|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Mythic Rare|
|From the Vault: Annihilation (V14)||Rare|
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Each player chooses from among the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
3 hours ago
The first thing I notice when looking at this list is that you run 41 lands. I strongly advise against this. In my experience, unless you’re a green landfall deck like Azusa, Lost but Seeking , there is little utility in running more than 34, maybe 35 lands. There are budget options for fetching, such as Evolving Wilds or Terramorphic Expanse , which you might find helpful for color fixing. Also, you might consider running the shock lands in your colors ( Hallowed Fountain , etc.). These can be grabbed by slow fetches like Flood Plain , and add a level of consistency to your mana base without breaking the bank. Hall of the Bandit Lord is also a consideration, though it can be pricey. Temple of Epiphany , Temple of Enlightenment and Temple of Triumph may be helpful to find more/fewer lands early, before Narset is down, and remove ‘dud’ lands from the top of your deck after she is ready to attack. Command Tower , Mana Confluence and City of Brass are also good additions.
My second piece of advice is to add top deck manipulation. While many of these kind of cards are expensive, like Jace, the Mind Sculptor , Scroll Rack and Sensei's Divining Top , card’s like Ponder , Brainstorm and Preordain are very affordable. I especially advise the first two, as they permit stacking up to two spells on top of your deck before attacking with Narset, where Preordain only stacks one. However, all three are great in an opening hand looking for lands or action cards, and I would run all three in virtually all blue decks. Telling Time and Serum Visions are also contenders for this slot, though I don’t think as highly of them.
Mystical Tutor , Enlightened Tutor and Personal Tutor are also great ways to stack cards you need on top of your deck before a Narset trigger resolves. These are in the $20-$30 range though, so they may not be super accessible.
Strionic Resonator copies your generals ability... just sayin’.
If you don’t want to run counter magic, you should at least consider counter counter magic measures like Defense Grid or Price of Glory . These will make it way more difficult for your opponent to counter your general on her way down, or your free spells during the resolution of her trigger. Silence is also a good card from that view. Some interaction is always good, though. Here, I recommend Wrath of God , Supreme Verdict and/or Swords to Plowshares . The first two are board wipes that will hold back wide decks and give you time to cast your general; Swords is just the best spot removal in the game. Wear / Tear is another great piece of interaction in RUW.
With respect to your ramp: I see you’re running all three cluestones. I think the signets ( Azorius Signet , Boros Signet and Izzet Signet ) are better. In my experience there is a tremendous difference between 2- and 3-mana rocks in EDH. Similarly, I advise Talisman of Progress , Mind Stone , and Thought Vessel as ramp options. Coldsteel Heart is also a good idea.
Depending on your board presence during each game, you might consider Restore Balance , as a Narset trigger allows you to cast it immediately. This may be helpful if you can’t go off that turn, and just want to keep opposing boards in check.
Card draw and selection is a premium in EDH and decides most games. Chart a Course , Faithless Looting and Dack Fayden all come to mind when viewing your list. Ancestral Vision is about $10 these days, and is a fun flip off a Narset trigger, though Concentrate may be just straight better, as you can cast it from your hand as well. Mystic Remora is a good enchantment for drawing cards. If you choose to run a counter counter magic package, Dictate of Kruphix or Howling Mine may help; however, be weary of playing them when you have no counter protection, as they are symmetrical effects.
Finally, depending on how mean you are, Ravages of War , Armageddon and Cataclysm are possibilities. Nuke-ing all the lands means that Narset is very likely to take over the game, and resolving one of these spells may win the game on its own. Cataclysm is, in my experience, even more brutal than the other two, as it kills walkers and removes armies of blockers.
I hope you find this helpful; let me know if you need clarification on any of my comments.
Good luck with deck building!
1 day ago
This is marked 'Help.' Below is my attempt at doing so:
First off, if you aren't averse to it on flavor grounds, I suggest the off-color fetches like Windswept Heath and Scalding Tarn . These could replace Temple of Silence and other ETB tapped lands, fetching your duals and shocks. These also allow for more shuffle effects off cards like Brainstorm .
If your meta is like mine, Sen Triplets will draw a lot of hate. Wearing down enemy resources can be useful. Pox is one of the most brutal EDH cards, but its younger brother Smallpox is sometimes better. It's good as a compliment to Liliana of the Veil , and fits within the control theme. Adding Waste Not to the mix, along with effects like Words of Waste , may be fun. I realize that this lowers the number of cards you have access to in your opponents' hands, but it is still a very powerful effect.
You may have more luck with Cataclysm than Scourglass . It also wipes planeswalkers, but for less mana. Additionally, being able to access opponents' hands means you can rebuild faster than your opponents.
Remand seems like a good card in your deck, seeing as you can return a spell you want to cast, then target the opponent you countered and cast the spell yourself. Similarly, bouncing a juicy permanent during the end step before your turn means you can play it on yours. Winds of Rebuke and Snap might merit an include.
