Viashino Heretic

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Legacy (ULG) Uncommon

Combos Browse all

Viashino Heretic

Creature — Viashino

(1)(Red), Tap: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost.

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Recent Decks

Viashino Heretic Discussion

multimedia on Rakdos Command

2 weeks ago

Hey, you asked me for more help. lupin5th's gave you good advice. Add pingers, cards that have an activated ability that can do damage to an opponent thus making them lose life. Letting you cast your Commander or reduce the CMC of a another creature to cast. Play cards that don't require you to spend any additional mana to make an opponent(s) lose life this way you can really benefit from reducing the CMC of a creature.

To expand on Lupin5th's suggestions consider adding these cards:

It looks like you have a Demon theme here as the high end creatures, that's fine, but understand that you really need enablers, cards that can make your opponent's lose life before you can realistically play a large amount of these high CMC Demons.

Rakdos, Lord of Riots has double red in it's CC. You're not playing enough red sources in the manabase to consistently be able to play your Commander. 26x Swamps are not needed, you can cut a lot of these for some Mountains and more dual lands. All my suggestions are also red, some even have double red CCs, to include these cards you'll want a lot more red sources in the manabase.


Cards to consider cutting:

  • Abhorrent Overlord
  • Apocalypse Demon
  • Havoc Demon
  • Nefarox, Overlord of Grixis
  • Sangromancer
  • Shadowborn Demon
  • Xathrid Demon
  • Assault Suit
  • Staff of the Death Magus
  • Worn Powerstone
  • Reign of the Pit


RedPlaneswalker on The Fire Burns Forever | Mono Red Goblins

1 month ago

TheNocholas, I look forward to checking it out; let me know.

I can see Soldier of Fortune as pretty annoying but I don't think it's worth running just to fight someone's Sensei's Divining Top. It's not that broken.

I like to Viashino Heretic someone's Sensei's Divining Top to make them use it's second ability... every turn. That's less mana they get to use the next turn if they want to cast it again.

NV_1980 on Kaervek - Slowly Whittling Away

1 month ago

Hi,

Your deck looks fun so out interest, I play-tested it 5 times to see what would happen. During each of these tests, I could not do anything meaningful until turn three or four. This is probably due to the fact that the average CMC of your deck is rather high. I'd therefore consider adding some more ramp OR ways to make your spells cheaper. Cards that come to mind are Crypt Ghast, Fellwar Stone, Jet Medallion, Ruby Medallion, Talisman of Indulgence, Thran Dynamo, Chromatic Lantern, Commander's Sphere and Dark Ritual.

In terms of Control, I'd probably add a wipe (sorcery) or two like Blasphemous Act, Chain Reaction, Killing Wave or Toxic Deluge. Some other nice pain-cards could be Citadel of Pain, Harsh Mentor, Repercussion and Viashino Heretic.

To make room for all of this, I would really consider removing some of the really expensive-to-cast creatures you have in this deck like Magmatic Force.

Hope this helps. Happy brewing! And if you have time to give some feedback on one of my decks, please do!

Regards,

NV_1980

ForTheOldFrame on Boros Banding??

1 month ago

Banding is glorious! It's a fun, flavorful mechanic, and very strong... so strong that when you describe it for the first time, it sounds like you're cheating. (This is probably why they dropped it.)

You should definitely replace the Cooperation with your Cathars' Crusade; auras are disappointingly weak. I love the flavor of Serra's Embrace, but I never run it anymore...

My dinosaur mind also thinks of Allay and Shattering Pulse. Allay is a lot better than Demystify, and I'm sure there's room for Shattering Pulse somewhere; also think about Viashino Heretic.

On my side, I'm going to have to order my own weight in Oketra's Monument, Launch the Fleet, and Temple of Triumph. I'm still getting back into the game after a long hiatus, and I like the look of those cards...

Suns_Champion on Neheb Didn't Start the Fire

2 months ago

Hello! been going around looking at Neheb decks and giving suggestion because that's how much I love him! Love your deck name so immediate +1!

Here's my list for reference: OH LORD JESUS IT'S A FIRE! | Neheb EDH

I think the single most important aspect of a mono red EDH deck is card draw. With Neheb, you having 5 cards late game is almost as good as say, a simic deck with 10 cards. That's how powerful Neheb is. In mine I run 14 ways to draw cards. Have you considered: Chandra, Flamecaller is pretty alright, Grenzo, Havoc Raiser is a creature I know, but he is great with Neheb, as you exile the cards then because of all the damage , you have the mana to cast them; may not be the right fit as you don't like attacking, Humble Defector is pretty good, and again you can give him to the blue deck that already has enough cards, and you can also run Homeward Path as utility, Loreseeker's Stone is good, trust me; you'll always have enough mana for it to benefit you, Prophetic Flamespeaker is nice especially early, risky though if you hit an important card too early so watch out and again you dislike attacking, Throne of the High City and Arch of Orazca might be good as utility land slots, of which you can have a lot.

If you have card draw, it doesn't matter what else you do with the deck because it'll work fine because you're drawing and then ramping with Neheb! These will help with consistency and allow you to win sooner and more often.

