Crucible of Worlds


Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Mythic Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Tenth Edition (10E) Rare
Fifth Dawn (5DN) Rare
Promo Set (000) Rare

Combos Browse all

Crucible of Worlds


You may play land cards from your graveyard.

Crucible of Worlds Discussion

BMHKain on Perfectly (im)Balanced, As All Things ...

18 hours ago

(Yes, I pulled off a freaking Thanos; but only half a Plane of Existence dies. Rip. No wonder Darkseid would beat him, & Nintendo never lost a Death Battle for soooo long (& no, Mario vs Sonic fight 1 barely counts; same for Nintendo vs Nintendo.) X/)

1000% Spark Storm (EDH Superfriends Primer)

Commander / EDH* BMHKain


Just thank GhostChieftian for the suggestion on using something I need to use more. I did. :)

===accordion ===panel: Updates for my future after all this... I personally wonder how a sequel to an otherwise, crappy attempt for advice for a deck like this can get any worse. Regardless, might as well push on; ALOT of cuts have been made since; & I'm truly nearing the end; which means after that, I'll allow the personal Merit to make a Morophon, the Boundless Human Tribal Deck. But after that, & trying to make & cut to 100 cards for Kruphix, God of Horizons & aforementioned Tribal Deck; There is no more turning back; I plan to make a Tribal Deck w/ Kykar, Wind's Fury based on the 2016/2017 Documentary The Red Pill; as nobody had a previous objection to this even now, it is officially too late to object the idea. ===endpanel

===panel: Yes, MORE Boros Crap, but it may be important... & One last bit of news for now: I plan to do something regarding "Project: Razia's Parhelion II" (Working Title)

IT's a Working Title as even though Razia, Boros Archangel was the Parun (The only rank of a Guild higher than a Guild Leader) of the Boros Legion; I actually wanted to get as ancient as possible; before the Ten Paruns was still an idea, & Ravnica, compared to other Major Planes of Existence is just recently formed in comparison to (then) many others.

Think of this as a haven for those who can think of combos in Commander/EDH that can win games; all while improving upon ideas The Legion would only dream of doing as a Guild. All that said & done though, I do apologize for this part of the whole thing; but it's not like I'd want to make a Tier 1 deck of this kind right away; that is too much already. But because Feather, the Redeemed , & (As a Joke.) Depala, Pilot Exemplar seemed to reach Tier 3, I'll start young from there. Even so, I do apologize about this kind of idea; but it just might work; after all, one topic stated "I played Boros before it is considered "cool""

Not the right name, but you get my point. If any of the few, the proud, the cEDH Boros users want to join in the future, I only need one suggestion: In MTG Lore, The Boros League's Parun: Razia is the first thing we know of in Ravnican Lore for the Boros Legion. But there was also a time before even the idea of a Parun of a Guild was ever a thought; here would have to be someone for each of the "Ten Guilds-To-Become" as the Primordial base for all ten. You may list all 10 each if you wish, but I just want the one for Boros.

& yes, In apologize for the whole "Boros" idea for the few cEDH Players, but, as I said before, most of my crap is more akin to "Semi-Competitive" anyway.

===panel: Okay, NOW for the Questions... AW CRAP! I souldn't have mentioned my updates here! Uh, here are the questions before I have a mental breakdown for having most of this topic about anything, but Questions:

  1. Nexus of Fate was cut for Teferi, Timebender , & Mu Yanling is stated to be nothing but trash. Should I cut this Teferi to retrieve an otherwise, very powerful Extra Turn Spell? I definetely don't want to keep both; & Nexus of Fate is useless against Rest in Peace (Good art version. XP)

