Sulfur Falls


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Innistrad (ISD) Rare

Combos Browse all

Sulfur Falls


Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

: Add or .

Sulfur Falls Discussion

andriygoblin on Storm mill WIP

1 week ago

Saw a very similar deck in action. I would take out Pirate's Pillage for Chart a Course . Also I would add Sulfur Falls and Steam Vents to fix mana issues.

multimedia on 70% Sale. For Me

1 week ago

Hey, with so many Islands consider High Tide ? If playing High Tide you also want more cards that can untap lands Frantic Search , Turnabout , Snap . These cards are not just good with High Tide, but are good to get more experience counters faster since they're instants which untap lands letting you play other instants/sorceries in a turn.

Other cards to consider:

Cards to consider cutting:

  • 3x Mountain
  • Confirm Suspicions
  • Dragonlord's Prerogative
  • Epiphany at the Drownyard
  • Glimmer of Genius
  • Opportunity
  • Precognitive Perception
  • Read the Runes
  • Overwhelming Denial
  • Covenant of Minds
  • Stolen Goods
  • Compulsive Research
  • Pyramid of the Pantheon
  • Cultivator's Caravan
  • Sentinel Tower
  • Sphinx-Bone Wand

Good luck with your deck.

garruk3 on Death to Gatewatch

1 week ago

As with any eldrazi deck: I would recommend All Is Dust . Great board wipe for everything except your creatures, and it can't be prevented via indestructible or hexproof. Personally, I see Leyline of the Void as more of a sideboard card that should only be put in the game if you need some graveyard hate. I would also recommend some dual lands for you, like Steam Vents , Watery Grave and Blood Crypt as well as, Dragonskull Summit , Sulfur Falls and Drowned Catacomb (just chose a few of them, don't put all of them in your deck}. That's all that I can think of at the moment. Hope this helps!

Jaypay1994 on Marchesa, the Black Rose

2 weeks ago

The lands don't have to be expensive. Not every deck has to have shocks and fetches (though they certainly help).

The battle lands are cheap Sunken Hollow and Smoldering Marsh . Check lands are a little more expensive Sulfur Falls , Dragonskull Summit , and Drowned Catacomb , so i could understand that those may not be in your immediate budget, but there's nothing wrong with saving up over time to invest in your deck. I build tons of decks, but only ever actually assemble them months at a time because i don't want to break my bank by investing all of my money into the game.

At the very least, you'll probably benefit more from having basics in your deck rather than tapped lands. but don't cut the cycle lands. Sure they come in tapped, but late game being able to cycle them away is important.

But yeah, just like the previous comment said, the signets, fellwar stone, and the talismans are a great starting point. Keep sol ring, but then consider including Wayfarer's Bauble and Burnished Hart as well.

PlatinumOne on Small DMG adds up! (UR burn Control)

2 weeks ago

you don't have a full play set of anything, or good dual lands. cut 2 cards so the deck is down to 60, and then pick the best spells and run full play sets. Scalding Tarn , Steam Vents , and Sulfur Falls will greatly improve the manabase. Ionize is also exactly what it looks like you're trying to do.

Myfriendjoel on

3 weeks ago

If you want to make it faster I would probably replace a few or all of the Izzet Guildgate with Steam Vents and or Sulfur Falls so you have more immediate access to the mana you need.

BlackDeegs on Grixis Kill Stuff

1 month ago

Your land base needs more dual lands or some basic mountains, islands, and swamps to be viable. Dragonskull Summit , Drowned Catacomb , and Sulfur Falls are not nearly effective enough with only 6 lands which can allow them to enter untapped in a deck with 26 lands. I would cut one of each of those and the Memorial to Genius since you are already running plenty of draw and two Arch of Orazca and add two additional lands either a basic island and a basic mountain or two more shock lands of some combination to allow your lands to more consistently hit the play-mat untapped.

Additionally I would recommend starting with removing one Sinister Sabotage , one Mission Briefing , all four Reckless Rage , and all three Moment of Craving . Remove Yawgmoth's Vile Offering as it will be way too inconsistent with such little play ability and such high card cost. I also don't see the value of Rekindling Phoenix in this particular deck, especially when you are already running such a deep mana curve for sorcery, creature, and planeswalker.

Perhaps the Lava Coil could be moved to your sideboard for when removal is required.

Iquasi on EDH - Animar, Soul of Elements

1 month ago

Small lands update:

I've decided to cut all six off-color fetches and to replace them with one of each basic land and Rootbound Crag , Sulfur Falls and Hinterland Harbor . This is to power the deck down just a notch and to accommodate to the unspoken agreement of my playground to not play off-color fetches.

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Sulfur Falls occurrence in decks from the last year


All decks: 0.75%


All decks: 0.24%

Commander / EDH:

All decks: 0.09%

U/R (Izzet): 1.68%

RUG (Temur): 2.52%

U/B/R (Grixis): 1.0%