Tropical Island


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Masters Edition III (ME3) Rare
Revised Edition (3ED) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Tropical Island

Land — Forest Island

(: Add or to your mana pool.)

Price & Acquistion Set Price Alerts





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Tropical Island Discussion

Boza on Karametra, God of Harvests

1 week ago

No. Unless the supertype basic is used in the text, you are not limited to just basic lands - Savannah and Temple Garden and Canopy Vista or even lands that have just one of the two types like Tropical Island or Plateau - all of these and more can be fetched by Karametra (offer available only if call in the next 15 minutes!) Call 555-Karametra right now!

LVL_666 on The Queen's Egg

2 weeks ago

Greetings Rian, the hive welcomes you. So to reiterate: Why am I using Gemstone Mine over other viable options such as Ancient Ziggurat or Unclaimed Territory? Simple. Because it's pros outweigh the cons. To be more specific:

  • The land isn't dependent on any outside factors like Exotic Orchard, isn't limited to only creatures like Ancient Ziggurat and isn't dependent on what mana colors I already have access to like the filter lands do. It provides immediate manafixing pure and simple. That can help me cast spells when I need them and make the most of my turn. With the other previously mentioned cards, there will be situations when I won't be able to tap them to play the spell I need. To sum it all up - I chose Gemstone Mine over Unclaimed Territory because I can tap it for the mana I need when I need it. No stipulations, no limitations. The other card suggestions you mentioned have limitations. That means if I'm in a tough situation where I need to cast say...a Counterspell to counter a Blood Moon, and I only have Tropical Island and Unclaimed Territory in play...well then i'm pretty much screwed. This is a real situation within my play group, so Unclaimed Territory is a strictly worse choice.

  • Path of Ancestry - comes into play tapped. Therefore, it's too slow.

  • Exotic Orchard - see first bullet
  • The filter lands - they are all in there because while being dependent on what I already have access to, they are more reliable than the previously mentioned cards.

Shadowz6677 on Thrasios Draw Power

1 month ago

A few notes, Mox Diamond Mox Opal have to become a part of this deck. Amulet of Vigor. Ditch War Tax for something that provides you better removal or draw power.

Fetchlands are always a great thing to invest in for a deck like this. And if you are going into the cEDH movement, then you need to get yourself a Tropical Island. Hands down well work it. If you are using Scroll Rack, consider adding Sensei's Divining Top to your deck as well. There is a lot of work that you have to do to make this deck successful. Lowering your mana curve can do a lot for the deck. 2.53 is really high for a U/G deck. You want it somewhere between 1.8~2.1 for your Avg. CMC.

RagingRevine on Intet, the Top Deck Queen

2 months ago

Hey! Thanks for checking out my deck. I've taken a couple of the suggestions. Yours is a lot more creature heavy, much more aggressive than mine it seems. I like the take. What i suggest for you is mainly on the landbase. You have a LOT of powerful creatures to cast with intet, but the landbase slows you down on playing her and ramping out to get them out or intet herself in order to do it quickly or more efficiently i should say.

You run a bit too many tap lands. Each one slows you down by a turn. Turn 1 spells are turn 2, turn 2 are 3 depending on how many you have in the opening and etc. I know some of them have pretty decent abilities, but they run the risk of being destroyed by other lands or creatures. Izzet Boilerworks,Gruul Turf and Simic Growth Chamber are by far the worst. Unlike the other tap lands, these have a great potential to slow you down by 2 turns instead of one and actually don't help with ramp at all. They are good in decks that can abuse them but otherwise should be replaced by a basic or fetch. You run 3 of the original dual lands which you can fetch with them, Taiga,Volcanic Island and Tropical Island. Or just with regular shock lands.

Kaleo42 on Proxies: How to handle them ...

2 months ago

I am completely for proxies for the sake of testing. I expect though that if the card is important enough to include in your list and you've confirmed you're not going to cut it then you should be making an active effort to obtain the card.

As for too few copies, if the card is in multiple decks it's probably work having multiple copies of it. I do however understand only have one Tropical Island and moving it as needed.

Your group, your LGS, and this game as a whole are all depending on us to support them financially. Proxying instead of acquiring cards lessens the trade value in your group, deprives shops of funding to stay around and invest into making events and undermines the overall longevity of this game. Proxying to make smart purchases/trades is just good business.

Basically if you like it you should put a Sol Ring on it.

bigguy99 on LF: Volcanic Island Have: Underground ...

2 months ago

No, sorry. I would consider Tropical Island but it'd need to be a pretty good offer.

SlavicGhaespar on Ezuri, Claw of Tokens

2 months ago

There is few ways you can update your mana base. It all depends on your finances. Some more affordable land cards are Breeding Pool, Botanical Sanctum, Yavimaya Coast, Hinterland Harbor and City of Brass. And if you can afford it, then Fetch lands, and Tropical Island

LeaPlath on Esper Delver

2 months ago

You nbeed a Bayou or Tropical Island for Deathrite Shaman's other ability, which also lets you run an Abrupt Decay out the side.

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