Mana Drain

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Mythic Rare
Vintage Masters (VMA) Mythic Rare
Masters Edition III (ME3) Rare
Legends (LEG) Uncommon
Promo Set (000) Mythic Rare

Combos Browse all

Mana Drain

Instant

Counter target spell. At the beginning of your next main phase, add an amount of to your mana pool equal to that spell's converted mana cost.

Mana Drain Discussion

thcue on Nobody has the intention of building a Wall

5 days ago

@HobbyGamer007 Thanks for chiming in great points and Ideas! Going to put a Thing in the Ice  Flip in and a Aura Shards Think they should deffo be in this deck. Going to keep Wall of Deceit this card will always bring up the morf debit and rather just leave it out for now. Great tip on Arcane Denial Tossing that in because my Mana Drain is in one of my main decks. Well that's three am cutting for some new cards. And play testing.

Tenebroleso on Talrand, Sky Summoner [Control/Combo] [7/10]

1 week ago

15/03/2019: LOST

vs Toshiro Umezawa + Breya, Etherium Shaper + The Ur-Dragon + Lord Windgrace
Partenza a strappo con Sol Ring di mano e Thran Dynamo + Back to Basics subito dopo.
Sfortunatamente non sono l'unico a partire bene e scende anche un Oath of Druids in casa draghi su cui non ho pronto un counter accessibile.
Breya gira di Oath Myr Battlesphere mentre io metto al cimitero una ventina di carte, prima di vedere una creatura... Ixidron che entra come 2/2. Finiscono al cimitero, tra le altre, Isochron Scepter , Dramatic Reversal , Rings of Brighthearth , Rhystic Study e Mana Drain .
Sebbene praticamente al turno 3 potessi già ammucchiare, si va avanti e c'è stallo e fraseggio, finché ci mettiamo tutti a dar contro a Lord Windgrace che minaccia di sparare un Obliterate e chiudere. Tanti saluti, Gattoboy.
Rientro in gioco con Arcanis the Omnipotent che mi fa pescare un macello, e con Metallurgic Summonings che mi rimanda in mano mezzo mazzo.
Ma anche gli altri non scherzano e Oath non lascerà il gioco per tutta la partita, rendendomi la vita impossibile e garantendo un miliardo di instant e scartini in cimitero a Toshiro Umezawa , che mi prende di mira. Spariscono velocemente i draghetti dal tavolo e la mia mano rimane completamente vuota.
Nessuno degli altri player tiene in considerazione il fatto che Breya ha tutorato un Ashnod's Altar e che il mio BtB è l'unica cosa che li tiene in vita perché mazzo artefattoso è totalmente inchiodato a lande.
Concedo quando mi accorgo che tutte le mie combo sono al cimitero, che il mio comandante è fuori per la terza volta e che mi resta una sola creatura nel mazzo.
E nello stesso turno Breya stappa e vince di combo, uccidendoli tutti come degli stronzi. Bravi, proprio ben giocata.

dingusdingo on Gravy Garfield Lazav cEDH

2 weeks ago

Updates, Updates!

Out Personal Tutor Blighted Bat Careful Study Frantic Search Sleight of Hand

In Mana Drain Arcane Denial Shred Memory Mistcaller Narcomoeba

This deck has been goldfishing between turn 3-6 pretty normally, but with most cEDH decks pushing those turn 3 wins, its becoming more important to hold up more interaction. I've swapped out some hard draw for more counterspells, which should help us get to our combo window as well as stop other players in a pod from snagging that vic. Blighted Bat turned out to be too niche, and there are almost always other ways of reaching a vic when the Bat is open to us, and its a complete dead draw. Personal Tutor was a neat way to fetch Ad Naus, but the replacement Shred Memory is better aimed towards our combo pieces, and has reactive uses against other decks as well. Personal tutor simply fell short when compared to Mystical Tutor , and I never want to telegraph my play by putting Ad Naus on the top deck and then passing (Myst tut avoids this by having instant speed and can also grab instants). Mistcaller is an interesting add right now, token decks aren't running rampant but you do see Kiki combos in decks such as Blood Pod, and you see Dualcaster Mage combos in mono R value sometimes ( Dualcaster Mage + Twinflame is not a lot of slots, most decks can fit it pretty ez if they want). Mistcaller s primary role is to be a sacrifice outlet for Lazav, identified during testing how painful it is to acquire infinite mana with no outlet. Narcomoeba I'm on the fence about, because it is painful to have it in hand, and with less hand discard a la Careful Study we may end up hard casting it sometimes. Only requiring 2 critters for Dread Return when we are gravey flipping is a huge boon though, and testing will reveal if it deserves its slot.

