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: Add to your mana pool one mana of any type that a land you control could produce.
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Reflecting Pool Discussion
4 days ago
Well some of the lands are rather expensive, but like Tropical Island and such, but I'm surprised they aren't banned yet. There's also filter lands, they fix mana instead of produce; there's pain lands, there great and low price, but might deal a bunch of damage in a five color deck with Glacial Chasm or something. The fetch lands are ok, they can tutor for shock lands or the new amonkhet lands, but usually you'll end up loosing three life and it takes up a land in your deck.
In my opinion, if you're running a bunch of fetch lands, I would consider more mana fixing cards; there's Joiner Adept, Chromatic Lantern, Prismatic Omen, Mycosynth Lattice, or Amulet of Vigor (like buford420 mentioned). If I ran a five-color deck, I would most likely keep the shock lands and at least two of the mana fixing I just mentioned, and choose between the amonkhet lands or fetch lands (even with Crucible of Worlds, Splendid Reclamation, Life from the Loam, etc). In addition, I would have Urborg, Tomb of Yawgmoth, Reflecting Pool (alongside your Exotic Orchard), and a bunch of the lands I mentioned in my other comment (any color immediately).
I'm always here, if anyone else needs help too. Hope this helps
1 week ago
In order to make 5 colors reliably work, it's usually not enough to have mostly lands that produce 1-2 different colors each. 5 color lands (that don't enter tapped) like City of Brass, Mana Confluence and Forbidden Orchard make a big difference, despite their drawbacks (which, in a format with 40 life, aren't so bad). Exotic Orchard and Reflecting Pool also go a long way to help you produce the right colors. I'm personally a fan of Abundant Growth too.
Since your mana is so demanding and your curve so high, creatures like Selvala, Heart of the Wilds, Somberwald Sage and Shaman of Forgotten Ways will work wonders here.
1 week ago
I currently play a T5 Storm Nekusar in a competitive meta, but I played a similar deck to yours a short time ago. How fast is your meta? I can give suggestions, but dialing in the power level of the deck is strongly dependant on what you deal with and how fast you are aiming to go off. This reads like a tempo build to me.
Suggested Cuts: Fevered Visions (Doesn't net you much in terms of damage), Day's Undoing (No damage from any of your permanents, as this effect pushes the turn to the cleanup step), Archfiend of Ifnir (An interesting option, but is highly dependant on your opponent being creature heavy), Nin, the Pain Artist (Same reasoning as Archfiend of Ifnir), Sangromancer (Life gain delays game loss, but does not further your goals), Propaganda (Sideboard for dealing with faster token decks), Dack Fayden (If he isn't here to steal known artifact threats, he's not much better than Fevered Visions.
Suggested Replacements: Elder Mastery (2-card softlock with Nekusar), Cabal Coffers (You're running Urborg, Tomb of Yawgmoth, so why not take advantage of it?), Expedition Map (When you need a specific land), Temporal Mastery (Fun combo with Mystical Tutor), Rhystic Study (Most players will let you have at least three off of this before they remove it), Chaos Warp (Spot removal), and Hero's Downfall (Spot removal).
Manabase: Cut the lands that always enter tapped. I kid you not, basics are better than drawing into a tapland/Scryland/karoo/etc when you need the mana. Lands like City of Brass, Mana Confluence, Crosis's Catacombs, Reflecting Pool, Exotic Orchard, and Reliquary Tower are all better options.
2 weeks ago
D1beast: I pretty much just went to my binders for your request for a budget version. I haven't looked for much card interaction, mostly just trying to help this deck capitalize on Mayael's ability to cheat cards while keeping the price tag low.
Unfoil Blazing Archon.
Sideboard Omnath, Locus of Rage, Akroma, Angel of Wrath, Dragonlord Atarka, Dromoka, the Eternal and Dragonlord Dromoka - put these in as you please.
Remove Avacyn, Angel of Hope, Sigarda, Host of Herons, Ulamog, the Ceaseless Hunger, Vorinclex, Voice of Hunger, Scourge of the Throne, Vigor, Sword of Feast and Famine, Thran Dynamo, Rings of Brighthearth, Defense of the Heart, and all non-basic lands except for Command Tower and Reflecting Pool.
Adjust basic lands to 15 Forest, 11 Mountain, 10 Plains.
Add Aegis Angel, Bane of Bala Ged, Elderscale Wurm, Essence of the Wild, Krond the Dawn-Clad, Scaled Behemoth, Stoneshock Giant, Tyrant of Discord, Green Sun's Zenith, Primeval Bounty.
Total Cost of Mainboard as of 5/15 (TCG): ~$169. Sideboard adjustments above total ~$16-$17.
Again, this probably isn't optimal and needs tweaking to make all the removals and additions work together, but these are some ideas to take the deck if you wanted a unified theme.
2 weeks ago
I will post some cards to remove and replace later, but I did have time right now to figure out you can save $60 by using only basic lands with Reflecting Pool and Command Tower as your nonbasics. You can also save money by taking out the Sword artifacts.
3 weeks ago
You're pretty far along, so I'll be basing my advice on this: Food Chain Tazri
Plunge into Darkness, Mana Vault, Lotus Petal, Chrome Mox, Sylvan Library, Deathrite Shaman, and Carpet of Flowers are all pretty cheap right now, so you should pick them up before anything else. In the meantime Cabal Ritual and Cull the Weak can provide you with extra mana accel. Orcish Lumberjack and Tinder Wall also work if you have red, and you have enough forests for Arbor Elf to function. Cyclonic Rift and Abrupt Decay are also great (and cheap) board control in this build.
However the best thing you could be doing right now is improving your landbase. The quickest way to see results in a deck is to make sure you never have a land coming in tapped.
Get the cheapest lands first: Tarnished Citadel, Llanowar Wastes, City of Brass, Forbidden Orchard, Mana Confluence, Gemstone Caverns(!), Gemstone Mine, Thran Quarry, Reflecting Pool, Urborg, Tomb of Yawgmoth, Then the rest of your shocks, the cheap fetches, etc. Use checklands like Sunpetal Grove instead of ABUR duals, they're typically the best budget option, although more fastlands can be a viable option too. (All the following are trash that you should cut: Bad River, Flood Plain, Grasslands, Sandsteppe Citadel, Seaside Citadel. The tango-lands like Sunken Hollow are alright for now, but you should cut them as you upgrade.)
Remember to cut Amulet of Vigor, since it won't be helping you.
Once you get rid of the taplands you should also take the deck down to 32 lands. You have enough acceleration to afford it and it will improve your speed.
3 weeks ago
Karzalar, I agree that City of Brass is a good card; I used to include it but as of recently I haven't had the space to have it in. Firstly, the City of Brass ability of losing life might not seem like much, but against competitive, aggressive decks that life each turn can be the difference between winning and losing. Secondly, out of 5 color lands City of Brass is weaker than the others- Command Tower nearly has no downside, Reflecting Pool does not fix colors but does not lose me life, Forbidden Orchard is diplomatic, and Mana Confluence is better with Chromatic Lantern. As for the other lands they either are utility, have a one time cost, or makes me less affected by Blood Moon, Ruination, Price of Progress, and Back to Basics. In conclusion, City of Brass is good but just my deck does not the space for it currently. Thanks for the suggestion.
3 weeks ago
I like the deck idea. I think Reflecting Pool would work really well in this deck, as it would tap for any color as long as you had another land out.