  2. On the Topic of ol' Mu-Mu (I pray I'm still being honourable to her while enchristening her with a cute, & Affectionate Nickname; I don't understand Chinese Dialect; & I'm trying to learn Nipponese Kanji... Please forgive Me, Yanling...) She too has two new iterations, & based on the events of WAR, where Yanling was w/ Yanggu as a tag team, Simic Combine Style UG, Yanling apparently survived to tell a story that will be remembered even after the 1000 yr. Enprisoning of Ugin & A Sparkless Bolas , but now the question arrives: Do you think Mu Yanling, Sky Dancer would be good? Sucks that has 2 Loyalty, but is Blue Oni to Tibalt, the Fiend-Blooded 's Red Oni for having great abilities; lowering a target creature's power, while stripping them of their wings. even Making a 4/4 Blue Elemental Bird w/ Flying is nuts, but her emblem... We don't have enough Islands here, so, should I also put back in Prismatic Omen for that? At least it's better than having to deal w/ Blood Moon , or what about Mu Yanling, Celestial Wind? Severing ones power by -5/-0 until your next turn is ridiculous, Even bouncing two creatures back to their owners hands is a very useful tool against your opponents, but also good for you in some ways. Her Ultimate? I believe Elspeth Tirel , Vivien Reid , & Mu Yanling would LOVE to have a threesome! I think they even would love to you to join too! (Look, you get the damn idea by now; A Caucasian Knight-Errant currently living in Theros' Starfield of Nyx, A lone survivor of a Destroyed Plane of Existence of even now, an unknown name that's darker skinned, & an Asian Maiden who's grace is backed by kindness that flows like crystal clear water. All while having a combined Color identity of (BANT!)! No really though, She gives Fliers you control +5/+5 Until the End of Turn. So which new Mu would you suggest, or is the Threesome of Bant not meant to be?

  3. On the topic of one of its members, I already have Avacyn, Angel of Hope . Do you think it's too costly? People keep saying Attacking at Loyalty isn't the same as attacking a Walker w/ Indestructible. Only one other Variant exists; & not alot of people are fond of her. Should I replace Avacyn, Angel of Hope for Elspeth, Knight-Errant ? I dunno what other Permanents there are aside from Planeswalkers, but given what so many say about Avacyn in Superfriends/Avengers, This might actually be for the best...

  4. Golos, Tireless Pilgrim is an awesome new reveal, & I consider Top Secret Tek. Flikering it Recht & Link to supply you w/ your whole library of Lands, easily a card that is of immense Banworthiness. I also included Crucible of Worlds (Which WILL NOT leave the deck; especially if I get my lands screwed by an Armageddemon . Since I don't intend to lose either of the former, I think it is time to recreate Zendikar in ways better than Nissa, Who Shakes the World could ever do; Wrenn and Six . Oh how she kicks ass w/ Symbiote no. 6, Netting you a land to use, deals 1 damage to any target, & gives you an emblem that gives your Nonperms Retrace: (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.) the only problem is that I'm lacking of Instants/Sorceries. Alts? Only one. & he found a way... Xenagos, the Reveler . This card is awesome for mana. He can create any mana combination of & from your tokens, & that value can seriously go up. Even gaining & losing no loyalty gives you a 2/2 Satyr w/ Haste. The Ultimate can be ignored as well; why the hell would you exile your stuff? So, the Question is: Should I Keep Wrenn and Six for Land based value, or replace her w/ Xanagos, the Reveler for mana ramp schenanigans? & I'm STILL not dropping Golos, Tireless Pilgrim or Crucible of Worlds ! >:( Or should I have Kept Kiora, the Crashing Wave in the first place? Maybe enen her & one of the two formers?

  5. Ironic that I kept Daretti, Ingenious Iconoclast after all this... I like him, but nobody else does. He's basically the Girl Scout idiot of this group; his abilities give you an order to "Think outside the Box.". In spite of this, What artifacts would you suggest for him? We got Rocks, Rings of Brighthearth , but I feel this guy needs more...

  6. Besides indestructibility, Hexproofing everything you have can save your life. Priviledged Position does all this for your permanents aside from this. But what about you? The very Planeswalker as dubbed by the this Card Game's very original Tagline! There's only one way to settle this: Teyo, the Shieldmage vs Aegis of the Gods . Referring back to Question 3, the choice between Avacyn, Angel of Hope & Elspeth, Knight-Errant WILL decide the destiny between a Neowalker that's one of the worst of his respective group, but means well, or a friggen byproduct of the Gods of Theros. I too need Hexproof, & these are the cheapest ways to do so while having at least one other perk. I'll answer only if you answer the respecive third question in this case. (Not like it matters, Walkers w/ Indestructible while still being Walkers can be damaged all the same...)

  7. I'd really like to use Sundial of the Infinite for Loyalty Abilities that last until the end of turn; effectively bypassing the effects wearing off, & keeping them indefinetely. & VERY GREAT perk for most Walkers as most of the overall amount have "Until End of Turn" abilities they have, can be VERY powerful. I mean, just imagine this as a part of your deck: (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)
    Not impressed? Jace will shut your mind & soul up now, thank you very much: Jace, Arcane Strategist He buffs your creatures, & his ultimate will allow your creatures to be unblockable. He even has Card Advantage from there. This is, among the Top 3 of all this: Why say no to a card that probably does you more good than everyone else on board? Maybe a better quest is: Why should I keep Sundial of the Infinite chopped up by Garruk's Nameless Axe?