So next are some random cards that I've found to be useful: Generator Servant for a turn 3 hasty Neheb, Viashino Heretic for removal and damage, You might like Sizzle, and while I haven't tested Unstable Obelisk yet I think it'll be good.

Most of the cuts I'd suggest appear to be your pet cards so I'll pass on that for now hahah!

Anyway, great deck! Neheb is my #1 Favorite commander so if you want to discus him further let me know; also check out my primer for more ideas!

Suns_Champion on From Your Ashes, I Rise

2 months ago

Hello! been going around looking at Neheb decks and giving suggestion because that's how much I love him! Saw your comment an another list asking for help to here I am!

Here's my list for reference: OH LORD JESUS IT'S A FIRE! | Neheb EDH

I think the single most important aspect of a mono red EDH deck is card draw. With Neheb, you having 5 cards late game is almost as good as say, a simic deck with 10 cards. That's how powerful Neheb is. In mine I run 14 ways to draw cards. Chandra, Torch of Defiance is amazing if you can afford her, Grenzo, Havoc Raiser is great with Neheb, as you exile the cards then because of all the damage , you have the mana to cast them, Humble Defector is pretty good, and again you can give him to the blue deck that already has enough cards, and you can also run Homeward Path as utility, Knollspine Dragon can be okay to great, is kinda hard to play and costs a lot, Loreseeker's Stone is good, trust me; you'll always have enough mana for it to benefit you, Prophetic Flamespeaker is nice especially early, risky though if you hit an important card too early so watch out, Sword of Fire and Ice if you can afford it does wonders for Neheb, damage and card draw, Throne of the High City and Arch of Orazca might be good as utility land slots, of which you can have a lot.

If you have card draw, it doesn't matter what else you do with the deck because it'll work fine because you're drawing and then ramping with Neheb!

So next are some random cards that I've found useful: Generator Servant for a turn 3 hasty Neheb, Viashino Heretic removal and damage, You might like Sizzle, and while I haven't tested Unstable Obelisk yet I think it'll be good.

Anyway, great start! Neheb is my #1 Favorite commander so if you ever need any help or have questions let me know/look at my primer!

Suns_Champion on Eternal Volcano

2 months ago

Hi! Love Neheb and glad you're giving him a try! Hope you like him too!

Here's my list for reference: OH LORD JESUS IT'S A FIRE! | Neheb EDH

A lot of the key Neheb pieces are already here. Nice work!

Though I don't see Sol Ring for some reason. I know some playgroups ban it so I don't know :)

I think the single most important aspect of a mono red EDH deck is card draw. With Neheb, you having 5 cards late game is almost as good as say, a simic deck with 10 cards. That's how powerful Neheb is. In mine I run 14 ways to draw cards. Chandra, Torch of Defiance is amazing if you can afford her, Desert of the Fervent, Grenzo, Havoc Raiser is great with Neheb, as you exile the cards then because of all the dmage , you have the mana to cast them, Hedron Archive is just a solid ramp/draw artifact, Humble Defector is pretty good, and again you can give him to the blue deck that already has enough cards, and you can also run Homeward Path as utility, Infiltration Lens is great because either Neheb goes unblocked or you get two cards, Knollspine Dragon can be okay to great, is kinda hard to play and costs a lot, Loreseeker's Stone is good, trust me; you'll always have enough mana for it to benefit you, Prophetic Flamespeaker is nice especially early, risky though if you hit an important card too early so watch out, Reforge the Soul a red staple, Sword of Fire and Ice if you can afford it does wonders for Neheb, damage and card draw, Throne of the High City and Arch of Orazca might be good as utility land slots, of which you can have a lot.

if you have card draw, it doesn't matter what else you do with the deck because it'll work fine because you're drawing and then ramping with Neheb!

So next are some random cards that I've found useful: Generator Servant for a turn 3 hasty neheb, Fortune Thief to not die from your own spells, Viashino Heretic removal and damage, You also seem to need more small burn spells to fuel the big ones, so Firebrand Archer, Flamebreak, Sizzle, stuff like that. I haven't tested Unstable Obelisk but I think it'll be good.

As for cuts: Thermo-Alchemist(firebrand Archer is better IMO), Star of Extinction can be countered by a Strip Mine and doesn't hurt players, Braid of Fire is cool but 75% of the mana is usually wasted, Koth of the Hammer doesn't really do enough and his ultimate isn't all that great, Hellkite Charger's trigger is on atack so you can't use Neheb's mana for it, Combustible Gearhulk seems good but your opponent will always choose the option worse for you.

Anyway, great start! Neheb is my #1 Favorite commander so if you ever need any help or have questions let me know/look at my primer!

NV_1980 on Kumano: The Art of War

5 months ago

Fantastic deck; one of the best mono-red burners I have seen thus far! Some personal favorites that I would add are:

  • Goblin Sharpshooter; just like Kumano, this little bugger works very well with an attached deathtouch-giving equipment. Also untaps every time something dies, which can make it somewhat of a creature wiper.

  • Viashino Heretic; one of the funniest artifact killers ever; especially because he also burns.

  • Fireball; just because every red burn deck should have one :)

Have fun playing!

FYI: Bxbx; lifegain does not just apply to combat damage. I would post the link to the rules indicating this, but TappedOut seems to have some issues with links today.

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