Hellkite Charger

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Modern Masters 2015 Edition (MM2) Rare
Archenemy (ARC) Rare
Zendikar (ZEN) Rare

Combos Browse all

Hellkite Charger

Creature — Dragon

Flying, haste

Whenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

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Hellkite Charger Discussion

Spirits on Kaalia, Mirror Breaker EDH

1 day ago

Hi wdmchale,

Kiki-Jiki, Mirror Breaker + Restoration Angel | Infinite Haste Angels:

  1. Kiki-Jiki, Mirror Breaker targeting Restoration Angel

  2. Restoration Angel Token Copy (Haste from Kiki-Jiki, Mirror Breaker) enters the battlefield, target Kiki-Jiki, Mirror Breaker with the triggered ability

  3. Exile Kiki-Jiki, Mirror Breaker and return him to the battlefield, he returns untapped, and he has Haste because he has the static ability Haste built-in

  4. Repeat steps 1 through 3 as many times as you want, and attack each opponent with 1,000,000 3/4 Flying Haste Token Angels!

Kiki-Jiki, Mirror Breaker + Reveillark + Goblin Bombardment | Infinite Damage:

  1. Kiki-Jiki, Mirror Breaker targeting Reveillark making a Token Copy of Reveillark

  2. Active Goblin Bombardment and Sacrifice Kiki-Jiki, Mirror Breaker doing 1 damage to a player (or creature)

  3. Activate Goblin Bombardment and Sacrifice the Token Copy of Reveillark (Not the original Reveillark) doing 1 damage to a player (or creature)

  4. Reveillark leaves the battlefield triggered ability targets Kiki-Jiki, Mirror Breaker, you can also bring back any other creature in the graveyard with power 2 or less as well (Grand Abolisher, Stoneforge Mystic, Etc.)

  5. Kiki-Jiki, Mirror Breaker returns to the battlefield, he returns untapped, and he has Haste because he has the static ability Haste built-in

  6. Repeat steps 1 through 5 as many times as you want, and for as much damage to each creature and player as you like!

Kiki-Jiki, Mirror Breaker + Karmic Guide + Goblin Bombardment | Infinite Damage + Infinite Haste Angels:

  1. Kiki-Jiki, Mirror Breaker targeting Karmic Guide

  2. In Response (WHILE the Kiki-Jiki, Mirror Breaker activated ability is still on the Stack), Activate the Goblin Bombardment and Sacrifice the Kiki-Jiki, Mirror Breaker doing 1 damage to a player (or creature)

  3. The Karmic Guide Token Copy enters the battlefield (Haste from Kiki-Jiki, Mirror Breaker) and targets Kiki-Jiki, Mirror Breaker with its triggered ability

  4. Kiki-Jiki, Mirror Breaker returns to the battlefield, he returns untapped, and he has Haste because he has the static ability Haste built-in

  5. Repeat steps 1 through 4 as many times as you want, doing as much damage as you like, and creating as many Karmic Guide Token Copy Angels with Haste as you like (You can also Goblin Bombardment the Karmic Guide Token Copies if you like)

Karmic Guide + Reveillark + Goblin Bombardment | Infinite Damage:

  1. Activate the Goblin Bombardment and Sacrifice the Karmic Guide doing 1 damage to a player (or creature)

  2. Activate the Goblin Bombardment and Sacrifice the Reveillark doing 1 damage to a player (or creature)

  3. The Reveillark leaves the battlefield ability triggers and targets the Karmic Guide (and any other creature with power 2 or less in addition)

  4. The Karmic Guide returns to the battlefield, and targets the Reveillark with his enters the battlefield triggered ability and returns the Reveillark to the battlefield.

