Crucible of Worlds


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Mythic Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Tenth Edition (10E) Rare
Fifth Dawn (5DN) Rare
Promo Set (000) Rare

Combos Browse all

Crucible of Worlds


You may play land cards from your graveyard.

Price & Acquistion Set Price Alerts





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Crucible of Worlds Discussion

Natalbee on Jundlandia

15 hours ago

Nice deck!

I've been eyeing cards like Kessig Wolf Run, Squandered Resources, Azusa, Lost but Seeking and Scapeshift, but didn't know how effective or useful they would be; how have they played for you? I could see running Azusa with a Crucible of Worlds or Ramunap Excavator on the field, but other than that instance I just don't like her that much :/

And I've been trying to stay away from Basic Land tutors like Solemn Simulacrum, Harrow, Sakura-Tribe Elder, etc because I thought I would run out of Basics too quickly. Do you run into that problem?

goldlion on Google Ghave (Lands Matter Route)

2 days ago

hkhssweiss I feel like the deck may need more lands (though I could be playing it wrong).

While Gitrog usually needs closer to 45%-50% lands, by the time we get we get him out we should be able to get Ramunap/Crucible of Worlds and Wayward Swordtooth/Azusa, Lost but Seeking/Oracle of Mul Daya/Exploration going to stay on top of things, especially with a Lotus Cobra out. However it seems like there's still a shortage.

I'm having trouble getting them in my opening, and, while the odds don't say it, I've been just as likely to get an extra-land-drop card that I can't use until things get rolling than mana ramp. Just poor draws more than anything, but perhaps it's 1 card to heavy on the extra land drop with so few lands? I wonder if taking one out in exchange for a low cost mana ramp/fixing spell and somehow getting another forest in there would be Beneficial? Maybe removing Winding Constrictor and Hardened Scales for land as the +1/+1 counters are so minimal (Ghave), and we'll likely be sacing Ghave for Ob Nixilis early on.

Most cases I haven't been able to get this rolling till 8 or 9. I'm sure I'm missing some key sequencing, perhaps like tutoring for landspells such as scapeshift, especially with a crucbile/extra land combo out... But I do feel some extra lands could make it a little more consistent?

ghostfire86 on Kaalia, Beyond Heaven and Hell

2 days ago

My local game stores big matchup this past Monday was my Kaalia vs Yidris, Maelstrom Wielder Storm.

Game 1: Gisela, the Broken Blade with Lightning Greaves on the assault. Blew up his lands with Ravages of War early game to prevent his progression.

Game 2: He came heavy with control using Noxious Revival to return Force of Will for additional counter. I ensured each bait card would devastate his field to remove the counter spells and tie up his mana to slow me down. Drop Kaalia, Avacyn, Angel of Hope, and Archfiend of Despair for the win.

Game 3: Turn 1 he dropped Sylvan Library and preceded to make gains with card advantage. I got greedy and blew the field with Armageddon and Enlightened Tutor for Crucible of Worlds. This failed to slow him down and he got the win.

Game 4: The final game was a challenge. Dropping Sol Ring and Dark Tutelage for advantage didn’t work as he was working hard now for control. My only option left was to take out Yidris with Swords to Plowshares and Path to Exile. I managed to tutor Moat and get it into play just in time to stop Yidris hitting the field for the last time. He cast Cyclonic Rift overload, swung, and whiffed the cascade. I managed to secure Moat once again and proceeded to advance my field. Sol Ring and Mana Crypt were my key players here helping me rebounded from the CycRift and take the game the next turn with lethal damage.

hkhssweiss on Intet of Infinite Dreams (Combo)

4 days ago


No worries! I understand finals are a thing haha, no need to rush. I appreciate the time you take to do a well thought out response, besides I only play once to twice a week. Wish it was more but life is also a thing :P

Yes I do wish Bloom Tender can tap for so much things but that is also what Expropriate is for and when they let me take their permanents lol! I feel the same with you on that point, most of the decks that I build with red becomes a splash with your same exact reasoning. My friend made a good point on decks with red in them, they either overtakes the deck to build around them or they only provide slight help to the other colors.

