|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Mythic Rare|
|From the Vault: Annihilation (V14)||Rare|
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Each player chooses from among the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
|Have (17)||Tiddilywinkus , Lucretian , jstn.mrrtt , Forkbeard , techneil , Ashy , NOGzFTW , Friedrice24 , ecurps , duff87 , sepheroth119 , mziter501 , Va1mar , itheoryz , Royal_Windsor , TheBl0b , VoidCaster113|
|Want (18)||izlosst , Cyrk , Ashkaan , mini_tb , Luftwaffle , king0fclubs , slooty , JSLardizabal , masterglencour , FNG , colorfulsnailboy , Donevan , Rustria , deundefeatable , sleepy104 , notsaying , CuddleSweat , rayzoredge|
3 weeks ago
Hey! Just wanted to say, huge fan of the list (+1), and love that you've made pox work here! I'm likewise struggling between Teysa 3.0 and Elenda, but I also had a question.....would Teferi's Protection be a good consideration here to help you play through your own Pox and Cataclysm effects?
1 month ago
MightyDarknut for semi-competitive it's definitely ok I guess. I don't really like scepter as a win con because it's always a 3 piece combo that requires you to be mana positive, even coloured rather often, when the commander isn't an outlet for scepter. On the other hand I don't see Helm/RIP, which is very easy to pull off in comparison and one part is also a strong stax piece.
With GAAIV there's a huge difference on how you (can) play him depending on budget and what kind of decks you expect among opponents. There are several options you get with adding more high budget cards (€100+) that will change greatly how the deck works overall. That ranges from Transmute Artifact and pushing the deck into a very proactive direction with In the Eye of Chaos to Timetwister as a third (or 4th?) wheel and The Tabernacle at Pendrell Vale. I see your meta decks are so creature heavy that your 3 creature wipes are probably justified in combination with how the deck is built but the better your opponents get the less you will need a full creature wipe (but probably Cataclysm instead) because your other pieces will hurt them enough and GAAIV can block a lot of common creatures himself.
1 month ago
Hey, other competitive cards to consider:
- Delay: with Lavinia this exiles the spell you counter since it's countered when the time counters run out because no mana was used to cast it.
- Mystic Remora
- Rhystic Study
- Containment Priest: this stops reanimation which is a way an opponent can play around Lavinia and get around land lockdown.
- Aven Mindcensor: deny your opponents from being able to tutor directly for an answer.
- Snapcaster Mage
- Whir of Invention: instant tutor for and put onto the battlefield Pool or Omen.
- Wrath of God
- Luminarch Ascension: can be another win condition when you have your opponents in lockdown.
- Back to Basics
- Talisman of Progress: two drop Azorius mana rock.
- Helm of Obedience: another win condition in combination with Rest in Peace.
The avg. CMC here is 3.6, that's high for a competitive deck. Most of my suggestions are lower mana cost cards to help to reduce the avg. CMC. Several cards are increasing the avg CMC that you will only be able to realistically cast with a Dream Halls in play. Several of these cards are ones that I suggest you cut.
Cards to consider cutting:
- Memory Lapse
- Grand Arbiter Augustin IV: he allows your opponents to cast mana cards since they no longer cost 0 mana instead they cost 1 mana. He negates Lavinia ability to counter spells that are cast with no mana.
- Plea for Guidance
- Emergency Powers
- Path to Exile: don't want to give your opponent a land.
- Always Watching
- Spear of Heliod
- Mesmeric Orb
- Enchanted Evening: don't give your opponents an easier way of beating you by making all your permanents enchantments. Not worth it as a possible win condition with Opalescence.
- Eye of the Storm
- Sphinx-Bone Wand
- Enter the Infinite
- Narset Transcendent: Jace, Karn and Ugin are the most powerful Planeswalkers, they are all you need.
- Teferi, Temporal Archmage
- Will Kenrith
Good luck with your deck.
