Crucible of Worlds

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Tenth Edition (10E) Rare
Fifth Dawn (5DN) Rare
Promo Set (000) Rare

Combos Browse all

Crucible of Worlds

Artifact

You may play land cards from your graveyard.

Price & Acquistion Set Price Alerts

10E

5DN

Ebay

Crucible of Worlds Discussion

cdkime on 240 Card Modern Battle of Wits

1 day ago

MoGoose831 and Sjorpha

Thanks for your feedback!

Brainspoil and Dimir Machinations had been in a prior version of this deck, and were purged alongside most other traditional tutors--originally, more tutors were used, but they were too inefficient to justify the card slot. In retrospect, this was a tad unfair to the two above cards, given their three mana tutoring effects and potential for other uses in a pinch. I am going to give both another shot. Azusa, Lost but Seeking is out--in theory, her land ability works well with the number of fetch lands in this deck, but the chances of drawing either Crucible of Worlds or Ramunap Excavator is low, and neither is worth wasting a tutor on. Jace, Unraveler of Secrets is also out--his mana cost is simply too high.

Liliana Vess is a tad slow for my taste. Effectively, she is a 5 mana tutor that does not give me the option of casting the card I need in the same turn as the tutor.

hookedonkronix on A Band of Legends

3 days ago

Great, Aura Shards will make playing each creature that much more advantageous. I was thinking Blood Moon would negate your ability to band your legends not just impede your ability to play spells. Your biggest weakness here, imo, is relying on a creature response to a changing board state. More likely than not your opponents will have a chance to respond to each play you make with a creature, unless you've got either boots or the elixir out.

I think you've done a great job with the concept of banding legends, but I think you may want to consider broadening your options as creatures are the easiest card type to hate off the board.

Crucible of Worlds would be a great sideboard addition if you run into a deck with some land removal.

Kaleo42 on Marath Says No

1 week ago

Update

+Thalia, Guardian of Thraben

-Alms Collector

This change was made because most of the combos I was trying to stop didn't care about the collector but do care about the tax.

silversuriv good points. I had honestly forgotten that Ivy Lane Denizen was a card. Illusionist's Bracers I just don't like, it costs more than I want to pay for that effect and doesn't benefit the deck outside a combo.

Oracle of Mul Daya is a strong consideration but I have been decreasing the land count slowly. The Crucible of Worlds plan is more important as I add the rest of my fetches and rely greatly on the mass land destruction plan as you said.

mahank on Angry Omnath

1 week ago

SkullOfPoison I'd say this deck is at about 70% power level. I will eventually get the extra land drop creatures Mina and Denn, Wildborn, Azusa, Lost but Seeking, Oracle of Mul Daya, and Courser of Kruphix. I will also toss in Crucible of Worlds so that I can make sure i hit land drops by reoccurring Strip Mine, Wasteland, and adding Ghost Town. Making sure I get full value out of my landfall triggers.

Starsky2814 on Omnath, Locus of Armageddon v1.9

1 week ago

Podkomorka, I have won in the following fashion in multiplayer:

Turn 1 - Forest, Exploration, land, Amulet of Vigor.

Turn 2 - Lotus Cobra, fetch land then fetch, Crucible of Worlds, fetch from graveyard, Azusa, Lost but Seeking, fetch from graveyard two more times, Phyrexian Altar.

Turn 3 - fetch land from graveyard but don't fetch, Omnath, Locus of Rage, crack fetch land, elemental, fetch from graveyard three more times, six more elementals, sac two elementals for mana, Tooth and Nail entwine for Purphoros, God of the Forge and Avenger of Zendikar, ten plant tokens.

Turn 4 - fetch from graveyard four times, eight more elementals, Scapeshift for 14 lands, or sac the current elementals for finishing damage to not overkill I guess. Ummm gg everyone!

Starsky2814 on Omnath, Locus of Armageddon v1.9

1 week ago

Podkomorka, I have won in the following fashion in multiplayer:

Turn 1 - Forest, Exploration, land, Amulet of Vigor.

Turn 2 - Lotus Cobra, fetch land then fetch, Crucible of Worlds, fetch from graveyard, Azusa, Lost but Seeking, fetch from graveyard two more times, Phyrexian Altar.

Turn 3 - fetch land from graveyard but don't fetch, Omnath, Locus of Rage, crack fetch land, elemental, fetch from graveyard three more times, 6 more elementals, sac two elementals for mana, Chord of Calling entwine for Purphoros, God of the Forge and Avenger of Zendikar, ten plant tokens.

Turn 4 - fetch from graveyard four times, eight more elementals, Scapeshift for 14 lands, or sac the current elementals for finishing damage to not overkill. Ummm gg everyone!

rockleemyhero on selling stuff for holidays

2 weeks ago

All sales includes shipping!

NM Crucible of Worlds 10th edition = $48

NM alara Hellkite Overlord = $6

NM promo foil Griselbrand = $7

NM cons Show and Tell = $10

MP lowyrn Vigor = $11

4 Volrath's Shapeshifter = 2 NM @ $5 each and 2 LP @ $4 each or $16 for the lot

HP Sylvan Tutor = $30

Free tracking and insurance on anything over $25 total!

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

3 weeks ago

Out: Curse of Opulence

In: Mana Web

Curse is a great card for its cost, it just hasn't really had an impact with my deck. I almost never find myself needing more mana than I have, and the people that know my deck will forego attacking the cursed player to deny me the resources anyway. I've been looking for a slot to bring Mana Web back in anyway, so it was an easy swap.

Also removed Strip Mine and Great Furnace in favor of two basics. I like Strip Mine, and it is especially powerful with Crucible of Worlds, but I noticed that more often than not I would have rather had the flexibility of the basic land on the field to up my number of pairs for Ib, or an extra land for Glacial Crevasses to stall one more turn. Great Furnace was in there for fuel for Goblin Welder and when I ran Kuldotha Rebirth, and just wasn't needed anymore.

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