Return all lands to their owners' hands.
|Have (2)||Forkbeard ,|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Urza's Saga (USG)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Sunder occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
4 days ago
Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:
More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:
- Sensei's Divining Top
- Scroll Rack
- Crystal Ball
- Courier's Capsule
- Wheel of Fortune
- Stroke of Genius
- Mystic Remora
- Jace Beleren
- Long-Term Plans
- Land Tax
- Academy Rector
- Idyllic Tutor
- Madblind Mountain
- Fetch Lands. Literally any fetches.
More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:
- Path to Exile / Swords to Plowshares
- Seal of Cleansing / Dispeller's Capsule
- Return to Dust
- Crush Contraband
- Shattering Pulse
- Shattering Spree
- Chaos Warp
- Lightning Bolt
More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.
Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.
Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)
Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.
Karn, Silver Golem: See above.
Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.
Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.
Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.
Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.
Firemind Vessel – See above.
1 week ago
Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.
As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.
1.) River cards:
River of Tears not the best land you could find, but fits in there
Underground River certainly an essential
Bad River cheap fetchland fitting the theme
Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)
River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw
Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though
Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage
Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme
2.) Cave cards:
Cavern of Souls choose Surrakar and it becomes Surrakars' caves! / expensive though
Rhystic Cave fun land with flavour
Gemstone Caverns not sure if it fits the theme
Cryptic Caves card draw / works just fine with [card:Crucible of Worlds] if you go for it
Waterveil Cavern nice flavour / bad card but who minds?
Cavern Harpy really good interactions with Yarok, can be used for some etb-abilities abuse/combo
Ice Cave just a funny card I wanted to give a shot there, not sure if it's something worth
3.) Cloning your Surrakars cards:
Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned
Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration
Mimic Vat classic card, not the most flavourful
Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning
Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo
Metamorphic Alteration also a nice one
Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars
Unstable Shapeshifter funny card, a quality+ illustration
Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok
Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok
Supplant Form let's just assume for a while that this is Surrakar's magic lel
Dual Nature yeh it is slow, but it is strong / interactions with Yarok
4.) Tribal outlet:
Metallic Mimic one more Surrakar buffing your Surrakars, despite lacking a Surrakar-ish illustration
Herald's Horn will also work with Shapeshifter if you add some
Vanquisher's Banner I don't particularly like it, but still worth mentioning
Brass Herald good interaction with Yarok
Kindred Discovery good interaction with Yarok
5.) Yarok outlet
Panharmonicon I know your strategy is different, but I always find it more interesting when your commander actually is useful
Yarok's Fenlurker flavourful, fine card
Bala Ged Scorpion flavourful, ok/bad card
Bojuka Bog flavourful, fine card
6.) Other cards
Memory Plunder for the illustration
I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!
2 weeks ago
Hey! My friend built something pretty similar. What works super well for him are the X draw blue spells. In your deck, given the amount of mana it can produce, I think they'd be even more potent. I see you have a couple already, but I think playing as many as you can would be worthwhile.
I would probably cut Dictate of Kruphix, Sunder, and Library of Leng. Dictate because the symmetrical effect really hurts it, Sunder because it's really really mean, and Library of Leng since the effect you really care about is built into your commander. I don't know your meta though, mass land bounce could be perfectly acceptable.
Thrasios, Triton Hero could also work great as a mana dump and a ramp engine, although he has a heftier price tag.
This is just my hot-take, cool deck dude.
1 month ago
I run a similar style with my Derevi deck, though I use primarily enchantments instead of creatures for one simple reason - Creatures are usually easier to remove. But here's some cards that I'd recommend using if you're going for as much resource denial as possible:
Creatures: Seedborn Muse , Angus Mackenzie , Lavinia, Azorius Renegade , Sigarda, Host of Herons , Hokori, Dust Drinker , Michiko Konda, Truth Seeker , False Prophet , Baird, Steward of Argive , Gwafa Hazid, Profiteer , Melira, Sylvok Outcast I'd only recommend using Melira if you plan on having Phyrexian Unlife in the deck.
Enchantments: Pendrell Mists , Frozen AEther , Blind Obedience , Privileged Position , Greater Auramancy , Back to Basics , Land Equilibrium , Propaganda , War Tax , Collective Restraint , Teferi's Moat , Moat , Humility , Overwhelming Splendor , Leyline of Anticipation , Solemnity , Invoke Prejudice , Mana Reflection , Mechanized Production , Overburden , Rising Waters , Rule of Law , Wilderness Reclamation
2 months ago
Patron provides such a unique angle for a mono U deck. Some stuff I had in mind when I thought about building him was Skittering Surveyor and Pilgrim's Eye as ramp options, since Patron turns drawing lands into a strength rather than a weakness. There are some bits and bobs that include lands in their costs like Deprive or Tragic Lesson but I'm not sure yet if they're worth it.
I'm a huge fan of bouncing lands with the patron though, so I'm pleased to see Sunder included. Some similar effects to slow down play that I wanted to try out in this are Mana Breach and Overburden ,maybe consider them if you havent already :)
3 months ago
theseax: I think your assessment of Field of the Dead is correct. When I first read the card I though about putting it in the deck but at some point I changed my mind and can't remember why. It looks like it will be powerful and I'll be adding it in.
Manabond + Sunder were actually in a very early version of the deck. After playing the deck I found the cards to not have a big enough impact individually and removed them. Since then many new support card have been released so they may be worth reconsidering.
Back when Riku of Two Reflections was the general card draw was sub-optimal and relied heavily on Consecrated Sphinx . That was before Omnath, Locus of the Roil and Tatyova, Benthic Druid , now card draw is so readily available I was able to cut Consecrated. The improved card draw is an additional reason I am reconsidering Manabond.
I do occasionally suffer dead hands, but I attribute it mainly to land clumping/poor shuffling. Even a bad hand usually works itself out once Omnath enter the battlefield.
Now for the hard part. Finding new cards to consider is easy, but finding targets to cut is incredibly rough.
Thank you for the comments
3 months ago
I think with the different lands you have in here, that Field of the Dead would be a great addition I run it in my Yarok, the Desecrated land deck and it’s so good! And a devastating combination is Manabond + Sunder .
How well does the deck draw cards? Do you ever have like really dead hands?