Cataclysm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Cataclysm

Sorcery

Each player chooses from among the permanents they control an artifact, a creature, an enchantment and a land, then sacrifices the rest.

treeforcorvus on Make this better

6 months ago

Cataclysm can work against you based on opponents' picks and though Enter the Infinite is impressive & works with Omniscience, I don't see Thassa's Oracle or Laboratory Maniac, nor do I see Grapeshot. Consider instead Boros Charm + Armageddon which most people will hate & sometimes outright scoop after.

Mana Vault is more of a risk than you might think without untap mechanics (See Derevi, last paragraph). Consider Thought Vessel or even Library of Leng.

Replace Lion's Eye Diamond with Land Tax. The latter also helps offset the pain from Need for Speed, which is a cool find.

Consider Smothering Tithe instead of Mystic Remora: Remora usually only nets a few cards at beginning, and will often slow you down more than it helps. The former performs MUCH more consistently, and will net you more mana to focus on spells and counters.

Concerning your SB: If you want to go maximum lock-stax, I'd recommend Derevi, Empyrial Tactician. Use Winter Orb, Static Orb & Stasis, use Kismet and Loxodon Gatekeeper, maybe even Elesh Norn, Mother of Machines. Use fetches + basic lands, huge ramp, and Back to Basics just to spite opponents. NB: Mana Vault smacks with Derevi.

zAzen7977 on KAALIA'S CATACLYSM - Aggro/Stax [cEDH Primer]

1 year ago

Hey everyone, it’s been a while! I’ve been swamped with work. Thanks for the comments! Since the last time I updated this list, I have not seen any new releases which are worth including, but I did add a few honorable mentions to the Maybeboard.

AngelKyleeLin, were you able to build the deck? If so, how do you like it? :) Regarding Isshin, Two Heavens as One, imho there are too few effects in this deck to justify including him. Kaalia’s ability is the obvious target for Isshin, but she is rarely usable more than once per turn, as I need the Angel / Demon / Dragon in my hand to drop it, and I am lucky to have one to drop per turn. Since this deck is more Stax-oriented, I’d rather spend the mana on a stax piece rather than Isshin. I typically only want to attack when I know I am eliminating a player or at least making a near-fatal swing.

How’s it going XinZhao?! Mythos of Snapdax is interesting, it is like Cataclysm without the land-hate. I wouldn’t replace Damn with it because like the cheap targeted removal and option for creature wipe, whereas Mythos doesn’t wipe the entire board of creatures. I suppose it depends on your meta, especially if you feel that Mythos would be a better tool to target lots of Walkers (against something like Superfriends).

Hey Wuzibo, thank you for the great suggestions! I used to run Aurelia, the Warleader, but I don’t run her for the same reason I don’t run Isshin. I can’t take advantage of her with Kaalia and she doesn’t make enough of a board impact alone. But I definitely need to revisit Sunforger and Heartless Hidetsugu. In the past I hesitated to include them due to their relatively high mana costs. Sunforger is a large mana investment and I can’t cheat-in Hidetsugu. But I do like how the latter affects every player and combos with Gisela, Blade of Goldnight for an insta-kill. I’ll have to figure out what to swap for Hidetsugu to test it.

And thank you Nyrmak for the nice comment!!! I’m really glad you enjoy the decks as much as I do! If you have any thoughts or suggestions, I’m happy to hear them :)

AcidicArisato on Principle of Control

2 years ago

For stealing your opponents' cards, I'd recommend Xanathar, Guild Kingpin as a back-up Sen. Celestial Dawn is also an auto-include in Sen decks.

If you want stax pieces, Drannith Magistrate, Nevermore, and Wash Away are great ways to stop your opponent from casting their commanders.

Aura of Silence is handy for taking care of pesky enchantments and can slow down their plans. Ashiok, Nightmare Weaver and Bojuka Bog are handy pieces of graveyard hate, with the latter being a free-roll in your deck.

Scheming Symmetry is HILARIOUS with Aven Mindcensor and Opposition Agent. Leonin Arbiter also goes nicely with it.

Fatespinner is nasty and can functionally lock opponents out of combat. Rhystic Study is an auto-include in these types of decks.

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In terms of win-cons, you could go with the Mindcrank combo: Mindcrack + Duskmantle Guildmage. Use Ghoulcaller's Bell to start the process without damage. Syr Konrad, the Grim is also good for redundancy.

