Scion of Darkness
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Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard into play under your control.
Cycling (3) ((3), Discard this card: Draw a card.)
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Scion of Darkness Discussion
2 weeks ago
I was found I generally lacked the token creation ability to make Anointed Procession consistent. I also wanted to boost my board wipe count to deal opponents getting out of hand and since most of the issues in my meta are creature based I felt it was okay to cut utter end for more board wipes. I switched out the two clerics for Dark Acolyte and Scion of Darkness in hopes of increasing combat effectiveness and fun.
5 months ago
I actually used to have a black deck like that, I do not have the expensive cards, but this deck was fast and mono black coloured.
It had, among some other things, 4 Hidden Horror, 4 Body Snatcher, 4 Dark Ritual, 4 Animate Dead, 4 Dance of the Dead, and a combination of Scion of Darkness, Draco, and Nicol Bolas (not hard casting him anyway). I think I also had Bog Witch, and Jet Medallion in there....and certainly removal (Terror, and Dark Banishing at the time) to remove pesky blockers
Play was simple:Either turn 1 Dark ritual > Hidden Horror and then turn two animate Draco and start swinging, and remove blockers
Or turn 2 Dark ritual > Body Snatcher and then as above (if body snatchers get's killed it's even easier)
You virtually always have drawn some ramp so a turn three big bad monster was certainly no exception.
7 months ago
At the moment it allows me to get Scion of Darkness out and the end of opponents turn after my turn 2:
11 months ago
Maybeboard Brief Analysis Show
Inkfathom Witch: Fear; a great combat trick if i have a lot of my low power creatures out. To put into perpective if I have 3 creatures and the witch, its a 4 turn clock.
True-Name Nemesis: Protection from a named player; with bounce effects, this card can be a great beater. Dont know what I would take out for it though.
Skullsnatcher: Ninja with graveyard hate, something Im actually missing in this deck.
Liliana's Reaver causes discard and produces tokens, but i feel it doesnt fit in this deck.
Banshee of the Dread Choir has myriad and causes discarding, but once again, i feel its better in other decks.
Broodbirth Viper, however, is pretty good in my opinion. With myriad, it can draw me tons of cards per attack. The tokens also provide ninjutsu fodder if i want it. Dont know what i should replace for it though.
Phage the Untouchable is a game winner, bjt this may be too cruel in this deck. Maybe Ill use it as a sideboard card for more competitive matches.
Big Game Hunter, Nekrataal, Bone Shredder, and Shriekmaw all are very good ETB removal effects. Of these, I would add in Bone Shredder and Shriekmaw for their innate evasion. Though BGH can be cutch against Blightsteel and the like.
Duplicant should be an auto-include, but i never got around to getting him. What should i replace for him?
Sire of Stagnation can also draw me a crazy amount of cards if i can get it out early.
Scuttlemutt: Fantastic with intimidate and Vela.
Tamiyo, the Moon Sage: Value city
Liliana of the Dark Realms: Insane ramp, so much that i feel it needs to be in this deck xD.
Blade of Selves: insane with all of the ETB and Attacking effects in the deck.
Conjurer's Closet gives more value to ETB effects, and Erratic Portal allows for another Crystal Shard. Cloudstone Curio is a one-sided Equilibrium. Is the three I have enough, or should add more of these effects?
I think I need some pillow fort effects in the deck because of all the attacking the deck wants to do. Propaganda, Crawlspace, Dissipation Field, and No Mercy are all great candidates. How many should I run?
Dire Undercurrents: Just pure value. Need to find a spot.
Increasing Devotion or other tutors: Is it imperative I run more?
Sorry about the length xD
Of these, the most important are the pillow fort cards, Dire Undercurrents, Nether Traitor, Blade of Selves and Broodbirth Viper, Archetype of Imagination, Lord of the Void, Scuttlemutt, and Inkfathom Witch
1 year ago
Wanted to make a 60-card cleric tribal deck for a while. Don't have a particular route or build, so I'm just looking to pick up a bunch of the stuff (foils or non-foils):
- 4 Cabal Archon
- 4 Mother of Runes
- 3 Ayli, Eternal Pilgrim (want at least 1 foil, but whatever works)
- 3 Rotlung Reanimator
- 3 Skirsdag High Priest
- 2 Order of Whiteclay
- 4 Dark Supplicant
- 1 Scion of Darkness
- 1 Edgewalker (I've got a bunch, don't remember if it was 4)
- 4 Swords to Plowshares
- 2 Unmake
- 2 Conspiracy
- 1 Unholy Grotto
- 2 Starlit Sanctum
- 4 Caves of Koilos
1 year ago
I like this deck - lots of tricksy things going on; a very black deck.
