Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
: Add or R to your mana pool.
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Sulfur Falls Discussion
6 days ago
QuantumSkies they are super fine, I was thinking about Sulfur Falls.I know their counterparts, i have never played red and blue, but i use cards like those in other colors. Thank you very much for your suggestion.
1 week ago
To be a control deck in modern, you need counters, removal, draw and bombs.
You want 25 lands. Ensure you can draw and play one most turns. Have a good late game. Some of these lands can be man-lands, such as Wandering Fumarole, utility lands such as a 1 or 2 of Desolate Lighthouse, and dual lands, such as Steam Vents, Sulfur Falls.
For counterspells, your bread and butter is Mana Leak. If you can afford it, Cryptic Command is a must play, and if you play fetches so is Logic Knot. Rune Snag can be decent but suffers versus any deck with GY hate. Silumgar's Scorn can be powerful, depending on how you line up your win-condition.
For removal, Lightning Bolt is like, the basis. Electrolyze is pretty decent. If this is budget, Harnessed Lightning can be a good option with some energy production, as it lets you kill big things as needed.
For draw, there are a few ways you can go. You can keep low to the ground with Ancestral Vision (not very budget), Think Twice or go big with Pull from Tomorrow and similar. I personally quite like Think Twice and Pull from Tomorrow together.
For your creatures, you want something cheap, hard to remove, big and ideally with flash. Sadly none of those exist cheaply. Cryptic Serpent is a good size, doesn't die to bolt or decay/push and can come down cheaply late game. Thundermaw Hellkite and Stormbreath Dragon enable Scorn and end the game quickly but lack the cheapness. Torrential Gearhulk gives you all the value, is big, and flashes in. Etc etc.
1 week ago
As a UR fanatic, this deck needs some serious work.
I suggest keeping your curve lower. 5 drops are not fantastic in Modern, as you are usually dead by then.
These are just suggestions, so you don't have to follow them, but they give you more options, that can seriously improve your deck.
Hope that helps, even a little.
1 week ago
Impulse isn't Modern legal. Your best bet to replace it is probably Serum Visions. A deck that goes this slowly would be well served going for Spell Snare over Spell Pierce. The manabase is also way too heavy on basic lands. I understand that you're on a budget, but you really need cards like Glacial Fortress and Sulfur Falls for your manabase to work.
3 weeks ago
I would love to make this deck more budget, but you sacrifice a bit of a competitive edge. The main thing is the mana base. You can get rid of a lot of the fetch lands and Cavern of Souls for some of the "buddy" lands such as Sulfur Falls and Glacial Fortress. Also the deck can be easily run without Snapcaster Mage, just replace with other creatures like Abbot of Keral Keep. Finally, Mishra's Bauble can be replaced with any 0 cost spell like Gut Shot.
Hope this helps!
3 weeks ago
Nah, I wouldn't add more creatures. In fact, I'd remove Mizzix and Melek (and also Cartouche of Zeal). They're good cards, but they're also really easy to kill by the time they get out. Other cards to remove are By Force and Elixir of Immortality. By Force is too circumstantial, and elixir of immortality is only good if playing against mill. Also, I'd trade in Swiftwater Cliffs and Evolving Wilds in for basic lands. The Sulfur Falls and Steam Vents are enough to balance your mana base.
1 month ago
Turnabout + Reiterate (Buyback), tap all lands, allow Reiterate to resolve and then cast Reiterate again. Don't let Turnabout resolve off the stack to make infinite mana. 4 Mizzix of the Izmagnus Experience pays for the on Turnabout and the + = on Reiterate and Buyback. Total cost + anything your lands produce over that generates the infinite mana. Comet Storm with multikicker. All cards are excellent on their own.
Capsize isn't an spell, but it can return all permanents in a infinite mana, or lots of permanents in a nearly infinite mana scenario, even if it doesn't kill them, it severely sets them back. Add Guttersnipe or Talrand, Sky Summoner to make it uncomfortable for them.
Epic Experiment always nice, but with so many counter spells, and multiple return creatures probably isn't the right spell for you, unless your counterspell/return creature mix changes.
Silver Myr + Iron Myr could be Mana Crypt and Chrome Mox or Mana Vault. Don't like Darksteel Ingot, 3 mana for 1 is bad conversion. But the Myr have summoning sickness, and get wiped out by Timmy easily.
1 month ago
Thanks for the feedback!
I'm aware that Path to Exile is very good, but I'm trying to keep this as close to budget as possible.
I had Fumigate in the sideboard, but on your suggestions, I'll replace a Sphinx's Rev and a Dissolve for two copies.