Nihil Spellbomb

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Commander 2013 Common
Scars of Mirrodin Common

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Nihil Spellbomb

Artifact

, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.

When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.

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Nihil Spellbomb Discussion

Pieguy396 on H: Coco, Sunken Ruins expedition, ...

1 day ago

Hello! I'm starting to build Tezzerator in Modern, and would like to do some trading to get the necessary pieces if possible. Noteworthy cards I have include a Collected Company, a Sunken Ruins, a Flooded Strand , a Rhystic Study, a Teferi, Mage of Zhalfir , a Thassa, God of the Sea, two Windswept Heaths, a Birds of Paradise, and a Kokusho, the Evening Star .

I'm looking for (in alphabetical order) 3 Abrupt Decay, 1 Breeding Pool , 1 Darkslick Shores, 4 Darksteel Citadel, 2 Executioner's Capsule, 4 Glint-Nest Crane, 1 Grafdigger's Cage, 2 Herald of Anguish , 3 Inquisition of Kozilek, 1 Nihil Spellbomb, 1 Padeem, Consul of Innovation, 2 Pentad Prism, 1 Pithing Needle, 1 Polluted Delta, 1 Spellskite, 2 Sword of the Meek, 3 Talisman of Dominance, 3 Tezzeret, Agent of Bolas, 3 Thirst for Knowledge, 3 Thopter Foundry, 3 Watery Grave , 2 Whir of Invention, and 1 Witchbane Orb .

Also, if you'd like to see more of my wants and haves, here's a link to my binder.

Thanks for reading and considering!

Tsuru-Hime on Budget B/G Counters

3 days ago

Naturalize comes immediately to mind for dealing with enchantments and artifacts.

If affinity is something you need to watch for then Creeping Corrosion is a good bet.

Nature's Way can be a direct removal spell with this kind of deck. Although since you're splashing black there are better options out there since you don't need to trample mechanic.

Nihil Spellbomb? Choke?

ToolmasterOfBrainerd on [Community Discussion]: Modern Chat

4 days ago

tlhunter07 I think you can get away with 4x Flooded Strand instead of Tarns. And honestly I think the deck needs a little more tuning. Surgical Extraction should be Nihil Spellbomb IMO and the burn matchup looks simply awful - Collective Brutality could help that.

Discard spell splits in grixis are also tricky. Thoughtseize feels so bad against burn, but Thoughtseize is also the best card in the deck against Eldrazi and Titan Shift. I like 3 Thoughtseize in the 75, and if I could play 4 and maintain an acceptable burn/affinity matchup, I would.

Lightning Bolt as a way to close the game more quickly is also something I think he undervalues. When Death's Shadow is trying to get their life total super low super fast, Lightning Bolt in a deck with 4 Jace and 4 Snap becomes super good. I play 4 bolt in my deck and the Death's Shadow matchup favors me quite a bit from playing against it at FNM. And Lightning Bolt is a big part of why the Affinity and Burn matchups are winnable in the first place. Yeah, Fatal Push is good there too, but Bolt shouldn't be so underestimated. In a true Jund deck Bolt is awful right now, but Grixis, even Blue Jund, isn't true Jund.

.Aliens. on crispy shadow

4 days ago

This RB burn deck list is similar to what you are doing.

Side Board:

I would completely remove white from the SB and just go full RB.

1 or 2 Exquisite Firecraft have been really good for me. It is a great card against control decks and it is a guaranteed four damage. I would play this instead of Guttural Response, you dont need to get into a counter war with this type of deck.

2 or 3 Nihil Spellbomb is great graveyard hate against control, dredge, lantern, etc. In this kind of deck, it is better than Rest in Peace because it draws you a card, only costs one to cast, and the effect is asymmetrical. I also like Relic of Progenitus in this spot, but Spellbomb is better if you are running black and Grim Lavamancer.

Typically, Boros Burn plays three Path to Exile in the side for the Eldrazi matchup. I would replace these with three Dismember. Dismember also works well with Death's Shadow and can be cast for colorless through a blood moon.

Rain of Gore is an absolute house in the right matchup. It is great against Lightning Helix, Batterskull, Kitchen Finks, and all of soul sisters. It can win you games that are otherwise unwinnable (i.e. soul sisters).

Smash to Smithereens (two CMC artifact removal) is essential against decks that run Chalice of the Void. It is also good against Affinity.

This is what Im proposing for a SB:

2x Exquisite Firecraft - one of these is a flex spot

2x Nihil Spellbomb

3x Dismember - one of these is a flex spot

3x Rain of Gore

3x Smash to Smithereens

1x Kolaghan's Command

1x Skullcrack - this is a flex spot

Main Deck:

I really like Grim Lavamancer in this kind of deck. Two main board makes sense.