I like the pun you did with the s(t)eal, quite witty good sir.

You are right on the Precognition Field it provides a good engine and since this is a spellslinger deck that extra reach does help quite a bit which thus lead me to keep more of the spell ramp over rocks for now. I was trying to fit in Preordain before, but yes the advantage for digging deep is helps tremendously.

I'm going to consider running Orcish Lumberjack and Imperial Recruiter as what SynergyBuild had suggested before. The burst is quite strong, as well as losing lands isn't as troubling. What I want a perspective on though is that if Ramunap Excavator or Crucible of Worlds worth running as well now.

I'll do some changes and when I collect the cards I'll give you another link to check it out.

So far cards I'm going to pick up is Mana Vault as well as Precognition Field, I have all the other cards and going to do some deck modifications. Thanks again for your insight, I'm excited to try these changes out in a couple days at my LGS!

SynergyBuild on Google Ghave (Lands Matter Route)

4 days ago

I actually say that Expedition Map, Inventors' Fair (to get Birthing Pod to find the hidden commander or get Crucible of Worlds to loop the fair), and going all in on the Fair varient, with more tutors to find it, etc. could be a fruitful varient for lands matter. More artifacts would be useful, going for metalcraft, but otherwise the deck could still be intact. Field of Ruin would be the main wincon with Ob Nixi, using extra land drop cards like Exploration to get more of them.

Want me to write this list up? Well, either way I am too into this metalcraft-lands not to!

hungry000 on The Mornsong Experiment

4 days ago

Since you're playing the Ghost Quarter/Arbiter package, Mana Tithe can be a literal counterspell in the late game as well as a "gotcha" spell early on. One Crucible of Worlds would be a great addition to keep the mana denial going in the late game. Also, I think you need to go up to 5 or 6 discard spells, like a 3/2 split of Thoughtseize and Inquisition of Kozilek or something. 4 Thoughtseize seems a little sketchy to me. Maybe a little bit of card draw to find Maralen more easily could be okay, like Sign in Blood. You won't draw it after you drop Maralen (obviously) so it's not really a nonbo and if it's in your hand when you play her you can just point it at your opponent for 2 dmg.

Have you considered playing the Phyrexian Unlife/Solemnity package rather than Madcap/Emperion? The good points are that it's 3 mana rather than 4 and Enchantments are harder to remove than creatures are, the downsides are that it's a 2-card combo rather than 1 card (although Phyrexian Unlife on its own prevents you from dying to Maralen and Bitterblossom so I suppose you don't necessarily need Solemnity in that sense) and it's riskier because you can lose if you're at 0 and they manage to kill the Unlife through the land destruction and Mana Tithe (put it in pls), which isn't a problem with Emperion. I'm pretty sure mtggoldfish showcased a similar Maralen deck on an instant deck tech a while ago, except it was BW. I don't remember exactly but I think there were some sweet card choices that could find a home in your deck.

Snooktf2 on ...Ugh...

4 days ago

I believe that just because a permanent has "indestructible" that that doesn't mean it is immune to being sacrificed. I don't think you main combo will work here. Otherwise great idea. Maybe if you splashed green and played Crucible of Worlds + Azusa, Lost but Seeking or Exploration or Oracle of Mul Daya or Wayward Swordtooth and THEN put Indestructibility on one of those.

kanokarob on And I'll Pay a Red | Only 5 Red Spells! *PRIMER*

6 days ago

I do play Great Furnace. I opted out of Darksteel Citadel because it's a colorless land, and I want to keep those to a minimum. Strip Mine and Tectonic Edge, among others, are on the chopping block once we get some more utility red lands, or just amazing utility colorless lands.

The interaction with Artifact Lands and many of the cards in here is not significant enough to require playing both, just as it is not significant enough to run a card solely for those interactions that gains no additional value from Kurkesh, such as Crucible of Worlds. If I need more than one, Prototype Portal and/or Sculpting Steel are perfectly capable of opening those doors.

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