|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Mythic Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Tenth Edition (10E)||Rare|
|Fifth Dawn (5DN)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Crucible of Worlds
You may play land cards from your graveyard.
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Crucible of Worlds Discussion
6 hours ago
12 hours ago
Ultimately it depends on the theme of the deck. I have one deck which has 7 fetches (plus a few self sacrificing lands like Strip Mine) and I absolutely run Crucible of Worlds in that deck. I have another deck however where I run 9 fetches but don't Crucible.
The first deck has a lot more of a land focus and is desigend to recur lands and get value from lands entering play. The second deck is four colour but has a heavy artifact ramp combo theme. So in that deck, playing lots of lands doesn't really mean much.
13 hours ago
I recently discovered how useful Crucible of Worlds is when I created the deck:
Commander / EDH
SCORE: 2 | 1 COMMENT | 147 VIEWS | IN 1 FOLDER
I am thinking of adding it to my other decks now. I am just wondering when it is worth running it. I have 5 fetch lands in my Edgar Markov deck and I want to know if the value I get off of crucible is worth the slot.
Any input would be much appreciated, Thanks a lot guys
1 day ago
@Errast - I think Kiki-Jiki, Mirror Breaker is an excellent consideration for the deck. I go on about how my meta doesn’t allow infinite combos, but I’m mostly playing in a different meta now that does. It’s probably a worthy inclusion.
Ruination - it’s very possible to rebuild after MLD with this deck, between Life from the Loam, Crucible of Worlds, Splendid Reclamation, World Shaper, Ramunap Excavator, Oracle of Mul Daya all help build back up to varying degrees.
1 day ago
Just catching up on this thread. The lords for less-utilized tribes mentioned earlier are interesting, but as a Skeleton tribal devotee, it annoys me that Death Baron's reprint means that Skeletons getting a lord that's actually a Skeleton is looking less likely. Do I betray my values and accede to the overprinted, oversupported, and overdeveloped Zombies, or do I keep my skels below their full potential? Either way, Skeleton Archer and Bone Dragon are both welcome.
Outside of griping about tribal, Runic Armasaur is an interesting contribution to control, and would be pretty entertaining alongside Burning-Tree Shaman. Crucible of Worlds and Scapeshift have been mentioned enough already, so my last thought for now is the newest addition to the Pongify-Rapid Hybridization-Turn to Frog deck, with Transmogrifying Wand. Let the Pillarfield Ox enter your life!
6 days ago
you could run Flagstones of Trokair along sideDust Bowl.Not to mention you get to get a land in play after Armageddon with a flagstones in play. you can even tryCrucible of Worlds along with Wasteland or even Ghost Quarter to grind them out of lands in the long run. Exploration can let you wasteland/ghost quarter multiple times per turn with crucible of worlds in play.
6 days ago
I highly recommend Crucible of Worlds in here.
It gives you some virtual card advantage with the looting effect of Varina, and with how powerful the deck is with Filth/Zombie Master being able to replay Urborg, Tomb of Yawgmoth after someone Wastelands you is pretty sweet. Being able to bring back other utility lands is pretty awesome too, but I don't see a lot in your land base, so maybe it's a little lackluster in here.
1 week ago
Nice to see an update on this deck :) I was wondering what you thought about some of these cards:
Grow from the Ashes: Seems like a decent Ramp spell
Wayward Swordtooth: How important are the cards that lets you play multiple lands, because they printed another one.
Rampaging Baloths: Seems like it could synergies pretty well with both landfall and token generation.
Tilonalli's Summoner: Seems like an interesting card to me with the elemental tokens.
Animist's Awakening: With 40% lands in the deck and all that mana generated, would this be a useful ramp spell?
Pir's Whim: A weak ramp spell for you, but removal against your opponents, or a little politics if necessary.
The Mending of Dominaria: Seems synergistic, even though it a bit of a one time use.
Ghost Quarter/Tectonic Edge/Field of Ruin/Temple of the False God: Any of these land seem interesting, with more land destruction synergy with Crucible of Worlds and very fast will have 5 or more lands with Temple?
Triumph of the Hordes: How about this one? Seem like a big game finisher with enough elementals on the field?
Blasphemous Act: How good has this been, as I would think with enough sac outlets it would be fine, and if you have enough elementals wouldn't it be more effective attacking with them?
I have not yet finished or playtested my version yet, so i hope it is alright to ask, and i havent missed any obvious points as why one would not include a given card :)
But AWESOME DECK, +1 :D Keep up the amazing work, love your Scarab God deck as well :D