Creature — Dragon
Whenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
|Have (2)||Taki117 , metalmagic|
|Want (4)||Galvain , EKTurduckin , Magdalore , MisterFamous|
Printings View all
|Commander 2017 (C17)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Hellkite Charger occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Hellkite Charger Discussion
1 week ago
1 week ago
If you're looking for a smashy finisher with pieces that are individually useful for what you're doing, I'd suggest looking into the Hellkite Charger/Aggravated Assault+Nature's Will/Sword of Feast and Famine/Druids' Repository/Grand Warlord Radha package.
2 weeks ago
Thanks for commenting on my dragon deck earlier, Return Of The Ur-Dragon: A Budget Dragon Primer. I went ahead and added you as one of my references, since I liked your suggestions ;)
Take it with a grain of salt, but I'll comment on your "Need Help" section:
I like both these dragons and would personally try to keep both in my deck. This is a tough call for me since Hellkite Charger suffers from a large mana investment to use its ability (sans exceptional cases where you can cheat it in or have Savage Ventmaw out) whereas Scourge of the Throne suffers from its lack of haste and can be a threat magnet. I'd go with Scourge of the Throne in your deck, since you have a decent amount of haste enablers, and ways to cheat dragons, and I seldom get to capitalize on Hellkite Tyrant's ability in my games.
I prefer Skyshroud Claim since it synergizes so well with your shock lands. Furthermore, I (1) don't like to rely on my opponents choices, (2) don't want to help my opponents ramp, and (3) Tempt with Discovery loses value in the late game as more players are knocked out or (4) have enough lands to refuse your offer.
I prefer Descendants' Path, because it has a lower CMC and is more resilient as it isn't creature dependent. The latter can have a higher reward but it isn't worth the risk, especially because our dragons are often removal magnets.
This is also a tough choice, because they're both so good. If I had to pick, I would pick Selvala's Stampede, however, because it has a lower CMC and helps rebuild our board, probably our area of greatest weakness. Finale of Devastation is good, but primarily as a tutor and finisher, but it's a big mana investment, and usually isn't nearly as effective without an established board state (and you're probably already winning if you have an established board).
I generally think that you should add tutors to make your deck more consistent and powerful whereas removal can make your deck more resilient if used appropriately (with commander politics!), with the former being more efficient. It depends on what you want your deck to do.
1 month ago
1 month ago
Hey, your Commanders care about two types of creatures, Dragons and Knights. This is the simplest approach to consider is add more Dragons and some Knights? A higher amount of Dragons than Knights seems better with your two Commanders because double strike with Dragons who already fly is more powerful then Knights with flying.
Dragons are high mana cost creatures therefore consider more ramp? More ramp so you can cast Dragons especially Khorvath faster. Sylvia doesn't do much until you have a Dragon on the battlefield which ramp can help with.
You can't play Gruul Locket and Orzhov Locket in a Boros Commander deck. Can only play cards that are red, white or red/white because these are the color identities of your Commanders. Cards with black and green even though they also have red or white aren't legal with Boros.
What's the budget for your deck? Cards $1 or less each to consider adding:
Mana Rocks/Other Ramp
- Boros Signet
- Talisman of Conviction
- Dragon's Hoard
- Seething Song
- Mana Geyser
- Dragonlord's Servant
- Burnished Hart
- Iron Myr
- Gold Myr
Dragons/Cards that support Dragons
- Skyship Stalker
- Dragon Hatchling
- Dragon Egg
- Lathliss, Dragon Queen
- Scourge of Valkas
- Dragon Tempest: haste for Dragons.
- Steel Hellkite
- Moltensteel Dragon
- Sarkhan's Triumph: Dragon tutor.
- Tyrant's Familiar
- Hellkite Charger
- Drakuseth, Maw of Flames
- Sarkhan the Masterless
- Dragon Mantle
Dragons who can pump their own power which is called "firebreathing" are good with double strike.
- Silverblade Paladin: soulbound can change creatures.
- Danitha Capashen, Paragon
- Thalia's Lancers: legendary card tutor.
- Mask of Memory: an equipped creature with double strike who isn't blocked does combat damage twice to an opponent meaning you draw four cards.
- Rogue's Gloves: with flying it's easier to do combat damage.
The nice thing about these equipment is the interaction with double strike. These equipment can also be repeatable draw and if the equipped creature dies, the equipment isn't destroyed, can equip another creature.
I offer more advice. Good luck with your deck.
1 month ago
So I want to build a Brothers Yamazaki deck. It would play with two significant, yet not that powerful, rules changes.
- 1.) You can build the deck with two copies of Brothers Yamazaki in it.
- 2.) They are errata'd in game to have "Partners with Brothers Yamazaki."
This would allow you, the player of the deck, to have two copies of Brothers Yamazaki in your deck, and both of them be your Commander. I would recommend sleeving them in different colored sleeves to keep track of each individual entity easier.
So this would be a standard 98 card library with 2x Commander's, like when you have Partners.
With that established, what would be the best way to build it?
Doing this purely for fun, but also because it sounds like a nice idea.
I'd say keep the budget to $200 or less so it can be decent. Since basically all lands can just be basics, that actually saves a lot of money for spicer cards.
The first thing that comes to mind is an aggressive aggro deck. You have two 5/4s on the field dealing Commander Damage. Yes each of them must deal their own 21 points to knock someone out, I know this. It's not a total, it's individual.
So cards that allow extra combat steps might be worth while. I think it would benefit heavily from Helm of the Host as well. If I am going aggro, Neheb, the Eternal, Etali, Primal Storm and Ilharg, the Raze-Boar would certainly want to be in there. Hellkite Charger as well, to get those extra steps. This makes me also believe Archetype of Aggression for that boon and creatures like Urabrask the Hidden may be worth looking into, along with Fervor.
EDIT: Wrong Archetype :p
Aside from attacking though, what else should it have? Burn? Light Voltron? Land destruction?
2 months ago
2 months ago
Looking good! I like the capitalizing on small creatures with trample to make them impressive attackers through Stonebrow. There's a few tricks I think you could make use of to really push this deck over the top, though!
One thing I like about abilities like Stonebrow's that trigger on attack is that they'll trigger multiple times if you're able to get multiple attacks in one turn. Cards like Relentless Assault, Hellkite Charger and World at War will let you overwhelm your opponents all in one mighty turn, with your tramplers getting +2/+2 the first time they attack and +4/+4 the second!
Since you're building around trample, I'd also highly recommend capitalizing on its excellent synergy with deathtouch. Trample lets you assign any leftover damage to the opponent once at least enough damage to be lethal is assigned to the blocker. It specifically refers to "lethal damage," not "damage equal to the creature's toughness." What does this mean? If the trampler has deathtouch, even 1 point is lethal - no matter how tough the blocker is! If you attack with a 5/5 who has trample and deathtouch, then you can deal 1 to a 4/4 blocker and the other 4 to the opponent. Bow of Nylea, Ohran Frostfang and Quietus Spike will all help your creatures nail your opponent whether he blocks or not.