|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Mythic Rare|
|Vintage Masters (VMA)||Mythic Rare|
|Masters Edition III (ME3)||Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Counter target spell. At the beginning of your next main phase, gain an amount of equal to that spell's converted mana cost.
|Want (19)||Smallson , x_Tetris_Dude_x , dh4erow , cmontg003 , Michael_Massey , saffye , FateDecider , redsky87 , samuelruiz , booyoz , ORNAMENT , Haldarr , Mordamen , Yellowraven , Fylenos , djskype , piytuman , RhysticForge , Forkbeard|
Mana Drain Discussion
1 week ago
This deck needs more Birds of Paradise IMO.
I love Voltron, one of my favs. This one though is kind of all over the place from what I can see. If you want to run something to a smoother degree, I suggest whittling down your creatures to smaller units like riteoff69 has suggested.
Use this mana to flood thie field with Equipment and Equip abilities so when you get your army/attacker set up, you can just flow all your equipment onto them. I would suggest a few mana rocks also to promote flow.
You have the shell here for a kick ass voltron deck it seems like the cracks are full of bricks you might not eventually end up playing, or having the situational use for. This deck concept is what I would call a high power concept. You have to have A LOT happening by 5th-8th turn in order to keep up and stay alive. So more token aspects will help. Kudos for building bant, its my fav color combo. +1 from me.
2 weeks ago
My first suggestion is you include the big three xerox spells: Ponder , Preordain and Brainstorm . They may not look like much, but superior card-selection for one blue is hard to argue with. I run them in every blue deck, though I think you'll need more shuffle effects to make Brainstorm good. Though I don't recommend them, you can also consider second-class cantrips like Serum Visions , Sleight of Hand and Opt .
My second suggestion is that you include the one-mana mana-dorks. I see you have Elvish Mystic , but running Birds of Paradise and Arbor Elf can be very helpful too. Utopia Sprawl works really well with Arbor Elf .
I think some of the two-mana ramp spells could be improved; I've never been a fan of Rampant Growth . Consider Nature's Lore (or its $100 cousin, Three Visits ) and/or Farseek . These can get non-basics, like your Breeding Pool , and Nature's Lore etbs untapped.
Evolution Sage is a card that MAY be good, but I'm not sure. Not having an immediate board-impact is a major downer, but its ability may be good enough to make it worth including. Playtesting can help.
Windfall is an excellent card-draw spell if you're down on cards. I suggest running Narset, Parter of Veils to act as a stax piece that is particularly abusive with Windfall . (Note that if you do end up with proliferate effects, you can proliferate her and get extra activations.) Other good card-draw spells include Fact or Fiction , Concentrate , Tezzeret's Gambit , Harmonize ...
Mystic Remora is a GREAT card. I personally think it's better than Rhystic Study , but I'm sure that'll raise a lot of hell (I also think Griselbrand should be unbanned, so I'm used to getting yelled at).
Wirewood Symbiote is a card you may want to consider. It words well with cards like your Reclamation Sage and can protect your guys from getting Toxic Deluge -d, and can buy you more triggers with your mana elf etbs for your general.
Depending on how many creatures you tend to have out, Slate of Ancestry could be a powerhouse. If you don't want to use that, running something like Collector Ouphe to fetch off Green Sun's Zenith can raise your decks chances against storm and the like significantly.
Opposition is a card I've been seeing more and more in powerful EDH decks these days. If you pair it with tokens and Seedborn Muse , Opposition can win the game on the spot. Adding something like Winter Orb to the mix can yield even more fun.
You can get more 'at the beginning of combat' triggers by having more combat steps. Consider extra-turn spells, like Temporal Trespass , Temporal Manipulation , Expropriate , Karn's Temporal Sundering , Nexus of Fate ...
Finally, counter magic is a good thing. Idk what the budget for the deck is, but the best counters are Force of Will and Mana Drain . More affordable cards that are still REALLY good are Spell Snare , Arcane Denial , Negate , Fuel for the Cause and the like. Counter-counters (I call them 'second-order counters,' since it makes me feel smart) are also good. Veil of Summer is the best right now, but Autumn's Veil and Dispel are also really good.
Right. That's all I got. Good luck!
2 weeks ago
Two questions for you....
- How do you win? (Possible wincon can be self-mill through Lab maniac or Jace Weilder of mystery. You could include a leveler and Torpor Orb package). Or are you set on aethurflux, I don't see how you storm out?
- How do you plan on protecting your planeswalker?
While I don't have an answer for either of those crucial questions (yet, a bit tired at the moment), here are some general good stuff recommendations that you might like to consider
Riptide Laboratory to reuse wizard ETBs and for protection.
Snapcaster Mage - No explanation required
Gilded Drake - Because f*** the opponent's commander
Ixidron - Acts a blue "board wipe" that fucks with everyone's commander except yours (Note: His ETB still works with torpor orb)
Future Sight - Yes it's costly, yes they get to see the cards you draw (mostly counterspells and draw anyways) but it allows you to dig DEEP and hit land drops. With a (relatively) higher CMC than usual and such few lands, it might be worth considering.
Minamo, School at Water's Edge to untap your commander and nykthos
Maze of Ith to protect your commander
Sensei's Divining Top - Dreidel Dreidel Dreidel, oh Dreidel I shall play!
I'm a fan of the extra turn package in blue. At worst, it becomes an explore that allows you to activate your commander again. At best, it allows you to go ham on your opponents. I strongly recommend you consider it.
What kind of direction do you want this deck to go in?
2 weeks ago
Just a note on Laboratory Maniac , you should already have your library drawn to 2 or less cards by the time you try to cast him. This means that in an optimal build you will have Force of Will , Pact of Negation , Swan Song , Mana Drain , Flusterstorm , and Delay at the very least in your hand. You should be able to force through Labman and have the cantrips to draw from an empty library in response to any responses, especially since you have infinite mana by this point. If you don't want to run Labman that is your choice to make, but as a win condition he is not unreliable or risky. I'll go ahead and assume that Jace, Wielder of Mysteries is also excluded as it is the same wincon as Labman.
Since the deck makes infinite mana as its primary function, Walking Ballista is an effective wincon.
3 weeks ago
1 month ago
1 month ago
TypicalTimmy that's one way to read that statement but i still feel that you probably can find solution without changing completely your game plan. At least in commander where you can have more win con. However i apreciate your point of view and probably you are actually right.
Gidgetimer I'll never afford a competitive deck. I won't be able to win by turn 6. What you say is right but here there is a limit imposed by the budget. No one will start buy >70$ cards. I won't buy a Mana Drain because it's way better than Counterspell . But i can buy a Swan Song if i don't have one copy.
1 month ago
Whelp. When you update the list do you have any recommendations of what to run in it's place? I don't have $350 and I'd rather just wait for it to get a reprint like Imperial Recruiter and Mana Drain did.
Mana Drain occurrence in decks from the last year
Commander / EDH:
All decks: 0.09%
GU (Simic): 0.6%
WUB (Esper): 0.71%
UBR (Grixis): 0.68%
BUG (Sultai): 0.54%