1 month ago
leova: Yes, most of our stuff does hurt others mainly. You just have to understand that when we are using our lock out cards we aim to break parity with them. We do not want interference when playing the deck. For example... If I were to use the taxing cards like Sphere of Resistance, that would cause for my main lock with Lavinia, Azorius Renegade and Knowledge Pool to be useless, because the tax will allow the players to cast spells. Our commander reads counter spells players have not paid for. Which is why I am also taking out Damping Sphere for the new white enchantment coming in the new set "Smothering Tithe" and also might add Stasis. These both work well together and also "Smothering Tithe" also pairs well with my Winter Orb and Cataclysm. The object of the deck is to break from our own hate and function through it. Since we play Null Rod and Stony Silence it makes it risky to try to play around it because these are not cards we can just blow up if we want to move past them. This will just allow players to use their stuff (which is not what we want at all). Granted we are still playing two other cards that you can say are a nonbo in the deck:Aura of Silence and Trinisphere. These are cards that are pretty much staples in hate. With Aura of Silence we can get rid of it whenever we please as long there is a target of some sort. With Trinisphere it hoses quick decks enough to slow them down and we have plenty to get rid of it when we need to. Since it is also bad later on in the game. Unless we have Land Equilibrium out forcing players to either only have two lands or how ever many lands we own at the time.
Ah! A classic haha, I use to enjoy using that lock when I did not have access to , while it is a pretty solid combo, especially if we are fighting another player who is pretty heavy in creatures and not control spells. We would just rather save our Silence for Storm decks, Food chain decks, or when we are about to combo off.
1 month ago
Quicksilver Amulet overall probably functions better than the portal, Dawn of Hope is a mono white card draw engine if you can gain life. Quicksand can let you rattlesnake away tenma's. Armageddon and similar Cataclysms are really where mono white has it's strength, as considered the weakest color in commander it's but one's right to use it's biggest power. Felidar Sovereign is probably a better test, your starting lifetotal triggers it after all.
1 month ago
Here might be some cards you can consider using to lower overall curve of the deck and to manipulate as well:
- Mystic Remora
- Personal Tutor
- Jace, the Mind Sculptor
- Academy Ruins
- Cruel Tutor
- Nexus of Fate
Hope that helps!
1 month ago
Here might be some cards that can be helpful:
- Lightning Greaves
- Swiftfoot Boots
- Swords to Plowshares
- Path to Exile
- Dawn of Hope
- Enlightened Tutor
- Return to Dust
- Rebuff the Wicked
- Faith's Reward
- Authority of the Consuls
- Serra Ascendant
- Soul's Attendant
- Lapse of Certainty
- Scout's Warning
- Tragic Arrogance
- Blind Obedience
Cards suggested to cut:
- Ajani's Pridemate
- Anafenza, Kin-Tree Spirit
- Atalya, Samite Master
- Banisher Priest
- Gerrard Capashen
- Martyr of Sands
- Paladin of Atonement
- Sunscorch Regent
- Celestial Convergence
- Celestial Mantle
- Cradle of Vitality
- Nimbus Wings
- Ordeal of Heliod
- Angel's Mercy
- Divine Verdict
- Meditation Puzzle
- Renewed Faith
- Safe Passage
- Planar Cleansing
- Chalice of Life Flip
- Venser's Journal
The reasons the card listed above to cut is one of few reasons either they don't do much, better alternatives, or they don't further your game plan enough to make an impact. By meta I meant, the type of decks you are facing as your meta might be filled with more aggro players than if that's the case you might want to add in a Ghostly Prison for example, or if you are facing a lot of reanimation decks than adding in a Relic of Progenitus or Tormod's Crypt can be fairly helpful. Against control players than you might want to consider a lot Silence/Orim's Chant effects.
Aside from that, some non-budget friendly cards are the obvious Mana Crypt, Mana Vault, Teferi's Protection, or Vedalken Orrery. Winding Canyons can also be helpful to flash out Evra or your Felidar Sovereign to sneak in that win.
Hope that helps!
