Land — Forest Island
(: Gain or .)
|Want (8)||Natio , WeHaveTheTechnology , lorddarkstar , AuraWarrior , Autoboticon , nysgreenandwhite , DopyeMcBread , rpabis101|
Printings View all
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Masters Edition III (ME3)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Tropical Island occurrence in decks from the last year
All decks: 0.75%
Commander / EDH:
All decks: 0.05%
GU (Simic): 0.63%
Tropical Island Discussion
2 weeks ago
AscendedLandfalls, I appreciate you asking me some hard questions. Yes, lands are definitely the top option as most EDH decks don't run land destruction, but the only viable option (In my opinion) you've suggested thusfar is Farseek. It's a good card, but i'm having a hard time finding a place for it. What would you cut? and why.
I do have some comment for some of your statements: "since you are running Defense of the Heart and some high cmc spells, which are cards for mid-range decks, not fast decks, I wouldn't worry too much about a few lands coming in tapped since it also allows you to color fix early on, but this is also predicated on running a few more basic lands."
Spells like Rampant Growth just aren't a good fit for the deck as it is. To get the most use out of Growth i'd have to cut either filter lands or utility lands to make room for basics - that doesn't make sense, and would only serve to weaken the deck's manabase overall. Additionally, with lands coming in tapped early on, I lose out on opportunities to play my 2 or 3 drop mana rocks. I disagree with your logic as lands entering play tapped can potentially waste a play early or late game.
I was not aware that Defense of the Heart was an enchantment geared more toward mid-range archetypes - could you provide a source? This deck isn't intentionally designed to be a "fast archetype" (what do you mean by fast? like aggro?). I guess to that point I unintentionally built a midrange deck as I can "combo" with a soft lock on the board (utilizing Tangle Wire and a proliferation source - while proliferating poison counters, ideally). The alternative strategy is trying to swing in with an infect creature and pump it up with enough +1/+1 counters to go for lethal before an opponent can go for a combo.
Honestly, I don't run Vampiric Tutor because of two reasons - 1. I have no idea what I would cut for it, and 2. I'm still paying off my Revised Tropical Island (in played condition) + Savannah (in lightly played condition). I have a sweet deal with a friend (he's a legacy player) who wants to offload some revised dual lands (he's upgrading to unlimited) and is giving me a steal of a deal. So, i'm currently working on paying off those two cards and the deck will be fully assembled in paper. What would you cut to make room for Vampiric Tutor? Inexorable Tide? Maybe Lux Cannon. It's a pet card that I enjoy...so I feel at odds about removing it. Plus it is a gaudy distraction on the board, especially when I have multiple proliferation sources active.
My landbase is pretty competitive as I want to give this 4 color deck as much of an advantage as I can. This deck isn't meant to be casual, but not entirely competitive either. It's in a strange place where it's a strong deck that can win knock out an opponent as early as turn 4 or 5, but defeat all opponents around 7. Personally i'm not a fan of Stax, as I enjoy actually playing against others. I could push the deck a little further in that direction, but what I really want is a strong and viable means of sealing a win via Infect/Poison counters. My personal hope is that the upcoming Commander Legends set will have something of use to that end. I know Infect is a parasitic mechanic, but it is one that I champion and will forever advocate for.
Thanks for the talk and criticism so far, I look forward to more from you.
2 weeks ago
AscendedLandfalls, thanks for the comment and suggestion. I haven't thought about running Dryad of the Ilysian Grove because outside of color-fixing and a psuedo Wayward Swordtooth effect for it doesn't offer the deck much. Worse yet, it's a very unsafe form of color-fixing as it is on a creature body that can easily be removed by a whole host of different targeted and non-targeted spells. I'll argue that it suffers from something similar to the "glass cannon" trope where it's super strong in some aspects - but super vulnerable at the same time.
