|Commander / EDH||Legal|
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|From the Vault: Realms||Mythic Rare|
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Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
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Urborg, Tomb of Yawgmoth Discussion
16 hours ago
Sweet Deck. Ancient Ziggurat seems like a poor choice considering that you only have 8 creatures total, though.
Perhaps a Minamo, School at Water's Edge to interact with any other Legendary Lands in the deck?
Also, Urborg, Tomb of Yawgmoth seems like a must have in this deck, if only to turn on Maze of Ith, Glacial Chasm, and any of your conditional lands.
1 day ago
I have a Monastery Mentor, a Scroll Rack, and everything else in my binder. I'm looking for any combination of expedition lands from mardu colors, Strip Mine, Tectonic Edge, Mana Confluence, Forbidden Orchard and Kor Haven, as well as any version of Urborg, Tomb of Yawgmoth, Dark Depths, City of Brass and Cabal Coffers. I will work out deals and am willing to potentially pay for them as well
1 day ago
1 day ago
The above is a great great comment about majority of things to know about/consider. Another resource I would add onto there are the Magic YouTube community. People like the Professor at Tolarian Community College or The Command Zone podcast with Jimmy and Josh have a plethora of information about Commander.
Some things that weren't mentioned were things like so: Do make sure you check the ban list on some cards since it has one. When a commander leaves the battlefield and goes back to the command zone if you want to recast it you have to pay an additional for each time it has been put back into the command zone. So if it has gone there twice than you need to pay another . Commanders really can't be removed from the game fully because if a commander would leave the battlefield you can choose to either let it happen or move it to the command zone. Terminus is a good example of this. You can just choose to move it instead of letting it get tucked. Although some groups have a house rule that you can tuck a commander thus putting it into your library. Also you cannot have lands that produce colors other than your commanders color identity in the deck. So if you are playing UG you can only have lands that produce those colors. Although this does not include lands that produce any color of mana like Command Tower. And Urborg, Tomb of Yawgmoth can actually go into any deck because it doesn't produce mana innately. It just makes things swamps.
Another thing is that there is no wrong way to build a deck. Sure there are maybe more optimal ways but at the end of the day as long as you are having fun then that's great. The precons are great for that too like mentioned above. There are now I believe 29 precons available that are all playable right out of the box and a lot of them are still available around MSRP. So those are great, and also how I was introduced into the format. Also it should be said that you should be mindful of your meta if building a deck. So that it fits well and can be adaptable to any situation your meta may experience.
If you need any more advice or want help please don't be afraid to ask. The community on this site loves to help out and are very friendly. :)
2 days ago
I run a Scion of the Ur-Dragon tribal deck, and I really like yours evolution of the deck using the Ur-Dragon himself. From my experience playing dragon tribal, I'd recommend Austere Command as a multi-purpose board wipe. Can hit small creatures while leaving your dragons unmolested, while also getting troublesome enchantments and/or artifacts in one card. Merciless Eviction is also a must run, I think for when you need to exile creatures, artifacts or planeswalkers. I'd also recommend a Boros Charm as either protection from board wipes or a surprise finisher by giving your commander double strike. I also like Heroic Intervention both as a response to a board wipe or as a way to make my boardwipes one-sided for only 1G.
I also agree with many of the earlier commentors. Swapping Temur Ascendancy for Elemental Bond is a good upgrade; you still get the draw when a creature enters, but it also gives all your creatures haste. Kolaghan, the Storm's Fury turns each attacking dragon into an anthem boost. I don't think I'd run city of brass though. The damage still applies even if you are using it with Chromatic Lantern or Urborg, Tomb of Yawgmoth. Reflecting Pool is a good substitute. I'd also consider Bojuka Bog to help with graveyards and Krosan Verge as ramp/color fixing. Regarding graveyard recursion, I like Whip of Erebos. Giving your creatures lifelink is a nice bonus, and throwing a huge dragon at your opponent with lifelink is even better.
I find my favorite targets for Scion of the Ur-Dragonare two dragons in your maybeboard - Hellkite Tyrant and Steel Hellkite . I'd want those three dragons main board. I've found Intet, the Dreamer and Deathbringer Regent to be underwhelming, so they may be good potential replacements. I also tend to favor the OG Nicol Bolas, Planeswalker over Nicol Bolas, God-Pharaoh.
Good luck with the deck!
3 days ago
First of all, thank you for the suggestions and I really appreciate your comments.
1.) I considered the Magus, but in testing with proxies I've found that they tend to be a little too mana intensive and vulnerable. I toyed around with Magus of the Will for a little bit but it never really got a huge payoff. I never thought to try Magus of the Jar though, so I may give him a try. Magus of the Coffers doesn't usually end up doing much for me unless I get Urborg, Tomb of Yawgmoth out. This deck leans heavily on blue, but I would almost definitely run Coffers if I was more black intensive. I haven't had the chance to test Magus of the Bazaar in this deck yet, but I'll give it some thought
2.) Mana Echoes seems like a really good idea because it essentially makes my Wizard clones free and it give me some more red. I'll probably tinker around with it some to see how it feels. Red has very little representation at the time being, and I may end up keeping it that way for consistency reasons. I also really like Patriarch's Bidding as a mass Wizard reanimate like you said. I'll see about picking up a copy and slotting it in for sure.
3.) I feel like I could definitely use more counters or artifact removal overall, yeah. My first draft of this deck had more stuff like Vandalblast, Smelt, and Negate. Like you said, my deck relies pretty heavily on ETBs to gain advantage and to get rolling. I don't see Torpor Orb or Hushwing Gryff often, but that's no excuse to not run answers to them. I'd like for Wizard tap abilities to be a bigger part of my gameplan, but there simply aren't enough good ones to solely focus on them, sadly. I'm going to continue looking into cuts I can make to add more artifact removal and general answers because I'd hate to get hosed by a single card when I don't have countermagic up and ready.
4 days ago
Try to put in place of one swamp, Urborg, Tomb of Yawgmoth and Zombie Master in place of Dread Wanderer, don't forget to put in the main deck Undead Warchief and the Death Baron, she will do massive damage in a few turns.
See my zombie deck for an exemple - Grow Zombies, Grow - B