Creature — Dragon
Whenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
|Have (3)||Taki117 , metalmagic , Eldritch_Morningstar|
|Want (3)||bloodoathwarrior , drevolution , dahammer|
Printings View all
|Commander 2017 (C17)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Hellkite Charger occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Hellkite Charger Discussion
2 weeks ago
The Horde has infinite colored mana, and will ALWAYS seek to cast anything it can. This means if you have a card like Hellkite Charger, the Horde will ALWAYS opt for the extra combat phase.
Hordes can not:
- Use modal cards
- Activate tap abilities (this implies a choice)
They will always do as much as possible. If it must choose between Survivors, it chooses randomly. If it must choose a permanent, it chooses randomly.
Basically, if the Horde has to "think, or "decide", it can't.
If it has to "choose", it's random.
1 month ago
Katzmania es una buena observación, pero la idea es ganar en el turno que se castea Primal Surge. Teniendo a todo el mazo en el campo, es posible utilizar a Hellkite Charger junto a Grand Warlord Radha para generar infinitas fases de combate. Las tierras que hayan entrado al campo gracias al conjuro son mas que suficientes para castear alguna de las piezas que hubiese quedado en la mano. Espero sirva la explicacion, saludos y gracias por votar!
1 month ago
What are you trying to do with this? Have you considered extra combats cards like Hellkite Charger or Aggravated Assault? Either kill your opponents that way or generate a bunch of mana and pump it into an X spell?
1 month ago
Elixir of Immortality + Shamanic Revelation + Regrowth and then inf mana with Hellkite Charger+Savage Ventmaw+Grand Warlord Radha+Arachnogenesis draw your deck play it gain inf health amd do it inf* amount of times
1 month ago
This is awsome, I always enjoy a good zirilan build, feel free to check mine out here, Reign of Fire, one combo that might be fun to add in yours that I dont run (cause I dont own the sword lol) is Hellkite Charger + Sword of Feast and Famine, killer combo also Balefire Dragon is for sure a top dragon for single use, and then of course since your running scrying sheets and the snow lands, might as well throw in an Extraplanar Lens for good measure
1 month ago
1 month ago
Rri's Greasy Suggestions
My understanding of the deck is that it's essentially a Sneak Attack style deck - put creatures in and muck face. The main goal with these suggestions is to get Kaalia of the Vast out by turn 2 or 3 and put more relevant threats down! Apologies if this isn't the most organized, but hope it helps.
Akroma, Angel of Fury - literally a 6/6 with firebreathing 90% of the time
Emeria Shepherd - even you complain about this one.
Kaalia, Zenith Seeker - Yes flavour, but fricken goofy card
Kambal, Consul of Allocation - What does gaining life do for you? I would only run him if you ran necropotence or equivalent
Mana-Charged Dragon - Nobody is paying into that lmao
Rakdos the Defiler - I get that you have big balls, but he's pretty much single use - I enjoy the meme though.
Iroas, God of Victory - I understand that he lets Kaalia get through, but that wouldn't be a problem if you could just get her out earlier.
Angel of Deliverance - If you're getting delirium with this deck at it's present state I'm super impressed.
Sorin, Grim Nemesis - There is better ways to draw cards and you can't cheat him into play
Karoo Lands: They are decent, but you're missing out on precious early mana when you run them.
Nephalia Academy - This is the most Cam card I have ever seen, run Rogue's Passage if you want colourless utility.
Vivid Meadow: Again slow, run a City of Ass in this slot
Armillary Sphere - If you are hell bent on this effect, run a Thaumatic Compass
Darksteel Ingot - 2 mana artifacts are way better for a turn 3 Kaalia.
Sunforger - Personally this doesn't do it for me, super mana intensive for the effect, especially when you have black for tutoring/card draw.
Instant and Sorceries
Ghostly Prison - You have fatties to smack people in face, if they swing at you, swing at them harder - or block :^)
Aura of Silence - You aren't on the stax path my son and you can find more efficient instant speed removal!
Akroma's Vengeance - Austere Command
Diabolic Tutor - Demonic Tutor
Orim's Thunder & Return to Dust - I would suggest just running a less expensive removal, or more flexible removal eg. Disenchant or Chaos Warp
I would suggest cards that more aggressively use your life total, you're playing an agro strategy and want to be firing on all cylinders!!
Card Draw and Tutoring
Necropotence - Draw a shit ton of cards, and more selection of what you want to put down with Kaalia.
Painful Truths, Sign in Blood, Night's Whisper - Efficient card draw!
Faithless Looting, Tormenting Voice, Thrill of Possibility - Slot in these if you are planning on going a stronger recursion route.
