|Commander / EDH||Legal|
Printings View all
|2011 Core Set (M11)||Mythic Rare|
|2010 Core Set (M10)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Planeswalker — Ajani
+1: You gain 2 life.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
-6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."
Ajani Goldmane Discussion
1 day ago
I'm just going to start naming off potential suggestions. Most of them should be self explanatory. Felidar Sovereign Ajani Goldmane Bountiful Harvest Ajani's Welcome Soul Warden / Essence Warden . Use what you want.
1 week ago
I would definitely add these cards: Phyrexian Processor , Phyrexian Rebirth , Slime Molding (better than it looks since paying 11 mana will give you a 3 mana 10/10 each turn after), Vitu-Ghazi Guildmage (populate mana-sink late game), Parallel Evolution , Illusionist's Bracers (populate twice, for the same price!), Acidic Slime (just an awesome green staple), Sakura-Tribe Elder , Phantom General , Angel of Sanctions (INFINITE REMOVAL EACH TURN!), Beast Within (staple removal in green), Budoka Gardener / Dokai, Weaver of Life (mana acc and lategame big tokens in one)
I would consider these also: Worldspine Wurm , Parallel Lives (awesome, but a bit $$$), Rootborn Defenses (stops a board-wipe and pops), Trostani's Judgment (high cmc, but good value), Overrun (probably wins you the game if you have a few creatures out), Hydra Broodmaster , Austere Command (wipes opponents' boards, but a bit $$$), Elspeth, Sun's Champion , Elspeth Tirel (both Elspeths have great board wipes for token decks), Oblivion Ring , Yavimaya Elder , Ajani Goldmane / Ajani, Caller of the Pride (both have great synergy with big lifegains), Baloth Cage Trap (P.S you can play this and populate as combat trick!), Beast Attack (the flashback makes this a good comeback-card in case of board wipe and you need to get the pop-engine going), Blade Splicer (very powerful early-mid game)
I would 100% cut these cards: Take Heart , Centaur Healer , Healer's Hawk , Parhelion Patrol , Candlelight Vigil , Conviction , Noble Purpose , Flight of Equenauts , Siege Wurm , Bounty of Might (no trample=hard to use)
1 month ago
Love the angel theme!
I hate to break it to you, but I don’t think that’s an infinite combo. It’s a powerful combo, but it isn’t infinite. Serra Avatar’s stats are equal to your current life total. If you use Wall of Reverence on it, you’ll just double your life total. Say you have 10 life. That means Serra Avatar is a 10/10. So if you use Wall of Reverence on it, your life total will become 20. That will then make Serra Avatar a 20/20 and the combo stops there. All that Rhox Faithmender does is double your lifegain. So you’d gain 20 life instead of 10, making your life total 30 and Serra Avatar a 30/30 creature.
Aside from that, I think for now I just have some pretty general deck building tips.
You should really aim to get your decks down to 60 cards. Helps make sure you’re drawing what you need instead of something highly situational. If you still feel like you need something like that, a sideboard may be a good idea.
Your mana curve is kind of crazy. If you don’t know what mana curve means, basically it’s how many cards you have within each CMC value. How many cards that cost 2 mana, 5 mana, etc. It shows your mana curve below in a bar graph. Ideally, you would have a lot of very low cost cards and only a few high cost cards causing that bar graph to “curve” downwards. You have a LOT of high cost cards, especially for only having 23 lands and no apparent mana ramp.
I would cut down on the sheer amount of unique cards in this deck. These cards do share a theme, which is good. However, there’s a lot of fluff that could be cut. Lots of cards in here do pretty much the same thing as other cards and it’s just not necessary to have them all when you can just have multiples of 1 of them. I would pick maybe 10 or 12 cards that you think are the core of the deck, what’s absolutely necessary, and then get full playsets of them until you get your 60. This will ensure that you’re only drawing what you need. You’ll find that it’ll make the deck operate much more efficiently.
It’s great to have options, to be able to do and defend against just about anything, but it doesn’t really work very well. Trying to make both a counters deck and a lifegain deck is going to water down both strategies. This is a game where focused, goal oriented, and efficient decks win the day. So I would encourage you to pick one function, make it the focus, and make everything else either much less prominent or just take it out.
I made a copy of your deck here (My Angel Deck copy) and edited it to show you want I mean by all this. I didn’t add any new cards, just worked with the ones you have in there. Not saying you should to do exactly this, it’s just an example. I took out Serra Avatar since it takes so much mana to play, and instead went for the Ajani Goldmane route, which gives you a Serra Avatar as you said, but should be easier to play. I cut out a lot of the cards that do pretty much exactly the same thing, tried to find more consistent cards, and made them the focus, which is +1/+1 counters and getting your Avatar token from Ajani. These counters are achieved through lifegain, however you get that lifegain through attacking with lifelink for the most part, so your focus is stil on dominating combat and on your creatures power/toughness.
So good luck with all that. I do have some card suggestions in mind, but first things first, you gotta work on the structure of the deck. When you’re all done with that, tag me in another comment and I can give you specific card suggestions.
Again, cool deck and cool theming. Angels and lifegain are both really fun to mess around with.
3 months ago
Cards I'd consider adding:
Primevals' Glorious Rebirth can be a huge swing.
Aminatou, the Fateshifter has tons of utility for little mana.
