Mana Drain

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Archenemy Legal
Planechase Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Mythic Rare
Masters Edition III (ME3) Rare
Legends (LEG) Uncommon
Promo Set (000) Mythic Rare

Combos Browse all

Mana Drain

Instant

Counter target spell. At the beginning of your next main phase, add to your mana pool, where X is that spell's converted mana cost.

Price & Acquistion Set Price Alerts

VMA

ME3

LEG

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Recent Decks

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Mana Drain Discussion

cwalters14 on Instant/Sorcery-based Deck

1 day ago

Flusterstorm, Force of Will, Mana Drain, Capture of Jingzhou, Temporal Manipulation, Time Spiral, Invoke Prejudice, and Land Equilibrium are all cards that I would be unlikely to be able to pick up. It's possible I'll grab a couple of them but only if they're easily available to me or something like that. What would you fill them with?

Magickamek on Not Your Daddy's Oloro

4 days ago

Hi felow EDH player, I noticed you are low on ramp fro a deck you need to go to late game, i would suggest you to play more mana rocks, counting the simulcrum as ram, you should have at least 8-10 source that can help you reach turn 4 wrath of god consistently., also i would suggest to have 6 wrath efects, and very notably, Terminus as you can force a miracle with your tutors and there is nothing but Teferi's Protection that can save you from that. Also i suggest Sphinx's Revelation can be veeeery helpfull to use taht extra mana. also Remove that Cancel from the list, and ad any other 3 mana counter with an extra efect Dissolve, Dissipate,Disallow even Negate is better, obviously if you can get Force of Will or Mana Drain, that would be the best escenario. As for the lands try to keep them simplier, there will be a day you meet Blood Moon and things will be horrible, brush of lands like Riptide Laboratory and High Market wich are to specific and wont provide consistent use. Thats all for now, i hope this is usefull to you, see ya :D

Profet93 on Talrand, Token Summoner

5 days ago

EddCrawley

I love seeing another Talrand user. The deck looks pretty good. +1 from me. A few suggestions...

  1. Capsize Win condition that is very useful, especially late game.

  2. Force of Will and Mana Drain. You seem like you have a big budget

  3. Memory Lapse goes well with isochron scepter and is a hard counter for 2

  4. Misdirection and Pact of Negation because the blue player is still a threat even when he's tapped out ;)

  5. Muddle the Mixture as a nice counter. Can also be a tutor which is very useful in mono blue. Speaking of tutors, Mystical Tutor might be another option to consider

  6. Remand, Rewind, Swan Song. Telling Time, and Twincast are all nice options as well.

Your avg CMC seems a little bit high, so adding cheaper counter spells will allow you to counter something when it matters most.

  1. Blatant Thievery is a great card for multiplayer

  2. Temporal Manipulation and Time Warp are useful because you have talrand out, cast it, get a drake, do whatever, end the turn. Then have another turn to play a land (blue's way of ramping) and the drake you casted last turn with the extra turn can now attack.

  3. Back to Basics and Overburden help slow your opponents down (Note: overburden won't trigger on your tokens so thats good). Moreover, you have too many creatures for a talrand deck. I can recommend some options of what to take out (creatures and others) if you like.

  4. Speaking of creatures, while we don't want to have to many in the deck, some are worth their weight in gold such as Consecrated Sphinx, Snapcaster Mage (can be reused with Riptide Laboratory, which can also be used for talrand) and Torrential Gearhulk

  5. Ramp. There are a lot of options, some of which you already have. One I like in particular is Sky Diamond because it allows Talrand to come out on turn 3.

I don't know your budget/meta/competitive level but if you want more ideas, feel free to look at my deck Tisk Tisk Talrand.

MagicalHacker on Medomai Should Be BANNED (Medomai Primer)

5 days ago

Thanks! Baral could be good, but it doesn't really fill a necessary role, as lessening the costs of spells and looting aren't actually worth a slot here.

As for Tundra, I don't feel right proxying such an expensive card and it's a bit out of budget. That's the same reason there's no Mana Drain in here anymore. In addition, having those expensive cards can signal to your opponents that you are playing a more competitive list. I'm not saying it means to never play an expensive card, but if the effect isn't worth the political impact, it might be worth considering not playing that card.

epajula on What deck?

1 week ago

What is his play-style? What colors does he generally play? After revisiting the Commander list I think General Tazri would be a great idea. He essentially could have two decks built. One that's Tier 1 with combo, and another that's Ally tribal casual. The decklist that is listed is $4320. The lands alone in the deck cost $1500. If you can work with functional reprints of Timetwister, Imperial Seal, and Mana Drain that will put you closer to budget, too.

Delta-117 on Growing rites ot itlimoc

2 weeks ago

I'm in agreement, despite being really good for my Sliver Overlord edh deck, there's no way i'm likely buying a Gaea's Cradle, and so this promo Growing Rites of Itlimoc is going right in that deck. Then the other is likely going in my more casual Kruphix, God of Horizons edh deck. On a side note i'm also quite glad Mana Drain is being reprinted so I can grab one of those too hopefully!

rkjunior on The Ten Plagues: Locust God EDH | *PRIMER*

2 weeks ago

Daedalus19876-

What would be a good cut to incorporate Firestorm? I'm running a slightly different list based upon card availability (no Mana Drain) and running Mind's Desire over Mystic Remora

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

3 weeks ago

rkjunior: Dream Halls lets me chain wheels, mostly. Cast half my hand by discarding the other half, cast a wheel, repeat until I get to a combo. It's also one of the best ways to cast my commander without paying that obnoxious 6 mana.

And Jace Beleren's just too...low-impact for this deck. An extra card per turn is nice, but I don't want to give cards to opponents when possible, and his -1 has limited utility.

HauntinYou: Thanks for the comment, man!

Firestorm is a very good idea to terminate the combo; I'm not sure why I excluded it. I must find a slot, thank you!!

I've considered effects like Tears of Rage, and it's a great budget replacement for Shared Animosity. For the moment, though, I'm not sure I have space for it :(

I am...no longer on a budget for this deck, lol (evidenced by my inclusion of freaking Timetwister haha). Mana Drain, while good disruption if needed, is actually here as a ramp card more than a counterspell. If I can counter a 3-drop on T2, I can cast The Locust God T3!

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