Cataclysm

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Tempest Remastered Mythic Rare
From the Vault: Annihilation Rare
Exodus Rare

Combos Browse all

Cataclysm

Sorcery

Each player chooses from among the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

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Cataclysm Discussion

AllhydeNoJekyll on Chancellor Palpatine

1 day ago

Themes Blue/White Good Stuff UWgud Stax Your things cost less, theirs cost more. ETB Mill Pillowfort

Cards to cut or just don't do enough Slow Motion, Stormscape Familiar, Select for Inspection (too Specific), Etherium Sculptor (Not justifiable), Mindshrieker, Burnished Hart (Look, we all love this stupid Elk, but he sits at a slot where you need to have around that much mana up for counter spells. You really only want to be spending that type of mana to reduce your costs or increase opponents costs or stop them from attacking you. Else, counterspells. Two mana ramp is what you are looking for, ideally, not six spread over two turns), Jace's Archivist(I like this card a lot, and I think it's great with things like Thousand-Year Elixir, but realistically you want to be sculpting the perfect control hand all game rather than tossing it away.), Rhystic Study(Great card, but not $8 great. Mostly priced based on popularity. Budget choice for you, you don't need it). Temple Bell (Fun card, but too beneficial for your opponents. Don't spend mana to speed other's race, that's the opposite goal of the deck.), Cataclysm (I don't see why you have this other than as a combo with As Foretold.), Entrapment Maneuver, Hindering Touch, Leave in the Dust, Sleep(Only beneficial against creature decks), Psychic Spiral(You have to devote yourself to wheel for this card to work well, and wheel arguably doesn't help your deck.), Sunder(This combos only with As Foretold), Isperia, Supreme Judge (Costs six, his only creature decks, they don't have to attack you, there is better card draw.), Sphinx of Magosi, Silent Sentinel (Requires attack and arguably not enough enchantments).

You have a pretty decent Stax and 'Don't touch me there' package going on here, but not a whole lot of direction other than that. Some mill, some land destruction, but no real win-cons. If you want to have a serious mill win con, you can take out a little of your protection package and focus it on ETB effects and pair with a card like Altar of the Brood. Is that enough justification? I don't know, but ETB effects can be very strong and already seem like a small sub-theme. You would have to make more serious cuts for it. You definitely need to upgrade your mill-win con to be more flexible if you intend on winning that way. Sitting down at the average CMDR table of at least sum(4) means that you have hundreds of cards to whittle away. Some suggestions:Aforementioned Altar of the Brood, only for considerationSands of Delirium, Memory Erosion, Jace's Erasure, Sphinx's Tutelage, Increasing Confusion, Hinder/Spell Crumple + Tunnel Vision is a particular jank combo favorite of mine. Really you want stuff that hits early and doesn't require any further effort so you can pillowfort yourself, or are huge sinks for the late game push.

If you are looking to remove some pillowfort and upgrade your stax package, check out Brago, King Eternal, Paradox Engine, Static Orb, Tangle Wire, Torpor Orb, Smokestack, Trinisphere, Thorn of Amethyst, Meekstone, Clock of Omens (This is especially useful), Dovin Baan, Inspiring Statuary.

Also, you should take out all land destruction since you don't have a real way to take advantage of it. Even with a couple of your reductions, the green player/ Mizzix player will get on board faster and annihilate you out of spite.

Also, the deck only has mill as its win-con thus far, which is tenuous at best even in the most refined EDH decks. I suggest you put some of the not-so-flashy-feels-bad-win-cons in this deck such as Approach of the Second Sun, Azor's Elocutors, Laboratory Maniac, etc.

Also, after above edits, you only have three board clears by my count. Even if I'm off, you want around 7-10 for a deck of this style that covers a multitude of fronts. Most board-wipes are just creature based, but you should include ones like Akroma's Vengeance, Consulate Crackdown, Planar Cleansing, Nevinyrral's Disk. Things that can be instant speed are also great like Rout and Evacuation.

This deck really wants to hold up its mana for counterspells, so Vedalken Orrery is a must have to avoid wasting mana, also BoNkErS with As Foretold. Consider Quicken as well.

Your land base needs a pretty big update as well. You should really only be running 10 or less of each basic for a dual colored deck, though not as important for three and up decks. But, you have quite a few double-symbol costs that your cost reduction can't affect.Fixing lands Coastal Tower, Meandering River, Evolving Wilds, Terramorphic Expanse, Azorius Guildgate, Sejiri Refuge, Tranquil Cove, Prairie Stream, Exotic Orchard.