There's also any number of combos involving Laboratory Maniac, Thassa's Oracle, and Jace, Wielder of Mysteries. Use Demonic Consultation on your upkeep and name a card not in your deck to win on your draw step.

If you have a high enough density of creatures, Mortal Combat is a very simple way to win. With enough artifacts, Mechanized Production can be a free-roll. Revel in Riches is a very simple way of creating mana, with the upside of occasionally winning you the game (also pairs well with Spell Swindle.) Felidar Sovereign is also a hilarious.

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If you're looking to make opponents struggle by dismantling their pieces, you should absolutely have pieces like Swords to Plowshares, Path to Exile, Vanishing Verse, and maybe even Generous Gift in addition to boardwipes like Farewell, Tragic Arrogance, Cataclysm, and Wrath of God.

Wolffang988 on Velomachus, Air Raid Bomber *Primer*

2 years ago

KBK7101 It’s a fun one to run, that’s for sure! There has definitely been a couple “that’s rough buddy” games where the first Velomachus trigger pulled Cataclysm or Armageddon!

HelixSnapHelix on Ruhan of the Fomori

2 years ago

I used to play Ruhan in duel commander a ton, so maybe some of what I suggest isn't translatable to regular edh,but some I know would be great additions:

I'd used Cryptic Command as an obvious great card as it is, but more specifically to tap the opponent's creatures that you're forced to attack. Either to save Ruhan or to swing big.

The Royal Scions was a great walker that worked well with the deck and Ruhan.

Clout of the Dominus is so sick with Ruhan.

Divine Reckoning obviously.

Minamo, School at Water's Edge to untap Ruhan as needed (saved my butt to block when I absolutely needed it multiple times).

On the Cataclysmic Gearhulk route, you could take it a step further and just play Cataclysm. Almost guaranteed to come out on top unless you're playing against a lot of combo.

TheVectornaut on What’s your “dick move” moment?

2 years ago

If they didn't want me to use Rhys the Redeemed, Terastodon, and Mirrorpool to destroy their lands, my opponents shouldn't have Cataclysmed and Cataclysmic Gearhulked in back-to-back casual commander games played in a literal Arbys.

zAzen7977 on KAALIA'S CATACLYSM - Aggro/Stax [cEDH Primer]

2 years ago

Hey kdglenny, after all this time, I finally picked up the FTV version of Cataclysm!! ;)

StopShot on Wrath (Color-Shifted Boardwipe) - Contains …

2 years ago

One of the cards spoiled in Modern Horizons 2 inspired me to create a custom card that would be the color-shifted version of it. The card on the left is an official spoiler and the card on the right is my custom card inspired by it.

Thought Process Designing the Card

Sadly the card text isn't as neatly condensed as the other card. To have the card be white I had to change how the spot removal behaves, as white doesn't do spot removal unless there's a sort of "balanced" effect.

This meant I had to change the text accordingly, however this means I could no longer use the "Overload" keyword as it wouldn't make any sense. In this case I'd have to consider using a different keyword. I considered Channel, but Channel is an activated ability, not an alternate casting of the spell, which would make the effect seem too much like a Supreme Verdict due to being harder to counter an ability.

Evoke seemed like the easiest way to go about this, but that meant I'd have to make the spell a permanent of sorts. Because it was a permanent it also might have additional problems with being blinked or removed later, so I gave it shroud to mitigate this.

How the Card Works

When casting Wrath normally, all players remove their strongest creatures, kind of like a group edict similar to white cards like: Tariff , Renounce the Guilds , Slaughter the Strong , etc.

But when Wrath is evoked it is sacrificed upon entering the battlefield. This causes its "Leave the Battlefield" effect to trigger first by putting it on the stack last. This creates a Cataclysm type effect for only creatures, meaning each player ends up with only one creature, but since the "Enter the Battlefield" effect triggers next, that means the remaining creature each player controls is now the strongest creature which ends up also getting destroyed, effectively creating the Wrath of God / Damnation type effect.

Feedback?

I'm interested on hearing feedback about my custom card idea and if it could be improved, (specifically reducing the amount of text on the card).

I think one solution would be to name the card "Judgment" based off of Day of Judgment . This would mean I could remove the "creatures destroyed this way can't be regenerated," clause as it appears twice and would help to free up much more space.

The card text looks much more pleasing, but the effect might be abusable with creatures that can regenerate.

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