Nihil Spellbomb

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Commander 2017 (C17) Common
Commander 2013 (C13) Common
Scars of Mirrodin (SOM) Common

Combos Browse all

Nihil Spellbomb

Artifact

, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.

When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.

Price & Acquistion Set Price Alerts

A25

C17

C13

Ebay

Nihil Spellbomb Discussion

Chasmolinker on Jund Midrange (Competitive)

3 days ago

Thanks for the comment Spazik008
I was toying with Nullhide Ferox or even Carnage Tyrant but that just was a bit much. Thrun, the Last Troll is there for U/W Control match-ups. They typically have enough mana to pay and path Nullhide Ferox or just outright counter it. Plus the "I can't play 2/3 of my deck" doesn't seem good enough. I see where it could be good against discard decks but I think I'd prefer Obstinate Baloth there for the life gain. Nullhide Ferox just dies the turn after it comes in. I think it would be OK against Hollow One because they have very limited removal for it. They could also just chump it with Flamewake Phoenix though. That's what made me consider Carnage Tyrant but that doesn't have the discard-proof portion of Nullhide Ferox. It's an awkward slot because Thrun, the Last Troll doesn't do anything against Hollow one or discard (outside of regenerate at least).

As for Nihil Spellbomb v Grafdigger's Cage; I think it does better against dredge/KCI because it gets rid of the cards they can return to hand which Grafdigger's Cage doesn't. Grafdigger's Cage is best against Kitchen Finks and Vizier of Remedies decks, which aren't really a part of the meta right now. I guess it's good against Bant Spirits decks but I'll take my chances with Thoughtseize.

Spazik008 on Jund Midrange (Competitive)

3 days ago

Also just out of curiousity what was your consideration between Grafdigger's Cage and Nihil Spellbomb?

lyre4lyra on Rakdos Burn

4 days ago

TwoBlueUntapped Maybe Nihil Spellbomb could come out for Assassin's Trophy. It seems like the weakest card in the sideboard. Depending on how your storm and KCI match is, you could go down a Thoughtseize. 2 should be fine if those matches are pretty good.

goblinguiderevealpls on Is mill in commander "ok" ...

5 days ago

Phenax, God of Deception is the best commander for mill as far as i know, a lot of people will run stuff like Ulamog, the Infinite Gyre to negate mill but you can easily just run black exile like Leyline of the Void, Bojuka Bog, Crypt Incursion, Bitter Ordeal and all the artifact ones like Nihil Spellbomb and Tormod's Crypt

if people do run counter mill hou can always run Laboratory Maniac and mill yourself out

saintsberollin on Karador cEDH (Paper)

