|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Commander 2017 (C17)||Common|
|Commander 2013 (C13)||Common|
|Scars of Mirrodin (SOM)||Common|
Combos Browse all
, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.
When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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Nihil Spellbomb Discussion
5 hours ago
The idea here is sweet and I think it has a lot of potential. But I don't like the dragons you're playing.
Thundermaw Hellkite is amazing. As is Stormbreath Dragon. They're not as good with Goryo's Vengeance, but they're much better to cast. I don't like Lathliss or Kolaghan. Glorybringer could be decent - reanimate with Goryo, swing for 4, and burn down a crearture is pretty good value.
For the sideboard, personally I'd start with 4 Anger of the Gods because it wrecks like half the meta. Deadeye Tracker is slow and underwhelming. Play Nihil Spellbomb instead (3 or 4 copies). Ceremonious Rejection and Countersquall are both very good. Also consider 2 copies Dispel. It's very good against burn and control.
I'm not a fan of Izzet Charm. It just doesn't do much. I'd rather see more targeted discard.
on Loser (WIP)
4 days ago
Also a bunch of cantrips would not be amiss in any kess deck. That way you can push through your deck til you get what you want or to one of your many tutors. Ponder, Preordain, Opt Faithless Looting, Anticipate, Peek, Serum Visions, Gitaxian Probe. You could also add in a few artifact cantrips for the tezz ult beatdown plan Ichor Wellspring, Elsewhere Flask, Tsabo's Web, Aether Spellbomb, Nihil Spellbomb.
Increasing Ambition and Increasing Vengeance also work really well with kess due to the fact that she can cheat the flashback cost and you still get the extra benefit you normally get from flashing them back.
1 week ago
Ok, i have a couple issues with this deck:
1: Its a Stuffy Doll deck. How can you NOT have Pariah. Just, how? It's practically a crime. Also Pariah's Shield. Just put in a couple more indestructible like Darksteel Myr any you'll be completely free from damage.
2: Dead cards. Without guardian combo, all Altar of the Brood actually does is fill up the moldrotha player's graveyard a bit and make your Immortal Coil and Lich's Mastery worse. Maybe consider a different payoff, such as Genesis Chamber or Soul Warden, as they are not dead draws without the guardian, as you're getting lots of ETBs of nontoken creatures from all your flickering. Also, Leveler and Timesifter. Why? You don't have tremendously many high CMC spells, and leveler is an ETB: you can't gift the lack of library to someone.
3: You have very little synergy with her uptick. There is only a couple miracle spells and only 2 fetches. Consider putting in some of the panoramas (card link example: Jund Panorama. Remember that they can be put in Esper decks cos no colour identity) or if your fine with spending a couple bucks, some fetch lands, Myriad Landscape, or anything of that kidney
5: Eerie Interlude + commander ultimate = profit. Also Flickerwisp, Long Road Home, etc. And Eldrazi Displacer. You have a bunch of colourless lands, and if you throw in a couple mana rocks (which u should probably do btw. You only have swol ring :P ) and you'll have all the colourless mana you need.
2 weeks ago
You have a good build with good synergy here. I just threw down some thoughts on cards that are hopefully all budget enough to consider. Most of these are super cheap on mtgo which makes that a good program to play on for brewing budget options. You are looking at up to $0.25 a card (usually much less) instead of $2
I like Glen Elendra Liege but why not drop those for two more Scion of Oona? You have no blue and black creatures and all your creatures are faeries so it seems much better. If you want more than 4 of those effects, then I would go to Glen Elendra Liege.
Have you considered Despise or Duress for other turn 1 plays? Inquisition of Kozilek is not too expensive if within budget. You do rely on throwing out creatures and swinging wide so perhaps not playing these is best.
Secluded Glen seems much better than Dismal Backwater but quite pricey. River of Tears may work well for you. Faerie Conclave may be a good option but I wouldn't play more than 2 because you do not want too many tapped lands in this build. Mutavault is a powerhouse in faeries with how it interacts with Spellstutter Sprite and in this case Thieving Sprite. However, 4 Mutavault cost more than the whole deck currently and as much as one Bitterblossom.
Your biggest fear is board wipes post sideboarding. I would recommend Spell Pierce, Negate, or Countersquall. I would also play Nihil Spellbomb in the sideboard for graveyard hate. I love Shadow of Doubt to hit fetchlands or combo decks but Squelch can be a fun budget option. Disdainful Stroke is also a very good budget counterspell.
Another upgrade path for this deck would be to focus on the go wide flying theme and splash white (perhaps use fast lands in esper colors). Key card is Pride of the Clouds while not a faerie becomes huge when you have a few faeries out. Spell Queller is also a good card that you cannot pass up if playing blue/white flyers. Selfless Spirit protects from board wipes. Adding in these cards decreases usefullness of Scion of Oona and may make sense to move back to Glen Elendra Liege
2 weeks ago
rob_shifflett: Thanks, I didn't know I was that well known. Also, as both you and SteelSentry have stated, graveyard hate is important, especially with more and more graveayrd based commanders being played (thank you, Muldrotha). DRS is an awesome card and should probably be run if you have the available colours and are even running Evolving Wilds and the like as he gives so much flexibility. Again, Judgement call. If you have access to black, Nihil Spellbomb has been a recent goto for me. It's targeted, but it's a cheap and effective threat that doesn't hurt your yard.
On the topic of number of lands to run, this is very subjective. I personally would still be happy running 36/37 lands for a 7 CMC commander (in fact I have in the past for my Damia, Sage of Stone deck). But you need to balance your ramp against your lands and deck functionality in that case. The deck used Palinchron to generate infinite mana, so getting lands down was important. At one point that list was running 18-20 ramp cards on top of 37 lands.
