|Commander / EDH||Legal|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Rare|
|Magic 2015 (M15)||Rare|
|From the Vault: Realms (V12)||Mythic Rare|
|Planar Chaos (PLC)||Rare|
Combos Browse all
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
|Have (5)||, lorddarkstar , Pumpkinking913 , rockleemyhero , Bluboltar|
|Want (27)||turricanfan , AlphaTechnical , LordZZX , rapha_seraph , The_Cheese_Pie , SkylordAleksander , DerClyde , Isaia , metalmustaine , Nuregami , bimjowen , kdgibby , Callo , cPute , Krektogar , Jbarino , imacanofcoke , liefs13 , ZeBear , zumberos_shadowwake , deman464 , BlckRck , PhinnRobyn , lorddarkstar , Korimax , pinheadenator , calovr|
Urborg, Tomb of Yawgmoth Discussion
11 hours ago
Sacrifice outlet Spawning Pit
You can also check out my deck if you want for more ideas.
11 hours ago
Athreos, God of Passage is also a good one.
Knight of the White Orchid is good ramp.
You can also check out my deck for more ideas if you want.
3 days ago
With regard to cuts: If you want to run Zombie Master and Urborg, Tomb of Yawgmoth , you don't need Zombie Trailblazer anymore. Library of Leng is an interesting card, but I'm not sure it's good enough to merit an include; I'm assuming that it's meant to interact with Varina, Lich Queen 's looting ability. I just think there're better things you can do with the slot -- same goes for Desecrated Tomb . Their impact is marginal most of the time, and inserting more card draw or artifact ramp seems likely to be better.
I'm guessing Call to the Netherworld is meant to buy back cards while interacting with Varina's ability. I think running a to battlefield reanimation spell, like Reanimate or Animate Dead , would be simply better. Gravedigger and Eternal Taskmaster are similar cards I'd cut.
Ertai, the Corrupted is a card I think many people overrate. Five-mana is a very high cost, and cards like Daring Apprentice and Ertai, the Corrupted are worse than regular Counterspell s because your opponents know to play around the counter effect.
If you're running Phyrexian Altar , I'm not sure Ashnod's Altar is necessary. Including tutors like Demonic Tutor makes redundancy less important; similarly, including tutors would allow you to run just one Merciless Eviction or Austere Command effect rather than both.
3 days ago
SideBae This is some great advice! I appreciate all the help!
I like your thoughts on 2 mana rocks as opposed to 3 mana rocks. I'll be making a change there to increase the deck's speed.
You make a really good point about Approach of the Second Sun that I haven't thought about before. I'll most likely be cutting that in favor of another card that will help me with my deck's plan.
My budget doesn't really allow for the fast fetches but I didn't even know about the slow fetches! I'll be including some of those for sure. City of Brass , Mana Confluence , and Urborg, Tomb of Yawgmoth are some great suggestions too, I'll find room for them. When it comes to the land count, I'll try playing with different amounts, as I have some other decks with similar curve and a lower land count that can screw me sometimes.
I agree with your thoughts on card advantage, it's definitely very important. I've heard Varina, Lich Queen can produce a lot of card draw on her own, so I went a little light on the cards for that. After some playtesting I'll be able to see if I need to find some room for more card draw spells. One card in particular I was considering was Frantic Search , but I also like your suggestions a lot.
I agree that tutors are great cards, but I tried to limit myself with how many I was using when building this deck. In the past I've had decks with lots of tutors, and I found that it made my games always play the same. This time I wanted to try to cut down on that so I can see more of my deck and try to win with the tools available in the moment. This may also change after some playtesting too!
The Liliana's are great, Liliana, the Last Hope is a little out of my budget at the moment, but I'd love to find room for the other two.
I've definitely got my eye on Damnation and Toxic Deluge , I'd like to pick those up when I'm able to. My main reason for running the Anguished Unmaking and Utter End is the versatility they have. Any nonland permanent is really strong, and an exile is also great, due to the amount of graveyard-heavy decks in my playgroup. Another big reason for including them is to deal with problem cards that might be hard to deal with otherwise, such as Rest in Peace or Leyline of the Void . These cards can show up pretty often in my group, and I'm worried their effects would completely shut off my deck. But again, I'll learn more once I playtest.
I wanted to include some more counter magic, but my downfall in deck building is always deciding what to cut. There's always too many things I want to include in the deck, and nothing I want to cut. Any suggestions to help with this?
