|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Masters Edition III (ME3)||Rare|
|Revised Edition (3ED)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
Land — Forest Island
(: Add or to your mana pool.)
Price & Acquistion Set Price Alerts
|Have (2)||NostalgicAce , DevoidMage|
|Want (7)||pskinn01 , MindAblaze , Spinalripper , dplerner , Grantley91 , NostalgicAce , aeonstoremyliver|
Tropical Island Discussion
1 week ago
The Chalice of the Voids are modern masters and good condition, the Tropical Island is an altered art and moderately played, will send pics if interested. Mostly interested in paypal, but I'll take offers as well.
Looking for 80 each on the chalices and 175 on the trop. thanks!
1 week ago
Hey! I actually don't use tappedout too much at all... I accidentally misclicked the deckcycling thing which might've caused the deck to appear :\
Personally, I actually did manage to make the entire Hokori, Dust Drinker/Armageddon deck with faster acceleration. I cut all the random fatties and went for the linvala/elesh +living plane plan! I played that deck for a good 20~months (all the way up till December 2016), and moved onto Derevi, Empyrial Tactician... (mostly because I already had a lot of expensive bombs in selesnya colours and I felt Derevi was going to be pretty awesome in my playgroup!) By the time paradox engine was spoiled, I had already bought Tropical Island and Tundra and was past the point of no return. I think Sisay is a better deck against slower, more casual metas (stax + fatties, not the storm version). She's fun to play, and somewhat open ended because there are a multitude of different lines of play, so I've really enjoyed her. My meta is comprised of an array of decks, most of which are fast combo (flash hulk/gitrog), mixed in with a couple of control decks in the mix because we play team oriented games as opposed to free for all games where the game ends much faster. I am the only stax/resource denial player in my meta.
I think overall, my thoughts on Sisay are that her locks are abit softer then Derevi even though she has alot more steam when she is left unanswered. She's great when she can untap even once because of the threat of Hokori decks, but cards that I've personally found very difficult to power through were Humility, The Tabernacle at Pendrell Vale, Bribery (Elesh Norn/Linvala) or an opponents Elesh Norn, Grand Cenobite/Linvala, Keeper of Silence. Although these problems are hardly solved in Derevi, I can play Sisay if i walked into a random store in a random city, but Derevi has a 50/50 chance of being a terrible deck/fantastic bullet depending on who sits across the table from me. Her ability to handle midrange-ey decks while being a stax commander is quite unique outside of her and Selvala, both break parity a little bit differently I guess, depends on which you prefer.
Wew. With all that said, I have tried a couple games with the new storm Sisay deck by shamelessly net-decking the list off from the EDH discord/labmaniac lists. Unfortunately I did not have a great experience with Fire Covenant or Toxic Deluge type effects. Also because of the number of counterspells in my playgroups, sometimes Sisay getting countered twice means I really have to suck it up and play really slow games without doing much at all, especially in cases where she gets cast using fast mana and I have no other way to get cards quickly without getting lucky and drawing a great tutor. I've always enjoyed your lists, back then I believe you used to play Insist and Savage Summoning, and I was a big fan (sorry if this wasn't you, but I think it was? There weren't many Sisay decks on tapped out prior to the printing of Paradox Engine). How has Paradox been for you? Is this version of Sisay better in a pure T1 meta? I was really revisiting these lists to see if she was worth a revisit!
Hopefully the wall of text isn't too much for you, I've never really had a conversation with someone about the older Sisay decks because everyone is so obsessed with the fast combo version of Sisay now. I guess doing the Sisay combo IRL is also very cumbersome; playing side events at a GP while having to demonstrate the Cloudstone Curio+Reki, History of Kamigawa+random cheap legendary is a straight nightmare because they have to cut your deck for you to draw, then continue searching with sisay when you begin the paradox combo etc. Its a major reason why I have not returned to Sisay for extensive testing. Hopefully you have some insight for me!
3 weeks ago
@MrTom, hah, I see that now. Yeah, cheap/not cheap. Damia, has been occasionally taking some removal, but it hasn't been terrible in my play group so far. I probably could do with a few more "blocks" in there.
@Swamy, If that happens, or if I can't seem to stack my hand well enough, then I try to fall back on dumping the creatures in the graveyard and reviving them from there with things like Shallow Grave, Animate Dead, Ever After, etc.
@Spooky, I agree, the mana base can certainly be improved. I don't have a Tropical Island at the moment to complete the dual cycle, but I agree I should really take out the slow-lands and replace with non-tap stuff like Ancient Tomb or more fetches. Thanks for the tips.
4 weeks ago
Alright, we can work with that. However, looking through the list, you'll need a lot of changes.
Let's start with the mana base.
