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Land — Forest Island
(: Add or to your mana pool.)
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Tropical Island Discussion
1 week ago
Sabor2th- Wargate seems interesting, since it can pull a combo piece. It might be an effective tutor in that regard, I'll think about trying it out. Lost Auramancers is interesting, but I'm not too keen on it. It doesn't always go off, and even if it does, 3 turns is a lot of time to telegraph we're about to pull something big. Academy Rector seems fast enough.
As far as lands, I'm gonna update the mana base today. Of course, I would LOVE to play Savannah, Tropical Island, and Tundra, but there cost is a bit too prohibitive for me. I have thought about a few budget options for some of the cards, and I might write a section for budget alternatives. However I assure you, if you're running your ABUR duals, you have only helped the power level of this deck!
2 weeks ago
I'm not sure Vesuva combos with Arixmethes because it enters the battlefield as the copy and would then also have slumber counters. Other than for the combo, the alternate casting cost cards like Thwart require a strong emphasis on lands with the island type. Since Breeding Pool, and Tropical Island are the only duals in GU, I'd rather have more basics than Vesuva. Thanks for the input SenseiRamen!
4 weeks ago
Sure thing. Sorry that took a while:
- Woolly Razorback: too expensive, not good
- Hindering Light: not good
- Remove Soul: not good
- Render Silent: too expensive, hard to cast
- Rewind: you don't wanna leave 4 mana open
- Chromatic Lantern: fixes all your mana, so it will be destroyed right away
- Cultivate: not good
- Skyshroud Claim: too late
- Condemn: not good
- Disenchant: claim is better
- Shield Wall: calculate mana cost/toughness boost. a 2 toughness per mana boost is good, anything wose should just stick or do something(like Call to Glory or Glorious Anthem, and even these are kind of bad.)
- Steadfastness: see shield wall
- Disallow: trickbind is better imho
- Pongify: leaves a 3/3
- Mana Leak: can be useless
- Dispel : very narrow for a deck like yours. I'd prefer Autumn's Veil or Heroic Intervention. adding the latter.
- Reality Shift: exile is awesome
- Noble Hierarch: mana dorks
- Elvish Mystic
- Llanowar Elves
- Fyndhorn Elves
- Arbor Elf
- Birds of Paradise
- Wild Growth
- Selesnya Signet: mana rocks
- Azorius Signet
- Simic Signet
- Mystical Tutor: finds everything
- Nature's Claim
- Echoing Truth
- Muddle the Mixture: finds a lot of really crucial cards and doubles down as an emergency counter
- Sylvan Library: too good not to run, even without paying life, fetches make this great. maybe also consider Mirri's Guile
Mana base(33 is enough at this average cmc):
- Tropical Island
- Arid Mesa
- Flooded Strand
- Marsh Flats
- Misty Rainforest
- Polluted Delta
- Scalding Tarn
- Verdant Catacombs
- Windswept Heath
- Wooded Foothills
- Horizon Canopy
- Reflecting Pool
- Adarkar Wastes
- Yavimaya Coast
- Ancient Tomb
- Nimbus Maze
- Strip Mine: Maze of Ith so you always wanna have one of these four sooner or later during a game.
- Ghost Quarter
- Tectonic Edge
- 3 Forest
- 3 Plains
- 4 Island
That's what I'd do and then playtest it and go tweaking. Hope that helps and also that it wasn't too brutal. For real tweaking please add a list of decks you play against or how a normal game looks like(amount of combo decks, creature decks, control decks per game). You do run lot's of creature spot removal, but I let that in, since you might need it.
1 month ago
True. I won't be playing Daze anymore so the life should be fine. And I already own 2 Graves. And I can probably trade my Tropical Island into another Tundra, which would probably make the mana good enough.
I also already have support cards like Snapcaster Mage. I'd need to get Jace, the Mind Sculptors, but I can get over that. If I get Jace I might even change my modern deck to grixis control and play him there as well.
Back to Basics seems like a good way to leverage a manabase with minimal duals. But it's also expensive. I'm not good enough at legacy to brew, but I'm sure plenty of Esper stoneblade lists will pop up in the next few weeks.
1 month ago
1 month ago
The only real criticism I have is the low number of lands you are running for this kind of deck. Im not entirely sure Tatyova as a commander is the best choice for a control deck, but that decision is all on the deck builder. Perhaps with the Coralhelm/Meloku combo, you could add a Concordant Crossroads to end the game on the spot. I just happened to build my deck in a more "timmy" style so I cant give much advice on control/lockdown strategies. Cards like Tangle Wire, Mana Web, Opposition might interest you a little.
@bwanabeast5 Regarding the budget, this deck didn't actually cost me anything. I have a competitive gitrog monster deck that I was able to put on rest to make this deck. I already owned a Gaea's Cradle, and I managed to trade off resources to pick up a Tropical Island.
Regarding the "Effort" Part, that comes with any deck building process. Why wouldn't you want to play a deck that has good synergy, and play how you envisioned it? Group hug cards are great so I do run a few, but usually its a big no no giving your opponents the tools to end the game before you can. Believe it or not, my deck is actually NERF'd due to the cards im NOT running in it. If you notice there's no infinite combos, no instant win cards, no extra turns, no counterspells, just cards that work well with each other, and cards that are only as good as your opponents decks.
1 month ago
I recently bought some cards in a morally ambiguous fashion, and decided to sell them and donate the money to charity. I'm asking for 75% of TCG low, but reasonable offers will be accepted.
All the cards will be shipped with tracking info and hard sleeves.
2 months ago
Btw this is what you need to go infinite on turn two. There's actually a few different variants of what you can top deck on 2 turn that will get there but this is the easiest to explain.
Lion's Eye Diamond (used to cast Najeela after playing rest of hand)
Turn one that whole set comes down and Najeela attacks. 1 Counter on the DR, 1 Warrior token. Turn 2 top deck Temporal Mastery and play it for miracle cost Swing and get 3 total counters on DR, 2 extra warrior tokens (you now have 3+Najeela)
Extra turn: Swing with the team and get up to 7 DR counters, 7 warriors. Get WURBG from DR, get infinite attacks.