12 fetches is probably too many. Eight fetches (four Bloodstained Mire four Arid Mesa) makes sense. I think two or three Swamps would work for the main. You could replace the other four fetches with Foreboding Ruins.

I think you can take out the three Fatal Push in the main and replace it with two Searing Blaze and another Grim Lavamancer. Searing blaze is one of my favorite cards in burn against creature decks. Instead of Fatal Push in the main, run two or three Dismember in the side.

casmiel on 3-Color Dead Stuff

4 days ago

Thanks a lot, I really appreciate the effort. When it comes to curves and manabases I'm still learning a lot, this kind of feedback was exactly what I was looking for.

I agree on your assessment of the discard spells, it's only something I want out of the sideboard. If I side those in for relevant matchups, I can have up to 11 discard effects in my deck, which should be more than enough to turn the tides if I get outpaced by combos in game 1.

Collective Brutality is very tempting here, it might even push me to consider Relentless Dead as 1 mana to recur a discard Cryptbreaker is very affordable, while Gravecrawler is always a free discard. My burn matchup is a bit of a mixed bag, an unchecked Wayward Servant can often slowly drain 3-5 Life or eat a Bolt for me, Tidehollow Sculler can eat a spell and Cryptbreaker can create blockers for days without triggering Eidolons. If I don't get to stick those though, Gravecrawler, Dread Wanderer and Geralf's Messenger don't exactly make for amazing blockers. It depends on which half of my deck I draw into. Collective Brutality could tip that into my favor.

On the other hand, Fatal Push is really nice to knock down a Thought-Knot Seer, Gavony Township pumps or Scavenging Ooze in addition to the Goyfs and Shadows. It's a tough decision to get right and depends on what I run into. For now, I think I'll keep the Brutality in the sideboard as a silver bullet for matches where it really shines. But I will definitely try them in the maindeck to get a feel for it. If I ever maindeck Relentless Dead, I'll probably make the switch as I'll have a better chance to get more value out of the discard.


Don't play sideboard cards because they're good, but rather play them because they replace cards that you remove.

That was a real eye-opener to be honest, I was struggling a bit with keeping my company hits high. I'll try moving some of the hate over to sticks like Kataki, War's Wage to not dilute my Company hits too often. I took some inspiration from Abzan Company and Counters Company in that regard, Selfless Spirit against boardwipes and Qasali Pridemage for Bridge, Chalice and Blood Moon. I will have to spend more time on that topic in general as I tend to just slam cards that hose stuff without considering how they play with my deck, I guess sideboards are things you spend more time with the more you play and learn the Modern format.

As for graveyard hate, I'm not too worried. It only really hurts my Gravecrawler and Geralf's Messenger, Dread Wanderer only becomes relevant in grindy matches and even then a late 2/1 is nothing esciting. I do definitely want ways to exile Past in Flames, Delve creatures, Goyfs, Snap targets and the usual Dredge suspects. Nihil Spellbomb is good enough for that and I like the cantrip function. A CoCo deck can reasonably operate even with 24 creatures, the minimum that people have calculated for CoCo to be still acceptable is 22. So I can take a bit of a hit on creatures after sideboarding, though not too much.

I think 4 Thoughtseize might be too high, my manabase can be a bit tricky (painful) and many of my creatures come tapped or can't block, so I have to be more careful than others. The edge it has over Inquisition of Kozilek is pretty substantial though, so I have gone up to 3 of them and an Inquisition for Burn or Affinity.

I'm still pretty weak at building sideboards so you made some great points.


As for the manabase, I totally agree with everything you have said. I was maybe too afraid of Blood Moon and Ghost Quarter and neglected the complications that would arise. I'm still a bit afraid of playing just 1 fetchable White source though, if that gets Spreading Seas or anything else happens to it, I suddenly lose 9 White sources at once and only have 4 lands to cast my Path to Exile. I might go 3-2 on Courtyard/Shrine but I'll have to see how it plays out. Definitely taking over all the other changes though!

That was some great feedback and I really appreciate the time it took you to think about and write it. The deck is a lot of fun and with the current diversity in the game it can really have a couple of good games, even though it is such an underplayed tribe. It might not be the best tribe around, but it is enjoyable and has its strong points.

ToolmasterOfBrainerd on 3-Color Dead Stuff

4 days ago

I'm glad to help! I spent close to a week with this deck open in a tab on my phone looking over it before I figured out the curve stuff. I knew there was some input I could offer and the deck looked sweet, but it took me awhile to figure it out.

I think the 10-8-10-4 split is just fine for your curve. That is, 10 1-drops, 8 2-drops, 10 3-drops, and 4 Collected Company as the 4-drops. Then 6 interaction spells and 22 lands, for the main 60 cards.

