Crucible of Worlds
You may play land cards from your graveyard.
|Have (2)||, Forkbeard|
|Want (14)||LeftyRoadster , deathwish481 , diestoremoval , magicstar909 , fishpoet , gotsprite , weirdalsuperfan , Rotting_Corpse , Ralion , Vexilte , kadabura , tempDevelopper , Cablead , mccduff|
Printings View all
|Core Set 2019 (M19)||Mythic Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Tenth Edition (10E)||Rare|
|Fifth Dawn (5DN)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
- Crucible of Worlds + Sylvan Safekeeper
- Crucible of Worlds + Overgrown Estate + Strip Mine
- Crucible of Worlds + Flagstones of Trokair + Overgrown Estate
- Command Beacon + Crucible of Worlds
- Crucible of Worlds + Lotus Cobra
|Commander / EDH||Legal|
Crucible of Worlds occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.08%
BUG (Sultai): 0.57%
BRG (Jund): 1.26%
Crucible of Worlds Discussion
9 hours ago
Thanks for the response SeniorEdificer! Instead of adding another Crucible of Worlds effect, would adding another tutor in the form of Gamble or Grim Tutor be acceptable? (I'm mostly playing on mtgo, so I choose cards based on tix cost).
10 hours ago
Hey, ! Thanks for the +1 and question. Wrenn and Six is used for recurring a land and for pinging dorks, but mainly the former. Another Crucible of Worlds-type effect is what would be ideal.
Unfortunately, I don't know of another card like except for Shaman's Trance, which I don't think cuts it. Other Korvold lists run Boreal Druid, which isn't the same thing, but it does net you an extra after summoning sickness goes away.
Plunge into Darkness is another Korvold Krew Discord favorite, so that might be something worth looking into in your list.
I hope that helps!
6 days ago
Looks really good for your first EDH deck!
Few suggestions Idk your budget limit but
Glowspore Shaman - Good utility creature.
Just some things off the top of my head.
2 weeks ago
So I have been playing Chainer for a while now. I can give a bit of insight. First off I do like your list. So now into the thick of it. Chainer is a really mana hungry deck. Strands of Night is an amazing card but in my playing you need a card like Crucible of Worlds to get around the sac clause. All in all it is a fine card if you want to invest more slots to it. Nim Deathmantle No .... this card requires to much for it to be good. paired with a Grave Titan and an Ashnod's Altar is great but that turns into a 3 card combo. IMO not worth it. Lake of the Dead can be good if you add both of the other cards listed above. Soldevi Adnate best card. As long as you have a sac outlet on board and he never gets exiled he is amazing. Even if he does die just animate him back. As far as Pitiless Plunderer great card if you can sac alot. Generates mana witch is nice. As for Gauntlet of Power i mean if you feel as if you need that then go for it. I personally like the Plunderer better because of the fact that it is a creature. It is very hard for black to interact with artifacts and get them back. (Side note I know it can be done but not worth the ammount of slots needed again IMO) As for the cuts do not cut Villis , he is amazing card advantage. Priest is fine if you can make tokens or just have a good grip on the board state. Disciple is an okay card i cut and add it all the time. I also think you have too many cutie lands. swamps are your best friend in the deck along with urborg.
2 weeks ago
Cards I would consider throwing in:
Minion Reflector - In a colorless deck with so many mana rocks, paying 2 extra mana to get some big fatties you're running would be great, in my opinion. Maybe even Thran Temporal Gateway to cheat, lets say, Blightsteel Colossus, make a copy of it by Minion Reflector for 2 mana with haste a possibly insantly take someone out? Pretty good if you ask me.
Mimic Vat - One of my most favorite artifacts. Being able to imprint anyone's creature and play it every turn just for 3 mana? Heck yea! In combination with Mirror Gallery, you could do some sick plays. Imprint Ulamog, the Ceaseless Hunger to Mimic Vat, pay 3 and tap it to create a token, when you activate Mimic Vat, it triggers Rings of Brighthearth, pay 2 to create another copy of Ulamog. If you use Strionic Resonator, it gets triggered on triggering Rings of Brighthearth. Or just forget about Mirror Gallery and Ulamog and use It That Betrays instead.
Field of Ruin - Another non-basic land removal and fetches a basic land for everyone. It might be worth running, since you can easily replay it by Crucible of Worlds. Maybe take out Urborg, Tomb of Yawgmoth, unless you combine it with Mana Web.
Soul-Guide Lantern / Tormod's Crypt - cheap and effective graveyard hate.
tron lands: Urza's Tower, Urza's Power Plant, Urza's Mine - not the greatest lands to use in EDH, but unless you've an effective way to fetch Wastes from your deck, tron lands might be worth running.
Oblivion Sower - Very decent Eldrazi to use. Gets you ANY land an opponent's own in exile. Attack few times with Ulamog, cast Oblivion Sower and you're good. It also helps you to get rid off opponent's top deck card if they somehow manipulated it (Vampiric Tutor, Insidious Dreams, etc.). You can even double it's cast effect with Strionic Resonator!
Emergence Zone - Sneaky land that gives your cards flash. Nice way to dump your mana at the opponent's end of turn and finish them on your turn.