Vlasiax on The Ur-Dragon Initiative

2 weeks ago

How about Rhythm of the Wild for protection AND another way to give Dragons Haste?

Also I've been thinking lately about saving money for Mana Drain - it not only counters spells but provides mana and ramp in this deck is crucial. So what are your thoughts about it?

Ripwater on Scarab God Zombie Tribal

2 weeks ago

Hey SirHerpaderp,

Really cool build! I still want to rebuild my scarab god deck again when I look at this :) The only feedback what I can think off is you are quite heavy on the zombies. Zombies are naturally quite heavy on the mana cost and since you don't play a lot of ramp you might get in trouble not being able to activate your God.

If this were my deck I would cut some Zombies and play some more control. Counterspell , Mana Drain , Arcane Denial etc. Don't forget your God makes zombies too and denying people graveyard recursion by responding on their target is crazy good! :-)

Hopefully it would help you a bit!

TaegukTheWise on Grixis [League of Super Evil] Control

3 weeks ago

Wandering Fumarole is a main board pick for me, mainly due to the low density of creatures that control decks usually carries, so a land that can turn into a win condition against other control decks, or a blocker against more aggressive decks is very much needed. I would trade it out for Lavaclaw Reaches due to the fact that its colors are a lot easier to get to and add to your deck based on how wizards seems to not like the enemy color pairings but its also more expensive than a pick I would rather use over lavaclaw: Mishra's Factory , since it can be a very cheap attacker that allows you to keep up counter magic more effectively and turn it into a 3/3 after summoning sickness passes when you need to block. on the topic of lands City of Brass does more harm to you than good, especially against aggressive matchups, or storm.

I don't know about Volrath's Stronghold in a deck that doesn't: A: have very many creatures, and B: is not focused on a creature combo like Kiki-Jiki, Mirror Breaker and Pestermite . And even then you have Kolaghan's Command to get back a threat anyway. If you want better recursion against a good portion of decks that's repeatable and punishes aggro decks look for The Scarab God , or if you want a cheap walker that can do that, look for Liliana, Death's Majesty , she makes 2/2 zombies while putting stuff in the bin for Tasigur, the Golden Fang , and reanimates something like Platinum Emperion after an Abrade .

Red Elemental Blast seems like a very specific pick, I'm wondering what kind of meta garners that kind of pick, but i'm not judging.

Liliana of the Veil is a good card, however I don't see how she fits with the decks overall strategy, yes she discards fueling delve, and makes an opponent sacrifice a creature, but resolving her doesn't win the game in the way Jace, the Mind Sculptor does, nor does she have the broad utility that you need for her to be that good in this type of deck. She's not good for card advantage and in fact it enables reanimator strategies where she's played in and helps decks that are more efficient than you are get ahead, and her creature removing capabilities are hindered by opposing tokens (which in that case I recommend Pyroclasm ). she's a good card, but she doesn't do that much for you.

Stifle is more of a tempo pick, but if it works it works, however if your looking for a better version that has more of a control outlook try Disallow .

So if you're stuck on what points to put in, I would do the following assuming you either have the card or don't care about price: Ancestral Recall 7, Dig Through Time 1, and either Treasure Cruise , True-Name Nemesis , or Mana Drain 1 = 10. Otherwise, you can stick with Demonic Tutor and try using the tutors fairly instead of using it for a combo: Demonic Tutor 3, Vampiric Tutor 3, Dig Through Time 1, Treasure Cruise 1, True-Name Nemesis 1, Mana Drain 1 = 10. However if you want to try adding combo to your list cheaply, like I have with my Grixis control deck with Kiki combo your two points for treasure cruise and true-name would instead go to Mystical Tutor at 2. However there's still at least one more point spread, which does involve combo and changing some of your deck's dynamics and cards to support it which can hedge into dedicated combo or a control shell to protect it, and again if you don't care about price: Time Vault 6, Demonic Tutor 3, Dig Through Time 1 = 10. To find the time vault deck, go through my page and go to "recently viewed" and look for "Grixis Vault control" from the Canadianhighlanderdatabase.

That's all for now, but I might comment again based on whatever feedback you need.

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Mana Drain occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

Blue: 0.52%

G/U (Simic): 0.6%

W/U/B (Esper): 0.71%

U/B/R (Grixis): 0.68%

BUG (Sultai): 0.54%