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: Add to your mana pool one mana of any type that a land you control could produce.
Reflecting Pool Discussion
2 days ago
With that mana base, your check lands are usually going to enter tapped, particularly in the critical early stages of the game. The odds that you (a) have a shock land on the field, and (b) the shock land is an appropriate type for your check land are not great.
Instead of running the 10 tri lands, consider some of the following:
Aether Hub - an inexpensive land that provides fast colour fixing in the early game (when hitting your colours matters most), and still provides mana in the later game.
Exotic Orchard - another budget land that, while a bit unpredictable, can usually be sufficient in a multiplayer game.
Gemstone Mine - colour fixing that sticks around a few turns.
Meteor Crater - your curve is a bit high, so you might want to forego this one, but I figured I would put it on your radar.
Reflecting Pool - another land that can usually get you the colours you need. Works particularly well if you have other rainbow lands.
Tarnished Citadel - emergency colour fixing for 3 life, with the option to simply tap for colourless if you do not have specific colour requirements.
1 week ago
This may not be much help but have you considered a couple Pact of Negation for your combo turn. They double as protection and do not cause you any life loss off Ad Nauseam in case you have to combo before you are ready. Perhaps in place of the Mardu Charm . One of my biggest concerns is if you dont draw Reflecting Pool . Has mana availability been an issue in those games?
1 week ago
Hello everyone! I am looking for a Wheel of Fortune .
Okay with any language, and honestly prefer heavy play / damage if it cuts the price some.
I'd like to trade for it rather than buy, so here is a list of trade fodder I have(binder out of date).
- Phyrexian Dreadnought
- Sneak Attack
- Recruiter of the Guard
- Reflecting Pool
- Weathered Wayfarer
- The Immortal Sun
- Mizzix's Mastery
- Solitary Confinement
- Mana Confluence
- Intruder Alarm
- Hall of the Bandit Lord
- Grasp of Fate
- Altar of Dementia
- Greater Auramancy
- Akroma's Memorial
- Gideon of the Trials
- Arclight Phoenix
- Supreme Verdict
- Rhonas the Indomitable
- Gruul Spellbreaker
- Assassin's Trophy
- Runaway Steam-Kin
- Sulfur Falls
- Isolated Chapel
- Steam Vents
- Watery Grave
- Eldrazi Conscription
Not much but it's what I got!
Looking to trade for as much as possible, but am not against splitting it(so if you have an $80 WoF, see $60 worth of stuff you want, I'll happily pay $20)
2 weeks ago
Ok--So here are a couple suggestions on lands--staples--if you will, that I include with this style deck/commander etc that I mentioned briefly above.
Fetchlands are great with Omnath and all of your creatures with Landfall like Avenger of Zendikar More the merrier. Some of the fetches have been reprinted, some haven't. So depending on the one you want, there could be a wide range in price. There are Budget equivalents like Evolving Wilds and Terramorphic Expanse and Mountain Valley there's a couple others too. These traditionally aren't as good because they only get Basic lands and they come into play tapped. However, they get the job done on Landfall triggers should you need an option while you're waiting to upgrade to that Wooded Foothills this one, luckily, has been reprinted in Khans block I believe. It wouldn't be a bad idea to look at a few others while we were at it though. Windswept Heath might be good Blighted Woodland and Naya Panorama better or cheaper options for sure.
Color Balance: Nothing sucks more than drawing a bunch of one color mana--so lets even it out some with lands that tap for either color.
Rootbound Crag , Stomping Ground , Reflecting Pool , Command Tower , Raging Ravine Utility Lands: Maximize your land. Make it work for you.
Kessig Wolf Run , Rogue's Passage , Thespian's Stage , Miren, the Moaning Well , Temple of the False God , Skarrg, the Rage Pits
There are others--Tribal specific that are good-- Contested Cliffs for example would be good if you had more beasts or Primal Beyond if you had more Elementals.
Now-- I had thought about it some more since I commented earlier today and I have a few more suggestions. I'm just going to suggest the cards, I won't offer cuts at this time, because I'm not looking to change your deck completely, just give you some thoughts if you were wanting to tap into your Commander more or just be cool fun R/G beats deck etc. I'll leave that up to you. Happy to help in any way though.
Synergy: There are a few other cards that would work well with Omnath and I'll list here.
Solemn Simulacrum The Lonely Robot draws a card and gets you a land = Landfall trigger/ramp.
Scapeshift Cast this when you have Omnath and it could be awesome. Cast it with Valakut, the Molten Pinnacle in play, and thats a lot of damage. Prismatic Omen Doesn't care what land you get--just saying.
Craterhoof Behemoth takes all those shiney new Elementals and/or Plant tokens from Avenger of Zendikar and makes them Big stompy.
Warstorm Surge I'll just leave this here.
Skyshroud Claim Yeah, in play.
About this one particular card:
Burst Lightning Ok, I do think you should probably swap this card with something that straight kills something gives you a little more versatility. Perhaps something like Atarka's Command or Decimate or Skullcrack or Beast Within or Banefire
Other EDH Staples and Protection:
Chord of Calling
Some other cards to save towards I guess.
I hope this helps. I rambled.
2 weeks ago
Hey, looks good.
Consider Mesmeric Orb and Altar of Dementia ? These cards support the Guide + Lark combo and Spiritkeeper since they can put creatures into your graveyard. Three of the best interactions with Teysa's ability. Dementia is also a no mana cost repeatable sac outlet.
