Reflecting Pool

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Rare
Shadowmoor (SHM) Rare
Tempest (TMP) Rare

Combos Browse all

Reflecting Pool

Land

: Add to your mana pool one mana of any type that a land you control could produce.

Price & Acquistion Set Price Alerts

CNS

SHM

TMP

Ebay

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Recent Decks

Reflecting Pool Discussion

SynergyBuild on Yuriko Ninja, Go Ninja, GO!

2 weeks ago

Hey, I was looking over this list, would Laboratory Maniac/Demonic Consultation/Tainted Pact combo fit? it is 3 two card combos in 3 cards, and it is great with the amount of card advantage this deck can acquire!

If you are concerned because of the landbase not supporting Tainted Pact, drop down to one basic of each type and then add:

1x Tarnished Citadel

1x Snow-Covered Island

1x Snow-Covered Swamp

1x Gemstone Mine

1x Gemstone Caverns

1x Exotic Orchard

1x River of Tears

1x Reflecting Pool

1x Darkslick Shores

1x Darkwater Catacombs

1x Cephalid Coliseum

These will replace the 11 you dropped, and for what else I would consider dropping, Vapor Snag could be easily dropped for Chain of Vapor, or Unsubstantiate, either way I think it would be an upgrade.

Consign probably could be dropped for a Delay, or any Unsubstantiate, Spell Pierce, Chain of Vapor, or like anything else, I understand it has discard too, but I don't think that is worth it.

What do you think?

DemonDragonJ on Lets speculate on the confirmed ...

2 weeks ago

Yuriko is very awesome, as there is now finally a legendary black/blue ninja, although the total number of ninjas in the game is still very low, so I am not certain of how feasible a ninja EDH deck is at the present time.

Skull storm is very awesome, but is far too expensive to ever be practical; it really should have cost 2 or even 3 mana less, and it would not have been too powerful.

The reprints of Sol Ring and Command Tower are not at all unexpected, but I feel that WotC should have used those card slots for Chromatic Lantern and Reflecting Pool, as those latter two cards are much more expensive than are the former cards, or they could have had the lantern in place of Commander's Sphere.

Loyal guardian would be great for the Atraxa deck that I am building, except that that deck already contains numerous cards that I believe are superior to it.

With magus of the balance, there is one additional card in the cycle of magi inspired by famous instants/sorceries; now, all that remains is a green magus, and I wonder what card shall be used for that?

DemonDragonJ on Lets speculate on the confirmed ...

3 weeks ago

I shall predict now that treasure nabber will be insanely annoying, given how prevalent mana-generating artifacts are in this format. What was WotC thinking when they printed that card? 3 mana is far too low of a mana cost for an effect such as that; it definitely should have cost at least 4 mana, in my mind. The one positive aspect of it is that, inf a player summons it, they shall instantly make themselves a target, as every other player will seek to destroy it as swiftly as possible.

I am very pleased that my prediction of Tawnos appearing in this set proved to be true; he is very nice, but I find him to be slightly underwhelming, considering that he is an important character in the story. Hopefully, there shall be a card of Ashnod in this set, as well, since it only makes sense to have Mishra's apprentice in addition to Urza's apprentice.

RedUndead40, I agree that enchanter's bane bends the color pie, but does not outright break it; however, both Bearer of the Heavens and Worldfire outright break it, due to their being able to affect enchantments, but this is not the thread for discussing that subject. Also, was there not a red instant or sorcery in the Kamigawa block that caused enchantments to deal damage to their controllers?

We know that Saheeli is from Kaladesh and that Lord Windgrace is from Dominaria, but is there anything to indicate the home planes of the other two planeswalker generals?

I am very pleased to see that the lieutenant mechanic is returning, but much less so about the reprint of Chaos Warp; Mark Rosewater himself admitted that making that card was a mistake, so why is it being reprinted?

Also, I really would like to see another reprint of Reflecting Pool in this set, as that card very much needs another reprint, especially considering that Exotic Orchard, which is very similar to it, has been reprinted numerous times. If not reflecting pool, Grand Coliseum and Meteor Crater would be very nice reprints, as well.

SynergyBuild on From the Graves of the Nel Toth

3 weeks ago

Nah, by using the five color lands (City of Brass, Mana Confluence, Forbidden Orchard, Tarnished Citadel, Exotic Orchard, and Reflecting Pool), along with fetchlands, you can build up a fast (low to no tapped lands), consistent (at getting your colors), and no-basic landbase for Hermit Druid to deck you.

