|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Mythic Rare|
|From the Vault: Annihilation (V14)||Rare|
Combos Browse all
Each player chooses from among the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
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|Have (13)||Nemesis , almeidafabio , ironax , killstars , Fairseas , RileySisay , jamesesdad , zachi , Forkbeard , mziter501 , rockleemyhero , Vasbear1 , dhanson|
|Want (14)||theHopp , Azn155 , Swagrajag , ASCLEPIUS , Misdirekted , NightLight5454 , Blue_Otaku_No.1 , CryAll , Kogan1911 , macaroniman , jtaddeo , Yan , Red_Hawk_The_Stern , Chabert|
3 weeks ago
I made a whole list of additions from the 4.0 version:
Remorseful Cleric a Core 2019 include that finally gives us a useful Graveyard hate tool for our toolbox
Fulminator Mage I got a foil as a present, it is a very good include.
Imperial Recruiter's reprint finally made it semi-affordable. It has long been the most wanted reprint for the deck. Tutoring for almost any creature you want, repeatably. Very very very good.
Faithless Looting. A straight upgrade over the Cathartic Reunion I was running before. A perfect turn 1 play, fixing your hand and putting stuff in the bin so you can start recurring right away. (Toss away an Anger with a mountain on board?)
Damping Sphere is a meta call, but very playable in this deck. You rarely ever play more than one spell anyway, and I have very few lands that make more than one mana.
Tragic Arrogance and Cataclysm, I decided to make my deck a lot meaner. I don't care if my stuff dies or is sacrificed. As long as I keep Alesha, a Mana rock that produces and/or and a land that produced and/or , I will recover a lot faster than my opponents.
I also made some small additions to the manabase. Most notably Phyrexian Tower a real gem in this deck, beginning of combat sac a creature, then immediately bring it back with Alesha. Great card. It's not on the reserved list, so I expect it will be a lot more popular if/when it gets a reprint.
3 weeks ago
SynergyBuild I even had Cataclysm out of the binder when I accidentially sold my UW Teferi out of the deck...and again last week when I was thinking about replacing Pendrell Mists with it. There's several Thing I consider for testing myself and Catalclysm as a full reset is one of them...there's just the problem that you need to keep it in mind all the time then, otherwise you might unintentionally create boardstates that would end up negatively for you post-cataclysm and it would be a dead card (because you absolutely don't want to play it). It's also counterproductive for the gameplan of focusing on artifact mana and blowing up the lands because you can only keep one artifact then. It's a huge trick though to cast it and float mana to cast more stuff afterwards...this is rather easy if you plan ahead because GAAIV makes it cost just 1WW and you surely have some spare mana then.
On the other hand, the double tabernacle effect is also nice, also because the enchantment is unaffected by Armageddon/ravages. I'm really not sure what is the better choice and what the meta must be like to make the decision easier. Maybe I'm not even correct with playing Pendrell Mists in my almost creatureless meta, where often only the commanders are important creatures. I might try that swap out soon.
Other cards I think could be interesting are for example putting Muddle the Mixture back in (I cut that for spellseeker). and play it alongside Spellseeker. transmute can get cards like Rest in Peace, Gilded Drake, Cursed Totem, Scroll Rack, Sphere of Resistance...the ability can even be copied with Rings of Brighthearth. Steel Sabotage might be a possible cut even thought the cmc would go up with that replacement. Chalice on 1 also approves of that choice, which is actually a valid argument.
There's so much to consider that it's not necessary to touch the most important and powerful stax cards like Trinisphere.
3 weeks ago
Yeah, after looking through this deck, Winterblast is right. I made an edit to it, with a different (slightly) counterspell package, and more basics because I am on a budget and it helps negate Back to Basics a bit, but adding the bad combos you run kind of sucks, as you have so many dead cards. Now I also don't run Tangle Wire, because I'd rather run Cataclysm and a slightly different gameplan, more sacrificing than tapping, but you need more stax.
4 weeks ago
A few thoughts:
Urza's Ruinous Blast seems like a good fit for the deck since many of your non-land permanents are legendary. You can't cast it without a legendary creature or planeswalker, which can be a pain, but that shouldn't be too much of a hurdle for this deck.
