|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Commander 2013 (C13)||Common|
|Scars of Mirrodin (SOM)||Common|
Combos Browse all
, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.
When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
Price & Acquistion Set Price Alerts
|Have (10)||ironax , failurechild88 , jrschnoebelen , bakeraj4 , LTmiller , TheRealPeaches , gildan_bladeborn , rockleemyhero , angesoir , PTsmitty|
|Want (4)||Turtlelover73 , davir , ToolmasterOfBrainerd , darleen|
Nihil Spellbomb Discussion
3 days ago
FNM 2017 01 12: 2/2
Round 1 Grixis Madcap 2-0
Game 2: Won with it coming down to an Inquisition of Kozilek from the opponent. The only thing in my hand was a land and a Snapcaster Mage in hand with a lone Stubborn Denial in the graveyard. Played the Snapcaster Mage and targeted the Stubborn Denial with a Gurmag Angler in play.
Round 2 5 Color Shadow 1-2
Game 1: Won with a decent opening hand.
Game 2: Lost due to flooding.
Game 3: Lost due to flooding.
Round 3 Storm 2-1
Game 1: Lost draw 9 lands during the game. No creatures.
Game 2: Won with a quick Tasigur.
Game 3: Opening hand was 2 Snapcaster Mage 1 Inquisition of Kozilek 1 Thoughtseize and drew into 2 more Inquisition of Kozileks. I didn't draw into any creatures and despite having two Gifts Ungiven and a Blood Moon cast on me Tasigur, the Golden Fang and Gurmag Angler eventually got me there.
Round 3 Mirror Match 0-2
I'm updating the sideboard.
3 days ago
I recently sleeved up a similar list now that GB has Blooming Marsh. Would love to compare notes. In my opinion colorless lands like Sea Gate Wreckage and Arena are too tough on the mana. I had to add multiple Twilight Mire just to make a basic forest work.
5 days ago
Glad I could help. I know underdog Decks are more fun to build. Sometimes you find something that hits really hard with something nobody tought about.
Somemore feedback regarding the last changes:Maybe you should go in for one non Arcane Spell that destroys all enchantments like Multani's Decree, Reverent Silence or Tranquility because Bogles are hard to defeat if you don't play counter spells or a Diabolic Edict-like effect.Sandstorm works well against Goblins so that is good as a sideboard (and sometimes against Faeries) while Squall works well against faeries.Nihil Spellbomb is a good card but you will never draw a card of it which makes a uncounterable "exil graveyard" more appealing. Bojuka Bog can work the same purpose but it can't be countered and it can be put into your hand using Elder Pine of Jukai
Oh and I found a nice Aura you could use instead of Leafcrown Dryad: AEther Web. Altough it won't be put into your hand with Lead the Stampede. It also grants reach, only gives +1/+1 but has two advantages:1st it adds another instat speed interaction like oh you want to bolt my Phantom Tiger? To bad I have this. And maybe you get to kill another attacker with it. 2nd blocking creatures with shadow can be a big deal against some combos.
In between I have two Modern Decks build around some Kamigaw Kamis :DOne is listed here Foretold Celestial Wrath (should be at least tier 2 altough it only uses 10 Kamigawa cards in main and 5 in sideboard) the other is a little more casual but works sometimes (about Tier 2.5) because of the green ramp kamis, which is why I'd never say aything against Elder Pine of Jukai or Petalmane Baku I just know how good those two ramp especially with the non pauper legal Loam Dweller.
1 week ago
Good points. Any graveyard hate would be good for the SB, doesn't have to be Bojuka Bog. Tormod's Crypt, Relic of Progenitus, Leyline of the Void or Nihil Spellbomb are all solid options! Makes Past in Flames a lot less scary and nerfs the heck out of Snapcaster Mage
1 week ago
So I'm dropping down to 2 Tombs and going up on Twilight Mire and adding another basic swamp. Being able to fetch basics seems important against Burn. Urborg, Tomb of Yawgmoth is also something to think about, but I worry about inadvertantly fixing the opponent's mana. Black is pretty popular right now and giving someone like Tron free access to black through their Urza's Tower seems like it would be a relevant factor to consider.
As for the rest of the deck, I am trying out the Geralf's Messenger because I have the mana base for it, but those could easily be more power cards if he's still just not good enough. I like how it can survive a Supreme Verdict or even just a Fatal Push though. Every other creature in the deck "dies to removal". The maindeck artifacts are a concession to Grim Flayer. Reid Duke mentioned in an article recently that you want 1 to 3 poppable artifacts to hit Delerium with regularity. I figured a Ratchet Bomb for Lingering Souls and Young Pyromancer and Nihil Spellbomb as some maindeck graveyard hate was more relevant than a playset of Mishra's Bauble.
2 weeks ago
2 weeks ago
Did some major changes based off suggestions from the Pauper subreddit. Big thanks to Unstoppablebac0n, Slurmsmackenzie8, await, Semper_nemo13, and most of all mrogersj5 for pointing out a lot of the flaws and/or giving suggestions and tips or insight.
A lot of them pointed out that the draw was kind of arbitrary and hindered the deck quite a bit, so I removed the strictly draw cards like Gitaxian Probe and Faithless Looting. Also had a recommendation to remove the Lightning Bolts! or add one more for a playset. Ended up removing them as I doubt they'll do better than anything in the sideboard, plus it's just more space to add pump spells but I may add them back in. With that I also added in some Goblin Deathraiders for some extra pressure, plus trample helps get around chump blockers.
Something that I should have known better against, since I play more aggro decks than anything else, is the land count was too high. I went with mroger's suggestion for land count, removed a bunch of basics and two Evolving Wilds for some Bloodfell Caves and extra spells.
As for the spells themselves, I took out Borrowed Hostility for Cartouche of Zeal in both boards as per mroger's suggestion again. Ultimately the Cartouche does more for one mana than the Hostility. Dragon Mantle was also added because firebreathing and cantrip in an aura spell is a good idea. Outside of enchantments, playsets Mutagenic Growth and Temur Battle Rage were added. I'd been considering the Growths for a while because they're really good, but it took someone else suggesting it to push me to do it. Also I mentioned needing more evasion, and Battle Rage should be able to grant Trample more often than not and if not the double strike will help immensely.
As for sideboard, I took out pretty much all of the control initially in there for what is hopefully better control. Like in the MB, Cartouches for Hostility and I kept Nihil Spellbomb in as well. I added in Vampiric Link for Aggro matchups because lifelink. The rest of it I'm iffy on and is going to mostly depend on what I run into. Diabolic Edict was removed from MB to a 3 of in SB, but that's subject to change. Electrickery was suggested to me in place of Echoing Decay but that's another thing I'm iffy on. Again will depend on what I go against. Pyroblast is another card that might end up getting replaced, probably with more Pains if Counterspell is running rampant. Finally one Flaring Pain was added in, incase of Kami Pestilence lock or anything with Spore Frog.
I had Apostle's Blessing suggested, and I really want to put it in but it'll probably be dependent on if I need it. It more than likely will get added in when I get tired of targeted removal, but for now it's in the back of my mind.
Echoing Decay is something I touched up on, but it's going to depend on if some token strats come out of nowhere.
Again big thanks to all the help on Reddit and I'm super excited to get some testing done with the new build.
2 weeks ago
Hey, that trade would work for me, but the Nihil Spellbomb I have the scars version and not the C17 version. Just let me know if you want to switch it our or feel free to send me the trade offer if you are fine as we have it. Thanks