|Commander / EDH||Legal|
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Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
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Sulfur Falls Discussion
5 days ago
Does Protean Raider copy the targeted creatures flash ability in a way that allows it to be played as an instant during the Combat Phase?
Combat Phase begins and Dire Fleet Poisoner declared as an attacker.
Can I tap the necessary mana to cast Protean Raider during the Declare Attackers Phase and choose to copy Dire Fleet Poisoner in order to use the triggered +1/+1 from the Protean Raider copy of Dire Fleet Poisoner on the attacking Dire Fleet Poisoner BEFORE the Declare Blockers Phase begins?
5 days ago
Hey, thanks for your suggestions! I didn't knew TuRnBuRn but it looks really great and I will surely test it! Thank you!
What do you guys think about Sulfur Falls? I think it's pretty nice, but it get's bad if I remove basic lands after basic land while upgrading the deck.
1 week ago
1 week ago
Hey, you're welcome. The changes look good, but consider more lands?
You're right Timebender is not worth it over Hero of Dominaria, not even close, but remember that because of the new Planeswalker rule you can have one of each type of Teferi in play. The new rule cares about the name of the Planeswalker not the type of Planeswalker. You can't really take advantage of Timebender's +2 ability with your current deck, but his -3 and -9 are pretty good with Oath of Teferi. There's a lot of six drops here already with Torrential and Locust, Timebender is the another six drop.
Play your deck like a control deck, but to do this you need a lot of land, you don't want to miss a land drop in the first five turns. Hitting your fourth land drop, turn four is very important to begin to set up the game for your Planeswalkers. Being able to cast Glimmer or Raff turn four can really mean winning the game, or losing the game because you don't have a fourth land. Not only are four lands important, but five lands are also just as important because this lets you play Teferi which is the best card in the deck and the reason to use a super friends strategy.
Control decks traditionally use 26x lands, this is the norm to make sure you make land drops each turn. What can you cut for four additional lands? Consider choosing between Fumigate and Settle the Wreckage and cutting Hour of Devastation? Settle is an instant and now that you've included Raff instants become much better than sorceries because you want to take advantage of Raff's flash ability for historic cards. Fumigate also kills Raff. Consider cutting 2x Fumigate, 1x Hour and 1x Cast Out for 4x more land: 2x Sulfur Falls and 2x Clifftop Retreat? Falls and Retreat both work with Irrigated Farmland.
For the manabase make blue and white the priority and decrease red. Check lands: Sulfur Falls and Clifftop Retreat can really help this manabase because these lands not only make red, but also another color. This is the direction I think you should take with red in the manabase, let the dual lands provide the red and leave the basics with Islands and Plains. Dual lands with red rather than Mountains also make playing Chandra easier because with dual lands there's a better chance of having two lands that can make red mana.
I suggest cutting Fumigate from the main deck, but it's still a very good card in some matchups. That's what the sideboard is for :) There's currently no 15 card sideboard, but when you get around to making one this is the place for Fumigate as well as another Cast Out if you want that as well as more Settle.
A strategy around Teferi really needs to be able to take advantage of his +1 ability: draw a card and untap two lands. Being able to play Teferi and then on your end step untap two lands means making two drop removal or counterspells priority. If you resolve Teferi, draw card and then untap two lands which you can use to kill a creature or counter an opponent's spell this puts you very far ahead in a game. You have the right idea with playing Abrade and Harnessed Lightning since they're two drop removal, but consider expanding on this idea?
Seal Away is the prime removal spell to use with Teferi because it's two mana, instant unconditional removal, only thing that has to happen is your opponent's creature has to tap. Seal is great at protecting Teferi and slowing down aggro getting you in the mid to late game. Essence Scatter is another great card with Teferi, two mana instant counter any creature. Blink of an Eye is another good one, unconditional instant bounce of any nonland permanent for two mana.
Consider this Teferi two drop spells main deck package:
This gives you more versatility of what you can remove. More Abrade can go in the sideboard because in some matchups it's better than Seal. The one/two punch of Seal and Abrade as two drop removal spells also makes Clifftop Retreat a very good land option.
Good luck with your deck.
1 week ago
"5 wizards in the deck and only 2 of these in the main, make it very likely you will get to have a 2 drop hard counter."
I love the deck, but come on dude, this statement simply isn't true from a mathematial/statistical standpoint. You would probably be better off swapping Wizard's Retort athough I'm honestly not sure what would be optimal. Normally I would say Logic Knot, but that's not actually very good in this build.
Regarding the land base, I would make the following changes:
Great build overall though! +1
1 week ago
@Regoober thanks!! I appreciate the feedback. The land base is good I'm just thinking about replacing a Sulfur Falls with a Plains. Otherwise what are your thoughts about adding another Chandra or Karn?
2 weeks ago
What would you want for the following?
2 weeks ago
rantamies this mix feels better in hand and on (digital) paper.
Added 2 more total mana, and revised my mana distribution with Sulfur Falls.