I think sticking to those 8 2-drops and not forcing a 9th is just fine because it's fringe percentage points, which just aren't worth playing a significantly worse card for. Legacy Death and Taxes has the same problem with their 1-drops - there just isn't a 9th 1-drop worth running that can compare to Mother of Runes or Aether Vial.


For the 6 interaction spells, you have some flexibility. The cards worth considering for those spots, in my mind, are Inquisition of Kozilek, Thoughtseize, Path to Exile, Fatal Push, Abrupt Decay, Collective Brutality, and Dismember. I don't think Inquisition of Kozilek or Thoughtseize are right because they are best on turns 1 and 2, but you want to be playing creatures then. Also you already have Tidehollow Sculler. Abrupt Decay is expensive and misses too many relevant things to be in the mainboard when you have so few interaction slots.

That leaves Collective Brutality, Path to Exile, and Fatal Push. You would only play at most 2 Brutality, so you get at least 4 in a split of Path, Push, and Dismember. Honestly, Path is just a better card than the others. If for no other reason, then because it hits Tasigur, the Golden Fang and Gurmag Angler without costing life or excess mana. Dismember I don't think is worth playing either, but it is an option to keep in mind. I suppose Murderous Cut is too, but nevermind that.

That leaves 2 slots for either Collective Brutality or Fatal Push. The reason I think Brutality is better is because of its versatility. Fatal Push is better against Shadow, but almost everywhere else it's a tossup or I'd rather have Brutality. Push is the better removal spell, but the life swing on Brutality means that against decks where your life total matters, like Burn or Affinity, you can gain a little life, and against decks where they don't have much to kill, like Titan Shift or Eldrazitron, Collective Brutality gives you a little bit more damage or another hand disruption or both.

As far as curve goes, Push is better in a hand that has both a 1-drop and a 2-drop, but Brutality is better if you only have a 1-drop or have multiple 1-drops, as you can play it on turn 2 pretty easily.

I can't say which is better without testing against a mix of deck in the modern meta. My gut tells me Brutality, but I can also see there being too many hands where you simply don't want Brutality, which would make it an out-of-place card. At the same time, Fatal Push is efficient, yet dead more often.


I don't know what's correct for your sideboard, but I think I know some tips for making one. What's going to be most important with this deck is what you are removing, not what you are bringing in. Don't play sideboard cards because they're good, but rather play them because they replace cards that you remove.

That said, you want 15 cards of hate in your sideboard. You're going to be mostly cutting interaction cards and 1-drops to add sideboard cards, so because of that you'll want most of your sideboard cards to be 1 mana.

You might want Nihil Spellbomb instead of Rest in Peace, but honestly I have no idea. Spellbomb is so much better against any Snapcaster Mage or Tarmogoyf deck, but whether you should be diluting your creatures to play Spellbomb in the first place is questionable. RIP hurts you too, but that doesn't matter against, say, dredge.

The best sideboard card against Eldrazitron is Thoughtseize I think. Almost tempted to say you should be sideboarding 4 of them for Eldrazitron, Titan Shift, and Control. It's good enough against Affinity as well, but I'd only sideboard 4 if your burn matchup is good enough that you can sacrifice those sideboard slots. Just some stuff to think about. I think I'm rambling at this point, so I hope you can at least sort of understand what I'm saying.


Last thing I want to touch on is mana. All of your 2-drops are white. That means I think you should be running 4 Concealed Courtyard. The untapped painless mana early is so good. Because you have Geralf's Messenger I don't know if you really want to be playing Forest or Plains, especially because white and green are such light splashes. Maybe 1 Forest, but I don't think you want Plains. You never need more than 1 source of white or green mana, so I think you can get away with something like:

4x Concealed Courtyard

3x Cavern of Souls

4x Verdant Catacombs

4x Marsh Flats

2x Overgrown Tomb

1x Godless Shrine

3x Swamp

1x Forest

That gives you 16 sources of white mana and 14 source of green mana. The reason I am more okay with Forest than Plains is because you really only need white mana on turn 2, and with Geralf's Messenger on turn 3, you will never fetch plains for turn 2. However, I could totally see fetching for a forest on turn 4 or before a Blood Moon. But you should be able to play your white cards before they get down a Blood Moon, so white mana seems unnecessary.

Exteez on Free Kittens!

6 days ago

Please consider Bazaar Trader as a backup, just in case they Surgical Extraction your Harmless Offering. Also Immortal Coil is a fun wincon if you have Nihil Spellbomb, Tormod's Crypt or Bojuka Bog

Vaan on BU Resurrection

1 week ago

Glad to hear it's working out! Having your friends try to find ways to defeat it is a good opportunity to develop your sideboarding skills, having a couple Echoing Truths and Pithing Needles on your sideboard can give you an edge agaist common graveyard hate like Rest in Peace and Nihil Spellbomb.

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