Rampant Growth is good ramp in a certain context. I don't run that many basic land cards in this deck (only 3) so it's not really worthwhile to include. Farseek is probably more worthwhile as it can find typed lands, but paying for a tapped land doesn't seem as appealing as a mana rock for the same cost. You say Skyshroud Claim is not efficient? For I can tutor for two lands that come into play untapped and can fetch any forest typed land. That means I can fix my manabase by fetching any two of the following - Tropical Island, Bayou, or Savannah (or their shockland equivalent). If you think this spell is not efficient, then please tell me what i'm missing because I think it's nothing short of amazing for a multi-color deck.
1 month ago
1 month ago
stubear89, In reference to your previous statement regarding YawgWill - "usually with Yawgmoth's Will you will not have the mana to fully recover that one turn unless you have Morophon, the Boundless or Mana Echoes, typically I rely on Patriarch's Bidding".
Typically you're trying to fish for one maybe two cards in the graveyard that will result in a win. Be it a Sliver Queen or a Mana Echoes you only want one card not the whole graveyard. Not to mention, it also results in a land drop in the case of fetches being used earlier in the game. If you can't manage to spend any more mana after the for the will and play what you need from the graveyard then you should look into more efficient means of ramp such as: Skyshroud Claim and Nature's Lore and including more mana rocks such as: Arcane Signet and/or Fellwar Stone. A direct result from the inclusion of any of the previously mentioned cards is that you will have a more consistent flow of mana and the right type of mana as well - as you will be able to fetch any of the forest typed Revised duals in the deck (e.g. Taiga, Tropical Island, or Bayou to name a few).
I implore you to take another look at YawgWill as it's some of the most powerful recursion in all of magic (if not some of, then it is the most powerful - there's a good reason why it's on the reserved list). I think any deck with black mana would be hard pressed to not find a good use for it.
3 months ago
Yarok, ah I see the confusion here: You think that Skyshroud Claim, Nature's Lore and all of the Fetch lands can ONLY search for a basic land - not a basic land type. Well let me school you a bit - so lands have super types - Basic and Non-basic. Then you have Land Types - i.e. Forest, Plains, etc. Non-basic lands can have any of the previously mentioned land types. Read Taiga for instance - what do you think it means when it says "Add either G or R to your mana pool. Counts as both forest and mountains..."? It's a forest. That means the previously mentioned ramp cards (Skyshroud Claim + Nature's Lore) absolutely can target it. They can also target Tropical Island, Bayou, and Savannah. So why would I include basic lands that only tap for one color of mana when I could fix my manabase and tutor for a forest? Hope you enjoyed class.
As for 1/1's i'm all for swinging in with a buffed up army of wittle baby slivers, but there are far more efficient ways of going about it - namely Brood Sliver + Bonescythe Sliver and/or Sliver Queen. Paying to create a 1/1 is so bad it's laughable. You want to know what also costs ? Freaking Slivdrazi Monstrosity. By the time you create 20 1/1 sliver creature tokens with Sliver Hive's 3rd ability you'd have spent 120 mana over the course of 20 turns.
3 months ago
Hmmm, I think I could help you out a bit on lands. First, consider removing Polluted Delta and switch in Misty Rainforest. I understand Polluted Delta could still search for islands, but nonetheless Misty Rainforest's colors still make more sense. I would then consider adding some of the following:
- Fabled Passage
- Prismatic Vista
- Temple of Mystery
- Waterlogged Grove
- Ancient Tomb
- Tropical Island
- Mana Confluence
As for other mana giving cards, (or other) I would consider adding some of the following:
- Sylvan Library
- Rhystic Study
- Arcane Signet
- Birds of Paradise
- Selvala, Heart of the Wilds [This could be especially helpful, because once you have Arix out, she can tap for 12 mana for the cost of 1, very helpful!
- Sapphire Medallion
- Emerald Medallion
I am short on time, so though there are many more, this is all I could give. Maybe do some research on your own, I would recommend checking EDHREC, and type in your commander to see good suggestions. Either way, hope this was helpful! If it was, PLEASE consider upvoting my deck: Double Trouble EDH! Thanks, good luck, and have a nice day!
6 months ago
Nice Deck! I would just consider adding some of the following lands, but wait! please consider upvoting my deck if these help: Its called Double Trouble EDH! Hope this helps, good luck on your deck!