Sulfur Falls

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

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Set Rarity
Dominaria (DOM) Rare
Innistrad (ISD) Rare

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Legality

Format Legality
Canadian Highlander Legal
Pioneer Legal
Modern Legal
Historic Legal
Vintage Legal
Casual Legal
Highlander Legal
Legacy Legal
Noble Legal
Magic Duels Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Leviathan Legal
Oathbreaker Legal
Arena Legal
Duel Commander Legal
Frontier Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal

Sulfur Falls occurrence in decks from the last year

Commander / EDH:

All decks: 0.2%

UR (Izzet): 8.24%

UBR (Grixis): 4.64%

Sulfur Falls Discussion

multimedia on Kalamax, the Bomb Droppin Dinosaur From Hell

2 days ago

Hey, good version of Kalamax.

32 lands is low especially when you're trying to get to nine mana for Chord to combo with Kiki. My advice is add more lands or more two drop mana rocks or both. Arcane Signet and Fellwar Stone are mana rock options, they could replace Docent of Perfection  Flip and Mizzix of the Izmagnus. This can help to reduce the avg. CMC and improve ramp. Docent is not as good, much slower, than Talrand/Murmuring and your not going to gaining very many experience counters from Mizzix since you have mostly low CMC instant/sorceries. Invigorating Surge, Refuse / Cooperate, Rapid Hybridization and Sublime Epiphany are options to cut to add more lands.

With a budget of $600+ could make some upgrades to the manabase. Lands such as Rupture Spire, Gain lands (Rugged Highlands), Scry lands (Temple of Mystery) are for low budget decks and Fast lands (Spirebluff Canal) will more times than not ETB tapped. I'm not a fan of Fast lands in Commander because as one ofs the consistency of having one in your opening hand or drawing one before turn three is too low.

Kalamax being a four drop also makes Fast lands not good if it's your turn four land drop then it makes it more difficult to cast Kalamax. Fast lands, Gain Lands, Scry lands and other lands that ETB tapped don't go well with Bounce lands (Simic Growth Chamber) together in the same manabase since having to bounce a Fast land sets you back even more for mana. Bounce lands also ETB tapped, but they're better at making mana/color fixing and with Seedborn/Reclamation.

Some lands to consider adding:


There's several cards in the sideboard that are better than cards in the main deck. Reverberate and Twincast are more two drop Forks that combo with Kalamax and Ral as the win condition. They're better cards than Invigorating Surge and Refuse / Cooperate. Chandra's Ignition is better than Immolating Gyre especially if you add more Forks to the main deck. Ways to give Kalamax infinite power which makes Ignition a win condition. Dig Through Time is better than Thassa's Intervention since you only have to pay for delve once.

I offer more advice, would you like more advice?

Good luck with your deck.

foxtrot_101 on Outta' Control, Spellslinger edition.

6 days ago

I would suggest picking up a Talisman of Creativity, and an arcane signet and maybe run a few more mana rocks, as in my experience with Brudiclad, getting mana rocks is critical or you fall behind because he's 6 cmc. you may want to also add some duals like Sulfur Falls or Steam Vents to fix your mana outside of rocks. Molten Birth is a surprisingly good card in this deck. at worst you make a couple tokens, at best you can cast it again. Might I also suggest Tamiyo's Journal? from my experience, this card is an absolute power house. I've found that Saheeli, Sublime Artificer works wonders in a deck like this. Idol of Oblivion is also amazing in this deck as it gives you card draw and allows you to close out a game quickly. You also talked about using your opponents creatures to copy, so i would suggest Faerie Artisans to save you a couple copy cards. Finally, you're on the right track with making massive amounts of tokens, but you're leaving them too weak for boardwipes and to close out a game, my suggestion would be to add Wurmcoil Engine and Reef Worm wurmcoil engine allows you to close out game quick with tokens of 6/6s with deathtouch and lifelink and when a boardwipe occurs, double your tokens. Reef worm protects your tokens from 3 boardwipes and dies on the 4th boardwipe. They get large very quickly and close out games and are great chump blockers in their 0/1 stages.

abbatromebone on Brain Getting Too Big

1 week ago

DemMeowsephs on Sultai_Sir

1 week ago

Hey there! No problem, and you have definitely come to the right place! Here are some types of lands that I personally think should have a spot in every deck, and some multi-colored lands that work anywhere and everywhere! I hope this helps you throughout your journey in the world of magic.

