Cataclysm

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Tempest Remastered Mythic Rare
From the Vault: Annihilation Rare
Exodus Rare

Combos Browse all

Cataclysm

Sorcery

Each player chooses from among the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

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Cataclysm Discussion

buildingadeck on Staples?

1 week ago

Colorless:

Mana Crypt

Sol Ring

Eternal Scourge

Mox Diamond

Chrome Mox

Dimir Signet or other on-color signets

Mana Vault

Grim Monolith

Winter Orb

Static Orb

Trinisphere

Tangle Wire

Null Rod

Sphere of Resistance

Thorn of Amethyst

Isochron Scepter

Paradox Engine

Fellwar Stone

White

Thalia, Guardian of Thraben

Boonweaver Giant

Aven Mindcensor

Swords to Plowshares

Path to Exile

Silence

Angel's Grace

Stony Silence

Rest in Peace

Grasp of Fate

Cataclysm

Armageddon

Vryn Wingmare

Enlightened Tutor

Idyllic Tutor

Elesh Norn, Grand Cenobite

Blue

Counterspell

Swan Song

Arcane Denial

Force of Will

Mana Drain

Cyclonic Rift

Into the Roil

Chain of Vapor

Brainstorm

Preordain

Ponder

Gitaxian Probe

Gush

Laboratory Maniac

Mystical Tutor

Tezzeret the Seeker

Dramatic Reversal

Stroke of Genius

Mystic Remora

Palinchron

Phantasmal Image

Timetwister

Snapcaster Mage

Gilded Drake

Jin-Gitaxias, Core Augur

Red

Gamble

Wheel of Fortune

Wildfire

Blood Moon

Pyroblast

Red Elemental Blast

Decree of Annihilation

Kiki-Jiki, Mirror Breaker

Zealous Conscripts

Black

Demonic Tutor

Vampiric Tutor

Buried Alive

Necrotic Ooze

Grim Tutor

Imperial Seal

Dark Petition

Toxic Deluge

Necropotence

Animate Dead

Entomb

Ad Nauseam

Tendrils of Agony

Exsanguinate

Sidisi, Undead Vizier

Green

Burgeoning

Exploration

Birds of Paradise

Arbor Elf

Elves of Deep Shadow

Avacyn's Pilgrim

Noble Hierarch

Beast Within

Nature's Claim

Crop Rotation

Life from the Loam

Regrowth

Noxious Revival

Eternal Witness

Seedborn Muse

Food Chain

Reclamation Sage

Survival of the Fittest

Yisan, the Wanderer Bard

Craterhoof Behemoth

Chord of Calling

Worldly Tutor

Natural Order

This is the best I have off the top of my head. The multicolored ones add some things, too.

dlamars on Brago, King of Eternal Value

2 weeks ago

Hey, I just tuned my first blink deck and I think I have a few solid suggestions keeping budget in mind:

Man-o'-War is great removal, alongside those you already have.

Linvala, the Preserver is an all star in my mardu flicker deck, if you can keep it from being removed it pays off big.

Knight of the White Orchid probably the best ramp option in white, I like Oreskos Explorer too and ultimately replaced Kor Cartographer for it in my deck since coming down on turn 2 it's much more relevant timing wise imo.

Mentor of the Meek is great for card advantage too.

I also like Cataclysmic Gearhulk though he's not always a great play, having the option to Cataclysm every turn can be useful.

Some cuts I'd consider are:Myr Battlesphere - bit too spendy.

Deadeye Navigator - feel like you're better off running something like Fiend Hunter since it pairs so well with brago, is on curve and adds a temporary removal option.

Kor Cartographer - just too much mana imo for a 2/2, ramping from 4 to 6 the next turn doesn't seem super relevant here.

Mistmeadow Witch - like the navigator I think another Glimmerpoint Stag like creature works better with brago.

Call for Unity - seems really slow to me, would be better off just going with Cathars' Crusade or even Anafenza, Kin-Tree Spirit I think.

Hopefully some of that is useful to you, I like the deck a lot. Good luck!

Winterblast on Enchanting Esper Tax

2 weeks ago

You could start with cutting all the mediocre planeswalkers and enchantments that are not doing anything for creating a lock (because you say that is your plan here).

You should have a look at these cards:
TAX: Sphere of Resistance, Thorn of Amethyst, Trinisphere, Nether Void, AEther Barrier, In the Eye of Chaos, Thalia, Guardian of Thraben, Spelltithe Enforcer

UPKEEP: Smokestack, Tangle Wire, World Queller, Pendrell Mists (if you don't already have The Tabernacle at Pendrell Vale), Mana Vortex, The Abyss

MASS REMOVAL: Armageddon, Ravages of War, Cataclysm, Sunder, Wrath of God, Damnation, Toxic Deluge

SLOWDOWN: Land Equilibrium, Ward of Bones, Overburden, Mana Breach, Ghostly Prison, Propaganda, Humility, Words of Wind, Thalia, Heretic Cathar

...There are so many cards that can effectifely create REAL locks, but I can't see how this current list could do that. I think you should cut a lot of irrelevant creatures here, because the most powerful lock pieces are enchantments and artifacts. Usually people can't run as many removals for these card types to prevent all of them from staying on the table, if your deck is full of that stuff.

