|Commander / EDH||Legal|
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|MTG: Commander (CMD)||Rare|
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Creature — Elemental
At the beginning of each upkeep, Magmatic Force deals 3 damage to target creature, player or planeswalker.
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|Have (8)||Supremespeed , , Tiddilywinkus , Hootiequack , Kravian , MrCrazzyc , TMtrue , Mortiferus_Rosa|
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Magmatic Force Discussion
2 months ago
Granite Grip, Could go Archetype of Aggression all your creatures gain trample you opponent loses trample, Whispersilk Cloak gives you shroud and unblockable. Rage Reflection gives just you double strike instead of you and your enemy getting double strike. Then you could go something like Magmatic Force;Bearer of the Heavens or Excruciator over Avatar of Slaughter
2 months ago
This actually is really cool. I hadn't thought of special K' as a pinger commander. This is a great idea. You should definitely add Thornbite Staff to the mix. With it attached to any of your deathtouchers, it's a big volley through the opposing lines. Magmatic Force is another great addition here. And I guess I'll get more ideas once I start building my own version, which I'll start with soon.
5 months ago
I played in 2HG last weekend, me and my partner went 7-0! He was running B/U with lots of removal and control. Sower of Temptation was good and Nimbus Champion with our combined warriors was nice. I ran G/R with bombs like Vigor, Magmatic Force and Plated Crusher. I also used a Decorated Champion to build up nice with our warriors as well. We only had 1 game that was close and that was against W/U control and a G/B Pir & Toothy combo. We just did what we could the first couple turns and by turn 4 I was dropping big problems for people. Don't underestimate the R/G in this set, if it gets going forget about it!
5 months ago
I gotta say, this set looks like a blast and the reprints are on point. Doubling Season, Greater Good, Seedborn Muse, Vigor, Beast Within, Veteran Explorer, Skyshroud Claim, War's Toll, Magmatic Force, Nirkana Revenant, Diabolic Intent, Mystic Confluence, Sower of Temptation, Land Tax, Mycosynth Lattice, and Mind's Eye are all commander staples in need of reprints. Plus we even got some other great commander goodies with these awesome partner legends and Arena Rector.
And we were blessed with this amazing card/artwork:
This set is a solid 'A' in my book, but then again, multi-player formats are my jam so I may be biased.
7 months ago
It depends on how many crads you want to remove. I usually start with the highest costs, big flashy cards are useless if you can't play them. Anyway most of the time they will be stolen, cloned, reanimated or casted for free from your library, or just be killed by some removal or board wipe, it's way better when your oponents spend resources against other players' creatures.
Avenger of Zendikar actually not that good. If left unchecked it can finish the game, but usually by your next turn you'll have a bunch of 2/3 plants which are still not so menacing. In a deck more dedicated to give board wide buffs to your creatures can perform better. Tokens are not elementals either.
Hateflayer I really like this creature a lot, and I want to find a deck where I can abuse it (vehicles maybe?), but just by itself, it's not that good, being an elemental just doesn't justify its inclusion.
Magmatic Force Yes, this creature is insane. You don't need to do anything it just sits there throwing lightning bolts here and there. Every turn that stays alive is producing value. But the cost is super high, so not really sure about remmoving it.
Phytotitan This card actually works with the deck, but I ended cutting it from mmy deck because it really wasn't enough for the cost, it doesn't comes back until you upkeep and comes tapped, so it's not that marvelous. The good part is it comboes perfectly with Incandescent Soulstoke, but it's the only creature that goes well with it. Most of the time you don't want to throw your elementals for one attack and then sacrificing them, do you?
Incandescent Soulstoke for the reason I previously stated. Just the +1/+1 to elementals won make this guy earn its spot.
Smokebraider not a bad card, but you don't have too many elemental spells. Playing green you have available all the mana dorks you can dream of, Whisperer of the Wilds will easily give you two greens to spend on whatever you want. But you should really start by getting a Sol Ring, an absolutely broken card that should had never existed that you can get for an stupily low price. Then, the next mana rocks to include would be Worn Powerstone, Thran Dynamo and also Overgrowth. You are trying to reach a really high costs, so you need cards that give you more than one mana, spending one card on ramping one mana just isn't enough, you need to get to 7.
