Mana Drain

Mana Drain


Counter target spell. At the beginning of your next main phase, gain an amount of equal to that spell's converted mana cost.

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Printings View all

Set Rarity
Iconic Masters (IMA) Mythic Rare
Vintage Masters (VMA) Mythic Rare
Masters Edition III (ME3) Rare
Legends (LEG) Uncommon
Promo Set (000) Mythic Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Oldschool 93/94 Legal
MTGO Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mana Drain occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

Blue: 0.52%

GU (Simic): 0.6%

WUB (Esper): 0.71%

UBR (Grixis): 0.68%

BUG (Sultai): 0.54%

Mana Drain Discussion

0rc on Afishent Kumena

2 days ago

Nice deck. I play a very similar and very mean Kumena deck. I also went back and forth on +1/+1 counters and ultimately did settle on it as I felt that combat damage was the most appropriate win con for merfolk (in part because I also play Legacy Fish). I don’t think assembling and executing your infinite mana combo is more efficient than winning with unblockable +100/+100 merfolk or generating so much card draw that you win with Thassa's Oracle. Both of my options also synergize directly with your commander. +1/+1 counters are accelerated by Doubling Season and Hardened Scales. You can flash in Simic Ascendancy on the end step just before your turn, and with a little finesse, win. With Doubling Season, either Kiora Planeswalker is a nasty surprise as well. Massive card draw comes not only from Seafloor Oracle, but from Bident of Thassa, Coastal Piracy, and now Reconnaissance Mission. My version of this deck replaces your standard countermagic and removal suite with Force of Will, Force of Negation, Mana Drain, and Cyclonic Rift but you probably don’t need to be told that these cards are very good. Gaea's Cradle and Growing Rites of Itlimoc  Flip are insanely good in merfolk aggro. The only non-merfolk creatures I include (aside from Seahunter) Are Deadeye Navigator, Deepglow Skate, Collector Ouphe, and Vigor. I should say, my merfolk deck is known to beat the seaweed out of many competitive decks. I hope this helps.

Mortlocke on The Queen's Egg

5 days ago

How do you gents feel about Rewind taking one of the 'counterspell' slots?

bigrigroy - I absolutely have to weigh in on this. No. Not worth it in a 5c competetive Sliver deck. You need to go as low to the ground as possible when running competetive countermagic - holding up mana for a spell that may or may not be cast is always the least desirable outcome. And before you think "Well what do you consider competetive?" here's my list (in no particular order):

Mind you this list is pretty subjective, and should be adjusted to one's tastes and meta - but this is what I'd consider competetitive. The absolute best counter magic is free, as you can bait out the big spells.

SynergyBuild on What are the best cards ...

2 weeks ago

There are many cards and decks for EDH.

I wanted to ask you all what you thought were some of the best for a variety of categories. (Also add your favorites or reasonings as you please!)

The first of these categories would be commanders, obviously, but I address that here: What is the best commander deck and why?

Now onto other categories of cards:

  1. Ramp spells: Often Sol Ring would fit here, but Mana Crypt is often better, however with Bloom Tender, Birds of Paradise, Deathrite Shaman, Mox Diamond, and plenty different cards like rituals, dorks and rocks, what do you consider the best?

  2. Card draw: Both card draw engines like Oakhame Adversary and Rhystic Study as well as One-time big draws like Wheel of Fortune or Ad Nauseam would count, what is the best in your opinion?

  3. Lands: Often fetchlands, Command Tower and duals are considered the best, but with so many utility lands there are tons more!

  4. Wincons: Not just combos, however Demonic Consultation&Thassa's Oracle is amazing, but Craterhoof Behemoth like in Yisan decks or Tendershoot Dryad, even Expropriate etc, what wins games for you, what do you think is the best one?

  5. Spot Removal/Interaction: Counterspells like Mana Drain, Force of Will, removal like Swords to Plowshares, Abrupt Decay, Nature's Claim, Song of the Dryads or Grasp of Fate all apply, what's the best in your opinion?

  6. Board Wipes: Cyclonic Rift is sure incredible, but is it the best? Toxic Deluge, Fire Covenant, Supreme Verdict and tons more are great too, what do you think is the best?

If you have any other cards that don't fit these categories, however you find are some of the best cards for EDH, please, tell me below, thanks so much!

Lhurgyof on E. V. I. L.

3 weeks ago

Thanks for the comment!

Unfortunately I only own one copy of Mana Drain, and I have it in my Jhoira deck. If I had another though, I'd certainly throw it in here.

Perplex is an interesting option. Any idea what I could cut for it?

mtgApprentice21 on E. V. I. L.

3 weeks ago

Counterspell is good, but you probably could put a Mana Drain in that spot. Instead of Void Shatter, play Perplex. This card literally says "foolish mortal, I'm going to hurt your brain." It's also a great way to tutor up a lot of tasty 3-drop spells in this list, like Deliver Unto Evil, or Counterflux (if you know someone has a Flusterstorm in their deck.)

Mortlocke on Breya high power

3 weeks ago

"Looking for advice to make the decks power level between 8 or 9.."

So you seriously need to... enter image description here

With that mindset. Describing a deck as a 8, 9, or 10 means literally nothing to anyone who is not you. I suggest you choose a more descriptive and meaningful method of describing your deck and it's power level, specifically - The Turn 0 talk:

  1. Discuss the themes of the deck. Is this a Combo deck? Mid-range? Etc.
  2. What are the controversial cards in the deck? Are you running anything Salt inducing? e.g. (Force of Will, Mana Drain - 10+ counterspells?)
  3. Most importantly - between which turns does your deck threaten to win? As a frame of reference allow me to refer you to the following chart proposed/utilized by The CommandZone Podcast. In case you didn't want to watch the rest of that episode (which I highly encourage) here is a quick reference guide chart that i'll leave for you down below: enter image description here

Decks that can consistently threaten to win between turns 1-4 and 4-6 are considered strictly competitive. If a deck can threaten to win consistently between turns 7-9 they would be considered fairly high in power - and maybe a good contender for a competitive meta as well.

Using non-specific language to measure a deck's "power" is a really bad problem in EDH as a whole. There are far too many players going "Oh, my deck is a 6 or a 7" and they're running a full playset of Fetchlands and Duals. Players need to learn to better communicate with each other to ensure that they are going to have a good game that doesn't come off as one player wanting to pubstomp with their overpriced deck. Also, the turn 0 talk is a good basis for an informative deck description as well. Also, you should tag your cards like so:

[[Mana Drain]]

mtgApprentice21 on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

4 weeks ago

Welp, P-Engine is banned, but in its place, if you can find the room for it, I would suggest the DRAMATIC SCEPTER combo. Isochron Scepter + Dramatic Reversal works almost as well as P.E. Mayhaps also consider a Mana Drain or a Lim-Dul's Vault. I use both of them. You could exile the the vault, the enlightened tutor or the vampiric tutor under the isochron scepter and go for that "EDH moment". XD

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