Winterblast on I Atraxa Hate

3 weeks ago

I wouldn't play so many spot removal. Considering the format, a spot removal is a loss of one card for removing one single threat on the table, while you probably have 2 or 3 people playing against you. Spot removals are great if you can break a combo with them, but I'd rather go for more constant disruption. Your current choice of cards shows that you are not running on a completely low budget, so if you want to invest some more money into making this pile overpowered, you might have a look at:
Land EquilibriumNether VoidRavages of War (and Armageddon)Crucible of WorldsCataclysmJace, the Mind SculptorTrinket Mage (plus a nice toolbox in addition to the mana rocks)SmokestackTangle WireGilder Bairn (perfect for planeswalkers and for creating a lock with tangle wire!)

Maybe you find some more useful stuff in my own Atraxa list: Atraxa's super(un)friendly StaxMy deck is almost creatureless though, so some parts certainly won't be good in your current shell...but if budget is no problem, you might find some cards that you haven't considered yet.

HezTheGod on Dark Phoenix, Who Frowns At Fun

4 weeks ago

Ghirapur AEther Grid will help you abuse your orbs if your deck wants that.

Wheel of Fortune and Yawgmoth's Will both seem like they should be in here

Grand Abolisher, Red Elemental Blast, Pyroblast, and Defense Grid help stop those pesky blue decks.

Mother of Runes -- 'nuff said there

Cataclysm is great because it will likely lock down all opponents for the rest of the game.

Gonti, Lord of Luxury is pretty fun with Alesha

Victimize is great recursion.

If you feel like dumping mad money into this deck: Imperial Seal, The Tabernacle at Pendrell Vale, and Imperial Recruiter

Overall, nice deck!! +1

Daedalus19876 on Take me to Church

1 month ago

Hello again!

I tried playtesting this deck and it felt...weird. It didn't output much offensive pressure, and it seemed to have too few proper stax cards to survive as a control deck.

(Obviously you just built it so it needs some tuning, of course.)

RW's best strength in control is land destruction. Thus, Armageddon, Cataclysm, Ruination, Razia's Purification etc could help you secure your victory once you drop a win-con.

Stax cards I would include: Static Orb, Winter Orb, Storage Matrix, Tangle Wire, Ghirapur AEther Grid, etc. And don't forget Red Elemental Blast and Pyroblast: the best anti-control counterspells!

Smoke and Meekstone are good ways to lock down creature-based board states.

Have you taken a look at some of the Gisela stax/control decks on this site? They might help you find some more cards.

Leonin Shikari seems strange here. Might be a cuttable card.

What's your meta like? It's easier to tailor a hate package once you know your opponents' decks :)

Happy deckbuilding!

outofnothing0 on Zur's Perfection

1 month ago

@nivvius: I will try to find time to explain my reasoning on everything in my "don't suggest list" and to answer your questions:

-Pemmin's Aura: Yes, it was actually in the very first build of the deck and although it is a solid card I just don't like having to keep mana open to fuel it. Stasis is a big part of this deck and Pemmin's Aura's untap ability reduces its effectiveness drastically. I hear where you're coming from with the card slots angle but frankly i'd rather just have shroud/hexproof as a static ability and be able save the mana to counterspell board wipes or activate Vanishing's ability. Also the +/- abilities put zur at risk by reducing his toughness while not offering a whole lot of extra power (+3 max without another buff).

-Ghostly Prison/Propaganda: I feel like these are generally more useful in multiplayer builds to prevent attacks by multiple opponents, though I get that they slow down heavy aggro and token decks a lot in 1v1 as well. I usually don't care if I get attacked as i'll get the life back with lifelink later anyways and, if things get too bad I can just tutor up Solitary Confinement; also Winds of Rath, Cataclysm and Cyclonic Rift aid in defense against these types of decks. I basically just can't justify giving them a slot as they are in high demand at this stage.

-Imprisoned in the Moon: I was on the fence about this versus Darksteel Mutation and what it ultimately came down to was that if i turned something nasty like Derevi, Empyrial Tactician as you mentioned into a land my opponent would get more mana out of it and also it directly contradicts my land destruction theme by blowing up said land (and giving them back their scary bird wizard). Darksteel Mutation on the other hand is much harder to get rid of due to the indestructible factor (though they could just target the enchantment) and I don't really see the additional "land" and "planeswalker" options to outweigh the cons.

You made some good points and I appreciate you taking the time to make your suggestions!

Daedalus19876 on It's my turn, all the turns!

1 month ago

Personally, I'd run Cataclysm over Catastrophe. Why choose one when you can hit both?

The deck looks pretty darn optimized. But the landbase is a little odd. No Sacred Foundry over Clifftop Retreat, etc?

I've seen Mana Severance used in decks like this to make every single card castable off of the top.

Lightning Greaves over Mass Hysteria, and Return to Dust over Deicide?

And since you're running no creatures beyond your commander, you could play some cards like Crackdown or Smoke or Stasis that hamstring quick offensive decks so that you can have time to abuse Narset, and prevent them from removing her.

Hope that helps a bit! :)

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