Soulbright Flamekin Don't let all those red mana symbols fool you. You give it six colorless mana and it gives you eight red mana, so in fact it's just producing a net two mana, but you have to spend six before, bad deal.
Wayfarer's Bauble, Sakura-Tribe Elder and Rampant Growth As I said before, spending one card to get one land ahead just isn't enough. When you are in a rush to get to the fourth mana because that's the cost of your commander and you need it to get the deck rolling then that kind of cards are great, but if you ramp like that you'll run out of cards in hand and you still won't be able to cast Omnath. You need cards that give you more than one mana.
Rite of the Raging Storm the problem with this card is when you cast it what you really need is survival. On top of that, you won't get your token until your next turn.
Second Harvest It's a "win more" card. If you have a couple or more of the Omnath tokens to duplicate I'd say you are on a confortable situation and if the opponents dont do something against it soon they are going to be in a world of pain soon anyway. I rather have a card like Heroic Intervention to keep my position on the board in case of board wipe than trying to push a bit ahead and then risk wasting the card, but that is a personal preference.
In my experiencie, the biggest problem of the deck is that in the early game you are really weak and you run out of cards if you try to rush to seven mana. So you need cheaper creatures, more card draw, board wipes and some way to pillow fort yourself.
Arbor Colossus This guy may be what you need: big, cheap, with reach, and it can even destroy some naughty dragon who dare come too close.
Ohran Viper This creature is really nice, gives you cards (hopefuly it can get you a couple of them) and if it stays back to block works as deterrent.
Chain Reaction this card can be as wild as Blasphemous Act. You won't get a better board wipe for that mana in these colors.
Thaumatic Compass Flip helps you get lands and later becomes protection from attacks, maybe it's worth trying it out here.
I would add one more sacrifice outlet just in case, like Altar of Dementia or Spawning Pit, you don't want your small elemental tokens exiling insted of going to graveyard.
Blade of Selves Is my secret weapon. When you equip Omnath with it and attack, the myriad copies are created at the same time and because of the legendary rule (copies of Omnath are also legendary) they are all put in the graveyard as soon as they are created and you'll get one trigger for each Omnath that was alive times each Omnath that died. After geting your calculator to work out the numbers you will see that it's a whole lotta damage.
8 months ago
hey NV_1980 thanks for your input and your time. you are right, it is a slow deck but usually still ok in my 4 players+ semi-competetive meta. Harsh Mentor will find it's way in cutting Magmatic Force for it since it targets my opponents exclusively, Citadel of Pain and Repercussion were in back in the days but they sometimes harmed me more than helped my cause. in terms of wipes i like the Toxic Deluge suggestion since it synergizes with the deck idea of spending life to do stuff. global creature control currently in the deck include Chandra's Ignition, Decree of Pain, Pestilence, Pyrohemia, Archfiend of Depravity and Pestilence Demon but making room for some more makes sense.
thanks again for your input, i will surely drop by and have a look at your stuff.
8 months ago
Your deck looks fun so out interest, I play-tested it 5 times to see what would happen. During each of these tests, I could not do anything meaningful until turn three or four. This is probably due to the fact that the average CMC of your deck is rather high. I'd therefore consider adding some more ramp OR ways to make your spells cheaper. Cards that come to mind are Crypt Ghast, Fellwar Stone, Jet Medallion, Ruby Medallion, Talisman of Indulgence, Thran Dynamo, Chromatic Lantern, Commander's Sphere and Dark Ritual.
In terms of Control, I'd probably add a wipe (sorcery) or two like Blasphemous Act, Chain Reaction, Killing Wave or Toxic Deluge. Some other nice pain-cards could be Citadel of Pain, Harsh Mentor, Repercussion and Viashino Heretic.
To make room for all of this, I would really consider removing some of the really expensive-to-cast creatures you have in this deck like Magmatic Force.
Hope this helps. Happy brewing! And if you have time to give some feedback on one of my decks, please do!
1 year ago
Smash to Smithereens will help with pesky artifacts and ping someone at the same time.
Magmatic Force is constant damage on your turn and removal on opponent's upkeeps.
Brain in a Jar could do something cool, particularly at 3 and 4 drop.