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Reflecting Pool Discussion
3 days ago
Emzed Really appreciate the feedback.
Orcish Lumberjack seems way too all-in for the deck, like you said, especially when I wouldn't be able to cast many Auras the next turn.
I tried Carpet of Flowers for a little bit, and found that many people play non-basics that aren't duals/shocks, and once I played the Carpet, people didn't put down any more Islands.
The 1-mana elves are traditionally strong, but my meta runs an above-average amount of board wipes, so I wouldn't want my mana base to get wiped out along with my win condition. Treespeaker is run for obvious reasons, and Birds and Pilgrim both provide better mana fixing than the traditional dorks.
I'm not a huge fan of the fast lands, especially with as much ramp as I'm running. I'd rather run the check-lands, especially once I get the fetches I need.
Ethereal Armor was usually a win-more card in my deck. By the turn after Uril drops, he's usually an 11/11 or higher, or is able to be buffed up enough the next turn to 2-shot an opponent. Armor doesn't really help this strategy, not to mention it encourages overextending.
I'm not a huge fan of Search for Tomorrow because it's only ever good on turn 1 in my experiences, but it's a consideration.
Forbidden Orchard, like you said, seems bad since it gives them a blocker, especially when I'm usually tapping out every turn. Jungle Shrine will probably be cut once I get more fetches, but for now it works pretty well. I'll also run Reflecting Pool once I get more fetches, since it becomes another dual land.
Do you think I should run Song of the Dryads over Darksteel Mutation? Mutation is a good way to shut down creatures and costs 2, but Song is more versatile. It does ramp them, which is a concern. Should I run one, or both?
3 days ago
Since your commander costs 5, ramping twice on the first two turns allows it to land on turn 3. Of course there are a couple cards like Sol Ring and Joraga Treespeaker which can accomplish that all by themselves, but otherwise you will need to cast a ramp spell on both of the first two turns. In order to make that happen, you usually need a 1cmc ramp spell on the first turn, and you don't have many of those currently. Some of your Signets could make room for Search for Tomorrow, Orcish Lumberjack (enables turn 2 Uril by himself, but maybe that's too all-in), Llanowar Elves / Fyndhorn Elves / Elvish Mystic, or Carpet of Flowers. (Many people underestimate that card, it's incredibly good. Sure, there is always a chance it's a dead card if there are no Islands, but that's really rare in competitive EDH rounds and quite often Carpet is even better than Sol Ring.)
As for your mana base: Reflecting Pool and Tarnished Citadel are solid mana fixers, despite having some drawbacks. I would definitely play them here. Forbidden Orchard doesn't work incredibly well with your commander, but it might still be better than a basic land or Jungle Shrine. In my experience, the "fast lands" Copperline Gorge, Razorverge Thicket and Inspiring Vantage are a little more reliable than Rootbound Crag, Sunpetal Grove and Clifftop Retreat.
I was surprised not to find Ethereal Armor in your list. Do you think it's not good enough? I can't really claim to know if what's correct in that case, but assumed the card was too good not to play.
Also, you currently have zero answers to planeswalkers in your 99, and also nothing against artifacts and enchantments unless you sideboard your one Krosan Grip. That might be a justified metagame call, but are you sure you don't want access to at least Song of the Dryads or Beast Within? Especially the Song seems useful since you have so many tutors that can find it.
5 days ago
Hey! You talked to me earlier, these are just some ideas I had.
I know you already have Transguild Promenade but I might consider adding Rupture Spire or City of Brass as more mana fixing. Reflecting Pool is also great, as is Grand Coliseum if that is available near you. Also, another land: Blighted Woodland
Now for my card change ideas... Keep in mind this is just my thought process :)
I think that Avenger of Zendikar would be INSANE in this deck. Maybe he only makes 6-8 plants, but my goodness all the +1/+1 counters! Not sure what I would take out yet.
Another two cool pieces of tech since it seems like you like infect, Corrupted Conscience I love stealing stuff, but giving it infect too? And this: Triumph of the Hordes while not an instant will throw off combat.