I do have access to both Narset, Parter of Veils and Ashiok, Dream Render , and I was heavily considering playing Ashiok in the early stages of deck building. I'll be taking another look at those cards.
Patriarch's Bidding is definitely on my list of cards to eventually get, I can imagine how strong it would be in a deck like this. I hadn't thought of Living Death 's interaction with Wonder , hopefully that won't screw me up too often!
Thanks again for your help, I really appreciate all the suggestions!
3 days ago
My first suggestion involves your artifact ramp. Dimir Signet and Orzhov Signet are worse than Talisman of Dominance and Talisman of Hierarchy in the majority of situations, mainly because they don't need mana to begin activating. Talisman of Progress is also worth considering, though I'm assuming blue and white are your lesser colors. In that vein, I suggest cutting Chromatic Lantern for another piece of two-mana artifact ramp. In my experience, there is a big difference between 2 and 3 mana rocks in EDH, and anything you can do to increase your deck's speed will be a good thing.
Considering the win conditions: I think Approach of the Second Sun is superfluous. In my experience, zombie decks are perfectly happy just trying to get away with the aggro win condition, though the Gravecrawler loops are certainly an interesting second. The problem with Approach of the Second Sun is that it is not good by itself; generally, you want to run combo pieces that also serve some utility even without the combo. (For example, this is why I hate the Isochron Scepter in my Kess, Dissident Mage list.) Drawing it in your opener or when you don't have the mana to cast it leaves it essentially dead, and I think the aggro or Gravecrawler plans are just better.
Once you hit three colors, mana base becomes extremely important. City of Brass and Mana Confluence are excellent cards, and I've had excellent luck with them. Ideally, you'd run fetch lands like Polluted Delta and Misty Rainforest as a sort of 'additional dual land,' but these can be very pricy. If that's an issue, I advise slow fetches like Bad River , Flood Plain , Rocky Tar Pit and Grasslands . Cavern of Souls is an expensive card, though it is excellent in any tribal deck -- if you have access to it, you should run it. Unclaimed Territory is another thing to consider, as is running Urborg, Tomb of Yawgmoth instead of one of your basic Swamp s. I also think you're running a few too many lands. Thirty-three is generally my upper limit, and since your curve is so high, I think that's about what you'd want. Thirty-five is too many.
I like that you're running zombie lords. Though anthem effects do greatly reduce the synergy of Gravecrawler with Skullclamp , I think their bonus to the aggro plan is high enough to justify their inclusion. In that vein, Lord of the Undead and Zombie Master are worth considering.
Card advantage decides most EDH games -- for example, yesterday I had someone concede not because I had pressure on the board, but because I was drawing five more cards than them a turn. Though this may have been a premature concession, it does illustrate my point. Thus, I highly recommend running cards like Graveborn Muse , Phyrexian Arena , Painful Truths , Chart a Course , Slate of Ancestry , Glimmer of Genius , Pulse of the Grid , Night's Whisper , Notion Thief , Thirst for Knowledge and/or Windfall . Similarly, cantrips like Ponder and Preordain are almost auto-includes in a blue list. Brainstorm 's efficacy is dependent on the number of shuffle effects you run, though if you choose to include fetches (slow or otherwise), I highly advise it. Many of these cards involve paying life; if life becomes an issue, try Whip of Erebos or a non-lethal Exsanguinate in addition to your Gray Merchant of Asphodel .
Tutors are good cards. I'm a fan of Entomb in addition to your Buried Alive , as it gets Gravecrawler in the yard for your combo and, if you pair it with reanimation like Reanimate , Animate Dead or the Victimize / Stitch Together you already run, it allows you to cheat in fatties. Grave Titan and Massacre Wurm are two of my favorite reanimation targets, but they're both around $20 these days. Demonic Tutor and Vampiric Tutor are the gold standard for black tutors, but these can also be inaccessible because of their price. Diabolic Tutor is a fine substitute, and I've had good success with Lim-Dul's Vault .
Liliana is also a good zombie-include, be it for flavor or for the power she offers. Liliana, Death's Majesty is great in zombie decks and is pretty affordable; Liliana, Dreadhorde General has been dropping in price recently and is also great. Depending on your playgroup's meta, Liliana, the Last Hope may be a powerhouse, though she is $40 these days.
Generally in EDH, one-for-ones are not where you want to be. There are usually three opponents, so on average you'll be facing 3x as many cards as you have. Anguished Unmaking and Utter End are good cards, but they are not as good in EDH as they'd be in 1v1 formats. Supreme Verdict and Merciless Eviction , which I see you're running, are better. Might I suggest Damnation , Wrath of God , and/or Toxic Deluge ? You may want to lean toward black board-wipes, as this is already where your mana will be when casting zombies. An overloaded Cyclonic Rift is also great, especially if paired with the aforementioned Windfall .