Why the large number of basic lands in the manabase? At least include the playable Orzhov dual lands: Command Tower , City of Brass , Mana Confluence , Reflecting Pool , Forbidden Orchard , Caves of Koilos , Godless Shrine , Fetid Heath , Concealed Courtyard and Tainted Field .
1 month ago
Todays Hot Takes
- That Priest of Forgotten Gods is going to be so f'n great, like whoa. It makes me think that even though the sac outlets for standard are still missing a free one like Nantuko Husk or Viscera Seer the strategy is still shaping up big time. Totally rad it does it all: adding mana and drawing a card and forcing creature sacrificing and doing damage to opponents all in one effect. Super duper hyped to play it in my Mazirek, Kraul Death Priest edh deck.
- Orzhov Depositor is another quiet standout, its great sac fodder. I'm fairly certain its a playable standard card, and its going straight in my Mazirek deck too. Here is the deck by the way: Mazirek Sac-Storm: The Contraption of Life & Death I'm currently the #2 Mazirek deck on tappedout, so upvotes are very appreciated. Number 1 hasn't updated his list in like 3 years, so I will probably pass him eventually.
- I'm also super hyped for Incubation Druid, it reminds me of a more expensive Joraga Treespeaker. I always love ramp. And elves. And +1/+1 counters. And ramp.
- I just built Child of Alara edh with Maze's End combo last month expecting new toys for it. So its fun getting a couple decent "gates matters" cards for that. That gate Reflecting Pool land Harmony Square combined with Gateway Plaza could be the core of a mana base for standard. Maybe thats how the gate deck's mana base looks? If there is ever a standard gate deck anyways.
- Cinder Lash is totally a cool card to upgrade edh decks with. It reminds me of Aura of Silence but with damage instead of mana taxing. Having cards like this in play can be a nice political tool.
- Skewer the Critics will be great in the mono red list I play on Arena. I expect it makes burn a very serious deck again in standard.
1 month ago
Myrothios I agree with your suggestion regarding excessive use of fetch lands which may be detrimental for keeping life totals in check in game scenarios. Lands like Reflecting Pool may be a better alternative. However, as for the other lands you suggested, the reason I opted for untapped lands is because of the aggressive nature of Duel commander. You cant actually afford to have lands come to play tapped except necessary utility lands like Bojuka Bog
1 month ago
Hi! So, I'm not sure if you want input on this deck or not, but I'm going to offer some anyways. First, lets get this out of the way: Unfortunately, this deck is not modern legal, because Atraxa, Praetors' Voice and Curse of Predation have not been printed in any modern legal sets. I'll start with the good things: these are predominately good magic cards. A lot of people tend to try to make decks that ultimately are just lacking strong effects. Your sideboard is pretty well built, although I'm not sure what the "Dread Decks" you are referencing in the description, it contains a good mix of graveyard, aggro, midrange, and control hate. Additionally, Hardened Scales is strong, and it looks like you've got a fair amount of cards that synergise with it. (Sorry for all this text, especially if you already know this.) Now onto the stuff that could use tweaking. The enchantments. A lot of them are sweet, but unfortunately really aren't very useful. Alpha Authority is strong, but usually won't really effect the game state, or at least not in a meaningful way if you look at how powerful modern decks are. Curiosity can be reasonable, but typically is only good on cheap creatures with evasion. In this deck, the best you can do with it is play a two-drop, next turn enchant it, and hope that your opponent has no blockers or removal by turn three. While not necessarily bad, it is almost always a worse Serum Visions. Having played with Aether Vial a fair amount, I think it's safe to say that it doesn't belong in your deck. Most vial decks want to use it for two things: to accelerate out cheap creatures, or to "flash" in creatures with disruption abilities at instant speed. Also, most vial decks want to run thirty-ish creatures, so that vial is always good. Currently, Chromatic Lantern probably should be in this deck, but not for the right reason. Your land base is really inconsistent. Instead of using Reflecting Pool, Mana Confluence, and filter lands, you should try a combination of "fetchlands", like Windswept Heath, Verdant Catacombs, or Marsh Flats, and "shocklands," those being Overgrown Tomb, Temple Garden, or Godless Shrine. These together with fetchlands are incredibly strong, as you can fetch up any color of mana the deck uses, and thin your deck,slightly decreasing the chance of drawing lands in the future. The real issue I see with this deck is that it doesn't really know what it wants to be. You have midrangey creatures, aggressive enchantments (kinda), slow artifacts, +1/+1 counter synergy, life gain synergy, etc. I would try to pick one of those things, and make the whole deck built around it, which means getting rid of all the random two-ofs. Arguably more important than raw power in modern is consistency, and this deck has no real card advantage spells, and too many different things.
For some inspiration, here's some versions of some of the archetypes your deck displays: 1. Midrange: BG "rock". Modern BGx midrange decks use discard effects like Inquisition of Kozilek as their form of card advantage. 2. Hardened Scales: G Hardened Scales. Modern scales decks are typically artifact based, to abuse the "modular" ability. 3. Enchantments: Bogles. Modern enchantment deck typically use cards like Slippery Bogle (hence the deck being named "Bogles"), so that their creatures come down fast, already with hexproof. Sorry if all this was pointless for any reason, but I had some spare time and I hope this helps maybe. (Also, a bunch of your maybeboard isn't modern legal... have I been Whooshed?)
Reflecting Pool occurrence in decks from the last year
All decks: 0.02%
Commander / EDH:
All decks: 0.2%