Sulfur Falls

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Innistrad (ISD) Rare

Combos Browse all

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

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Sulfur Falls Discussion

solarbeam on Miracle on Jeskaice

1 week ago

I know it's wrong, but Reforge the Soul doesn't really play nice with the other miracles, maybe run Riverwise Augur to put game winning miracles on top. Telling Time is decent with miracles.

Also, clean up the mana base with Sulfur Falls, Clifftop Retreat and Glacial Fortress

xaarvaxus on

2 weeks ago

If your strategy is mostly based on getting your commander out, I think you need more artifact ramp that produces colored mana such as Coldsteel Heart, Coalition Relic, Commander's Sphere, and Darksteel Ingot. On the land side Command Tower and Temple of Epiphany are cheap enough includes and Sulfur Falls and Spirebluff Canal if you're willing to spend more to shore up the manabase as isn't going to be easy to hit quickly.

Kodiak509 on All Types of Pirates!!!

2 weeks ago

I'm pretty sure between my friend and I, I can get at least 2 of both Sulfur Falls and Submerged Boneyard Since him and his girl aren't playing any b/u or r/u rn... But that's not necessarily to dismiss the suggestion of dropping blue. And Mana has screwed me playing tonight a little. Mostly black because I realized I have a lot heavier black presence than I thought...

Also, though: I've found my most consistent win conditions seem to revolve around Storm Fleet Sprinter. 2 dam unblockable - not that special. Hopefully, I'm able to buff that up a couple times. Fell Flagship helps, and so does Pirate's Cutlass. That's 5 unblockable. But what's even more awesome is having Dire Fleet Neckbreaker as well for 2 more - but that's already all 3 colors between Storm Fleet Sprinter+Dire Fleet Neckbreaker. And the 2 extra from neckbreaker is pretty negligible unless you hit him with Buccaneer's Bravado for double strike. That's been about the nastiest I've seen this build play is when I'm able yo utilize the unblockables and also doubling that dam up. That's a 14 unblockable swing I just added up. Even just reading that is kind of astonishing right? Lol

With that said - I'm sure there's a lot changing I have to do with my archetypal theory at the moment. My SO beat me 6 of 7 hands earlier with this one Truly Competetive Saps :(. I'll have to think about what I'd be losing to drop the blue. I'm not that worried about getting cards though. Between all of us cardpooling, we really have almost any card we'd use in standard already. Even rare and mythics just because you do 'aquire' them over time. Like I know I could pull together a full set of Fell Flagship because he showed them to me the other day, I forgot them. I'm sure we have 2 copies of pretty much anything within reason...

OberstHati on U/R burn

3 weeks ago

I’d suggest-4 guttersnipe, -1 electromancer, -1 wall, +2Banefire, +3 Ionize, -2 Chandra, +2 Ral, Izzet Viceroy+1 Expansion / Explosion Since you don’t run a lot of wizards maybe cut the lightning? Then you could add a 4th Ionize, and 3 Opt. I guess the obvious manabase is out of budget? 4 Steam Vents, 4 Sulfur Falls, no gates, -5 mountains, +1 Field of Ruin. But go your own way, Good luck with your Deck!

LordTsukune on

3 weeks ago

Sulfur Falls i mean

OberstHati on UR Speed Deck

1 month ago

I suggest adding Crackling Drake instead of the frogs, drakes draw, grow and fly by themselves. Personally i‘d Prefer Enigma Drake over those dragonauts, the drakes are more resilient. Maybe swapping in 4 Ionize to help keep your creatures alive would be a good idea, and it shoots for 2 dmg. I‘d cut to 2 gravitic punches, if you want to keep them, same for cosmotronic wave. Consider adding 2 Opt cutting lands down to 22, 2 more opts for 2 sonic assaults. Opt helps you find your drakes while adding to the graveyard. For the same reason i‘d Replace the radical ideas with Chart a Course, even though that’s sorcery speed. I guess the manabase is what it is to keep it budget, else go to the obvious 4Steam Vents, 4 Sulfur Falls, 1 Field of Ruin, 6 Mountains and 7 Islands. Good luck with your Deck!

OberstHati on MTG Red/Blue Standard

1 month ago

I suggest adding 4 Sulfur Falls, cutting 1 Island, 1 mountain. Remove the dragonauts and Ral for more instants, +1 Opt, +4 Sinister Sabotage, -3 Mission Briefing, -1 Niv, - 1000yStorm +2 Chart a course. -2 Risk factor, +2Expansion / ExplosionGives you more draw option, moving more spells into the graveyard and more counterspells to protect those drakes. Sideboard: 2Banefire against Control, 2 Sorcerous Spyglassfor Teferi, Hero of Dominaria and other planeswalkers. Maybe Enigma Drakes, Murmuring Mystic is a good idea! I‘d suggest putting the lava coils in the sideboard, replacing them with Lightning Strikes. I appreciate that you want to play this a bit off the regular lists, good Luck with your deck!

Hexaflexagon on Be an Izzet Wizard

1 month ago

Hey man, sorry for the delay, but here is your list:

Izzet Spell Swarm/Countetburn

4 Steam Vents

4 Sulfur Falls

16 Other lands

4 Niv-Mizzet, Parun

4 Ionize

4 Sinister Sabotage

3 Arclight Phoenix

4 Chart a Course

3 Tormenting Voice

4 Discovery / Dispersal

4 Chemister's Insight

3 Goblin Electromancer

3 Guttersnipe


Good Luck,

Hexa

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