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Land — Forest Island
(: Add or to your mana pool.)
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Tropical Island Discussion
3 weeks ago
A basic land is any land with the supertype basic. A basic land type is any of the five land subtypes that appear on basics. They are related, but there are differences. Wastes is a basic land with no type. Sacred Foundry is a nonbasic land with two basic land types. The way Prismatic Geoscope works is when you tap it it looks at all your lands and checks whether you control a plains, island, swamp, mountain, and/or forest and for each "yes" it gets, you get a mana of any color.
If, for example, you control 3 Wastes, 1 Snow-Covered Plains, and 1 Plains, it would tap for 1 mana of any color, because even though you control basic lands with 3 different names, the only basic land type among them is "plains".
If instead you controlled, 1 Sacred Foundry, 1 Tropical Island, and 1 Sunken Hollow, it would tap for 5 mana, because even though you don't have any basic lands, there are 5 basic land types among the lands you control.
Now, if you control 1 Eye of Ugin, no other lands, and a Prismatic Omen, it would tap for 5 mana, because even though you only have 1 land that doesn't naturally have any basic land types or even tap for mana, it currently has all 5 basic land types.
1 month ago
Don't forget there's Taiga, Tropical Island, Stomping Ground, Breeding Pool, Overgrown Tomb, and Bayou. I thought of the Battle Lands like Cinder Glade and the like, but realized I'm not running that many basics to count on it being untapped.
Honestly, I've done without all of those lands in a Breya build I have. Wilds and Expanse put them into play tapped which slows me down unless I had something to make use of lands coming into play like Lotus Cobra or something; if I made room for fetch lands I'd probably just put in Verdant Catacombs or Scalding Tarn. The Orchard was almost in, but since I'm going the paradox route, I opted for more mana rocks to untap because of it.
1 month ago
+1 for creativity.
You need to maximize the amount of lords in the deck.
I would make the following change:
This change will give 12 lords which is standard for tribal decks.
I would go down to 18 lands (from 19) because nothing on your curve is 3 CMC.
Playing the full 8 "free" counter spells is very important for your deck.
1 month ago
1 month ago
Drop lab man entirely. Ezuri, Claw of Progress and Sage of Hours are both a combo and strong in this build. Archmage Ascension is too little too late, most of the time. Bonds of Mortality is also very weak . Arcane Lighthouse can get through hexproof. If Blightsteel Colossus is that much of an issue that you need the remove indestructible, run tuck removal Deglamer or Unravel the Aether.Sensei's Divining Top with fetch lands is a strong card selection engine. I would consider running Momir Vig, Simic Visionary as the commander, only because he can tutor out the other legendary creatures if you need them. And the constant shuffling allows top to work overtime. Cycling lands are weak and you have other sources of card draw. Drop them.Tropical Island if you can afford it. Very low priority.Exotic Orchard can easily backfire. Probably not worth the small upside.Thrasios, Triton Hero seems weak outside of infinite mana. There are usually many better things to do with 4 mana, but I could be wrong here.Mystifying Maze to the OG Maze of Ith for efficiency reasonsCan't go wrong with more rocks. Try Simic Signet, Gilded Lotus, Chrome Mox, Fellwar Stone, and MindStone. Mox Diamond and Mana Crypt if you can afford them.Primal Rage sounds too weak to earn a spot. Champion of Lambholt and/or Bramblewood Paragon insteadWell of Ideas is also splashy and expensive. Howling Mine, Otherworld Atlas, Temple Bell, or even Font of Mythos all sound betterRishkar, Peema Renegade and more 1 cmc dorks would help accelerate you. Llanowar Elves, Fyndhorn Elves, Elvish Mystic and the like.Counterspells are good. Having mana up to cast them is better. Arcane Denial, Pact of Negation, Force of Will, Swan Song. Green Sun's Zenith fetches Dryad Arbor to ramp. Worldly Tutor, can tutor to top of library. Tooth and Nail, and Natural Order are good tutors if you still don't like Momir to repeatedly grab what you need.
2 months ago
I'm not sure that has any real experience playing Infect in legacy, since most of what he has written isn't commonly seen in competitive decks. The way it's configured now is a little land-light, but the numbers of the non-land cards look ok. I'd swap out the lotus petals for 2x Tropical Islands and another green fetchland (fetchlands and Brainstorms are the bread and butter of legacy decks). I'd also swap out the 3rd berserk for 1 Become Immense. If you want an additional threat, a single Ichorclaw Myr, Viridian Corrupter or Necropede could be used (I recommend Viridian Corrupter to destroy Chalice of the Voids set to 1), but thanks to brainstorm you don't need to run a bunch of creatures. You only need 1 threat to pump at a time in most games, since swinging with one guy works better with exalted, and with all the counterspells you can normally protect your threat well enough to win fast. A draw with lots of creatures actually slows your clock by a lot.
2 months ago
I know this isn't budget, but have you considered putting Island in the deck? I know Tropical Island can make or for way less, but have you ever felt the fresh water in the artwork rush through your veins? Most LGS have sweaty people, no A/C, and crowded rooms. You can feel the power of an island as you tap it. The feeling is fresh and rejuvenating and it will give you an edge on your match-ups.
2 months ago
Thank you again!
I had no idea that Tropical Island counted as an island, that is so interesting!!