Nihil Spellbomb

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Commander 2013 (C13) Common
Scars of Mirrodin (SOM) Common

Combos Browse all

Nihil Spellbomb

Artifact

, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.

When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.

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Nihil Spellbomb Discussion

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

2 days ago
  1. That's fair. I'm not even sure if I'm looking to slot in a steal-y creature in general.

  2. Some of the removal is enchantment based, such as the The Ur-Dragon deck. The rest use spot removal and board wipes to keep me down. Playing a card solely to draw removal can be good sometimes, though it's frustrating to lose so much tempo.

  3. If we have a sac outlet, we can sac Mistbind Clique to dodge spot removal, which is nice.

  4. As for Ixalan:

  5. Opt could be cute as another cantrip.

  6. Siren Stormtamer could be interesting as a far worse, albeit blue, Mother of Runes. It also hits abilities, which is nice.

  7. Pillar of Origins is going to be an autoinclude for us.

  8. Vanquisher's Banner would be nice. But it's expensive and slow.

  9. I was thinking about throwing in more yard hate also. Something like Relic of Progenitus, Nihil Spellbomb, or Tormod's Crypt to combat yard decks in my meta.

Colgate on List of Modern Sideboard Staples

1 week ago

Repeatable removal against x/1s: Liliana, the Last Hope and Izzet Staticaster.

Stubborn Denial and Countersquall are better Negates in some lists.

Nihil Spellbomb can wipe graveyard one sidedly like Tormod's Crypt and it cycles like Relic of Progenitus. Also leaving a mana open is only needed for drawing a card and it can be used just to exile the grave, if needed when tappedout.

Ceremonious Rejection is great against, affinity, eldrazi and tron.

Zealous Persecution, is great in wide strategies against x/1s. It's not as flexible as Golgari Charm, but it does thas one mode better and is on different colours.

Kalitas, Traitor of Ghet fits in some black midrange decks sideboars to fight aggressive decks. Everything that applies to Rhox War Monk applies here and in addition, it stops some graveyard synergies like Kitchen Finks and Voice of Resurgence and 2/2 zombies are quite helpful for blocking.

My last suggestion to the list is Ajani Vengeant. It is good against most of the mid-rangey lists. Keeping manland, Tarmo or DS tapped down is useful, helix is not bad either and one sided Ravages of War wins game.

Sgtpopnfreash on Sen Triplets Ultimate Domination (HOD updated)

2 weeks ago

Ok so I have a lot of suggestions that would make this deck more competitive because its pretty far off at the moment. I'll go by each section.

First artifacts, you should take out everything you have except for Sol Ring and Sensei's Divining Top. Yes even Chromatic Lantern, especially Chromatic Lantern. Spending 3 mana on a rock that only produces 1 mana is too much of a tempo loss in a competitive game and its effect is unnecessary which I will explain when I talk about lands. Instead add some fast mana acceleration. Cards like Mox Opal, Mox Diamond, Chrome Mox, Mana Crypt, Mana Vault, Grim Monolith, Talisman of Dominance, Talisman of Progress, Dimir Signet, Azorius Signet, and Orzhov Signet. You should strive to run as much of that ramp package as you can afford.

Second lands, with a solid land base you should have no need for a card like Chromatic Lantern even in Sen Triplets. Lands like Forbidden Orchard, Exotic Orchard, Mana Confluence, City of Brass, Reflecting Pool, Gemstone Caverns, Gemstone Mine and Command Tower along with Mox Diamond and Mox Opal should be able to provide all the green or red mana you should ever need in a game. You also are running far far too mana lands. With a decent ramp package running anywhere from 29-34 lands should be more than enough.

Third instants, you are running a lot of control style interaction with counterspells and one-off removal which is sort of fine but a lot of it is simply not viable in a competitive setting. Cryptic Command is super versitile but 4 mana as a response is brutal. Needing to leave up 4 mana for an answer will cause you to not be able to play anything in the early game. There are plenty of 1 and 2 mana counterspells that you should run instead. Disallow and Render Silent have the same problem, its just too expensive on turn 2 or 3 when you are trying to play a signet or talisman to ramp you should be able to have mana for an answer as well. Pull from Tomorrow and Flash seem like super weird choices and IDK why you are running Orim's Chant and not Silence.

Fourth sorceries, the only thing here that i notice is that the triple white kind of makes it unplayable most of the time even when you do have the condition met. With all the other creature wipes I would cut it. Also no Toxic Deluge? Unburial Rites is also way expensive when you have reanimation effects like Exhume, Dance of the Dead, and Necromancy.

Fifth creatures, no this one is messy. you have WAY too many reanimation targets, you need to cut some fatties. In competitive re-animator you only need like 1-3 fatties because they should be so powerful that once they are reanimated they just win you the game essentially. You do not want to have one in your hand ever in an ideal world so you really want to limit the number of reanimation targets in the deck. The only ones i see that are worth running are Jin-Gitaxias, Core Augur and Elesh Norn, Grand Cenobite. You could add an eldrazi titan if you wanted as well. The others are simply weak in comparison.

Those are my thoughts on the cards you are currently running. Now for the second awkward part of this deck. The majority of your card advantage I notice is over time. You have a lot of engines like Phyrexian Arena and Rhystic Study and not many 1 off draw spells like Night's Whisper. That is fine in a stacks strategy when you can slow the game down enough to get the value form them but you arn't really running any stacks effects. This deck should probably run cards like Aven Mindcensor, Sphere of Resistance, Torpor Orb, Cursed Totem, Pithing Needle, Aura of Silence, Seal of Cleansing, Nihil Spellbomb, Tormod's Crypt, Phyrexian Revoker, Blind Obedience. The problem is there arn't that many hard stacks cards that don't hurt your gameplan as much as everyone else. The deck needs a lot of cleaning up and some cohesiveness in its strategy to be considered competitive.