Perpetual Timepiece is a cool include. Consider Cephalid Vandal . Because you're not running Call to the Grave (which I think is overrated anyways), there is little to no cost of running non-zombie creatures in your deck. I think Cephalid Vandal is another good way of trying to keep your deck churning with self-mill.
Another thing that takes good EDH decks to the next level is counter magic. I see you're running Counterspell , which is good, but you should consider running at least three to four other counter spells as well. Force of Will , Mana Drain and Pact of Negation are all good if you want to sell a kidney. If you're a slightly more reasonable player, cards like Narset's Reversal , Negate / Countersquall / Dovin's Veto , Swan Song , Disallow , Arcane Denial and Archmage's Charm are also worth considering.
Depending on your meta (and your personal level of sadism), Narset, Parter of Veils and Ashiok, Dream Render should be considered. Turning off tutors and extra-draws with asymmetrical effects is brutal. Personally, I don't think those two cards should ever have been printed, but what the hell -- they're here, so we might as well use them.
Patriarch's Bidding is a good way for a tribal deck to recover after a board-wipe, and Living Death is just good for black creature decks in general. Living Death is a sort of nonbo with Wonder , but that may be worth the trouble; play-testing will iron that issue out.
Good luck man!
3 days ago
These cuts feel fairly easy from how I feel the way the deck has shaped up recently. Borborygmos Enraged on paper seems like the perfect fit for the deck but honestly, without a lot of reanimation the deck is probably doing much better things than trying to cast a 8 mana spell that doesn't impact the board immediately, nor does it win the game in one fell swoop. Throwing out multiple bolts with a Life from the Loam does seem nice, but this deck has very few ways of easily assembling that synergy, on top of being rather mana-intensive. Tectonic Edge has been on the chopping block for a long time. Strip Mine and Wasteland just fit that slot so well without needing to leave mana open to activate. With the currently capacity to search for lands in the deck, I think three sources is too many, whereas 2 feels about right. Again in different versions of this deck, I can imagine these cards making a lot more sense, but in its current iteration, this deck has drifted quite a bit from where it started.
The new tech:
I think that the new core set has a lot to offer to this deck, much more than a lot of past sets. Personally not that hot on the green and red cavaliers as they don't offer enough for their casting cost, but there is a lot of potential in more budget builds. Field of the Dead just seems like the easiest include for this deck. Especially once you factor in land copying effects like Vesuva and Thespian's Stage , the ability to generate multitudes of zombie tokens is rather scary. Dread Presence just feels like that little edge the deck needed to just go off late game with Urborg, Tomb of Yawgmoth . A Scapeshift can be that much more devastating for an opponent or an opportunity to draw into an out or win condition. The other factor is the lifegain, which can mitigate the cost of maintaining the Glacial Chasm .
Looking towards the future:
The following cards that are in the spotlight to adding, cutting or swapping:
- Elvish Reclaimer : Summoning sickness is a massive detriment to how I feel about this card, especially as a late-game draw. The effect is rather powerful with this build so I will not write off this card anytime soon.
- Prismatic Vista : It's in the mail on its merry way and will probably either replace Evolving Wilds or perhaps Sheltered Thicket .
- Sheltered Thicket for Forest : I no longer think that the current red fixing in the deck is justified, and the cycling has come into play very little versus any of the other three cycling lands due to the cost. This is especially true in the early game where the difference between one and two mana is rather large when ramping. The entering tapped is also detrimental to both early and late game mana. Once Prismatic Vista is slotted into the deck, the more basics, the better.
6 days ago
Tainted Remedy is meta specific but I’ve found no better anti life gain card.
When you can turn a component of your opponents deck against them there is a certain satisfaction you take in that.
Hall of Heliod's Generosity can get back a key enchantment.
1 week ago
KibaAlpha Thank you for your suggestions!
Urborg, Tomb of Yawgmoth occurrence in decks from the last year
All decks: 0.16%
All decks: 0.63%
Commander / EDH:
All decks: 0.21%
WB (Orzhov): 1.2%
UB (Dimir): 1.79%
WUB (Esper): 0.69%
BRG (Jund): 1.46%
UBR (Grixis): 0.68%
BUG (Sultai): 1.24%
RBW (Mardu): 0.95%