Scion of Darkness

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

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Set Rarity
Archenemy Rare
Legions Rare

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Scion of Darkness

Creature — Avatar

Trample

Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard into play under your control.

Cycling (3) ((3), Discard this card: Draw a card.)

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Scion of Darkness Discussion

Gadianten on Divine Machinations (Cleric Tribal)

2 weeks ago

In: Wrath of God, Day of Judgment, Dictate of Erebos, Dictate of Heliod, Dark Supplicant and Scion of Darkness

Out: Utter End, Luminarch Ascension, Anointed Procession, Temple Acolyte, Arashin Cleric and Diabolic Intent

I was found I generally lacked the token creation ability to make Anointed Procession consistent. I also wanted to boost my board wipe count to deal opponents getting out of hand and since most of the issues in my meta are creature based I felt it was okay to cut utter end for more board wipes. I switched out the two clerics for Dark Acolyte and Scion of Darkness in hopes of increasing combat effectiveness and fun.

GobboE on Drop a Draco Challenge

5 months ago

I actually used to have a black deck like that, I do not have the expensive cards, but this deck was fast and mono black coloured.

It had, among some other things, 4 Hidden Horror, 4 Body Snatcher, 4 Dark Ritual, 4 Animate Dead, 4 Dance of the Dead, and a combination of Scion of Darkness, Draco, and Nicol Bolas (not hard casting him anyway). I think I also had Bog Witch, and Jet Medallion in there....and certainly removal (Terror, and Dark Banishing at the time) to remove pesky blockers

Play was simple:Either turn 1 Dark ritual > Hidden Horror and then turn two animate Draco and start swinging, and remove blockers

Or turn 2 Dark ritual > Body Snatcher and then as above (if body snatchers get's killed it's even easier)

You virtually always have drawn some ramp so a turn three big bad monster was certainly no exception.

_cheatyface_ on The Scions cometh

7 months ago

Blood Celebrant is a 1-drop, and would help fixing colors if I am going to splash. Which I will once i decided for a color. Green looks nice for Abrupt Decay. White is already in the Sideboard.

At the moment it allows me to get Scion of Darkness out and the end of opponents turn after my turn 2:

Turn 1 drop a Dark Supplicant, turn 2 drop another combination of 2 Dark Supplicants and or Blood Celebrants then sacrifice all.

TranquilWyvern on The Masquerade of the Night-Clad Queen

11 months ago

Maybeboard Brief Analysis Show

Sorry about the length xD

Of these, the most important are the pillow fort cards, Dire Undercurrents, Nether Traitor, Blade of Selves and Broodbirth Viper, Archetype of Imagination, Lord of the Void, Scuttlemutt, and Inkfathom Witch

brokendwarf on W: Cleric stuff

1 year ago

Wanted to make a 60-card cleric tribal deck for a while. Don't have a particular route or build, so I'm just looking to pick up a bunch of the stuff (foils or non-foils):

binder

P47Healey on Orzhov's Debt Collector

1 year ago

I like this deck - lots of tricksy things going on; a very black deck.

That said, I think that its main issue is that it's trying to do too many tricksy things. I think that this deck has two or three strategies, and I think that you may want to refocus on one just one.

Current strategies of the deck are: - Use Dark Supplicant to cheat out Scion of Darkness - Use Crypt Ghast, Magus of the Coffers, or Nykthos, Shrine to Nyx to mana ramp up to being able to play Nefarox, Overlord of Grixis, Grave Betrayal, Scion of Darkness, or Rise of the Dark Realms - Use life-trading effects like Essence Harvest, Sangromancer, Divinity of Pride, and Gray Merchant of Asphodel to heal yourself/kill opponent. - Aggro/direct damage to your opponent via Bad Moon, Hand of Cruelty, or Graveblade Marauder.

I see these as the main "win conditions" of the deck. You're also running a lot of graveyard (Phyrexian Reclamation, Death Denied, Rise of the Dark Realms) and control (Scepter of Fugue, Mutilate), but I see these as primarily existing to support the above strategies, rather than endgames in and of themselves.

I think that the best way to improve this deck is to choose one or two of these approaches and focus on them specifically. I'm going to give my suggestions. Note that the goal here is to make this deck fun for you to play. For this reason, I'm curious to hear what you really want to do with this deck. Given the name and themeing of the cards, I think that you're more interested in graveyard effects than anything else.

That said, I think that there are three main ways that you could go with this deck:

This would focus on Death Denied, Graveblade Marauder, and Rise of the Dark Realms more than anything else. The goal would be to stall with deathtouch creatures (consider Fetid Imp as a good flying defense), board wipes, and milling, until pulling out Rise of the Dark Realms or massive damage with Graveblade Marauder. There's a TON of ways that you could go forward with this, such as focusing on zombies specifically.
This would focus on Dark Supplicant and Scion of Darkness. Consider adding cards that allow you to sacrifice cards ad nauseam:(http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&color=+@%28+[B]%29&text=+[%22Sacrifice%20a%20creature:%22]). Altar's Reap or Carnage Altar in particular to improve card draw. No Rest for the Wicked could be a useful way to perform combo effects by returning sacrificed creatures to the battlefield. This type of deck seems to be coming back into vogue, with lots of good cards for it in the last few blocks. Consider looking at Blood Artist, Zulaport Cutthroat, or Butcher of Malakir as ways of weaponizing the creatures you've sacrificed.
This deck would have many similarities to the aristocrat deck mentioned above, though with the addition of Dark Supplicant and other clerics he can sacrifice. The goal would be to play a lot of cheap creatures and then activate either Supplicant or Apostle to pull out a huge game-ending demon. (I'm not going to suggest those, feel free to just choose the ones you think are coolest) This deck could use No Rest for the Wicked as a method of returning sacrificed clerics to the battlefield. This deck could also make a lot of use from Crypt Ghast + Death Denied to return dead clerics to your hand for an en masse battlefield surge. (If focusing on lots of clerics, consider keeping Bad Moon as well) Crypt Ghast could also be used to play demons, should you draw them naturally. Some other useful clerics to consider:

Personally, I like this direction the most. I'm biased because I like A) Theme decks and B) Complicated strategies. This deck, if built, would likely be a little unreliable. That said, you have a lot of directions to go.

This deck would focus on Crypt Ghast, Magus of the Coffers, and pump spells. In addition, this would likely involve lots of Extort (http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&color=+@%28+[B]%29&text=+[Extort]) creatures. In particular, Pontiff of Blight. There have been a lot of cards encouraging lifegain decks:(http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[%22Whenever%20you%20gain%20life%22]&color=+@%28|[W]|[B]%29)
Whew! I hope that's useful to you! I'm happy to look at other ideas that you have

kamarupa on Kill'em and Raise'em

1 year ago

This build isn't Modern legal. You're either going to have to drop Scion of Darkness and Dread Return or you're going to have to drop back to Legacy/Casual.

If you drop back to Legacy, I'd suggest Dark Ritual - that's really going to speed things up.

If you stay Modern, I'd suggest considering Agadeem Occultist. Granted, you might then consider adding in some more black Allies, but even a couple Agadeem Occultist's on the board would give you an opponent's first few creatures.

TheDevicer on Victor Frankenstein's Harvest

1 year ago

I'm highly concerned about your average converted mana cost of 4.88. That's pretty much as high as it gets. We need to trim the fat. I recommend a better ramp package. Luckily, it doesn't cost much. Something like this:

We need to craft you an actual land base. I'll get to that later. For now, let's talk cards to cut:

Ok, so that's a lot of suggested cuts. I'll get back to you later with recomendations on how to shape this to be more efficient.

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