Mycosynth Lattice - This is just a dumb combination with Darksteel Forge. But gives your opponents acces to all colors, so watch out for that.
Titan's Presence - Fairly easy creature removal.
Warping Wail - Cheap and flexible instant spell. Does any opponent have x/1 mana dork? Exile it and send them a message. Need some dumb blocker? Warping Wail got you! Is an opponent trying to board wipe you? Nope, they don't!
Cavern of Souls - Choose Eldrazi and watch your blue opponents screan,
Dark Depths - We love big, dumb creatures that win us the game, don't we? Dump in extra mana and slowly wake up Marit Lage! This also works well with Thespian's Stage. T1 Stage into Sol Ring, T2 Dark Depths, tap Sol Ring for 2 mana, use Stage, copy Dark Depths, sac Dark Depths due to legendary rule, after that sac Stage (now copy of Dark Depths but with 0 Ice counters) and get a 20/20 legendary creature token with flying and indestructible.
Void Winnower - This bad boy..or..whatever it is, might be a very nice addition aswell. Your opponents can't even, ba-dum-tss.
2 weeks ago
And now I throw a bunch of cards at ya (sorry):
Phyrexian Revoker, Grafdigger's Cage, Stoneforge Mystic, Council's Judgment, Cataclysm, Monastery Mentor, Deafening Silence, Terminus, Luminarch Ascension, Trinisphere, Charming Prince, Batterskull, Mother of Runes, Leonin Relic-Warder, Aether Vial, Flickerwisp, Giant Killer, Fiend Hunter, Tangle Wire, Skullclamp, Knight of the White Orchid, Bounty Agent, Banisher Priest, Cliffside Rescuer, Selfless Spirit, Soldier of the Pantheon, Kytheon, Hero of Akros Flip, Tomik, Distinguished Advokist, Eldrazi Displacer, Glowrider, Thought-Knot Seer, Chalice of the Void, Kataki, War's Wage, Serenity, Fragmentize, Abolish, Lodestone Golem, Thorn of Amethyst, Sorcerous Spyglass, Wurmcoil Engine and Crucible of Worlds
3 weeks ago
You are welcome. I normally get more lukewarm responses from my in-depth analysis, so its refreshing to receive praise. I've taken another look at this bad boy, and here are the specific changes I would make, with a decent budget in mind (ofc Imperial Seal would be a great include but there are cheaper avenues to explore first).
I would advise thinking about the chromatic pieces another way. Its color fixing AND a draw AND metalcraft for , and you get repeat value from Glissa if there is nothing better to grab immediately (if there's a boardwipe, or you aren't getting pieces blown off the board, or you are able to continually snipe dorks/bears/commanders with Ulvenwald + Glissa). Even without Glissa, you've basically made yourself into a 97 card deck. With Glissa, you have a cheap ": draw a card" engine. It turns all your kill spells into cantrips, letting you dig faster to the combo, and grind out games that go longer. It also plays EXTREMELY well with any topdeck tutors, like Vampiric Tutor. I think there's a strong case for inclusion, but I can also see this list is chock-o-block full.
As far as the Sword. Its a nice card, but its mostly only helping you when you're already ahead. If you can't get an attacker to hit a player, you're not getting anything for paying mana to cast + equip. It also requires that you have a creature on board to get the uses out of it, which means you're slowed by casting + summoning sickness if someone else board wipes. Its a delayed slow reusable card, and its a reusable dork killer, both are unreliable for getting the triggers. Compare this to Jitte. Jitte gets triggers off ANY combat damage, and you get far more out of the triggers from Jitte. The -1/-1 until EOT is much better removal, and if something has bigger than 2 toughness you can always hold the counters. The 2 life refuels you when Confidant and other draw effects slurp you into danger range. The card draw is VERY nice, but being unreliable really makes me favor Jitte here. Of course I think the best choice would be Sword of Feast and Famine.
Grim Monolith is going to be outperformed by an elf here. Consider if either is in your opening hand. With an elf, you spend 1 mana on turn 1 to have 3 colored mana on turn 2. With Monolith, you spend 2 mana on turn 2 to have 3 colorless mana on turn 2. Monolith is expensive to untap, and you run no ways to artifically sacrifice Monolith to recur it untapped, or to untap it. You aren't running Monolith for an infinite combo either, which is another reason it is usually slotted.
I really think Exploration Burgeoning Azusa, Lost but Seeking Ramunap Excavator Wasteland and Ghost Quarter are a very powerful choice for stax. It means you will have to drop slots elsewhere though, which might require some more rethinking or reassembling of the deck. This also opens further lines and slots, such as Crop Rotation into Inventors' Fair to get Crucible of Worlds to replay Inventors' Fair to continue digging up pieces.
I also really think the chromatic + baubles have value here. Turns removal into cantrips, lets you play the longer value game.
I would advise you to investigate artifact based combos. You have artifact recursion in the command zone. If a piece gets blown out, you still have it in reach throughout the whole game until it is exiled. Currently, your combos are enchantment + enchantment and enchantment + artifact. Your combos also suffer from either requiring an untap stap (to get rid of summoning sickness), or causing each opponent to take 1 damage. Simply put, they are not instant wins. You're giving other opponents the ability to draw/play answers to the board and disassemble your win.