
Legality
Format | Legality |
Tiny Leaders | Legal |
Noble | Legal |
Leviathan | Legal |
Magic Duels | Legal |
Canadian Highlander | Legal |
Vintage | Legal |
Modern | Legal |
Penny Dreadful | Legal |
Casual | Legal |
Pauper EDH | Legal |
Vanguard | Legal |
Legacy | Legal |
Archenemy | Legal |
Planechase | Legal |
1v1 Commander | Legal |
Duel Commander | Legal |
Oathbreaker | Legal |
Unformat | Legal |
Pauper | Legal |
Commander / EDH | Legal |
Printings View all
Set | Rarity |
Masters 25 (A25) | None |
Commander 2017 (C17) | Common |
Commander 2013 (C13) | Common |
Scars of Mirrodin (SOM) | Common |
Combos Browse all
Nihil Spellbomb
Artifact
, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.
When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
Set Price Alerts
Recent Decks
Nihil Spellbomb Discussion
abbatromebone on
abzan buying an obliterator...
1 week ago
- Jund is amazing in every way except for you wallet. That is the worst part of jund. Discard spells impower your Tarmogoyf so running those is super important. Enough to want more Thoughtseize
- Dark Confidant is really good. It helps fight back the down side of discard cards. would recommand, and its early black devotion. Even when we take 5 on Gary when we cast him we heal so there is up side. Getting closer to our win con is always better. We dont need 20 life to win only 1.
- Scavenging Ooze is pretty powerful, you do have rest in peace in the SB but its still worth considering.
- Plague Engineer can help as well. Id play only one though. I see some decks play Murderous Rider as well as a one of.
- Collective Brutality is a very powerful card. I have been on the receiving end many times and lost because of the value this card gets you.
- I would recommend more removal. Espically at least 1x Abrupt Decay and one more Assassin's Trophy . Id be even more comfortable playing 2 more Fatal Push .
- The Reasons for blue: oko,3/3 elks, oko, and filtering with Snap caster. Unless you fight a lot of burn dont go blue.
- Reasons for red: Bolt is Life (cheap removal), Blood braid value (remember she was banned for some time), and wrenn and six. Jund is much more powerful than this build. That being said its not the archtype, and its wayyyyy more spendy.
- For land you want at least to "horizon lands" such as Nurturing Peatland and fast lands such as Blooming Marsh . Field of Ruin can also really help.
- Kitchen Finks is a great SB card and so is Fulminator Mage . Most play Nihil Spellbomb but you have white so you dont need this. By adding all this removal you wont need Damnation in your SB.
- Not a big fan of Mishra's Bauble or Grim Flayer . 10 Fetches is also a little high i would consider cutting down on those. To 6 or 8.
- You are abzan so i will say Worship is a card Giver of Runes Path to Exile and Angel's Grace are cards. As well as Siege Rhino . White also gets you Vizier of Remedies + Devoted Druid for infinite mana. - Tireless Tracker is also a good card draw engine although its not black.
- Other cards to consider Postmortem Lunge Eladamri's Call Finale of Devastation Sin Collector Eidolon of Rhetoric and Collector Ouphe
wisegreenbean on
Meren concept
2 weeks ago
Phyrexian Arena should probably be a card draw effect that synergizes with your reanimator/sac themes, even an Elvish Visionary or Dusk Legion Zealot . Heart Warden is also pretty reasonable; mad respect for anything that powers out an early meren.
Nihil Spellbomb is a card that I promote for every black deck! It's cheap interaction, it's powerful, and worst case scenario it cycles for 2 mana. There's so much upside and so little downside. Perhaps you might like it over something like Grisly Salvage ; I think you sacrifice cheap things into your yard pretty freely, and less self-mill makes you less vulnerable to enemy grave hate. Or Green Sun's Zenith might not be quite good enough for you; it misses a lot of your combo pieces. Or you might cut both and toss in an extra land; 34 might a hair greedy.
SideBae on
Muldroth the wet death
3 weeks ago
Preordain comes to mind as a cantrip you might want to consider, as does Thought Scour .
Dredge spells like Golgari Grave-Troll and Life from the Loam seem like a REALLY good way to fill your yard.
Self-sac-ing artifacts can help build card-advantage with your general. I’m thinking Nihil Spellbomb , Mishra's Bauble and/or Urza's Bauble .
Azeworai on
Karador, ghosty boy
3 weeks ago
For the sake of formatting, I'm just going to make lists for what I would cut and add respectively, but it's really personal preference.
What I would consider banishing:
Tainted Wood - The deck doesn't have a lot of swamps.
One Plains - There doesn't seem to be too much white, so just cantrips or Cultivate for fixing is probably better.
Memorial to Unity - It enters tapped and only produces one colour, so there are other things your deck could do instead.
Viridian Zealot - a bit costly for what it does.
Vampire Hexmage - You don't seem to really abuse it, so it can be lacking.
Tribute to the Wild - It's kind of restrictive and doesn't always get rid of something relevant.
Merciless Eviction - Your deck doesn't really want to exile its own stuff, so other wraths that destroy instead are preferable.
