Sulfur Falls

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad Rare

Combos Browse all

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

: Add or to your mana pool.

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Sulfur Falls Discussion

ToolmasterOfBrainerd on Unsympathetic Intellect

2 hours ago

You should drop the 2 Sulfur Falls for 2 more Spirebluff Canal. You should rarely draw a 4th land, so Spirebluff Canal will almost always come in untapped. With how many Shivan Reef and other Canals you play, Sulfur Falls will come in tapped more often than you'd like.

gravitydefyinghair on Surrak Dragonclaw EDH

1 week ago

Torrent Elemental is not a legal card with Surrak as the commander. Both colors of the hybrid mana in either the casting cost or ability activation cost must exist in the commander's color identity. So, for example, you could play Giant Solifuge in this deck (not that I would, but it is legal to do so) but it would be illegal to play Nightveil Specter.

I would replace Destructor Dragon with Trygon Predator.

I would take out Frost Walker, Cyclone Sire, Torrent Elemental, Gruul Turf, Gruul Charm, Lightning Strike. Seer's Lantern, Nissa's Renewal, Devour in Flames, and Izzet Boilerworks.

Here's why:

  • Frost walker and Cyclone sire are more 60-card format cards.

  • Torrent elemental is illegal.

  • Gruul turf and Izzet boilerworks seem good, but they're really just strip mine/wasteland bait.

  • Gruul charm is bad. Be greener and invest in trample.

  • Lifecrafter's Bestiary or Thassa, God of the Sea are upgrades from Seer's Lantern.

  • Nissa's Renewal is late game ramp. That's bad. Early game ramp is better.

  • Burn is bad in EDH.

I would suggest (these are all just good cards for your consideration, I know there are probably more than I suggested taking out):

For a 3 color deck, the landbase would also be improved by taking out basics and putting in things like:

Ideally, for a landbase you'd have shock lands such as Steam Vents, fetch lands such as Scalding Tarn, and regular dual lands such as Volcanic Island, but those things are expensive and this is a game.

Cooperlogan on Grixis Delver of Fiends

2 weeks ago

Well, your price tag might go up significantly but you may want to think about some fetch lands, as they also help the Delve mechanic. Polluted Delta and Bloodstained Mire are some of the cheaper ones for this color identity, and Scalding Tarn is a bit more expensive, but looks to be right where you want your colors. Also, Steam Vents seems like it compliments your choice of Sulfur Falls really well, even without fetches.

AbyssusDraconem on Need Help With Budget Grixis ...

2 weeks ago

This is what I have that I decided on so far:

Land

2 x Island

2 x Mountain

2 x Swamp

2 x Polluted Delta

1 x Steam Vents

1 x Sulfur Falls

2 x Dragonskull Summit

1 x Crumbling Necropolis

1 x Crypt of the Eternals

2 x Bloodstained Mire

2 x Blood Crypt

2 x Drowned Catacomb

2 x Watery Grave

Any comments? I sorta feel like it might be a bit hard-hitting to my life total but I am playing control... my one concern being burn match-ups. I still feel that'll be alright, though, since I run Lich's Mirror on the sideboard.

AbyssusDraconem on AbyssusDraconem

2 weeks ago

Huh, the thread glitched. Well here's what it was:

Right now, I'm building a Modern Grixis deck centered around Bolas but I'm trying to keep the manabase budget while staying competitive. I'm willing to spend up to $50 outside of the cards I already have on the manabase itself. The deck itself has a lot of control aspects with a bit of beatdown, with either Nicol Bolas, Planeswalker or Nicol Bolas, God-Pharaoh being the primary win conditions and Blood Tyrant/Defiler of Souls being back up win conditions.

Right now, I have:

Any Number of Basics (Who Doesn't)

Blood Crypt 1x

Polluted Delta 1x

Watery Grave 2x

Drowned Catacomb 2x

Dragonskull Summit 2x

I will have Crypt of the Eternals 1x (pre-ordered, I liked the land; if it doesn't go in here I have another Grixis deck)

Sulfur Falls 1x

Crumbling Necropolis 3x

Spirebluff Canal 1x

Again, I want to keep the manabase under $50 outside of what I already have. What I listed above is what's available to help construct the manabase (without spending out of the $50). Thank you!

