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: Add to your mana pool one mana of any type that a land you control could produce.
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Reflecting Pool Discussion
2 weeks ago
I'd swap Reflecting Pool to Forbidden Orchard. I've taken to calling the pool the Batman land since it gives you the mana you deserve, not the mana you need. I'd rather deal with a 1/1 spirit here and there than miss the 5th type I need because my rainbow land forgot some colors existed. The orchard is also cheaper.
2 weeks ago
I want to go over your land base, because in the deck, it seems the most improvable (is that a word, I mean most able to be improved upon if it isn't!)
You run 30 land, which is fine, but the lands you run seem a bit strange to me:
1x Ancient Ziggurat - All colors, untapped, only works for creatures, being useless for 18 cards.
1x Bloodstained Mire - Fetchland
1x Breeding Pool - Shockland
1x Cascade Bluffs - Filter, only works for two colors, not fetchable.
1x Cavern of Souls - Five color fixer, untapped, stops counters, and works for colorless on other creatures/spells.
1x City of Brass - Untapped five color fixer, not fetchable.
1x Command Tower - Untapped five color fixer, not fetchable.
1x Exotic Orchard - Untapped fixer for some colors, not reliable, not fetchable.
1x Flooded Grove - Fixer for only two colors, not fetchable.
2x Forest - Basic, fetchable, untapped.
1x Gaea's Cradle - Only one color, untapped, taps for commonly multiple mana, not fetchable.
1x Grove of the Burnwillows - Untapped two color fixer, not fetchable. Not filter.
3x Island - Basic, untapped, fetchable.
1x Karplusan Forest - Pain land, untapped two color fixer. Not fetchable.
1x Mana Confluence - Untapped five color fixer. Not fetchable.
1x Reflecting Pool - Not fetchable, and not always reliable, can be a five color fixer, untapped.
1x Scalding Tarn - Fetchland
1x Shivan Reef - Pain land, two color fixer, not fetchable.
1x Steam Vents - Shockland
1x Stomping Ground - Shockland
1x Taiga - OG Dual.
1x Thran Quarry - Not always reliable, five color fixer, untapped, not fetchable.
1x Tropical Island - OG Dual.
1x Volcanic Island - OG Dual.
1x Windswept Heath - Fetchland.
1x Wooded Foothills - Fetchland.
1x Yavimaya Coast - Two color fixer, painland, not fetchable.
I'll order these out below, and say which ones I like or don't and give reasons.
Breeding Pool - Shocklands are very good in conjunction with the fetches, so I am glad you run all of them, with the OG duals.
Forest (2x) - I'd drop one, more room for mana fixing, such as the fetches.
Cavern of Souls - Stopping counterspells and making your commander stick is worth it alone.
City of Brass - Any untapped, non-restricted, reliable five color mana fixer is godly.
Exotic Orchard - Not always reliable, it can be kept though.
Cascade Bluffs - I don't like this in the deck because it is your worst two colors.
Flooded Grove - I do actually like this one, green and blue are way more useful in this deck than red.
Grove of the Burnwillows - like a pain land, but reversed. I think it is worth a spot.
Karplusan Forest - Painland for some of your colors. It is fine.
Shivan Reef - I'd drop it, it isn't worth the fixing when it is your least useful colors.
In all, there are my drops, then I'll say what to run instead:
3 weeks ago
As for lands that will help your collection you can invest in City of Brass, Mana Confluence, Ash Barrens, Boseiju, Who Shelters All, Cascade Bluffs, Maze of Ith, Myriad Landscape, Reflecting Pool, Riptide Laboratory, and Tarnished Citadel
3 weeks ago
I made this deck list exactly how I plan to assemble it in real life. The 5 basic lands are from Unhinged, and yes, they are 5-10 dollars per land.
1 month ago
I would go with Mana Confluence instead of City of Brass, since it can't be manipulated to deal the one damage by opponents, unless you have something in the deck that prevents that one damage. With the Chromatic Lantern, City of Brass would still deal the one damage to you, while Mana Confluence would give you the option to pay 1 life or just tap to add the mana with no repercussions. The same fact is true about Prismatic Omen.
Forbidden Orchard and Reflecting Pool are also good options to replace the City of Brass. The 1/1 that Forbidden Orchard gives to opponents is negligible considering a lot of the creatures you are playing are way bigger than that, and it is like the one damage you would take from City of Brass could be dealt to someone else. Reflecting Pool is also good with all of the fixing that you have already. Deathrite Shaman is also a good card to have, especially with the 10 fetches that are in the deck, and just the graveyard hate that it brings along with it.
1 month ago
Your lands also need some tlc. First, get Command Tower and Ancient Ziggurat in here. Also consider Mana Confluence, City of Brass, Exotic Orchard, and Reflecting Pool. Vizier of the Menagerie is also great here for mana fixing.
1 month ago
In all of the cases you listed, Naga Vitalist can indeed make one mana of any colour. She cares not about the cost or legality of the mana-producing abilities, nor any restrictions or riders on the mana produced. It's simply a checklist: is there any possibility you can make this colour? If yes, then the Vitalist can as well. Reflecting Pool works the same way.
You can see the rulings in an official capacity on the Vitalist's Gatherer page.
1 month ago
I'm honestly struggling a bit. I'm really not familiar with the deck.
The most obvious thing I'm not seeing that would streamline a deck like this is tutors. Obviously Demonic and Vampiric Tutors are best (albeit expensive) but you're in the 3 next best colors for tutors and have options for pretty much any spell. Enlightened Tutor, Mystical Tutor, Diabolic Intent, Chord of Calling, Green Sun's Zenith, Eladamri's Call, and creatures like Recruiter of the Guard, Protean Hulk, and Fierce Empath. Running tutors allows you to count it as a 2nd copy of several effects as it covers redundancy like a champ.
Another thing I'm noticing is very little ramp/Mana fixing and your manabase could use some tlc. I'd probably go with Birds of Paradise, Farseek, Ash Barrens, and probably Nature's Lore and Skyshroud Claim because they put the lands in untapped.
I'd drop any colorless lands like Temple of the False God, Alchemist's Refuge, High Market and Reliquary Tower just because you're 4 colors. I'd add more basics (to support a few of the above cards) and Reflecting Pool, City of Brass, and Mana Confluence just for the mana fixing.
Anyways, off to bed. Hope I helped, and good luck.