Urborg, Tomb of Yawgmoth

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic 2015 Rare
From the Vault: Realms Mythic Rare
Planar Chaos Rare

Combos Browse all

Urborg, Tomb of Yawgmoth

Legendary Land

Each land is a Swamp in addition to its other land types.

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Urborg, Tomb of Yawgmoth Discussion

PookandPie on Perverter of Truth? Demon? No, not Trump... close.

7 hours ago

You need Cabal Coffers to get Mana bigly, and when you do, believe me, you'll be winning with this X spells so much, you'll be tired of winning, believe me.

You also need to drain the swamp, but we all know you're just going to add to it, so use Urborg, Tomb of Yawgmoth in your cabinet rather than those dirty Goldman Sachs representatives.

Expedition Map is also good for finding these. I got tired of speaking like Trump.

Elysias on (Tips?) W/B Angels and Demons

9 hours ago

So after play-testing a bit, I feel like Liliana of the Dark Realms synergizes really well with the deck. She's relatively cheap to cast, and allows consistent mana generation every turn thanks to her +1. By turn 6 or 7, I can pop her emblem, in tandem with the number of Swamps she lets me search for, which isn't even accounting for whether or not I drew into an Urborg, Tomb of Yawgmoth, in order to generate ridiculous amounts of Black mana. This let's me pop off cards like Griselbrand, or pay for the colorless costs of Avacyn, Angel of Hope relatively reliably, and without the need for Heartless Summoning.

Any recommendations to add Call of the Gatewatch or Dark Petition to quickly search Liliana of the Dark Realms or Urborg, Tomb of Yawgmoth? I've drawn into them often enough without, but I'd chalk that up to luck, more than anything else.

With so many high-cost cards being run, I feel like having a few 1-2 cost creatures would be more beneficial for stalling than leaving myself wide open for multiple turns, or praying I draw into a Wall of Omens or Wall of Shards. Thoughts?

casmiel on (Tips?) W/B Angels and Demons

1 day ago

I would recommend you to keep running 4 copies of Heartless Summoning. It's just too slow without it. I'd say just forget about the token plan and go all in on the fatties, that gives you a clear strategy:

1.Survive the first few turns by removing threats with Inquisition of Kozilek, Fatal Push, Blessed Alliance etc.

2a. Stabilize on Turn 3-4 if you couldn't remove their threats quick enough with a Sweeper like Wrath of God

2b. If you have Turn 3 Desecration Demon/Abyssal Persecutor and had early removal you probably won't need the sweeper and can stop them from attacking by having a big blocker

After that, go over their head with huge flying creatures and cast bigger things than they do (Griselbrand is great with his lifelink and card draw but you need more dual-lands as 4 black is difficult to cast with 8 lands that don't tap for Black. 1-2 copies Urborg, Tomb of Yawgmoth can help)

I actually don't think you need any search cards. As long as all of your creatures do something on their own and have a strong impact, you can just forego those. If every creature is good on their own, why bother searching for one? I'd rather have more Desecration Demon or Abyssal Persecutor since you can cast them as early as Turn 3 while having a lot of power. Rune-Scarred Demon is still a decent card though! Percy is actually better than it looks, as you have a lot of removal in B/W and can just kill him yourself when your opponent's life total is below 1

I wouldn't recommend Sigil outside of dedicated Enchantress decks (20+ Enchantments). Those should also be in Green/White, as Green is absolutely indispensable for that build. You'd lock out the opponent with Ghostly Prison and Sphere of Safety in that sort of deck before spamming Angels with Sigil.

albino_ninja on A Watery Discharge (Dimir Infect)

1 day ago

Thanks clayperce!

IDK how I forgot about Inkmoth Nexus and Urborg, Tomb of Yawgmoth! my mana base has been adjusted to incorporate them. As for Cathedral of War, it is a great infect card, but when playtesting against my friends tron and mono-red decks I find swinging with a more than 1 creature tends to win the game more than just the single creature prod. Again, deviating from the traditional infect strategy, but it's extremely effective.

I put Funeral Charm in the sideboard against mirror matchups, but with all the slip spells I have in the deck that don't depend on the opponents land base, I feel like it almost under performs. Because I love that card, and I was surprised at how it performed.

clayperce on A Watery Discharge (Dimir Infect)

1 day ago

albino_ninja,
This looks absolutely sweet!

I'll have to paytest this and get back to you, but here are a couple quick thoughts:

Draw well!

clayperce on Rats! Lamest Combo Deck Ever.

1 day ago

LCJ38,
Too fun!

I know the deck can go SUPER-wide, but some evasion might be nice in the sideboard for Game 2 (after you get Surgical Extractioned). Maybe Urborg, Tomb of Yawgmoth + Funeral Charm? Or if you want to go for maximum jank: Graf Rats + Midnight Scavengers = Chittering Host.

Draw well!

ejikazuma on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

3 days ago

Yeah, I figured that might be the case with Grave Pact, I was actually really surprised the deck didn't run Urborg, Tomb of Yawgmoth also since it's been a major mana fixer in my deck for a long while. I guess Mycosynth Lattice generally deals with most of those problems anyway though.

As for Vela the Night-Clad, I was only considering it because I didn't have most of the other combo starters yet, I just picked up everything except the disciple though so I may try her over Reckless Fireweaver since the effect is the closest for now, but I could understand the bigger body not really making a huge difference.

Snapdisastermage on 8-Rack

3 days ago

If you want to splash and run 3-4 colorless lands like Mutavault (which you should) Then I reccomend 3-4 Urborg, Tomb of Yawgmoth

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