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Tropical Island Discussion
1 day ago
1 day ago
Im looking for some extra cash right now and as such, this list of things of sale! I want to come to you all with the individual cards first as this is the site Ive traded through most and I have done business with many of you in the past.
With that said, payment will be by Paypal gift or add 4%. Items will not ship until payment has been received. All items will be shipped in a bubble mailer with tracking. Orders under 25 dollars add 2.67 for shipping, over 25 it is included. This shipping applies to the USA, for Canada I will ask that half of shipping is paid due to the increased costs of shipping out of country. I think that covers most things so here is the list! (Bear with me on the length of it :) ) Also! Prices are per single card, so if you want two of a card, double the price shown
1x Engineered Explosives (Masterpiece) 67.30
2x Monastery Mentor (7.66)
4x Deathrite Shaman (RTR) (4x foil) 31
4x Polluted Delta (KTK) 14.50
1x Polluted Delta FOIL 43
4x Flooded Strand (KTK) 11.90
1x Flooded Strand FOIL 34.60
1x Relentless Dead Russian 13
1x Tezzeret, Agent of Bolas (1sp) 16
1x Verdurous Gearhulk 6.25
2x Blightsteel Colossus 2x Japanese 24
1x Hazoret the Fervent (Pre release FOIL date stamped) 13.55
3x Simian Spirit Guide 5.87
1x Tropical Island NM/NM- (Rev) 182.50
2x Tireless Tracker 2xRussian 6.14
1x Traverse the Ulvenwald Russian 4.16
1x Scrapheap Scrounger FOIL 3
3x Amulet of Vigor (3x SP+) 7.5
1x Amulet of Vigor Japanese (sp) 7.5
4x Darkslick Shores (2xsp) 9.25/ 9
4x Ancient Stirrings 3.65
2x Blooming Marsh 5.30
3x Expedition Map (2x Zen, 1x MM) 2.25
3x Kolaghan's Command 11.33
1x Leyline of Sanctity (MM) 17
1x Esper Charm FOIL 8.9
1x Pithing Needle (Masterpiece) 35.40
4x Snapcaster Mage (4x INN) 41.40
1x Snapcaster Mage (MM17) 39.82
2x Scalding Tarn FOIL (MM17) 69.50
1x Arid Mesa FOIL (MM17) 35.50
1x Spirebluff Canal 7.20
Please post on this thread to keep track of first come first serve. As always, thank you for your time and keeping this community the way it is!
3 days ago
Well some of the lands are rather expensive, but like Tropical Island and such, but I'm surprised they aren't banned yet. There's also filter lands, they fix mana instead of produce; there's pain lands, there great and low price, but might deal a bunch of damage in a five color deck with Glacial Chasm or something. The fetch lands are ok, they can tutor for shock lands or the new amonkhet lands, but usually you'll end up loosing three life and it takes up a land in your deck.
In my opinion, if you're running a bunch of fetch lands, I would consider more mana fixing cards; there's Joiner Adept, Chromatic Lantern, Prismatic Omen, Mycosynth Lattice, or Amulet of Vigor (like buford420 mentioned). If I ran a five-color deck, I would most likely keep the shock lands and at least two of the mana fixing I just mentioned, and choose between the amonkhet lands or fetch lands (even with Crucible of Worlds, Splendid Reclamation, Life from the Loam, etc). In addition, I would have Urborg, Tomb of Yawgmoth, Reflecting Pool (alongside your Exotic Orchard), and a bunch of the lands I mentioned in my other comment (any color immediately).
I'm always here, if anyone else needs help too. Hope this helps
6 days ago
: Carpet of flowers is one of the most broken cards in cEDH. It is an auto-include if you play green in cEDH pods due to the high concentration of blue decks. With that being said, it is a situational card at most commander nights given that people are more focused on fun decks and there are far fewer decks that consistently follow up a turn 1 Tropical Island with a turn 2 Underground Sea.
costrander3689: Thanks Brother!
Grantley91: No Original duals (can get by with other dual lands); No grim tutor (Its the worst tutor in the deck); imperial seal would hurt ALOT more to lose but not many people can afford it. You could replace these with a high number of iffy tutors that would imbalance the deck some and make one of the combos a focal point. Eldritch Evolution, Summoner's Pact, Merchant Scroll, Shred Memory; Muddle the Mixture Drift of Phantasms, Fauna Shaman could all be justified but aren't ideal. You could also just add more interaction. Beyond that cutting Force of Will or a Mox Diamond could make sense.
enpc: Extract is a solid tutor. If I was making food chain the primary combo I would definitely include it, but it is my backup atm. If I focus more on it its definitely a solid include and a great focused hate piece to decks with a single point of failure.
