Crucible of Worlds


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Tenth Edition (10E) Rare
Fifth Dawn (5DN) Rare
Promo Set (000) Rare

Combos Browse all

Crucible of Worlds


You may play land cards from your graveyard.

Price & Acquistion Set Price Alerts




Crucible of Worlds Discussion

JuQ on Teeth, Claws and a Huntress God

10 hours ago

Burgeoning and Exploration (and others like them) are not really that good unlest your deck draws a lot of cards consistently. If you have one them in your opening hand together with a lot of lands, then they are super flashy, but they stop providing value really soon and they don't do anything else on their own. You can make a case for Exploration synergizing with Courser of Kruphix, but I still bet that most of the time they're a dead card.
Allow me to demonstrate. In this example im naming Burgeoning, but the same is true for all the other cards that just give you additional land drops from your hand and do nothing else.
Let's say your opening hand with Burgeoning looks like this.
L, L, L, L, B, X, X. and in the first three draws are X, X, L. (L= Land, B= Burgeoning, X= Some other spell)
This would be a really good opening hand for Burgeoning, maybe optimal.

In the first turn you play Burgeoning and by the second turn you have four lands on the battlefield and four cards in your hand. At this point the Burgeoning will basically stop working. On turn three you'll have five lands and four cards.

If instead of the burgeoning you had something like Llanowar Elves you'd be one mana behind on turn two and three, by turn four you'd have the same amount of mana, but by turn five and later you would have one additional mana from the elves that you wouldn't be getting from Burgeoning.
That is the best case scenario for burgeoning, if you get it mid game is mostly useless, the elves will still give mana and be able to chump block in the mid and late game.

So, does Burgeoning really deserves the spot in the deck so you can be one mana ahead in turn two and three if you happen to get it in your opening hand with the right amount of lands? (comparing to a cost one mana dork) Taking in consideration that two or more players will have to lose 40 lifes for you to win, it doesn't earn the spot. But you can get enough value out of it if your deck is made to draw a lot of cards consistenly all the time or your deck revolves around land mechanics.

At this point, the way I see it, you have three options: Jumping with both feet into the land theme, adding as much card draw as possible or removing them in favor of other ways of mana ramp. You can also do a bit of the three options if you want.

If you really want to go all in with the land theme, you could keep all the "additional land drop cards" (not Burgeoning) and add Oracle of Mul Daya for more land from top of library and Ramunap Excavator to reuse your fetchlands from the graveyard over and over and then your additional land drops would always be spent. If you were to add the Ramunap Excavator then I would also add Evolving Wilds and Terramorphic Expanse or other lands that enter untapped and you can sacrifice without paying mana like Ghost Quarter. Everything I said about the Ramunap Excavator is also true for the Crucible of Worlds, which I don't like to recomend because it's way too pricy for me.

Even if you decide to remove the land drop pack, your deck could benefit a lot from more card draw. Commander games most of the times are an endurance race and the guy who ends up running out of cards and is relegated to one draw each turn, is the most likely to lose. Currently you have as reliable card engines Garruk's Packleader, Elemental Bond, Garruk, Primal Hunter and Lifecrafter's Bestiary. I'm not counting Selvala, Heart of the Wilds, Vizier of the Menagerie, Courser of Kruphix, Zendikar Resurgent and Freyalise, Llanowar's Fury because I don't think they are reliable enough or in the case of Zendikar Resurgent it's too late-game, more like a finisher by itself (you kinda enter in god mode) than a mean to get to an end and if you get to put it on the battlefield but your hand is empty, it will be of little help to you. I'm not saying these cards should go out, I like all of them and I run them in several decks, it's just I can't count them as card draw.
I would add about four to chose among these (I find that at eight card draw engines the decks starts drawing cards consistently) Hunter's Insight, Life's Legacy, Greater Good, Momentous Fall, Hunter's Prowess, Soul's Majesty, Rishkar's Expertise, Mouth / Feed, Shamanic Revelation, Regal Force (I'm not really a big fan of this last one but maybe in a mono green works fine).

If you decide to remove some or all of the land drop cards you can add instead Overgrowth, Worn Powerstone or Thran Dynamo as a bit heavy but efficient mana rocks and Birds of Paradise, Wild Growth or Utopia Sprawl as first turn rampers.

To get some extra juice from Seedborn Muse and Elemental Bond you could use Splitting Slime.

Instead of (or maybe together with) Elvish Piper and Quicksilver Amulet you could use Champion of Rhonas (bigger body matters) and Deathrender (it's actually doing something useful while you don't have big creatures in your hand and also, mitigates the damage caused by board wipes).

Sorry for not formulating the proposed the changes as "card-A for card-B" like you wanted, but it's not always that simple. Maybe I see a card more useful than you do (or the other way around) because our respective metas are different.

