|Commander / EDH||Legal|
Printings View all
Combos Browse all
: Add to your mana pool one mana of any type that a land you control could produce.
Price & Acquistion Set Price Alerts
|Have (9)||dplerner , xXThormentXx , Ellyreia , BladeMasta220 , MattN7498 , jrschnoebelen , Vergil_Redgrail , HydraOoze , ironax|
|Want (10)||TheAlmostHero , Turtlelover73 , Ariumlegion , Dadaman11 , MoJoMiXuP , asydic , LuminAutopsy , Vasbear1 , TheAnnihilator , brokendwarf|
Reflecting Pool Discussion
5 days ago
5 days ago
Hey Matrixxx999, great to see someone taking interest in card choices! I'll run over my reasonings for my exclusion of those card choices real quick, and I'll add them to the notable exclusions as well.
High Market, Phyrexian Tower: These look good at first glance, but there are some major downsides; first, for high market, it doesn't produce coloured mana, which you really want in this deck, and it's not actually that great of a sac outlet, only being a once-per-turn and giving nothing in return, I'd much rather be playing a coloured source in it's place. Second, for tower, I would totally run the card, if only it produced coloured mana without having to sacrifice a creature. Again, you really want coloured mana, and typically, you're only going to have 1 non-Varolz creature at a time, which you need to bank for pattern of rebirth and natural order, otherwise they become dead cards.
Reflecting Pool: I don't really need this in a 2-c deck, I'd rather play a basic, and have more resilience against blood moon
Sensei's Divining Top: Actually a bit slow for the deck, if you're going turn 1 dork -> turn 2 varolz, it doesn't afford you much time or mana to actually use it efficiently, it does smooth out every turn after those, but those are going to be the key turns when you're looking to have action in your mulligans
Night's Whisper, Sign in Blood: I actually highly suggest both of these for potential budget builds or more midrange builds, but because this is a budgetless build, I'd much rather be playing higher-powered draw like ad naus or necropotence, or just be playing tutors instead. You are also looking to win before running out of gas becomes an issue generally, so they're not as good here as they are in a Doomsday deck, because they can't serve the dual-purpose of cracking a pile.
Hope I cleared up those card decisions a bit!
5 days ago
+1! The deck is beautiful!
- High Market, Phyrexian Tower - extra sacrifice outlets, the Tower especially good, because it provides speed. I understand that you already have a decent sacrifice outlet in commander zone, but it always good to have another one in reserve.
- Reflecting Pool
- I guess you avoid using Sensei's Divining Top because you have Library in the deck? I would recommend to use it even if that's the reason.
- Night's Whisper, Sign in Blood- decent draw spells for not running out of gas.
Hope it was helpful! I wish you good luck in making Varolz even more dangerous! :)
1 week ago
Your deck is also at 40 lands + 15 artifacts that produce mana/fetch lands, meaning that your deck consists of 55% mana. Which is waaaaaaaaaay too much.
2 weeks ago
For recursion like Oversold Cemetery, Meren of Clan Nel Toth will be great. Palace Siege is another good option. Also, Eternal Witness and Regrowth. I don't think Reclaim and Vile Rebirth do enough in here. I see why you have Repopulate, Death Denied, and Gravepurge, but not sure there aren't better cards to go with, like maybe Haunted Crossroads.
I think I'd get rid of cards like Cremate and Dark Dabbling. If you have them there mostly for the cantrip, better card draw engines like Necropotence, Phyrexian Arena, and Rhystic Study will serve you better. Sylvan Library would be better for card draw early on. Also, it goes along with the library manipulation I mentioned earlier with cards like Mirri's Guile, Soothsaying, and Sensei's Divining Top.
Rooftop Storm + Altar of Dementia + Gravecrawler give you an infinite win combo if you can get the pieces set and go off. I always like to have some combo like this in a deck if I can work it it. Fatestitcher is a great Zombie to have, too. Intruder Alarm might also provide some combo potential.
I'm not sure the infect theme would fit in with what you want to do here, but that's up to you to decide. I hope this helps some.
2 weeks ago
Lands to stabilize your land base: Karplusan Forest, Llanowar Wastes, Sulfurous Springs, Savage Lands, Stomping grounds, Overgrown Tomb, Blood Crypt, Reflecting Pool, Exotic Orchard, City of Brass, Mana Confluence, Forbidden Orchard, Rakdos Carnarium, Gruul Turf, and Golgari Rot Farm.
4 weeks ago
Some of the old pain lands might be fits for your mana base, and they won't cost you your left testicle. Cards like Sulfurous Springs, Caves of Koilos, and Underground River are good lands you can add without going broke. City of Brass, Reflecting Pool, Undiscovered Paradise, and Gemstone Mine are nice, affordable options for getting whatever color you need.
4 weeks ago
VexenX i agree that 34+2 is pretty low for your mana base but i assumed that it worked on your playgroup. Adding a couple of lands or rocks would not compromise your number of spells in a big way. I run with 38+3 and compensate with more card draws. A good mana rock is Chromatic Lantern, especially since the rule about mana of a color not in your commander's identity changed. This will enable your Havengul Lich to cast creatures from your opponents's graveyards as well, regardless of their color. Or if you're looking for utility lands Arcane Lighthouse, Thespian's Stage can be helpful. Reflecting Pool can also assist in colored mana.