1 week ago
1 week ago
Needed the lands for legacy.
2 weeks ago
@hardhitta71194: That's a really nice miscut, you can see the top of another card's border at the bottom.
Unfortunately, it's a card that's not really played, has seen a bunch of printings, and the bottom border doesn't have as much as some people would like.
It's probably worth around $3, maybe slightly more if you find the right person. Maybe less because it's only really used in EDH. $10 is likely the high point, but I really, really, really doubt you'd find someone to buy it for that much (there's a few miscut gates on E-Bay going for that much, but with no bids).
For some reference, this went for $2 on the Misprints, Oddities, Rarities for Magic: the Gathering Facebook page:
For your viewing pleasure, here's some other cool misprints from around the web:
Force of Will miscut with a few $98 bids:
Daze @ $20:
3 weeks ago
In light of the recent MTGO Commander Banlist announcement, I thought to ask everyone what the banlist would look like if they made it.
The following proposed banlist is my opinion of what the banlist should look like. You will see 3 criteria for what makes a card unfit for the format, and a list of what cards could be banned based on them:
Proposed banlist Show
First off, the easiest thing to tackle is the fact that simple bans can be made to ensure the format is not a pay-to-win game, in order to make the format more inviting AND ensure that the winner isn't always the one with the most money:
- The ABUR Duals (Tundra, Underground Sea, Badlands , Taiga, Savannah, Scrubland, Volcanic Island, Bayou, Plateau, and Tropical Island)
- The Power 10 (Black Lotus, Time Walk, Ancestral Recall, Mox Sapphire, Mox Jet, Mox Ruby, Mox Pearl, Mox Emerald, Timetwister, and Library of Alexandria)
- Candelabra of Tawnos
- Capture of Jingzhou
- Gaea's Cradle
- Gauntlet of Might
- Grim Tutor
- Imperial Recruiter
- Imperial Seal
- Mana Drain
- Mishra's Workshop
- Ravages of War
- The Tabernacle at Pendrell Vale
- Time Vault
Next, what's the point of having the format be 100-card singleton if we can just jam the best tutors and obscene card drawing engines into every deck? I'd ban those cards to ensure the game can't become stale through consistency:
- Altar of Bone
- Arcum Dagsson
- Birthing Pod
- Captain Sisay
- Defense of the Heart
- Demonic Tutor
- Diabolic Intent
- Edric, Spymaster of Trest
- Eladamri's Call
- Enlightened Tutor
- Fauna Shaman
- Gifts Ungiven
- Green Sun's Zenith
- Hermit Druid
- Merchant Scroll
- Mystical Tutor
- Oath of Druids
- Personal Tutor
- Sterling Grove
- Survival of the Fittest
- Sylvan Tutor
- Trade Secrets
- Traverse the Ulvenwald
- Vampiric Tutor
- Worldly Tutor
- Yawgmoth's Bargain
- Yisan, the Wanderer Bard
- Zur the Enchanter
Lastly, the elephant in the room. According to a survey conducted by MaRo, people said that the most unfun event for them in a game of magic is mana denial. Being denied mana production or being unfairly out-ramped is a core part of games that are the opposite of fun:
- Braids, Cabal Minion
- Limited Resources
- Mana Crypt
- Mana Vault
- Mana Vortex
- Rofellos, Llanowar Emissary
- Sol Ring
- Static Orb
- Tangle Wire
- Tolarian Academy
- Winter Orb
And that's it!
I'm anticipating a few arguments to this proposed banlist.
Firstly, I'm sure that many would argue that such a banlist would allow many combos to run rampant through commander, to which I would say, with what tutors? Combos that previously didn't exist truly now exist, but without tutors to back them up, it will be difficult to assemble combos.
Some will say that Stax decks are no longer viable, to which I respond with the question: If stax and MLD are objectively the most effective way to ensure opponents don't enjoy the game, what argument could there possibly be for their inclusion?
Lastly, many opponents of this proposed banlist will probably argue that such a banlist is far too long to be healthy. I agree that a shorter banlist would be better, so I am interested to hear which specific examples aren't as bad of violators of the problems I mentioned for each section.