On the flipside, my competitive Thrasios / Tymna deck is runnign 31 lands, but agains with ~20 ramp cards. That and the average CMC of the deck is under 2. I have seen smoe decks go as low as 28, however from my testing have found this to be too little unless you are ready to aggressively mulligan, like a lot.
Back in the day, you used to see decks consistently running 32-34 ramp while having piddly ramp packages. This was due to greedy/lazy deck building which was propped up by Partial Paris mulligans (I am so glad they go rid of that, it was just stupid). Since it has been removed, this blight has been somewhat remedied, however you still see the odd deck with not enough lands/ramp and a stupidly high average CMC (it's always fun trying to explain to people that no, 27 lands is not enought for a deck with an average CMC of 4.5...).
I guess what I'm trying to get at here is that with lands, ther are some good rules of thumb but there's no set in stone rules that you have to follow. Some people apply the principle that 50% of your dec kshould be devoted to mana, via lands and ramp. Some people swear by 36 lands and 8 ramp card (8x8 rule, not personally a fan but I get where they're coming from). Some people are adamant that 30 lands is always enough for their overcosted (CMC wise) deck.
The best thing I personally find is to ask the following question:
"What is my deck used for and what is it trying to do?"
just like in modern, you wouldn't run a burn deck with 24 lands. Because you're trying to end the game by turn 4. Same goes with affinity. But for a junk deck, you want to stabilse and then get your Siege Rhinos down (do they still get played?). or with Grixis control, you're trying to draw the game out and attrition your opponent dowm and then Tasigur, the Golden Fang them to death. So for a Grixis deck, you might be running 24-25 lands. Again, it comes back to the question above.
For my Damia deck, I ran 37 lands but a lot of ramp effects becasue a) I wanted to play Damia turn 3-4 and b) I didn't want to draw 6 cards and have 5 of them be lands. So it was trying to strike that balance. For Thrasios, the deck uses rocks/dorks to generate infinite mana, so more 1-2 CMC rocks is better than lots of land.
I get that that is a lot of words, I kind of just vomitted my thoughts out but I hope it helps.
2 weeks ago
Hey, looks fun! +1 from me!
Depending on how much you're willing to spend there's a bunch of upgrades you can make. Claim//Fame is a budget card that works wonders with Vexing Devil, Black Cat, and your Rakdos cards. Inquisition of Kozilek and Thoughtseize are both incredibly powerful discard spells that let you choose what you're taking to help stop their gameplan. Wrench Mind can be effective at emptying your opponents hand for just 2 mana. Nyxathid is exactly the kind of card you'd like to see in this kind of deck. You might consider Rotting Rats instead of Black Cat. Geier Reach Sanitarium would be nice to run a few copies of as it helps you find the cards you want and, in a roundabout manner, makes your opponents discard to trigger caress and fell specter. Lastly, if you wanted to go absolutely insane with money, you could get 2-4 copies of Big Mama Discard herself, Liliana of the Veil.
If you're planning on bringing the deck to FNM you're definitely going to want a sideboard. You'll want to focus on A) the top decks right now and B) your hardest matchups. Human tribal is a HUGE deck right now, so you'll probably want some boardwipes in the side. Damnation is the best one you have access to in your colors, but to stick to a budget you could go for Anger of the Gods or Drown in Sorrow instead. I'd recommend 2-3 copies of whichever one you choose because of how popular the deck is. Tron and Storm are also wildly popular right now, so you should consider some Damping Spheres in the side to help against them. I'd recommend 2-3 copies. Graveyard hate is always prudent to have, especially when you plan on helping your opponent put things in their yard. Grafdigger's Cage and Nihil Spellbomb are probably the two best choices for you, though Leyline of the Void is also possible but I wouldn't recommend it. Whatever you choose, I'd recommend 1-2 copies. Artifact hate is also usually prudent to run, I'd say 1-2 copies of By Force would suit your sideboard well. Now, I imagine your hardest matchups are going to be fair midrange decks like Jund and Abzan that can play out enough threats before you make them discard them. Things like Tarmogoyf and Bloodbraid Elf will be your most likely downfall in these situations. In sideboard you should pack some extra removal for them - things like Fatal Push, Go for the Throat, and Cast Down will all help greatly against those decks.
Whatever you decide to go with, good luck!
2 weeks ago
Consider the Nihil Spellbomb in main. It shuts down all sorts of things and you can throw the extra B at it if you sac it to foundry to draw an extra card. Maybe over the Pyrite spellbomb?
3 weeks ago
The current setup is okay. It sometimes has a good night and cashes out, but I also play in more tournaments than I write about. It has some bad nights too.
Delve threats and thing in the ice play well enough together. By the time I flip thing I probably have 4ish lands in play, so playing tasigur again isn't too difficult. Besides, I still have a 7/8 in play and they have no creatures. Without thing, the delve threats are much easier to cast than serpent. They come down turns sooner.
The fear with cryptic serpent is graveyard hate from the sideboard. Relic of Progenitus or Nihil Spellbomb will prevent you from casting serpent. Tasigur, not so much. I've cast tasigur through plenty of relics in my day.
If bouncing the delve threats becomes problematic then serpent is definitely a card to consider, but for now I still think tasigur is better to play.
There are still a few things I'm uncertain about. Namely, is thing in the ice better than young pyromancer? Or would I just be better off playing Grixis pyromancer? Also is it possible to play counterspells and discard in the same deck? There are a lot of games I've won just by having mana leak. In particular, it's amazing against Tron. But turn 1 discard to clear the way for thing is also essential.