Nihil Spellbomb

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nihil Spellbomb

Artifact

, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.

When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.

wisegreenbean on A Less Disappointing Boss Fight

3 weeks ago

feeling suspicious of Bartolome del Presidio and Gift of Immortality, are they just for suntitan combo? you have way less support for combos so it seems hard to assemble and those 2 pieces alone are kinda mid. 3 blood artists, 2 free sacs, 2 enchantments, and 1 sunny T seems tough to get a combo assembled w/ no tutors, so leaning into cards that are only good with your sun titan seems iffy to me.

Scorn-Blade Berserker seems like an alesha holdover

Resourceful Defense seems win-more

Ratadrabik of Urborg is questionable to me, i feel like you're mostly not saccing legends, but instead saccing your fodder

Alharu, Solemn Ritualist is a lil expensive as you have 16x token generators and I feel like that's your sac fodder.

ever 2 or less color black deck luvs Nihil Spellbomb

You might enjoy some combination of the Feign Death, Malakir Rebirth  Flip, Not Dead After All, Undying Malice effects

wallisface on Jund Saga

4 weeks ago

As far as decent 1-mana artifacts that you can add as 1-ofs for Saga, the normal go-tos are Haywire Mite and Shadowspear (both which you're already running), and then Springleaf Drum, Nihil Spellbomb, Pithing Needle, Pyrite Spellbomb. I'm not sure how many of those you'd actually want to run mainboard, as many are more useful as sideboard options - I think the combination of Haywire Mite, Shadowspear, and Mishra's Bauble is already a good mix :)

P0GONiP on How to Lose Friends and Alienate People

6 months ago

Love the cards you have pieced together.

Cards wondering if you have considered: Ash Barrens, Street Wraith, Lotus Petal

your combos with exhume are amazing! and might be good to include 1 or 2 Bojuka Bog? have you considered Nihil Spellbomb? or Relic of Progenitus?

overall this is a solid deck imo

FadingReality on Dragons, Dragons, Dragons

8 months ago

Just a short list of other suggestions or swaps

  • Elemental Bond ------> Garruk's Uprising (Worth noting that it requires 4 power instead of 3. That said, your dragons will have an equally easy time triggering either one since they all have at least 4 power so I think uprising is slighlty better here. Elemental bond is actually an extremely good card that is actually the better option of the two in other decks.)
  • Nihil Spellbomb ------> Bojuka Bog (I know you're aware of this but this is just to remind you.) The best part of this swap is now you have a free deck slot which is always exciting. Note that if/when you make this swap, you'll actually delete nihil spellbomb, then add bojuka bog, then cut a black mana source because of adding bog.
  • Darksteel Ingot ------> Skyclave Relic (strictly better upgrade, although as a Child of Alara player I am a fan of both rocks since they are indestructible.)
  • Mana Geode ------> Honored Heirloom, Lantern of Revealing, Coalition Relic, Darksteel Ingot (assuming you cut it for skyclave relic), or Dragon's Hoard. I listed other mana rocks to let you see other useful options in that mana range, but quite frankly I'd go with dragon's hoard for obvious reasons. Coalition relic does double ramp you tho.)
  • thesilentpyro on Casual CoCo Food Aggro/Combo

    8 months ago

    Also don't need to swap both Trail of Crumbs and Dispute for CoCo. Even without adding more creatures, math says 26 gives an 83% chance of hitting two, which is pretty dang good. Dropping either reduces the number of possible things to do on T2 (if we don't T1 Goose, at least), but that's not a huge deal. Trail is nice to be able to get the non-creatures I like so I'd want to keep it around, but it's hard for me to cut Dispute either since the treasure would help cast Company (and it itself can draw into Company where Trail can't).

    Probably drop the Witch's Ovens for a creature-based outlet. Seer is the best one, but I like Varolz, the Scar-Striped because I have nostalgia for it and it supports the aggro side-plan plus leans into the same self-mill support Sam wants, but the creatures in the deck are all small when they're not on the field so it's not going to get big payoffs and is mostly just a mana sink. Yahenni, Undying Partisan is another option along the same lines, doesn't feed aggro as well but has haste and indestructible is slightly better than regeneration, and is a little easier to cast. Both are mainly in consideration because being legendary means Sam can get them back from the grave. Woe Strider is also a consideration as it comes with a chump blocker that also triggers Pippin, Chatterfang, and Rosie, and can revive itself repeatedly if you're not having a great game and need help stemming the bleeding until you can rebound.

    So if I want to do the CoCo route, drop the Trails and Witch's Ovens, add CoCo and a creature-based sac outlet, and find room for some number of Sarinth Steelseeker and another Grist? Could trim a copy of Altar and Deadly Dispute. Having Cat without Oven makes me sad, but Oven is pretty lackluster, it only really does things with Cat and since the deck has a better plan than durdling with Oven now it should probably go away altogether.

    I do need to make sure to keep enough food-makers in the deck. Oven is a cheap food engine that had some synergy even if its over power is low, so dropping it (and the Trails to a lesser extent) reduces that consistency. OTOH, Company is pretty good at finding the better food-makers (namely Sam and Pippin) anyways. A single copy of each of Merry, Warden of Isengard and Pippin, Warden of Isengard would be fun and help a bit with that, plus they synergize with the other side-plans of the deck. Rapacious Guest is good for this too. Tough Cookie might be the one that gets the slot, though. It's starting to get potentially crowded on 3-drops, and you can do worse on turn two than make two food, one of which is also a bear.

