, namely Jet Medallion and Charcoal Diamond. On the subject of lands, not sure why you're running Terramorphic in a mono-colored deck with no landfall triggers, I'd suggest you swap out for Bojuka Bog which gives you graveyard hate in a land slot. Cabal Coffers/Urborg, Tomb of Yawgmoth might break the bank for your acquire board but dang are they nice to have.

Lich's Mastery strikes me as very dangerous to run in self-described "suicide black." Half of your effects cause you to lose life, as does your Commander's triggered ability. There are only 7 cards that actually gain you life in this deck and I'd cut most of them. On that subject I'd cut Orbs of Warding; loss of life isn't damage and it won't stop you bleeding to your own effects. Pestilence does damage but it's not a creature.

Since Sanguine Bond doesn't really hit off anything in the deck except Gray Merchant I'd trade it for Whip of Erebos, gives you reanimation options and lifelink on everything to help with all the life loss.

Deadly Tempest seems more on-theme than Extinguish All Hope. You don't have so many creatures that it'll gouge you too hard, which also makes me question whether you're going to get much value from Dread Return.

Worn Powerstone over Darksteel Ingot, it curves into your commander a turn earlier and in mono color the has a lot more impact than "one of any color." Similarly, Thran Dynamo is a long stronger here than Gilded Lotus here.

Read the Bones over Dark Bargain. Bargain's over-costed for 2 cards, and it's hardly a "trick" you need to hold 4 mana open for. If you wanna play toward reanimator there are better ways in black to pitch creatures.

Cabal and Dark Rituals have their place in EDH, but it's usually in highly competitive decks where you need to go off on a combo by turn 4 or 5 and "burning out" doesn't matter. I suggest more long term benefit cards, draw engines or ramp.

I think that's enough for now. Hope some of it was helpful!

PS: You need to set the format to EDH instead of Standard, as is it blocks suggestions.

fluffyeel on How Many Emblems Until They Scoop?

3 days ago

This seems fun. Here are some thoughts that perhaps didn't hurt:

  • Maybe try Privileged Position as another protection card. The fact that it gives all of your other permanents hexproof means that you can tick up your planeswalkers in (relative) peace.
  • With Battlebond, there's now Arena Rector that gives you bonus planeswalker tutoring when it dies (which shouldn't be too hard to do).
  • Land-wise, I would very highly recommend some more multiple mana lands. In EDH, Ancient Tomb and Temple of the False God are quite common for acceleration, and you don't have a lot of color intensive mana requirements. Urborg, Tomb of Yawgmoth can help a bit with fixing, and City of Brass is the classic make-all-colors land.
  • Regrowth is also a good recovery card. Maybe also Commit, Day's Undoing, or, my favorite, Time Spiral are good to reset your hand if you run low on gas.
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