I find most of your land choices questionable at best. I like that you started on a few of your shocks, so you're heading in the right direction there. The only other lands you're running I'd keep are Mana Confluence, Command Tower, City of Brass, and the 1x of each basic. You'll want to add the original duals (Tundra, Underground Sea, Tropical Island, Scrubland, Savannah, and Bayou) and all 10 fetchlands. This will bring us to 29 lands, leaving up to 3 slots for meta decision utility lands. I wouldn't go above 32 total, though. I also personally use Maze of Ith in every deck, but that's preference. I won't be counting those three slots in my running card total.
Next is your ramp. I like that you have Sol Ring and Birds of Paradise, but we can do more. You already have Simic Signet, but I suggest getting all the others, especially the blue ones (Dimir Signet, Azorius Signet, Golgari Signet, Orzhov Signet, Selesnya Signet). We can also run Mana Crypt, Mox Opal, Mox Diamond, Chrome Mox, Mana Vault, Talisman of Dominance, Talisman of Progress, and Talisman of Unity. Then, we start looking at fleshing out your mana dorks. Deathrite Shaman, Llanowar Elves, Fyndhorn Elves, Arbor Elf, Elvish Mystic, and Elves of Deep Shadow should all go in. Finally, Carpet of Flowers to get ahead of other blue players.
On to the tutors.
For card advantage:
Current card count: 69.
This is where it gets interesting. I like Cyclonic Rift, Swords to Plowshares, and Winter Orb, but, as before, we can add to those. Abrupt Decay, Mana Drain, Force of Will, Flusterstorm, Counterspell, Mental Misstep, Silence, Negate, Dispel, and Angel's Grace can all find a home here. We can also run Smokestack, tanglewire, Nether Void, The Abyss, Arcane Laboratory, and Notion Thief.
Card total: 87.
I don't see any in your list, so this is a new category. We'll start with the basics. Brainstorm, Ponder, Preordain, and Gitaxian Probe. With the best wincons I can prescribe, you'll also want Gush and Night's Whisper.
Card total: 93
Card total: 96.
Or we can not call it competitive. Usually a cheaper option.
1 month ago
LeaPlath thank you for the comment! Awesome suggestions
FoW is definitely a card a want for this deck but the it is a bit out of my budget, I plan to get them in good time. The budget thing applies to my lands as well. I'd love some Underground Sea, Scrubland, and Tropical Island but far out of my budget.
I've been in a debate on StP vs Path because in my play group I'm not too sure which would be best; something I will need to test out on my own.
Cryptic is something I love but the mana of it does bite; and with the group I play with it does well enough for at least one copy. I may end up replacing it with something else most likely a force of will
Deathrite shaman is one of my favorite cards of all time and it is actually a perfect fit and I don't know why I haven't made room for it already. Any suggestion on how many to run? A full playset?
Lastly thank you for the feedback! I genuinely appreciate it and please leave more ideas/suggestions if you happen to think of any
1 month ago
1 month ago
Don't know what your budget is on this deck, but some things I think you should consider adding are, Force of Will (you need free counterspells in legacy or else your going to auto lose to combo decks), Tarmogoyf, Liliana of the Veil, and maybe Deathrite Shaman. Cards I think you should cut are, Lim-Dul's Vault (it's not impactful enough, and just isn't as good as other cards you could play in it's place), Ashiok, Nightmare Weaver (there aren't a ton of huge creatures your gonna want to steal and overall she's pretty slow for legacy), Dismember (Force of Will and Fatal Push are both better), Architects of Will (Hard casting it is bad, and cycling it isn't great either, plus gettting delirium shouldn't really be that hard anyway). As for the land base I recommend around 22-23 lands depending on wether or not you choose to run Deathrite Shaman, I think your lands should look something like this:1 Swamp 2 Wasteland (a lot of decks run either broken lands, or very few lands) 3 Underground Sea, 4 Bayou, 1 Tropical Island, 4 Polluted Delta, 4 Misty Rainforest, 4 Verdant Catacombs.
Hope these suggestion help you, I'm always around if you have any questions.
1 month ago
Original deck prior to any updates:1x Battlefield Scrounger, 4x Burgeoning, 2x Dizzy Spell, 1x Elixir of Immortality, 1x Fastbond, 9x Forest, 4x Forgotten Ancient, 4x Horn of Greed, 4x Howling Mine, 7x Island, 1x Mox Emerald, 1x Oboro, Palace in the Clouds, 1x Pendelhaven, 3x Plaxcaster Frogling, 4x Primordial Hydra, 2x Rites of Flourishing, 2x Shielding Plax, 2x Simic Growth Chamber, 2x Simic Guildmage, 1x Time Warp, 3x Tropical Island, 1x Zuran Orb