Bring back Dregscape Zombie and Bloodghast, sacrifice them to Dread Return, bring back Necrotic Ooze, then use Wall of Roots's ability to activate Blighted Bat's, then make infinite mana between Devoted Druid and Channeler Initiate, then use Walking Ballista to instantly win the game!


Whoops... got a bit too into Hermit Nooze... I'l leave now.

HobbyGamer007 on Nobody has the intention of building a Wall

4 weeks ago

Sure thing. Sorry that took a while:

Out:

In:

Mana base(33 is enough at this average cmc):

That's what I'd do and then playtest it and go tweaking. Hope that helps and also that it wasn't too brutal. For real tweaking please add a list of decks you play against or how a normal game looks like(amount of combo decks, creature decks, control decks per game). You do run lot's of creature spot removal, but I let that in, since you might need it.

SynergyBuild on Athreos, and His Apostles

4 weeks ago

My main concern of the deck is the "competitive" tag. That tag would imply this deck is a fully optimized, competitive list, able to see play against the best decks of the format, and still have a decent winrate.

This list, from what I see, is not able to accomplish this.


I honestly do not know what this deck is trying to do, as there was not a primer for it, nor an explanation, but I will look and see, If I am wrong in my analysis, please correct me, and I will apologize promptly if I am mistaken entirely.


It looks like a Shadowborn Apostle deck, that is using the apostles to cheat out few choice demons, of which there are 7 total, out of them Demon of Death's Gate and Ravenous Demon  Flip are simply large beatsticks, and so are basically useless for a cEDH deck, Indulgent Tormentor is the same unless you team with an opponent, and Rune-Scarred Demon is a Demonic Tutor on a stick. Ob Nixilis, Unshackled is a big hate-on search, but the 10 life and sacrifice a creature should barely hurt a player unless they are paradox combo with Captain Sisay or Arcum Dagsson, and so they use a Swords to Plowshares on it or Pongify and then combo off. Harvester of Souls is decent card draw, and Razaketh, the Foulblooded is actual tutoring.

What can you tutor for or draw to win? Not much I am afraid you only have 6 removal spells, and they aren't very good for these colors, no Dismember or anything else really.

Without Mana Crypt, Mox Diamond, Mana Vault, Fellwar Stone, Mind Stone, Lotus Petal, or Chrome Mox type effects, you can't legitimately expect to pull a win with this deck at a competitve table, and your card draw is just horrendous.

At least I would suggest you do the courtesy of running your good tutors, Demonic Tutor, Vampiric Tutor, Imperial Seal and Grim Tutor (some decks don't need Grim Tutor), along with Necropotence for draw and Ad Nauseam + Angel's Grace for the draw your deck.


May I ask about you landbase?

Commonly, for a competitive deck, the usually 2-color landbase looks like:

Ancient Tomb and Gemstone Caverns (the extra ramp lands)

Scrubland and Godless Shrine (the fetchable duals in your colors)

Windswept Heath, Bloodstained Mire, Polluted Delta, Flooded Strand, Verdant Catacombs, Arid Mesa, and Marsh Flats (the 7 fetchlands in your colors.)

City of Brass, Mana Confluence, Caves of Koilos, Fetid Heath, Concealed Courtyard, Command Tower, Forbidden Orchard, Exotic Orchard, Reflecting Pool, Gemstone Caverns, and Tarnished Citadel (the 11 unfetchable duals in your colors)

Cavern of Souls and Phyrexian Tower (the useful utility lands of your deck)

1xPlains and 6xSwamp

This 31 card landbase is fully tuned and optimized for a competitive deck, why does yours not run the rest of the good fetches, and all of the good duals?


To be entirely honest, I don't think this is a bad deck, and don't want to offend you or your deck-building skills, but I would hope you drop the "competitive" tag or change the deck a lot, it is mis-leading as it is.

If you want any deck-building advice on how to make this deck competitive, I suggest heading on over to Why Every Commander is Competitive and learning from that resource I set up for new players to cEDH.

SynergyBuild on Breed Lethality 2018

1 month ago

Llanowar Wastes, Caves of Koilos, Adarkar Wastes, Brushland, Yavimaya Coast, and also Underground River are powerful cards, and the life loss rarely matters. Tarnished Citadel, Forbidden Orchard, Gemstone Mine, and Reflecting Pool are also very good.

Darthack2661 on KILL - COUNTER - WIN (Modern Grixis Control)

1 month ago

My issue with cryptic is the uuu can be a bear in a 3 color. I’ve been using a play set of Gemstone Mine and a single Reflecting Pool as a way around that, hoping that the speed of the modern game keeps the three use death of the mines from biting me in the a$$ lol

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