  8. I know so many hate Karn, the Great Creator , but I think I might have a way to use him in Superfriends/Avengers; Mycosynth Lattice makes everything a Rock. But is it worth it here? or in the WIP cEDH Boros deck I'm still plotting like Tzeentch from WARHAMMER 40,000 of all things?

  9. Budget cedh mana base

    Commander / EDH* timmyt1000

    SCORE: 25 | 10 COMMENTS | 2755 VIEWS | IN 30 FOLDERS

    Because I had no choice but to mention this again. After I reach the 100 card mark, I wonder how to rebuild my landbase on a budget-level cEDH Level; despite being only "Semi-Cometitive". How'd you recreate this? Remember the Cycle Duals are mandatory 5 slots by default, & Crucible of Worlds , & Golos, Tireless Pilgrim are not to be cut from the non-lands either.

  10. When it comes to an archetype like this, Board Wipes are Jesus. However, One combo I have, Humility + Ethereal Absolution already has quite the hate. Questions are as follows: Why should I cut Ethereal Absolution ? This is important as Sundial of the Infinite can also help if you have to use Night of Souls' Betrayal . But what support to run alongside this, Mirari's Wake ? Also, what other Wraths would you suggest?

  11. Any other good cards in Core Set 2020 I'm missing out? ===endpanel

===panel: Epilogue... Adieu, I guess... And... that's it, actually. That took soooo long. So I'd like some answers unless anyone can make me answer them myself. Regardless, I still need to cut to 100 cards. So I hope this crappy sequel can help...

For Now, I'm planning after all this... ===end panel ===endaccordion

TypicalTimmy on Card creation challenge

1 day ago

rdean14 WHAT IS THAT -10 EVEN?!

As a Timmy, I'm going to need you to get a job at Wizard's of the Coast, become head of R&D and start the printing presses.

Well, I only have one Commander EDH deck. It's Lord Windgrace and the current version is not listed on here as I have been restructuring it to become a little like Superfriends. I'm using the ones that care specifically about the lands you have: Garruk, Primal Hunter , Liliana of the Dark Realms , Koth of the Hammer and the new Wrenn and Six .

So, since I am leaning a tad bit into Superfriends that have land-matters abilities, here's a Lord Windgrace that helps push that narrative a little bit harder.

Windgrace, Monarch of Territory

Legendary Planeswalker - Windgrace

+1 Destroy target land. If the land you destroyed was one you controlled, search your library for a land card and put it onto the battlefield. Shuffle your library and add an additional loyalty counter on Windgrace, Monarch of Territory.

-4 Search your library for three lands and reveal them. Put one on the battlefield, one in your hand, and one in your graveyard. Shuffle your library.

-10 Reveal all lands from your hand, library and graveyard and put them onto the battlefield. Shuffle your library. They gain indestructible and hexproof.

{Windgrace, Monarch of Territory can be your Commander.}


+1 Sinkhole ? The actual benefit here might be a little under the radar. We know blowing up a single land on your turn when you are against 3 opponents might not seem like much value, but that's where you might be thinking at it only on face value. If they have enchanted lands, specialty lands, shocks they decided to not pay the life for, a fetch they are waiting to crack on an endstep, a Ghost Quarter or something similar, if they are sitting on Urza lands, if they have Westvale Abbey  Flip, Cabal Coffers , etc. Heck, you can even start the political engine and trade favors for not targeting them. Similarly, the ability doesn't need to target a tapped land. So, you can tap for mana, blow it up, search for a better land and use that one instead. Then, if you have Crucible of Worlds or Ramunap Excavator you'll literally just get that land back. Not to mention he works great with Wrenn and Six . It also rewards you - not for blowing up your own - but for not targeting your opponent ;)

-4 Literally a one-sided version of his +1. All of the benefits and then some because if you've already played a land this turn, now you get a second. And if you have Exploration or anything similar, now you get three. Landfall triggers will sing for you this turn! An added benefit here is that if you missed your land drop for this turn, he makes up for it by putting a fresh one in your hand.