Vlasiax on Ur-Dragon's Multiverse Onslaught | *PRIMER*

16 hours ago

I also have another question - what are your thoughts about rest of the fetchland cycle (ZEN Fetches) and Lairs, especially: Darigaaz's Caldera and Rith's Grove?
Another way of very efficient ramp could be Exploration and Crucible of Worlds in case someone blows the table with Armageddon or things like that

chadsansing on Hokori the Fun Drinker

2 days ago

What about an Endless Horizons or Crucible of Worlds or Faith's Reward to keep you in lands while others are not?

GeminiSpartanX on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

3 days ago

So thanks to the reprint, I now have an Azusa. Should I take out Wayward Swordtooth or Rites of Flourishing for it? (The other one will be removed once I get a Crucible of Worlds someday).

Tyrant-Thanatos on Pattern Recognition #60 - Masters

3 days ago

Gleeock: I'm in a similar boat myself. I don't have any Legacy/Vintage powerhouse $100+ cards, but playsets of Liliana of the Veil, Engineered Explosives, Tarmogoyf, Cavern of Souls, Bitterblossom, Crucible of Worlds, the list goes on. If these cards were all printed into the ground and dropped in value to <$2 each, yeah my collection would lose a lot of value, but I'd be having a fucking party.

Edit: Christ, is Veil really up above $100 now? ick.

Daedalus19876 on Hymn of Darkness: Elenda EDH | *PRIMER*

1 week ago

IAmTheWraith: Thanks, as always, for the comments :) I'm trying to avoid infinite combos in this list, however.

Coward_Token: I'm trying to avoid the standard "aristocrats" staples here, TBH. I do love me some Bloodchief Ascension, though...

grimmbone: I gave Malevolent Awakening a look, but I wasn't sure that 7 mana was worth spending to get my commander back...she's not extremely essential for this deck, to be honest. I've definitely been considering Strands of Night here, to be honest - have you found that it's pulled its weight so far in your list? :) And I'm glad this has been helpful to you!!

hoardofnotions redux: Yeah, it's unforgivable that I haven't slotted Skullclamp in here yet :/ I just don't know what to cut...Angelic Destiny is a good way to give Elenda extra power, gives me recurring flying blockers (something this deck struggles with), etc - still one of my most likely cuts. Not overly fond of Thawing Glaciers in general without some form of untapping effect, myself. Thoughtpicker Witch has been AMAZING for me in this list, would HIGHLY recommend. Nobody sees her coming, but she turns the tide of games. Smallpox was so-so when it was in here, honestly. I do have an extra Crucible of Worlds sitting around, but I'm only running a few MLD cards so I'm not sure it's particularly good here. I haven't had problems with opponents' GYs yet (I can just re-kill most things they reanimate, or steal it from them), but if I do have that problem I'll add more hate. And finally, I haven't gotten to test Hidden Stockpile yet, but it seems really good TBH!

Pabs4444: Hmmm. I really don't like that I have to keep paying 1BB for a 1/1, though. Why not just use Reassembling Skeleton? As I said above, I'm trying hard to avoid the standard WB token-sac-aristocrats theme here, which means few sac outlets, and I'm avoiding infinite combos as well. I should be running Sadistic Hypnotist, though.

Thank you all for your comments and support! Sorry it's taken me so long to get back to you; things have been horribly busy...

Liquidbeaver on [PRIMER] Ib Halfheart, Goblin Sac-tician

1 week ago

Jay3401: That is awesome! I hope you enjoy it, I have a ton of fun with it each time I play it.

I actually had Hoarding Dragon in for a while, but I realized it had the Anger problem, which is no one wants it to die except you. I would say I only successfully got to use it once out of more than a dozen times of casting it. Also, opponents would use exile or bounce based removal on it, so you lose the artifact you tutored for on top of losing the dragon.

Rather than tutor out Crucible of Worlds, I found tutoring out equipment with Godo, Bandit Warlord was a much better use of a high CMC creature, and you have completely control over it. Tutoring up Nemesis Mask, Illusionist's Bracers, Basilisk Collar (sideboarded), or Thornbite Staff (sideboarded) for Krenko was all I needed to win a game sometimes. I would definitely recommend running Godo if it is a more casual meta, or if you end up running more equipment than I do.

As for Buried Ruin, I used to run it, took it out to cut non-basics as low as possible, and once I cut a bunch away and had some flexibility I never put it back. I've been meaning to remove Myriad Landscape, so this is a perfect time to add Buried Ruin back in. Great suggestion!

As for Buried Ruin, I used to run it, took it out to cut non-basics as low as possible, and once I cut a bunch away and had some flexibility I never put it back. I've been meaning to remove Myriad Landscape, so this is a perfect time to add Buried Ruin back in. Great suggestion!

Jay3401 on [PRIMER] Ib Halfheart, Goblin Sac-tician

1 week ago

Hi love your deck dude actually gathering the missing pieces to build it myself. I honestly didn't read all the comments but did you try Hoarding Dragon ? Crucible of Worlds is so crucial to the deck that maybe being able to tutor for it could be nice.

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