Each player chooses from among the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Printings View all
|Tempest Remastered (TPR)||Mythic Rare|
|From the Vault: Annihilation (V14)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Cataclysm occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
1 month ago
2 months ago
Hey, nice work in progress at upgrading the precon :)
I don't know what the meta you play in is like, but what I can give you is overall advice on how to upgrade the precon. What the precon needs is early game ramp, tutors, haste enablers for Ghired and repeatable protection for Ghired in combat so he can safely attack and populate. Rhinos are really the only threat you need as long as you can keep attacking with Ghired.
Cards within the budget to consider adding:
- Ramp: Birds of Paradise, Avacyn's Pilgrim, Elvish Mystic, Llanowar Elves
- Ramp: Smothering Tithe, Faeburrow Elder
- Ramp: Arcane Signet, Wild Growth
- Tutor: Eladamri's Call, Finale of Devastation, Worldly Tutor, Fierce Empath
- Tutor: Enlightened Tutor, Idyllic Tutor, Open the Armory
- Tutor: Crop Rotation, Sylvan Scrying
- Haste: Lightning Mauler, Ogre Battledriver, Hammer of Purphoros
- Repeatable Protection: Mother of Runes, Reconnaissance, Eldrazi Displacer
- Recursion: Eternal Witness, Regrowth
- Lands: Temple Garden, Stomping Ground, Brushland, Karplusan Forest, Grove of the Burnwillows, Rugged Prairie, Battlefield Forge
- Removal: Swords to Plowshares, Vandalblast, Cataclysm, Wrath of God, Beast Within, Generous Gift
A problem with the precon is the high avg. CMC which is 3.9. This number means that consistently four drops or higher CMC cards will be in your hand which is very slow. Early game you don't want lots of four or higher CMC cards in your hand because you will not be able to cast them. Adding low mana cost ramp by cutting high mana cost cards can help to reduce this number.
There's a lot of high CMC cards here, in fact there's 36 four or higher CMC cards which is too much. There's a lot of high CMC threats and I don't think you need all of them. Instead of playing so many high CMC threats replace some of them with tutors which can get you the better cards/threats into your hand.
To be more competitive I would expand on combos and use most of the high CMC card spots for more combo cards rather than big creature threats. You have done this some what already by adding Purphoros, Helm for Aurelia and Godo, but consider expanding further. Cards for combos to consider adding:
- Kiki-Jiki, Mirror Breaker
- Aggravated Assault
- Bear Umbra
- Sigarda's Aid
- Savage Ventmaw
- Zealous Conscripts
- Impact Tremors
Combos that go with these cards:
- Kiki + Helm + Purphoros or Tremors for infinite damage.
- Kiki + Conscripts infinite hasty token Conscripts to attack. Add Purphoros or Tremors for infinite damage.
Outside of combos Kiki is good with populate because he can make a token copy of a nonlegendary creature and if you populate the token then that token doesn't go away at end of the turn. Kiki combos with Helm for infinite Kikis since the token copy of Kiki that's created by Helm is not legendary which allows Kiki to copy it.
- Assault + Umbra + five lands for infinite combats.
- Assault + Ventmaw for infinite combats and infinite green or red mana.
More infinite combat combos is good with Ghired because his power comes from him attacking. Outside of the combos Assault is a good card with Ghired because it can give you more attacks which is more populate.
A problem with Helm in all the combos, even Godo, is it's slow because you have to pay the five mana cost to equip it. Aid is a one drop which is worth including for Helm and Selves.
Good luck with your deck.
2 months ago
And now I throw a bunch of cards at ya (sorry):
Phyrexian Revoker, Grafdigger's Cage, Stoneforge Mystic, Council's Judgment, Cataclysm, Monastery Mentor, Deafening Silence, Terminus, Luminarch Ascension, Trinisphere, Charming Prince, Batterskull, Mother of Runes, Leonin Relic-Warder, Aether Vial, Flickerwisp, Giant Killer, Fiend Hunter, Tangle Wire, Skullclamp, Knight of the White Orchid, Bounty Agent, Banisher Priest, Cliffside Rescuer, Selfless Spirit, Soldier of the Pantheon, Kytheon, Hero of Akros Flip, Tomik, Distinguished Advokist, Eldrazi Displacer, Glowrider, Thought-Knot Seer, Chalice of the Void, Kataki, War's Wage, Serenity, Fragmentize, Abolish, Lodestone Golem, Thorn of Amethyst, Sorcerous Spyglass, Wurmcoil Engine and Crucible of Worlds
2 months ago
Nice. I'm building a Gerrard artifact combo deck, too, but recurring the 7 versions of Spitemare with mass burn. I think you could make good use of a few of the tricks I've discovered.
What really drew me to Gerrard was his potential to completely flip the narrative on Boros' issues with ramp and draw. Memory Jar is basically a repeatable draw 7. If it's too pricey, be on the lookout for it in Commander Legends. Mishra's Bauble and Urza's Bauble are repeatable cantrips.
As for mana, Lotus Bloom is a repeatable Black Lotus, since once it's out, Gerrard brings it back with no time counters.
Some added spice: Scourglass is a repeatable Wrath. Scroll of Fate lets you return whatever you manifest face-up. Razia's Purification is just the most absurd Plague Wind, especially with artifact lands out. Same for Cataclysm. Follow it all up with a Geode Golem to keep wiping the board and replaying Gerrard every turn, and get Ichor Wellspring in there for some more card draw!