  5. Repeat steps 1 through 4 as many times as you want, and for as much damage to each creature and player as you like!

Buried Alive + Reanimate or Animate Dead or Whip of Erebos | Tutor Kiki-Jiki, Mirror Breaker + Restoration Angel + Karmic Guide Infinite Haste Angels:

  1. Cast Buried Alive and put Kiki-Jiki, Mirror Breaker, Restoration Angel and Karmic Guide in the graveyward

  2. Cast Reanimate or Animate Dead or Activate Whip of Erebos returning the Karmic Guide to the battlefield

  3. Karmic Guide enters the battlefield ability triggers targeting the Kiki-Jiki, Mirror Breaker returning the Kiki-Jiki, Mirror Breaker to the battlefield (Built-in Haste)

  4. Kiki-Jiki, Mirror Breaker targeting the Karmic Guide. When the Karmic Guide Token Copy enters the battlefield, target the Restoration Angel with the Karmic Guide Token Copy enters the battlefield triggered ability, returning the Restoration Angel to the battlefield

  5. Restoration Angel enters the battlefield ability triggers targeting the Kiki-Jiki, Mirror Breaker who is Exiled and then returns to the battlefield, he returns untapped, and he has Haste because he has the static ability Haste built-in

  6. You now have the Kiki-Jiki, Mirror Breaker + Restoration Angel | Infinite Haste Angels Combo in place, so you can continue from there making as many Restoration Angel Token Copies as you like and attack each player with 1,000,000 Restoration Angel 3/4 Flying Haste Tokens

These are all the combos I have (I used to have more but honed in on these). Kiki-Jiki, Mirror Breaker + Restoration Angel is the primary combo, and Reveillark is usually more of a Mid-range game strategy. A Razaketh, the Foulblooded usually can pull enough mana sources and Buried Alive to active that combo.

If you need any help understanding the "Synergies", "Maybeboard Synergies", or "Alternative Synergies Considered (But not used in this deck)" please let me know I will be happy to explain.

When I had Adarkar Valkyrie in the deck I played these, but I found I didn't need the extra combos, and Adarkar Valkyrie doesn't work properly with Kaalia of the Vast because it enters tapped, and her ability required .

Kiki-Jiki, Mirror Breaker + Adarkar Valkyrie + Goblin Bombardment | Infinite Damage

Karmic Guide + Adarkar Valkyrie + Lightning Greaves or Dragon Tempest + Goblin Bombardment | Infinite Damage

Adarkar Valkyrie + Aurelia, the Warleader + Goblin Bombardment | Infinite Combat Phases

This is a very simple 2 card combo, but I found the converted mana cost WAY to high for a turn 3/4 win:

Sanguine Bond + Exquisite Blood + Damage or Life Gain | Infinite Damage + Life Gain

A common combo in Kaalia of the Vast is:

Hellkite Charger or Aggravated Assault + Sword of Feast and Famine | Infinite Combat Phases

Cheers.

Madcookie on Jhoira gonna get your ass beat, mang!

5 days ago

Wolfrage76 Well in that case you are left with pretty much one option - to make a huge turn. You can do this by replacing the cards I told you with some form of stalling - say bouncing back, Cyclonic Rift, Boomerang that kind of thing or with good old board wipes. You do run some similar spells as well. This is to be done if they target you and you feel very pressured. As for the huge turn it should go like this - step 1 have jhoira on the field. Step 2 at the same time in any given turn (preferably the guy right before you) you suspend the following cards 1-3 big guys (the dream would be Hellkite Charger+Neheb, the Eternal which means infinite attack phases) and a random board wipe. I'd strongly recommend my personal favourite Obliterate for the flavor and usefullness, but you can go with anything you like Blasphemous Act, Star of Extinction, Evacuation etc. Then all you need to do is survive for 4 turns(2 with Paradox Haze until they come online. For this reason you are playing the bounces and counterspells. Then when the suspended cards begin to resolve you stack the board wipe to act first, clear the board, hopefully the lands too with obliterate, then smash in the big guys, attack fact with haste and simply win from there.

As for other replacements, you should try to add card draw to the deck, as its really limited as of now. However good blue draw can be expensive sometimes like Rhystic Study and the red I can think of is counterproductive in your deck Outpost Siege and Vance's Blasting Cannons  Flip :S. Look in https://magiccards.info/search.html I always check there first for certain types of mechanics and such when building a deck.

