Crucible of Worlds

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Mythic Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Tenth Edition (10E) Rare
Fifth Dawn (5DN) Rare
Promo Set (000) Rare

Combos Browse all

Crucible of Worlds

Artifact

You may play land cards from your graveyard.

Crucible of Worlds Discussion

Grixis776 on Looking to make my muldrotha ...

1 day ago

I find that muldrotha lands matter is a fun casual deck to play not to mention muldrotha herself is a Crucible of Worlds on a stick.

Brutal_B on Faces Imploding

3 days ago

Ovlibion, TheLoneDart, Panda213 Ultu Ulla is RoS's pinnacle album IMO. Nice deck by the way Panda! Thought about World Breaker at all? With Crucible of Worlds out you could recur lands over and over and keep in check all those pesky artifacts/enchantments/lands.

articred on Thantis, the Warweaver

5 days ago

Hey Alkadron,

Thanks for the suggestions, exactly what I'm looking for!

Crucible of Worlds was to be played in conjunction with Glacial Chasm , sacking at the start of my upkeep to avoid the cumulative upkeep, and then playing again each turn.

Unwinding Clock I had in to keep my mana rocks ready but really its not something massive in hind sight since I don't have any big explosive cards, keeping my rocks untapped all the time looks to be an over sight.

Strionic Resonator was in to help pump up Thantis and have him able to be double +1/+1 every turn using Unwinding Clock , pending I had the mana each turn. That was the thought process anyways

I'll have to look over my deck again and see if anything might trigger, its a card that, like Unwinding Clock , could be taking up important real estate

Kaigz on Muldrotha, the Gravetide

1 week ago

At first glance I think you’d be fine cutting any of these, mostly because their various effects are all already represented by other, better cards in the deck.

Eternal Witness

Golgari Grave-Troll

Hydroid Krasis

Night Incarnate

Ramunap Excavator

Sakura-Tribe Elder

Elephant Grass

Journey to Eternity  Flip

Necromancy

Rhystic Study

The Eldest Reborn

Crucible of Worlds

Skullclamp

Haven’t had enough time to fully digest this list yet as I’m at work right now, so I’ll take another look when I get home tonight and see if I can’t find anything else I think you could pull out.

Thurbajen on Omnath Is One Angry Boyo

1 week ago

triproberts12 Thanks! These are all cards that I've tried out which shows that we're own a similar page!

Exploration is excellent, but I don't own a copy and it is expensive.

Verdant Confluence I found a little expensive and that I didn't need the recursion it offers.

Pir's Whim I found good, but I haven't played it in a game yet so I'm finding it difficult to tell whether it's worth it and what to cut. I agree it's underplayed!

I don't think I need the tutoring of Hour of Promise unless I run Gaea's Cradle , and that ones a little out of my budget! I don't lean very heavily on Kessig Wolf Run or Temple of the False God .

I didn't find the panorama's very good! The point you make about being able to have them on the field before getting Omnath, Locus of Rage to the battle field is a good one, so I might need to test them out again, but the no cost of Terramorphic Expanse and Evolving Wilds is incredible in combo with Ramunap Excavator and Crucible of Worlds , especially with Exploration type effects.

I only recently got my hands on a copy of Ashnod's Altar so I think I should put World Shaper back in as Splendid Reclamation is one of the best cards in the deck, thanks for reminding me!

Field of Ruin actually ramps everyone else which I didn't get when I read the card, and I don't think I need anymore land destruction as Strip Mine has done the job for me, but I will consider it if I think I need more in future.

Explosive Vegetation I think actually has a home here, and is hence an exception to the article! He mentions that it shouldn't be in the other Omnath though! The two landfall triggers are much better than the one of a Rampant Growth .

Bane of Progress is in the sideboard for that reason. I normally prefer a Vandalblast though in most situations.

Cheers! Appreciate the help!

P.S. Roil Elemental is blue unfortunately! Haha one of those days eh?!

Ehsteve on Lord Windgrace Sits Behind A Chasm

1 week ago

More thoughts:

Bedevil has been tested and I think it is a good replacement for Putrefy , or potentially working in tandem.

While on paper Deserted Temple seemed like a good addition for mana fixing, the only real synergy it has in the deck is untapping a Cabal Coffers with Urborg, Tomb of Yawgmoth . Deserted Temple generally works a lot better when paired alongside lands like City of Traitors or Scorched Ruins but since this deck doesn't play either of those options it is a prime candidate for cutting. The most likely replacement is another basic Forest . Vesuva covers the same angle, but with far more flexibility.

