|Commander / EDH||Legal|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Rare|
|Magic 2015 (M15)||Rare|
|From the Vault: Realms (V12)||Mythic Rare|
|Planar Chaos (PLC)||Rare|
Combos Browse all
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
|Have (8)||, Skulldrey , lorddarkstar , Hellsing , Pumpkinking913 , Blue_Flame , Bluboltar , KillDatBUG|
|Want (15)||ggahsoo , UnholyFlubber , Wulfheart101 , retloc , paragon22 , russellroberts1 , BBTRekhyt , lordtoko , lorddarkstar , Sorgol , Pnyapa , CardCarrier , cantcmenoobz , evil9731 , VolcanicAshe|
Urborg, Tomb of Yawgmoth Discussion
5 hours ago
Why is Urborg, Tomb of Yawgmoth in this deck? It's against Oathbreaker color identity rules AND serves no purpose.
I would replace it with Halimar Depths
20 hours ago
Been super busy lately so sorry for the late replies!
@Limo: Thanks for the upvote! I'll be sure to take a look at your deck!
@: If you had read the deck description I've put the relevant ruling for auras there as many get confused by them; basically auras only target when cast so if they are put into play as part of an effect (ie. Zur, Replenish , Open the Vaults , etc) they can be attached to a legal permanent of your choosing (as defined by the enchant ability) without targeting that permanent. As MtgMaster02 pointed out Triclopean Sight is indeed both backup to Daybreak Coronet as well as an effective means to get Stasis up and running.
@SlowMoon17: I'd say both yes and no. I've slightly drifted away from the straight 1v1 environment to make it more resilient and able to at least hold its own in multiplayer as well (due to the local meta). I feel like there are faster ways of combo winning ( Doomsday , Phyrexian Unlife , etc) but that's just boring. There's something about playing land destruction/ Stasis and seeing the light drain from your oppenents' eyes that just makes it oh so worth it haha.
@MordMetal: It really depends on how budget you want. Obviously don't foil it lol; but in all seriousness you can save a ton on the land base alone. Add more basics and tap lands ( Arcane Sanctum / Vivid Creek / Vivid Marsh / Vivid Meadow ), use Evolving Wilds / Terramorphic Expanse instead of fetches, etc. If your overall CMC is still low swap Dark Confidant for Dark Tutelage , Snapcaster Mage for Archaeomancer / Mnemonic Wall . As for Timetwister it really depends on what effect you are looking for... GY shuffle: Elixir of Immortality , Card draw: Windfall , both: Time Spiral although it costs double the mana (and untaps!) and is still expensive although still cheaper by a phenomenal amount. These are just some examples. I'd recommend doing an advanced Gatherer search (https://gatherer.wizards.com/Pages/Default.aspx) for specific effects you are looking for in a cheaper card variant.
@Dankey Thank you! I like running Jace, the Mind Sculptor for the Brainstorm effect (and Unsummon effect if needed) to filter away any enchantments that find thier way into my hand (so i can tutor them up for free). In 1v1 Jace basically lets me know what my opponent is drawing most of the time too; so for now I think he is just too versatile to get rid of.
@cango35: I really like Winding Canyons in most creature based decks but i think it'd be kind of a waste here for a few reasons. Firstly I overall barely have any creatures. Secondly the additional 2 mana is killer... it'd mean i'd need 6 mana PLUS the land to get it off and that's just not worth the luxury of flash in my opinion. Thanks for the suggestion though!
@Auraprime1984: There are a few options. The rest of the mana base is pretty solid, so to be honest it doesn't matter a whole lot. You could add more basics, the third painland ( Caves of Koilos ), Exotic Orchard , maybe Tainted Isle / Tainted Field , Urborg, Tomb of Yawgmoth , Prairie Stream / Sunken Hollow , Choked Estuary / Port Town , etc. You could also use some tap lands like Arcane Sanctum , Celestial Colonnade , Fetid Pools / Irrigated Farmland , Temple of Deceit / Temple of Enlightenment , etc. Signet lands are also an option Darkwater Catacombs / Skycloud Expanse . You mostly just have to figure out what would work best with your build. Hope that helps!