    I could play Urza's Saga, keep a single Oven in, add copies of the on-color artifact lands (maaaybe the ETB-tapped indestructible dual ones?), a Springleaf Drum (fetching artifact lands doesn't take an extra card slot, but drawing Drum helps accelerate if you're also already making land drops), maybe a Pithing Needle/Executioner's Capsule/Portable Hole, Nihil Spellbomb, or Skrelv, Defector Mite. Gingerbrute to stay on-theme, be able to get a food instantly if you're really hurting and Oven won't do, and as just a great Rosie target (and it also keeps your creature density for Company up). Blade of the Bloodchief is a cute win-more way to support the aggro plan that is funny with Viscera Seer or Yahenni as the sac outlet of choice. I told myself I wouldn't play stupidly broken things in my casual 60-card decks, so Skullclamp should probably stay out. Sam being able to get back Saga seems good, and the Karnstruct will be a scary size. Colorless mana hurts in a three-color deck that plays so many colored one-drops though, especially since I'd probably want three copies. Monetarily it's even more expensive than Invasion, which is worth considering too. It does play into a lot of things the deck wants to do between the construct, fetching silver bullets, and being re-usable with Sam if we somehow get into the long game. Maybe just whatever copies (if any) I have that aren't currently in commander decks.

    There's also the The Underworld Cookbook + Asmoranomardicadaistinaculdacar build which I feel like I should mention even if nobody else ever reads this, but that's a different deck and getting too close to Modern territory (even if it's not a great deck there, it does exist). I like my hobbits better.

    RovkirHexus on So you thought you had 99 cards in your deck

    9 months ago

    Wow I really misunderstood how state-based actions work when I wrote that previous comment.

    Leyline of the Void actually doesn't synergize with a lot of stuff I have in the "plan to get" section. While useful against Eldrazi titans, specifically Emrakul, the Aeons Torn, Kozilek, Butcher of Truth, and Ulamog, the Infinite Gyre, their shuffle effect can be countered with Nihil Spellbomb or Tormod's Crypt. Also idk how common any of those cards are in commander.

    wallisface on Braids, Sac deck V3

    10 months ago

    Some thoughts:

    zapyourtumor on Scam Rack

    1 year ago

    I actually really like the inclusion of 4 Voidwalkers since it gives the undying cards another target besides Grief, especially since one voidwalker can cast cards exiled with a different Voidwalker (or its past dead self).

    Having so many fetches in mono B for deck thinning is probably not necessary imo. I would probably put like 2-3 Urborg, Tomb of Yawgmoth along with 3-4 Urza's Saga. Urborg also goes pretty well with a couple horizon lands like Silent Clearing. Force of Despair is a cool card that a lot of 8rack players were excited to test out when it got spoiled, personally I don't think running 3 copies is a great idea in a deck already pitching cards to Grief but you could maybe run 3 combined between mainboard and sideboard.

    Path of Peril is a really funny boardwipe since a) you can sack your Dauthi anyways and b) it doesn't hit Grief. Obviously some antisynergy with Saga but its probably fine if you sequence plays correctly.

    This is definitely a deck where I would put some copies of Surgical Extraction in the sideboard.

    20 lands is probably on the low side, although you aren't running any Raven's Crime. Need testing for that one.

    The tweaks I'd make before playtesting would probably be:

    Mainboard:

    -4 Bloodstained Mire -4 Verdant Catacombs -2 Force of Despair -2 Shrieking Affliction

    +2 Urborg, Tomb of Yawgmoth +4 Urza's Saga +1 Godless Shrine +1 Silent Clearing +1 Pithing Needle +1 Nihil Spellbomb +1 Path of Peril +1 Bloodchief's Thirst/Funeral Charm/Dismember idk

    Reasoning: with Saga, you can cut on Afflictions since you can tutor racks more consistently, Needle and Spellbomb are just mainboard saga target staples, and then some other removal to replace Force of Despair. Funeral Charm can let a big construct through with Urborg. What removal you choose to run is probably meta dependent.

    Sideboard:

    This is definitely a lot more meta dependent so I can't comment as much.

    Here Necromentia can probably be replaced with Surgical Extraction.

    Go Blank is decent grave hate but can be replaced with extra Nihil Spellbomb or 4 Leyline of the Void, personal preference. Also good to note that Go Blank can sometimes be too slow (vs grinding breach) and also doesn't shut down some decks as effectively as leyline like Murktide, Scam, Grinding Station, Yawgmoth, Living End, etc while Leyline stops all of those in their tracks.

    Delirium Skeins is a sideboard card against Leyline of Sanctity if thats ever a problem.

    Path of Peril or Bontu's Last Reckoning can replace Damnation if you find yourself badly needing a t3 boardwipe.

    Collective Brutality classic sideboard card against burn, and probably much better than March of Wretched Sorrow in 95% of situations.

    You can also move the Spellbomb + Needle package to the sideboard if you think mainboard is too crowded with the scam package.

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