(30% black, 19% blue, 21% red, 30% colorless (not the Eldrazi kind) in the deck)

Deck is mostly multicolored, with the majority of spells being 2 mana but having several 1 mana spells and a lot of 3-5 mana spells. Only five 6+ mana spells.

Aiming to have 22 lands total.

AbyssusDraconem on Need Help With Budget Grixis ...

2 weeks ago

Right now, I'm building a Grixis deck centered around Bolas but I'm trying to keep the manabase budget while staying competitive. I'm willing to spend up to $50 outside of the cards I already have on the manabase itself. The deck itself has a lot of control aspects with a bit of beatdown, with either Nicol Bolas, Planeswalker or Nicol Bolas, God-Pharaoh being the primary win conditions and Blood Tyrant / Defiler of Souls being back up win conditions.

Right now, I have:

Any Number of Basics (Who Doesn't)

Blood Crypt 1x

Polluted Delta 1x

Watery Grave 2x

Drowned Catacomb 2x

Dragonskull Summit 2x

I will have Crypt of the Eternals 1x (pre-ordered, I liked the land; if it doesn't go in here I have another Grixis deck)

Sulfur Falls 1x

Crumbling Necropolis 3x

Spirebluff Canal 1x

Again, I want to keep the manabase under $50 outside of what I already have. What I listed above is what's available to help construct the manabase (without spending out of the $50). Thank you!

(30% black, 19% blue, 21% red, 30% colorless (not the Eldrazi kind) in the deck)

Deck is mostly multicolored, with the majority of spells being 2 mana but having several 1 mana spells and a lot of 3-5 mana spells. Only five 6+ mana spells.

TheAnnihilator on Esper, Jeskai, or Azorious Control?

3 weeks ago

If you want a faster clock, then I don't really suggest Esper. That said, I do think Esper's removal spells and Charm are far superior to the interaction that Jeskai gives you -- red really only adds Helix, Electrolyze, and Bolt. Bolt is just a bad Fatal Push right now. Electrolyze isn't a great card, Esper Charm is just infinitely better than it anyways. Helix is amazing, and isn't really replaceable, but that's just the way it is. The issue with Esper really is the clock, as Esper is forced to play a very protracted game, with the fastest wins coming from Secure the Wastes and the more resilient wins coming from White Sun's Zenith. That said, playing black is a great way to beat combo decks, as you can shred their hand away with Charms and Snapcasters -- the UR Storm matchup is pretty good. You also get discard from the board (I wouldn't play discard main, since it goes dead late game).

But anyways, the fact is that you really only splash a color in UW for marginal improvements. The mana base in either Jeskai or Esper is mostly supported by buddy lands (Sulfur Falls and Drowned Catacomb) or fetching for a tapped dual at your convenience, so it's really a choice of hedging against aggro (Jeskai), hedging against midrange (UW), and hedging against Combo/Control (Esper). I personally play Esper, since UW is too midrangey for me and Jeskai is pretty bad right now (imo).

As a side note, I do think Nahiri is something Jeskai has going for it -- Nahiri is a great card for utility, and a great clock too. I just never liked the Ancestral Vision and Remand versions, since they were too all in on the combo. Take a look at Joseph Ambrosio's Nahiri Draw-Go lists that just placed 9th at the Roanoke open and 12th at the Charlotte Classic (i linked the one I like the most): https://www.mtggoldfish.com/deck/671006#paper

Michael_1928 on Controlled Burn

3 weeks ago

It's sometimes hard to run silver bullet copies of planeswalkers. If you can get ahold of one, I recommend playing another copy of Chandra, Torch of Defiance. That way you can see it a little more often. You could also get a set of Counterspell to replace the copies of Essence Scatter and Negate in the main board. Also, Pyromancer's Goggles are great in a burn deck, because in the late game your Lightning Bolt will deal 6 damage to your opponent.

Lastly, the mana base is the most important part of any deck. Playing all basic lands will work, but there are those occasions where you won't get the mana you need to cast a counter when you need to. Shivan Reef and Temple of Epiphany are good budget options, but if you aren't afraid of spending money I would try to get some copies of Sulfur Falls, Wandering Fumarole, Steam Vents, or Spirebluff Canal.

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