Elspeth, Knight-Errant comes down early, protects herself, can allow Atraxa to kill someone with 3 hits and her ult makes any threats you have very hard to deal with.
Oath of Gideon makes tokens to protect your walkers with, generally speeds up your ult clocks, and enables some sneaky combos, like allowing some walkers to instantly ult with doubling season that previously couldn't or allowing Tezzeret the Seeker to find The Chain Veil and stick around to untap it.
Oath of Teferi is a bit expensive manawise, but allows your walkers to go bonkers.
Shalai, Voice of Plenty can block, provides hexproof to the team as well as you (it's surprising how many annoying things say "target player") and comes with a built in Gavony Township to pump your tokens with.
This is very meta-dependent, but you look somewhat light on removal. I'd consider at least one 4-mana wipe (Damnation, Wrath of God, Day of Judgment, Supreme Verdict) and one or two more exile effects for hard to remove must-answer threats (Descend upon the Sinful, Swords to Plowshares, Anguished Unmaking, Utter End, etc.) unless you really never feel like you need them.
I've seen Deploy the Gatewatch get bad/no hits too many times to be a huge fan of it. Definitely a flavorwin though.
I'm not sure how necessary Gilded Lotus is, considering all your other ramp. Your Landbase doesn't look like you need the colorfixing, and 5 mana seems like a lot to still be ramping, even if you get 3 mana back.
Vraska the Unseen just ended up being an overpriced killspell most of the times I played her, and even if she ults, the tokens still have to untap, and not be blocked, to kill someone.
Liliana, the Last Hope's ult is very nice, but imho not really worth her other 2 pretty useless abilities.
Lastly, seeing as how high quality your landbase is, I'd consider carefully cutting back on the basics and replacing Cultivate with a Farseek and maybe a Nature's Lore. I'm running 37 lands with a pretty trashy base and rarely run into problems, but if you're rather safe then sorry when it comes to lands, that's understandable.
Good luck and have fun playing!
3 months ago
Personally, I would cut Emmara Tandris. Why? Because while she prevents damage, she is absolutely powerless against the power of Damnation or Merciless Eviction. That's the main reason I cut her from my Trostani deck.
Here's my less budget take on Trostani if you want some ideas.
on phase IV
3 months ago
+1 for your deck.
I've a similar Atraxa deck that focuses on +1/+1 counters (cause Superfriends theme is too pricey to make given that I don't own that many Planeswalker to begin with and Infect theme is kinda "unfriendly" for my casual play group).
I'd recommend more ways to put +1/+1 counters on your creatures so you can start proliferating away, Planeswalker does this pretty well:
As the build relies on having a good threshold of creatures in play to swing in for the win, I'd recommend having some ways to protect them too:
Inspiring Call - Protection and card draw, 2 in 1 sweetness!
Lastly, a fun card that lets you cast things for free:
Hope you find some of these suggestions useful, cheers! Be sure to check out my decks to and leave your upvotes and comments!
My Atraxa Deck
Commander / EDH
SCORE: 1 | 9 VIEWS
My Favourite Spellslinger Deck
Commander / EDH
SCORE: 46 | 56 COMMENTS | 3478 VIEWS | IN 9 FOLDERS
3 months ago
As a fellow Angel lover (you can see my angel tribal & taxes deck here ), I think you run many angels that are simply not good enough. Angel of Retribution, Radiant, Archangel is too fragile to mass removal, Seraph of Dawn, Seraph of the Suns, Shepherd of the Lost, Requiem Angel, Angelic Field Marshal is useless if you don't have your commander out, and if you have it you really don't need that much having viligance on all your creatures when a lot of them already have it, Exquisite Archangel (if you want this kind of effect I would prefer Resolute Archangel, that does it whenever you want), Herald of War I think is too slow, all of those I think cost too much for what they do, even Radiant, because she is too vulnerable against mass removal, although you could argue that she is good enough, I don't like her that much. I also think some of them like Silver Seraph or Shattered Angel could be removed but I'm fearing that I am going to cut too much and you will end up with less than 100 cards. Also, I'd suggest removing Iona, as hard as it is for me to say, but when my opponents stole it from me for the third time and named white I finally decided is too risky to run her in a monocolored deck.
I also think you are running some inefficient lifegain. Chaplain's Blessing is too weak, you could instead run cards like Blessed Alliance that are far more versatile, or Solemn Offering to mix targeted removal with life gain. Rest for the Weary, Sun Droplet, those ones I think are too ineficient.
Finally, some of the artifacts you run are to make your creatures able to evade more, but I don't think it is necessary when all of them already fly and are enormous, so I would cut Trailblazer's Boots and Prowler's Helm. I don't think Whispersilk Cloak is that good taking into account how many enchantments and abilities you have that target your creatures, and Sunbeam Spellbomb isn't good enough if you are not running some kind of graveyard recursion.
Finally, I would cut many of the cards you use to buff up your angels. They are already big, you don't need too many +1/+1 effects when you are always casting 5/5s, 6/6s and 7/7s. That would make Silver Seraph, Path of Bravery, Honor of the Pure, Dictate of Heliod and Light from Within cuttable.
Have you thought about adding Approach of the Second Sun? It's a nice alternate win condition that makes you gain life. I'd also think about including the OG Ajani Goldmane, it was made specifically about lifegain.
Ajani Goldmane occurrence in decks from the last year
Commander / EDH:
All decks: 0,01%