Spore Frog and Kami of False Hope don't stack very well, so I'd remove one of them.
Vraska, Relic Seeker - This seems costly for what she does, but she has her moments.
Evolutionary Leap - It can be powerful, but all of your creatures seem huge and worth keeping around. It's best to run this with more fodder in the deck.
Tormod's Crypt - Depending on your meta, this can be quite potent, but I find that drawing a card with Nihil Spellbomb or recurring Remorseful Cleric can be better.
Whip of Erebos - This is up in the air. I don't enjoy the exile clause of this card, but it's instant-speed and efficient, whilst offering life-gain. Your choice.
Acidic Slime - It's an expensive effect, but a powerful one at that. You already have other five-drops in Sidisi, Undead Vizier and Thalia's Lancers so perhaps it's worth exclusion. Declaration in Stone - It's a bit restrictive for its cost and a sorcery, so I don't think it merits a deck slot.
What I would consider adding:
Grisly Salvage - Essentially takes a land slot with other worth in the later turns, stocking the graveyard.
Satyr Wayfinder - Can be fodder for your sacrifice shenanigans and a land for the early turns (hopefully).
Ransack the Lab - Fills the yard and draws a card. That rhymes, so it's fantastic. However, it only goes three cards deep, so it may be unreliable at finding a land. I'm yet to miss, but it's possible.
Altar of Dementia - This is just a ridiculous card that gives you options for the graveyard later and scales with your large creatures. Great defense, too, and a massive threat.
Lord of Extinction - It's big and mean, black and green. Some things are far too gigantic to ignore. In addition, with Altar of Dementia it can mill someone out.
Perpetual Timepiece - This is great for decks that are all-in on the graveyard plan, so maybe not. It doesn't draw cards, but it grants other routes.
Unburial Rites - If you mill it over, it's still castable. Even if, it gets two things back.
Dread Return - Efficient reanimation and the same from the graveyard.
Buried Ruin - Recursion in the land-base is always lovely.
Austere Command - I believe this to be better than Merciless Eviction in your deck due to destroying as opposed to exile.
Jarad's Orders - This can find utility creatures such as Anafenza, the Foremost or Spore Frog for when you really need them. It also works with the same toolbox shell as Birthing Pod .
Dragonlord Dromoka - It's a muscular Grand Abolisher . Not much more.
Ghostly Prison - With high-cost creatures, this can aid in surviving the early game.
Anguished Unmaking - This card almost always relevant, cheap, and instant-speed. It's a safe option that hits everything.
Necrotic Sliver - It is recurrable universal removal, so it could be rather effective.
Swords to Plowshares - One mana and an instant, it's far too potent. I'd add this.
Despark - This can be efficient, but restrictive. I've found success with it, but it comes down to preference.
Assassin's Trophy - If it's within budget, this is as good as it gets.
Vindicate - Hits it all and does it all.
Kodama's Reach - Another Cultivate . It's always fine.
Rampant Growth - Ramp and more ramp.
Wood Elves - Fodder and ramp.
Explosive Vegetation - Lots of ramp.
Paradise Druid - Fodder and ramp.
Lots of fodder, lots of ramp.
You can really customize your own removal, but you already have many ways to deal with creatures, so removal for other permanents is ideal.
That's what I have for you. Now wreck them all.
Azeworai on
Karador, ghosty boy
3 weeks ago
Ah, yes. Graveyard strategies always have an enthralling nature to them. Excellent choice in commander, as well.
I do have some recommendations for the deck.
One deck-building scheme I adhere to is fewer lands in place of cantrips. For your deck, you could cut some of the land base for Satyr Wayfinder and Grisly Salvage . They possess more value later in the game whilst filling up your yard for Karador. Ransack the Lab fulfills the same role. Taping the mana base towards early game cantrips also makes it more consistent to conduct your early game.
Altar of Dementia can earn you value even if a creature would die, permitting more options later.
You speak of win conditions in your description, thus I note Mortal Combat . That's a tricky build-around, so good luck there. Mindslicer is in my discard deck and often locks down the match, though people may not enjoy that.
As for removal, Anguished Unmaking , Despark , and Vindicate are universal and efficient, and Swords to Plowshares is quite possibly the best kill spell in the format. Ghastly Demise is also fun. If you wish to sacrifice creatures for gain, Angelic Purge is of use and Necrotic Sliver may be brought back later. Leonin Relic-Warder and Ravenous Chupacabra serve a similar purpose.
For further reanimation, Phyrexian Reclamation , Unburial Rites , and Dread Return are all quite potent at retrieving things later.
With such a high mana curve, more acceleration in ramp could be of aid. Outside of Temple of the False God and Phyrexian Altar which need some set-up before they do anything, there are only seven cards for ramp. I would add Birds of Paradise or Paradise Druid , some mana dork in that essence; Kodama's Reach , Rampant Growth , or Explosive Vegetation ; and perhaps Songs of the Damned as a one-shot influx of resource.
As defense, Nihil Spellbomb or Remorseful Cleric could negate opposing graveyard decks, Ghostly Prison may dissuade attacks, and Jarad's Orders can be substantial utility.