So all in all if you can get the cards I mentioned it should make the deck much better. Hope this was helpful :)

WanderingSpirit on Mirror of the Forebears

1 week ago

Another Mirror question: Can you target Scion with Mirror of the Forebears when it's between 2 stacks of its' ability?

For example: I have 2 copies of the mirror, and I turn Scion of the Ur-Dragon into a Hellkite Charger, then respond so that it turns into Savage Ventmaw first. Can I respond to it becoming Savage Ventmaw by turning the 2 Mirror of the Forebears into copies of Savage Ventmaw and still have Scion turn into the Hellkite Charger?

Gottsplitter on Intet, The Dreamer

2 weeks ago

Nice deck! I play something similar for a long time. Got some new ideas from your take on Intet like second combat phase with World at War or Hellkite Charger.

Here are some suggestions:

As I understand you don't want to play cards that reveal your topdeck card. So I did not include the whole "see your topdeck card and shuffle"-Theme.

For more ideas you can check out my take on Intet, the Top Deck Queen

Greetings from Gottsplitter

Gilgamoosh on Scion, Tribal Toolbox Reanimator

2 weeks ago

legomanalec There is another infinite combo: Bear Umbra/Sword of Feast and Famine and Hellkite Charger (if you have seven lands, two of which can produce red). Nature's Will will also satisfy this combo's land-untapping component. There may be other cards as well that do this, but I don't think any more of these effects warrant inclusion.

There is also the "classic" Scion combo with Moltensteel Dragon and a double-strike trampler like Dragon Tyrant or Atarka, World Render.

The main reason I don't put a large focus on infinite combos is because they are easier to break (and many combo-centric decks will easily outpace this one in a combo race). I win most of my games with Living Death/Patriarch's Bidding, which are harder to break.

I also like the subtle Feldon of the Third Path & Keiga, the Tide Star/Yosei, the Morning Star combination. It gets dealt with most of the time, but unless someone is keenly aware of what's about to happen, I can get away with 2 and sometimes even 3 turns of this, which can be a game changer.

Ninja_T0-_-0 on Neheb, the Eternal

3 weeks ago

Hellkite Charger and/or Aggravated Assault... that is all.

Steve_MTG on TnT Aggro Shenanigans

3 weeks ago

Great build! I love it!

Since you go for more/infinite combat steps, you could combine your Aggravated Assault with a Sword of Feast and Famine. The Sword also works well with a Hellkite Charger.

I'm not sure if Fallen Ideal is what you want; I'd go for another haste-provider like Concordant Crossroads or Fires of Yavimaya.

Did you consider Odric's good firend Master Warcraft?

Maybe, a Garruk Relentless  Flip will help your plan - for his night side could be a creature tutor for the finisher you need.

greatdevourer on Who Doesn't Love Dragons???

3 weeks ago

One of the best things I learned a long time ago is simply this: There are no wrong threats, only wrong answers. With that in mind, here are some additional thoughts on your deck.

Weaker Dragons to consider taking out. Keep in mind that this is based on my play style.
Hellkite Charger is a maybe. I like the extra combat phase, but it is dependant on being in play, attacking, and having 7 mana available. Not sure yet. Intet, the Dreamer has always been weak. You get to exile the top card of your library and hope that you can play it before the next Wrath of God or Path to Exile, after paying 3 mana to exile your own card. Spellbound Dragon might work in a deck built around draw-discard. But this deck isn't. You want the draw, but not the discard. Just doesn't seem to fit that well. Silumgar, the Drifting Death seems a bit on the weak side. But I could see him as a way to get rid of token armies. Not sure on this one either.

