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Reflecting Pool Discussion
2 weeks ago
Hey, I was looking over this list, would Laboratory Maniac/Demonic Consultation/Tainted Pact combo fit? it is 3 two card combos in 3 cards, and it is great with the amount of card advantage this deck can acquire!
If you are concerned because of the landbase not supporting Tainted Pact, drop down to one basic of each type and then add:
These will replace the 11 you dropped, and for what else I would consider dropping, Vapor Snag could be easily dropped for Chain of Vapor, or Unsubstantiate, either way I think it would be an upgrade.
What do you think?
2 weeks ago
Yuriko is very awesome, as there is now finally a legendary black/blue ninja, although the total number of ninjas in the game is still very low, so I am not certain of how feasible a ninja EDH deck is at the present time.
Skull storm is very awesome, but is far too expensive to ever be practical; it really should have cost 2 or even 3 mana less, and it would not have been too powerful.
The reprints of Sol Ring and Command Tower are not at all unexpected, but I feel that WotC should have used those card slots for Chromatic Lantern and Reflecting Pool, as those latter two cards are much more expensive than are the former cards, or they could have had the lantern in place of Commander's Sphere.
Loyal guardian would be great for the Atraxa deck that I am building, except that that deck already contains numerous cards that I believe are superior to it.
With magus of the balance, there is one additional card in the cycle of magi inspired by famous instants/sorceries; now, all that remains is a green magus, and I wonder what card shall be used for that?
3 weeks ago
I shall predict now that treasure nabber will be insanely annoying, given how prevalent mana-generating artifacts are in this format. What was WotC thinking when they printed that card? 3 mana is far too low of a mana cost for an effect such as that; it definitely should have cost at least 4 mana, in my mind. The one positive aspect of it is that, inf a player summons it, they shall instantly make themselves a target, as every other player will seek to destroy it as swiftly as possible.
I am very pleased that my prediction of Tawnos appearing in this set proved to be true; he is very nice, but I find him to be slightly underwhelming, considering that he is an important character in the story. Hopefully, there shall be a card of Ashnod in this set, as well, since it only makes sense to have Mishra's apprentice in addition to Urza's apprentice.
RedUndead40, I agree that enchanter's bane bends the color pie, but does not outright break it; however, both Bearer of the Heavens and Worldfire outright break it, due to their being able to affect enchantments, but this is not the thread for discussing that subject. Also, was there not a red instant or sorcery in the Kamigawa block that caused enchantments to deal damage to their controllers?
We know that Saheeli is from Kaladesh and that Lord Windgrace is from Dominaria, but is there anything to indicate the home planes of the other two planeswalker generals?
I am very pleased to see that the lieutenant mechanic is returning, but much less so about the reprint of Chaos Warp; Mark Rosewater himself admitted that making that card was a mistake, so why is it being reprinted?
Also, I really would like to see another reprint of Reflecting Pool in this set, as that card very much needs another reprint, especially considering that Exotic Orchard, which is very similar to it, has been reprinted numerous times. If not reflecting pool, Grand Coliseum and Meteor Crater would be very nice reprints, as well.
3 weeks ago
Nah, by using the five color lands (City of Brass, Mana Confluence, Forbidden Orchard, Tarnished Citadel, Exotic Orchard, and Reflecting Pool), along with fetchlands, you can build up a fast (low to no tapped lands), consistent (at getting your colors), and no-basic landbase for Hermit Druid to deck you.
Bring back Dregscape Zombie and Bloodghast, sacrifice them to Dread Return, bring back Necrotic Ooze, then use Wall of Roots's ability to activate Blighted Bat's, then make infinite mana between Devoted Druid and Channeler Initiate, then use Walking Ballista to instantly win the game!
Whoops... got a bit too into Hermit Nooze... I'l leave now.
4 weeks ago
Sure thing. Sorry that took a while:
- Woolly Razorback: too expensive, not good
- Hindering Light: not good
- Remove Soul: not good
- Render Silent: too expensive, hard to cast
- Rewind: you don't wanna leave 4 mana open
- Chromatic Lantern: fixes all your mana, so it will be destroyed right away
- Cultivate: not good
- Skyshroud Claim: too late
- Condemn: not good
- Disenchant: claim is better
- Shield Wall: calculate mana cost/toughness boost. a 2 toughness per mana boost is good, anything wose should just stick or do something(like Call to Glory or Glorious Anthem, and even these are kind of bad.)
- Steadfastness: see shield wall
- Disallow: trickbind is better imho
- Pongify: leaves a 3/3
- Mana Leak: can be useless
- Dispel : very narrow for a deck like yours. I'd prefer Autumn's Veil or Heroic Intervention. adding the latter.
