Sulfur Falls

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

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Printings View all

Set Rarity
Dominaria (DOM) Rare
Innistrad (ISD) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sulfur Falls occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

UR (Izzet): 1.68%

RUG (Temur): 2.52%

UBR (Grixis): 1.0%

Modern:

All decks: 0.24%

Standard:

All decks: 0.75%

Sulfur Falls Discussion

xaarvaxus on A Wizard is Never Late

2 weeks ago

As a fan of LotR, a +1 just for the name.

I'd swap out a Mountain for a Sulfur Falls as you could use all of the blue you can get. Exotic Orchard should usually give you and at most tables.

Conjurer's Closet may be of interest to you to trigger more ETB's. The name is even on theme.

Boneclad Necromancer could be fun for creating a zombie token army while removing problematic creatures out of opponents' graveyards.

RobsJourney on Wheely copy

1 month ago

Tenshi41 on Dreadhorde Arcanist Spell-slinging

2 months ago

I do not know if Shivan Reef is worth it, with how many aggro/burn decks in the meta. I think running Shocks/Fast lands ( Spirebluff Canal ) and the rest basics might be a better choice. Mabey two Sulfur Falls if you’re having problems with colored mana.

Hexaflexagon on Is it Pioneer Drakes?

2 months ago

Hey man!

I saw your deck while looking for some Pioneer deck ideas. Really good deck, my dad used to play Izzet Drakes while it was still in Standard. Have you considered Spellheart Chimera and Steam Vents ? In my opinion, Spellheart is better than Enigma Drake , as it has trample, but you could replace Pteramander for it too. You only have 10 lands that make Sulfur Falls enter the battlefield untapped, and I think you need more to make it more consistent. Steam Vents fits that bill perfectly, as it's a duel land while also having basic land types. I think you should replace the Temples because you want to be using up all your lands to cast spells and creatures. You could also take out a Shivan Reef to make space for a playset of Steam Vents.

Good Luck,

Hexaflexagon

x12721 on Jeskai-ing to Meet You

2 months ago
- 2x Chandra, Awakened Inferno - 4x Devious Cover-Up - Sinister Sabotage - 4x Oath of Teferi - Everything except maybe Ixalan's Binding and possibly a copy of AEtherize from the sideboard.
- You want 24-26 lands for a control deck. Unless you want to go faster, in which case you need to completely change what kind of counterspells you're running. Field of Ruin is super good to deal with a flipped Azcanta and similar. - Essence Scatter and Negate / Dovin's Veto . Mana cost is everything, at the cost of utility. - Absorb against Burn, Render Silent vs Control - Teferi, Hero of Dominaria is one of the best walkers ever. - Chandra, Torch of Defiance would be better in a more burn-centric deck as well. - I've found that Blessed Alliance is an amazingly versatile card against Bogles, Burn, and even control (sometimes) - Disenchant . Need I say more? - Cyclonic Rift is legal in this format. - Dig Through Time / Treasure Cruise are some of the best spells available in this format (inb4 the bans), but it may be difficult to support the heavy Delve requirements. - Detention Sphere is probably better than Intervention. - The Sulfur Falls cycle to complement your shocklands

Metia on Deck does not contain a lapdance *ding* Sliver EDH

3 months ago

Umm, well I can't offer my exact land selection to you as it involves revised duals I can say this:

Fetches are your friend, seriously. In a 5 color deck having fetches rarely make me sad, so I would run the full contingent:

  • Polluted Delta
  • Flooded Strand
  • Wooded Foothills
  • Bloodstained Mire
  • Arid Mesa
  • Marsh Flats
  • Scalding Tarn
  • Misty Rainforest
  • Verdant Catacombs


  • Options:

    There are Mirage fetches as well, a whole friendly color cycle of them, they are 'slow' but they can still grab shock lands, and cost no life: Rocky Tar Pit , Bad River , Flood Plain , Grasslands , Mountain Valley These also have the benefit of being absurdly cheap. That being said, if you do not have access to these, I'll offer some other suggestions.

    Go up to 42-44 lands. Sure the curve hits 3/4, but I don't think the ideal is to hit 4 lands and be pleased with life, so I would suggest adding lands, and increasing consistency by removing some of the etb tapped lands:


    Here are some 'simple' 1:1 conversions for cards I think would suit the deck better.
  • Kindred Dominance -> Woodland Cemetery
  • Coat of Arms -> The Immortal Sun
  • Intruder Alarm -> Dreamstone Hedron
  • Armageddon -> Hour of Promise
  • Fellwar Stone -> Mutavault
  • Arcane Sanctum -> Sulfur Falls
  • Crumbling Necropolis -> Clifftop Retreat
  • Savage Lands -> Isolated Chapel
  • Seaside Citadel -> Hinterland Harbor
  • Frontier Bivouac -> Rootbound Crag
  • Mystic Monastery -> Sunpetal Grove
  • Nomad Outpost -> Drowned Catacomb
  • Opulent Palace -> Glacial Fortress
  • Sandsteppe Citadel -> Dragonskull Summit
  • Exotic Orchard -> Reflecting Pool
  • Door of Destinies -> Vanquisher's Banner
  • Aphetto Dredging -> Icon of Ancestry
  • Amoeboid Changeling -> Unsettled Mariner



  • Honestly I hate the Terminate and some of the other choices but I am exhausted so I thought I would offer some help as opposed to trying to offer more and simply not posting.

    zombiewarfare on Riku of Two Reflections

    4 months ago

    Oh, and a few land suggestions that will not break the bank. Frontier Bivouac , Cinder Glade , Hinterland Harbor , Rootbound Crag and Sulfur Falls .

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