These dual lands are some of the best, and my favorites, though there are many more people enjoy playing, such as bounce ladnds (Dimir Aqueduct), Battle Lands (Sunken Hollow), Reveal Lands, (Port Town), Cycle Lands (Irrigated Farmland), Storage Lands (Calciform Pools) and many others, but usually you don't have this many spaces in your deck, and so the ones I named first are usually better. However, I'm not done! There are many multicolor lands that fit in any deck, that are extremely powerful! Some of them are listed below.

Massacar on Molten Vortex Modern

2 weeks ago

Lilmammal perhaps if they splashed in a few Sulfur Falls. You can pick them up for between 2.50-3.50 right now from TCGplayer. With a playset of those you could run, 6 Islands, 4 Sulfur Falls, and 35 mountains. This would help address the manabase issue while still remaining within the wanted budget of 20$.

shmamby.tandenbaum on Just dump it in the SINK

1 month ago

I'd recommend adding at least one board wipe, obvi Cyclonic Rift is the best in these colors, but there are plenty of good options if you're not trying to spend all that money. Flood of Tears, Evacuation, Aether Gale, or AEtherize if you're in a meta with someone who likes to attack.

Beyond that I would just recommend adding dual lands to smooth things out. I playtested a bit, and I found myself struggling with having the right colors of mana with just basics. I'd start with adding Sulfur Falls, Hinterland Harbor and Rootbound Crag given the number of basics you're running. I'd also recommend the Pain lands Shivan Reef, Yavimaya Coast, and Karplusan Forest. Fabled Passage would also be good as the price has dropped as of this comment (though is still a little pricey), and maybe test adding Evolving Wilds and Terramorphic Expanse.

multimedia on Dragonstorm Rainbow

1 month ago

Hey, nice version of Ur-Dragon except the Gates.

I don't think the Gates strategy is worth it unless you're playing a main dedicated strategy of getting Gates and getting more out of them then just lands for Maze's End. What the Gates are doing here is making the manabase terribly slow for not enough benefit. Golos is a good card without Gates.

My advice for a budget manabase is replace the Gates with some Tri lands (Savage Lands), Battle lands (Cinder Glade) and the less expensive Check lands (Sulfur Falls). Add Exotic Orchard in place of Maze and add more basic lands. Of course this would be for a budget manabase. If you can spend more than there's many other better manabase configurations to use.


Temur Ascendancy and Elemental Bond are very good repeatable draw with Dragons because they also trigger when Dragon tokens are created such as from the Sarkhans, Utvara, Lathliss, Dragonmaster Outcast, Skyline Despot. Wasitora will trigger Bond each time a 3/3 Cat Dragon is created. When creature tokens are created they enter the battlefield (ETB). Ascendancy is another haste enabler. Whenever you put a Dragon onto the battlefield it ETB such as with Ur-Dragon, Teneb, the Harvester, Bladewing, Quicksilver Amulet triggers Ascendancy and Bond to draw.

Dark Ritual, Seething Song and Mana Geyser are three of the better rituals in Magic especially Geyser in multiplayer Commander since it looks at all your opponents tapped lands which can equal a lot of red mana on your turn.


Budget manabase example (38 lands with 26 red sources, 20 green, 16 white, 15 black, 15 blue):

Good luck with your deck.

Sparko on Zada's Pump Factory

1 month ago

Epicurus

Thanks for the comment! I'm running Spirebluff Canal because it's what I have, but Sulfur Falls is honestly a better alternative. I'll change the decklist and work on getting them. Reckless Charge is a good alternative to Sure Strike, so I'll swap that in, too.

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