- Reality Shift: exile is awesome
- Noble Hierarch: mana dorks
- Elvish Mystic
- Llanowar Elves
- Fyndhorn Elves
- Arbor Elf
- Birds of Paradise
- Wild Growth
- Selesnya Signet: mana rocks
- Azorius Signet
- Simic Signet
- Mystical Tutor: finds everything
- Nature's Claim
- Echoing Truth
- Muddle the Mixture: finds a lot of really crucial cards and doubles down as an emergency counter
- Sylvan Library: too good not to run, even without paying life, fetches make this great. maybe also consider Mirri's Guile
Mana base(33 is enough at this average cmc):
- Tropical Island
- Arid Mesa
- Flooded Strand
- Marsh Flats
- Misty Rainforest
- Polluted Delta
- Scalding Tarn
- Verdant Catacombs
- Windswept Heath
- Wooded Foothills
- Horizon Canopy
- Reflecting Pool
- Adarkar Wastes
- Yavimaya Coast
- Ancient Tomb
- Nimbus Maze
- Strip Mine: Maze of Ith so you always wanna have one of these four sooner or later during a game.
- Ghost Quarter
- Tectonic Edge
- 3 Forest
- 3 Plains
- 4 Island
That's what I'd do and then playtest it and go tweaking. Hope that helps and also that it wasn't too brutal. For real tweaking please add a list of decks you play against or how a normal game looks like(amount of combo decks, creature decks, control decks per game). You do run lot's of creature spot removal, but I let that in, since you might need it.
4 weeks ago
My main concern of the deck is the "competitive" tag. That tag would imply this deck is a fully optimized, competitive list, able to see play against the best decks of the format, and still have a decent winrate.
This list, from what I see, is not able to accomplish this.
I honestly do not know what this deck is trying to do, as there was not a primer for it, nor an explanation, but I will look and see, If I am wrong in my analysis, please correct me, and I will apologize promptly if I am mistaken entirely.
It looks like a Shadowborn Apostle deck, that is using the apostles to cheat out few choice demons, of which there are 7 total, out of them Demon of Death's Gate and Ravenous Demon Flip are simply large beatsticks, and so are basically useless for a cEDH deck, Indulgent Tormentor is the same unless you team with an opponent, and Rune-Scarred Demon is a Demonic Tutor on a stick. Ob Nixilis, Unshackled is a big hate-on search, but the 10 life and sacrifice a creature should barely hurt a player unless they are paradox combo with Captain Sisay or Arcum Dagsson, and so they use a Swords to Plowshares on it or Pongify and then combo off. Harvester of Souls is decent card draw, and Razaketh, the Foulblooded is actual tutoring.
What can you tutor for or draw to win? Not much I am afraid you only have 6 removal spells, and they aren't very good for these colors, no Dismember or anything else really.
Without Mana Crypt, Mox Diamond, Mana Vault, Fellwar Stone, Mind Stone, Lotus Petal, or Chrome Mox type effects, you can't legitimately expect to pull a win with this deck at a competitve table, and your card draw is just horrendous.
At least I would suggest you do the courtesy of running your good tutors, Demonic Tutor, Vampiric Tutor, Imperial Seal and Grim Tutor (some decks don't need Grim Tutor), along with Necropotence for draw and Ad Nauseam + Angel's Grace for the draw your deck.
May I ask about you landbase?
Commonly, for a competitive deck, the usually 2-color landbase looks like:
City of Brass, Mana Confluence, Caves of Koilos, Fetid Heath, Concealed Courtyard, Command Tower, Forbidden Orchard, Exotic Orchard, Reflecting Pool, Gemstone Caverns, and Tarnished Citadel (the 11 unfetchable duals in your colors)
This 31 card landbase is fully tuned and optimized for a competitive deck, why does yours not run the rest of the good fetches, and all of the good duals?
To be entirely honest, I don't think this is a bad deck, and don't want to offend you or your deck-building skills, but I would hope you drop the "competitive" tag or change the deck a lot, it is mis-leading as it is.
If you want any deck-building advice on how to make this deck competitive, I suggest heading on over to Why Every Commander is Competitive and learning from that resource I set up for new players to cEDH.
1 month ago
Llanowar Wastes, Caves of Koilos, Adarkar Wastes, Brushland, Yavimaya Coast, and also Underground River are powerful cards, and the life loss rarely matters. Tarnished Citadel, Forbidden Orchard, Gemstone Mine, and Reflecting Pool are also very good.
1 month ago
My issue with cryptic is the uuu can be a bear in a 3 color. I’ve been using a play set of Gemstone Mine and a single Reflecting Pool as a way around that, hoping that the speed of the modern game keeps the three use death of the mines from biting me in the a$$ lol