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|Masters Edition IV||Rare|
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Land — Forest Island
(: Add or to your mana pool.)
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Tropical Island Discussion
1 day ago
2 weeks ago
Drop lab man entirely. Ezuri, Claw of Progress and Sage of Hours are both a combo and strong in this build. Archmage Ascension is too little too late, most of the time. Bonds of Mortality is also very weak . Arcane Lighthouse can get through hexproof. If Blightsteel Colossus is that much of an issue that you need the remove indestructible, run tuck removal Deglamer or Unravel the Aether.Sensei's Divining Top with fetch lands is a strong card selection engine. I would consider running Momir Vig, Simic Visionary as the commander, only because he can tutor out the other legendary creatures if you need them. And the constant shuffling allows top to work overtime. Cycling lands are weak and you have other sources of card draw. Drop them.Tropical Island if you can afford it. Very low priority.Exotic Orchard can easily backfire. Probably not worth the small upside.Thrasios, Triton Hero seems weak outside of infinite mana. There are usually many better things to do with 4 mana, but I could be wrong here.Mystifying Maze to the OG Maze of Ith for efficiency reasonsCan't go wrong with more rocks. Try Simic Signet, Gilded Lotus, Chrome Mox, Fellwar Stone, and MindStone. Mox Diamond and Mana Crypt if you can afford them.Primal Rage sounds too weak to earn a spot. Champion of Lambholt and/or Bramblewood Paragon insteadWell of Ideas is also splashy and expensive. Howling Mine, Otherworld Atlas, Temple Bell, or even Font of Mythos all sound betterRishkar, Peema Renegade and more 1 cmc dorks would help accelerate you. Llanowar Elves, Fyndhorn Elves, Elvish Mystic and the like.Counterspells are good. Having mana up to cast them is better. Arcane Denial, Pact of Negation, Force of Will, Swan Song. Green Sun's Zenith fetches Dryad Arbor to ramp. Worldly Tutor, can tutor to top of library. Tooth and Nail, and Natural Order are good tutors if you still don't like Momir to repeatedly grab what you need.
3 weeks ago
I'm not sure that has any real experience playing Infect in legacy, since most of what he has written isn't commonly seen in competitive decks. The way it's configured now is a little land-light, but the numbers of the non-land cards look ok. I'd swap out the lotus petals for 2x Tropical Islands and another green fetchland (fetchlands and Brainstorms are the bread and butter of legacy decks). I'd also swap out the 3rd berserk for 1 Become Immense. If you want an additional threat, a single Ichorclaw Myr, Viridian Corrupter or Necropede could be used (I recommend Viridian Corrupter to destroy Chalice of the Voids set to 1), but thanks to brainstorm you don't need to run a bunch of creatures. You only need 1 threat to pump at a time in most games, since swinging with one guy works better with exalted, and with all the counterspells you can normally protect your threat well enough to win fast. A draw with lots of creatures actually slows your clock by a lot.
4 weeks ago
I know this isn't budget, but have you considered putting Island in the deck? I know Tropical Island can make or for way less, but have you ever felt the fresh water in the artwork rush through your veins? Most LGS have sweaty people, no A/C, and crowded rooms. You can feel the power of an island as you tap it. The feeling is fresh and rejuvenating and it will give you an edge on your match-ups.
1 month ago
Thank you again!
I had no idea that Tropical Island counted as an island, that is so interesting!!
1 month ago
2 months ago
Yeah, I know what you mean with Preordain, I'm so used to Modern too XD
If you want a good idea for how to add Green, you can check out this deck that I found (I wish I could take credit for making it, but I can't). They made the interesting decision of only running 1 Depths and 3 Hexmages, and using Living Wish to "tutor" for copies in the sideboard. Also, ABUR dual-lands (Tropical Island, Underground Sea, Bayou, etc.) are legal in Legacy, so you can use those instead of basics if you want some more mana fixing.
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2 months ago
you should stick the dual lands in (Tundra, Underground Sea, Badlands, Taiga, Savannah, Scrubland, Volcanic Island, Bayou, Plateau, and Tropical Island.) Also, stick Coat of Arms and Door of Destinies in. That makes for some... really fun sliver decks. Fun, that is, for YOU!