Mana Drain

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mana Drain

Instant

Counter target spell. At the beginning of your next main phase, gain an amount of equal to that spell's converted mana cost.

Rasaru on Octavia

1 week ago

TheCardPool Here is the version I quickly came up w/ based on your list. You'll see that I've made about 10 swaps based on my preferences.

Some of the cards I removed are Cyclonic Rift, Wash Away, Mana Drain, Teferi, Master of Time, Mystical Tutor, Personal Tutor, and so on.

Some of the cards I added are Brazen Borrower, Wavebreak Hippocamp, Traverse Eternity, Rise from the Tides, Glamdring, Runechanter's Pike, and so on.

My group def doesn't normally play tutors or cyc rift. I love bad cards like Rise from the Tides and I'm toying around with trying out Invasion of Segovia  Flip, Case of the Ransacked Lab, and Throne Of Eldraine.

I love the animate land sub theme!

Anything else I should know?

What I understand it could change based on the situation, but what do you normally target w/ Intuition?

Have you ever come close to decking yourself? I've never played a cantrip-y deck like this before.

TheCardPool on Canned Calamari (Octavia EDH)

1 week ago

Rasaru that’s awesome! You can make it a few ways but I prefer the animate lands as a sub theme. It ups the creature count and it allows for more instants and sorceries.

Just be mindful that this deck plays with a super low mana curve. This is why it’s only running 34 lands. You might have also guessed, this deck is a bit heavier on the stack. Like animating a land, casting spells, and combo-ing out attacks and blocks.

Also you can make this a super budget build and it will still perform well. You do not need to include Intuition or a Mana Drain unless you really want too.

Profet93 on Azami, Lady of Sudden Victory

2 months ago

The_Dragonmaster

Sadly, cEDH is not my scene. From what little I know, Concentrate is not good for cEDH given you're paying 4 mana to draw 3 cards when your commander already draws cards at instant speed rather than sorcery speed.

Ancient Tomb > Temple of false

Fierce Guardianship/Force of Will/Misdirection - Free counterspell

Mana Crypt/Jeweled Lotus - Ramp

What is the purpose of Perpetual Timepiece?

Counterspell, Arcane Denial, Mana Drain > Desertion

Mind Stone > Chromatic lantern. Lantern's benefit is for multi-color decks, not mono. Coalition Relic also fits the 3cmc slot and is colored mana if you really want something similar yet better. But mindstone comes down more quickly and can be draw when you don't need it so it usually sees more play

Your avg cmc is relatively high for cEDH. Might want to bring it closer to 3.20. I can give you ideas for more cuts should you wish.

Crow_Umbra on Neon Light Speed [Primer]

2 months ago

Thanks for checking out the deck Squidcod. Overall, the priciest cards in the deck are Terror of the Peaks, Goldspan Dragon, Purphoros, God of the Forge, Mana Drain, Cyclonic Rift, Jeska's Will, and the various Shocks and Fetches. The real "meat" of the deck isn't as expensive

You could definitely swap Cyc Rift with Evacuation or Wash Out. Mana Drain could probably get swapped with Familiar's Ruse for some additional utility of taking a creature back to hand. Alternatively, you could also change some of those pricier creature slots into creatures with Ninjutsu, if you wanted a bit of that.

hootsnag on Overgrown Garden

5 months ago

Honestly, I feel that magic has taken a weird direction. It seems entirely creature focused these days. When I play some of my decks against newer players, it's rage inducing for them. I play a lot of enchantments and artifacts that affect the entire board at once. These players say it's unfair or that they only lost because I have older and expensive cards. However, years ago magic explored more with enchantments and artifacts than they do now. Take for instance Tainted AEther. When I play with this card against newer players, they are forced to remove it or lose. Maybe I just enjoy control decks in general, but magic used to print a LOT of these powerful cards. It seems that the R&D team for wizards have mostly moved away from these powerful kinds of cards and focused much more heavily on creatures and creature abilities. Also, I love counterspells and tutor cards. This is something you don't see nearly as many of anymore unless they have some ridiculous cost associated with them. Long gone are the days of newer cards similar in cost to Counterspell and Mana Drain. I have consistently won more games against people by mass control than some cheesy combo deck. I guess that's why I still play cards like Jester's Cap. By exiling 2-3 cards from their main deck's combo, they concede because the rest of the cards in their decks are useless. In a way I find that playing against more modern decks and cards is a bit boring. Just my random thoughts on magic over the years and my experience with games against all kinds and types of decks.

treeforcorvus on Melek, Spellcaster Extraordinaire

8 months ago

Really cool concept! I have a few ideas.

Blitz of the Thunder-Raptor helps deal with planeswalkers, and might perform better than Chaos Warp. Run Brittle Blast over Thunderous Wrath.

Not sure about Dismiss into Dream. How many single-target spells or effects are you running? I count 6.

Mana Drain over Dissipate: Having resources for damage later is almost always going to serve you more. Plus, it's a great target for Isochron Scepter.

Speaking of walkers, definitely replace Cloud Key with Rowan, Scholar of Sparks  Flip. It's straight up better. Strongly consider Ral, Storm Conduit, if only that it ramps up damage with your commander out. Consider Koth, Fire of Resistance as a decent land-fixer (which means you'll draw less lands and have more mana), and Jaya Ballard for simple acceleration.

If your pool is competitive, you could run Back to Basics or at least Blood Moon. This will slow down many decks and give you more time. Adding fetches in your colors (should be 5) means that you can take out 2 islands and 3 mountains and still hit your curve.

Not sure about Breaking Point and Curse of the Swine. Instead, consider Puppet's Verdict and either Winter's Chill or Cyclonic Rift.

Reins of Power and Insurrection could replace Chain Reaction and Incite Rebellion, allowing you to use those resources against opponents and kill them, which would have the added benefit of removing their creatures.

I know you don't want to run any creatures, but Stuffy Doll is a decent deterrent and is too funny not to leave out.

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