1 day ago
Why is Urborg, Tomb of Yawgmoth in this deck? What are the benefits of turning your lands to swamps? And dosen't it enable other players decks sometimes?
1 week ago
Hey, nice first Commander deck, lots of good cards here :)
My advice is to improve the manabase. 10x Island is a lot when the majority of the early game Zombies you want to play are black especially one drops. Instead of 10 Islands add more Dimir dual lands to have more black sources while also having blue sources. Urborg, Tomb of Yawgmoth would also help.
I see Command Tower in the maybeboard; it's the number one card to add to your deck. Thankfully it's not expensive :) Because of budget concerns if you have to cut some cards to clear enough price for dual lands than I would do that. Cards such as Phenax, God of Deception , Rite of Replication , Coat of Arms . These expensive cards are good, but they aren't vital to the Zombie strategy. Other lands to consider adding:
- Underground River
- Watery Grave
- Tainted Isle
- Morphic Pool
- Darkwater Catacombs
- Unclaimed Territory : can help to cast Kefnet.
- Ash Barrens
- Esper Panorama
- Fetid Pools
Other ways to help to get blue mana are by adding some mana rocks:
Buried Alive is good with Scarab tutoring for three creatures and putting them into your graveyard to then exile with Scarab or reanimate. Wonder is good with Buried giving Scarab and all your other creatures flying. Gravecrawler and Prized Amalgam are also good with Buried because they can be reanimated.
Cards with mana costs are going to be problematic to cast because there's so many Swamps in the manabase. The exception is God-Eternal Kefnet because it's a powerful Zombie. My advice is to cut the other double blue cards such as Cancel and replace them with alternative single blue mana cost cards or all black cards. For example, Arcane Denial or Negate can replace Cancel. Good luck with your deck.
1 week ago
Looks solid depending on the tournament's power level. Your mana curve... hmm. Not sure about that. You don't have many 1 and 2 drops but with Edgar's Eminence ability you want to start dropping vampires asap. Also some ramp may be helpfull.
4 boardwipes for a creature reliant deck? Well, I guess better to have one when you need it than... And what about tutors? You probably could swap 2 of the boardwipes for Vampiric Tutor and Demonic Tutor . Would add some flexibility. Also if you play Urborg, Tomb of Yawgmoth you probably want to add Cabal Coffers too.
You may take a look at my Vampire deck I build recently. Maybe you see some stuff that could fit in here as well.
1 week ago
I was thinking that Geth could be cool in this deck, not only because it "reanimates" creatures for you but also because with the Urborg, Tomb of Yawgmoth and Cabal Coffers combo, and in general the amount of mana this deck is capable of in the late game it can be a win-con by Mill
Also, I did find myself targeted somehow often, but I realized the solution was to play better. Now I hardly ever cast Triplets on turn 5. I normally use it as either "card draw" when I'm running out of gas or as a finisher when I already have Propaganda in play and one or two protective counterspells
1 week ago
1 week ago
Hey there! Let’s see if I can help...
Mana-Doublers: I’d start with Crypt Ghast and Bubbling Muck . Cheap and efficient. Definitely somewhere to start. If you have some cash to spend, invest in Cabal Coffers + Urborg, Tomb of Yawgmoth . That combo doubles all your lands since they all become swamps so your islands would produce U + B, and swamps would produce B + B.
Chill would be a dope sidebord card to use when you play against that mono-red deck.
A crazy idea and a stunt I like to pull in one of my decks is run Tunnel Vision to use on yourself as a tutor (the card you name ends up on top of your library) and then you’re also putting cards in your graveyard which is what you want to do.
+1 good luck!
Urborg, Tomb of Yawgmoth occurrence in decks from the last year
All decks: 0.16%
All decks: 0.63%
Commander / EDH:
All decks: 0.21%
W/B (Orzhov): 1.2%
U/B (Dimir): 1.79%
W/U/B (Esper): 0.69%
BRG (Jund): 1.46%
U/B/R (Grixis): 0.68%
BUG (Sultai): 1.24%
RBW (Mardu): 0.95%