Sheoldred, Whispering One


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Mythic Rare
New Phyrexia (NPH) Mythic Rare
Promo Set (000) Rare

Combos Browse all

Sheoldred, Whispering One

Legendary Creature — Praetor


At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.

At the beginning of each opponent's upkeep, that player sacrifices a creature.

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Sheoldred, Whispering One Discussion

BlueStar220 on Rats Commander

3 weeks ago

Just some quick suggestions:
I would recommend more card draw so you're not top-decking all the time. (The more cards you draw, the more answers you have.)
I like to aim for around 12 total:
Bloodgift Demon
Decree of Pain
Erebos, God of the Dead
Promise of Power
Ambition's Cost
Ancient Craving
Disciple of Bolas is especially good if you sac a big rat.

I would also recommend more removal cards, I typically aim around 20 give or take (which includes both noncreature and creature removal).
Nevinyrral's Disk
Hero's Downfall
Decree of Pain
Archfiend of Depravity
Butcher of Malakir
Sorin Markov

I also recommend good return spells including:
Mikaeus, the Unhallowed
Sheoldred, Whispering One

Guerte on [[Primer]] Gonti - Night Market Shenanigans

3 weeks ago

SurpriZe: I recently replaced Arch of Orazca with Arcane Lighthouse. Haven't gotten to use it yet, but I'm sure I will.


I played my first two games of commander in over a year tonight, and by first, I mean with physical cards.

Game 1 vs Atraxa Superfriends:

I got stomped pretty hard in this one. Kiora, the Crashing Wave emblem with Ugin, the Spirit Dragon closed out the game on that one.

Game 2 vs Atraxa Superfriends and Breya Artifacts:

This game was awesome. There was a lot of back and forth interactions throughout the game. Atraxa was able to ultimate a Jace, Unraveler of Secrets and Tezzeret, Artifice Master, and we were also under an Ensnaring Bridge.

I'm sitting at 14, Breya at 34, and Atraxa at 35. Atraxa has a Karn Liberated, Teferi, Temporal Archmage, and Atraxa out, along with a couple thopters. My turn, I cast Kokusho, the Evening Star to bait out the emblem counter. I then cast Living Death and bring back Duplicant, Vulturous Aven, Ravenous Chupacabra, Sidisi, Undead Vizier, Rune-Scarred Demon, Kokusho, the Evening Star, Sheoldred, Whispering One, and Gray Merchant of Asphodel. I drain each for 16 (I also have a Necropotence out), putting them at 18 and 19 and gain 32 to go to 46. I exploit Gary from Aven, draw 2 and lose 2 down to 44, and then exploit Kokusho from Sidisi, bringing them down to 13 and 14 and me up to 54. I use my two tutors to go grab Ashnod's Altar and Lifeline (the two creature removal effects didn't matter). I then dump 10 life into Necro, sculpt my hand to contain Ancient Tomb, Cabal Coffers, Lifeline, Ashnod's Altar, Go for the Throat, Animate Dead, and Reanimate, and pass.

It's Breya's turn, and he casts Merciless Eviction naming Planeswalkers, and states he's more nervous about them than my creatures, and he didn't want to lose what creatures he had.

Atraxa goes, can't do much, and EOT brings out Teferi, Hero of Dominaria.

On my turn, Sheoldred triggers, and I bring back Gary for the win.

Had Breya chose to exile creatures, my line of play would have been GftT to bait out the emblem counter, made enormous mana with Coffers, then drop Lifeline, Ashnod's Altar, and Meteor Golem, followed by Animate Dead and Reanimate on Kokusho and Gary, and then loop with Lifeline/Altar to close out the game.


I definitely had a blast tonight. I played against two people I never met, made some good friendships, and I'm looking forward to playing more. I'm really glad the second game went the way it did. It played out beautifully.

hkhssweiss on Google Ghave, Search Engine of Doom *Help Wanted*

4 weeks ago

goldlion I like the way your thinking, and plus it's so janky no one can hate it LOL!

Some instants and sorceries that you can benefit from the top of my head you can go for a sub reanimator theme and I would like to go for the reusable ones. Here might be some cards that can help:

Regrowth, Oversold Cemetery, Animate Dead, Dance of the Dead, Athreos, God of Passage, Dawn of the Dead, Disturbed Burial, Dread Return, Golgari Guildmage, Meren of Clan Nel Toth, Palace Siege, Phyrexian Reclamation, Debtors' Knell.

On the more expensive scale:

Reanimate, Necromancy, Corpse Dance, All Hallow's Eve, Genesis, Sheoldred, Whispering One.

Inanity on Rise of the Lich Queen

1 month ago

ItalicMo I really like the Bone Dancer! Somehow I missed that one. I'll have to see if I can squeeze it in. As far as Zombie Apocalypse, the only reason I choose not to use it is that my playgroup has a few Human-centric decks. We all have a gentle-gamers' agreement not to use color/type hosers, and the "destroy all Humans" part is a bit more targeted than I want to get. Outside of my playgroup? Absolutely!

Abuelo Shepherd of Rot probably needs to find it's way in. I've always had bad luck with the Graveborn Muse. I need to get better at finding ways to get rid of it before it gets rid of me. I'll probably give it a shot again.

Jorzhov I recently added Library of Leng to a different deck of mine, and was immediately struck by how necessary it is in this deck. It will be going in.

DanowarElf I like Debtor's Knell, but I don't like its cost. Largely, Sheoldred, Whispering One accomplishes the same thing and more, for the same overall cost. Sure, she only brings back stuff from our own graveyard, but usually that's where the best stuff is! Also, Shelly is more easily recurrable (which is totally not a word). Also also, given the non-zombie hate in the deck, anything you pull from an opponent's graveyard with Knell would probably die.

A bunch of you have suggested Approach of the Second Sun, and it's a phenomenal idea for an alternate win-con. It would be super easy to pull off a double cast in the same turn. The only downside for my personal list is that I already use Approach in another deck that I play a lot. I would be thrown into the Second Sun if I feature it in another deck! ;-D

ZendikariWol on Meren Death Means Nothing to Me

1 month ago

Weeeell... let's take a look at that, shall we?

Deadbridge Chant is costly and random, but other than those two details (significant as they may be) it's pretty heckin good.

Disentomb is BAD. It's also not a mana coat subverter and that's kinda what we're talkin about here.

Eternal Witness isn't repeatable and it's going to hand just like with Disentomb.

Journey to Eternity  Flip is still a lot of mana, and once-per-turn.

Liliana, Heretical Healer  Flip isn't necessarily repeatable, and it's super fragile.

Nim Deathmantle is not great. It's not bad either, though, it just costs a shitpile of mana.

Palace Siege doesn't subvert costs but other than that major downside it's decent.

Phyrexian Delver is better than Eternal Witness, but it still loses you life, and also costs 5.

Rise of the Dark Realms is 9 mana. Yeah it's insane but 9 mana dude.

Sepulchral Primordial is an excellent finisher, but you'll have to compare its power with your other insanely-high-mana creatures.

Sheoldred, Whispering One, once again, excellent card. But once again, shitpiles of mana.

Victimize is decent but Whisper, Blood Liturgist

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