Utility lands Tolaria West, Halimar Depths, Arcane Lighthouse, Command Beacon, Homeward Path, Myriad Landscape, Buried Ruin, Terrain Generator, Mirrorpool, Mage-Ring Network, Encroaching Wastes.

Hope this helps! :)

Winterblast on Kaalia, the pretty wide I guess

6 days ago

I would say the most efficient way to play this deck is to play Cataclysm when kaalia is on the board. Armageddon will do as well...you don't even need to be very fast, you probably win when no one has a counter then (which becomes more unlikely the more casual the group is).

shaftdiggity on Go To Jail. Do Not Pass Go. Do Not Collect $200.

1 week ago

Typically, your anthem effects are best accompanied by token creators (stuff like White Sun's Zenith, Storm Herd and Deploy to the Front ), also, Dictate of Heliod is an upgrade to one of the anthems. You may want to run more board wipes, card draw, and ramp. Cataclysm, Catastrophe, and Tragic Arrogance can all kill lands and creatures, which people hate. Your ramp and card draw are probably going to have to come from artifacts. Not sure that you get enough options with Isochron Scepter, and some of your instants and enchantments are single-target, which don't typically do as much in multi-player commander. I'd also consider ways to blink your commander like Eldrazi Displacer. Mana rocks will really help you speed up the deck.

CaptainKraw on Reign of the Flying

2 weeks ago

Hey dude, looks good so far. I don't know how to link my Kaalia deck, but you should give it a look. I think you are about where I was a couple months ago. Dragonlord Kolaghan doesn't really belong, I would take it out for a Dragon Tempest I recommend getting a Hall of the Bandit Lord. It hurts, but is definitely worth it. I ended up throwing a few control-ish type cards in just to slow everyone else down. I don't know about your playgroup, but I see no reason for Jokulhaups over Cataclysm or Catastrophe. Those give you more options, and with Kaalia you build up much faster than most other decks.

Hopefully that was helpful, It's a little more difficult to build a Kaalia deck than most people think. (still not terrible, though).

Winterblast on you don't need mana to play magic Maciej!!!

2 weeks ago

Definitely Smokestack (and Sundial of the Infinite) Crucible of Worlds, Armageddon, Ravages of War, World Queller, maybe Cataclysm. Tapping is not enough in the long term, you have to chip away at the resources constantly to put more oressure on the opponents...having to sac while being tapoed out makes looking for solutions even more stressful

I would also suggest Cursed Totem and Torpor Orb to shut down more common strategies.

elfric on Esper Stax

2 weeks ago

no Armageddon and/or Cataclysm?imo it is white that is best to bring the game back to the "roots" if opponents are too far ahead.

i like Cursed Totem as it prevents manadorks and various combos.

whats the use of Rings of Brighthearth ? infinite mana and doubling fetches seems not that worthy the mana it needs.

elfric on Augustin's $t4ks

3 weeks ago

hey winterblast i like your deck - especially because you use gaaIV not with the orbs but the sacrifice while (since braids is gone) azorious is in the best shape with the most sac-cards.

thank you for mechanized production as a great find.

when going for sac-stax imo green can be a problem as it is the color that has the fastest ramp and is often permanent based. have you ever tried Hibernation? maybe its not a problem for you but for me it was always worth it to have silver bullets against the own decks biggest weakness even if those cards are dead against everything else

in the same vein i wonder why you do not run Null Rod and/or Stony Silence as rockramp is the next dangerous thing besides elves.

i dont like ugin in a stax deck as its too much mana for my likes. also cutting Cataclysm is a sin in my eyes.if you want another finisher (that has no built in wipe to take over the game bu anyway)you could try Archon of the Triumvirate as its castable with gaaVI discount.

XD


sry being offtopic - i dont get how to implement a link in my deckdescription - any help?

MRDOOM3 on Geist of Saint Traft

4 weeks ago

Have you considered cards like Tragic Arrogance, Supreme Verdict, or Cataclysm? I personally feel as if you need at least 4-5 wipes handy, in case the situation gets a little dicey, as in, someone attacks you with mass tokens. Then again, since you say "casual", I suppose you have your reasons for not doing so.

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