Now to take a look at the non-creature cards.
Ponder is a great card. In a 60 card deck with a full playset. In a Commander/EDH deck, not so much. Single use is a big drawback. I prefer repeatable effects in commander decks. Or consider Brainstorm instead. Dreamstone Hedron is nice. But as a 6 cast artifact that either adds 3 colorless or draws 3 cards I can't shake the feeling that it is a bit late to the party. Consider Hedron Archive. Same basic idea. It only adds 2 colorless or draws 2 cards. But it hit the field 2 turns earlier. That is 2 whole turns of having 2 more mana to help power out those Dragons. Relic of Progenitus is a great card in a lot of tournament decks. However, it also trashes your graveyard too. Depending on your Meta, maybe a simple Tormod's Crypt instead? Curse of Verbosity is a great way to pile on to the biggest threat player at the table. But you have no way to bounce it to change the target and once that play is out of the game, this becomes a dead card on the field. Also, you don't really want to give other players an option to draw cards. Darksteel Mutation is cute spot removal. But there are so many better options. Is spot removal really that important in your meta? If so, consider Swords to Plowshares, Anguished Unmaking, Unmake or even Curse of the Swine. All of which deal really well with any threat except a commander. You could use Declaration of Naught naming their Commander if you really want to get someone angry. Frontier Siege either adds 2 mana or causes your creatures to fight. I can think of so many better uses for that sleeve. More creatures. More mana ramp. More shenanigans. Monastery Siege first ability suffers the same problems that Mirror of the Forebears copies an existing creaturee in play. Not bad. I would put this in the maybe pile. Tough call on this one. I would keep it or cut it depending on what other choices get made. Lightning Greaves & Swiftfoot Boots are cards that I know you like and I do see their value. But to me there are so many better uses of those sleeves. These are probably the cards least likely to be swapped out of your deck, but I don't think that your deck really needs them. They don't protect from board wipe. You have other cards that give Dragons haste or you could even run Anger for the haste.

New dragons to consider:
Balefire Dragon and Deathbringer Regent are both Dragons and board wipes rolled into one sleeve. Destructor Dragon dies and takes another non-creature with it. Read that as destroy target planeswalker, artifact, enchantment or land. Dragonlord Atarka acts as a spot removal spell and a Dragon. Dragonlord Dromoka does a really good job of dealing with counterspells. Dragonlord Kolaghan gives your other creatures haste. Hoever, his second ability is kind of a waste in Commander. Karrthus, Tyrant of Jund needs no explanation. Keiga, the Tide Star gains control of an opponent creature until end of the game or you sacrifice it to the Altar. Kilnmouth Dragon we've already talked about. Nicol Bolas is a maybe. I know he is iconic and has a good ability, however, tying up 3 colored mana each turn isn't that great. Niv-Mizzet, the Firemind is a good card draw and ping engine. Jsut don't use the stupid Curiosity combo. That's so lame. Ruthless Deathfang works well with the Altar of Dementia and Scourge of Nel Toth. I sacrifice a creature, oh, and so should you. Scourge of Nel Toth not only comes back form the grave for cheap, but it also provides a sacrifice method for Jugan or Keiga. Scourge of the Throne is a great way to knock an opponent in the lead back down. Thunderbreak Regent punishes opponents for using spot removal. I would rather run this instead of the boots. This is a threat, the boots and greaves aren't. The equipment does protect against spot removal. Also watching an opponent getting a Lightning Bolt in the face for the effort of removing a Dragon is pretty funny.

Other cards to look at:
Eerie Interlude or Ghostway can do double duty of protecting your creatures and retrigger all of the enter-the-battlefield effects. If Scourge of Valkas or Warstorm Surge is on the field, then Eerie Interlude becomes a kill card. Shard Convergence helps make more mana available. Basilisk Collar gives lifelink and deathtouch. And putting deathtouch on Scourge of Kher Ridges provides another board wipe. Deathtouch on Niv-Mizzet, the Firemind adds another point of spot removal. Patriarch's Bidding has long been a staple of tribal decks. Thanks for that Wrath of God. I needed that. Now watch as I return all of my threats.

As always, temper these suggestions with your play style, collections, and budget. Let me know what you think.

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