1 month ago
Maybe you are interested in my latest overservations in a game or two. I have made some changes before going to our edh night yesterday and wanted to test some cards on my maybe list, some of which I already had in the deck earlier. I went about exchanges rigorously, even trying to replace cards that I hadn't touched in a while just to see how important they really are if they are missing:
IN: Narset Transcendent, Karn, Scion of Urza, Preordain, Impulse, Disenchant, Muddle the Mixture, Serra Ascendant
OUT: Metalworker, Staff of Domination, Cataclysm, Chalice of the Void, Land Tax, Scroll Rack, Steel Sabotage
This was quite a lot but it's easier to see how the deck performs when several flex slots are tuned in a different direction.
My first observation was that I would not have wanted Lavinia in the command zone instead in the game(s) I've played. I was able to cast GAAIV on t2 and he was countered by a FoW, after that player mulled to 6, so his options were rather exploited afterwards. I had GAAIV out 2 turns later with casting additional ramp and a Disenchant in the turn between, and then it was absolutely clear that the +/- 1 tax was a lot more useful overall than the abilities of Lavinia would have been. I specifically looked at how the game would have been influenced if I had her instead of GAAIV and there would have been a lot more going through unchecked than with GAAIV. The FoW on the commander would have been possible anyway and everything afterwards wasn't that expensive overall. It was pretty clear that GAAIV hindered the setup of whatever everyone wanted to do for quite a while. I had a Back to Basics and Sphere of Resistance later, and the cost increase did a lot to make the game unplayable for at least two players. What I was looking for was Armageddon/Ravages of War then, to shut down the opponent with the most basic lands. In this case Lavinia would have been a nice addition but finding the MLD spells was the issue in the first place.
It felt like the cheaper cantrips and the additional draw engines Narset/Karn would have done a lot if I had drawn them. Karn would even have made a solid win con because his tokens would have gone unblocked and undisrupted for several turns and would have been big enough to do serious damage. Getting Narset to ultimate would also have been possible. I did see a Preordain and used it and it helped me skip 2 turns of bad draws...good job. I am not so sure if removing Scroll Rack was a good idea, because I had a few situations in which looking ahead and exchanging multiple cards might have made a difference, especially with fetchlands inbetween. Not including the Land Tax/Scroll Rack draw engine did feel awkward for me in the past but actually getting them both into play in the way "parfait" used it isn't that realistic here.
Removing the Metalworker/Staff of Domination combo didn't hurt that much yesterday because I didn't see any combo pieces at all but the whole package of engine/top/key/monolith/rings/staff/metalworker makes it rather easy to complete ANY possible combo with single tutors. Not playing Chalice of the Void makes it easier to rely on the combos using Sensei's Divining Top as well, when before I could also go for Staff as an outlet for Metalworker or Monolith/Rings. There's still Helm/RIP anyway because that's so simple to play.
As for Serra Ascendant, I thought it would be interesting to try again how much a blocker/beater/lifegain source would influence how the game goes on staxed out tables (which we often see here) but I was again so quickly below 30 life because of various effects (not combat) that drawing the creature wouldn't have helped. Being able to play it very early in the game with GAAIV or another taxing effect afterwards, maybe then MLD as a follow up might still be a reason to keep it, but overall it feels a bit random.
Eventually I'd say Narset Transcendent, Karn, Scion of Urza, Preordain, Muddle the Mixture are fine to play while Serra Ascendant is not that convincing. Disenchant seems to be fine instead of Steel Sabotage because a straightforward "destroy" on two card types makes up for not being able to counter artifacts. Impulse is ok, could be Scroll Rack as well in several situations...or maybe even another bigger draw spell, such as Time Spiral, Braingeyser, Stroke of Genius, Sphinx's Revelation...Not really a fan of the X spells though in my current build.
Another card I might have a closer look at is Spellseeker. I think it's often a tutor for removal or another tutor that can get a different card type (for example Transmute Artifact). Have to check how often it's really worth to invest mana in that, even when the cost is reduced by GAAIV. I need to find a slot for Lavinia anyway and maybe we will get another card in the new set that has to be included.
It has been long until I actually reconsidered my current card choices, so please excuse the wall of text. I would appreciate input from your side if you have some time to spare!
Cataclysm occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%