That said, I think that its main issue is that it's trying to do too many tricksy things. I think that this deck has two or three strategies, and I think that you may want to refocus on one just one.
Current strategies of the deck are: - Use Dark Supplicant to cheat out Scion of Darkness - Use Crypt Ghast, Magus of the Coffers, or Nykthos, Shrine to Nyx to mana ramp up to being able to play Nefarox, Overlord of Grixis, Grave Betrayal, Scion of Darkness, or Rise of the Dark Realms - Use life-trading effects like Essence Harvest, Sangromancer, Divinity of Pride, and Gray Merchant of Asphodel to heal yourself/kill opponent. - Aggro/direct damage to your opponent via Bad Moon, Hand of Cruelty, or Graveblade Marauder.
I see these as the main "win conditions" of the deck. You're also running a lot of graveyard (Phyrexian Reclamation, Death Denied, Rise of the Dark Realms) and control (Scepter of Fugue, Mutilate), but I see these as primarily existing to support the above strategies, rather than endgames in and of themselves.
I think that the best way to improve this deck is to choose one or two of these approaches and focus on them specifically. I'm going to give my suggestions. Note that the goal here is to make this deck fun for you to play. For this reason, I'm curious to hear what you really want to do with this deck. Given the name and themeing of the cards, I think that you're more interested in graveyard effects than anything else.
That said, I think that there are three main ways that you could go with this deck:
- Priest of Gix
- Blind Zealot
- Disciple of Malice
- Disciple of Griselbrand
- Cabal Archon
- Priest of the Blood Rite (Kill him with another creature as soon as he shows up)
Personally, I like this direction the most. I'm biased because I like A) Theme decks and B) Complicated strategies. This deck, if built, would likely be a little unreliable. That said, you have a lot of directions to go.
1 year ago
If you drop back to Legacy, I'd suggest Dark Ritual - that's really going to speed things up.
If you stay Modern, I'd suggest considering Agadeem Occultist. Granted, you might then consider adding in some more black Allies, but even a couple Agadeem Occultist's on the board would give you an opponent's first few creatures.
1 year ago
I'm highly concerned about your average converted mana cost of 4.88. That's pretty much as high as it gets. We need to trim the fat. I recommend a better ramp package. Luckily, it doesn't cost much. Something like this:
- Sol Ring
- Golgari Signet
- Orzhov Signet
- Kodama's Reach
- Explosive Vegetation
- Skyshroud Claim
- Birds of Paradise
- Tempt with Discovery
- Oracle of Mul Daya
We need to craft you an actual land base. I'll get to that later. For now, let's talk cards to cut:
- Acidic Slime is a catch-all, but targeted cards like Nature's Claim and Unravel the Aether are generally much stronger as they streamline your deck.
- Armada Wurm tends to be a tad lackluster for 6 mana as it does nothing but bring power to the board.
- Autochthon Wurm is same as above.
- Avatar of Woe is actually kinda lackluster. You're torn between the 6 unblockable damage and her ability. Clunky and slow.
- Creakwood Liege is slow. Yoour flying 6/6s don't need an additional point of power. They'll be the biggest stuff out there.
- neiter Drana, Liberator of Malakir nor Glissa, the Traitor fit your overall strategy at all.
- You actually have much better options than Hixus, Prison Warden, Honored Hierarch, Hypnotic Specter, It That Betrays, Khalni Hydra, Nantuko Shade, Necrotic Ooze, Scion of Darkness, Oblivion Sower, Oona, Queen of the Fae (she's illegal here, btw), Transcendent Master, and Worldspine Wurm.
- You're usually better off just using a straight-up removal spell than Royal Assassin.
- Your creatures are already high in value. You don't need Concerted Effort.
- Revoke Existence. You have better options.
- Profane Command as you won't be able to reanimate stuff with this considering the insane mana investment it represents.
- The effects of Nissa's Renewal and Nissa's Revelation can be achieved for less mana.
- Duneblast is kinda meh.
- You have better removal than Doom Blade.
- Gilded Lotus and Thran Dynamo are both too slow for EDH.
- Orbs of Warding is really meh.
- Liliana of the Dark Realms and Garruk, Apex Predator are both meh. Walkers in general aren't that great in EDH.
Ok, so that's a lot of suggested cuts. I'll get back to you later with recomendations on how to shape this to be more efficient.