It really feels like you could get blown out if you don't protect your creatures, so possibly Asceticism for the hexproof/regenerate can be a savior. Possibly even an Avacyn, Angel of Hope but that is very white heavy and expensive.
Oath of Nissa is SOOOO good in this deck! I might even just take out a land considering its power. It's almost a green ponder!
Duneblast is really cool flavorful, but it is expensive for a wipe and you may want Damnation, Wrath of God, or Supreme Verdict. Damnation and WoG say no regen, and Supreme says no counters! But personal preference :)
Everflowing Chalice seems expensive, but it is just too strong in commander where you generally have time to set up mana. It is also affected by Doubling Season and Proliferate if I remember correctly. Possibly switched for Fellwar Stone
Also, crazy piece of tech if people are running lots of artifacts or enchantments that scare you, but not necessary is: Bane of Progress. While two sided sometimes you just have to do it.
1 week ago
Add: Reflecting Pool, Strip Mine, Cabal Coffers, Drowned Catacomb, Sulfur Falls, Dragonskull Summit, Sulfurous Springs, Shivan Reef, Underground River a few more basic lands, Chrome Mox, Mana Crypt, Mystical Tutor, Vampiric Tutor, Yawgmoth's Will, Gamble, Magus of the Will, Dack Fayden, Lightning Greaves, Sensei's Divining Top, Incendiary Command, Time Spiral
Cut: Blackcleave Cliffs, Grixis Panorama, Rupture Spire, Temple of Deceit, Temple of Epiphany, Temple of Malice, Terramorphic Expanse, Transguild Promenade, Vivid Marsh, Jace, Architect of Thought, Jace Beleren, Ob Nixilis Reignited, Tamiyo, the Moon Sage, Commander's Sphere, Venser's Journal, Duskmantle Seer, Master of Cruelties, Master of the Feast, Gratuitous Violence
If you want to know why I'd cut or add something, LMK
1 week ago
Hey MegaMatt13! I'm glad you caught that key phrasing on Ophiomancer because it really does make it a solid card for pillow fort strategies and it performs quite well in my deck. As mentor6 mentioned, it's also good fuel for cards like Contamination or Smokestack. Those cards certainly make your deck cutthroat but also will shift your focus to more of a Pillowfort-Stax hybrid which is how I play my version of the deck. It's a solid strategy but it doesn't make friends. If you went that route (or even if you didn't) another card worth considering (budget pending) is Bitterblossom. Since you're running Bloodchief Ascension, you could toss in Mindcrank to combo off.
Since you're running cards to dissuade your opponents from attacking you, Darien, King of Kjeldor could be quite good in your deck. I would also recommend a Deflecting Palm as a saving grace from one huge source of damage.
Another powerful card to consider (again budget pending) is Toxic Deluge. Great way to get around indestructible things.
Kambal, Consul of Allocation is quite good too since he'll net you a lot of life if left unchecked for too long. Definitely a solid card for the Queen.
To fine tune your mana fixing a bit, I would consider the following:
Caves of Koilos
Urborg, Tomb of Yawgmoth
Darksteel Ingot (I like this mana rock better simply for the indestructible)
2 weeks ago
Where's your Sol Ring? Also consider adding more mana rocks, especially ones that gove you colored mana, like Gilded Lotus for example. Mizzix loves some extra colored mana earlier and can utilize it pretty well. That Fabricate won't get you far if you don't level up your artifact game. I'm not talking Mana crypt here, but few basic things like mentioned Sol ring and Gilded lotus should help a lot.
Reiterate is Mizzix staple and I know no reason why it shouldn't be included in it since it allows for massice plays and loops. You should also add Seething Song/Pyretic Ritual to combo off into infinite mana with those (so Comet Storm becomes win condition...).
Disallow is strictly better than Cancel. Counterspell would be nice. Convolute is neat, but gets insuficient too soon. Same for Mana Leak; in commander things get big. And in singleton format odds of opening with one of these are slim, while they're extremely poor topdecks late game..