That is all from me, my apparitional liege. Fare thee well, and rejoice in haunting.
Wolfpig on
1 month ago
Civic Saber is a good cheap artifact for boosting Alela, giving 3 more damage/life.
Looking for cheap control artifacts like Aether Spellbomb and Nihil Spellbomb can give you cards too.
You are using a lot of deck space for blinking something, and I'm betting its your Sphinx's.
My favorite combo in my Alela deck for Life/Speed is Divinity of Pride + Bolas's Citadel . This + Mystic Forge to get lands out of the way can flow a lot of permanents into the battlefield.
Running it with low cost artifacts/enchantments means you will get to trigger Alela repetitively. Cards like Vampire Nighthawk or anything this versitile can be a good flier for the deck. You'll just be trading Damage taken with citadel with fliers.
Because your not running strictly fliers, I see cards taking up space to bolster them. Just save yourself the trouble and put fliers in here. Alela is meant to overwhelm or cause wipes mid-game. If you aren't getting her out, triggered by 5-6 turn heavily, you will probably fall behind?
Swiftfoot Boots / Lightning Greaves / Whispersilk Cloak all can protect her in the mean time.
Emry, Lurker of the Loch can protect your artifacts.
Nice deck, hope it works out getting tuned up for you.
multimedia on
Alela EDH
1 month ago
Hey, good job for your first Commander deck. Nice Tezzeret the Seeker :)
When on a budget for the manabase it's better to rely on basic lands and dual lands that have interaction with basic lands. These can replace dual lands that will always ETB (enter the battlefield) tapped such as Azorius Guildgate and Dismal Backwater . The Guildgates and Life lands are not better than a basic land.
Lands within the budget to consider adding:
- Caves of Koilos
- Spire of Industry
- Arcane Sanctum
- Ash Barrens
- Sunken Hollow
- Prairie Stream
- Port Town
- Choked Estuary
- Buried Ruin
Land to consider cutting:
- Azorius Guildgate
- Dimir Guildgate
- Dismal Backwater
- Scoured Barrens
- Tranquil Cove
- Jwar Isle Refuge
- Vivid Creek
- Dimir Aqueduct
- Temple of Deceit
- Temple of Silence
I see too many creatures that don't interact with Alela. Nonartifact/enchantment creatures don't have much interaction with Alela. My advice is cut a lot of these creatures for more artifacts, artifact creatures and enchantments. You have Tezzeret that's a good reason to expand on artifacts.
Lots of mana rocks are good with Alela because they can be used to make ramp to play her faster and then after she's on the battlefield they can create Faeries. I see you have the Signets already which is great, but consider more budget mana rocks?
Three drop mana rocks such as Coalition Relic which you have are fine, but if you can replace a three drop mana rock such as Obelisk of Esper , Mana Geode with a one or two drop mana rock then this will help your deck.
Consider cutting the creature base down to only a few? Keep: Strix, Architect, Shimmer Myr, Simulacrum, Assembly, Master, Seer, Rider, Titan? Can then replace the other creatures with more artifacts/enchantments to make more interaction with Alela.
Cards within the budget to consider adding:
- Etherium Sculptor
- Foundry Inspector
- Silver Myr
- Sai, Master Thopterist
- Bident of Thassa
- Throne of the God-Pharaoh
- Cranial Plating
- Mirrodin Besieged
- Mirrormade
- Scrap Trawler
- Junk Diver
- Sharuum the Hegemon
- Nihil Spellbomb
- Wayfarer's Bauble
- Conjurer's Bauble
- Manifold Key
Etherium Sculptor and Foundry Inspector are good as low mana cost artifacts that reduce the mana cost of all other artifacts you cast. CMC artifacts are free for you to cast with one of these on the battlefield which can help to chain cast artifacts and make a lot of Faeries. Casting two drop mana rocks for is also good. Sai, Master Thopterist and Mirrodin Besieged are three drops that any artifact you cast after creates an artifact creature token.
If you're wanting to attack with a large Faerie/Thopter army then Bident of Thassa and Cranial Plating are cards that you want. Bident can be busted repeatable draw with attacking flying creatures. Cranial is good to equip to Alela since she has flying and the damage she does to a player is Commander damage. Throne of the God-Pharaoh is a deceptively powerful two drop artifact with Faeries. The life loss this can do will add up fast since it's repeatable at your end step making all your opponents lose life not just one.
Good luck with your deck.
Azeworai on
Jarad, Golgari Lich Lord [1st Draft]
1 month ago
Awesome strategy! Mass dredge decks often go unfettered because nobody thinks to run graveyard hate.
May I recommend Nihil Spellbomb ? I tend to prefer it over Tormod's Crypt . Jarad's Orders is both flavorful and effective, Night Soil is interesting, Victimize is horrendously efficient, Grisly Salvage can dig for lands and stock the yard, Chain of Smog is hilariously underrated and great for politics (use with care), Millikin can mill and ramp, and Spider Spawning grants a small army.
Shall your games be cadaverous!
Nihil Spellbomb occurrence in decks from the last year
Modern:
All decks: 0.05%
Golgari: 0.75%
Commander / EDH:
All decks: 0.03%