Crucible of Worlds
You may play land cards from your graveyard.
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Crucible of Worlds Discussion
15 hours ago
If you want to stick to land destruction than i would advise using Blood Moon and going for , using swamps, and dual lands that produce either red o black mana.
Without blood moon you really need to blow up all the lands, with blood moon you only need to remove basic, to restrict the opponent to red mana (you will still auto lose to burn).
P.s.: Ghost Quarter for land destruction if only a good tool if you can replay it multiple times either via Crucible of Worlds or Life from the Loam
20 hours ago
I would make the commander ability more reliable by keeping the amount of useless small creatures on a minimum and rather use noncreature cards that can become or produce creatures instead. For example you could use Mishra's Factory, Blinkmoth Nexus, Inkmoth Nexus (preferrably with Crucible of Worlds) or Drake Haven and other token producing noncreature cards. Then only use creatures in the deck which you want to show up when revealing with the commander...
You could also play additional similar effects, Proteus Staff, Polymorph and so on. And among the big creatures you should consider playing Blightsteel Colossus and some Eldrazi Titans, because they win more than most of the creatures you currently use.
1 day ago
You asked to be ruthless, so let's be then. You was warried about your BUG and Show and Tell MUs. Crucible of Worlds, Wasteland is nice combo in some decks, but not really fitting on mana hungry deck like Eldrazi Stompy. Crucible of Worlds is often do nothing, when opponent has basics or you don't have wasteland. Even when it does something it might be too slow and you might be better off by just beating with spaghetti. Sometimes it might win the game, if none of these problems occur and opponent doesn't have answer. Still I would rather go with something more synergistic with spaghetti stompy plan.
We can go down to 24 lands. Wasteland seems to provide least amount of utility, so let's go down to 3, now that we don't have Crucible of Worlds and with 24 lands we are less likely to trade Wasteland anyway.
2 slots now open in maindeck, add 2nd Umezawa's Jitte it's really good at killing small utility creatures and is the best way to beat Tarmogoyfs. Also move 1 Endbringer from side to main. I was first skeptical about Endbringer and thougt 6 mana is not worth it, but I've learnt 6 mana is well worth it. It can win against Ensnaring Bridge or Moat, can be put into play from Show and Tell to stop Emrakul, the Aeons Torn, pings annoying creatures away and when everything else fails, it can DRAW CARDS. We don't have too much card drawing luxury going.
For sideboard I would go something like this:
1 All Is Dust
4 Leyline of the Void
2 Pithing Needle
2 Ratchet Bomb
1 Ulamog, the Ceaseless Hunger
2 Warping Wail
2 Thorn of Amethyst
Leylines as gravehate, because they come down turn 0, are more difficult to answer and can shut down dredge.Damping Matrix hits our own stuf too, cots more and only does more than Pithing Needle against elves.
4 days ago
Taking the input I've gotten here and my current collection into account I jave 13 or 15 cards set aside for sideboard options.
Ancient Grudgex2Naturalizex2Pyroclasmx2Gnaw to the Bonex2Obstinate Balothx1Sowing Saltx1 (just what I have, otherwise would be Crumble to Dust )Tormod's Cryptx1Pithing Needlex1Crucible of Worldsx1 (this is has been suggested main but I want to test it, especially with Ghost Quarter )
If I could I wpuld get another needle and baloth for the last two slots... thoughts?
5 days ago
Mystic Speculation was something I thought about a lot as I just have two sitting around, I may try out two copies as with thassa it isnt something I need, but in a crunch the dig is just so hard to pass up.
As for Crucible of Worlds, the synergy is nice, but I just feel like it would be a wasted slot. As a control deck we need to stall and it can help that cause, but I feel like there are other things the deck would want to do.
Blessed Alliance is a good idea though. It may not crack my main, but I need to test against the field to see if that holds up. Im also considering a Blood Moon strategy in the side for the odd matchups (control, maybe even D.Shadow since they dont like to get basics until late in the game) and the obligatory Crumble to Dust to nix Tron which Blood Moon aids in as well. I was thinking to add Kor Firewalker or even Bonfire of the Damned for aggro matchups, and then the other flex spots would be meta dependent. One big issue to play against is Lingering Souls though so finding a good answer for that should be paramount as well because once they know its miracles, they will just hold up souls until we Entreat if they are smart
5 days ago
one of my favorite cards in my list is Mystic Speculation it's scry 3 for 3 mana and you can do it every turn. i'm gonna stick with it instead of thassa. However I am gonna swap out jace for narset and see how it goes, you convinced me!
Another draw card i thought of is Crucible of Worlds, you can fetch your land every turn. That would really synergize with narset. But i can't afford it.
also i would add at least 1 Blessed Alliance to your list it's really helpful against burn and death shadow
5 days ago
I think I'll try out Crucible of Worlds in the sideboard since I have one. It's been suggested to me a couple times and it seems like a great eay to hit Tron or other decks reliant on specific lands. I'll look into saving for the Tireless Trackers.