Sulfur Falls


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Innistrad Rare

Combos Browse all

Sulfur Falls


Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

: Add or R to your mana pool.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 42%

0.91 TIX $1.22 Foil


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Sulfur Falls Discussion

GregGreg on Thing in the burn

6 days ago

QuantumSkies they are super fine, I was thinking about Sulfur Falls.I know their counterparts, i have never played red and blue, but i use cards like those in other colors. Thank you very much for your suggestion.

LeaPlath on red blue control for the Dominus

1 week ago

To be a control deck in modern, you need counters, removal, draw and bombs.

You want 25 lands. Ensure you can draw and play one most turns. Have a good late game. Some of these lands can be man-lands, such as Wandering Fumarole, utility lands such as a 1 or 2 of Desolate Lighthouse, and dual lands, such as Steam Vents, Sulfur Falls.

For counterspells, your bread and butter is Mana Leak. If you can afford it, Cryptic Command is a must play, and if you play fetches so is Logic Knot. Rune Snag can be decent but suffers versus any deck with GY hate. Silumgar's Scorn can be powerful, depending on how you line up your win-condition.

For removal, Lightning Bolt is like, the basis. Electrolyze is pretty decent. If this is budget, Harnessed Lightning can be a good option with some energy production, as it lets you kill big things as needed.

For RU your options for sweepers are Anger of the Gods, Sweltering Suns or going a third colour for Radiant Flames. Anger of the Gods is best in a control deck because of the exile clause.

For draw, there are a few ways you can go. You can keep low to the ground with Ancestral Vision (not very budget), Think Twice or go big with Pull from Tomorrow and similar. I personally quite like Think Twice and Pull from Tomorrow together.

For your creatures, you want something cheap, hard to remove, big and ideally with flash. Sadly none of those exist cheaply. Cryptic Serpent is a good size, doesn't die to bolt or decay/push and can come down cheaply late game. Thundermaw Hellkite and Stormbreath Dragon enable Scorn and end the game quickly but lack the cheapness. Torrential Gearhulk gives you all the value, is big, and flashes in. Etc etc.

GabeCubed on red blue control for the Dominus

1 week ago

As a UR fanatic, this deck needs some serious work.

First and foremost, the lands. You need more duals. Scalding Tarn, Steam Vents, Sulfur Falls, Spirebluff Canal and Wandering Fumarole are good additions.

Second, counter spells. Mana Leak, Remand, Spell Snare and Cryptic Command are much better than what you have now.

Third, removal. Electrolyze, Dismember and Roast do work.

Finally, creatures. Delver of Secrets  Flip, Snapcaster Mage, Vendilion Clique, Pia and Kiran Nalaar and Young Pyromancer are stable cards.

I suggest keeping your curve lower. 5 drops are not fantastic in Modern, as you are usually dead by then.

Keep the Lightning Bolt and Serum Visions. Both are great.

For your sideboard, fill it with cards like Blood Moon, Negate, Dispel, Izzet Staticaster, and definitely those Glen Elendra Archmage.

These are just suggestions, so you don't have to follow them, but they give you more options, that can seriously improve your deck.

Hope that helps, even a little.

rothgar13 on Jeskai Thing in the ice (Budget control)

1 week ago

Impulse isn't Modern legal. Your best bet to replace it is probably Serum Visions. A deck that goes this slowly would be well served going for Spell Snare over Spell Pierce. The manabase is also way too heavy on basic lands. I understand that you're on a budget, but you really need cards like Glacial Fortress and Sulfur Falls for your manabase to work.

Herb48 on Jeskai Tempo Prowess (Possible Turn Three Win!)

3 weeks ago


I would love to make this deck more budget, but you sacrifice a bit of a competitive edge. The main thing is the mana base. You can get rid of a lot of the fetch lands and Cavern of Souls for some of the "buddy" lands such as Sulfur Falls and Glacial Fortress. Also the deck can be easily run without Snapcaster Mage, just replace with other creatures like Abbot of Keral Keep. Finally, Mishra's Bauble can be replaced with any 0 cost spell like Gut Shot.

Hope this helps!

Cheers :)

Feltrix on RU Ready? Counter/Burn

3 weeks ago

Nah, I wouldn't add more creatures. In fact, I'd remove Mizzix and Melek (and also Cartouche of Zeal). They're good cards, but they're also really easy to kill by the time they get out. Other cards to remove are By Force and Elixir of Immortality. By Force is too circumstantial, and elixir of immortality is only good if playing against mill. Also, I'd trade in Swiftwater Cliffs and Evolving Wilds in for basic lands. The Sulfur Falls and Steam Vents are enough to balance your mana base.

Spirits on The Meta has gone Mizzix

1 month ago

Hey, thoughtful Mizzix of the Izmagnus, fellow player Mizzix, the Storm EDH

All-star in my deck is Firemind's Foresight at end of opponents turn, CMC3 pull Reiterate + CMC2 pull Comet Storm + CMC1 pull Mystical Tutor, using the Mystical Tutor to pull Turnabout to top deck.

Turnabout + Reiterate (Buyback), tap all lands, allow Reiterate to resolve and then cast Reiterate again. Don't let Turnabout resolve off the stack to make infinite mana. 4 Mizzix of the Izmagnus Experience pays for the on Turnabout and the + = on Reiterate and Buyback. Total cost + anything your lands produce over that generates the infinite mana. Comet Storm with multikicker. All cards are excellent on their own.

Capsize isn't an spell, but it can return all permanents in a infinite mana, or lots of permanents in a nearly infinite mana scenario, even if it doesn't kill them, it severely sets them back. Add Guttersnipe or Talrand, Sky Summoner to make it uncomfortable for them.

Show and Tell + Omniscience + Enter the Infinite + Labratory Maniac is a common combo, I dont have it in my deck yet, but very viable.

Epic Experiment always nice, but with so many counter spells, and multiple return creatures probably isn't the right spell for you, unless your counterspell/return creature mix changes.

Steam Vents critical. Sulfur Falls is pretty good.

Silver Myr + Iron Myr could be Mana Crypt and Chrome Mox or Mana Vault. Don't like Darksteel Ingot, 3 mana for 1 is bad conversion. But the Myr have summoning sickness, and get wiped out by Timmy easily.

Cheers. +1

CatfishNev on U/W/R Control

1 month ago

Thanks for the feedback!

I'm aware that Path to Exile is very good, but I'm trying to keep this as close to budget as possible.

I had Fumigate in the sideboard, but on your suggestions, I'll replace a Sphinx's Rev and a Dissolve for two copies.

I've also taken out some temples for Sulfur Falls and Glacial Fortress, as they're cheaper than the shock lands.

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