-10 Originally I wanted to set it at 11, but I felt 10 was fine. Still the same number of turns to get it through and now he won't blow himself up when you use it (Going off of assumption you've been using the +1 to target yourself and gain the additional loyalty counter, making it a +2 instead). Basically this is not really a win condition in of itself. Rather, it allows you to win by playing out the largest spells your deck has to offer in rapid succession. It also nails off all of your Landfall triggers, rewards you for blowing up your own stuff this entire game, prevents any players from messing with your lands, and sets you up to use the Superfriends I listed above if wanted.

4 I decided to set him at 4 instead of 5 because if you have Doubling Season out as well, that felt a little cheap. T3 DS, T4 Windgrace + all lands? Jund is supposed to be fast but damn. This also means you can use his -4 the turn he is played. Suppose it's T6 or T7 and you just now finally got him out because you've missed two turns of land drops. He now catches you up. It's not an ideal play, but it's also not another turn of doing nothing.

Welp, since we are remaking Commandwalkers, let's go with a new Estrid.

draaien on elemental/land commander [Help Needed]

2 days ago

Hey, am considering building this deck as well so a +1 from me and i look forward to seeing this deck evolve. For starters one auto include in this deck is Fertilid allowing you to get a lot of lands with the commander. Everything from here on out depend on which way you want to build the deck. Me personnaly would run it very land focus as the elemental pay-off is quite meh without big land drop anyway. I see you are running the big land pay-offs ( Avenger of Zendikar , Rampaging Baloths )but no real big land drops. Besides that i see some very cool lands but maybe not enough lands for a landsdeck. I aim for 40 lands in a lands deck. To get 'big' land drops there is a pretty easy package starting with Scapeshift this is a all in one card getting you your good lands while allowing for some exlposiveness with the lands next to that wee have Splendid Reclamation with Zuran Orb or The Mending of Dominaria . An other good general card in this deck is Budoka Gardener as it makes elementals. With cards like Trade Routes and Retreat to Coralhelm you can also get infinite landfall triggers with the gardeners. Getting a Crucible of Worlds is higly worth it, it makes decks like these so much better.

I am not really versed in the elemental part of it all but there are some lords already printed Incandescent Soulstoke . Besides that i think that the nissa you already have in your deck is perfect for this deck.

Some more general remarks come in the ramp base. As a land deck you might want to consider getting some if not all of the signets and stone out of there and replacing it with some land ramp. I have a tatyova deck on here which is quite budget so you might get some inspiration from there.

ManiacalPotato on Gitrog Sir Hopsalot

5 days ago

Crucible of Worlds would be pretty great in this deck

WagiDreams on Ayula's Hunny Pot (Bearly Tribal)

1 week ago

-1 Path of Ancestry +1 Mouth of Ronom

Mouth of Ronom is another snow land and it just works so well in conjunction with fighting bears and Crucible of Worlds . It also serves as a colorless source of damage against pro-green creatures.

Saljen on Urzafacts

1 week ago

I think you're on to something here. I've been tweaking around with this style since seeing this deck. Here's what I've come up with.

It cleans up Karn's wish board a bit, adds Mirrodin Besieged both for a second instance of Thopter generation and for an alternate win-con. You can also bounce it with Paradoxical Outcome once you have 15 artifacts in your graveyard. Since lots of the artifacts sac to do things anyways, this is a really viable secondary win condition for the deck and it shores up the primary Thopter win-con as well. It also isn't legendary, letting you stack multiples. Running Everflowing Chalice and Chalice of the Void in place of the Chromatic pieces has a few benefits. For one, either can be cast for 0 to gain Thopters right before a Paradoxical Outcome ; secondly that leaves you with no 1 or 2 CMC spells in the deck letting Chalice of the Void obliterate most of the meta-game that relies on 1 and 2 CMC spells. Bye-bye Humans and Thoughtseize! Turn one Chalice for 1 is also really easy to achieve with this many 0 cost artifacts. Blast Zone and Ghost Quarter are the non- Island s that I chose to run, mostly because I can reuse them with Crucible of Worlds in the side board, giving the deck two more avenues of repeatable control. Having Bottled Cloister and Ensnaring Bridge in the side board gives you another full lock to pair with Mycosynth Lattice .

Anyways, really awesome deck idea you have here. You really inspired me!

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Crucible of Worlds occurrence in decks from the last year


All decks: 0.07%

Commander / EDH:

All decks: 0.08%

Red: 0.21%

Black: 0.15%

Green: 0.17%

Golgari: 0.2%

BUG (Sultai): 0.57%

BRG (Jund): 1.26%