|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Rare|
|From the Vault: Realms (V12)||Mythic Rare|
|Planar Chaos (PLC)||Rare|
Combos Browse all
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
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Urborg, Tomb of Yawgmoth Discussion
9 hours ago
xyr0s on Black wipe
1 day ago
Not considering anything else, your lands are off. You need at least 4 swamps in play to make Cabal Stronghold worth playing, which means somewhere in the vicinity of 24 lands, perhaps more. Else you just get stuck with colourless mana from the strongholds. Urborg, Tomb of Yawgmoth can be helpful here.
1 day ago
Black Staples in cEDH: Dismember, Night's Whisper, Dark Ritual, Fatal Push, Cabal Ritual, Ad Nauseam, Dark Confidant, Toxic Deluge, Leyline of the Void, Necropotence, Reanimate, Animate Dead, Necromancy, Entomb, Buried Alive, Rain of Filth, Bubbling Muck, Vampiric Tutor, Demonic Tutor, Imperial Seal, Grim Tutor, Chains of Mephistopheles, Nether Void, The Abyss, Urborg, Tomb of Yawgmoth
1 day ago
2 days ago
2 days ago
But seriously, I don't know how good the two cards are together, but if it works any any deck, it'll probs be this one xD If you try it, good luck :D
3 days ago
For starters, 39 land is a little heavy. I'd cut two and replace them with rocks, namely Jet Medallion and Charcoal Diamond. On the subject of lands, not sure why you're running Terramorphic in a mono-colored deck with no landfall triggers, I'd suggest you swap out for Bojuka Bog which gives you graveyard hate in a land slot. Cabal Coffers/Urborg, Tomb of Yawgmoth might break the bank for your acquire board but dang are they nice to have.
Lich's Mastery strikes me as very dangerous to run in self-described "suicide black." Half of your effects cause you to lose life, as does your Commander's triggered ability. There are only 7 cards that actually gain you life in this deck and I'd cut most of them. On that subject I'd cut Orbs of Warding; loss of life isn't damage and it won't stop you bleeding to your own effects. Pestilence does damage but it's not a creature.
Since Sanguine Bond doesn't really hit off anything in the deck except Gray Merchant I'd trade it for Whip of Erebos, gives you reanimation options and lifelink on everything to help with all the life loss.
Deadly Tempest seems more on-theme than Extinguish All Hope. You don't have so many creatures that it'll gouge you too hard, which also makes me question whether you're going to get much value from Dread Return.
Worn Powerstone over Darksteel Ingot, it curves into your commander a turn earlier and in mono color the has a lot more impact than "one of any color." Similarly, Thran Dynamo is a long stronger here than Gilded Lotus here.
Read the Bones over Dark Bargain. Bargain's over-costed for 2 cards, and it's hardly a "trick" you need to hold 4 mana open for. If you wanna play toward reanimator there are better ways in black to pitch creatures.
Cabal and Dark Rituals have their place in EDH, but it's usually in highly competitive decks where you need to go off on a combo by turn 4 or 5 and "burning out" doesn't matter. I suggest more long term benefit cards, draw engines or ramp.
I think that's enough for now. Hope some of it was helpful!
PS: You need to set the format to EDH instead of Standard, as is it blocks suggestions.
3 days ago
This seems fun. Here are some thoughts that perhaps didn't hurt:
- Maybe try Privileged Position as another protection card. The fact that it gives all of your other permanents hexproof means that you can tick up your planeswalkers in (relative) peace.
- With Battlebond, there's now Arena Rector that gives you bonus planeswalker tutoring when it dies (which shouldn't be too hard to do).
- Land-wise, I would very highly recommend some more multiple mana lands. In EDH, Ancient Tomb and Temple of the False God are quite common for acceleration, and you don't have a lot of color intensive mana requirements. Urborg, Tomb of Yawgmoth can help a bit with fixing, and City of Brass is the classic make-all-colors land.
- Regrowth is also a good recovery card. Maybe also Commit, Day's Undoing, or, my favorite, Time Spiral are good to reset your hand if you run low on gas.