Worm Harvest is another candidate for replacement. In a grand total of one game I have cast this spell, and the advantage is that it can be reused from the graveyard but unfortunately it is slow strategy (even for this deck) and is an inefficient way of getting land into the graveyard even if that becomes the main reason for using it in the first place.

More and more I find myself falling out of love with Wayward Swordtooth . Early game it provides some slight ramp, but ultimately a 5/5 that doesn't block effectively for Lord Windgrace until we get city's blessing is underwhelming. Especially in that critical 3-drop where we would otherwise want to cast an Azusa, Lost but Seeking for even more land drop potential (especially with Crucible of Worlds ) or Harrow for mana fixing.

I've also had a change of heart of Journey to Eternity  Flip. This has mainly become tech against sacrifice-based strategies such as Sheoldred, the Whispering One or any deck playing Grave Pact / Dictate of Erebos .

Another few additions to the maybe-board that I've seen played across a few other Lord Windgrace decks are:

The primary issue with Chandra, Torch of Defiance is that her uptick for quasi-card advantage can exile an essential land with no chance to bring it back, but she does represent another win condition with her ultimate (even if it is slow). If you are only using Chandra for her mana uptick, I think that it's a waste as a 4-mana ramp spell. Whereas Nissa, Vastwood Seer  Flip provices something the deck really likes doing: ramping or drawing cards. The downside of this Nissa is that her downtick is not fantastic, but I guess it provides a blocker to help protect her or Lord Windgrace . Further her ultimate (turning 6 lands into 6/6s) leaves lands vulnerable, but also represents a potential game-winning swing *(note that this does not give the lands haste so this has absolutely no synergy with anything that brings land back from the graveyard to the battlefield or making extra land drops as they would be subject to summoning sickness and would not even be able to tap for mana if you were planning of using it for Exsanguinate or Torment of Hailfire ).

Mj3913 on What CMDR do you think ...

1 week ago

Well this is tricky, I think DrukenReaps is on the right track though. So building on that we can establish we want RG for sure for Mina, Wayward Swordtooth , maybe Crucible of Worlds and Ramunap Excavator if you include a discard theme. I know, I know... "but discard is black?" you say. And so are a plethora of tutors so you can find your Experiment and employ it.

So we're on a "lands matter" track, should it also be top deck matters? That's mostly blue but there are alot of artifacts that fill the spot to scry, surveil, or otherwise rearrange the top cards like Scroll Rack and Sensei's Divining Top . So lands matter, Jund, so... Lord Windgrace maybe?

Seeing as you don't want cards in your hand maybe Hellbent cards like Ragamuffyn , Nihilistic Glee , and Gibbering Descent could work as well.

Well, I got nothing else atm, so hopefully this helps.

ShreddedByCrows on Linvala Stax, Vannifar‘s worst Nightmare

1 week ago

Hey there!

Nice brew, neat idea to counter those clunky and annoying Vannifars!

As smne who played Mono-W Stax for a while, with the amazing Hokori, Dust Drinker at the helm, I'll share with you what thoughts inspire me your sweet Linvala decklist.

(Even if it has already been pointed out before, I wanna say that I also love the Urborg combo. It's unexpectable and freakin' gud!)

Let's start by the beginning: mana fixation. Extraplanar Lens is insane in every monocolored archetype, so it's a quite logic inclusion you made here. Nonetheless, I suggest you to go for Snow-covered lands to synergize better with it - that way you won't give a lift to your opponents playing white.

Pearl Medallion and Sol Ring are basics, nothing really worth to say about it. Thran Dynamo and Worn Powerstone are more debatable. I don't know what is your budget issue, but if you want a competitve list, Mana Crypt , Mana Vault , Grim Monolith , Mind Stone , Everflowing Chalice etc. are all better options. Dynamo and Powerstone aren't bad cards, but they just come after those ones if you really do need a solid ''ramp'' package.

Opal Palace feels badly slow and ineffective in a monocolored stax deck. You won't win the game by taking up the board with your creatures armed of a little +1/+1 counter.

You have notable exclusions in your lands for a mono-white. Eiganjo Castle is the first card that comes through mind. Buried Ruin also is a recursive tool you should consider, even over Inventors' Fair . If you manage to find one, Ancient Tomb has its place there replacing Temple of the False God .

At its final shape, my Hokori decklist was running a powerful Crucible of Worlds package including Wasteland , Strip Mine , Dust Bowl , Flagstones of Trokair , Lotus Vale and City of Traitors . I was up to 39 lands, not counting Maze of Ith .

