Sunder

Sunder

Instant

Return all lands to their owners' hands.

Browse Alters View at Gatherer

Trade

Have (2) Forkbeard , Azdranax
Want (0)

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Urza's Saga (USG) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sunder occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Sunder Discussion

Nodrog666 on Numot Stax

4 days ago

Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:

More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:

More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:

More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.

Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.

Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)

Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.

Karn, Silver Golem: See above.

Remorseful Cleric: This is too squishy. Run Tormod's Crypt instead. Just as easy to recur (moreso, in fact, cause Academy Ruins sees it) and it lowers your curve.

Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.

Burning of Xinye / Wildfire: These are weak, you can do way better for MLD in your colors. Add Sunder (Cheaper at Instant speed!).

Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.

Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.

Elspeth, Sun's Nemesis: This card isn't great. If you want Elspeth, put in Elspeth, Knight-Errant or Elspeth, Sun's Champion instead. Both make tokens as a +1 ability.

Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.

Firemind Vessel – See above.

ShreddedByCrows on Surrakar tribal challenge

1 week ago

Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.

As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.

1.) River cards:

  • River of Tears not the best land you could find, but fits in there

  • Underground River certainly an essential

  • Bad River cheap fetchland fitting the theme

  • Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)

  • River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw

  • Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though

  • Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage

  • Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme

2.) Cave cards:

3.) Cloning your Surrakars cards:

  • Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned

  • Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration

  • Mimic Vat classic card, not the most flavourful

  • Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning

  • Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo

  • Metamorphic Alteration also a nice one

  • Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars

  • Unstable Shapeshifter funny card, a quality+ illustration

  • Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok

  • Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok

  • Supplant Form let's just assume for a while that this is Surrakar's magic lel

  • Dual Nature yeh it is slow, but it is strong / interactions with Yarok

4.) Tribal outlet:

5.) Yarok outlet

6.) Other cards

I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!

icionsix on

2 weeks ago

Hey! My friend built something pretty similar. What works super well for him are the X draw blue spells. In your deck, given the amount of mana it can produce, I think they'd be even more potent. I see you have a couple already, but I think playing as many as you can would be worthwhile.

Pull from Tomorrow, Gadwick, the Wizened, Stroke of Genius are a couple to consider.

I would probably cut Dictate of Kruphix, Sunder, and Library of Leng. Dictate because the symmetrical effect really hurts it, Sunder because it's really really mean, and Library of Leng since the effect you really care about is built into your commander. I don't know your meta though, mass land bounce could be perfectly acceptable.

Thrasios, Triton Hero could also work great as a mana dump and a ramp engine, although he has a heftier price tag.

This is just my hot-take, cool deck dude.

TangoWithTojo on Derevi Bant EDH

1 month ago

I run a similar style with my Derevi deck, though I use primarily enchantments instead of creatures for one simple reason - Creatures are usually easier to remove. But here's some cards that I'd recommend using if you're going for as much resource denial as possible:

Lands: The Tabernacle at Pendrell Vale , Serra's Sanctum , Rishadan Port , Hall of Heliod's Generosity , Yavimaya Hollow , Fabled Passage

Sorceries/Instants: Drain Power , Bant Charm , Tamiyo's Epiphany , Sunder , Armageddon , Flood of Tears , Terminus

Planeswalkers: Teferi, Time Raveler , Teferi, Hero of Dominaria , Estrid, the Masked , Narset, Parter of Veils , Dovin Baan , Dovin, Hand of Control

Creatures: Seedborn Muse , Angus Mackenzie , Lavinia, Azorius Renegade , Sigarda, Host of Herons , Hokori, Dust Drinker , Michiko Konda, Truth Seeker , False Prophet , Baird, Steward of Argive , Gwafa Hazid, Profiteer , Melira, Sylvok Outcast I'd only recommend using Melira if you plan on having Phyrexian Unlife in the deck.

Artifacts: Crawlspace , Norn's Annex , Torpor Orb , Candelabra of Tawnos , Forcefield , Meekstone , Ward of Bones , Gilded Lotus , Thran Dynamo , Everflowing Chalice

Enchantments: Pendrell Mists , Frozen AEther , Blind Obedience , Privileged Position , Greater Auramancy , Back to Basics , Land Equilibrium , Propaganda , War Tax , Collective Restraint , Teferi's Moat , Moat , Humility , Overwhelming Splendor , Leyline of Anticipation , Solemnity , Invoke Prejudice , Mana Reflection , Mechanized Production , Overburden , Rising Waters , Rule of Law , Wilderness Reclamation

Exit777 on Patron [Budget semi-cEDH Primer]

2 months ago

Love it!

Patron provides such a unique angle for a mono U deck. Some stuff I had in mind when I thought about building him was Skittering Surveyor and Pilgrim's Eye as ramp options, since Patron turns drawing lands into a strength rather than a weakness. There are some bits and bobs that include lands in their costs like Deprive or Tragic Lesson but I'm not sure yet if they're worth it.

I'm a huge fan of bouncing lands with the patron though, so I'm pleased to see Sunder included. Some similar effects to slow down play that I wanted to try out in this are Mana Breach and Overburden ,maybe consider them if you havent already :)

RoaringBunny on Omnath, the Molten Pinnacle EDH

3 months ago

king-saproling: I have been considering Fertilid since Omnath became the general. I'm just stuck on what to cut for it.

theseax: I think your assessment of Field of the Dead is correct. When I first read the card I though about putting it in the deck but at some point I changed my mind and can't remember why. It looks like it will be powerful and I'll be adding it in.

Manabond + Sunder were actually in a very early version of the deck. After playing the deck I found the cards to not have a big enough impact individually and removed them. Since then many new support card have been released so they may be worth reconsidering.

Back when Riku of Two Reflections was the general card draw was sub-optimal and relied heavily on Consecrated Sphinx . That was before Omnath, Locus of the Roil and Tatyova, Benthic Druid , now card draw is so readily available I was able to cut Consecrated. The improved card draw is an additional reason I am reconsidering Manabond.

I do occasionally suffer dead hands, but I attribute it mainly to land clumping/poor shuffling. Even a bad hand usually works itself out once Omnath enter the battlefield.

esoteric117: Realmwright is indeed perfect, I don't know how I have never seen it before. Thank you for bringing it to my attention, definitely putting it into the deck.

Now for the hard part. Finding new cards to consider is easy, but finding targets to cut is incredibly rough.

Thank you for the comments

theseax on Omnath, the Molten Pinnacle EDH

3 months ago

I think with the different lands you have in here, that Field of the Dead would be a great addition I run it in my Yarok, the Desecrated land deck and it’s so good! And a devastating combination is Manabond + Sunder .

How well does the deck draw cards? Do you ever have like really dead hands?

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