2 months ago
I mean, the easiest way to improve the deck as I see it is to improve the mana situation, both in the lands and in the rocks. For the lands, I suggest cutting one or two, since if you play more rocks (see below) you'll play faster and still have all the mana you need. Fetch lands (like Scalding Tarn or Windswept Heath ) are the easiest way to improve your mana consistency, but unfortunately they tend to be prohibitively expensive. I suggest running more duals like Shivan Reef , Battlefield Forge , Sea of Clouds , etc. instead of your ETB tapped lands like Mystic Monastery .
With regards to rocks, you're already running two of the best ones ( Sol Ring and Arcane Signet ). However, I've never liked 3-mana mana-rocks like Chromatic Lantern or Jeskai Banner , since in my experience things like Talisman of Progress , Talisman of Creativity , Fellwar Stone etc. are simply better. I'd advise increasing the number of cheap (CMC<=2) mana rocks in your deck, as well as cutting one or two basic lands for the same number of cheap rocks. This'll both speed up your deck in the first few turns AND increase the number of hits you get from your general's attack trigger.
Speaking of the attack trigger, consider Strionic Resonator . I play it in my Ulamog, the Ceaseless Hunger deck, and I've found it to be a pretty good way to press an advantage. Being able to see 8 cards rather than 4 with Narset, Enlightened Master 's trigger seems pretty good.
Depending on your personal theory of ethics, you may wish to consider mass land destruction (MLD) as another method of winning. I personally have no problem with it, but some people might not like it. Anyway, if you want to go that route you should run Armageddon , Cataclysm and (potentially since it's about $100) Ravages of War . Note that Jokulhaups doesn't really work, since it'll kill your general, too.
Wear / Tear is, I think, an auto-include in any deck including Boros colors. It's an extremely efficient method of spot removal.
I've always loved Dack Fayden in EDH. He steals rocks, loots you to where you need to be, and only costs three mana... If you have access to him, I highly advise including him.
Preordain is a good cantrip on par with your Brainstorm and Ponder . While it is admittedly less powerful when it comes to leaving a card you want to cast with Narset on top of your library (since you'd have to scry both to the top), it is a powerful enough turn 1 play that I think you should run it anyway. I have frequently found one-land hands keepable on account of cantrips, and running Preordain will make it that much more likely for you to hit a good opening 7.
The last card I want to mention is Proteus Staff . If you cut all the creatures in your deck except your general (which I honestly think you should strongly consider doing), you can use Proteus Staff to reorder your entire deck. The way it works is this: second main phase, after you've attacked with Narset, Enlightened Master and (hopefully) gotten an extra turn coming to you, you target Narset with the staff's ability. That tucks her to the bottom of your deck, but then immediately finds her again and puts her into play (since she's the only creature in your deck). Because Proteus Staff says to put the other revealed cards on the bottom of your library IN ANY ORDER, you can then put all the other cards in your deck in any order you wish (since your whole deck has been revealed). That means you can stick 4 extra turn spells on top, cast them during your extra turn, rinse and repeat.
Good luck! Hope this helps.
2 months ago
Lol, where did all you guys come from?? I haven't updated this deck in forever! I took apart this deck a while back and it's spiritual successor has been my Thada Adel equipment voltron build. The reason I like Thada Adel as a voltron commander is that a was experiencing as issue with running out of cards. If I don't draw a Cataclysm or Worldslayer once I'm out of gas, I can very well be out of the game. Changing the colors negated that considerably, and provided a unique way of playing mono-blue artifacts.
If there's enough interest, I can take a look at updating the deck. Off the top of my head Shatter the Sky and Shadowspear from the new set would be worth playtesting. Going back a bit, Sword of Sinew and Steel and Cleansing Nova are other cards I would swap in over Sword of Vengeance and Divine Reckoning respectively.
3 months ago
What have you been subbing for Ravages of War ? I sold the deck, but I have most of the non-foil versions still, so I'm probably just going to rebuild the cheap version of the deck. Ravages of War was something that simply has no cheap version of, so I've been wondering what to sub for it. I was thinking Cataclysm .
For me, playing all of these green based decks with low cmc 4 toughness creatures, Path to Exile allows me to deal with the creature turn 3 and still hold up counter magic to ensure the board stays clear until my next turn. I've found that to be well worth the ramp. Feels bad against RDW and similar builds though.
3 months ago
I think you would like Gerrard, Weatherlight Hero . Due to his ability, you can do some very cool things, if you're fond of wiping the board, but want to be more aggressive about it. He makes cards like Cataclysm , Razia's Purification , and Scourglass a lot of fun. If you were thinking Jor Kadeem, I've had a copy for a long time and have just never seen the potential, but Gerrard makes much better use of cards like Mishra's Bauble , Urza's Bauble , Ichor Wellspring , and Arcum's Astrolabe for insane card value, along with bigger stuff like Memory Jar and the above-mentioned Scourglass . I'm in the process of collecting cards for a Gerrard deck, and the angle I plan on taking him is Spitemare , Boros Reckoner , Lavabelly Sliver , Truefire Captain , Mogg Fanatic Coalhauler Swine , and Creepy Doll with mass damage effects like Star of Extinction and Blasphemous Act . Throw in some redirection cards like Master Warcraft , Gideon's Sacrifice , Nomads en-Kor , Outrider en-Kor , Shaman en-Kor , and Warrior en-Kor , and you can build a deck that really does uniquely Boros things focused on mass destruction and direct damage.