ToolmasterOfBrainerd on Big Fat Green Wincon

2 weeks ago

I've already got isochron scepter + reversal. Super fun and consistent way to go infinite.

I just realized I'm running Thought Scour already which allows me to win very easily by milling every opponent. And Nihil Spellbomb in between each thought scour should keep even the most persistent graveyard decks from abusing my milling.

Is there any realistic way for Cyclonic Rift to not remove hate pieces? Riftsweeper is interesting, but I don't think quite worth playing. I have Abrupt Decay and Nature's Claim that I could play. Are they worth it? Also what about Stifle?

Eternal witness and friends is plenty of buyback effects from the graveyard.

I need to make this deck a lot more efficient. So many decks play much faster. Especially taxing decks. I don't interact until turn 4 or later usually, and even then it's only a board wipe and maybe a counterspell. That doesn't feel like enough.

wisegreenbean on The Knights who say "NI!"

2 weeks ago

Given the literal dickload of nontoken creatures, might look at some synergies. Always Watching seems gud. spirit bond and Militia's Pride seen gud.

Yo card draw is CANDY ASS. Mentor of the Meek has 19 targets. Skullclamp is ok. You have 0 artifacts in the deck which is weird if fine. At least a Nihil Spellbomb and some mana rocks, I would think. And on that tangent, you have no Bojuka Bog. Ok back to draw. Phyrexian Arena. Land Tax. Promise of Power.

Decrepit_Angel on Paradox Scepter Storm: cEDH Primer

2 weeks ago

So here is some hopefully useful data about my experience (25 or so games) with the updated list:

Notion Thief + Winds of Change/any other wheel effect: has been decent but fragile and I rarely ever want to tutor for one of these. Winds of Change in particular has been incredibly bad when I did not have the Notion Thief or if it was not cast post Ad Nauseam to mix up my hand. This is to be expected but I am still not sold on this card. For now, I will continue testing it to see if my opinion changes.

I still think this combo needs some more redundancy in case Notion Thief gets hit by removal or is taken by a Praetor's Grasp effect. If only Leovold, Emissary of Trest wasn't banned. The removal spell problem happens a lot considering this deck does not run a lot of relevant creatures to remove so I have noticed a lot of the time the rest of the table ends up "stockpiling" on creature removal. I can usually Force of Will my way through one or even two, but when there are 4+ removal spells that have been dead against our deck the whole game finally being useful again, it is hard to get this combo to work.

Tormod's Crypt: even with a bunch of graveyard decks floating around my meta, I have been incredibly disappointed by this. Although it is good as a free untap after a Paradox Engine, I would almost always prefer another source of acceleration or at least a card that cycles upon use. Relic of Progenitus is bad because it hits our own graveyard so I recommend Nihil Spellbomb. I feel the 1 extra mana is entirely justified because it can replace itself when it is not needed or to keep you up on resources if it is needed.

Llanowar Elves: I understand why turn 1 acceleration is important, but this card has been terrible for me in testing. Green mana is almost always irrelevant so it might as well just make colorless and mana dorks are mediocre on Paradox Engine lines because they are far more vulnerable to removal and cannot be used the turn I play them. If this was a more dedicated mana dork deck that could abuse Gaea's Cradle, I would like it far more, but I am not a fan. I would at least consider Candelabra of Tawnos as a potential replacement due to how good it is on Paradox Engine lines to just filter away the abyss of colorless mana we make into actually relevant mana. Candelabra of Tawnos can also help you fight through Back to Basics effects which are incredibly good against this deck (and have picked up in popularity since all of the 4 color flash+hulk decks took over).

Dark Petition: I finally actually had some good experience with this card and I do believe it is better than Fabricate. Although the 5cmc hurts on Ad Nauseam lines, the explosiveness of this card on Necropotence/Yawgmoth's Will lines is very good. Not a fan of it for Notion Thief/Wheel of Fortune lines considering the BBB is not particularly relevant but it is at least reasonable.

Ziembski on Your Loss, My Gain

2 weeks ago

Gild is just better than Final Reward. Not only lower CMC but you actually get Gold token what makes it almost like 3 CMC.

I was planning on building similar deck, but more like enchantress (actually wanted to make it creatureless). Few cards that I considered:

Subversion, Palace Siege, No Mercy

You should change Nihil Spellbomb for Tormod's Crypt or Relic of Progenitus

Dumpstergod on Abzan Sneks

2 weeks ago

Yo! I just ordered a bunch of cards for a similar list. I have a deck on here and I'm going to be trying Ancient Stirrings over Traverse the Ulvenwald. There's been talk of trying the artifact creature version of this deck as a more control/disruption-oriented midrange deck so you have time to get your scale effects down, gonna mess around with that idea for a while. Upsides to stirrings: strong early game, can help you filter into an early Pendelhaven or 1-of Metallic Mimic / Basilisk Collar, and good with sideboard cards like Nihil Spellbomb, Spellskite, and Flaying Tendrils. I want to know if I can up removal and cut creatures. Scooze is good but I want robots. I'll have the cards in a week and I plan on competing regularly so I'll get back to you on what I come up with :) . It seems like a 1-of Plains might be worthwhile with Traverse the Ulvenwald

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