|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Mythic Rare|
|From the Vault: Annihilation (V14)||Rare|
Combos Browse all
Each player chooses from among the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
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10 hours ago
If you dont mind other players not having fun you might want to add these: Armageddon, Cataclysm, Razia's Purification, Impending Disaster and Boom / Bust. (And if you are a big spender Ravages of War)
Personally I have always found Desolation Angel out of place in kaalia because you cant kick when you cheat her into play.
14 hours ago
Always nice to see another Kaalia deck as she was my first (shameless plug: Still Better than Dan Brown...). Firstly, is that "sideboard" in fact meant to be your wants list? If so, just make your acquireboard public to avoid any confusion! Anyway I'd recommend losing Ancient Hellkite, Mana-Charged Dragon and Victory's Herald. Consider Angelic Field Marshal/Demon of Wailing Agonies/Tyrant's Familiar as you'll usually be getting them out with Kaalia. Speaking of, if you want to stop her getting munched take a look at Dust Corona and Reconnaissance, either of which might be better than Angelic Chorus or Exquisite Blood - good cards, but 5cmc is the spot where you can start thinking about hard-casting creatures and you don't really seem to have any synergistic plays with gaining life (perhaps introduce Krav, the Unredeemed/Regna, the Redeemer combo?). If you can upgrade your package to include Anguished Unmaking and Vindicate over cards like Wrecking Ball then do: unconditional removal is never a dead draw. Finally, Helm of the Host is epic with Kaalia.
Ps, I see you run Armageddon. Depending on who you play with, I would recommend either going all-in on the land destruction by getting more mana rocks and other spells like Cataclysm or dropping it entirely. It can make you very unpopular...
1 week ago
You need to drop Sword of the Animist, Elixir of Immortality, and a Mountain to add Boros Signet, Rakdos Signet, and Orzhov Signet. I run 34 lands and dropping a single land for a mana rock isn’t going to kill your deck.
1 week ago
Wall of text Imminent,
Hello, I've been playing cEDH for a while now as i Don' have a karador deck have planned on making one but know metas pretty well. Now I will be generalizing Metas I see and know from experience playing against various types of cEDh decks. First on your lands I think 38 is a few too many i play The Gitrog Monster with 33-36 lands (depending on the cuts i Make). The extra mana producing lands like Ancient Tomb are good generally so those are fine to keep in. However buddy lands like Woodland Cemetery can end up holding you back from an explosive first turn. Finally the Last land is Urborg, Tomb of Yawgmoth This will help storm decks that require specific colors to be tapped otherwise they will peter out due to not being able to cast the right spells they may draw into but that will allow them to use any mana they want for black. Your creature base is good and you have the boonweaver combo naturally but you are missing creature ramp besides the Birds of Paradise and Elves of Deep Shadow you are already using, such as Avacyn's Pilgrim Llanowar Elves Fyndhorn Elves and Elvish Mystic. They give 1 mana for 1 mana even though they dont have instant gratification due to summoning sickness they are still good and vital for a turn two Buried Alive to setup the combo depending on your hand. Now for answers in your creature base the numbe rone thing working against is graveyard hate like Rest in Peace run in stax and especially zur stax Nihil Spellbomb run in storm decks like Kess, Dissident Mage and Zur the Enchanter which is just to name a few. So we need an answer and yes spells work just fine but we are playing a reanimate deck so something that we can get back in case we need another answer is nice. Thus bring me too Caustic Caterpillar and Reclamation Sage while i would suggest the first the later works well too just two more mana to cost or get with Green Sun's Zenith. I believe you have a good choice in enchantments However Phyrexian Arena is a Little slow in our format I would consider cutting it for something like Dark Confidant due to it being cheaper and faster even though it may hurt more. Also In the case of your combo pieces being exiled due to a mill effect or general graveyard hate I would suggest adding insurance known as Pull from Eternity and Riftsweeper. For artifact ramp I think it wouldn't hurt to add Golgari Signet Selesnya Signet and Orzhov Signet for color fixing as well as netting one mana after activation. as well as cutting Chromatic Lantern due to it being 3 mana and you having plenty of dual lands in your deck. Also adding Green Sun's Zenith and Arbor Elf for a turn one two land play is quite nice as well as it acting as a tutor for another creature. I'm not gonna touch too much on your spells since Im not too familiar with how good things like Cataclysm are in your cedh play group or how it acts in general it seems good on paper but i can't say but adding Noxious Revival would be good since its a free instant that allows you to before your turn put a combo piece that got countered or destroyed on top of your library to draw it for turn to recast. This way you don't have to just rely on a six drop aka Sun Titan alone to get those back for you.
1 month ago
From first look some cards you might want to take out are: Battlegrace Angel, Dawnglare Invoker, Orim's Thunder, Seer's Sundial, Staff of Nin, Curse of the Nightly Hunt, Faith's Fetters, Warstorm Surge.
I know you dont want to spend that much money on this deck but here are some quick cards that you might want to add: Sower of Discord, Steel Hellkite, Bloodgift Demon, Lightning Greaves, Swiftfoot Boots, Swords to Plowshares, Angelic Arbiter, Indulgent Tormentor, Utter End, Terminate, Chaos Warp, Unmake, Cataclysm, Quicksilver Amulet, Strionic Resonator, Blood Speaker, Rune-Scarred Demon, Sarkhan's Triumph, Armageddon, Bontu's Last Reckoning, Crux of Fate, Day of Judgment, Fumigate, Exotic Orchard, Battlefield Forge, Caves of Koilos, Relentless Assault, Angelic Skirmisher, Harvester of Souls, Rogue's Passage.
I think some of these cards are better options then what you have right now.
1 month ago
Sword of the Animist will make sure that you're on curve for the rest of the game, and it goes with your commander as well
Open the Vaults can be risky, but you ARE running 35 enchantments, so you can definitely always benefit from it. A safer way to recur enchantments would be Sun Titan - one of my favorite creatures in the game!
1 month ago
Our permanents are sacrifice-able so, can be destroyed by cards that don't target the player like Cataclysm Braids, Cabal Minion, Crack the Earth, a suspended Curse of the Cabal or Living End, or Keldon Twilight.