Crucible of Worlds
You may play land cards from your graveyard.
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Crucible of Worlds Discussion
4 hours ago
Ooh. I like this, but I think you could have more land fall synergy. I know it's pricey but Crucible of Worlds is almost a must here.
1 day ago
I see. That's my problem with Omnath as well, bounce wipes to be specific. I was looking into this so I look that bad of a threat in my meta, bec Omnath usually gets a lot of hate.
The problem is I don't have the pieces like Lotus Cobra, Crucible of Worlds, the big cards, and lands to make it as effective as possible. And you're right, the combo falls apart without the pieces, it just returns to the usual Gruul stompy deck.
I figured if I'm gonna be a stompy Gruul, I'll just stick with Omnath for now. I do appreciate your insights, bec if it wasn't for it, I would've just made a not so effective Mina and Denn stomp deck. I do hope more people in your LGS start playing EDH though! Would love to see how it works more on multiplayer, this would make a fun story.
2 days ago
Yes, it's awesome youngfischer...firstly these lands are fetchable and secondly I can play the land and use the cycling later because of Mana Breach and Overburden and with Crucible of Worlds it's even better. celestial colonnade has a really high activation cost and comes into play tapped, which is both bad for a manland...the 4/4 body is irrelevant because these lands are not suitable for a quick kill anyway, they mostly serve as recurring blockers. Colonnade also has a ridiculous price because it's played in modern and standard and here it's definitely not worth that high price. Maybe when it's out of standard it makes sense to buy one, but I don't know which of the lands it could replace. Mishra's Factory because it flies? Blinkmoth Nexus because it's a bigger blocker? Any other land that comes into play untapped? Is it better than any of the lands in the deck at all?
2 days ago
Awesome. I love land decks, which is why I have several. I even have a commander deck that is mostly land and it's nasty :)
So a few cards that come to mind are all artifacts.
The first big one is Crucible of Worlds. Gitrog Monster pairs very well since you can just play your lands from your graveyard instead of your hand, and even do it two at a time. His "drawback" is completely erased. I'd try at least one, if not two in the deck.
The second is Ghirapur Orrery since it pairs so beautifully with the Noose Constrictor, but also the Monster. You have the ability to guarantee a zero hand so you'd start each turn with at least 4 cards. If you have the Monster out already you'll be drawing fine, but if you don't and only have the Constrictor this card is clutch. Again, one or maybe two could be huge.
The last one would be a change from Artful Dodge. Love the card, but being a colorless artifact Key to the City is repeatable every single turn and its another discard outlet that makes something unblockable. Dropping land has obvious synergy. 2 copies should work here as well.
I don't know exactly what to cut and replace other than 2 Dodge to fit all of these, but I feel they all have great synergy within the deck, especially Key and Crucible.
I have a lot of fun with these, you might enjoy a modern take on Burn that I created called Mountain Doom.
Anyway, fun build. Love the idea here using some of my favorite cards and strategies. Nice work :)
2 days ago
OK, so, the only cards that I could find were, Crucible of Worlds, and, to a lesser extent, Darksteel Garrison. Of the two, crucible of worlds is far better, as it will get lands back, not just sit on one land. It is quite surprising at the lack of red or colorless land protection, as there is loads of white and green stuff, blue you just counter their stuff, black has somen cards, albeit not many, but as far as I can see, that is the extent of a sideboard against Ponza. Anyway, I'm not sure if it is good, but that was all I could find.
3 days ago
You are aware that if this is a Legacy deck, Sensei's Divining Top is banned, right?
3 days ago
dlamars I had it in the deck in the beginning, before I owned a Land Equilibrium, then I played them both and then I cut ward of bones. One problem is that it allows the opponents to have one more of every type than you have, while land equilibrium doesn't. If I have 0 lands with land equilibrium, no one can play a land until I do (the great part is, that according to the ruling you can't play the land and use the mana before sacrificing it). Another problem is that I usually have more of every other permanent type than everyone else, so apart from limiting the land supply the effects of ward of bones have often been completely useless.
I've just bought Ugin, the Spirit Dragon and I probably put him in the deck as soon as the order arrives. Not sure what to cut for it though...maybe Cataclysm because ugin is a great mass removal too, or Words of Wind (although this helps a lot with removing certain pieces that might prevent my own plays while slowing down the opponents, for example bouncing a Cursed Totem or Ensnaring Bridge for one action then playing it again), or Sapphire Medallion because I have already reduced the coloured spells very much.
3 days ago
The Problem with Vesuva and Thespian's Stage is that they flip in turn 3. Crucible of Worlds is a nice Idea. I don't play Mirror Gallery cause I usually win when I have 1 Marit Lage! I'll update the deck when I'm back at home!