6 days ago

Wall of text Imminent,

Hello, I've been playing cEDH for a while now as i Don' have a karador deck have planned on making one but know metas pretty well. Now I will be generalizing Metas I see and know from experience playing against various types of cEDh decks. First on your lands I think 38 is a few too many i play The Gitrog Monster with 33-36 lands (depending on the cuts i Make). The extra mana producing lands like Ancient Tomb are good generally so those are fine to keep in. However buddy lands like Woodland Cemetery can end up holding you back from an explosive first turn. Finally the Last land is Urborg, Tomb of Yawgmoth This will help storm decks that require specific colors to be tapped otherwise they will peter out due to not being able to cast the right spells they may draw into but that will allow them to use any mana they want for black. Your creature base is good and you have the boonweaver combo naturally but you are missing creature ramp besides the Birds of Paradise and Elves of Deep Shadow you are already using, such as Avacyn's Pilgrim Llanowar Elves Fyndhorn Elves and Elvish Mystic. They give 1 mana for 1 mana even though they dont have instant gratification due to summoning sickness they are still good and vital for a turn two Buried Alive to setup the combo depending on your hand. Now for answers in your creature base the numbe rone thing working against is graveyard hate like Rest in Peace run in stax and especially zur stax Nihil Spellbomb run in storm decks like Kess, Dissident Mage and Zur the Enchanter which is just to name a few. So we need an answer and yes spells work just fine but we are playing a reanimate deck so something that we can get back in case we need another answer is nice. Thus bring me too Caustic Caterpillar and Reclamation Sage while i would suggest the first the later works well too just two more mana to cost or get with Green Sun's Zenith. I believe you have a good choice in enchantments However Phyrexian Arena is a Little slow in our format I would consider cutting it for something like Dark Confidant due to it being cheaper and faster even though it may hurt more. Also In the case of your combo pieces being exiled due to a mill effect or general graveyard hate I would suggest adding insurance known as Pull from Eternity and Riftsweeper. For artifact ramp I think it wouldn't hurt to add Golgari Signet Selesnya Signet and Orzhov Signet for color fixing as well as netting one mana after activation. as well as cutting Chromatic Lantern due to it being 3 mana and you having plenty of dual lands in your deck. Also adding Green Sun's Zenith and Arbor Elf for a turn one two land play is quite nice as well as it acting as a tutor for another creature. I'm not gonna touch too much on your spells since Im not too familiar with how good things like Cataclysm are in your cedh play group or how it acts in general it seems good on paper but i can't say but adding Noxious Revival would be good since its a free instant that allows you to before your turn put a combo piece that got countered or destroyed on top of your library to draw it for turn to recast. This way you don't have to just rely on a six drop aka Sun Titan alone to get those back for you.

hkhssweiss on Black/Green Glissa Commander Deck

1 week ago

mountdelicious

Hey welcome to EDH!

For Glissa she is an interesting commander as she is generically artifact based. To use her at the helm of the deck and the route you want to go, you should use a lot of synergistic cards that you can combine her with. Here is a budget list of cards that are synergistic and can match with Glissa.

There are plenty of ways to build Glissa. But here are some simple deck building tips. This is very general outline.

  1. What is your goal/win condition?
  2. Select cards that can help you achieve your goal/win condition.
  3. Add in cards to support or interact with the board.

Aside from that you can follow the 8x8 rule, which is starting with 35 lands and adding 8x of a card category i.e, Artifacts, Creatures, Instants, Sorcery, Enchantment, etc.

Hope that helps!

SynergyBuild on how much impact do people ...

1 week ago

Blue-Black or Mono-Black, with some in Jeskai, Rakdos, Grixis, and Izzet

Really, blue has some reasonably good card draw, specifically Augur of Bolas, Mulldrifter, Preordain, Ponder, and interaction in the form of Counterspell and the occasional Deprive. Otherwise, they don't have a great set of wincons, sweepers, or removal, so they need another color to get those.

In comparison, black has Gurmag Angler, a great wincon, and the best removal in the forms of Evincar's Justice, Echoing Decay, Shrivel, Pestilence, Cuombajj Witches, Disfigure, Chainer's Edict, Oubliette, Doom Blade, they have lifegain, discard like Duress, Distress, Chittering Rats, card draw like Phyrexian Rager, Thorn of the Black Rose, Sign in Blood, and mono-colored payoffs like Gray Merchant of Asphodel and Tendrils of Corruption. There are even more great control cards from hate like Nihil Spellbomb, efficient spells like Cartouche of Ambition that just do a lot, land destruction like Choking Sands, more discard that is splashable like Addle, and the other following cards:

Diabolic Edict, Wrench Mind, Raven's Crime, Innocent Blood (for creatureless lists), Dead Weight, Crypt Incursion, Complete Disregard, Nausea, Reaping the Graves, Undying Evil, Read the Bones, Divest, Rancid Earth, Icequake, Dusk Legion Zealot, Okiba-Gang Shinobi, Tragic Slip, Crypt Rats, Stinkweed Imp

That isn't to say a good mix of both isn't the best option, it probably is. You lose the mono-black payoffs, but get Probe, Forbidden Alchemy, Soul Manipulation. Really though, black is more useful than blue.

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