Wishclaw Talisman - Fun tutor!
Enlightened Tutor - Finds you boots, sword, or whatever else you may need.
Demonic Tutor, Vampiric Tutor - Need I say more?
Gamble - Put all your money on red lmao
Mausoleum Secrets & Diabolic Intent – Conditional Tutors which seem decent in this deck.
Vilis, Broker of Blood - This card is insane, especially when you get to cheat him out.
Razaketh, the Foulblooded - Turns Kaalia into a huge toolbox, also really strong in the recursion route.
Archfiend of Despair - Doubles damage!!
Rakdos, Lord of Riots - Reduces the cost of your big creatures, letting you actually play them after you swing.
Sire Of Insanity - Discarding everyone's hand is pretty good for you, as this deck should be pretty good at top decking.
Scourge of the Throne & Hellkite Charger - More combat - wins with Sword of Feast and Famine!!
Resolute Archangel - A lot of the cards I'm suggesting are pretty hard your life total, resetting to 40 with a Necropotence out is pretty gross.
Sneak Attack - Does pretty much the same thing as Kaalia.
Karmic Guide, Reya Dawnbringer, Primevals' Glorious Rebirth, Animate Dead, Living Death, Phyrexian Reclamation - Recursion is super strong, plus you run a shit ton of legendaries for rebirth. As an aside, Leonin Relic-Warder gives infinite ETB with Animate Dead - something to keep in mind.
Legion's Initiative - Pretty flexible protection, also making Kaalia a 3/3 is pretty relevant.
Aggravated Assault - Even more combat, wins you the game with Sword of Feast and Famine.
Kaya's Ghostform - Leave it and forget it protection for Kaalia.
Talisman of Hierarchy, Talisman of Indulgence, Talisman of Conviction, Fellwar Stone - even potentially Mind Stone - 2 mana rocks are super good as they enable the turn 3 Kaalia.
Wayfarer's Bauble - An all star, also Kaalia turn 3.
Lotus Petal - SPEEDY
Nyx Lotus or Nykthos, Shrine to Nyx - A lot of your creatures have super high devotion, take advantage of that.
Caves of Koilos, Battlefield Forge, Sulfurous Springs, Sacred Foundry, Godless Shrine, Blood Crypt, Luxury Suite, Exotic Orchard, City of Brass, Rugged Prairie, Fetid Heath, Silent Clearing, Sunbaked Canyon, Tainted Field - or even more basics: Untapped coloured lands!!
1 month ago
Hey, nice budget first draft. Mystery Booster Cards was such a good product. I'm glad you got a box and you pulled Shards/Rhys which are excellent with the strategy here.
Something that Mystery Booster Cards doesn't have are lands for Commander and that's an area to consider improving. Glade and Vista are good upgrades, but also consider Command Tower and Exotic Orchard? These Rainbow lands are staples in multicolored Commander decks. Naya Panorama is the Naya Panorama which can search for a basic land. Consider cutting some basic lands for these lands as well as more dual lands to help with color fixing?
Because you have Glade and Vista then Farseek and Skyshroud Claim are improvements for land ramp since they can search for one of these lands because they're dual lands that are two different land types. Sheltered Thicket and Scattered Groves are two more budget dual lands that are two different land types.
Four of the best cards here are enchantments making Idyllic Tutor very helpful especially to get Assemble. Congregation at Dawn can tutor for any three creatures and you stack them on top of your library in any order. This creature tutor is an instant therefore you can cast it at the end step of your last opponent and then draw the first creature you tutored on your turn.
Druids' Repository is also an enchantment and it can be powerful with tokens as a repeatable source of ramp. With at least six attacking creatures and Hellkite Charger this can be infinite combat steps with Charger's trigger as long as you have at least seven creatures attacking to put seven counters on Repository. You can remove those seven counters and make seven mana to trigger Charger since you can stack all the attack triggers so that you put all the counters on Respository before you trigger Charger last to then remove the counters to make the mana.
If Rith is one of these attacking creatures and creatures you control have haste then this combo can be infinite attacks with him which also equals infinite attacking tokens since each time you trigger him if he does combat damage to a player then you make more attackers. If not using Respository for this infinite attack combo then it's just a good source of ramp with tokens.
Some other budget lands to consider adding:
- Battlefield Forge
- Fortified Village
- Game Trail
- Ash Barrens
- Selesnya Sanctuary
- Boros Garrison
- Gruul Turf
Cards to consider cutting:
- Gruul Guildgate
- Selesnya Guildgate
- Blossoming Sands
- Adventurous Impulse
- Grow from the Ashes
- Search for Tomorrow
- Balduvian Rage
- Anointer Priest
Good luck with your deck.