Notion Thief is typically a good idea in a control deck that includes Dimir colors. Using him means Arcane Denial becomes straight busted, and running it with cards like Windfall and Time Spiral can simply shut people out of the game.
Telepathy can give you information on who you want to target with your general's ability.
I'm not sure what your meta is like, but mine includes things like Gaddock Teeg . I suggest running Toxic Deluge to get around this sort of effect. Another meta call is Mental Misstep , which I've also had luck with.
I apologize if my suggestions are less than ideal; I've never had much success with this general. But that's what comes to mind. Good luck.
1 week ago
First, what do you mean be stax?
There are tons of types. Often, it is in reference to a few, but there are tons.
Land destruction/land hate is a common type, but it is massive in scale is style:
Ravages of War , Armageddon , Ruination , Winter Orb , Back to Basics , Impending Disaster , Wildfire , Myojin of Infinite Rage , Decree of Annihilation , Cataclysm , Jokulhaups , Tectonic Break , Obliterate , etc.
Tax effects are plentiful too, Trinisphere , Nether Void , Sphere of Resistance , etc. are often considered staxy, Grand Arbiter Augustin IV , Thalia, Guardian of Thraben , Vryn Wingmare , Glowrider , Thorn of Amethyst etc. are taxing, but so are Pendrell Mists , Magus of the Tabernacle , The Tabernacle at Pendrell Vale , Kataki, War's Wage , etc. count too.
Even color hate like High Seas can count in that department, etc.
I don't think you can ban stax.
1 week ago
My first thought would be to reduce the number of lands you control that enter the battlefield tapped. They're a significant issue for this deck IMO, since WB doesn't have access to especially good acceleration as-is. Your enchantment suite is good, though I'd be cautious about Luminarch Ascension (I wouldn't run it without Cataclysm in the deck).
I find that Damnable Pact is generally a bad return on card draw; I'd run something like Vampiric Tutor to grab Skullclamp instead. I'm not convinced by The Elderspell here unless you play in a meta with a significant number of PWs (this deck isn't generally one where you want to eat your own PWs to get a boost in loyalty). Careful with Kalitas, Traitor of Ghet - he can sometimes backfire when you'd rather get the death trigger than the token. Swords to Plowshares is significantly better than Path to Exile in this deck. I'd cut one land for Fellwar Stone , probably. I'm surprised not to see Lightning Greaves in here, since it's good at protecting Elenda from the dreaded exile effects. The other glaring exclusion is Toxic Deluge , which is an INCREDIBLE board wipe for this deck (since you can tailor it to not kill Elenda under most circumstances, and immediately gain back far more life). I'm curious if you've considered Bolas's Citadel , since it works very well with Pox -style effects in a deck like this that can gain back life. From your maybeboard, I'd most highly recommend Fleshbag Marauder , Hero of Bladehold , Merciless Executioner , Reaper from the Abyss , and Sadistic Hypnotist .
Hope that helps! Deck looks pretty good to me ;) and I'm flattered by you linking my primer in the description!
2 weeks ago
A few suggestions, and I'll try to break it down by category.
Ramp - A good rule of thumb here is cost or less (3 drop is ok if it adds more than 1 mana like Basalt Monolith, Worn Powerstone , and Coalition Relic ). Fellwar Stone , Pentad Prism , and Talisman of Progress are your best rocks you're missing. Crystal Vein and Generator Servant are also great here. Fire/Marble/Sky Diamonds, Darksteel Ingot, Commander's Sphere, and Gilded Lotus need to go. 6 out for 6 in not counting the land.
I'd also work on adding all 8 extra combat spells to the deck asap.
Cuts I'd suggest - Both Jaces, Rings of Brighthearth (does not work with Narset), Knowledge Exploitation, Mind Scult, Star of Extinction, Startled Awake, Stolen Goods, Weight of Memory, Fated Retribution, Mycosinth Latice, and the mana rocks I already suggested dropping.
1 month ago
Of course you always have to judge how good a Planeswalker is with Doubling Season , and this Liliana is great. Her cost is a little high, but that Ult should be a win.
1 month ago
*Putting Blightsteel Colossus at $80 instead of $83 due to tcg pricing fluctuations (listed median / tappedout doesn't update quickly). I also noticed original comment (mp, edge wear, 10% off), will probably not care - keeping it at $80 is easier on the maths. Make sure to send pictures.
If you find the above trade acceptable, please email me at [email protected]
1 month ago
Cards: Chrome Mox I have regular, altered, and promo version, Force of Will is alliances, Grim Monolith is played (would probably ding value), fetches are all khans (prefer not to trade all 3), Grove of the Burnwillows and Cataclysm is ftv.
Mind tossing in a Thundermaw Hellkite ($3.5) just to make me feel better?
Cataclysm occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%