Now let's jump straight into your gameplan!

So... you're planning to focus your eyes on ruining Vannifar's day. To help with this strategy of being the nasty ''combo killer'' guy, I think you should put in some additional pieces of disruption.

That said, I don't know which Vannifar's version(s) your playgroup perform with. If it's a Thornbite Staff / Intruder Alarm one, things would be easier to calm down and you won't need such a heavy stax package - you'll need more single-target/multi-target removals though. And if it's the other one, certainly the most popular now (and also the most powerful/absurd), based on many shenanigans around the creatures Vannifar brings to the table, you'll need more stax support.

One of the very best cards you could add to stop all those creature-centered combos is Humility . This card is broken, this card is stupid. It even disables etb abilities. The only way your opponent has to go through is to destroy it with a creatureless source / or with a ''casting'' effect (like Ulamog has).

Single-handly, Humility tears apart most of the competitive Vannifar lists. However, based on the fact that it is still fragile to enchantments/permanents removals, you'll have to build a defensive shield for your stuff. Vannifar lists often keep a strong package of cheap permanents' removals in their pocket (like Beast Within for example), so you'll need to play carefully.

There's a lot of different ways you can head in order to reinforce your permanents' presence on the battlefield. A pretty simple and most of the time effective, despite of its ccm, you already included is Avacyn, Angel of Hope . I think you still lack a way to cheat her casting cost out to make her a stable and destructive power house.

Stax ''enchantment'' strategy is imo one of the most viable and solid strategy. With Academy Rector (amazing alongside your High Market ), you'll be able to search the exact piece you need to lock the game in your favor.

Notable stax exclusions :

Other cards to consider :

A bunch of meta depending stax tools :

Cards I'd cut from your list :

  • Martyr's Bond > Slow and unreliable on this brew. As you're not sacrificing any kind of permanent on your own, you'll struggle to get any value out of it outside of a lost political blast deflagrating when the game should already be over. Unless you add in some cards like World Queller , it defenitly doesn't deserve a slot imo.

  • Norn's Annex > 4 life + 3 mana for a worse Ghostly Prison . And I wouldn't even play Ghostly Prison there.

  • Bishop of Rebirth > a lot of people seems to give love to this card recently. However, I personally think it is just a bad inclusion. You spend 5 mana on a understated body and you have to wait a whole turn before getting value out of it IF you are in the researched scenario. There will be times where you have Boots or Greaves on board and this will be an insane mini-Sun Titan, but the situation is too rare to justify its presence.

  • Sublime Archangel > No real interest here. Good creature but doesn't provide anything for the stax strategy.

  • Gift of Immortality / True Conviction > weird ''win con'' heavily situational cards based on creatures. There is some logic behind Gift, but it's just too much of a unreliable idea. True Conviction has nothing to do here... it's 6 mana spend to lose the control on the game. If you're searching for card advantage and a bit of healing, go for the brand new Dawn of Hope (also is a good mana sink).

  • Rout > There are plenty better aoe in W. Wrath of God , Sunscour , Fumigate , Day of Judgment , End Hostilities , etc. If you want the instant option, just run Vedalken Orrery .

  • Blackblade Reforged > intersting alternative win con. Feels slow nonetheless.

  • Emeria Shepherd > too slow for my liking.

  • Whispersilk Cloak > can't understand what this does in a deck full of flyiers and tapping effects.

Finally, as you want to challenge Vannifar, which is a blue deck, you'll need something to deal with the classical Cyclonic Rift . Teferi's Protection is a good solution (and it could also protects you form a lot of various situations / removals / etc.), but I'm sure you can find a lot of other response.

I hope you'll find useful ideas in this comment. Thanks a lot for sharing this, it reminds me good times. Keep up the good work, keep up brewing!

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Crucible of Worlds occurrence in decks from the last year

Commander / EDH:

All decks: 0,22%

Green: 0,34%

Black: 0,28%

Red: 0,54%

Blue: 0,04%

White: 0,08%

Golgari: 0,43%

G/U (Simic): 0,09%

RG (Gruul): 1,23%

Rakdos: 0,05%

BRG (Jund): 0,81%

BUG (Sultai): 0,57%

W/U/B (Esper): 0,05%

Modern:

All decks: 0,15%

White: 0,29%

Green: 0,02%

Blue: 0,28%

Golgari: 0,05%

Legacy:

All decks: 0,15%

Standard:

All decks: 0,03%