|Commander / EDH||Legal|
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|Vintage Masters||Mythic Rare|
|Masters Edition III||Rare|
|Promo Set||Mythic Rare|
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Counter target spell. At the beginning of your next main phase, add to your mana pool, where X is that spell's converted mana cost.
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Mana Drain Discussion
16 hours ago
2 days ago
Ok, I'm gonna lead with I am actually wanting to give you good advice to make this deck more competitive and to preform better in a full CEDH meta. You don't have to listen or take it but some of your card slots could be much more efficient.
Disallow, Diabolic Tutor and Stroke of Genius are generally not considered for competitive because there are far better choices. Path to Exile ramps your opponents which is the worst thing you can do in the game pretty much, giving them a 3/3 creature is better almost always. Pongify and Rapid Hybridization should be better in most cases, those along with Reality Shift Toxic Deluge Swords to Plowshares Gilded Drake is generally enough to keep the creatures at bay. 3 mana for any counterspell is too much in CEDH just hands down. Spell Pierce or Mental Misstep would do you better 90% of the time. With Spell Pierce on turn 2 if its in your hand and all you have on the board is 2 lands then you can play a mana rock such as Talisman of Dominance and still have mana to counter something in the early game. In CEDH games are decided by 1 or 2 mana.
Thrasios/tyman is considered a fast combo deck which generally means that Counterspell is too slow being 2 blue. Usually they run the 1 drop counters Swan Song, Spell Pierce Mental Misstep Pact of Negation Force of Will and Mana Drain and call it good with those. Sometimes they include a Delay as well. Being a fast combo deck also generally means you don't bother with any stacks pieces. Torpor Orb probably works well against your opponents but its a slot that could get you closer to your combo that only moderately hurts some decks and since your not running other stacks pieces its just not going add any consistency to your deck. Without it you could put in a Trinket Mage and Trophy Mage both of which would get you combo pieces.
If your running Transmute Artifact I don't think you should need Reshape. It is a good tutor but I generally think Whir of Invention is more useful. If you sac a 1 drop artifact to Reshape to go get Aetherflux Reservoir it cost 2 blue, a saced artifact, and 3 colorless mana. To get Aetherflux Reservoir with Whir of Invention it costs 3 blue and 4 colorless that your non mana artifacts can tap to pay for. I think the possibility of a very slight cost increase is worth the instant speed and not having to sac a rock. I would not run all 3 however.
Beyond all of this advice the most improtant thing you should do is take out Walking Ballista whats the point? Once you have infinite mana you should win with thrasios.
2 days ago
Personally I would playtest or ask your playgroup, if they're ok with it, run them, if not theres tons of blue filler available, yea he is not a leovold in the command zone, but the 3 card combo maralen, mindlock and taigam seems very similar to functionality as Notion Thief plus a Windfall in my nekusar, i guess the comparison i meant was more of a "draw denial" theme.
I may have spoken from experience, but the "color hate" im referring to is more the card pools, my playgroup is very high end so legacy cards like Force of Will Mana Drain Timetwister Chains of Mephistopheles The AbyssNether Void Jace, the Mind Sculptor Imperial Seal Vampiric Tutor Mana Crypt and Candelabra of Tawnos, obviously there are other budgetless cards in white red and green, but blue/black in a legacy pool is perhaps the strongest 2 color, the most prominent example being Underground Sea and it being one of the most expensive dual lands.
In a budgetless playgroup, black and bluehas the scariest selection of spells, its also the colors needed to run the competitive storm archetype due to needing black for Doomsday and blue for Laboratory Maniac and a "draw 4 cards" spell such as Read the Runes or Breakthrough in the doomsday pile, and those decks are definition of unfun, turn swamp, Dark Ritual, Doomsday putting lab maniac on bottom, then win in 5 or less turns when you cast LM and draw with 0 cards in deck... Laboratory Maniac is EXTREMELY useful in mill decks for obvious reasons: opponents die to mill but you dont
2 weeks ago
That's my opinion at least. Especially with couterspells like Perplex. Knowingwhether or not to play them is tricky, however your deck isn't really a draw-go kind of deck. You seem to be running a decent amount of proactive hate. And you don't want to be slowing yourself down by leaving 2-3 mana open just in case yo uneed to counter something with one of your two counterspells.
I've seen people run a solo Mana Drain, however I personally think it's a bit overkill but I understand why given the upside of the card. As a defensive suite though, you want enough counters that you can consistently draw into them, so you either need a bunch or lots of card advantage (or both). With your list, 5 would be the absolute minimum I would recommend running, and then it would be more along the lines of Flusterstorm, Pact of Negation, Force of Will, Swan Song, that kind of thing. Stuff that has a very low casting cost. But that's also like $200 - $300 worth of counterspells which isn't very budget friendly.
I also think that card advantage will have more impact in a game. Generally there's too much stuff going on for one counterspell to be worth the value (unless you're in a glass cannon combo heavy meta) and there's something t obe said for other players having to deal with you.
Just my two cents.
2 weeks ago
Honestly I can't really understand how this deck really plays and how it's realistically going to win. My suggestion is to add counterspells, especially for the early game, so you don't get wrecked before whatever you plan on doing is close to happening. Spell Pierce, Swan Song, Mental Misstep, Daze, Force of Will and Mana Drain for example
3 weeks ago
I actually thought of that too kanokarob, but I wasn't sure if they were a good choice, but since you brought them up I think slivers could do just fine.
The mana base can get pretty expensive though if you want it looking ideal, although it certainly can still be done cheaper.
I actually play Sliver Overlord and they are one of my favorite decks, but I do fear the deck is rather reliant on the commander a fair bit is my concern. Although a few counterspells and cards like Homeward Path can alleviate this weakness a bit. Slivers can get out of control fast, I know this all too well once I play things like Manaweft Sliver, Paradox Engine and a few other things. The tutor effect of Sliver Overlord is really powerful and I will have to warn you that by playing this commander some people are really going to target you, so you have to be ready for that.
My deck is in need of a few edits but here is my current decklist, I don't own the whole thing in paper yet as I got to start working on upgrading my actual mana base.
Also, I would like to direct you to another fellow TappedOut user's deck that i'm familiar with. LVL_666 has put a lot of work into this decklist as you may notice:
His list is better than mine as he has chosen to include a few things like Tropical Island, Mana Drain etc. Now I doubt your willing to personally spend as much, but his deck is a great example to aspire to for upgrades possibly later on. Anyways I hope some of this is of use to you!
4 weeks ago
You do have to be aware that 3/100 cards is not a particularly large amount of draw, especially if you cant tutor them. Even if you base your deck around cascade, you do need to both cast spells for it to trigger as well as hold answers and make landdrops, so more draw never hurts. As for answers, depending on budget any combination of Counterspell, Force of Will or even Mana Drain. Some decks also fold to specific hate, see Propaganda vs Twin Combo. Specifically for Artifact combo decks, any form of artifact hate or even nonland permanent bounce can screw with them. You really also want Krosan Grip when youre in green.
4 weeks ago
Seeing as you're aiming to generate large amounts of mana anyway, I would potentially include a Draw spell with an X-cost such as Blue Sun's Zenith or Stroke of Genius. It might even be worth it to consider Mana Drain or its budget counterpart Plasm Capture. I don't know whether this is aimed at 1v1 or multiplayer, but sometimes I feel like a card such as Pongify is worth its slot considering some EDH decks combo off ridiculously early. Damnation is never a bad call either.