Counters I'm using and you're not, just to give you some inspiration; Disallow (control toolbox, what's not to like?), Fuel for the Cause (counter with proliferate you say...), Hinder (to permanently get rid of commanders or to even further slow down a deck that's low on draw as it is), Rewind (borderline broken with Mizzix on field), Insidious Will (not the best counter out there, but it can do multiple neat things). And 1 Riptide Laboratory; it functions like a counter and is repeatable.
Vivid lands are useless in 2-color decks because they're basically worse guildgates. Add City of Brass and Mana Confluence. Also Grixis Panorama is a neat budget fetchland in here. Reflecting Pool and Shimmering Grotto are sub-par manafixing, but do their job, while Wandering Fumarole is strictly better than any of the vivid lands in here.
These are just ideas, goof around and play whatever you like, but since you can afford Cryptic Command and Jace, the Mind Sculptor, I'd be happy to see you put some real effort into making such deck a beast.
If you'd like, you can check out my Mizzix deck which is currently under construction just to get more ideas: Mizzix and 99 other reasons to hate me 3.0.
Gl and hf! :)
2 weeks ago
Hmmm. Let's get to work! You said you planned to make your friends hate life, so I'm throwing all complaints about "friendly magic" out the window here.
You're missing several important Stax pieces. Static Orb and Storage Matrix are vicious mana denial cards. More notably, they (and Winter Orb) can be turned off using cards like Quicksmith Spy (and the rest of the to-be-revealed cycle). Contamination is a complete lockdown in the right metas. Cataclysm is often a strict upgrade over Armageddon, though you should be playing both. You might consider the infamous smokestacks, but you'd have to playtest them.
Divine Reckoning is a great board wipe in decks like this, because it spares your commander and wipes away token and aggro decks. Toxic Deluge is one of the best board wipes of all time, especially since it's low in cost and modular. In terms of removal, Swords to Plowshares is one of the best options, bar none.
Your landbase isn't complete obviously, but I rarely play below 36-37 lands. Especially in a deck like this, where you plan to lock down mana, you need your land drops consistently. Since you're already playing Sylvan Library, I'd add Land Tax and Abundance to the list (the latter for the combo with Library).
You are in the best tutor colors, and they can find your stax pieces. I would recommend Fabricate, Demonic Tutor, and Enlightened Tutor at the least. You currently have very few targets for Green Sun's Zenith, so it might be cut for a different tutor.
In terms of lands, Aether Hub is very good with Atraxa (along with Tendo Ice Bridge, the Depletion lands, the Vivid lands, Gemstone Mine, etc). In general, my multi-color land bases always include City of Brass, Mana Confluence, Forbidden Orchard, Reflecting Pool, and Exotic Orchard.
You want cards that can make your Stax effects asymmetrical. Unfortunately Prophet of Kruphix is banned, but Seedborn Muse can do a decent impression. Same with the new Paradox Engine (seriously, that card is freaking busted).
You might want some more counterspells. In mana denial decks, Mana Leak can be a hard counter more often than you'd think. Krosan Grip is also an amazing kill spell, and Mystical Tutor finds whatever you need when you need it.
I hope that helps! Happy deckbuilding! :)
3 weeks ago
Didn't play the deck myself, but here are sume neat ideas for a casual deck:
Shambling Vent should do great in here both for fixing and blocking. Lifelink, with extra sinergy here, is a bonus.
Esper Panorama is a nice budget fetchland for you.
Ghost Quarter and Temple of the False God are generally some of my favorite lands and I highly recommend them. City of Brass, Caves of Koilos and Mana Confluence provide good fixing and are hurting you less than they would someone else, while Reflecting Pool feeds your color hunger mid to late game.
Decree of Pain is neat draw and destruction. You could use more wrath effects in general, since you're light on creatures and token strategies might be a problem. Toxic Deluge, Languish...give them a try.
Medallions won't do much good if you're not playing storm of some kind. I suggest Mind Stone and Hedron Archive because late game you can crack them for extra few cards if you're looking for something.
I hope you'll give these a consideration and that the suggestions were useful. Have a nice day!