Wrath of God, Day of Judgment, or Fumigate might be worth thinking about instead of Hallowed Burial. You might prefer creatures go to the graveyard so Yomiji can send the legendary ones back to your hand. (If you never find yourself wanting to wipe the board while you have your commander and another legendary creature, ignore this suggestion.)
Several of your Legendary creatures (including your commander) are quite expensive, so you might want Land Tax to ensure you have lands to play every turn. Sword of the Animist or artifact ramp like Marble Diamond, Mind Stone, Hedron Archive, or Dreamstone Hedron could also help here.
I'm not sure whether you want mass land disruption like Armageddon, Cataclysm, and Winter Orb. They can be effective at converting temporary advantage into a win, but the deck looks like it will play best when you have a lot of mana to cast your spells, and recast your legends if they die with your commander on the field. If you do, focus on effects that destroy or force the sacrifice of lands (Armageddon, Cataclysm, Magus of the Balance, Fall of the Thran, Ravages of War (though that last one is way too expensive because there weren't many printed)) instead of Winter Orb, and use Crucible of Worlds or legendary lands you can get back with your commander to break the symmetry. I'd recommend looking at Flagstones of Trokair, Mikokoro, Center of the Sea, Gods' Eye, Gate to the Reikai, Eiganjo Castle, Geier Reach Sanitarium, and maybe Hall of the Bandit Lord or Legion's Landing Flip. You might also want Dust Bowl in this case. I'm not sure you have enough density of legendary spells for Untaidake, the Cloud Keeper to be good, but it might be worth it.
I don't think Darksteel Forge is that useful here: you have useful artifacts, but not that many and you aren't super reliant on them.
There don't seem to very many activated abilities for Rings of Brighthearth to copy. You may not need that card here.
1 month ago
Matrixxx999 some brilliant suggestions here.
I've always like Mind's Dilation for its fun random effects but it always got axed when I'm trying to reduce the deck to 99... sob
Insidious Dreams is tailored made for this deck and is really a Proteus Staff Junior. Sadly, it's out of stock in most of the local shops here and I'm still trying to get hold of a copy... double sob Feel free to suggest some cuts if I've to make room for this card.
Opps you let the cat out of the bag about Armageddon and Cataclysm! They're perfect when I want to change gears from Combo to Control though any Land Destruction effects will quickly make you the No. 1 enemy in most play groups... (glares at the Kaalia player).
1 month ago
- Mind's Dilation - JUST CRAZY!
- Brilliant Ultimatum - I like when they have to make a difficult choice
- Insidious Dreams - this card is a must have, resolving this before Yennett attacks should win You the game.
- Heartless Summoning - for early Yennett cast
- Cataclysm/Armageddon - for Zur-stile mana denial
1 month ago
I used Tenza, Godo's Maul in here for a long time when I first built the deck, and it's a lovely card! I don't really need it anymore because I've got enough swords, but it's a fantastic card for a budget build of a deck like this!
I abhor mass land destruction cards like Armageddon and Cataclysm, at least in decks that don't instantly win when you cast them. For instance, my Marchesa, the Black Rose deck runs Obliterate, Jokulhaups, and Bearer of the Heavens to great success because I'll be the only one left with any permanents, and they're all creatures! In every other deck though, MLD cards are just "win more" cards, and by that I mean that they are only good in a winning position. Blowing up everyone's lands won't help if I don't have a winning board state, so I tend to avoid running them and run cards that turn games around in my favor. Also, things like Cataclysm and Tragic Arrogance tend to be VERY bad for this deck because it's so artifact heavy
1 month ago
Suggestions: Sower of Discord,Bloodgift Demon, Akroma, Angel of Wrath, Phyrexian Arena, Terminate, Harvester of Souls, Indulgent Tormentor, Adarkar Valkyrie, Admonition Angel, Return to Dust, Boros Charm, Crackling Doom, Armageddon, Merciless Eviction, Dreadbore, Primevals' Glorious Rebirth, Cataclysm, Orzhov Signet, Boros Signet, Rakdos Signet, Fellwar Stone, Whispersilk Cloak, Quicksilver Amulet, Darksteel Plate, Sensei's Divining Top, Talisman of Indulgence, Mardu Banner, Sword of Feast and Famine, Fervor, Ghostway, Chrome Mox, Winter Orb, Swords to Plowshares