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Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
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Sulfur Falls Discussion
22 hours ago
Okay let's talk some cheap, always a relative term in MtG, and easy swaps to help this deck get off to the races a bit quicker. Command Tower for any of your enter into play tapped with no bonuses lands is an easy fix.
Both of your Keystones could be swapped for either Cluestones or Signets. The signets act as a filter to help color fix and drop a turn faster. The Cluestones offer card draw which usually leads to card advantage.
Morphic Pool and Luxury Suite are straight up better than almost any of your tap lands, and fairly cheap to boot. With again reprints on the horizon the three shock lands Watery Grave Blood Crypt and Steam Vents are also all coming down as well. All of the check lands were also reprinted in Ixalan so Dragonskull Summit Drowned Catacomb and Sulfur Falls are all pretty cheap despite being used in Standard and will only get cheaper when they rotate out.
1 day ago
There are many things that can be done to improve this deck but I'll start with a few key points:
You need WAY more lands, probably at least 24. Rupture Spire is a pretty terrible land and does nothing more than being a worse ETB tapped land. There are some more expensive blue/red lands you can get, Sulfur Falls and Steam Vents
The Skittering Surveyors don't really go with the theme of the deck, I'd remove them to help get to the higher land count.
There is a lot more to be done to a deck like this, but the suggestions here should get it moving in the right direction. Land count is definitely the most glaring issue right now.
1 day ago
For the format of the deck put casual, since it's not modern legal, but, I assume, you want to use as much modern cards as possible.
Then, I also assume that you don't want to spend a lot, so I'll try to propose low cost cards.
You have 16 things that do things when your opponent discards something, but only 10 cards that force your opponent to discard and 8 of them are easily destroyable creatures that also cost a bit too much mana for what you want them to do.
Personally I don't like Vile Consumption. It works also on your creatures and does nothing if your opponent doesn't play creatures or has only big things (if I have a 5/5 I'd pay one life cause it will make you lose 5). Do you want something that lets you destroy some creatures? Use Fatal Push, Murderous Cut, Doom Blade, Lightning Bolt or stuff like that
Last thing: 25 lands are too much. Just reduce them and add some shock lands (Watery Grave, Blood Crypt, Steam Vents), or check lands (Drowned Catacomb, Dragonskull Summit, Sulfur Falls). And, if they work well, you could also cut Thaumatic Compass Flip
2 days ago
Playtested 5 games against a couple different aggro builds. Results: 3-2.
Niv on 4 is nigh-unbeatable. He is such a good play even on 6, it might be worth playing 2 copies mainboard. Especially since you have the full 4 Sarkhan, Fireblood, and the only thing he curves you into is Niv. (Bolas only needs it in a serious mana pinch, that never happened to me in my testing...)
Strategically, it seemed like a more aggressive play pattern works better than strict defensive control. Sort of a burn/tempo play pattern. Bolas on 4 races super well against most decks. Risk Factor and Ionize worked really well in this strategy, but were way less effective with an opponent at 20 life.
Some 1-mana plays might have been nice--maybe Opt or something. I didn't often need to play lands tapped on 1, even against aggro.
Ritual of Soot would have been great sideboard tech the games I drew it, but I never had BB to cast it on curve. But by the same token, I often had 6 mana and wanted to play Niv on 6, but one Swamp ruined it. Consider some other sweeper option maybe? OR:
This might increase the odds of being able to cast a double black on 4 and a RRRUUU on 6.
I might also have liked a few more Surveil cards to enhance the utility of the Jump-starters. I usually had multiple Jump-starts in hand, might have liked a Chart a Course or something with Surveil to bin them for more cards in hand. Shivan Fire might be a candidate to go down, but it worked really well in the aggro matchup, so I hate to go cut them--not sure what else to cut to make that possible. Maybe it's right how you have it.
Otherwise, it's a great decklist! Played really well, drew pretty consistently. I enjoyed it! Hope you do well at the GP!
1 week ago
Thanks for the suggestions! Clearly, I'm out of standard because I didn't even know Sulfur Falls was back in. I've added that to the deck immediately.
My instinct with Fight with Fire is that it's too mana costly to play, kick, and copy all in the same turn in this deck as it stands, but I've added it to the maybeboard for further consideration.
1 week ago
For the mana, you'll probably want Sulfur Falls as an extra dual.
Using Fight with Fire as an instant K.O. with either flipped Primal Amulet or Expansion // Explosion seems sweet - might be worth a few slots in the deck
1 week ago
I'd cut a Flooded Strand and a Steam Vents to max out on Spirebluff Canals and Sulfur Falls. Quantity of good duals is generally more important than quality, and shocklands aren't that much better than others without lots of fetchlands to back them up.
Of course, all this will change after rotation, but I don't think it's a guarantee that the price of Steam Vents will go down. It could go up due to increased demand. (Spirebluff Canal will definitely go down though)
1 week ago
Hey, how much have you playtested? I ask because white is the most important color if you want to play Angels and it has the least amount of sources (12) in the manabase. Needing for Resplendent and Lyra who are together the Angel engine you'll want more than 12 sources of white.
It's difficult to support cards with a playable Esper manabase for Guilds of Ravnica Standard you really need Hallowed Fountain or Godless Shrine, but won't get these lands until Jan 2019. Consider Anticipate? It lets you look at three cards and choose one of them. This gives you more selection to help to find lands. The combination of 4x Opt and 3-4x Anticipate can give you enough library selection to help to find white lands as well as set-up/find the Angel you need. Consider cutting Knight of Grace for Anticipate?
Grace and Malice is a great team, but Grace is mediocre without Malice because the only card that can pump him here is Malice. Malice on the other hand is good because he can be pumped by the Angels. I suggest putting Grace in the sideboard.
Consider Jeskai? Jeskai lets you play the new Aurelia (Aurelia, Exemplar of Justice) another Angel as well as Teferi and Search. A Jeskai manabase can more easily support because you can play 4x Sacred Foundry, 4x Clifftop Retreat and 4x Glacial Fortress and 4x Plains giving you 16 sources of white. It also gives you 8x Shock lands which can turn on all the Check lands making a three color manabase smooth in game play. Shards (Grixis and Naya) and wedges (Jeskai, Sultai, Abzan) can use two different Shock lands in the manabases making these color combinations much better with Check lands. Shards and wedges that can only use one Shock land (Esper, Jund, Bant, Mardu, Temur) are less favorable for upcoming Standard.
An 26 land Jeskai example (16 white, 13 blue, 16 red):
With Jeskai and red you could play Boros Locket as ramp (turn four Lyra/sac it later on in the game to draw cards), Lava Coil as removal that exiles and Deafening Clarion as a three drop board wipe against aggro that can also be a nonLyra way to give Angels lifelink.
Good luck with your deck.